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2,942篇论文匹配“Robotics”
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Robotics

Zaijing Li, Yuquan Xie, Rui Shao, Gongwei Chen, Dongmei Jiang, Liqiang Nie

Building a general-purpose agent is a long-standing vision in the field of artificial intelligence. Existing agents have made remarkable progress in many domains, yet they still struggle to complete long-horizon tasks in an open world. We attribute this to the lack of necessary world knowledge and multimodal experience that can guide agents through a variety of long-horizon tasks. In this paper, we propose a Hybrid Multimodal Memory module to address the above challenges. It 1) transforms knowledge into Hierarchical Directed Knowledge Graph that allows agents to explicitly represent and learn world knowledge, and 2) summarises historical information into Abstracted Multimodal Experience Pool that provide agents with rich references for in-context learning. On top of the Hybrid Multimodal Memory module, a multimodal agent, Optimus-1, is constructed with dedicated Knowledge-guided Planner and Experience-Driven Reflector, contributing to a better planning and reflection in the face of long-horizon tasks in Minecraft. Extensive experimental results show that Optimus-1 significantly outperforms all existing agents on challenging long-horizon task benchmarks, and exhibits near human-level performance on many tasks. In addition, we introduce various Multimodal Large Language Models (MLLMs) as the backbone of Optimus-1. Experimental results show that Optimus-1 exhibits strong generalization with the help of the Hybrid Multimodal Memory module, outperforming the GPT-4V baseline on many tasks.

Generative Models

Zeyang Liu, Xinrui Yang, Shiguang Sun, Long Qian, Lipeng Wan, Xingyu Chen, Xuguang Lan

Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent decision-making problems because they miss the trial-and-error experience and reasoning as humans. To address this limitation, we explore a paradigm that integrates a language-guided simulator into the multi-agent reinforcement learning pipeline to enhance the generated answer. The simulator is a world model that separately learns dynamics and reward, where the dynamics model comprises an image tokenizer as well as a causal transformer to generate interaction transitions autoregressively, and the reward model is a bidirectional transformer learned by maximizing the likelihood of trajectories in the expert demonstrations under language guidance. Given an image of the current state and the task description, we use the world model to train the joint policy and produce the image sequence as the answer by running the converged policy on the dynamics model. The empirical results demonstrate that this framework can improve the answers for multi-agent decision-making problems by showing superior performance on the training and unseen tasks of the StarCraft Multi-Agent Challenge benchmark. In particular, it can generate consistent interaction sequences and explainable reward functions at interaction states, opening the path for training generative models of the future.

Robotics

Qibo Qiu, Shun Zhang, Haiming Gao, Honghui Yang, Haochao Ying, Wenxiao Wang, Xiaofei He

Visual Place Recognition (VPR) is essential for mobile robots as it enables them to retrieve images from a database closest to their current location. The progress of Visual Foundation Models (VFMs) has significantly advanced VPR by capturing representative descriptors in images. However, existing fine-tuning efforts for VFMs often overlook the crucial role of probing in effectively adapting these descriptors for improved image representation. In this paper, we propose the Centroid-Free Probing (CFP) stage, making novel use of second-order features for more effective use of descriptors from VFMs. Moreover, to control the preservation of task-specific information adaptively based on the context of the VPR, we introduce the Dynamic Power Normalization (DPN) module in both the recalibration and CFP stages, forming a novel Parameter Efficiency Fine-Tuning (PEFT) pipeline (EMVP) tailored for the VPR task. Extensive experiments demonstrate the superiority of the proposed CFP over existing probing methods. Moreover, the EMVP pipeline can further enhance fine-tuning performance in terms of accuracy and efficiency. Specifically, it achieves 93.9\%, 96.5\%, and 94.6\% Recall@1 on the MSLS Validation, Pitts250k-test, and SPED datasets, respectively, while saving 64.3\% of trainable parameters compared with the existing SOTA PEFT method.

