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2,942篇论文匹配“Robotics”
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Robotics

Yuhang Li, Changsheng Li, Ruilin Lv, Rongqing Li, Ye Yuan, Guoren Wang

Trajectory prediction is a crucial technology to help systems avoid traffic accidents, ensuring safe autonomous driving. Previous methods typically use a fixed-length and sufficiently long trajectory of an agent as observations to predict its future trajectory. However, in real-world scenarios, we often lack the time to gather enough trajectory points before making predictions, e.g., when a car suddenly appears due to an obstruction, the system must make immediate predictions to prevent a collision. This poses a new challenge for trajectory prediction systems, requiring them to be capable of making accurate predictions based on observed trajectories of arbitrary lengths, leading to the failure of existing methods. In this paper, we propose a Length-agnostic Knowledge Distillation framework, named LaKD, which can make accurate trajectory predictions, regardless of the length of observed data. Specifically, considering the fact that long trajectories, containing richer temporal information but potentially additional interference, may perform better or worse than short trajectories, we devise a dynamic length-agnostic knowledge distillation mechanism for exchanging information among trajectories of arbitrary lengths, dynamically determining the transfer direction based on prediction performance. In contrast to traditional knowledge distillation, LaKD employs a unique model that simultaneously serves as both the teacher and the student, potentially causing knowledge collision during the distillation process. Therefore, we design a dynamic soft-masking mechanism, where we first calculate the importance of neuron units and then apply soft-masking to them, so as to safeguard critical units from disruption during the knowledge distillation process. In essence, LaKD is a general and principled framework that can be naturally compatible with existing trajectory prediction models of different architectures. Extensive experiments on three benchmark datasets, Argoverse 1, nuScenes and Argoverse 2, demonstrate the effectiveness of our approach.

Jiashun Liu, Jianye Hao, Xiaotian Hao, Yi Ma, YAN ZHENG, Yujing Hu, Tangjie Lv

Intermittent control problems are common in real world. The interactions between the decision maker and the executor can be discontinuous (intermittent) due to various types of interruptions, e.g. unstable communication channel. Due to intermittent interaction, agents are unable to acquire the state sent by the executor and cannot transmit actions to the executor within a period of time step, i.e. bidirectional blockage, which may lead to inefficiencies of reinforcement learning policies and prevent the executors from completing the task. Such problem is not well studied in the RL community. In this paper, we model Intermittent control problem as an Intermittent Control Markov Decision Process, i.e agents are expected to generate action sequences corresponding to the unavailable states and transmit them before disabling interactions to ensure the smooth and effective motion of executors. However, directly generating multiple future actions in the original action space has unnatural motion issue and exploration difficulty. We propose **M**ulti-step **A**ction **R**epre**S**entation (**MARS**), which encodes a sequence of actions from the original action space to a compact and decodable latent space. Then based on the latent action sequence representation, the mainstream RL methods can be easily optimized to learn a smooth and efficient motion policy. Extensive experiments on simulation tasks and real-world robotic grasping tasks show that MARS significantly improves the learning efficiency and final performances compared with existing baselines.

Datasets and Benchmarks

Jehan Yang, Maxwell Soh, Vivianna Lieu, Douglas Weber, Zackory Erickson

This paper introduces the first generalization and adaptation benchmark using machine learning for evaluating out-of-distribution performance of electromyography (EMG) classification algorithms. The ability of an EMG classifier to handle inputs drawn from a different distribution than the training distribution is critical for real-world deployment as a control interface. By predicting the user’s intended gesture using EMG signals, we can create a wearable solution to control assistive technologies, such as computers, prosthetics, and mobile manipulator robots. This new out-of-distribution benchmark consists of two major tasks that have utility for building robust and adaptable control interfaces: 1) intersubject classification, and 2) adaptation using train-test splits for time-series. This benchmark spans nine datasets, the largest collection of EMG datasets in a benchmark. Among these, a new dataset is introduced, featuring a novel, easy-to-wear high-density EMG wearable for data collection. The lack of open-source benchmarks has made comparing accuracy results between papers challenging for the EMG research community. This new benchmark provides researchers with a valuable resource for analyzing practical measures of out-of-distribution performance for EMG datasets. Our code and data from our new dataset can be found at emgbench.github.io.

