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3,752篇论文匹配“Planning”
第 119 / 188 页

Yuyan Chen, Jiyuan Jia, Jiaxin Lu, Siyue Li, Yu Guan, Ming Yang, Qingpei Guo

Complex video question-answering (VQA) requires in-depth understanding of video contents including object and action recognition as well as video classification and summarization, which exhibits great potential in emerging applications in education and entertainment, etc. Multimodal large language models (MLLMs) may accomplish this task by grasping the intention of a question and decomposing it to a series of visual recognition sub-tasks to find out the answer with the help of an agent. To tackle this task, we first collect a new dedicated Complex VQA dataset named CVQA and then propose VQAGuider, an innovative framework planning a few atomic visual recognition tools by video-related API matching. VQAGuider facilitates a deep engagement with video content and precise responses to complex video-related questions by MLLMs, which is beyond aligning visual and language features for simple VQA tasks. Our experiments demonstrate VQAGuider is capable of navigating the complex VQA tasks by MLLMs and improves the accuracy by 29.6% and 17.2% on CVQA and the existing VQA datasets, respectively, highlighting its potential in advancing MLLMs’s capabilities in video understanding.

Mingfei Lau, Qian Chen, Yeming Fang, Tingting Xu, Tongzhou Chen, Pavel Golik

Our quality audit for three widely used public multilingual speech datasets Mozilla Common Voice 17.0, FLEURS, and VoxPopuli shows that in some languages, these datasets suffer from significant quality issues. We believe addressing these issues will make these datasets more useful as evaluation sets, and improve downstream models. We divide these quality issues into two categories: micro-level and macro-level. We find that macro-level issues are more prevalent in less institutionalized, often under-resourced languages. We provide a case analysis of Taiwanese Southern Min (nan_tw) that highlights the need for proactive language planning (e.g. orthography prescriptions, dialect boundary definition) and enhanced data quality control in the process of Automatic Speech Recognition (ASR) dataset creation. We conclude by proposing guidelines and recommendations to mitigate these issues in future dataset development, emphasizing the importance of sociolinguistic awareness in creating robust and reliable speech data resources.

Guizhen Chen, Weiwen Xu, Hao Zhang, Hou Pong Chan, Chaoqun Liu, Lidong Bing, Deli Zhao, Anh Tuan Luu, Yu Rong

Many challenging reasoning tasks require not just rapid, intuitive responses, but a more deliberate, multi-step approach. Recent progress in large language models (LLMs) highlights an important shift from the “System 1” way of quick reactions to the “System 2” style of reflection-and-correction problem solving. However, current benchmarks heavily rely on the final-answer accuracy, leaving much of a model’s intermediate reasoning steps unexamined. This fails to assess the model’s ability to reflect and rectify mistakes within the reasoning process. To bridge this gap, we introduce FINEREASON, a logic-puzzle benchmark for systematic evaluation of LLMs’ reasoning capabilities. Each puzzle can be decomposed into atomic steps, making it ideal for rigorous validation of intermediate correctness. Building on this, we introduce two tasks: state checking and state transition, for a comprehensive evaluation of how models assess the current situation and plan the next move. To support broader research, we also provide a puzzle training set aimed at enhancing general reasoning. We show that models trained on our state checking and transition data demonstrate gains in mathematical reasoning by up to 5.1%.

Max Ku, Cheuk Hei Chong, Jonathan Leung, Krish Shah, Alvin Yu, Wenhu Chen

Understanding domain-specific theorems often requires more than just text-based reasoning; effective communication through structured visual explanations is crucial for deeper comprehension. While large language models (LLMs) demonstrate strong performance in text-based theorem reasoning, their ability to generate coherent and pedagogically meaningful visual explanations remains an open challenge. In this work, we introduce TheoremExplainAgent, an agentic approach for generating long-form theorem explanation videos (over 5 minutes) using Manim animations. To systematically evaluate multimodal theorem explanations, we propose TheoremExplainBench, a benchmark covering 240 theorems across multiple STEM disciplines, along with 5 automated evaluation metrics. Our results reveal that agentic planning is essential for generating detailed long-form videos, and the o3-mini agent achieves a success rate of 93.8% and an overall score of 0.77. However, our quantitative and qualitative studies show that most of the videos produced exhibit minor issues with visual element layout. Furthermore, multimodal explanations expose deeper reasoning flaws that text-based explanations fail to reveal, highlighting the importance of multimodal explanations.

