Appropriate parameter initialization is crucial for reducing the training cost of deep neural networks. Graph HyperNetworks (GHN) have emerged as a promising approach for initializing diverse architectures, with recent methods such as Task-Aware Learngene (TAL) further attempting to leverage pre-trained model knowledge via soft label supervision. However, such indirect supervision fails to fully exploit the rich information encoded in pre-trained weights. We propose **P**arameter **I**nheri**T**ance **H**yperNetwork (**PITH**), which introduces a novel parameter projection mechanism to directly inherit parameters from pre-trained models for initializing target networks of varying configurations. Our method enables initialized networks to directly achieve competitive performance on downstream tasks without any further training, which we term zero-shot initialization. Extensive experiments demonstrate the superiority of PITH: ViT-Base initialized by PITH achieves 53.35% zero-shot accuracy on ImageNet-1K, surpassing the previous state-of-the-art by 6.54%, with consistent improvements across multiple downstream tasks.
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Diffusion probabilistic models have demonstrated significant potential in generating high-quality, realistic medical images, providing a promising solution to the persistent challenge of data scarcity in the medical field. Nevertheless, producing 3D medical volumes with anatomically consistent structures under multimodal conditions remains a complex and unresolved problem. We introduce Sketch2CT, a multimodal diffusion framework for structure-aware 3D medical volume generation, jointly guided by a user-provided 2D sketch and a textual description that captures 3D geometric semantics. The framework initially generates 3D segmentation masks of the target organ from random noise, conditioned on both modalities. To effectively align and fuse these inputs, we propose two key modules that refine sketch features with localized textual cues and integrate global sketch-text representations. Built upon a capsule-attention backbone, these modules leverage the complementary strengths of sketches and text to produce anatomically accurate organ shapes. The synthesized segmentation masks subsequently guide a latent diffusion model for 3D CT volume synthesis, enabling realistic reconstruction of organ appearances that are consistent with user-defined sketches and descriptions. Extensive experiments on public CT datasets demonstrate that Sketch2CT achieves superior performance in generating multimodal medical volumes. Its controllable, low-cost generation pipeline enables principled, efficient augmentation of medical datasets. Code is available at https://github.com/adlsn/Sketch2CT.
From Detection to Association: Learning Discriminative Object Embeddings for Multi-Object Tracking
PDF ↗End-to-end multi-object tracking (MOT) methods have recently achieved remarkable progress by unifying detection and association within a single framework. Despite their strong detection performance, these methods suffer from relatively low association accuracy. Through detailed analysis, we observe that object embeddings produced by the shared DETR architecture display excessively high inter-object similarity, as it emphasizes only category-level discrimination within single frames. In contrast, tracking requires instance-level distinction across frames with spatial and temporal continuity, for which current end-to-end approaches insufficiently optimize object embeddings. To address this, we introduce FDTA (From Detection to Association), an explicit feature refinement framework that enhances object discriminativeness across three complementary perspectives. Specifically, we introduce a Spatial Adapter (SA) to integrate depth-aware cues for spatial continuity, a Temporal Adapter (TA) to aggregate historical information for temporal dependencies, and an Identity Adapter (IA) to leverage quality-aware contrastive learning for instance-level separability. Extensive experiments demonstrate that FDTA achieves state-of-the-art performance on multiple challenging MOT benchmarks including DanceTrack, SportsMOT, and BFT, highlighting the effectiveness of our proposed discriminative embedding enhancement strategy. The code is available at https://github.com/Spongebobbbbbbbbbb/FDTA.
