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559篇论文匹配“Online Learning and Bandits”
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General Machine Learning · Online Learning, Active Learning and Bandits

Yuhang Li, Guoxu Zhou, Zhenhao Huang, Xinqi Chen, Yuning Qiu, Qibin Zhao

Class-Incremental Learning (CIL) has gained considerable attention due to its capacity to accommodate new classes during learning. Replay-based methods demonstrate state-of-the-art performance in CIL but suffer from high memory consumption to save a set of old exemplars for revisiting. To address this challenge, many memory-efficient replay methods have been developed by exploiting image compression techniques. However, the gains are often bittersweet when pixel-level compression methods are used. Here, we present a simple yet efficient approach that employs tensor decomposition to address these limitations. This method fully exploits the low intrinsic dimensionality and pixel correlation of images to achieve high compression efficiency while preserving sufficient discriminative information, significantly enhancing performance. We also introduce a hybrid exemplar selection strategy to improve the representativeness and diversity of stored exemplars. Extensive experiments across datasets with varying resolutions consistently demonstrate that our approach substantially boosts the performance of baseline methods, showcasing strong generalization and robustness.

General Machine Learning · Online Learning, Active Learning and Bandits

Yu-Jie Zhang, Peng Zhao, Masashi Sugiyama

Non-stationary online learning has drawn much attention in recent years. Despite considerable progress, dynamic regret minimization has primarily focused on convex functions, leaving the functions with stronger curvature (e.g., squared or logistic loss) underexplored. In this work, we address this gap by showing that the regret can be substantially improved by leveraging the concept of mixability, a property that generalizes exp-concavity to effectively capture loss curvature. Let $d$ denote the dimensionality and $P_T$ the path length of comparators that reflects the environmental non-stationarity. We demonstrate that an exponential-weight method with fixed-share updates achieves an $\mathcal{O}(d T^{1/3} P_T^{2/3} \log T)$ dynamic regret for mixable losses, improving upon the best-known $\mathcal{O}(d^{10/3} T^{1/3} P_T^{2/3} \log T)$ result (Baby & Wang, 2021) in $d$. More importantly, this improvement arises from a simple yet powerful analytical framework that exploits the mixability, which avoids the Karush–Kuhn–Tucker-based analysis required by existing work.

General Machine Learning · Online Learning, Active Learning and Bandits

Jianting Chen

Core-set selection (CS) for deep learning has become crucial for enhancing training efficiency and understanding datasets by identifying the most informative subsets. However, most existing methods rely on heuristics or complex optimization, struggling to balance efficiency and effectiveness. To address this, we propose a novel CS objective that adaptively balances losses between core-set and non-core-set samples by minimizing the sum of squared losses across all samples. Building on this objective, we introduce theMaximum Reduction as Maximum Contribution criterion (MRMC), which identifies samples with the maximal reduction in loss as those making the maximal contribution to overall convergence. Additionally, a balance constraint is incorporated to ensure an even distribution of contributions from the core-set. Experimental results demonstrate that MRMC improves training efficiency significantly while preserving model performance with minimal cost.

Theory · Online Learning and Bandits

Martino Bernasconi, Andrea Celli, Riccardo Colini Baldeschi, Federico Fusco, Stefano Leonardi, Matteo Russo

In the random-order model for online learning, the sequence of losses is chosen upfront by an adversary and presented to the learner after a random permutation. Any random-order input is *asymptotically* equivalent to a stochastic i.i.d.~one, but, for finite times, it may exhibit significant *non-stationarity*, which can hinder the performance of stochastic learning algorithms.While algorithms for adversarial inputs naturally maintain their regret guarantees in random order, simple no-regret algorithms exist for the stochastic model that fail against random-order instances. In this paper, we propose a general procedure to adapt stochastic learning algorithms to the random-order model without substantially affecting their regret guarantees. This allows us to recover improved regret bounds for prediction with delays, bandits with switching costs, and online learning with constraints. Finally, we investigate online classification and prove that, in random order, learnability is characterized by the VC dimension rather than by the Littlestone dimension, thus providing a further separation from the general adversarial model.