Neuroscience, Cognitive Science

Luis Cubillos, Guy Revach, Matthew Mender, Joseph Costello, Hisham Temmar, Aren Hite, Diksha Anoop Kumar Zutshi, Dylan Wallace, Xiaoyong Ni, Madison Kelberman 等

People with brain or spinal cord-related paralysis often need to rely on others for basic tasks, limiting their independence. A potential solution is brain-machine interfaces (BMIs), which could allow them to voluntarily control external devices (e.g., robotic arm) by decoding brain activity to movement commands. In the past decade, deep-learning decoders have achieved state-of-the-art results in most BMI applications, ranging from speech production to finger control. However, the 'black-box' nature of deep-learning decoders could lead to unexpected behaviors, resulting in major safety concerns in real-world physical control scenarios. In these applications, explainable but lower-performing decoders, such as the Kalman filter (KF), remain the norm. In this study, we designed a BMI decoder based on KalmanNet, an extension of the KF that augments its operation with recurrent neural networks to compute the Kalman gain. This results in a varying “trust” that shifts between inputs and dynamics. We used this algorithm to predict finger movements from the brain activity of two monkeys. We compared KalmanNet results offline (pre-recorded data, $n=13$ days) and online (real-time predictions, $n=5$ days) with a simple KF and two recent deep-learning algorithms: tcFNN (non-ReFIT version) and LSTM. KalmanNet achieved comparable or better results than other deep learning models in offline and online modes, relying on the dynamical model for stopping while depending more on neural inputs for initiating movements. We further validated this mechanism by implementing a heteroscedastic KF that used the same strategy, and it also approached state-of-the-art performance while remaining in the explainable domain of standard KFs. However, we also see two downsides to KalmanNet. KalmanNet shares the limited generalization ability of existing deep-learning decoders, and its usage of the KF as an inductive bias limits its performance in the presence of unseen noise distributions. Despite this trade-off, our analysis successfully integrates traditional controls and modern deep-learning approaches to motivate high-performing yet still explainable BMI designs.

Reinforcement Learning · Batch Offline

Allen Nie, Yash Chandak, Christina Yuan, Anirudhan Badrinath, Yannis Flet-Berliac, Emma Brunskill

Offline policy evaluation (OPE) allows us to evaluate and estimate a new sequential decision-making policy's performance by leveraging historical interaction data collected from other policies. Evaluating a new policy online without a confident estimate of its performance can lead to costly, unsafe, or hazardous outcomes, especially in education and healthcare. Several OPE estimators have been proposed in the last decade, many of which have hyperparameters and require training. Unfortunately, choosing the best OPE algorithm for each task and domain is still unclear. In this paper, we propose a new algorithm that adaptively blends a set of OPE estimators given a dataset without relying on an explicit selection using a statistical procedure. We prove that our estimator is consistent and satisfies several desirable properties for policy evaluation. Additionally, we demonstrate that when compared to alternative approaches, our estimator can be used to select higher-performing policies in healthcare and robotics. Our work contributes to improving ease of use for a general-purpose, estimator-agnostic, off-policy evaluation framework for offline RL.

Robotics

Yang Yue, Yulin Wang, Bingyi Kang, Yizeng Han, Shenzhi Wang, Shiji Song, Jiashi Feng, Gao Huang

Multimodal Large Language Models (MLLMs) have demonstrated remarkable comprehension and reasoning capabilities with complex language and visual data.These advances have spurred the vision of establishing a generalist robotic MLLM proficient in understanding complex human instructions and accomplishing various embodied tasks, whose feasibility has been recently verified~\cite{rt-2,rt-x}.However, developing MLLMs for real-world robots is challenging due to the typically limited computation and memory capacities available on robotic platforms. In contrast, the inference of MLLMs usually incorporates storing billions of parameters and performing tremendous computation, imposing significant hardware demands.In our paper, we seek to address this challenge by leveraging an intriguing observation: relatively easier situations make up the bulk of the procedure of controlling robots to fulfill diverse tasks, and they generally require far smaller models to obtain the correct robotic actions.Motivated by this observation, we propose a \emph{DynamicEarly-Exit for Robotic MLLM} (DeeR) framework that automatically adjusts the size of the activated MLLM based on each situation at hand. The approach leverages a multi-exit architecture in MLLMs, which allows the model to cease processing once a proper size of the model has been activated for a specific situation, thus avoiding further redundant computation. Additionally, we develop novel algorithms that establish early-termination criteria for DeeR, conditioned on predefined demands such as average computational cost (\emph{i.e.}, power consumption), as well as peak computational consumption (\emph{i.e.}, latency) and GPU memory usage. These enhancements ensure that DeeR operates efficiently under varying resource constraints while maintaining competitive performance.Moreover, we design a tailored training method for integrating temporal information on top of such multi-exit architectures to predict actions reasonably. On the CALVIN robot manipulation benchmark, DeeR demonstrates significant reductions in computational costs by 5.2-6.5x and GPU memory by 2x without compromising performance.Code and checkpoints are available at https://github.com/yueyang130/DeeR-VLA.

