Data teams at frontier AI companies routinely train small proxy models to make critical decisions about pretraining data recipes for full-scale training runs. However, the community has a limited understanding of whether and when conclusions drawn from small-scale experiments reliably transfer to full-scale model training. In this work, we uncover a subtle yet critical issue in the standard experimental protocol for data recipe assessment: the use of identical small-scale model training configurations across all data recipes in the name of ``fair" comparison. We show that the experiment conclusions about data quality can flip with even minor adjustments to training hyperparameters, as the optimal training configuration is inherently data-dependent. Moreover, this fixed-configuration protocol diverges from full-scale model development pipelines, where hyperparameter optimization is a standard step. Consequently, we posit that the objective of data recipe assessment should be to identify the recipe that yields the best performance under data-specific tuning. To mitigate the high cost of hyperparameter tuning, we introduce a simple patch to the evaluation protocol: using *reduced* learning rates for proxy model training. We show that this approach yields relative performance that strongly correlates with that of fully tuned large-scale LLM pretraining runs. Theoretically, we prove that for random-feature models, this approach preserves the ordering of datasets according to their optimal achievable loss. Empirically, we validate this approach across 23 data recipes covering four critical dimensions of data curation, demonstrating dramatic improvements in the reliability of small-scale experiments.
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AdamW has long been the dominant optimizer in language model pretraining, despite numerous claims that alternative optimizers offer 1.4 to 2$\times$ speedup. We posit that two methodological shortcomings have obscured fair comparisons and hindered practical adoption: (i) unequal hyperparameter tuning and (ii) limited or misleading evaluation setups. To address these two issues, we conduct a systematic study of ten deep learning optimizers across four model scales (0.1B–1.2B parameters) and data-to-model ratios (1--8$\times$ the Chinchilla optimum). We find that fair and informative comparisons require rigorous hyperparameter tuning and evaluations across a range of model scales and data-to-model ratios, performed at the end of training. First, optimal hyperparameters for one optimizer may be suboptimal for another, making blind hyperparameter transfer unfair. Second, the actual speedup of many proposed optimizers over well-tuned baselines is lower than claimed and decreases with model size to only 1.1$\times$ for 1.2B parameter models. Thirdly, comparing intermediate checkpoints before reaching the target training budgets can be misleading, as rankings between two optimizers can flip during training due to learning rate decay. Through our thorough investigation, we find that all the fastest optimizers such as Muon and Soap, use matrices as preconditioners --- multiplying gradients with matrices rather than entry-wise scalars. However, the speedup of matrix-based optimizers is inversely proportional to model scale, decreasing from 1.4$\times$ over AdamW for 0.1B parameter models to merely 1.1$\times$ for 1.2B parameter models.
Transformers excel through content-addressable retrieval and the ability to exploit contexts of, in principle, unbounded length. We recast associative memory at the level of probability measures, treating a context as a distribution over tokens and viewing attention as an integral operator on measures. Concretely, for mixture contexts $\nu = I^{-1} \sum_{i=1}^I \mu^{(i)}$ and a query $x_{\mathrm{q}}(i^\*)$, the task decomposes into (i) recall of the relevant component $\mu^{(i^\*)}$ and (ii) prediction from $(\mu_{i^\*},x_{\mathrm{q}})$. We study learned softmax attention (not a frozen kernel) trained by empirical risk minimization and show that a shallow measure-theoretic Transformer composed with an MLP learns the recall-and-predict map under a spectral assumption on the input densities. We further establish a matching minimax lower bound with the same rate exponent (up to multiplicative constants), proving sharpness of the convergence order. The framework offers a principled recipe for designing and analyzing Transformers that recall from arbitrarily long, distributional contexts with provable generalization guarantees.
This work presents MAC-Flow, a simple yet expressive framework for multi-agent coordination. We argue that requirements of effective coordination are twofold: *(i)* a rich representation of the diverse joint behaviors present in offline data and *(ii)* the ability to act efficiently in real time. However, prior approaches often sacrifice one for the other, *i.e.*, denoising diffusion-based solutions capture complex coordination but are computationally slow, while Gaussian policy-based solutions are fast but brittle in handling multi-agent interaction. MAC-Flow addresses this trade-off by first learning a flow-based representation of joint behaviors, and then distilling it into decentralized one-step policies that preserve coordination while enabling fast execution. Across four different benchmarks, including $12$ environments and $34$ datasets, MAC-Flow alleviates the trade-off between performance and computational cost, specifically achieving about $\boldsymbol{\times14.5}$ faster inference compared to diffusion-based MARL methods, while maintaining good performance. At the same time, its inference speed is similar to that of prior Gaussian policy-based offline MARL methods.