Theory · Online Learning and Bandits

Aadirupa Saha, Tomer Koren, Yishay Mansour

We address the problem of convex optimization with dueling feedback, where the goal is to minimize a convex function given a weaker form of \emph{dueling} feedback. Each query consists of two points and the dueling feedback returns a (noisy) single-bit binary comparison of the function values of the two queried points.The translation of the function values to the single comparison bit is through a \emph{transfer function}.This problem has been addressed previously for some restricted classes of transfer functions, but here we consider a very general transfer function class which includes all functions that admit a series expansion about the origin.Our main contribution is an efficient algorithm with convergence rate of $O(\epsilon^{-4p})$ for smooth convex functions, and an optimal rate of $\widetilde O(\epsilon^{-2p})$ when the objective is both smooth and strongly convex, where $p$ is the minimal degree (with a non-zero coefficient) in the transfer's series expansion about the origin.

General Machine Learning · Online Learning, Active Learning and Bandits

Taeckyung Lee, Sorn Chottananurak, Junsu Kim, Jinwoo Shin, Taesik Gong, Sung-Ju Lee

Deep learning models perform poorly when domain shifts exist between training and test data. Test-time adaptation (TTA) is a paradigm to mitigate this issue by adapting pre-trained models using only unlabeled test samples. However, existing TTA methods can fail under severe domain shifts, while recent active TTA approaches requiring full-class labels are impractical due to high labeling costs. To address this issue, we introduce a new setting of TTA with binary feedback, which uses a few binary feedbacks from annotators to indicate whether model predictions are correct, thereby significantly reducing the labeling burden of annotators. Under the setting, we propose BiTTA, a novel dual-path optimization framework that leverages reinforcement learning to balance binary feedback-guided adaptation on uncertain samples with agreement-based self-adaptation on confident predictions. Experiments show BiTTA achieves substantial accuracy improvements over state-of-the-art baselines, demonstrating its effectiveness in handling severe distribution shifts with minimal labeling effort.

Theory · Online Learning and Bandits

Xutong Liu, Xiangxiang Dai, Jinhang Zuo, Siwei Wang, Carlee Joe-Wong, John C. S. Lui, Wei Chen

The combinatorial multi-armed bandit (CMAB) is a fundamental sequential decision-making framework, extensively studied over the past decade. However, existing work primarily focuses on the online setting, overlooking the substantial costs of online interactions and the readily available offline datasets.To overcome these limitations, we introduce Off-CMAB, the first offline learning framework for CMAB. Central to our framework is the combinatorial lower confidence bound (CLCB) algorithm, which combines pessimistic reward estimations with combinatorial solvers. To characterize the quality of offline datasets, we propose two novel data coverage conditions and prove that, under these conditions, CLCB achieves a near-optimal suboptimality gap, matching the theoretical lower bound up to a logarithmic factor.We validate Off-CMAB through practical applications, including learning to rank, large language model (LLM) caching, and social influence maximization, showing its ability to handle nonlinear reward functions, general feedback models, and out-of-distribution action samples that excludes optimal or even feasible actions. Extensive experiments on synthetic and real-world datasets further highlight the superior performance of CLCB.

General Machine Learning · Online Learning, Active Learning and Bandits

Naram Mhaisen, George Iosifidis

We revisit the Follow the Regularized Leader (FTRL) framework for Online Convex Optimization (OCO) over compact sets, focusing on achieving dynamic regret guarantees. Prior work has highlighted the framework’s limitations in dynamic environments due to its tendency to produce "lazy" iterates. However, building on insights showing FTRL's ability to produce "agile" iterates, we show that it can indeed recover known dynamic regret bounds through optimistic composition of future costs and careful linearization of past costs, which can lead to pruning some of them. This new analysis of FTRL against dynamic comparators yields a principled way to interpolate between greedy and agile updates and offers several benefits, including refined control over regret terms, optimism without cyclic dependence, and the application of minimal recursive regularization akin to AdaFTRL. More broadly, we show that it is not the "lazy" projection style of FTRL that hinders (optimistic) dynamic regret, but the decoupling of the algorithm’s state (linearized history) from its iterates, allowing the state to grow arbitrarily. Instead, pruning synchronizes these two when necessary.

