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8,216篇论文匹配“New Approaches”
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Xinyu Li, Qi Yao, Yuanda Wang

Garment sewing patterns are fundamental design elements that bridge the gap between design concepts and practical manufacturing. The generative modeling of sewing patterns is crucial for creating diversified garments. However, existing approaches are limited either by reliance on a single input modality or by suboptimal generation efficiency. In this work, we present GarmentDiffusion, a new generative model capable of producing centimeter-precise, vectorized 3D sewing patterns from multimodal inputs (text, image, and incomplete sewing pattern). Our method efficiently encodes 3D sewing pattern parameters into compact edge token representations, achieving a sequence length that is 10 times shorter than that of the autoregressive SewingGPT in DressCode. By employing a diffusion transformer, we simultaneously denoise all edge tokens along the temporal axis, while maintaining a constant number of denoising steps regardless of dataset-specific edge and panel statistics. With all combination of designs of our model, the sewing pattern generation speed is accelerated by 100 times compared to SewingGPT. We achieve new state-of-the-art results on DressCodeData, as well as on the largest sewing pattern dataset, namely GarmentCodeData. The project website is available at https://shenfu-research.github.io/Garment-Diffusion.

Ran Jia, Junpeng Xue, Shuai Ma, Wenbo Lu, Kelei Wang

Point cloud completion is a crucial task in 3D computer vision. Multi-modal completion approaches have gained attention among the popular two-stage point cloud completion methods. However, there is a notable lack of research focused on accurately aligning data from different modalities within these methods. Additionally, in other point cloud-based tasks, edge point information often provides unexpected positive contributions. In this paper, we propose a novel point cloud completion method that leverages edge point information for the first time in the completion task, which also addresses the precise alignment of multi-modal data. In particular, we implement a two-step local-to-global module to achieve better alignment of multi-modal data during the preliminary point cloud generation process. Besides, we introduce a new spatial representation structure capable of extracting a fixed number of edge points. Moreover, with the assistance of edge information, we further design an inverse edge-aware upsampler to refine the point cloud. We evaluate our method on three typical datasets, and the results demonstrate that our IE-PMMA outperforms the existing state-of-the-art methods quantitatively and visually.

Andela Ilic, Jiaxi Jiang, Paul Streli, Xintong Liu, Christian Holz

Motion capture using sparse inertial sensors has shown great promise due to its portability and lack of occlusion issues compared to camera-based tracking. Existing approaches typically assume that IMU sensors are tightly attached to the human body. However, this assumption often does not hold in real-world scenarios. In this paper, we present a new task of full-body human pose estimation using sparse, loosely attached IMU sensors. To solve this task, we simulate IMU recordings from an existing garment-aware human motion dataset. We developed transformer-based diffusion models to synthesize loose IMU data and estimate human poses based on this challenging loose IMU data. In addition, we show that incorporating garment-related parameters while training the model on simulated loose data effectively maintains expressiveness and enhances the ability to capture variations introduced by looser or tighter garments. Experiments show that our proposed diffusion methods trained on simulated and synthetic data outperformed the state-of-the-art methods quantitatively and qualitatively, opening up a promising direction for future research.

Binxiao Huang, Ngai Wong

Poisoning-based backdoor attacks expose vulnerabilities during the data preparation phase of deep neural network (DNN) training. The DNNs trained on the poisoned dataset will be embedded with a backdoor, making them behave well on clean data while outputting malicious predictions whenever a trigger is applied. To exploit the abundant information contained in the input-to-label mapping, our scheme utilizes the network trained from the clean dataset as a trigger generator to produce poisons that significantly raise the success rate of backdoor attacks versus conventional approaches. Specifically, we introduce a new categorization of triggers inspired by adversarial techniques and propose a multi-label and multi-payload Poisoning-based backdoor attack with Positive Triggers (PPT), which strategically manipulates inputs to align them closer to the target label in the feature space of benign classifiers. Once the classifier is trained on the poisoned dataset, we can generate an input-label-aware trigger to make the infected classifier predict any given input to any target label with a high possibility. Through extensive experiments under both dirty-label and clean-label settings, we demonstrate empirically that the proposed attack achieves a high attack success rate without sacrificing accuracy across various datasets, including SVHN, CIFAR10, GTSRB, and Tiny ImageNet. Additionally, the PPT attack can elude a variety of classical backdoor defenses, proving its effectiveness.