Graph Neural Networks

Yulia Rubanova, Tatiana Lopez-Guevara, Kelsey Allen, Will Whitney, Kimberly Stachenfeld, Tobias Pfaff

Simulating large scenes with many rigid objects is crucial for a variety of applications, such as robotics, engineering, film and video games. Rigid interactions are notoriously hard to model: small changes to the initial state or the simulation parameters can lead to large changes in the final state. Recently, learned simulators based on graph networks (GNNs) were developed as an alternative to hand-designed simulators like MuJoCo and Bullet. They are able to accurately capture dynamics of real objects directly from real-world observations. However, current state-of-the-art learned simulators operate on meshes and scale poorly to scenes with many objects or detailed shapes. Here we present SDF-Sim, the first learned rigid-body simulator designed for scale. We use learned signed-distance functions (SDFs) to represent the object shapes and to speed up distance computation. We design the simulator to leverage SDFs and avoid the fundamental bottleneck of the previous simulators associated with collision detection.For the first time in literature, we demonstrate that we can scale the GNN-based simulators to scenes with hundreds of objects and up to 1.1 million nodes, where mesh-based approaches run out of memory. Finally, we show that SDF-Sim can be applied to real world scenes by extracting SDFs from multi-view images.

Haoran He, Chenjia Bai, Ling Pan, Weinan Zhang, Bin Zhao, Xuelong Li

Learning a generalist embodied agent capable of completing multiple tasks poses challenges, primarily stemming from the scarcity of action-labeled robotic datasets. In contrast, a vast amount of human videos exist, capturing intricate tasks and interactions with the physical world. Promising prospects arise for utilizing actionless human videos for pre-training and transferring the knowledge to facilitate robot policy learning through limited robot demonstrations. However, it remains a challenge due to the domain gap between humans and robots. Moreover, it is difficult to extract useful information representing the dynamic world from human videos, because of its noisy and multimodal data structure. In this paper, we introduce a novel framework to tackle these challenges, which leverages a unified discrete diffusion to combine generative pre-training on human videos and policy fine-tuning on a small number of action-labeled robot videos. We start by compressing both human and robot videos into unified video tokens. In the pre-training stage, we employ a discrete diffusion model with a mask-and-replace diffusion strategy to predict future video tokens in the latent space. In the fine-tuning stage, we harness the imagined future videos to guide low-level action learning with a limited set of robot data. Experiments demonstrate that our method generates high-fidelity future videos for planning and enhances the fine-tuned policies compared to previous state-of-the-art approaches with superior performance.

Robotics

Lirui Wang, Xinlei Chen, Jialiang Zhao, Kaiming He

One of the roadblocks for training generalist robotic models today is heterogeneity. Previous robot learning methods often collect data to train with one specific embodiment for one task, which is expensive and prone to overfitting. This work studies the problem of learning policy representations through heterogeneous pre-training on robot data across different embodiments and tasks at scale. We propose Heterogeneous Pre-trained Transformers (HPT), which pre-train a large, shareable trunk of a policy neural network to learn a task and embodiment agnostic shared representation. This general architecture aligns the specific proprioception and vision inputs from distinct embodiments to a short sequence of tokens and then processes such tokens to map to control robots for different tasks. Leveraging the recent large-scale multi-embodiment real-world robotic datasets as well as simulation, deployed robots, and human video datasets, we investigate pre-training policies across heterogeneity. We conduct experiments to investigate the scaling behaviors of training objectives, to the extent of 52 datasets. HPTs outperform several baselines and enhance the fine-tuned policy performance by over 20% on unseen tasks in multiple simulator benchmarks and real-world settings. See the project website (liruiw.github.io/hpt) for code and videos.