Social Aspects · Accountability, Transparency, and Interpretability

Kentaro Kanamori, Ken Kobayashi, Satoshi Hara, Takuya Takagi

Algorithmic recourse aims to provide a recourse action for altering an unfavorable prediction given by a model into a favorable one (e.g., loan approval). In practice, it is also desirable to ensure that an action makes the real-world outcome better (e.g., loan repayment). We call this requirement *improvement*. Unfortunately, existing methods cannot ensure improvement unless we know the true oracle. To address this issue, we propose a framework for suggesting improvement-oriented actions from a long-term perspective. Specifically, we introduce a new online learning task of assigning actions to a given sequence of instances. We assume that we can observe delayed feedback on whether the past suggested action achieved improvement. Using the feedback, we estimate an action that can achieve improvement for each instance. To solve this task, we propose two approaches based on contextual linear bandit and contextual Bayesian optimization. Experimental results demonstrated that our approaches could assign improvement-oriented actions to more instances than the existing methods.

Theory · Online Learning and Bandits

Bianca Marin Moreno, Khaled Eldowa, Pierre Gaillard, Margaux Brégère, Nadia Oudjane

We study online learning in episodic finite-horizon Markov decision processes (MDPs) with convex objective functions, known as the concave utility reinforcement learning (CURL) problem. This setting generalizes RL from linear to convex losses on the state-action distribution induced by the agent’s policy. The non-linearity of CURL invalidates classical Bellman equations and requires new algorithmic approaches. We introduce the first algorithm achieving near-optimal regret bounds for online CURL without any prior knowledge on the transition function. To achieve this, we use a novel online mirror descent algorithm with variable constraint sets and a carefully designed exploration bonus. We then address for the first time a bandit version of CURL, where the only feedback is the value of the objective function on the state-action distribution induced by the agent's policy. We achieve a sub-linear regret bound for this more challenging problem by adapting techniques from bandit convex optimization to the MDP setting.

General Machine Learning · Online Learning, Active Learning and Bandits

Rohan Deb, Kiran Thekumparampil, Kousha Kalantari, Gaurush Hiranandani, Shoham Sabach, Branislav Kveton

Supervised fine-tuning (SFT) is the most common way of adapting large language models (LLMs) to a new domain. In this paper, we improve the efficiency of SFT by selecting an informative subset of training examples. Specifically, for a fixed budget of training examples, which determines the computational cost of fine-tuning, we select those that maximize information gain, as measured by the Fisher information matrix of the SFT objective. We approximate it efficiently by linearization at the last layer of the LLM. Our approach is computationally efficient, analyzable, and performs well empirically. We demonstrate this on several problems, with both quantitative results and LLM-as-a-judge evaluations.

Theory · Online Learning and Bandits

Junyan Liu, Lillian Ratliff

We study the repeated principal-agent bandit game, where the principal indirectly explores an unknown environment by incentivizing an agent to play arms. Unlike prior work that assumes a greedy agent with full knowledge of reward means, we consider a self-interested learning agent who iteratively updates reward estimates and may explore arbitrarily with some probability.As a warm-up, we first consider a self-interested learning agent without exploration.We propose algorithms for both i.i.d. and linear reward settings with bandit feedback in a finite horizon $T$, achieving regret bounds of $\widetilde{O}(\sqrt{T})$ and $\widetilde{O}(T^{\frac{2}{3}})$, respectively. Specifically, these algorithms rely on a novel elimination framework coupled with new search algorithms which accommodate the uncertainty from the agent's learning behavior. We then extend the framework to handle an exploratory learning agent and develop an algorithm to achieve a $\widetilde{O}(T^{\frac{2}{3}})$ regret bound in i.i.d. reward setup by enhancing the robustness of our elimination framework to the potential agent exploration. Finally, when our agent model reduces to that in (Dogan et al., 2023a), we propose an algorithm based on our robust framework, which achieves a $\widetilde{O}(\sqrt{T})$ regret bound, significantly improving upon their $\widetilde{O}(T^{\frac{11}{12}})$ bound.