Mingce Guo, Jingxuan He, Yufei Yin, Zhangye Wang, Shengeng Tang, Lechao Cheng

Text-driven video editing powered by generative diffusion models holds significant promise for applications spanning film production, advertising, and beyond. However, the limited expressiveness of pre-trained word embeddings often restricts nuanced edits, especially when targeting novel concepts with specific attributes. In this work, we present a novel Concept-Augmented Textual Inversion (CATI) framework that flexibly integrates new object information from user-provided concept videos. By fine-tuning only the V (Value) projection in attention via Low-Rank Adaptation (LoRA), our approach preserves the original attention distribution of the diffusion model while efficiently incorporating external concept knowledge. To further stabilize editing results and mitigate the issue of attention dispersion when prompt keywords are modified, we introduce a Dual Prior Supervision (DPS) mechanism. DPS supervises cross-attention between the source and target prompts, preventing undesired changes to non-target areas and improving the fidelity of novel concepts. Extensive evaluations demonstrate that our plug-and-play solution not only maintains spatial and temporal consistency but also outperforms state-of-the-art methods in generating lifelike and stable edited videos. The source code is publicly available at https://guomc9.github.io/STIVE-PAGE/.

Zhaodong Ding, Chenglong Li, Shengqing Miao, Jin Tang

RGBT tracking is to localize the predefined targets in video sequences by effectively leveraging the information from both visible light (RGB) and thermal infrared (TIR) modalities. However, the quality of different modalities changes dynamically in complex scenes, and effectively perceiving modal quality for multimodal fusion remains a significant challenge. To address this challenge, we propose to employ the reliability of initial template to explore the uncertainty across different modalities, and design a novel template-based uncertainty computation framework for robust multimodal fusion in RGBT tracking. In particular, we introduce an Uncertainty-aware Multimodal Fusion Module (UMFM), which constructs the uncertainty of each modality by leveraging the correlation between the template and search region in the Subjective Logic framework, aiming to achieve robust multimodal fusion. In addition, existing methods focus on dynamic template update while overlooking the potential role of a reliable initial template in the template updating process.To this end, we design a simple yet effective Contrastive Template Update Module (CTUM) to assess the reliability of the new template by comparing its quality with that of the initial template. Extensive experiments suggest that our method outperforms existing approaches on four RGBT tracking benchmarks.

Kerui Chen, Zhiliang Wu, Wenjin Hou, Kun Li, Hehe Fan, Yi Yang

Shadow removal aims to restore the image content in shadowed regions. While deep learning-based methods have shown promising results, they still face key challenges: 1) uncontrolled removal of all shadows, or 2) controllable removal but heavily relies on precise shadow region masks. To address these issues, we introduce a novel paradigm: prompt-aware controllable shadow removal. Unlike existing approaches, our paradigm allows for targeted shadow removal from specific subjects based on user prompts (e.g., dots, lines, or subject masks). This approach eliminates the need for shadow annotations and offers flexible, user-controlled shadow removal. Specifically, we propose an end-to-end learnable model, the Prompt-Aware Controllable Shadow Removal Network (PACSRNet). PACSRNet consists of two key modules: a prompt-aware module that generates shadow masks for the specified subject based on the user prompt, and a shadow removal module that uses the shadow prior from the first module to restore the content in the shadowed areas. Additionally, we enhance the shadow removal module by incorporating feature information from the prompt-aware module through a linear operation, providing prompt-guided support for shadow removal. Recognizing that existing shadow removal datasets lack diverse user prompts, we contribute a new dataset specifically designed for prompt-based controllable shadow removal. Extensive experimental results demonstrate the effectiveness and superiority of PACSRNet.

