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3,752篇论文匹配“Planning”
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Zhigen Li, Jianxiang Peng, Yanmeng Wang, Yong Cao, Tianhao Shen, Minghui Zhang, Linxi Su, Shang Wu, Yihang Wu, YuQian Wang 等

Dialogue agents powered by Large Language Models (LLMs) show superior performance in various tasks. Despite the better user understanding and human-like responses, their **lack of controllability** remains a key challenge, often leading to unfocused conversations or task failure. To address this, we introduce Standard Operating Procedure (SOP) to regulate dialogue flow. Specifically, we propose **ChatSOP**, a novel SOP-guided Monte Carlo Tree Search (MCTS) planning framework designed to enhance the controllability of LLM-driven dialogue agents. To enable this, we curate a dataset comprising SOP-annotated multi-scenario dialogues, generated using a semi-automated role-playing system with GPT-4o and validated through strict manual quality control. Additionally, we propose a novel method that integrates Chain of Thought reasoning with supervised fine-tuning for SOP prediction and utilizes SOP-guided Monte Carlo Tree Search for optimal action planning during dialogues. Experimental results demonstrate the effectiveness of our method, such as achieving a 27.95% improvement in action accuracy compared to baseline models based on GPT-3.5 and also showing notable gains for open-source models. Dataset and codes are publicly available.

Tianyi Men, Zhuoran Jin, Pengfei Cao, Yubo Chen, Kang Liu, Jun Zhao

As Multimodal Large Language Models (MLLMs) advance, multimodal agents show promise in real-world tasks like web navigation and embodied intelligence. However, due to limitations in a lack of external feedback, these agents struggle with self-correction and generalization. A promising approach is to use reward models as external feedback, but there is no clear on how to select reward models for agents. Thus, there is an urgent need to build a reward bench targeted at agents. To address these challenges, we propose Agent-RewardBench, a benchmark designed to evaluate reward modeling ability in MLLMs. The benchmark is characterized by three key features: (1) Multiple dimensions and real-world agent scenarios evaluation. It covers perception, planning, and safety with 7 scenarios; (2) Step-level reward evaluation. It allows for the assessment of agent capabilities at the individual steps of a task, providing a more granular view of performance during the planning process; and (3) Appropriately difficulty and high-quality. We carefully sample from 10 diverse models, difficulty control to maintain task challenges, and manual verification to ensure the integrity of the data. Experiments demonstrate that even state-of-the-art multimodal models show limited performance, highlighting the need for specialized training in agent reward modeling. Code is available at github.

Soumyabrata Chaudhuri, Pranav Purkar, Ritwik Raghav, Shubhojit Mallick, Manish Gupta, Abhik Jana, Shreya Ghosh

Recent advancements in probing Large Language Models (LLMs) have explored their latent potential as personalized travel planning agents, though this remains a rather nascent field. Existing benchmarks, such as TravelPlanner and TravelPlanner+, rely on semi-synthetic data as well ignoring several key components of travel planning, limiting their real-world applicability. Therefore, we introduce TripCraft, a spatio-temporally coherent travel planning dataset incorporating real-world constraints, including public transit schedules, public events, varied attraction categories, and user personas for enhanced personalization. Our dataset enables more detailed trip itinerary generation (including duration spent at each point of interest based on users’ persona, transit between two points of interest, etc.) while ensuring spatio-temporal consistency. Further, we propose novel evaluation metrics (temporal meal score, attraction score, spatial score, ordering score, and persona score) to assess LLM-generated plans across temporal, spatial, sequential, and personal dimensions, overcoming the limitations of commonsense and hard constraint metrics. Interestingly, our parameter-informed setting significantly enhances meal scheduling, improving performance from 61% to 80% in the 7-day scenario- as quantified by a 19% gain in our temporal meal score. Moreover, TripCraft serves as a high-quality benchmark for advancing personalized LLM-driven travel planning.

Yixuan Wang, Freda Shi

With the increasing interest in using large language models (LLMs) for planning in natural language, understanding their behaviors becomes an important research question. This work conducts a systematic investigation of LLMs’ ability to perform logical reasoning in natural language. We introduce a controlled dataset of hypothetical and disjunctive syllogisms in propositional and modal logic and use it as the testbed for understanding LLM performance. Our results lead to novel insights in predicting LLM behaviors: in addition to the probability of input, logical forms should be considered as important factors. In addition, we show similarities and discrepancies between the logical reasoning performances of humans and LLMs by collecting and comparing behavioral data from both.