Robotics

Atharva Mete, Haotian Xue, Albert Wilcox, Yongxin Chen, Animesh Garg

Generalization capabilities, or rather a lack thereof, is one of the most important unsolved problems in the field of robot learning, and while several large scale efforts have set out to tackle this problem, unsolved it remains. In this paper, we hypothesize that learning temporal action abstractions using latent variable models (LVMs), which learn to map data to a compressed latent space and back, is apromising direction towards low-level skills that can readily be used for new tasks. Although several works have attempted to show this, they have generally been limited by architectures that do not faithfully capture sharable representations. To address this we present Quantized Skill Transformer (QueST), which learns a larger and more flexible latent encoding that is more capable of modeling the breadth of low-level skills necessary for a variety of tasks. To make use of this extra flexibility, QueST imparts causal inductive bias from the action sequence data into the latent space, leading to more semantically useful and transferable representations. We compare to state-of-the-art imitation learning and LVM baselines and see that QueST’s architecture leads to strong performance on several multitask and few-shot learning benchmarks. Further results and videos are available at https://quest-model.github.io.

Miscellaneous Aspects of Machine Learning · Transfer, Multitask and Meta-learning

Tyler Ingebrand, Adam Thorpe, Ufuk Topcu

Autonomous systems often encounter environments and scenarios beyond the scope of their training data, which underscores a critical challenge: the need to generalize and adapt to unseen scenarios in real time. This challenge necessitates new mathematical and algorithmic tools that enable adaptation and zero-shot transfer. To this end, we leverage the theory of function encoders, which enables zero-shot transfer by combining the flexibility of neural networks with the mathematical principles of Hilbert spaces. Using this theory, we first present a method for learning a space of dynamics spanned by a set of neural ODE basis functions. After training, the proposed approach can rapidly identify dynamics in the learned space using an efficient inner product calculation. Critically, this calculation requires no gradient calculations or retraining during the online phase. This method enables zero-shot transfer for autonomous systems at runtime and opens the door for a new class of adaptable control algorithms. We demonstrate state-of-the-art system modeling accuracy for two MuJoCo robot environments and show that the learned models can be used for more efficient MPC control of a quadrotor.

Reinforcement Learning · Everything Else

Anthony Liang, Guy Tennenholtz, Chih-wei Hsu, Yinlam Chow, Erdem Bıyık, Craig Boutilier

We introduce DynaMITE-RL, a meta-reinforcement learning (meta-RL) approach to approximate inference in environments where the latent state evolves at varying rates. We model episode sessions---parts of the episode where the latent state is fixed---and propose three key modifications to existing meta-RL methods: (i) consistency of latent information within sessions, (ii) session masking, and (iii) prior latent conditioning. We demonstrate the importance of these modifications in various domains, ranging from discrete Gridworld environments to continuous-control and simulated robot assistive tasks, illustrating the efficacy of DynaMITE-RL over state-of-the-art baselines in both online and offline RL settings.

Probabilistic Methods · Gaussian Processes

Yunyue Wei, Vincent Zhuang, Saraswati Soedarmadji, Yanan Sui

Bayesian optimization is an effective technique for black-box optimization, but its applicability is typically limited to low-dimensional and small-budget problems due to the cubic complexity of computing the Gaussian process (GP) surrogate. While various approximate GP models have been employed to scale Bayesian optimization to larger sample sizes, most suffer from overly-smooth estimation and focus primarily on problems that allow for large online samples. In this work, we argue that Bayesian optimization algorithms with sparse GPs can more efficiently allocate their representational power to relevant regions of the search space. To achieve this, we propose focalized GP, which leverages a novel variational loss function to achieve stronger local prediction, as well as FocalBO, which hierarchically optimizes the focalized GP acquisition function over progressively smaller search spaces. Experimental results demonstrate that FocalBO can efficiently leverage large amounts of offline and online data to achieve state-of-the-art performance on robot morphology design and to control a 585-dimensional musculoskeletal system.