Gan Chen, Ying He, Mulin Yu, F.Richard Yu, Gang Xu, Fei Ma, Ming Li, Guang Zhou

Recent advancements in implicit 3D reconstruction methods, e.g., neural rendering fields and Gaussian splatting, have primarily focused on novel view synthesis of static or dynamic objects with continuous motion states. However, these approaches struggle to efficiently model a human-interactive object with n movable parts, requiring 2^n separate models to represent all discrete states. To overcome this limitation, we propose Inter3D, a new benchmark and approach for novel state synthesis of human-interactive objects. We introduce a self-collected dataset featuring commonly encountered interactive objects and a new evaluation pipeline, where only individual part states are observed during training, while part combination states remain unseen. We also propose a strong baseline approach that leverages Space Discrepancy Tensors to efficiently modelling all states of an object. To alleviate the impractical constraints on camera trajectories across training states, we propose a Mutual State Regularization mechanism to enhance the spatial density consistency of movable parts. In addition, we explore two occupancy grid sampling strategies to facilitate training efficiency. We conduct extensive experiments on the proposed benchmark, showcasing the challenges of the task and the superiority of our approach. The code and data are publicly available at https://github.com/Inter3D-ui/Inter3D.

Niaz Ahmad, Jawad Khan, Kang G. Shin, Youngmoon Lee, Guanghui Wang

The dynamic movement of the human body presents a fundamental challenge for human pose estimation and body segmentation. State-of-the-art approaches primarily rely on combining keypoint heatmaps with segmentation masks, but often struggle in scenarios involving overlapping joints during pose estimation or rapidly changing poses for instance-level segmentation. To address these limitations, we leverage Keypoints as Dynamic Centroid (KDC), a new centroid-based representation for unified human pose estimation and instance-level segmentation. KDC adopts a bottom-up paradigm to generate keypoint heatmaps for easily distinguishable and complex keypoints, and improves keypoint detection and confidence scores by introducing KeyCentroids using a keypoint disk. It leverages high-confidence keypoints as dynamic centroids in the embedding space to generate MaskCentroids, allowing for the swift clustering of pixels to specific human instances during rapid changes in human body movements in a live environment. Our experimental evaluations focus on crowded and occluded cases using the CrowdPose, OCHuman, and COCO benchmarks, demonstrating KDC’s effectiveness and generalizability in challenging scenarios in terms of both accuracy and runtime performance. Our implementation is available at https://sites.google.com/view/niazahmad/projects/kdc.

Sterre Lutz, Matthijs T.J. Spaan, Anna Lukina

Autonomous systems operating in the real world encounter a range of uncertainties. Probabilistic neural Lyapunov certification is a powerful approach to proving safety of nonlinear stochastic dynamical systems. When faced with changes beyond the modeled uncertainties, e.g., unidentified obstacles, probabilistic certificates must be transferred to the new system dynamics. However, even when the changes are localized in a known part of the state space, state-of-the-art requires complete re-certification, which is particularly costly for neural certificates. We introduce VeRecycle, the first framework to formally reclaim guarantees for discrete-time stochastic dynamical systems. VeRecycle efficiently reuses probabilistic certificates when the system dynamics deviate only in a given subset of states. We present a general theoretical justification and algorithmic implementation. Our experimental evaluation shows scenarios where VeRecycle both saves significant computational effort and achieves competitive probabilistic guarantees in compositional neural control. Code — https://github.com/SUMI-lab/VeRecycle Extended version — https://doi.org/10.48550/arXiv.2505.14001