Chao Wen, Jacqueline Staub, Adish Singla

Large language and multimodal models have shown remarkable success on various benchmarks focused on specific skills such as general-purpose programming, math word problem-solving, and visual question answering. However, it is unclear how well these models perform on tasks that require a combination of these skills. In this paper, we curate a novel program synthesis benchmark based on the real-world tasks in the XLogoOnline visual programming environment. Each task requires a combination of different skills such as spatial planning, basic programming, and logical reasoning. Our evaluation shows that current state-of-the-art models like GPT-4V and Llama3-70B struggle to solve these tasks, achieving only 20% and 2.35% success rates, respectively. Next, we develop a fine-tuning pipeline to boost the performance of models by leveraging a large-scale synthetic training dataset with over 80,000 tasks. Moreover, we showcase how emulator-driven feedback can be used to design a curriculum over training data distribution, through which a fine-tuned Llama3-8B drastically outperforms GPT-4V and Llama3-70B models. Finally, we provide an in-depth failure analysis to understand the limitations of different models. We will publicly release the benchmark for future research on program synthesis in visual programming.

Zhe Chen, Yusheng Liao, Shuyang Jiang, Pingjie Wang, YiQiu Guo, Yanfeng Wang, Yu Wang

Large language models hold promise for addressing medical challenges, such as medical diagnosis reasoning, research knowledge acquisition, clinical decision-making, and consumer health inquiry support. However, they often generate hallucinations due to limited medical knowledge. Incorporating external knowledge is therefore critical, which necessitates multi-source knowledge acquisition. We address this challenge by framing it as a source planning problem, which is to formulate context-appropriate queries tailored to the attributes of diverse sources. Existing approaches either overlook source planning or fail to achieve it effectively due to misalignment between the model’s expectation of the sources and their actual content. To bridge this gap, we present MedOmniKB, a repository comprising multigenre and multi-structured medical knowledge sources. Leveraging these sources, we propose the Source Planning Optimisation method, which enhances multi-source utilisation. Our approach involves enabling an expert model to explore and evaluate potential plans while training a smaller model to learn source alignment. Experimental results demonstrate that our method substantially improves multi-source planning performance, enabling the optimised small model to achieve state-of-the-art results in leveraging diverse medical knowledge sources.

Haohao Luo, Jiayi Kuang, Wei Liu, Ying Shen, Jian Luan, Yang Deng

Automating web navigation which aims to build a web agent that follows user instructions to complete tasks like booking flights by interacting with websites, has received increasing attention due to its practical value. Although existing web agents are mostly equipped with visual perception, planning, and memory abilities, their reasoning process are still deviate from human cognition. In this work, we study the human thought pattern to empower agent with more human-like abilities in web navigation. To tackle this problem, we propose a novel multimodal web agent framework called WebExperT, which is designed to emulate the human planning process of “thinking fast and slow” to effectively decompose complex user instructions. Furthermore, WebExperT leverages experiential learning by reflecting from failure for continuously refining planning and decision-making outcomes. Experimental results on the Mind2Web benchmark demonstrate the superiority of WebExperT in both supervised and unsupervised settings.

Qi Sun, Pengfei Hong, Tej Deep Pala, Vernon Toh, U-Xuan Tan, Deepanway Ghosal, Soujanya Poria

Traditional reinforcement learning-based robotic control methods are often task-specific and fail to generalize across diverse environments or unseen objects and instructions. Visual Language Models (VLMs) demonstrate strong scene understanding and planning capabilities but lack the ability to generate actionable policies tailored to specific robotic embodiments. To address this, Visual-Language-Action (VLA) models have emerged, yet they face challenges in long-horizon spatial reasoning and grounded task planning. In this work, we propose the Embodied Multimodal Action Model with Grounded Chain of Thought and Look-ahead Spatial Reasoning, EMMA-X. EMMA-X leverages our constructed hierarchical embodiment dataset based on BridgeV2, containing 60,000 robot manipulation trajectories auto-annotated with grounded task reasoning and spatial guidance. Additionally, we introduce a trajectory segmentation strategy based on gripper states and motion trajectories, which can help mitigate hallucination in grounding subtask reasoning generation. Experimental results demonstrate that EMMA-X achieves superior performance over competitive baselines, particularly in real-world robotic tasks requiring spatial reasoning.