Jun Yin, Pengyu Zeng, Haoyuan Sun, Yuqin Dai, Han Zheng, Miao Zhang, Yachao Zhang, Shuai Lu

Floor plans serve as a graphical language through which architects sketch and communicate their design ideas. Actually, in the Architecture, Engineering, and Construction (AEC) design stages, generating floor plans is a complex task requiring domain expertise and alignment with user requirements. However, existing evaluation methods for floor plan generation rely mainly on statistical metrics like FID, GED, and PSNR, which often fail to evaluate using domain knowledge. As a result, even high-performing models on these metrics struggle to generate viable floor plans in practice. To address this, (1) we propose ArchiMetricsNet, the first floor plan dataset that includes functionality, flow, and overall evaluation scores, along with detailed textual analyses. We trained FloorPlan-MPS (Multi-dimensional Preference Score) on it. (2) We develope FloorPlan-LLaMa, a floor plan generation model based on autoregressive framework. To integrate architects’ professional expertise and preferences, FloorPlan-MPS serves as the reward model during the RLHF (Reinforcement Learning from Human Feedback) process, aligning FP-LLaMa with the needs of the architectural community. (3) Comparative experiments demonstrate that our method outperforms baseline models in both text-conditional and class-conditional tasks. Validation by professional architects confirms that our approach yields more rational plans and aligns better with human preferences.

Dongqi Liu, Chenxi Whitehouse, Xi Yu, Louis Mahon, Rohit Saxena, Zheng Zhao, Yifu Qiu, Mirella Lapata, Vera Demberg

Transforming recorded videos into concise and accurate textual summaries is a growing challenge in multimodal learning. This paper introduces VISTA, a dataset specifically designed for video-to-text summarization in scientific domains. VISTA contains 18,599 recorded AI conference presentations paired with their corresponding paper abstracts. We benchmark the performance of state-of-the-art large models and apply a plan-based framework to better capture the structured nature of abstracts. Both human and automated evaluations confirm that explicit planning enhances summary quality and factual consistency. However, a considerable gap remains between models and human performance, highlighting the challenges of our dataset. This study aims to pave the way for future research on scientific video-to-text summarization.

Cassie Huang, Li Zhang

Large Language Models have been found to create plans that are neither executable nor verifiable in grounded environments. An emerging line of work demonstrates success in using the LLM as a formalizer to generate a formal representation of the planning domain in some language, such as Planning Domain Definition Language (PDDL). This formal representation can be deterministically solved to find a plan. We systematically evaluate this methodology while bridging some major gaps. While previous work only generates a partial PDDL representation, given templated, and therefore unrealistic environment descriptions, we generate the complete representation given descriptions of various naturalness levels. Among an array of observations critical to improve LLMs’ formal planning abilities, we note that most large enough models can effectively formalize descriptions as PDDL, outperforming those directly generating plans, while being robust to lexical perturbation. As the descriptions become more natural-sounding, we observe a decrease in performance and provide detailed error analysis.