Large Vision Language Models (LVLMs) have demonstrated remarkable capabilities in Chain-of-Thought (CoT) reasoning. However, existing LVLM reasoning paradigms only begin reasoning after the entire video becomes available, introducing unnecessary latency and diminishing attention to early visual cues in dynamic scenes. Inspired by the human ability to think while watching, we introduce a streaming reasoning paradigm for LVLMs, where reasoning unfolds sequentially with incoming frames and deepens after the full video is observed. We instantiate this paradigm through Think-as-You-See (TaYS), a unified framework that enables LVLMs to reason while watching by integrating streaming CoT generation, stream-constrained training, and stream-parallel inference. Specifically, TaYS employs temporally aligned streaming reasoning units with precise CoT supervision, enforces ordered reasoning via streaming attention masks and positional encodings, and utilizes a parallel KV caches mechanism that decouples input encoding from reasoning generation, ensuring alignment and true concurrency. We evaluate TaYS on the Qwen2.5-VL model family across representative video CoT tasks, including event dynamics analysis, causal reasoning, and thematic understanding. Experimental results show that TaYS achieves superior reasoning performance compared with batch-mode CoT, while reducing pre-reasoning latency to under one second and overall answer delay by more than 50%. These findings demonstrate the effectiveness of the streaming paradigm in enabling real-time, human-like reasoning for LVLMs.
Neural operators have emerged as an efficient paradigm for solving PDEs, overcoming the limitations of traditional numerical methods and significantly improving computational efficiency. However, due to the diversity and complexity of PDE systems, existing neural operators typically rely on a single network architecture, which limits their capacity to fully capture heterogeneous features and complex system dependencies. This constraint poses a bottleneck for large-scale PDE pre-training based on neural operators. To address these challenges, we propose a large-scale PDE pre-trained neural operator based on a nested Mixture-of-Experts (MoE) framework. In particular, the image-level MoE is designed to capture global dependencies, while the token-level Sub-MoE focuses on local dependencies. Our model can selectively activate the most suitable expert networks for a given input, thereby enhancing generalization and transferability. We conduct large-scale pre-training on twelve PDE datasets from diverse sources and successfully transfer the model to downstream tasks. Extensive experiments demonstrate the effectiveness of our approach. The code is publicly available at: https://github.com/Event-AHU/OpenFusion/tree/main/NESTOR.
Recent frameworks like ToFu and TEMPEH provide an automated alternative to classical registration pipelines by predicting 3D meshes in dense semantic correspondence directly from calibrated multi-view images. However, these learning-based methods rely on the slow, manual registration pipelines they aim to replace for their training supervision. We overcome this limitation with MOCHI (Multi-view Optimizable Correspondence of Heads from Images), a multi-view 3D face prediction framework trained without requiring registered training data. MOCHI eliminates the registration data dependency by enforcing topological consistency through a pseudo-linear inverse kinematic solver. Semantic alignment is guided by dense keypoints from a 2D landmark predictor trained exclusively on synthetic data. Our analysis further reveals that standard point-to-surface distances induce training instabilities and visual artifacts in registration-free settings. We propose pointmap- and normal-based losses instead, which provide smoother gradients and superior reconstruction fidelity. Finally, we introduce a test-time optimization scheme that refines network weights over a few dozen iterations. This approach bridges the gap between feed-forward efficiency and iterative optimization precision, allowing MOCHI to outperform traditional labor-intensive pipelines in both reconstruction accuracy and visual quality. Code and model are public at: https://filby89.github.io/mochi.
RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing
PDF ↗3D Gaussian Splatting (3DGS) has emerged as a leading technology for high-quality 3D scene reconstruction. However, the iterative refinement and densification process leads to the generation of a large number of primitives, each contributing to the reconstruction to a substantially different extent. Estimating primitive importance is thus crucial, both for removing redundancy during reconstruction and for enabling efficient compression and transmission.Existing methods typically rely on rendering-based analyses, where each primitive is evaluated through its contribution across multiple camera viewpoints. However, such methods are 1) sensitive to the number and selection of views; 2) rely on specialized differentiable rasterizers; and 3) have long calculation times that grow linearly with view count, making them difficult to integrate as plug-and-play modules, as well as resulting in limited scalability and generalization.To address these issues, we propose RAP -- a fast feedforward Rendering-free Attribute-guided method for efficient importance score Prediction in 3DGS. RAP infers primitive significance directly from intrinsic Gaussian attributes and local neighborhood statistics, avoiding any rendering-based or visibility-dependent computations. A compact MLP is trained to predict per-primitive importance scores using a combination of rendering loss, pruning-aware loss, and significance distribution regularization loss. After being trained on a small set of scenes, RAP generalizes effectively to unseen data and can be seamlessly integrated into reconstruction, compression, and transmission pipelines, providing a unified and efficient pruning solution.