Aitaro Yamamoto, Hiroyuki Otomo, Hiroki Ouchi, Shohei Higashiyama, Hiroki Teranishi, Hiroyuki Shindo, Taro Watanabe

Human traveling trajectories play a central role in characterizing each travelogue, and automatic trajectory extraction from travelogues is highly desired for tourism services, such as travel planning and recommendation. This work addresses the extraction of human traveling trajectories from travelogues. Previous work treated each trajectory as a sequence of visited locations, although locations with different granularity levels, e.g., “Kyoto City” and “Kyoto Station,” should not be lined up in a sequence. In this work, we propose to represent the trajectory as a graph that can capture the hierarchy as well as the visiting order, and construct a benchmark dataset for the trajectory extraction. The experiments using this dataset show that even naive baseline systems can accurately predict visited locations and the visiting order between them, while it is more challenging to predict the hierarchical relations.

Wenxuan Lu, Jiangyang He, Zhanqiu Zhang, Steven Y. Guo, Tianning Zang

Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers, frequently pausing the game to analyze screens and plan action through language reasoning. However, this inefficient paradigm fundamentally restricts agents to basic and non-fluent interactions: relying on isolated VLM reasoning for each action makes it impossible to handle tasks requiring high reactivity (e.g., FPS shooting) or dynamic adaptability (e.g., ACT combat). To handle this, we propose a paradigm shift in gameplay agent design: instead of direct control, VLM serves as a developer, creating specialized execution modules tailored for tasks like shooting and combat. These modules handle real-time game interactions, elevating VLM to a high-level developer. Building upon this paradigm, we introduce GameSense, a gameplay agent framework where VLM develops task-specific game sense modules by observing task execution and leveraging vision tools and neural network training pipelines. These modules encapsulate action-feedback logic, ranging from direct action rules to neural network-based decisions. Experiments demonstrate that our framework is the first to achieve fluent gameplay in diverse genres, including ACT, FPS, and Flappy Bird, setting a new benchmark for game-playing agents.

Xiangci Li, Zhiyu Chen, Jason Ingyu Choi, Nikhita Vedula, Besnik Fetahu, Oleg Rokhlenko, Shervin Malmasi

The goal of conversational product search (CPS) is to develop an intelligent, chat-based shopping assistant that can directly interact with customers to understand shopping intents, ask clarification questions, and find relevant products. However, training such assistants is hindered mainly due to the lack of reliable and large-scale datasets. Prior human-annotated CPS datasets are extremely small in size and lack integration with real-world product search systems. We propose a novel approach, TRACER, which leverages large language models (LLMs) to generate realistic and natural conversations for different shopping domains. TRACER’s novelty lies in grounding the generation to dialogue plans, which are product search trajectories predicted from a decision tree model, that guarantees relevant product discovery in the shortest number of search conditions. We also release the first target-oriented CPS dataset Wizard of Shopping (WoS), containing highly natural and coherent conversations (3.6k) from three shopping domains. Finally, we demonstrate the quality and effectiveness of WoS via human evaluations and downstream tasks.

Cheng Cheng, Zhenya Huang, GuanHao Zhao, Yuxiang Guo, Xin Lin, Jinze Wu, Xin Li, Shijin Wang

Automatically generating high-quality mathematical problems that align with educational objectives is a crucial task in NLP-based educational technology. Traditional generation methods focus primarily on textual quality, but they often overlook educational objectives. Moreover, these methods address only single-dimensional, simple question generation, failing to meet complex, multifaceted educational requirements. To address these challenges, we constructed and annotated EduMath, a dataset of 16k mathematical questions with multi-dimensional educational objectives. Based on this dataset, we developed EQGEVAL, which incorporates three evaluation dimensions and is designed to assess the ability of models to generate educational questions. Drawing inspiration from teachers’ problem design processes, we propose the Educational Question Planning with self-Reflection (EQPR) method for educational mathematical question generation, following a “plan-evaluate-optimize” approach. Specifically, by combining planning algorithm based on Monte Carlo Tree Search with the generative capabilities of Large Language Models, we continuously optimize questions through iterative feedback. This self-optimization mechanism ensures that the generated questions both fit the educational context and strategically achieve specific basic educational objectives. Through extensive experiments based on EQGEVAL, we have demonstrated that EQPR achieves significant improvements in generating questions that meet multi-dimensional educational objectives.