ViTSP: A Vision Language Models Guided Framework for Solving Large-Scale Traveling Salesman Problems
Optimization · Learning for Optimization
Solving the Traveling Salesman Problem (TSP) is NP-hard yet fundamental for a wide range of real-world applications. Classical exact methods face challenges in scaling, and heuristic methods often require domain-specific parameter calibration. While learning-based approaches have shown promise, they suffer from poor generalization and limited scalability due to fixed training data. This work proposes ViTSP, a novel framework that leverages pre-trained vision language models (VLMs) to visually guide the solution process for large-scale TSPs. The VLMs function to identify promising small-scale subproblems from a visualized TSP instance, which are then efficiently optimized using an off-the-shelf solver to improve the global solution. ViTSP bypasses the dedicated model training at the user end while maintaining effectiveness across diverse instances. Experiments on real-world TSP instances ranging from 1k to 88k nodes demonstrate that ViTSP consistently achieves solutions with average optimality gaps of 0.24\%, outperforming existing learning-based methods. Under the same runtime budget, it surpasses the best-performing heuristic solver, LKH-3, by reducing its gaps by 3.57\% to 100\%, particularly on very-large-scale instances with more than 10k nodes. Our framework offers a new perspective in hybridizing pre-trained generative models and operations research solvers in solving combinatorial optimization problems. The framework holds potential for integration into more complex real-world logistics systems. The code is available at https://github.itap.purdue.edu/uSMART/ViTSP_ICLR2026.
Harnessing the power of LLMs requires a delicate dance between being helpful and harmless, leading to two critical challenges: vulnerability to adversarial attacks that elicit unsafe content, and a tendency for overrefusal on benign but sensitive prompts. Current approaches often navigate this dance with safeguard models that completely reject any content that contains unsafe portions. This approach cuts the metaphorical music entirely—it may exacerbate overrefusals and fails to provide nuanced guidance for queries it refuses. To teach models a more coordinated choreography, we propose WaltzRL, a novel multi-agent reinforcement learning framework that formulates safety alignment as a collaborative, positive-sum game. WaltzRL jointly trains a conversation agent and a feedback agent, where the latter is incentivized to provide useful suggestions that improve the safety and helpfulness of the conversation agent's responses. At the core of WaltzRL is a Dynamic Improvement Reward (DIR) that evolves over time based on how well the conversation agent incorporates the feedback. At inference time, unsafe responses or overrefusals from the conversation agent are improved rather than discarded. The feedback agent is deployed together with the conversation agent and only engages adaptively when needed, preserving helpfulness and low latency on safe queries. Our experiments, conducted across five diverse datasets, demonstrate that WaltzRL significantly reduces both unsafe responses (e.g., from 39.0% to 4.6% on WildJailbreak) and overrefusals (from 45.3% to 9.9% on OR-Bench) compared to various baselines. By enabling the conversation and feedback agents to co-evolve and adaptively apply feedback, WaltzRL enhances LLM safety without degrading general capabilities, thereby advancing the Pareto front between helpfulness and harmlessness.
Multi-task learning often suffers from gradient conflicts, leading to unfair optimization and degraded overall performance. To address this, we present SVFair, a Shapley value-based framework for fair gradient aggregation. We propose two scalable geometric conflict metrics: VolDet, a gram determinant volume metric, and VolDetPro, its sign-aware extension distinguishing antagonistic gradients. By integrating these metrics into Shapley value computation, SVFair quantifies each task’s deviation from the overall gradient and rebalances updates toward fairness. In parallel, our Shapley value computation admits controllable complexity. Extensive experiments show that SVFair achieves state-of-the-art results across diverse supervised and reinforcement learning benchmarks, and further improves existing methods when integrated as a fairness-enhancing module.