Computer Vision · Segmentation

Yu Zheng, Guangming Wang, Jiuming Liu, Marc Pollefeys, Hesheng Wang

LiDAR point cloud semantic segmentation enables the robots to obtain fine-grained semantic information of the surrounding environment. Recently, many works project the point cloud onto the 2D image and adopt the 2D Convolutional Neural Networks (CNNs) or vision transformer for LiDAR point cloud semantic segmentation. However, since more than one point can be projected onto the same 2D position but only one point can be preserved, the previous 2D projection-based segmentation methods suffer from inevitable quantized information loss, which results in incomplete geometric structure, especially for small objects. To avoid quantized information loss, in this paper, we propose a novel spherical frustum structure, which preserves all points projected onto the same 2D position. Additionally, a hash-based representation is proposed for memory-efficient spherical frustum storage. Based on the spherical frustum structure, the Spherical Frustum sparse Convolution (SFC) and Frustum Farthest Point Sampling (F2PS) are proposed to convolve and sample the points stored in spherical frustums respectively. Finally, we present the Spherical Frustum sparse Convolution Network (SFCNet) to adopt 2D CNNs for LiDAR point cloud semantic segmentation without quantized information loss. Extensive experiments on the SemanticKITTI and nuScenes datasets demonstrate that our SFCNet outperforms previous 2D projection-based semantic segmentation methods based on conventional spherical projection and shows better performance on small object segmentation by preserving complete geometric structure. Codes will be available at https://github.com/IRMVLab/SFCNet.

Reinforcement Learning · Everything Else

Yuwei Fu, Haichao Zhang, Di Wu, Wei Xu, Benoit Boulet

Reward specification is one of the most tricky problems in Reinforcement Learning, which usually requires tedious hand engineering in practice. One promising approach to tackle this challenge is to adopt existing expert video demonstrations for policy learning. Some recent work investigates how to learn robot policies from only a single/few expert video demonstrations. For example, reward labeling via Optimal Transport (OT) has been shown to be an effective strategy to generate a proxy reward by measuring the alignment between the robot trajectory and the expert demonstrations. However, previous work mostly overlooks that the OT reward is invariant to temporal order information, which could bring extra noise to the reward signal. To address this issue, in this paper, we introduce the Temporal Optimal Transport (TemporalOT) reward to incorporate temporal order information for learning a more accurate OT-based proxy reward. Extensive experiments on the Meta-world benchmark tasks validate the efficacy of the proposed method. Our code is available at: https://github.com/fuyw/TemporalOT.

Reinforcement Learning · Everything Else

Marcel Hussing, Michael Kearns, Aaron Roth, Sikata Sengupta, Jessica Sorrell

Reinforcement learning (RL) in large or infinite state spaces is notoriously challenging, both theoretically (where worst-case sample and computational complexities must scale with state space cardinality) and experimentally (where function approximation and policy gradient techniques often scale poorly and suffer from instability and high variance). One line of research attempting to address these difficultiesmakes the natural assumption that we are given a collection of base or *constituent* policies (possibly heuristic) upon which we would like to improve in a scalable manner. In this work we aim to compete with the *max-following policy*, which at each state follows the action of whichever constituent policy has the highest value. The max-following policy is always at least as good as the best constituent policy, and may be considerably better. Our main result is an efficient algorithm that learns to compete with the max-following policy, given only access to the constituent policies (but not their value functions). In contrast to prior work in similar settings, our theoretical results require only the minimal assumption of an ERM oracle for value function approximation for the constituent policies (and not the global optimal policy or the max-following policy itself) on samplable distributions. We illustrate our algorithm's experimental effectiveness and behavior on several robotic simulation testbeds.

Yian Wang, Xiaowen Qiu, Jiageng Liu, Zhehuan Chen, Jiting Cai, Yufei Wang, Tsun-Hsuan Johnson Wang, Zhou Xian, Chuang Gan

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. However, generating diverse embodied environments with realistic detail and considerable complexity remains a significant challenge. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language model (LLM) guided scene design, are hindered by limitations such as excessive human effort, reliance on predefined rules or training datasets, and limited 3D spatial reasoning ability. Since pre-trained 2D image generative models better capture scene and object configuration than LLMs, we address these challenges by introducing $\textit{Architect}$, a generative framework that creates complex and realistic 3D embodied environments leveraging diffusion-based 2D image inpainting. In detail, we utilize foundation visual perception models to obtain each generated object from the image and leverage pre-trained depth estimation models to lift the generated 2D image to 3D space. While there are still challenges that the camera parameters and scale of depth are still absent in the generated image, we address those problems by ''controlling'' the diffusion model by $\textit{hierarchical inpainting}$. Specifically, having access to ground-truth depth and camera parameters in simulation, we first render a photo-realistic image of only the background. Then, we inpaint the foreground in this image, passing the geometric cues to the inpainting model in the background, which informs the camera parameters.This process effectively controls the camera parameters and depth scale for the generated image, facilitating the back-projection from 2D image to 3D point clouds. Our pipeline is further extended to a hierarchical and iterative inpainting process to continuously generate the placement of large furniture and small objects to enrich the scene. This iterative structure brings the flexibility for our method to generate or refine scenes from various starting points, such as text, floor plans, or pre-arranged environments. Experimental results demonstrate that $\textit{Architect}$ outperforms existing methods in producing realistic and complex environments, making it highly suitable for Embodied AI and robotics applications.