Robotics

Cherie Ho, Jiaye Zou, Omar Alama, Sai Mitheran Jagadesh Kumar, Cheng-Yu Chiang, Taneesh Gupta, Chen Wang, Nikhil Keetha, Katia Sycara, Sebastian Scherer

Top-down Bird's Eye View (BEV) maps are a popular perception representation for ground robot navigation due to their richness and flexibility for downstream tasks. While recent methods have shown promise for predicting BEV maps from First-Person View (FPV) images, their generalizability is limited to small regions captured by current autonomous vehicle-based datasets. In this context, we show that a more scalable approach towards generalizable map prediction can be enabled by using two large-scale crowd-sourced mapping platforms, Mapillary for FPV images and OpenStreetMap for BEV semantic maps.We introduce Map It Anywhere (MIA), a data engine that enables seamless curation and modeling of labeled map prediction data from existing open-source map platforms. Using our MIA data engine, we display the ease of automatically collecting a 1.2 million FPV & BEV pair dataset encompassing diverse geographies, landscapes, environmental factors, camera models & capture scenarios. We further train a simple camera model-agnostic model on this data for BEV map prediction.Extensive evaluations using established benchmarks and our dataset show that the data curated by MIA enables effective pretraining for generalizable BEV map prediction, with zero-shot performance far exceeding baselines trained on existing datasets by 35%. Our analysis highlights the promise of using large-scale public maps for developing & testing generalizable BEV perception, paving the way for more robust autonomous navigation.Website: mapitanywhere.github.io

Datasets and Benchmarks

Anushrut Nirmal Jignasu, Kelly Marshall, Ankush Kumar Mishra, Lucas Nerone Rillo, Baskar Ganapathysubramanian, Aditya Balu, Chinmay Hegde, Adarsh Krishnamurthy

G-code (Geometric code) or RS-274 is the most widely used computer numerical control (CNC) and 3D printing programming language. G-code provides machine instructions for the movement of the 3D printer, especially for the nozzle, stage, and extrusion of material for extrusion-based additive manufacturing. Currently, there does not exist a large repository of curated CAD models along with their corresponding G-code files for additive manufacturing. To address this issue, we present Slice-100K, a first-of-its-kind dataset of over 100,000 G-code files, along with their tessellated CAD model, LVIS (Large Vocabulary Instance Segmentation) categories, geometric properties, and renderings. We build our dataset from triangulated meshes derived from Objaverse-XL and Thingi10K datasets. We demonstrate the utility of this dataset by finetuning GPT-2 on a subset of the dataset for G-code translation from a legacy G-code format (Sailfish) to a more modern, widely used format (Marlin). Our dataset can be found here. Slice-100K will be the first step in developing a multimodal foundation model for digital manufacturing.

Robotics

Sanjay Haresh, Daniel Dijkman, Apratim Bhattacharyya, Roland Memisevic

Robotics tasks are highly compositional by nature. For example, to perform a high-level task like cleaning the table a robot must employ low-level capabilities of moving the effectors to the objects on the table, pick them up and then move them off the table one-by-one, while re-evaluating the consequently dynamic scenario in the process. Given that large vision language models (VLMs) have shown progress on many tasks that require high level, human-like reasoning, we ask the question: if the models are taught the requisite low-level capabilities, can they compose them in novel ways to achieve interesting high-level tasks like cleaning the table without having to be explicitly taught so? To this end, we present ClevrSkills - a benchmark suite for compositional reasoning in robotics. ClevrSkills is an environment suite developed on top of the ManiSkill2 simulator and an accompanying dataset. The dataset contains trajectories generated on a range of robotics tasks with language and visual annotations as well as multi-modal prompts as task specification. The suite includes a curriculum of tasks with three levels of compositional understanding, starting with simple tasks requiring basic motor skills. We benchmark multiple different VLM baselines on ClevrSkills and show that even after being pre-trained on large numbers of tasks, these models fail on compositional reasoning in robotics tasks.