Theory · Online Learning and Bandits

Su Jia, Peter Frazier, Nathan Kallus

Experimentation with interference poses a significant challenge in contemporary online platforms. Prior research on experimentation with interference has concentrated on the final output of a policy. Cumulative performance, while equally important, is less well understood. To address this gap, we introduce the problem of Multi-armed Bandits with Interference (MABI), where the learner assigns an arm to each of $N$ experimental units over $T$ rounds. The reward of each unit in each round depends on the treatments of all units, where the interference between two units decays in their distance. The reward functions are chosen by an adversary and may vary arbitrarily over time and across different units. We first show that the optimal expected regret (against the best fixed-arm policy) is $\tilde O(\sqrt T)$, and can be achieved by a switchback policy. However, the regret (as a random variable) for any switchback policy suffers a high variance, since it does not account for $N$. We propose a policy based on a novel clustered randomization scheme, whose regret (i) is optimal in expectation and (ii) admits a high probability bound that vanishes in $N$.

Theory · Online Learning and Bandits

Sho Takemori, Yuhei Umeda, Aditya Gopalan

This paper studies a pure exploration problem with linear bandit feedback on continuous arm sets, aiming to identify an $\epsilon$-optimal arm with high probability. Previous approaches for continuous arm sets have employed instance-independent methods due to technical challenges such as the infinite dimensionality of the space of probability measures and the non-smoothness of the objective function. This paper proposes a novel, tractable algorithm that addresses these challenges by leveraging a reparametrization of the sampling distribution and projected subgradient descent. However, this approach introduces new challenges related to the projection and reconstruction of the distribution from the reparametrization. We address these by focusing on the connection to the approximate Carath\'eodory problem. Compared to the original optimization problem on the infinite-dimensional space, our method is tractable, requiring only the solution of quadratic and fractional quadratic problems on the arm set. We establish an instance-dependent optimality for our method, and empirical results on synthetic data demonstrate its superiority over existing instance-independent baselines.

General Machine Learning · Causality

Yang Xu, Wenbin Lu, Rui Song

Interference, a key concept in causal inference, extends the reward modeling process by accounting for the impact of one unit's actions on the rewards of others. In contextual bandit (CB) settings where multiple units are present in the same round, interference can significantly affect the estimation of expected rewards for different arms, thereby influencing the decision-making process. Although some prior work has explored multi-agent and adversarial bandits in interference-aware settings, how to model interference in CB remains significantly underexplored. In this paper, we introduce a systematic framework to address interference in Linear CB (LinCB), bridging the gap between causal inference and online decision-making. We propose a series of algorithms that explicitly quantify the interference effect in the reward modeling process and provide comprehensive theoretical guarantees, including sublinear regret bounds, finite sample upper bounds, and asymptotic properties. The effectiveness of our approach is demonstrated through simulations and a synthetic data generated based on MovieLens data.

Theory · Online Learning and Bandits

Puning Zhao, Rongfei Fan, Shaowei Wang, Li Shen, Qixin Zhang, Zong Ke, Tianhang Zheng

Nonparametric contextual bandit is an important model of sequential decision making problems. Under $\alpha$-Tsybakov margin condition, existing research has established a regret bound of $\tilde{O}\left(T^{1-\frac{\alpha+1}{d+2}}\right)$ for bounded supports. However, the optimal regret with unbounded contexts has not been analyzed. The challenge of solving contextual bandit problems with unbounded support is to achieve both exploration-exploitation tradeoff and bias-variance tradeoff simultaneously. In this paper, we solve the nonparametric contextual bandit problem with unbounded contexts. We propose two nearest neighbor methods combined with UCB exploration. The first method uses a fixed $k$. Our analysis shows that this method achieves minimax optimal regret under a weak margin condition and relatively light-tailed context distributions. The second method uses adaptive $k$. By a proper data-driven selection of $k$, this method achieves an expected regret of $\tilde{O}\left(T^{1-\frac{(\alpha+1)\beta}{\alpha+(d+2)\beta}}+T^{1-\beta}\right)$, in which $\beta$ is a parameter describing the tail strength. This bound matches the minimax lower bound up to logarithm factors, indicating that the second method is approximately optimal.