Taolin Zhang, Dongyang Li, Qizhou Chen, Chengyu Wang, Xiaofeng He

Multi-hop question answering (QA) involves finding multiple relevant passages and performing step-by-step reasoning to answer complex questions. Previous works on multi-hop QA employ specific methods from different modeling perspectives based on large language models (LLMs), regardless of the question types. In this paper, we first conduct an in-depth analysis of public multi-hop QA benchmarks, dividing the questions into four types and evaluating five types of cutting-edge methods for multi-hop QA: Chain-of-Thought (CoT), Single-step, Iterative-step, Sub-step, and Adaptive-step. We find that different types of multi-hop questions have varying degrees of sensitivity to different types of methods. Thus, we propose a Bi-levEL muLti-agEnt reasoning (BELLE) framework to address multi-hop QA by specifically focusing on the correspondence between question types and methods, where each type of method is regarded as an ”operator” by prompting LLMs differently. The first level of BELLE includes multiple agents that debate to obtain an executive plan of combined ”operators” to address the multi-hop QA task comprehensively. During the debate, in addition to the basic roles of affirmative debater, negative debater, and judge, at the second level, we further leverage fast and slow debaters to monitor whether changes in viewpoints are reasonable. Extensive experiments demonstrate that BELLE significantly outperforms strong baselines in various datasets. Additionally, the model consumption of BELLE is higher cost-effectiveness than that of single models in more complex multi-hop QA scenarios.

Haiyang Wang, Zhiliang Tian, Yuchen Pan, Xin Song, Xin Niu, Minlie Huang, Bin Zhou

Non-collaborative dialogue involves two participants with conflicting interests engaging in a multi-round dialogue to achieve their own goals. Strategy planning is the key to guiding both participants towards a consensus. Most LLMs-based methods use stimulus prompts or external strategy planners for strategy planning. However, stimulus prompts fail to teach LLMs to plan dialogue strategies explicitly. Moreover, training external strategy planners doesn’t fully account for adversarial interactions, thereby limiting their effectiveness against tough resisters. In this paper, to mitigate the above issues, we propose \textbf{GAIA}, a \textbf{G}ame-based \textbf{A}dversarial self-play \textbf{I}nter\textbf{A}ctive training paradigm, which constructs an adversarial two-player (a persuader and a resister) zero-sum game and guides the game to approximate Nash Equilibrium (NE) via reinforcement learning (RL) for the non-collaborative dialogues. First, we design a Chain-of-Mind prompt to reason the resister’s dialogue act step-by-step to plan the persuasive strategies. Secondly, to adversarially improve the persuader, we construct diverse resistant planners and theoretically improve the persuader’s optimal lower bound. Finally, we iteratively optimise their policies via adversarial self-play interactive RL and design an \epsilon-NE verification algorithm to approximate the game’s NE. Experiments on three datasets show that our model obtains state-of-the-art performance.

Cheng Qian, Peixuan Han, Qinyu Luo, Bingxiang He, Xiusi Chen, Yuji Zhang, Hongyi Du, Jiarui Yao, Xiaocheng Yang, Denghui Zhang 等

Language model agents excel in long-session planning and reasoning, but existing benchmarks primarily focus on goal-oriented tasks with explicit objectives, neglecting creative adaptation in unfamiliar environments. To address this, we introduce EscapeBench—a benchmark suite of room escape game environments designed to challenge agents with creative reasoning, unconventional tool use, and iterative problem-solving to uncover implicit goals. Our results show that current LM models, despite employing working memory and Chain-of-Thought reasoning, achieve only 15% average progress without hints, highlighting their limitations in creativity. To bridge this gap, we propose EscapeAgent, a framework designed to enhance creative reasoning through Foresight (innovative tool use) and Reflection (identifying unsolved tasks). Experiments show that EscapeAgent can execute action chains over 1,000 steps while maintaining logical coherence. It navigates and completes games with up to 40% fewer steps and hints, performs robustly across difficulty levels, and achieves higher action success rates with more efficient and innovative puzzle-solving strategies.

Weiqi Wang, Limeng Cui, Xin Liu, Sreyashi Nag, Wenju Xu, Chen Luo, Sheikh Muhammad Sarwar, Yang Li, Hansu Gu, Hui Liu 等

