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2,942篇论文匹配“Robotics”
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Physical Models · Physics

Yifei Li, Yuchen Sun, Pingchuan Ma, Eftychios Sifakis, Tao Du, Bo Zhu, Wojciech Matusik

We present NeuralFluid, a novel framework to explore neural control and design of complex fluidic systems with dynamic solid boundaries. Our system features a fast differentiable Navier-Stokes solver with solid-fluid interface handling, a low-dimensional differentiable parametric geometry representation, a control-shape co-design algorithm, and gym-like simulation environments to facilitate various fluidic control design applications. Additionally, we present a benchmark of design, control, and learning tasks on high-fidelity, high-resolution dynamic fluid environments that pose challenges for existing differentiable fluid simulators. These tasks include designing the control of artificial hearts, identifying robotic end-effector shapes, and controlling a fluid gate. By seamlessly incorporating our differentiable fluid simulator into a learning framework, we demonstrate successful design, control, and learning results that surpass gradient-free solutions in these benchmark tasks.

Computer Vision

Yinshuang Xu, Dian Chen, Katherine Liu, Sergey Zakharov, Rareș Ambruș, Kostas Daniilidis, Vitor Guizilini

Incorporating inductive bias by embedding geometric entities (such as rays) as input has proven successful in multi-view learning. However, the methods adopting this technique typically lack equivariance, which is crucial for effective 3D learning. Equivariance serves as a valuable inductive prior, aiding in the generation of robust multi-view features for 3D scene understanding. In this paper, we explore the application of equivariant multi-view learning to depth estimation, not only recognizing its significance for computer vision and robotics but also addressing the limitations of previous research. Most prior studies have either overlooked equivariance in this setting or achieved only approximate equivariance through data augmentation, which often leads to inconsistencies across different reference frames. To address this issue, we propose to embed $SE(3)$ equivariance into the Perceiver IO architecture. We employ Spherical Harmonics for positional encoding to ensure 3D rotation equivariance, and develop a specialized equivariant encoder and decoder within the Perceiver IO architecture. To validate our model, we applied it to the task of stereo depth estimation, achieving state of the art results on real-world datasets without explicit geometric constraints or extensive data augmentation.

Reinforcement Learning · Deep RL

Borja G. Leon, Francesco Riccio, Kaushik Subramanian, Peter Wurman, Peter Stone

The ability to approach the same problem from different angles is a cornerstone of human intelligence that leads to robust solutions and effective adaptation to problem variations. In contrast, current RL methodologies tend to lead to policies that settle on a single solution to a given problem, making them brittle to problem variations. Replicating human flexibility in reinforcement learning agents is the challenge that we explore in this work. We tackle this challenge by extending state-of-the-art approaches to introduce DUPLEX, a method that explicitly defines a diversity objective with constraints and makes robust estimates of policies’ expected behavior through successor features. The trained agents can (i) learn a diverse set of near-optimal policies in complex highly-dynamic environments and (ii) exhibit competitive and diverse skills in out-of-distribution (OOD) contexts. Empirical results indicate that DUPLEX improves over previous methods and successfully learns competitive driving styles in a hyper-realistic simulator (i.e., GranTurismo ™ 7) as well as diverse and effective policies in several multi-context robotics MuJoCo simulations with OOD gravity forces and height limits. To the best of our knowledge, our method is the first to achieve diverse solutions in complex driving simulators and OOD robotic contexts. DUPLEX agents demonstrating diverse behaviors can be found at https://ai.sony/publications/Discovering-Creative-Behaviors-through-DUPLEX-Diverse-Universal-Features-for-Policy-Exploration/.