Training Large Multimodality Models (LMMs) relies on descriptive image caption that connects image and language. Existing methods for generating such captions often rely on distilling the captions from pretrained LMMs, constructing them from publicly available internet images, or even generating them through human annotation. However, these strategies can fall short in terms of precision and granularity, particularly when dealing with complex visual reasoning tasks. In this paper, we propose to leverage off-the-shelf visual specialists, which were trained from annotated images initially not for image captioning, for enhancing the image caption. Our approach, named Cap-Workflow, explores object low-level and fine-grained attributes (e.g., depth, emotion and fine-grained categories) and object relations (e.g., relative location and human-object-interaction (HOI)), and combine the attributes into the descriptive caption. By systematically integrating these rich attributes into the generated captions, Cap-Workflow significantly improves the descriptive quality of the captions, providing a deeper and more nuanced understanding of the visual content. Experiments demonstrate that such visual specialists are able to improve the performance for visual understanding tasks as well as reasoning that benefits from more accurate visual understanding. The source code and datasets are available at https://github.com/syp2ysy/Cap-Workflow.
Modality gap significantly restricts the effectiveness of multimodal fusion. Previous methods often use techniques such as diffusion models and adversarial learning to reduce the modality gap, but they typically focus on one-to-one alignment without exposing the data points of the source modality to the global distribution information of the target modality. To this end, leveraging the characteristic of rectified flow that can map one distribution to another via a straight trajectory, we extend rectified flow for modality distribution mapping. Specifically, we leverage the `one-to-many mapping' strategy in rectified flow that allows each data point of the source modality to observe the overall target distribution. This also alleviates the issue of insufficient paired data within each sample, enabling a more robust distribution transformation. Moreover, to achieve more accurate distribution mapping and address the ambiguous flow directions in one-to-many mapping, we design `adaptive relaxed alignment', enforcing stricter alignment for modality pairs belonging to the same sample, while applying relaxed mapping for pairs not belonging to the same sample or category. Additionally, to prevent information loss during distribution mapping, we introduce `cyclic rectified flow' to ensure the transferred features can be translated back to the original features, allowing multimodal representations to learn sufficient modality-specific information. After distribution alignment, our approach achieves very competitive results on multiple tasks of multimodal affective computing even with a simple fusion method, and visualizations verify that it can effectively reduce the modality gap.
Video reasoning models are a core component of egocentric and embodied agents. However, standard benchmarks for assessing models provide only evaluation of the output (e.g. the answer to a question), without evaluation of inter- mediate reasoning steps, and most provide answers only in the text domain. We introduce Minerva-Ego, a bench- mark for evaluating complex egocentric visual reasoning. We extend recent high-quality video data sources recorded from egocentric / embodied settings with a set of challenging, multi-step multimodal questions and spatiotemporally-dense human-annotated reasoning traces. Benchmarking experiments show that state-of-the-art models still have a large gap to human performance. To investigate this gap in detail, we annotate each reasoning trace in the dataset with the objects of interest required to solve the question, as spatio-temporal mask annotations. Through extensive evaluations, we identify that prompting frontier models with hints of 'where' and when to look yields substantial improvements in performance.