Deep Learning · Generative Models and Autoencoders
3D part amodal segmentation--decomposing a 3D shape into complete, semantically meaningful parts, even when occluded--is a challenging but crucial task for 3D content creation and understanding. Existing 3D part segmentation methods only identify visible surface patches, limiting their utility. Inspired by 2D amodal segmentation, we introduce this novel task to the 3D domain and propose a practical, two-stage approach, addressing the key challenges of inferring occluded 3D geometry, maintaining global shape consistency, and handling diverse shapes with limited training data. First, we leverage existing 3D part segmentation to obtain initial, incomplete part segments. Second, we introduce HoloPart, a novel diffusion-based model, to complete these segments into full 3D parts. HoloPart utilizes a specialized architecture with local attention to capture fine-grained part geometry and global shape context attention to ensure overall shape consistency. We introduce new benchmarks based on the ABO and PartObjaverse-Tiny datasets and demonstrate that HoloPart significantly outperforms state-of-the-art shape completion methods. By incorporating HoloPart with existing segmentation techniques, we achieve promising results on 3D part amodal segmentation, opening new avenues for applications in geometry editing, animation, and material assignment.
AI agents have significant potential to reshape cybersecurity, making a thorough assessment of their capabilities critical. However, existing evaluations fall short, because they are based on small-scale benchmarks and only measure static outcomes, failing to capture the full, dynamic range of real-world security challenges. To address these limitations, we introduce CyberGym, a large-scale benchmark featuring 1,507 real-world vulnerabilities across 188 software projects. Adjustable to different vulnerability analysis settings, CyberGym primarily tasks agents with generating a proof-of-concept test that reproduces a vulnerability, given only its text description and the corresponding codebase. Our extensive evaluation highlights that CyberGym effectively differentiates agents' and models' cybersecurity capabilities. Even the top-performing combinations only achieve a ~20% success rate, demonstrating the overall difficulty of CyberGym. Beyond static benchmarking, we show that CyberGym leads to the discovery of 34 zero-day vulnerabilities and 18 historically incomplete patches. These results underscore that CyberGym is not only a robust benchmark for measuring AI's progress in cybersecurity but also a platform for creating direct, real-world security impact.
Computer Vision · 3D Rendering & Reconstruction
In this work, we present Color3D, a highly adaptable framework for colorizing both static and dynamic 3D scenes from monochromatic inputs, delivering visually diverse and chromatically vibrant reconstructions with flexible user-guided control. In contrast to existing methods that focus solely on static scenarios and enforce multi-view consistency by averaging color variations which inevitably sacrifice both chromatic richness and controllability, our approach is able to preserve color diversity and steerability while ensuring cross-view and cross-time consistency. In particular, the core insight of our method is to colorize only a single key view and then fine-tune a personalized colorizer to propagate its color to novel views and time steps. Through personalization, the colorizer learns a scene-specific deterministic color mapping underlying the reference view, enabling it to consistently project corresponding colors to the content in novel views and video frames via its inherent inductive bias. Once trained, the personalized colorizer can be applied to infer consistent chrominance for all other images, enabling direct reconstruction of colorful 3D scenes with a dedicated Lab color space Gaussian splatting representation. The proposed framework ingeniously recasts complicated 3D colorization as a more tractable single image paradigm, allowing seamless integration of arbitrary image colorization models with enhanced flexibility and controllability. Extensive experiments across diverse static and dynamic 3D colorization benchmarks substantiate that our method can deliver more consistent and chromatically rich renderings with precise user control. Project Page: https://yecongwan.github.io/Color3D/.
Reinforcement Learning · Deep RL
Effective information seeking in multi-turn medical dialogues is critical for accurate diagnosis, especially when dealing with incomplete information. Aligning Large Language Models (LLMs) for these interactive scenarios is challenging due to the uncertainty inherent in user-agent interactions, which we formulate as a Hierarchical Markov Decision Process (H-MDP). While conventional Reinforcement Learning (RL) methods like Group Relative Policy Optimization (GRPO) struggle with long-horizon credit assignment and Proximal Policy Optimization (PPO) suffers from unstable value estimation in this context, we propose a novel uncertainty-aware Adaptive Tree Policy Optimization (ATPO) algorithm. Our method adaptively allocates the rollout budget to states with high uncertainty, quantified by a composite metric of Bellman error and action-value variance. This strategy enables more accurate value estimation, while fostering more efficient and diverse exploration. To mitigate the high computational cost of tree-based RL, we introduce two key optimizations: an uncertainty-guided pruning mechanism to minimize the number of rollouts, and an asynchronous search architecture that leverages KV cache reuse to maximize inference throughput. Extensive experiments on three public medical dialogue benchmarks demonstrate that our algorithm significantly outperforms several strong baselines, culminating in Qwen3-8B model surpassing the much larger GPT-4o (+0.92% accuracy).