Reinforcement Learning · Everything Else

Andrew Wagenmaker, Kevin Huang, Liyiming Ke, Kevin Jamieson, Abhishek Gupta

In order to mitigate the sample complexity of real-world reinforcement learning, common practice is to first train a policy in a simulator where samples are cheap, and then deploy this policy in the real world, with the hope that it generalizes effectively. Such \emph{direct sim2real} transfer is not guaranteed to succeed, however, and in cases where it fails, it is unclear how to best utilize the simulator. In this work, we show that in many regimes, while direct sim2real transfer may fail, we can utilize the simulator to learn a set of \emph{exploratory} policies which enable efficient exploration in the real world. In particular, in the setting of low-rank MDPs, we show that coupling these exploratory policies with simple, practical approaches---least-squares regression oracles and naive randomized exploration---yields a polynomial sample complexity in the real world, an exponential improvement over direct sim2real transfer, or learning without access to a simulator. To the best of our knowledge, this is the first evidence that simulation transfer yields a provable gain in reinforcement learning in settings where direct sim2real transfer fails. We validate our theoretical results on several realistic robotic simulators and a real-world robotic sim2real task, demonstrating that transferring exploratory policies can yield substantial gains in practice as well.

Robotics

Maximilian Stölzle, Cosimo Della Santina

Even though a variety of methods have been proposed in the literature, efficient and effective latent-space control (i.e., control in a learned low-dimensional space) of physical systems remains an open challenge.We argue that a promising avenue is to leverage powerful and well-understood closed-form strategies from control theory literature in combination with learned dynamics, such as potential-energy shaping.We identify three fundamental shortcomings in existing latent-space models that have so far prevented this powerful combination: (i) they lack the mathematical structure of a physical system, (ii) they do not inherently conserve the stability properties of the real systems, (iii) these methods do not have an invertible mapping between input and latent-space forcing.This work proposes a novel Coupled Oscillator Network (CON) model that simultaneously tackles all these issues. More specifically, (i) we show analytically that CON is a Lagrangian system - i.e., it possesses well-defined potential and kinetic energy terms. Then, (ii) we provide formal proof of global Input-to-State stability using Lyapunov arguments.Moving to the experimental side, we demonstrate that CON reaches SoA performance when learning complex nonlinear dynamics of mechanical systems directly from images.An additional methodological innovation contributing to achieving this third goal is an approximated closed-form solution for efficient integration of network dynamics, which eases efficient training.We tackle (iii) by approximating the forcing-to-input mapping with a decoder that is trained to reconstruct the input based on the encoded latent space force.Finally, we leverage these three properties and show that they enable latent-space control. We use an integral-saturated PID with potential force compensation and demonstrate high-quality performance on a soft robot using raw pixels as the only feedback information.

Miscellaneous Aspects of Machine Learning · Transfer, Multitask and Meta-learning

Arijit Sehanobish, Kumar Avinava Dubey, Krzysztof M Choromanski, Somnath Basu Roy Chowdhury, Deepali Jain, Vikas Sindhwani, Snigdha Chaturvedi

Recent efforts to scale Transformer models have demonstrated rapid progress across a wide range of tasks (Wei at. al 2022). However, fine-tuning these models for downstream tasks is quite expensive due to their large parameter counts. Parameter-efficient fine-tuning (PEFT) approaches have emerged as a viable alternative, allowing us to fine-tune models by updating only a small number of parameters. In this work, we propose a general framework for parameter efficient fine-tuning (PEFT), based on *structured unrestricted-rank matrices* (SURM) which can serve as a drop-in replacement for popular approaches such as Adapters and LoRA. Unlike other methods like LoRA, SURMs give us more flexibility in finding the right balance between compactness and expressiveness. This is achieved by using *low displacement rank matrices* (LDRMs), which hasn't been used in this context before. SURMs remain competitive with baselines, often providing significant quality improvements while using a smaller parameter budget. SURMs achieve: **5**-**7**% accuracy gains on various image classification tasks while replacing low-rank matrices in LoRA and: up to **12x** reduction of the number of parameters in adapters (with virtually no loss in quality) on the GLUE benchmark.