Datasets and Benchmarks

Mahmoud Ahmed, Xiang Li, Arpit Prajapati, Mohamed Elhoseiny

Understanding objects in 3D at the part level is essential for humans and robots to navigate and interact with the environment. Current datasets for part-level 3D object understanding encompass a limited range of categories. For instance, the ShapeNet-Part and PartNet datasets only include 16, and 24 object categories respectively. The 3DCoMPaT dataset, specifically designed for compositional understanding of parts and materials, contains only 42 object categories. To foster richer and fine-grained part-level 3D understanding, we introduce 3DCoMPaT200, a large-scale dataset tailored for compositional understanding of object parts and materials, with 200 object categories with approximately 5 times larger object vocabulary compared to 3DCoMPaT and almost 4 times larger part categories. Concretely, 3DCoMPaT200 significantly expands upon 3DCoMPaT, featuring 1,031 fine-grained part categories and 293 distinct material classes for compositional application to 3D object parts. Additionally, to address the complexities of compositional 3D modeling, we propose a novel task of Compositional Part Shape Retrieval using ULIP to provide a strong 3D foundational model for 3D Compositional Understanding. This method evaluates the model shape retrieval performance given one, three, or six parts described in text format. These results show that the model's performance improves with an increasing number of style compositions, highlighting the critical role of the compositional dataset. Such results underscore the dataset's effectiveness in enhancing models' capability to understand complex 3D shapes from a compositional perspective. Code and Data can be found here: https://github.com/3DCoMPaT200/3DCoMPaT200/

Multimodal Models

wang lin, Yueying Feng, WenKang Han, Tao Jin, Zhou Zhao, Fei Wu, Chang Yao, Jingyuan Chen

Understanding human emotions is fundamental to enhancing human-computer interaction, especially for embodied agents that mimic human behavior. Traditional emotion analysis often takes a third-person perspective, limiting the ability of agents to interact naturally and empathetically. To address this gap, this paper presents $E^3$ for Exploring Embodied Emotion, the first massive first-person view video dataset. $E^3$ contains more than $50$ hours of video, capturing $8$ different emotion types in diverse scenarios and languages. The dataset features videos recorded by individuals in their daily lives, capturing a wide range of real-world emotions conveyed through visual, acoustic, and textual modalities. By leveraging this dataset, we define $4$ core benchmark tasks - emotion recognition, emotion classification, emotion localization, and emotion reasoning - supported by more than $80$k manually crafted annotations, providing a comprehensive resource for training and evaluating emotion analysis models. We further present Emotion-LlaMa, which complements visual modality with acoustic modality to enhance the understanding of emotion in first-person videos. The results of comparison experiments with a large number of baselines demonstrate the superiority of Emotion-LlaMa and set a new benchmark for embodied emotion analysis. We expect that $E^3$ can promote advances in multimodal understanding, robotics, and augmented reality, and provide a solid foundation for the development of more empathetic and context-aware embodied agents.

Datasets and Benchmarks

Kiran Lekkala, Henghui Bao, Peixu Cai, Wei Lim, Chen Liu, Laurent Itti

In this paper, we introduce the \textbf{USCILab3D dataset}, a large-scale, annotated outdoor dataset designed for versatile applications across multiple domains, including computer vision, robotics, and machine learning. The dataset was acquired using a mobile robot equipped with 5 cameras and a 32-beam, $360^{\circ}$ scanning LIDAR. The robot was teleoperated, over the course of a year and under a variety of weather and lighting conditions, through a rich variety of paths within the USC campus (229 acres = $\sim 92.7$ hectares). The raw data was annotated using state-of-the-art large foundation models, and processed to provide multi-view imagery, 3D reconstructions, semantically-annotated images and point clouds (267 semantic categories), and text descriptions of images and objects within. The dataset also offers a diverse array of complex analyses using pose-stamping and trajectory data. In sum, the dataset offers 1.4M point clouds and 10M images ($\sim 6$TB of data). Despite covering a narrower geographical scope compared to a whole-city dataset, our dataset prioritizes intricate intersections along with denser multi-view scene images and semantic point clouds, enabling more precise 3D labelling and facilitating a broader spectrum of 3D vision tasks. For data, code and more details, please visit our website.