Optimization · Everything Else
Optimization under heavy-tailed noise has become popular recently, since it better fits many modern machine learning tasks, as captured by empirical observations. Concretely, instead of a finite second moment on gradient noise, a bounded $\mathfrak{p}$-th moment where $\mathfrak{p}\in(1,2]$ has been recognized to be more realistic (say being upper bounded by $\sigma_{\mathfrak{l}}^{\mathfrak{p}}$ for some $\sigma_{\mathfrak{l}}\geq0$). A simple yet effective operation, gradient clipping, is known to handle this new challenge successfully. Specifically, Clipped Stochastic Gradient Descent (Clipped SGD) guarantees a high-probability rate $\mathcal{O}(\sigma_{\mathfrak{l}}\ln(1/\delta)T^{\frac{1}{\mathfrak{p}}-1})$ (resp. $\mathcal{O}(\sigma_{\mathfrak{l}}^{2}\ln^{2}(1/\delta)T^{\frac{2}{\mathfrak{p}}-2})$) for nonsmooth convex (resp. strongly convex) problems, where $\delta\in(0,1]$ is the failure probability and $T\in\mathbb{N}$ is the time horizon. In this work, we provide a refined analysis for Clipped SGD and offer two faster rates, $\mathcal{O}(\sigma_{\mathfrak{l}}d_{\mathrm{eff}}^{-\frac{1}{2\mathfrak{p}}}\ln^{1-\frac{1}{\mathfrak{p}}}(1/\delta)T^{\frac{1}{\mathfrak{p}}-1})$ and $\mathcal{O}(\sigma_{\mathfrak{l}}^{2}d_{\mathrm{eff}}^{-\frac{1}{\mathfrak{p}}}\ln^{2-\frac{2}{\mathfrak{p}}}(1/\delta)T^{\frac{2}{\mathfrak{p}}-2})$, than the aforementioned best results, where $d_{\mathrm{eff}}\geq1$ is a quantity we call the generalized effective dimension. Our analysis improves upon the existing approach in two respects: better utilization of Freedman's inequality and finer bounds for clipping error under heavy-tailed noise. In addition, we extend the refined analysis to convergence in expectation and obtain new rates that break the known lower bounds. Lastly, to complement the study, we establish new lower bounds for both high-probability and in-expectation convergence. Notably, the in-expectation lower bounds match our new upper bounds, indicating the optimality of our refined analysis for convergence in expectation.
Computer Vision · 3D Rendering & Reconstruction
We present a hybrid dual-path vision encoder (Hyden) for high-resolution monocular depth, point map and surface normal estimation, surpassing state-of-the-art accuracy with a fraction of the inference cost. The architecture pairs a low-resolution Vision Transformer branch for global context with a full-resolution CNN branch for fine details, fusing features via a lightweight MLP before decoding. By exploiting the linear scaling of CNNs and constraining transformer computation to a fixed resolution, the model delivers fast inference even on multi-megapixel inputs. To overcome the scarcity of high-quality high-resolution supervision, we introduce a self-distillation framework that generates pseudo-labels from existing models at both lower resolution full images and high-resolution crops—global labels preserve geometric accuracy, while local labels capture sharper details. To demonstrate the flexibility of our approach, we integrate Hyden and our self-distillation method into DepthAnything-v2 for depth estimation and MoGe2 for surface normal and metric point map prediction, achieving state-of-the-art results on high-resolution benchmarks with the lowest inference latency among competing methods.