Generative Models · Diffusion models

Quentin Leboutet, Nina Wiedemann, zhipeng cai, Michael Paulitsch, Kai Yuan

Providing functionality through articulation and interaction with objects is a key objective in 3D generation. We introduce MIDGArD (Modular Interpretable Diffusion over Graphs for Articulated Designs), a novel diffusion-based framework for articulated 3D asset generation. MIDGArD improves over foundational work in the field by enhancing quality, consistency, and controllability in the generation process. This is achieved through MIDGArD's modular approach that separates the problem into two primary components: structure generation and shape generation. The structure generation module of MIDGArD aims at producing coherent articulation features from noisy or incomplete inputs. It acts on the object's structural and kinematic attributes, represented as features of a graph that are being progressively denoised to issue coherent and interpretable articulation solutions. This denoised graph then serves as an advanced conditioning mechanism for the shape generation module, a 3D generative model that populates each link of the articulated structure with consistent 3D meshes. Experiments show the superiority of MIDGArD on the quality, consistency, and interpretability of the generated assets. Importantly, the generated models are fully simulatable, i.e., can be seamlessly integrated into standard physics engines such as MuJoCo, broadening MIDGArD's applicability to fields such as digital content creation, meta realities, and robotics.

Computer Vision · Stereo

Ruiqi Li, Yiu-ming Cheung

Recently, 3D Gaussian Splatting (3DGS) has become popular in reconstructing dense 3D representations of appearance and geometry. However, the learning pipeline in 3DGS inherently lacks the ability to quantify uncertainty, which is an important factor in applications like robotics mapping and navigation. In this paper, we propose an uncertainty estimation method built upon the Bayesian inference framework. Specifically, we propose a method to build variational multi-scale 3D Gaussians, where we leverage explicit scale information in 3DGS parameters to construct diversified parameter space samples. We develop an offset table technique to draw local multi-scale samples efficiently by offsetting selected attributes and sharing other base attributes. Then, the offset table is learned by variational inference with multi-scale prior. The learned offset posterior can quantify the uncertainty of each individual Gaussian component, and be used in the forward pass to infer the predictive uncertainty. Extensive experimental results on various benchmark datasets show that the proposed method provides well-aligned calibration performance on estimated uncertainty and better rendering quality compared with the previous methods that enable uncertainty quantification with view synthesis. Besides, by leveraging the model parameter uncertainty estimated by our method, we can remove noisy Gaussians automatically, thereby obtaining a high-fidelity part of the reconstructed scene, which is of great help in improving the visual quality.

Computer Vision

Song Wu, Zhiyu Zhu, Junhui Hou, GUANGMING Shi, Jinjian Wu

Forecasting a typical object's future motion is a critical task for interpreting and interacting with dynamic environments in computer vision. Event-based sensors, which could capture changes in the scene with exceptional temporal granularity, may potentially offer a unique opportunity to predict future motion with a level of detail and precision previously unachievable. Inspired by that, we propose to integrate the strong learning capacity of the video diffusion model with the rich motion information of an event camera as a motion simulation framework. Specifically, we initially employ pre-trained stable video diffusion models to adapt the event sequence dataset. This process facilitates the transfer of extensive knowledge from RGB videos to an event-centric domain. Moreover, we introduce an alignment mechanism that utilizes reinforcement learning techniques to enhance the reverse generation trajectory of the diffusion model, ensuring improved performance and accuracy. Through extensive testing and validation, we demonstrate the effectiveness of our method in various complex scenarios, showcasing its potential to revolutionize motion flow prediction in computer vision applications such as autonomous vehicle guidance, robotic navigation, and interactive media. Our findings suggest a promising direction for future research in enhancing the interpretative power and predictive accuracy of computer vision systems. The source code ispublicly available at https://github.com/p4r4mount/E-Motion.

Reinforcement Learning · Deep RL

Paul-Antoine LE TOLGUENEC, Yann BESSE, Florent Teichteil-Koenigsbuch, Dennis Wilson, Emmanuel Rachelson

The ability to perform different skills can encourage agents to explore. In this work, we aim to construct a set of diverse skills that uniformly cover the state space. We propose a formalization of this search for diverse skills, building on a previous definition based on the mutual information between states and skills. We consider the distribution of states reached by a policy conditioned on each skill and leverage the successor state representation to maximize the difference between these skill distributions. We call this approach LEADS: Learning Diverse Skills through Successor State Representations. We demonstrate our approach on a set of maze navigation and robotic control tasks which show that our method is capable of constructing a diverse set of skills which exhaustively cover the state space without relying on reward or exploration bonuses. Our findings demonstrate that this new formalization promotes more robust and efficient exploration by combining mutual information maximization and exploration bonuses.