Datasets and Benchmarks

Akshatha Arodi, Margaux Luck, Jean-Luc Bedwani, Aldo Zaimi, Ge Li, Nicolas Pouliot, Julien Beaudry, Gaetan Marceau Caron

Machine learning models are increasingly being deployed in real-world contexts. However, systematic studies on their transferability to specific and critical applications are underrepresented in the research literature. An important example is visual anomaly detection (VAD) for robotic power line inspection. While existing VAD methods perform well in controlled environments, real-world scenarios present diverse and unexpected anomalies that current datasets fail to capture. To address this gap, we introduce CableInspect-AD, a high-quality, publicly available dataset created and annotated by domain experts from Hydro-Québec, a Canadian public utility. This dataset includes high-resolution images with challenging real-world anomalies, covering defects with varying severity levels. To address the challenges of collecting diverse anomalous and nominal examples for setting a detection threshold, we propose an enhancement to the celebrated PatchCore algorithm. This enhancement enables its use in scenarios with limited labeled data. We also present a comprehensive evaluation protocol based on cross-validation to assess models' performances. We evaluate our Enhanced-PatchCore for few-shot and many-shot detection, and Vision-Language Models for zero-shot detection. While promising, these models struggle to detect all anomalies, highlighting the dataset's value as a challenging benchmark for the broader research community. Project page: https://mila-iqia.github.io/cableinspect-ad/.

Datasets and Benchmarks

Jianhua Sun, Yuxuan Li, Longfei Xu, Nange Wang, Jiude Wei, Yining Zhang, Cewu Lu

We present ConceptFactory, a novel scope to facilitate more efficient annotation of 3D object knowledge by recognizing 3D objects through generalized concepts (i.e. object conceptualization), aiming at promoting machine intelligence to learn comprehensive object knowledge from both vision and robotics aspects. This idea originates from the findings in human cognition research that the perceptual recognition of objects can be explained as a process of arranging generalized geometric components (e.g. cuboids and cylinders). ConceptFactory consists of two critical parts: i) ConceptFactory Suite, a unified toolbox that adopts Standard Concept Template Library (STL-C) to drive a web-based platform for object conceptualization, and ii) ConceptFactory Asset, a large collection of conceptualized objects acquired using ConceptFactory suite. Our approach enables researchers to effortlessly acquire or customize extensive varieties of object knowledge to comprehensively study different object understanding tasks. We validate our idea on a wide range of benchmark tasks from both vision and robotics aspects with state-of-the-art algorithms, demonstrating the high quality and versatility of annotations provided by our approach. Our website is available at https://apeirony.github.io/ConceptFactory.

Robotics

Puze Liu, Jonas Günster, Niklas Funk, Simon Gröger, Dong Chen, Haitham Bou Ammar, Julius Jankowski, Ante Marić, Sylvain Calinon, Andrej Orsula 等

Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited.Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks.The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging.Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution.The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions.

Datasets and Benchmarks

Pranav Singh Chib, Pravendra Singh

Pedestrian trajectory prediction is crucial for several applications such as robotics and self-driving vehicles. Significant progress has been made in the past decade thanks to the availability of pedestrian trajectory datasets, which enable trajectory prediction methods to learn from pedestrians' past movements and predict future trajectories. However, these datasets and methods typically assume that the observed trajectory sequence is complete, ignoring real-world issues such as sensor failure, occlusion, and limited fields of view that can result in missing values in observed trajectories. To address this challenge, we present TrajImpute, a pedestrian trajectory prediction dataset that simulates missing coordinates in the observed trajectory, enhancing real-world applicability. TrajImpute maintains a uniform distribution of missing data within the observed trajectories. In this work, we comprehensively examine several imputation methods to reconstruct the missing coordinates and benchmark them for imputing pedestrian trajectories. Furthermore, we provide a thorough analysis of recent trajectory prediction methods and evaluate the performance of these models on the imputed trajectories. Our experimental evaluation of the imputation and trajectory prediction methods offers several valuable insights. Our dataset provides a foundational resource for future research on imputation-aware pedestrian trajectory prediction, potentially accelerating the deployment of these methods in real-world applications. Publicly accessible links to the datasets and code files are available at https://github.com/Pranav-chib/TrajImpute.