Goal-oriented script planning, or the ability to devise coherent sequences of actions toward specific goals, is commonly employed by humans to plan for typical activities. In e-commerce, customers increasingly seek LLM-based assistants to generate scripts and recommend products at each step, thereby facilitating convenient and efficient shopping experiences. However, this capability remains underexplored due to several challenges, including the inability of LLMs to simultaneously conduct script planning and product retrieval, difficulties in matching products caused by semantic discrepancies between planned actions and search queries, and a lack of methods and benchmark data for evaluation. In this paper, we step forward by formally defining the task of E-commerce Script Planning (EcomScript) as three sequential subtasks. We propose a novel framework that enables the scalable generation of product-enriched scripts by associating products with each step based on the semantic similarity between the actions and their purchase intentions. By applying our framework to real-world e-commerce data, we construct the very first large-scale EcomScript dataset, EcomScriptBench, which includes 605,229 scripts sourced from 2.4 million products. Human annotations are then conducted to provide gold labels for a sampled subset, forming an evaluation benchmark. Extensive experiments reveal that current (L)LMs face significant challenges with EcomScript tasks, even after fine-tuning, while injecting product purchase intentions improves their performance.

Deep Learning · Large Language Models

Mauricio Soroco, Jialin Song, Mengzhou Xia, Kye Emond, Weiran Sun, Wuyang Chen

We present PDE-Controller, a framework that enables large language models (LLMs) to control systems governed by partial differential equations (PDEs). Traditional LLMs have excelled in commonsense reasoning but fall short in rigorous logical reasoning. While recent AI-for-math has made strides in pure mathematics, areas of applied mathematics, particularly PDEs, remain underexplored despite their significant real-world applications. Our approach enables LLMs to transform informal natural language instructions into formal specifications, and then execute reasoning and planning steps to improve the utility of PDE control. We build a holistic solution comprising datasets (both human-written cases and 2 million synthetic samples), math-reasoning models, and novel evaluation metrics, all of which require significant effort. Our PDE-Controller significantly outperforms the latest open-source and GPT models in reasoning, autoformalization, and program synthesis, achieving up to a 62% improvement in utility gain for PDE control. By bridging the gap between language generation and PDE systems, we demonstrate the potential of LLMs in addressing complex scientific and engineering challenges. We promise to release all data, model checkpoints, and code upon acceptance.

Theory · Reinforcement Learning and Planning

Bo Xue, Dake Bu, Ji Cheng, Yuanyu Wan, Qingfu Zhang

Reinforcement Learning (RL) with linear transition kernels and reward functions has recently attracted growing attention due to its computational efficiency and theoretical advancements. However, prior theoretical research in RL has primarily focused on single-objective problems, resulting in limited theoretical development for multi-objective reinforcement learning (MORL). To bridge this gap, we examine MORL under lexicographic reward structures, where rewards comprise $m$ hierarchically ordered objectives. In this framework, the agent the agent maximizes objectives sequentially, prioritizing the highest-priority objective before considering subsequent ones. We introduce the first MORL algorithm with provable regret guarantees. For any objective $i \in \\{1, 2, \ldots, m\\}$, our algorithm achieves a regret bound of $\widetilde{O}(\Lambda^i(\lambda) \cdot \sqrt{d^2H^4 K})$, where $\Lambda^i(\lambda) = 1 + \lambda + \cdots + \lambda^{i-1}$, $\lambda$ quantifies the trade-off between conflicting objectives, $d$ is the feature dimension, $H$ is the episode length, and $K$ is the number of episodes. Furthermore, our algorithm can be applied in the misspecified setting, where the regret bound for the $i$-th objective becomes $\widetilde{O}(\Lambda^i(\lambda)\cdot(\sqrt{d^2H^4K}+\epsilon dH^2K))$, with $\epsilon$ denoting the degree of misspecification.

Position · Methodology

Tennison Liu, Mihaela van der Schaar

Self-improving agents aim to continuously acquire new capabilities with minimal supervision. However, current approaches face two key limitations: their self-improvement processes are often rigid, fail to generalize across tasks domains, and struggle to scale with increasing agent capabilities. We argue that effective self-improvement requires intrinsic metacognitive learning, defined as an agent’s $\textit{intrinsic}$ ability to actively evaluate, reflect on, and adapt its own learning processes. Drawing inspiration from human metacognition, we introduce a formal framework comprising three components: $\textit{metacognitive knowledge}$ (self-assessment of capabilities, tasks, and learning strategies), $\textit{metacognitive planning}$ (deciding what and how to learn), and $\textit{metacognitive evaluation}$ (reflecting on learning experiences to improve future learning). Analyzing existing self-improving agents, we find they rely predominantly on $\textit{extrinsic}$ metacognitive mechanisms, which are fixed, human-designed loops that limit scalability and adaptability. Examining each component, we contend that many ingredients for intrinsic metacognition are already present. Finally, we explore how to optimally distribute metacognitive responsibilities between humans and agents, and robustly evaluate and improve intrinsic metacognitive learning, key challenges that must be addressed to enable truly sustained, generalized, and aligned self-improvement.