In recent years, 2D Vision-Language Models (VLMs) have made significant strides in image-text understanding tasks. However, their performance in 3D spatial comprehension, which is critical for embodied intelligence, remains limited. Recent advances have leveraged 3D point clouds and multi-view images as inputs, yielding promising results. However, we propose exploring a purely vision-based solution inspired by human perception, which merely relies on visual cues for 3D spatial understanding. This paper empirically investigates the limitations of VLMs in 3D spatial knowledge, revealing that their primary shortcoming lies in the lack of global-local correspondence between the scene and individual frames. To address this, we introduce GPT4Scene, a novel visual prompting paradigm in VLM training and inference that helps build the global-local relationship, significantly improving the 3D spatial understanding of indoor scenes. Specifically, GPT4Scene constructs a Bird's Eye View (BEV) image from the video and marks consistent object IDs across both frames and the BEV image. The model then inputs the concatenated BEV image and video frames with markers. In zero-shot evaluations, GPT4Scene improves performance over closed-source VLMs like GPT-4o. Additionally, we prepare a processed video dataset consisting of 165K text annotation to fine-tune open-source VLMs, achieving state-of-the-art performance on all 3D understanding tasks. Surprisingly, after training with the GPT4Scene paradigm, VLMs consistently improve during inference, even without object marker prompting and BEV image as explicit correspondence. It demonstrates that the proposed paradigm helps VLMs develop an intrinsic ability to understand 3D scenes, which paves the way for a seamless approach to extending VLMs for 3D scene understanding.
Deep Learning · Everything Else
Chess has played a uniquely important role as a testbed domain for artificial intelligence. Applying new architectures to improve absolute chess performance, and more recently to predict human moves at specified skill levels, has therefore garnered attention in the machine learning literature. Current approaches to these problems employ transformer models with widely varying architectural designs, and use unintuitive tokenization schemes that are not amenable to interpretability techniques, which hinders their applicability for teaching and human-AI interaction. We introduce Chessformer, a novel chess transformer model design that consists of an encoder-only model which processes chessboard squares as input tokens, instead of moves or the entire position, a dynamic positional encoding scheme that allows the model to flexibly adapt to the unique geometries present in chess, and an attention-based policy output design. We show that Chessformer advances the state of the art in all three major chess modeling goals: it significantly improves the chess-playing performance of a state-of-the-art chess engine, it surpasses the previous best human move-matching prediction performance with a much smaller model, and it enables substantial interpretability benefits. Our unified approach constitutes a broad advance across several important tasks in chess AI, and also demonstrates the benefits of carefully adapting transformers' tokenization systems, output systems, and positional encodings to reflect the structure of a domain of interest.
Computer Vision · Image and Video Generation
Autoregressive (AR) models, despite their remarkable successes, encounter limitations in image generation due to sequential prediction of tokens, e.g. local image patches, in a predetermined row-major raster-scan order. Prior works improve AR with various designs of prediction units and orders, however, rely on human inductive biases. This work proposes Basis Autoregressive (BAR), a novel paradigm that conceptualizes tokens as basis vectors within the image space and employs an end-to-end learnable approach to transform basis. By viewing tokens $x_k$ as the projection of image $\mathbf{x}$ onto basis vectors $e_k$, BAR's unified framework refactors fixed token sequences through the linear transform $\mathbf{y}=\mathbf{Ax}$, and encompasses previous methods as specific instances of matrix $\mathbf{A}$. Furthermore, BAR adaptively optimizes the transform matrix with an end-to-end AR objective, thereby discovering effective strategies beyond hand-crafted assumptions. Comprehensive experiments, notably achieving a state-of-the-art FID of 1.15 on the ImageNet-256 benchmark, demonstrate the ability of BAR to overcome human biases and significantly advance image generation, including text-to-image synthesis.
Large Reasoning Models (LRMs) have achieved impressive performance on challenging tasks, yet their deep reasoning often incurs substantial computational costs. To achieve efficient reasoning, existing reinforcement learning methods still struggle to construct short reasoning path during the rollout stage, limiting effective learning. Inspired by Evidence Accumulation Models, we find that LRMs have accumulated sufficient information early in reasoning, making further reasoning steps redundant. Based on this insight, we propose Just-Enough Thinking (JET), which trains models to proactively terminate unnecessary reasoning. JET performs trajectory truncation during rollout to expose the model to short, distributionally consistent reasoning paths. Besides, it uses a quality-controlled length reward to better encourage concise reasoning while maintaining correctness. Extensive experiments demonstrate that JET significantly improves reasoning efficiency without sacrificing accuracy. In particular, JET delivers a 4.6% accuracy improvement while reducing the output length by 46.3% on the Olympiad benchmark using DeepSeek-R1-Distill-Qwen-1.5B. Our code is available in the GitHub.