Chao Lei, Yanchuan Chang, Nir Lipovetzky, Krista A. Ehinger

The strong performance of large language models (LLMs) raises extensive discussion on their application to code generation. Recent research suggests continuous program refinements through visible tests to improve code generation accuracy in LLMs. However, these methods suffer from LLMs’ inefficiency and limited reasoning capacity. In this work, we propose an LLM programming workflow (LPW) designed to improve both initial code generation and subsequent refinements within a structured two-phase workflow. Specifically, the solution generation phase formulates a solution plan, which is then verified through visible tests to specify the intended natural language solution. Subsequently, the code implementation phase drafts an initial code according to the solution plan and its verification. If the generated code fails the visible tests, the plan verification serves as the intended solution to consistently inform the refinement process for correcting bugs. Compared to state-of-the-art methods across various existing LLMs, LPW significantly improves the Pass@1 accuracy by up to 16.4% on well-established text-to-code generation benchmarks. LPW also sets new state-of-the-art Pass@1 accuracy, achieving 98.2% on HumanEval, 84.8% on MBPP, 59.3% on LiveCode, 62.6% on APPS, and 34.7% on CodeContests, using GPT-4o as the backbone. Our code is publicly available at: https://github.com/you68681/lpw.

Shuofei Qiao, Zhisong Qiu, Baochang Ren, Xiaobin Wang, Xiangyuan Ru, Ningyu Zhang, Xiang Chen, Yong Jiang, Pengjun Xie, Fei Huang 等

Large Language Models (LLMs) have achieved considerable performance across various agentic planning tasks. However, traditional approaches adopt a “flood irrigation” methodology that indiscriminately injects gold trajectories, external feedback, and domain knowledge into agent models. This practice overlooks the fundamental human cognitive principle of self-awareness - the ability to dynamically assess situational demands and strategically employ resources during decision-making. We propose \textbf{Agentic Knowledgeable Self-awareness} to address this gap, a novel paradigm enabling LLM-based agents to autonomously regulate knowledge utilization. Specifically, we propose \texttt{KnowSelf}, a data-centric approach that applies agents with \texttt{know}ledgeable \texttt{self}-awareness like humans. Concretely, we devise a heuristic situation judgement criterion to mark special tokens on the agent’s self-explored trajectories for collecting training data. Through a two-stage training process, the agent model can switch between different situations by generating specific special tokens, achieving optimal planning effects with minimal costs. Our experiments demonstrate that can outperform various strong baselines on different tasks and models with minimal use of external knowledge.

Xinke Jiang, Yue Fang, Rihong Qiu, Haoyu Zhang, Yongxin Xu, Hao Chen, Wentao Zhang, Ruizhe Zhang, Yuchen Fang, Xinyu Ma 等

In the pursuit of enhancing domain-specific Large Language Models (LLMs), Retrieval-Augmented Generation (RAG) emerges as a promising solution to mitigate issues such as hallucinations, outdated knowledge, and limited expertise in highly specialized queries. However, existing approaches to RAG fall short by neglecting system state variables, which are crucial for ensuring adaptive control, retrieval halting, and system convergence. In this paper, we introduce the Turing-Complete-RAG (TC-RAG) through rigorous proof, a novel framework that addresses these challenges by incorporating a Turing Complete System to manage state variables, thereby enabling more efficient and accurate knowledge retrieval. By leveraging a memory stack system with adaptive retrieval, reasoning, and planning capabilities, TC-RAG not only ensures the controlled halting of retrieval processes but also mitigates the accumulation of erroneous knowledge via Push and Pop actions. In the case study of the medical and general domain, our extensive experiments on seven real-world healthcare and general-domain datasets demonstrate the superiority of TC-RAG over existing methods in accuracy by over 7.20%. Our code, datasets and RAG resources have been available at https://github.com/Artessay/TC-RAG.

Yize Zhang, Tianshu Wang, Sirui Chen, Kun Wang, Xingyu Zeng, Hongyu Lin, Xianpei Han, Le Sun, Chaochao Lu

Large language models (LLMs) have demonstrated impressive capabilities and are receiving increasing attention to enhance their reasoning through scaling test-time compute. However, their application in open-ended, knowledge-intensive, complex reasoning scenarios is still limited. Reasoning-oriented methods struggle to generalize to open-ended scenarios due to implicit assumptions of complete world knowledge. Meanwhile, knowledge-augmented reasoning (KAR) methods fails to address two core challenges: 1) error propagation, where errors in early steps cascade through the chain, and 2) verification bottleneck, where the explore–exploit trade-off arises in multi-branch decision processes. To overcome these limitations, we introduce ARise, a novel framework that integrates risk assessment of intermediate reasoning states with dynamic retrieval-augmented generation (RAG) within a Monte Carlo tree search paradigm. This approach enables effective construction and optimization of reasoning plans across multiple maintained hypothesis branches. Experimental results show that ARise significantly outperforms the state-of-the-art KAR methods by up to 23.10%, and the latest RAG-equipped large reasoning models by up to 25.37%. Our project page is at https://opencausalab.github.io/ARise.