Theory · Online Learning and Bandits

Matthew Faw, Constantine Caramanis, Jessica Hoffmann

Unconscious bias has been shown to influence how we assess our peers, with consequences for hiring, promotions and admissions. In this work, we focus on affinity bias, the component of unconscious bias which leads us to prefer people who are similar to us, despite no deliberate intention of favoritism. In a world where the people hired today become part of the hiring committee of tomorrow, we are particularly interested in understanding (and mitigating) how affinity bias affects this feedback loop. This problem has two distinctive features: 1) we only observe the _biased value_ of a candidate, but we want to optimize with respect to their _real value_ 2) the bias towards a candidate with a specific set of traits depends on the _fraction_ of people in the hiring committee with the same set of traits. We introduce a new bandits variant that exhibits those two features, which we call affinity bandits. Unsurprisingly, classical algorithms such as UCB often fail to identify the best arm in this setting. We prove a new instance-dependent regret lower bound, which is larger than that in the standard bandit setting by a multiplicative function of $K$. Since we treat rewards that are _time-varying_ and _dependent on the policy's past actions_, deriving this lower bound requires developing proof techniques beyond the standard bandit techniques. Finally, we design an elimination-style algorithm which nearly matches this regret, despite never observing the real rewards.

Theory · Online Learning and Bandits

Chinmaya Kausik, Kevin Tan, Ambuj Tewari

Leveraging offline data is an attractive way to accelerate online sequential decision-making. However, it is crucial to account for latent states in users or environments in the offline data, and latent bandits form a compelling model for doing so. In this light, we design end-to-end latent bandit algorithms capable of handing uncountably many latent states. We focus on a linear latent contextual bandit — a linear bandit where each user has its own high-dimensional reward parameter in $\mathbb{R}^{d_A}$, but reward parameters across users lie in a low-rank latent subspace of dimension $d_K \ll d_A$. First, we provide an offline algorithm to learn this subspace with provable guarantees. We then present two online algorithms that utilize the output of this offline algorithm to accelerate online learning. The first enjoys $\tilde O(\min(d_A\sqrt{T}, d_K\sqrt{T}(1+\sqrt{d_AT/d_KN})))$ regret guarantees, so that the effective dimension is lower when the size $N$ of the offline dataset is larger. We prove a matching lower bound on regret, showing that our algorithm is minimax optimal. The second is a practical algorithm that enjoys only a slightly weaker guarantee, but is computationally efficient. We also establish the efficacy of our methods using experiments on both synthetic data and real-life movie recommendation data from MovieLens. Finally, we theoretically establish the generality of the latent bandit model by proving a de Finetti theorem for stateless decision processes.

Theory · Game Theory

Adrian Müller, Jon Schneider, EFSTRATIOS PANTELEIMON SKOULAKIS, Luca Viano, Volkan Cevher

In this paper, we investigate the existence of online learning algorithms with bandit feedback that simultaneously guarantee $O(1)$ regret compared to a given comparator strategy, and $\tilde{O}(\sqrt{T})$ regret compared to any fixed strategy, where $T$ is the number of rounds. We provide the first affirmative answer to this question whenever the comparator strategy supports every action. In the context of zero-sum games with min-max value zero, both in normal- and extensive form, we show that our results allow us to guarantee to risk at most $O(1)$ loss while being able to gain $\Omega(T)$ from exploitable opponents, thereby combining the benefits of both no-regret algorithms and minimax play.

Reinforcement Learning

Xiaoyan Hu, Ho-fung Leung, Farzan Farnia

Selecting a sample generation scheme from multiple prompt-based generative models, including large language models (LLMs) and prompt-guided image and video generation models, is typically addressed by choosing the model that maximizes an averaged evaluation score. However, this score-based selection overlooks the possibility that different models achieve the best generation performance for different types of text prompts. An online identification of the best generation model for various input prompts can reduce the costs associated with querying sub-optimal models. In this work, we explore the possibility of varying rankings of text-based generative models for different text prompts and propose an online learning framework to predict the best data generation model for a given input prompt. The proposed PAK-UCB algorithm addresses a contextual bandit (CB) setting with shared context variables across the arms, utilizing the generated data to update kernel-based functions that predict the score of each model available for unseen text prompts. Additionally, we leverage random Fourier features (RFF) to accelerate the online learning process of PAK-UCB. Our numerical experiments on real and simulated text-to-image and image-to-text generative models show that RFF-UCB performs successfully in identifying the best generation model across different sample types. The code is available at: [github.com/yannxiaoyanhu/dgm-online-select](github.com/yannxiaoyanhu/dgm-online-select).