Reasoning Palette: Modulating Reasoning via Latent Contextualization for Controllable Exploration for (V)LMs
PDF ↗Exploration capacity shapes both inference-time performance and reinforcement learning (RL) training for large (vision-) language models, as stochastic sampling often yields redundant reasoning paths with little high-level diversity. This paper proposes Reasoning Palette, a novel latent-modulation framework that endows the model with a stochastic latent variable for strategic contextualization, guiding its internal planning prior to token generation. This latent context is inferred from the mean-pooled embedding of a question-answer pair via a variational autoencoder (VAE), where each sampled latent potentially encodes a distinct reasoning context. During inference, a sampled latent is decoded into learnable token prefixes and prepended to the input prompt, modulating the model's internal reasoning trajectory. In this way, the model performs internal sampling over reasoning strategies prior to output generation, which shapes the style and structure of the entire response sequence. A brief supervised fine-tuning (SFT) warm-up phase allows the model to adapt to this latent conditioning. Within RL optimization, Reasoning Palette facilitates structured exploration by enabling on-demand injection for diverse reasoning modes, significantly enhancing exploration efficiency and sustained learning capability. Experiments across multiple reasoning benchmarks demonstrate that our method enables interpretable and controllable control over the (vision-) language model's strategic behavior, thereby achieving consistent performance gains over standard RL methods.
Visual localization is a core technology for augmented reality and autonomous navigation. Recent methods combine the efficient rendering of 3D Gaussian Splatting (3DGS) with feature-based localization. These methods rely on direct matching between 2D query features and the 3D Gaussian feature field, but this often results in mismatches due to an inherent bias in the learned Gaussian feature. We theoretically analyze the feature learning process in 3DGS, revealing that the widely adopted alpha-blending optimization inherently introduces bias into 3D point features. This bias stems from the entanglement between individual Gaussians and their neighboring Gaussians, making the learned features unsuitable for precise matching tasks. Motivated by these findings, we propose ULF-Loc, an unbiased landmark feature framework that replaces biased feature optimization with geometry-weighted feature fusion. We further introduce keypoint-consensus landmark sampling to select reliable Gaussians and local geometric consistency verification to reject mismatches caused by rendering artifacts. On the Cambridge Landmarks dataset, ULF-Loc reduces the mean median translation error by 17% compared to the state-of-the-art, while achieving superior efficiency with only 1/10 the training time and 1/6 the GPU memory of STDLoc. Our code is accessible at https://github.com/Cyril-gyd/ULF-Loc.
Recent T2I diffusion models have evolved to control multiple conditions, including structure, appearance, and text prompt. Despite this progress, training-based methods demand heavy computation, whereas training-free methods often 're-imagine' the subject to satisfy given structure, thereby compromising identity preservation and attenuating fine textures.We propose SeAl (Semantic Alignment for Pose-Invariant Identity Preserving Diffusion), a novel training-free framework that addresses the 're-imagining' problem from the perspective of 'infusion'. SeAl integrates structure, appearance, and text prompt with three modules: AnchorAlign pre-aligns spatial discrepancies, Reference-guided Appearance Infusion injects identity via semantic matching, and Delta-Bridge leverages the guidance delta to mediate text-appearance conflicts. We demonstrate that our method faithfully reflects all three control factors and dramatically reduces the identity leakage endemic to prior methods. Notably, SeAl excels on challenging datasets where identity preservation typically fails (e.g., distinctive animal features or complex human attire), establishing a novel paradigm for training-free identity preservation in diffusion models.