Reinforcement Learning · Planning

Ye Tian, Baolin Peng, Linfeng Song, Lifeng Jin, Dian Yu, Lei Han, Haitao Mi, Dong Yu

Despite the impressive capabilities of Large Language Models (LLMs) on various tasks, they still struggle with scenarios that involves complex reasoning and planning. Self-correction and self-learning emerge as viable solutions, employing strategies that allow LLMs to refine their outputs and learn from self-assessed rewards. Yet, the efficacy of LLMs in self-refining its response, particularly in complex reasoning and planning task, remains dubious. In this paper, we introduce AlphaLLM for the self-improvements of LLMs, which integrates Monte Carlo Tree Search (MCTS) with LLMs to establish a self-improving loop, thereby enhancing the capabilities of LLMs without additional annotations. Drawing inspiration from the success of AlphaGo, AlphaLLM addresses the unique challenges of combining MCTS with LLM for self-improvement, including data scarcity, the vastness search spaces of language tasks, and the subjective nature of feedback in language tasks. AlphaLLM is comprised of prompt synthesis component, an efficient MCTS approach tailored for language tasks, and a trio of critic models for precise feedback. Our experimental results in mathematical reasoning tasks demonstrate that AlphaLLM significantly enhances the performance of LLMs without additional annotations, showing the potential for self-improvement in LLMs.

Computer Vision

Yushan Zhang, Bastian Wandt, Maria Magnusson, Michael Felsberg

Scene flow estimation is an essential ingredient for a variety of real-world applications, especially for autonomous agents, such as self-driving cars and robots. While recent scene flow estimation approaches achieve reasonable accuracy, their applicability to real-world systems additionally benefits from a reliability measure. Aiming at improving accuracy while additionally providing an estimate for uncertainty, we propose DiffSF that combines transformer-based scene flow estimation with denoising diffusion models. In the diffusion process, the ground truth scene flow vector field is gradually perturbed by adding Gaussian noise. In the reverse process, starting from randomly sampled Gaussian noise, the scene flow vector field prediction is recovered by conditioning on a source and a target point cloud. We show that the diffusion process greatly increases the robustness of predictions compared to prior approaches resulting in state-of-the-art performance on standard scene flow estimation benchmarks. Moreover, by sampling multiple times with different initial states, the denoising process predicts multiple hypotheses, which enables measuring the output uncertainty, allowing our approach to detect a majority of the inaccurate predictions. The code is available at https://github.com/ZhangYushan3/DiffSF.

Robotics

Hongzhi Ruan, Haibao Yu, Wenxian Yang, Siqi Fan, Zaiqing Nie

Motion forecasting is an essential task for autonomous driving, and utilizing information from infrastructure and other vehicles can enhance forecasting capabilities.Existing research mainly focuses on leveraging single-frame cooperative information to enhance the limited perception capability of the ego vehicle, while underutilizing the motion and interaction context of traffic participants observed from cooperative devices. In this paper, we propose a forecasting-oriented representation paradigm to utilize motion and interaction features from cooperative information. Specifically, we present V2X-Graph, a representative framework to achieve interpretable and end-to-end trajectory feature fusion for cooperative motion forecasting. V2X-Graph is evaluated on V2X-Seq in vehicle-to-infrastructure (V2I) scenarios.To further evaluate on vehicle-to-everything (V2X) scenario, we construct the first real-world V2X motion forecasting dataset V2X-Traj, which contains multiple autonomous vehicles and infrastructure in every scenario.Experimental results on both V2X-Seq and V2X-Traj show the advantage of our method. We hope both V2X-Graph and V2X-Traj will benefit the further development of cooperative motion forecasting.Find the project at https://github.com/AIR-THU/V2X-Graph.