Yujie Lin, Dong Li, Minglai Shao, Guihong Wan, Chen Zhao

Fairness-aware domain generalization (FairDG) has emerged as a critical challenge for deploying trustworthy AI systems, particularly in scenarios involving distribution shifts. Traditional methods for addressing fairness have failed in domain generalization due to their lack of consideration for distribution shifts. Although disentanglement has been used to tackle FairDG, it is limited by its strong assumptions. To overcome these limitations, we propose Fairness-aware Classifier-Guided Score-based Diffusion Models (FADE) as a novel approach to effectively address the FairDG issue. Specifically, we first pre-train a score-based diffusion model (SDM) and two classifiers to equip the model with strong generalization capabilities across different domains. Then, we guide the SDM using these pre-trained classifiers to effectively eliminate sensitive information from the generated data. Finally, the generated fair data is used to train downstream classifiers, ensuring robust performance under new data distributions. Extensive experiments on three real-world datasets demonstrate that FADE not only enhances fairness but also improves accuracy in the presence of distribution shifts. Additionally, FADE outperforms existing methods in achieving the best accuracy-fairness trade-offs.

Zun Li, Marc Lanctot, Kevin R. McKee, Luke Marris, Ian Gemp, Daniel Hennes, Paul Muller, Kate Larson, Yoram Bachrach, Michael P. Wellman

Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require domain-specific heurstics to come up with such a model, and algorithms for approximating best responses are hard to scale in large, imperfect information domains. In this work, we introduce a scalable and generic multiagent training regime for opponent modeling using deep game-theoretic reinforcement learning. We first propose Generative Best Respoonse (GenBR), a best response algorithm based on Monte-Carlo Tree Search (MCTS) with a learned deep generative model that samples world states during planning. This new method scales to large imperfect information domains and can be plug and play in a variety of multiagent algorithms. We use this new method under the framework of Policy Space Response Oracles (PSRO), to automate the generation of an offline opponent model via iterative game-theoretic reasoning and population-based training. We propose using solution concepts based on bargaining theory to build up an opponent mixture, which we find identifying profiles that are near the Pareto frontier. Then GenBR keeps updating an online opponent model and reacts against it during gameplay. We conduct behavioral studies where human participants negotiate with our agents in Deal-or-No-Deal, a class of bilateral bargaining games. Search with generative modeling finds stronger policies during both training time and test time, enables online Bayesian co-player prediction, and can produce agents that achieve comparable social welfare and Nash bargaining score negotiating with humans as humans trading among themselves.

Petr Anokhin, Nikita Semenov, Artyom Sorokin, Dmitry Evseev, Andrey Kravchenko, Mikhail Burtsev, Evgeny Burnaev

Advancements in the capabilities of Large Language Models (LLMs) have created a promising foundation for developing autonomous agents. With the right tools, these agents could learn to solve tasks in new environments by accumulating and updating their knowledge. Current LLM-based agents process past experiences using a full history of observations, summarization, retrieval augmentation. However, these unstructured memory representations do not facilitate the reasoning and planning essential for complex decision-making. In our study, we introduce AriGraph, a novel method wherein the agent constructs and updates a memory graph that integrates semantic and episodic memories while exploring the environment. We demonstrate that our Ariadne LLM agent, consisting of the proposed memory architecture augmented with planning and decision-making, effectively handles complex tasks within interactive text game environments difficult even for human players. Results show that our approach markedly outperforms other established memory methods and strong RL baselines in a range of problems of varying complexity. Additionally, AriGraph demonstrates competitive performance compared to dedicated knowledge graph-based methods in static multi-hop question-answering.

Thao Pham

Many existing benchmarks, such as MMLU, are limited to measuring large language models’ (LLM) true task understanding due to their reliance on statistical patterns in the training data. We suggest new approaches to improve how benchmarks can capture task-specific understanding in LLMs, revealing insights into their reasoning ability.

Yifan Zhang, Jeff Heflin

In this paper, we present a new image similarity search algorithm designed to enhance traditional information retrieval(IR) by adding an image search capability. Our approach uses a quadtree data structure to organize image data, significantly reducing search space and improving retrieval efficiency. We describe an indexing strategy and two query algorithms that can be implemented in any IR system. We tested our method on a 70K material microscopy image dataset, achieving a 25 times improvement in retrieval speed with only a 20% reduction in ranking accuracy.