Datasets and Benchmarks

Yubin Hu, Kairui Wen, Heng Zhou, Xiaoyang Guo, Yong-jin Liu

Reconstructing accurate 3D surfaces for street-view scenarios is crucial for applications such as digital entertainment and autonomous driving simulation. However, existing street-view datasets, including KITTI, Waymo, and nuScenes, only offer noisy LiDAR points as ground-truth data for geometric evaluation of reconstructed surfaces. These geometric ground-truths often lack the necessary precision to evaluate surface positions and do not provide data for assessing surface normals. To overcome these challenges, we introduce the SS3DM dataset, comprising precise \textbf{S}ynthetic \textbf{S}treet-view \textbf{3D} \textbf{M}esh models exported from the CARLA simulator. These mesh models facilitate accurate position evaluation and include normal vectors for evaluating surface normal. To simulate the input data in realistic driving scenarios for 3D reconstruction, we virtually drive a vehicle equipped with six RGB cameras and five LiDAR sensors in diverse outdoor scenes. Leveraging this dataset, we establish a benchmark for state-of-the-art surface reconstruction methods, providing a comprehensive evaluation of the associated challenges. For more information, visit our homepage at https://ss3dm.top.

Datasets and Benchmarks

Yuqi Wang, Ke Cheng, Jiawei He, Qitai Wang, Hengchen Dai, Yuntao Chen, Fei Xia, ZHAO-XIANG ZHANG

Driving world models have gained increasing attention due to their ability to model complex physical dynamics. However, their superb modeling capability is yet to be fully unleashed due to the limited video diversity in current driving datasets. We introduce DrivingDojo, the first dataset tailor-made for training interactive world models with complex driving dynamics. Our dataset features video clips with a complete set of driving maneuvers, diverse multi-agent interplay, and rich open-world driving knowledge, laying a stepping stone for future world model development. We further define an action instruction following (AIF) benchmark for world models and demonstrate the superiority of the proposed dataset for generating action-controlled future predictions.

Robotics

Haoyi Zhu, Yating Wang, Di Huang, Weicai Ye, Wanli Ouyang, Tong He

In robot learning, the observation space is crucial due to the distinct characteristics of different modalities, which can potentially become a bottleneck alongside policy design. In this study, we explore the influence of various observation spaces on robot learning, focusing on three predominant modalities: RGB, RGB-D, and point cloud. We introduce OBSBench, a benchmark comprising two simulators and 125 tasks, along with standardized pipelines for various encoders and policy baselines. Extensive experiments on diverse contact-rich manipulation tasks reveal a notable trend: point cloud-based methods, even those with the simplest designs, frequently outperform their RGB and RGB-D counterparts. This trend persists in both scenarios: training from scratch and utilizing pre-training. Furthermore, our findings demonstrate that point cloud observations often yield better policy performance and significantly stronger generalization capabilities across various geometric and visual conditions. These outcomes suggest that the 3D point cloud is a valuable observation modality for intricate robotic tasks. We also suggest that incorporating both appearance and coordinate information can enhance the performance of point cloud methods. We hope our work provides valuable insights and guidance for designing more generalizable and robust robotic models.

Datasets and Benchmarks

Cristobal Eyzaguirre, Eric Tang, Shyamal Buch, Adrien Gaidon, Jiajun Wu, Juan Carlos Niebles

Robotics, autonomous driving, augmented reality, and many embodied computer vision applications must quickly react to user-defined events unfolding in real time. We address this setting by proposing a novel task for multimodal video understanding---Streaming Detection of Queried Event Start (SDQES).The goal of SDQES is to identify the beginning of a complex event as described by a natural language query, with high accuracy and low latency. We introduce a new benchmark based on the Ego4D dataset, as well as new task-specific metrics to study streaming multimodal detection of diverse events in an egocentric video setting.Inspired by parameter-efficient fine-tuning methods in NLP and for video tasks, we propose adapter-based baselines that enable image-to-video transfer learning, allowing for efficient online video modeling.We evaluate three vision-language backbones and three adapter architectures on both short-clip and untrimmed video settings.