Computer Vision

Renlang Huang, Yufan Tang, Jiming Chen, Liang Li

Deep learning-based feature matching has shown great superiority for point cloud registration in the absence of pose priors. Although coarse-to-fine matching approaches are prevalent, the coarse matching of existing methods is typically sparse and loose without consideration of geometric consistency, which makes the subsequent fine matching rely on ineffective optimal transport and hypothesis-and-selection methods for consistency. Therefore, these methods are neither efficient nor scalable for real-time applications such as odometry in robotics. To address these issues, we design a consistency-aware spot-guided Transformer (CAST), which incorporates a spot-guided cross-attention module to avoid interfering with irrelevant areas, and a consistency-aware self-attention module to enhance matching capabilities with geometrically consistent correspondences. Furthermore, a lightweight fine matching module for both sparse keypoints and dense features can estimate the transformation accurately. Extensive experiments on both outdoor LiDAR point cloud datasets and indoor RGBD point cloud datasets demonstrate that our method achieves state-of-the-art accuracy, efficiency, and robustness.

Reinforcement Learning · Deep RL

Ilgee Hong, Zichong Li, Alexander Bukharin, Yixiao Li, Haoming Jiang, Tianbao Yang, Tuo Zhao

Reinforcement learning from human feedback (RLHF) is a prevalent approach to align AI systems with human values by learning rewards from human preference data. Due to various reasons, however, such data typically takes the form of rankings over pairs of trajectory segments, which fails to capture the varying strengths of preferences across different pairs. In this paper, we propose a novel adaptive preference loss, underpinned by distributionally robust optimization (DRO), designed to address this uncertainty in preference strength. By incorporating an adaptive scaling parameter into the loss for each pair, our method increases the flexibility of the reward function. Specifically, it assigns small scaling parameters to pairs with ambiguous preferences, leading to more comparable rewards, and large scaling parameters to those with clear preferences for more distinct rewards. Computationally, our proposed loss function is strictly convex and univariate with respect to each scaling parameter, enabling its efficient optimization through a simple second-order algorithm. Our method is versatile and can be readily adapted to various preference optimization frameworks, including direct preference optimization (DPO). Our experiments with robotic control and natural language generation with large language models (LLMs) show that our method not only improves policy performance but also aligns reward function selection more closely with policy optimization, simplifying the hyperparameter tuning process.

Robotics

Zikang Zhou, HU Haibo, Xinhong Chen, Jianping Wang, Nan Guan, Kui Wu, Yung-Hui Li, Yu-Kai Huang, Chun Jason Xue

Simulating realistic behaviors of traffic agents is pivotal for efficiently validating the safety of autonomous driving systems. Existing data-driven simulators primarily use an encoder-decoder architecture to encode the historical trajectories before decoding the future. However, the heterogeneity between encoders and decoders complicates the models, and the manual separation of historical and future trajectories leads to low data utilization. Given these limitations, we propose BehaviorGPT, a homogeneous and fully autoregressive Transformer designed to simulate the sequential behavior of multiple agents. Crucially, our approach discards the traditional separation between "history" and "future" by modeling each time step as the "current" one for motion generation, leading to a simpler, more parameter- and data-efficient agent simulator. We further introduce the Next-Patch Prediction Paradigm (NP3) to mitigate the negative effects of autoregressive modeling, in which models are trained to reason at the patch level of trajectories and capture long-range spatial-temporal interactions. Despite having merely 3M model parameters, BehaviorGPT won first place in the 2024 Waymo Open Sim Agents Challenge with a realism score of 0.7473 and a minADE score of 1.4147, demonstrating its exceptional performance in traffic agent simulation.