In this paper, we present HumanNOVA, a photorealistic, universal, and rapid model for generating 3D human avatars from a single RGB image. Achieving both photorealism and generalization is challenging due to the scarcity of diverse, high-quality 3D human data. To address this, we build a scalable data generation pipeline that follows two strategies. The first one is to leverage existing rigged assets and animate them with extensive poses from daily life. The second strategy is to utilize existing multi-camera captures of humans and employ fitting to generate more diverse views for training. These two strategies enable us to scale up to 100k assets, significantly enhancing both the quantity and the diversity of data for robust model training. In terms of the architecture, HumanNOVA adopts a feed-forward, token-conditioned avatar modeling framework that allows fast inference in less than one second and requires no test-time optimization. Given an input image and an estimated simplified human mesh (SMPL) without detailed geometry or appearance, the model first encodes both inputs into compact token representations. These tokens then act as conditioning signals and are fused through cross-attention to construct a triplane-based 3D avatar representation. Extensive experiments on multiple benchmarks demonstrate the superiority of our approach, both quantitatively and qualitatively, as well as its robustness under diverse input image conditions. Project page at https://HumanNOVA.github.io.
Embodied navigation stands as a foundation pillar within the pursuit of embodied intelligence. However, previous navigation research is divided into different tasks/capabilities, e.g., ObjNav, ImgNav and VLN, where they differ in task settings/objectives and modalities, making datasets and methods designed individually. In this work, we take steps toward generalist navigation, which can follow free-form instructions that include arbitrary compounds of modality and capability. To achieve this, we propose a large-scale benchmark and corresponding method, termed OctoNav-Bench and OctoNav-R1. Specifically, OctoNav-Bench is constructed via a designed automatic annotation pipeline. We thoroughly craft instruction-trajectory pairs, where instructions are diverse in free-form with arbitrary modality and capability. Also, we construct a Think-Before-Action (TBA-CoT) dataset within OctoNav-Bench to provide the thinking process behind actions. For OctoNav-R1, we build it upon MLLMs and adapt it to a VLA-type model, which can produce low-level actions solely based on 2D visual observations. Moreover, we design a Hybrid Training Paradigm (HTP) that consists of three stages, i.e., Action-/TBA-SFT, Nav-GRPO, and Online RL stages. Each stage contains designed learning policies and rewards. Specifically, inspired by the OpenAI-o1 and DeepSeek-R1, which show impressive reasoning ability via thinking-before-answer, we design TBA-SFT and Nav-GRPO to achieve thinking-before-action for embodied navigation, improving model's reasoning ability toward generalists. TBA-SFT utilizes the TBA-CoT dataset to fine-tune the model, and then we leverage Nav-GRPO to improve its thinking ability. Finally, OctoNav-R1 shows superior performance compared with the previous methods.
The training of diffusion models is computationally intensive, making effective pre-training essential. However, real-world deployments often demand models of variable sizes due to diverse memory and computational constraints, posing challenges when corresponding pre-trained versions are unavailable.To address this, we propose FINE, a novel pre-training method whose resulting model can flexibly factorize its knowledge into fundamental components, termed learngenes, enabling direct initialization of models of various sizes and eliminating the need for repeated pre-training.Rather than optimizing a conventional full-parameter model, FINE represents each layer's weights as the product of U_ \star , \Sigma_ \star ^ (l) , and V_ \star ^\top, where U_ \star and V_ \star serve as size-agnostic learngenes shared across layers, while \Sigma_ \star ^ (l) remains layer-specific.By jointly training these components, FINE forms a decomposable and transferable knowledge structure that allows efficient initialization through flexible recombination of learngenes, requiring only light retraining of \Sigma_ \star ^ (l) on limited data.Extensive experiments demonstrate the efficiency of FINE, achieving state-of-the-art performance in initializing variable-sized models across diverse resource-constrained deployments. Furthermore, models initialized by FINE effectively adapt to diverse tasks, showcasing the task-agnostic versatility of learngenes.