Probabilistic Methods · Bayesian Models and Methods

David Smerkous, Qinxun Bai, Fuxin Li

Particle-based Bayesian deep learning often requires a similarity metric to compare two networks. However, naive similarity metrics lack permutation invariance and are inappropriate for comparing networks. Centered Kernel Alignment (CKA) on feature kernels has been proposed to compare deep networks but has not been used as an optimization objective in Bayesian deep learning. In this paper, we explore the use of CKA in Bayesian deep learning to generate diverse ensembles and hypernetworks that output a network posterior. Noting that CKA projects kernels onto a unit hypersphere and that directly optimizing the CKA objective leads to diminishing gradients when two networks are very similar. We propose adopting the approach of hyperspherical energy (HE) on top of CKA kernels to address this drawback and improve training stability. Additionally, by leveraging CKA-based feature kernels, we derive feature repulsive terms applied to synthetically generated outlier examples. Experiments on both diverse ensembles and hypernetworks show that our approach significantly outperforms baselines in terms of uncertainty quantification in both synthetic and realistic outlier detection tasks.

Jingyang Yuan, Gongbo Sun, Zhiping Xiao, Hang Zhou, Xiao Luo, Junyu Luo, Yusheng Zhao, Wei Ju, Ming Zhang

This paper studies the problem of rigid dynamics modeling, which has a wide range of applications in robotics, graphics, and mechanical design. The problem is partly solved by graph neural network (GNN) simulators. However, these approaches cannot effectively handle the relationship between intrinsic continuity and instantaneous changes in rigid dynamics. Moreover, they usually neglect hierarchical structures across mesh nodes and objects in systems. In this paper, we propose a novel approach named Event-attend Graph ODE (EGODE) for effective rigid dynamics modeling. In particular, we describe the rigid system using both mesh node representations and object representations. To model continuous dynamics across hierarchical structures, we use a coupled graph ODE framework for the evolution of both types of representations over a long period. In addition, to capture instantaneous changes during the collision, we introduce an event module, which can effectively estimate the occurrence of the collision and update the states of both mesh node and object representations during evolution. Extensive experiments on a range of benchmark datasets validate the superiority of the proposed EGODE compared to various state-of-the-art baselines. The source code can be found at https://github.com/yuanjypku/EGODE.

Computer Vision

Haomeng Zhang, Chiao-An Yang, Raymond A. Yeh

Multi-object 3D Grounding involves locating 3D boxes based on a given query phrase from a point cloud. It is a challenging and significant task that has numerous applications in visual understanding, human-computer interaction, and robotics. To tackle this challenge, we introduce D-LISA, a two-stage approach that incorporates three innovations. First, a dynamic vision module that enables a variable and learnable number of box proposals. Second, a dynamic camera positioning that extracts features for each proposal. Third, a language-informed spatial attention module that better reasons over the proposals to output the final prediction. Empirically, experiments show that our method outperforms the state-of-the-art methods on multi-object 3D grounding by 12.8% (absolute) and is competitive in single-object 3D grounding.

Robotics

Hongyi Zhou, Denis Blessing, Ge Li, Onur Celik, Xiaogang Jia, Gerhard Neumann, Rudolf Lioutikov

This work introduces Variational Diffusion Distillation (VDD), a novel method that distills denoising diffusion policies into Mixtures of Experts (MoE) through variational inference. Diffusion Models are the current state-of-the-art in generative modeling due to their exceptional ability to accurately learn and represent complex, multi-modal distributions. This ability allows Diffusion Models to replicate the inherent diversity in human behavior, making them the preferred models in behavior learning such as Learning from Human Demonstrations (LfD).However, diffusion models come with some drawbacks, including the intractability of likelihoods and long inference times due to their iterative sampling process. The inference times, in particular, pose a significant challenge to real-time applications such as robot control.In contrast, MoEs effectively address the aforementioned issues while retaining the ability to represent complex distributions but are notoriously difficult to train.VDD is the first method that distills pre-trained diffusion models into MoE models, and hence, combines the expressiveness of Diffusion Models with the benefits of Mixture Models.Specifically, VDD leverages a decompositional upper bound of the variational objective that allows the training of each expert separately, resulting in a robust optimization scheme for MoEs.VDD demonstrates across nine complex behavior learning tasks, that it is able to: i) accurately distill complex distributions learned by the diffusion model, ii) outperform existing state-of-the-art distillation methods, and iii) surpass conventional methods for training MoE. The code and videos are available at https://intuitive-robots.github.io/vdd-website.