Theory · Domain Adaptation and Transfer Learning
Graph Domain Adaptation (GDA) aims to bridge distribution shifts between domains by transferring knowledge from well-labeled source graphs to given unlabeled target graphs. One promising recent approach addresses graph transfer by discretizing the adaptation process, typically through the construction of intermediate graphs or stepwise alignment procedures. However, such discrete strategies often fail in real-world scenarios, where graph structures evolve continuously and nonlinearly, making it difficult for fixed-step alignment to approximate the actual transformation process. To address these limitations, we propose \textbf{DiffGDA}, a \textbf{Diff}usion-based \textbf{GDA} method that models the domain adaptation process as a continuous-time generative process. We formulate the evolution from source to target graphs using stochastic differential equations (SDEs), enabling the joint modeling of structural and semantic transitions. To guide this evolution, a domain-aware network is introduced to steer the generative process toward the target domain, encouraging the diffusion trajectory to follow an optimal adaptation path. We theoretically show that the diffusion process converges to the optimal solution bridging the source and target domains in the latent space. Extensive experiments on 14 graph transfer tasks across 8 real-world datasets demonstrate DiffGDA consistently outperforms state-of-the-art baselines.
For real-world BCI applications, lightweight Electroencephalography (EEG) systems offer the best cost–deployment balance. However, such spatial sparsity of EEG limits spatial fidelity, hurting learning and introducing bias. EEG spatial super-resolution methods aim to recover high-density EEG signals from sparse measurements, yet is often hindered by distribution shift and signal distortion and thus reducing fidelity and usability for EEG analysis and visualization. To overcome these challenges, we introduce SRGDiff, a step-aware residual-guided diffusion model that formulates EEG spatial super-resolution as dynamic conditional generation. Our key idea is to learn a dynamic residual condition from the low-density input that predicts the step-wise temporal and spatial details to add and uses the evolving cue to steer the denoising process toward high density reconstructions. At each denoising step, the proposed residual condition is additively fused with the previous denoiser feature maps, then a step-dependent affine modulation scales and shifts the activation to produce the current features. This iterative procedure dynamically extracts step-wise temporal rhythms and spatial-topographic cues to steer high-density recovery and maintain a fidelity–consistency balance. We adopt a comprehensive evaluation protocol spanning signal-, feature-, and downstream-level metrics across SEED, SEED-IV, and Localize-MI and multiple upsampling scales. SRGDiff achieves consistent gains of up to 40\% over strong baselines, proving its superiority in the task of EEG spatial super-resolution. Moreover, topographic visualizations comparison and substantial EEG-FID gains jointly indicate that our SR EEG mitigates the spatial–spectral shift between low- and high-density recordings. Our code is available at https://github.com/DhrLhj/ICLR2026SRGDiff.
Computer Vision · Image and Video Generation
We present a target-aware video diffusion model that generates videos from an input image, in which an actor interacts with a specified target while performing a desired action. The target is defined by a segmentation mask, and the action is described through a text prompt. Our key motivation is to incorporate target awareness into video generation, enabling actors to perform directed actions on designated objects. This enables video diffusion models to act as motion planners, producing plausible predictions of human-object interactions by leveraging the priors of large-scale video generative models. We build our target-aware model by extending a baseline model to incorporate the target mask as an additional input. To enforce target awareness, we introduce a special token that encodes the target's spatial information within the text prompt. We then fine-tune the model with our curated dataset using an additional cross-attention loss that aligns the cross-attention maps associated with this token with the input target mask. To further improve performance, we selectively apply this loss to the most semantically relevant attention regions and transformer blocks. Experimental results show that our target-aware model outperforms existing solutions in generating videos where actors interact accurately with the specified targets. We further demonstrate its efficacy in two downstream applications: zero-shot 3D HOI motion synthesis with physical plausibility and long-term video content creation.