Depth in the real world is rarely singular. Transmissive materials create layered ambiguities that confound conventional perception systems. Existing models remain passive; conventional approaches typically estimate static depth maps anchored to the nearest surface, and even recent multi-head extensions suffer from a representational bottleneck due to fixed feature representations. This stands in contrast to human vision, which actively shifts focus to perceive a desired depth. We introduce DepthFocus, a steerable Vision Transformer that redefines stereo depth estimation as condition-aware control. Instead of extracting fixed features, our model dynamically modulates its computation based on a physical reference depth, integrating dual conditional mechanisms to selectively perceive geometry aligned with the desired focus. Leveraging a newly curated large-scale synthetic dataset, DepthFocus achieves state-of-the-art results across all evaluated benchmarks, including both standard single-layer and complex multi-layered scenarios. While maintaining high precision in opaque regions, our approach effectively resolves depth ambiguities in transparent and reflective scenes by selectively reconstructing geometry at a target distance. This capability enables robust, intent-driven perception that significantly outperforms existing multi-layer methods, marking a substantial step toward active 3D perception. \noindent Project page: \href https://junhong-3dv.github.io/depthfocus-project/ this https URL .
VEMamba: Efficient Isotropic Reconstruction of Volume Electron Microscopy with Axial-Lateral Consistent Mamba
PDF ↗Volume Electron Microscopy (VEM) is crucial for 3D tissue imaging but often produces anisotropic data with poor axial resolution, hindering visualization and downstream analysis. Existing methods for isotropic reconstruction often suffer from neglecting abundant axial information and employing simple downsampling to simulate anisotropic data. To address these limitations, we propose VEMamba, an efficient framework for isotropic reconstruction. The core of VEMamba is a novel 3D Dependency Reordering paradigm, implemented via two key components: an Axial-Lateral Chunking Selective Scan Module (ALCSSM), which intelligently re-maps complex 3D spatial dependencies (both axial and lateral) into optimized 1D sequences for efficient Mamba-based modeling, explicitly enforcing axial-lateral consistency; and a Dynamic Weights Aggregation Module (DWAM) to adaptively aggregate these reordered sequence outputs for enhanced representational power. Furthermore, we introduce a realistic degradation simulation and then leverage Momentum Contrast (MoCo) to integrate this degradation-aware knowledge into the network for superior reconstruction. Extensive experiments on both simulated and real-world anisotropic VEM datasets demonstrate that VEMamba achieves highly competitive performance across various metrics while maintaining a lower computational footprint.
Few-Shot Hybrid Incremental Learning:Continually Learning under Data Scarcity and Task Uncertainty
PDF ↗The increasing complexity of real-world deployment requires intelligent agents to effectively adapt to non-stationary data streams with stochastic increments under data scarcity. We formally define this challenge as the Few-Shot Hybrid Incremental Learning (FSHIL) paradigm, which reveals a critical stability-plasticity dilemma. Existing strategies struggle to address this dilemma: representation freezing in few-shot incremental learning can mitigate overfitting under data scarcity but leads to insufficient representation plasticity, while architecture expansion in hybrid incremental learning provides plasticity for adaptation but results in overfitting under few-shot conditions. To address this, we propose the Conditional Meta-Expanding Mixture-of-Experts (CME-MoE), which balances feature-level stability-plasticity trade-off through conditional expert reuse and meta-expansion mechanism. Furthermore, recognizing the multi-domain manifestation in the latent space, we introduce the Self-Expanding Prototype Classifier (SEPC), which on-demand expands classification to model complex domain-shifted decision boundaries. The proposed method outperforms existing state-of-the-art methods in three few-shot incremental learning settings across five mainstream datasets, effectively addressing data scarcity and task uncertainty, and providing a robust solution for real-world continual learning.
We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We scale embodied agents through three key ingredients: 1) an internet-scale video-action dataset constructed by automatically extracting player actions from publicly available gameplay videos, 2) a multi-game benchmark environment that can measure cross-game generalization, and 3) a unified vision-action model trained with large-scale behavior cloning. NitroGen exhibits competence across diverse domains, including combat encounters in 3D action games, high-precision control in 2D platformers, and exploration in procedurally generated worlds. When fine-tuned, pre-training transfers effectively to unseen games, achieving up to 52% relative improvement in task success rates over models trained from scratch. We release the dataset, evaluation suite, and model weights to advance research on generalist embodied agents.