Reinforcement Learning · Planning

Zizhao Wang, Jiaheng Hu, Caleb Chuck, Stephen Chen, Roberto Martín-Martín, Amy Zhang, Scott Niekum, Peter Stone

Unsupervised skill discovery carries the promise that an intelligent agent can learn reusable skills through autonomous, reward-free interactions with environments. Existing unsupervised skill discovery methods learn skills by encouraging distinguishable behaviors that cover diverse states. However, in complex environments with many state factors (e.g., household environments with many objects), learning skills that cover all possible states is impossible, and naively encouraging state diversity often leads to simple skills that are not ideal for solving downstream tasks. This work introduces Skill Discovery from Local Dependencies (SkiLD), which leverages state factorization as a natural inductive bias to guide the skill learning process. The key intuition guiding SkiLD is that skills that induce \textbf{diverse interactions} between state factors are often more valuable for solving downstream tasks. To this end, SkiLD develops a novel skill learning objective that explicitly encourages the mastering of skills that effectively induce different interactions within an environment. We evaluate SkiLD in several domains with challenging, long-horizon sparse reward tasks including a realistic simulated household robot domain, where SkiLD successfully learns skills with clear semantic meaning and shows superior performance compared to existing unsupervised reinforcement learning methods that only maximize state coverage.

Ioannis Anagnostides, Tuomas Sandholm

Gradient-based algorithms have shown great promise in solving large (two-player) zero-sum games. However, their success has been mostly confined to the low-precision regime since the number of iterations grows polynomially in $1/\epsilon$, where $\epsilon > 0$ is the duality gap. While it has been well-documented that linear convergence---an iteration complexity scaling as $\text{log}(1/\epsilon)$---can be attained even with gradient-based algorithms, that comes at the cost of introducing a dependency on certain condition number-like quantities which can be exponentially large in the description of the game. To address this shortcoming, we examine the iteration complexity of several gradient-based algorithms in the celebrated framework of smoothed analysis, and we show that they have polynomial smoothed complexity, in that their number of iterations grows as a polynomial in the dimensions of the game, $\text{log}(1/\epsilon)$, and $1/\sigma$, where $\sigma$ measures the magnitude of the smoothing perturbation. Our result applies to optimistic gradient and extra-gradient descent/ascent, as well as a certain iterative variant of Nesterov's smoothing technique. From a technical standpoint, the proof proceeds by characterizing and performing a smoothed analysis of a certain error bound, the key ingredient driving linear convergence in zero-sum games. En route, our characterization also makes a natural connection between the convergence rate of such algorithms and perturbation-stability properties of the equilibrium, which is of interest beyond the model of smoothed complexity.

Optimization

Xiaobin Li, Kai Wu, yujian li, Xiaoyu Zhang, Handing Wang, Jing Liu

Zero-shot optimization involves optimizing a target task that was not seen during training, aiming to provide the optimal solution without or with minimal adjustments to the optimizer. It is crucial to ensure reliable and robust performance in various applications. Current optimizers often struggle with zero-shot optimization and require intricate hyperparameter tuning to adapt to new tasks. To address this, we propose a Pretrained Optimization Model (POM) that leverages knowledge gained from optimizing diverse tasks, offering efficient solutions to zero-shot optimization through direct application or fine-tuning with few-shot samples. Evaluation on the BBOB benchmark and two robot control tasks demonstrates that POM outperforms state-of-the-art black-box optimization methods, especially for high-dimensional tasks. Fine-tuning POM with a small number of samples and budget yields significant performance improvements. Moreover, POM demonstrates robust generalization across diverse task distributions, dimensions, population sizes, and optimization horizons. For code implementation, see https://github.com/ninja-wm/POM/.