Deep Learning · Large Language Models

Tianhao Wu, Janice Lan, Weizhe Yuan, Jiantao Jiao, JASON WESTON, Sainbayar Sukhbaatar

LLMs are typically trained to answer user questions or follow instructions similarly to how human experts respond. However, in the standard alignment framework they lack the basic ability of explicit thinking before answering. Thinking is important for complex questions that require reasoning and planning -- but can be applied to *any* task. We propose a training method for equipping existing LLMs with such thinking abilities for general instruction following without use of additional human data. We achieve this by an iterative search and optimization procedure that explores the space of possible thought generations, allowing the model to learn how to think without direct supervision. For each instruction, the thought candidates are scored using a judge model to evaluate their responses only, and then optimized via preference optimization. We show that this procedure leads to superior performance on AlpacaEval and Arena-Hard, and shows gains from thinking on non-reasoning categories such as marketing, health and general knowledge, in addition to more traditional reasoning & problem-solving tasks.

Applications · Everything Else

Hongwei Li, Yuheng Tang, Shiqi Wang, Wenbo Guo

Recent research builds various patching agents that combine large language models (LLMs) with non-ML tools and achieve promising results on the state-of-the-art (SOTA) software patching benchmark, SWE-bench. Based on how to determine the patching workflows, existing patching agents can be categorized as agent-based planning methods, which rely on LLMs for planning, and rule-based planning methods, which follow a pre-defined workflow.At a high level, agent-based planning methods achieve high patching performance but with a high cost and limited stability. Rule-based planning methods, on the other hand, are more stable and efficient but have key workflow limitations that compromise their patching performance.In this paper, we propose PatchPilot, an agentic patcher that strikes a balance between patching efficacy, stability, and cost-efficiency. PatchPilot proposes a novel rule-based planning workflow with five components: reproduction, localization, generation, validation, and refinement (where refinement is unique to PatchPilot).We introduce novel and customized designs to each component to optimize their effectiveness and efficiency. Through extensive experiments on the SWE-bench benchmarks, PatchPilot shows a superior performance than existing open-source methods while maintaining low cost (less than 1\$ per instance) and ensuring higher stability.We also conduct a detailed ablation study to validate the key designs in each component.Our code is available at https://github.com/ucsb-mlsec/PatchPilot.

Applications · Computer Vision

Zhaohe Liao, Jiangtong Li, Siyu Sun, Qingyang Liu, Fengshun Xiao, Tianjiao Li, Qiang Zhang, Guang Chen, Li Niu, Changjun Jiang 等

Video Question-Answering (VideoQA) remains challenging in achieving advanced cognitive reasoning due to the uncontrollable and opaque reasoning processes in existing Multimodal Large Language Models (MLLMs). To address this issue, we propose a novel Language-centric Tree Reasoning (LTR) framework that targets on enhancing the reasoning ability of models. In detail, it recursively divides the original question into logically manageable parts and conquers them piece by piece, enhancing the reasoning capabilities and interpretability of existing MLLMs. Specifically, in the first stage, the LTR focuses on language to recursively generate a language-centric logical tree, which gradually breaks down the complex cognitive question into simple perceptual ones and plans the reasoning path through a RAG-based few-shot approach. In the second stage, with the aid of video content, the LTR performs bottom-up logical reasoning within the tree to derive the final answer along with the traceable reasoning path. Experiments across 11 VideoQA benchmarks demonstrate that our LTR framework significantly improves both accuracy and interpretability compared to state-of-the-art MLLMs. To our knowledge, this is the first work to implement a language-centric logical tree to guide MLLM reasoning in VideoQA, paving the way for language-centric video understanding from perception to cognition.