Datasets and Benchmarks

Hongbo Zhao, Lue Fan, Yuntao Chen, Haochen Wang, yuran Yang, Xiaojuan Jin, YIXIN ZHANG, GAOFENG MENG, ZHAO-XIANG ZHANG

In this paper, we propose OpenSatMap, a fine-grained, high-resolution satellite dataset for large-scale map construction. Map construction is one of the foundations of the transportation industry, such as navigation and autonomous driving. Extracting road structures from satellite images is an efficient way to construct large-scale maps. However, existing satellite datasets provide only coarse semantic-level labels with a relatively low resolution (up to level 19), impeding the advancement of this field. In contrast, the proposed OpenSatMap (1) has fine-grained instance-level annotations; (2) consists of high-resolution images (level 20); (3) is currently the largest one of its kind; (4) collects data with high diversity. Moreover, OpenSatMap covers and aligns with the popular nuScenes dataset and Argoverse 2 dataset to potentially advance autonomous driving technologies. By publishing and maintaining the dataset, we provide a high-quality benchmark for satellite-based map construction and downstream tasks like autonomous driving.

Reinforcement Learning · Everything Else

Di Zhang, Bowen Lv, Hai Zhang, Feifan Yang, Junqiao Zhao, Hang Yu, Chang Huang, Hongtu Zhou, Chen Ye, changjun jiang

A primary challenge for visual-based Reinforcement Learning (RL) is to generalize effectively across unseen environments. Although previous studies have explored different auxiliary tasks to enhance generalization, few adopt image reconstruction due to concerns about exacerbating overfitting to task-irrelevant features during training. Perceiving the pre-eminence of image reconstruction in representation learning, we propose SMG (\blue{S}eparated \blue{M}odels for \blue{G}eneralization), a novel approach that exploits image reconstruction for generalization. SMG introduces two model branches to extract task-relevant and task-irrelevant representations separately from visual observations via cooperatively reconstruction. Built upon this architecture, we further emphasize the importance of task-relevant features for generalization. Specifically, SMG incorporates two additional consistency losses to guide the agent's focus toward task-relevant areas across different scenarios, thereby achieving free from overfitting. Extensive experiments in DMC demonstrate the SOTA performance of SMG in generalization, particularly excelling in video-background settings. Evaluations on robotic manipulation tasks further confirm the robustness of SMG in real-world applications. Source code is available at \url{https://anonymous.4open.science/r/SMG/}.

Generative Models

Nikhil Behari, Edwin Zhang, YUNFAN ZHAO, Aparna Taneja, Dheeraj Nagaraj, Milind Tambe

Restless multi-armed bandits (RMAB) have demonstrated success in optimizing resource allocation for large beneficiary populations in public health settings. Unfortunately, RMAB models lack flexibility to adapt to evolving public health policy priorities. Concurrently, Large Language Models (LLMs) have emerged as adept automated planners across domains of robotic control and navigation. In this paper, we propose a Decision Language Model (DLM) for RMABs, enabling dynamic fine-tuning of RMAB policies in public health settings using human-language commands. We propose using LLMs as automated planners to (1) interpret human policy preference prompts, (2) propose reward functions as code for a multi-agent RMAB environment, and (3) iterate on the generated reward functions using feedback from grounded RMAB simulations. We illustrate the application of DLM in collaboration with ARMMAN, an India-based non-profit promoting preventative care for pregnant mothers, that currently relies on RMAB policies to optimally allocate health worker calls to low-resource populations. We conduct a technology demonstration in simulation using the Gemini Pro model, showing DLM can dynamically shape policy outcomes using only human prompts as input.