Yufei Tian, Jiao Sun, Nanyun Peng, Zizhao Zhang

As language models evolve to tackle complex, multifaceted tasks, their evaluation must adapt to capture this intricacy. A granular, skill-specific understanding of model capabilities can empower researchers to make informed model development plans. In this paper, we introduce SkillVerse, an unsupervised tree-structured diagnosis framework for understanding model proficiency in specific abilities. With LLM as a judge, SkillVerse first critiques the model responses, and then organizes them into a hierarchical structure termed dendrogram. Given proficiency at arbitrary levels of granularity, SkillVerse is flexible to produce insights of behaviors of modern large models. We also demonstrate its efficacy in two downstream tasks: 1) improving model in-context learning by 25% using a tree-search algorithm to select more informative few-shot demonstrations, and 2) accurately predicting new model weaknesses with a 55% success rate, 22% higher than without SkillVerse.

Kunlun Zhu, Hongyi Du, Zhaochen Hong, Xiaocheng Yang, Shuyi Guo, Zhe Wang, Zhenhailong Wang, Cheng Qian, Xiangru Tang, Heng Ji 等

Large Language Models (LLMs) have shown remarkable capabilities as autonomous agents; yet existing benchmarks either focus on single-agent tasks or are confined to narrow domains, failing to capture the dynamics of multi-agent coordination and competition. In this paper, we introduce MultiAgentBench, a comprehensive benchmark designed to evaluate LLM-based multi-agent systems across diverse, interactive scenarios. Our framework measures not only task completion but also the quality of collaboration and competition using novel, milestone-based key performance indicators. Moreover, we evaluate various coordination protocols (including star, chain, tree, and graph topologies) and innovative strategies such as group discussion and cognitive planning. Notably, gpt-4o-mini reaches the average highest task score, graph structure performs the best among coordination protocols in the research scenario,and cognitive planning improves milestone achievement rates by 3%. Code and datasets are publicavailable at https://github.com/ulab-uiuc/MARBLE.

Chunhui Zhang, Sirui Wang, Zhongyu Ouyang, Xiangchi Yuan, Soroush Vosoughi

Language models (LMs) require effective episodic grounding—the ability to learn from and apply past experiences—to perform well at physical planning tasks. While current approaches struggle with scalability and integration of episodic memory, which is particularly limited for medium-sized LMs (7B parameters), larger LMs (70-405B) offer untapped potential through their hierarchical representations and extensive pre-trained knowledge. Therefore, to unlock larger LMs’ potential for grounding, we present a scalable weak-to-strong episodic learning framework that efficiently transfers episodic behaviors from smaller to larger LMs. It uses Monte Carlo tree search for structured experience collection with a novel distillation method that preserves LM capabilities while incorporating episodic memory. This enables larger LMs to leverage their inherent advantages for improved physical planning. Experiments show our solution outperforms top proprietary LMs by 3.45% across diverse planning and question-answering tasks. Layer-wise probing reveals systematic improvements in task alignment, particularly in later LM layers. It shows stable generalization to even unseen scenarios, even as planning steps increase, whereas baselines deteriorate sharply beyond a complexity threshold of four planning steps.

Michael Ogezi, Freda Shi

Vision-language models (VLMs) work well in tasks ranging from image captioning to visual question answering (VQA), yet they struggle with spatial reasoning, a key skill for understanding our physical world that humans excel at. We find that spatial relations are generally rare in widely used VL datasets, with only a few being well represented, while most form a long tail of underrepresented relations. This gap leaves VLMs ill-equipped to handle diverse spatial relationships. To bridge it, we construct a synthetic VQA dataset focused on spatial reasoning generated from hyper-detailed image descriptions in Localized Narratives, DOCCI, and PixMo-Cap. Our dataset consists of 455k samples containing 3.4 million QA pairs. Trained on this dataset, our Spatial-Reasoning Enhanced (SpaRE) VLMs show strong improvements on spatial reasoning benchmarks, achieving up to a 49% performance gain on the What’s Up benchmark, while maintaining strong results on general tasks. Our work narrows the gap between human and VLM spatial reasoning and makes VLMs more capable in real-world tasks such as robotics and navigation. We plan to share our code and dataset in due course.