Diana Vins, Jean Erik Delanois, Maxim Bazhenov

Artificial neural networks (ANNs) struggle with continual learning, sacrificing performance on previously learned tasks to acquire new task knowledge. Here we propose a new approach allowing to mitigate catastrophic forgetting during continuous task learning. Typically a new task is trained until it reaches maximal performance, causing complete catastrophic forgetting of the previous tasks. In our new approach, termed Optimal Stopping (OS), network training on each new task continues only while the mean validation accuracy across all the tasks (current and previous) increases. The stopping criterion creates an explicit balance: lower performance on new tasks is accepted in exchange for preserving knowledge of previous tasks, resulting in higher overall network performance. The overall performance is further improved when OS is combined with Sleep Replay Consolidation (SRC), wherein the network converts to a Spiking Neural Network (SNN) and undergoes unsupervised learning modulated by Hebbian plasticity. During the SRC, the network spontaneously replays activation patterns from previous tasks, helping to maintain and restore prior task performance. This combined approach offers a promising avenue for enhancing the robustness and longevity of learned representations in continual learning models, achieving over twice the mean accuracy of baseline continuous learning while maintaining stable performance across tasks.

Ryusei Ohtani, Yuko Sakurai, Satoshi Oyama

Counterfactual explanations in Explainable AI (XAI) identify which features to change to alter an outcome, but existing methods adjust only the features of a single agent. We present a new approach to re-evaluating rankings that is based on predictions of future features of the other agents in a ranking system. It uses an algorithm that provides a more realistic counterfactual explanation of changing the ranking of a particular agent. Computer experiments demonstrated that the proposed algorithm can capture the time variation of the entire ranking system in the inference results.

Atharv Mittal

Due to increasing privacy regulations and regulatory compliance, Machine Unlearning (MU) has become essential. The goal of unlearning is to remove information related to a specific class from a model. Traditional approaches achieve exact unlearning by retraining the model on the remaining dataset, but incur high computational costs. This has driven the development of more efficient unlearning techniques, including model sparsification techniques, which boost computational efficiency, but degrade the model’s performance on the remaining classes. To mitigate these issues, we propose a novel method, PruneLoRA which introduces a new MU paradigm, termed prune first, then adapt, then unlearn. LoRA reduces the need for large-scale parameter updates by applying low-rank updates to the model. We leverage LoRA to selectively modify a subset of the pruned model’s parameters, thereby reducing the computational cost, memory requirements and improving the model’s ability to retain performance on the remaining classes. Experimental Results across various metrics showcase that our method outperforms other approximate MU methods and bridges the gap between exact and approximate unlearning. Our code is available at https://github.com/vlgiitr/LoRA-Unlearn.

Piyush Jha, Arnav Arora, Vijay Ganesh

We introduce LLM Stinger, a novel approach that leverages Large Language Models (LLMs) to automatically generate adversarial suffixes for jailbreak attacks. Unlike traditional methods, which require complex prompt engineering or white-box access, LLM Stinger uses a reinforcement learning (RL) loop to fine-tune an attacker LLM, generating new suffixes based on existing attacks for harmful questions from the HarmBench benchmark. Our method significantly outperforms existing red-teaming approaches (we compared against 15 of the latest methods), achieving a +57.2% improvement in Attack Success Rate (ASR) on LLaMA2-7B-chat and a +50.3% ASR increase on Claude 2, both models known for their extensive safety measures. Additionally, we achieved a 94.97% ASR on GPT-3.5 and 99.4% on Gemma-2B-it, demonstrating the robustness and adaptability of LLM Stinger across open and closed-source models.

Filippos Gouidis

The basic objective of my research work is to address the challenging problem of recognizing object states in a visual context by integrating data-driven and symbolic approaches. In particular, I focus on the Zero-shot variation of this task. The contributions made so far include the development of novel methods that exhibit state-of-the-art (SOTA) performance, the creation of a new object states dataset, the formulation of novel problems, the successful integration of low-level and high-level approaches, and comprehensive analyses that highlight the specific challenges posed by the problem.