Optimization · Large Scale, Parallel and Distributed

Youhe Jiang, Fangcheng Fu, Xiaozhe Yao, Guoliang HE, Xupeng Miao, Ana Klimovic, Bin Cui, Binhang Yuan, Eiko Yoneki

Recent advancements in Large Language Models (LLMs) have led to increasingly diverse requests, accompanied with varying resource (compute and memory) demands to serve them. However, this in turn degrades the cost-efficiency of LLM serving as common practices primarily rely on homogeneous GPU resources. In response to this problem, this work conducts a thorough study about serving LLMs over heterogeneous GPU resources on cloud platforms. The rationale is that different GPU types exhibit distinct compute and memory characteristics, aligning well with the divergent resource demands of diverse requests. Particularly, through comprehensive benchmarking, we discover that the cost-efficiency of LLM serving can be substantially optimized by meticulously determining GPU composition, deployment configurations, and workload assignments. Subsequently, we design a scheduling algorithm via mixed-integer linear programming, aiming at deducing the most cost-efficient serving plan under the constraints of price budget and real-time GPU availability. Remarkably, our approach effectively outperforms homogeneous and heterogeneous baselines under a wide array of scenarios, covering diverse workload traces, varying GPU availablilities, and multi-model serving. This casts new light on more accessible and efficient LLM serving over heterogeneous cloud resources.

Reinforcement Learning

Max Ruiz Luyten, Antonin Berthon, Mihaela van der Schaar

Real-world human decision-making often relies on strategic planning, where *high-level* goals guide the formulation of sub-goals and subsequent actions, as evidenced by domains such as healthcare, business, and urban policy. Despite notable successes in controlled settings, conventional reinforcement learning (RL) follows a *bottom-up* paradigm, which can struggle to adapt to real-world complexities such as sparse rewards and limited exploration budgets. While methods like hierarchical RL and environment shaping provide partial solutions, they frequently rely on either ad-hoc designs (e.g. choose the set of high-level actions) or purely data-driven discovery of high-level actions that still requires significant exploration. In this paper, we introduce a *top-down* framework for RL that explicitly leverages *human-like strategy* to reduce sample complexity, guide exploration, and enable high-level decision-making. We first formalize the *Strategy Problem*, which frames policy generation as finding distributions over policies that balance *specificity* and *value*. Building on this definition, we propose the *Strategist* agent—an iterative framework that leverages large language models (LLMs) to synthesize domain knowledge into a structured representation of actionable strategies and sub-goals. We further develop a *reward shaping methodology* that translates these strategies expressed in natural language into quantitative feedback for RL methods. Empirically, we demonstrate a significantly faster convergence than conventional PPO. Taken together, our findings highlight that *top-down strategic exploration* opens new avenues for enhancing RL on real-world decision problems.

Applications · Computer Vision

Muleilan Pei, Shaoshuai Shi, Lu Zhang, Peiliang Li, Shaojie Shen

Trajectory prediction for surrounding agents is a challenging task in autonomous driving due to its inherent uncertainty and underlying multimodality. Unlike prevailing data-driven methods that primarily rely on supervised learning, in this paper, we introduce a novel **G**raph-**o**riented **I**nverse **R**einforcement **L**earning (GoIRL) framework, which is an IRL-based predictor equipped with vectorized context representations. We develop a feature adaptor to effectively aggregate lane-graph features into grid space, enabling seamless integration with the maximum entropy IRL paradigm to infer the reward distribution and obtain the policy that can be sampled to induce multiple plausible plans. Furthermore, conditioned on the sampled plans, we implement a hierarchical parameterized trajectory generator with a refinement module to enhance prediction accuracy and a probability fusion strategy to boost prediction confidence. Extensive experimental results showcase our approach not only achieves state-of-the-art performance on the large-scale Argoverse & nuScenes motion forecasting benchmarks but also exhibits superior generalization abilities compared to existing supervised models.