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3,752篇论文匹配“Planning”
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Theory · Reinforcement Learning and Planning

Uri Sherman, Tomer Koren, Yishay Mansour

Modern policy optimization methods roughly follow the policy mirror descent (PMD) algorithmic template, for which there are by now numerous theoretical convergence results. However, most of these either target tabular environments, or can be applied effectively only when the class of policies being optimized over satisfies strong closure conditions, which is typically not the case when working with parametric policy classes in large-scale environments. In this work, we develop a theoretical framework for PMD for general policy classes where we replace the closure conditions with a generally weaker variational gradient dominance assumption, and obtain upper bounds on the rate of convergence to the best-in-class policy. Our main result leverages a novel notion of smoothness with respect to a local norm induced by the occupancy measure of the current policy, and casts PMD as a particular instance of smooth non-convex optimization in non-Euclidean space.

Theory · Reinforcement Learning and Planning

Bhargav Ganguly, Yang Xu, Vaneet Aggarwal

This paper investigates the potential of quantum acceleration in addressing infinite horizon Markov Decision Processes (MDPs) to enhance average reward outcomes. We introduce an innovative quantum framework for the agent's engagement with an unknown MDP, extending the conventional interaction paradigm. Our approach involves the design of an optimism-driven tabular Reinforcement Learning algorithm that harnesses quantum signals acquired by the agent through efficient quantum mean estimation techniques. Through thorough theoretical analysis, we demonstrate that the quantum advantage in mean estimation leads to exponential advancements in regret guarantees for infinite horizon Reinforcement Learning. Specifically, the proposed Quantum algorithm achieves a regret bound of $\tilde{\mathcal{O}}(1)$\footnote{$\tilde{\mathcal{O}}(\cdot)$ conceals logarithmic terms of $T$.}, a significant improvement over the $\tilde{\mathcal{O}}(\sqrt{T})$ bound exhibited by classical counterparts, where $T$ is the length of the time horizon.

Deep Learning · Large Language Models

Zhichen Dong, Zhanhui Zhou, Zhixuan Liu, Chao Yang, Chaochao Lu

In this work, we argue that large language models (LLMs), though trained to predict only the next token, exhibit emergent planning behaviors: $\textbf{their hidden representations encode future outputs beyond the next token}$. Through simple probing, we demonstrate that LLM prompt representations encode global attributes of their entire responses, including $\textit{structure attributes}$ (e.g., response length, reasoning steps), $\textit{content attributes}$ (e.g., character choices in storywriting, multiple-choice answers at the end of response), and $\textit{behavior attributes}$ (e.g., answer confidence, factual consistency). In addition to identifying response planning, we explore how it scales with model size across tasks and how it evolves during generation. The findings that LLMs plan ahead for the future in their hidden representations suggest potential applications for improving transparency and generation control.

Deep Learning · Generative Models and Autoencoders

Jaeyeon Kim, Kulin Shah, Vasilis Kontonis, Sham Kakade, Sitan Chen

In recent years, masked diffusion models (MDMs) have emerged as a promising alternative approach for generative modeling over discrete domains. Compared to autoregressive models (ARMs), MDMs trade off complexity at training time with flexibility at inference time. At training time, they must learn to solve an exponentially large number of infilling problems, but at inference time, they can decode tokens in essentially arbitrary order. In this work we closely examine these two competing effects. On the training front, we theoretically and empirically demonstrate that MDMs indeed train on computationally intractable subproblems compared to their autoregressive counterparts. On the inference front, we show that a suitable strategy for adaptively choosing the token decoding order significantly enhances the capabilities of MDMs, allowing them to sidestep hard subproblems. On logic puzzles like Sudoku, we show that adaptive inference can boost solving accuracy in pretrained MDMs from $<7$\% to $\approx 90$\%, even outperforming ARMs that were explicitly trained via teacher forcing to learn the right order of decoding.

Social Aspects · Safety

Zhaorun Chen, Mintong Kang, Bo Li

Autonomous agents powered by foundation models have seen widespread adoption across various real-world applications. However, they remain highly vulnerable to malicious instructions and attacks, which can result in severe consequences such as privacy breaches and financial losses. More critically, existing guardrails for LLMs are not applicable due to the complex and dynamic nature of agents. To tackle these challenges, we propose ShieldAgent, the first guardrail agent designed to enforce explicit safety policy compliance for the action trajectory of other protected agents through logical reasoning. Specifically, ShieldAgent first constructs a safety policy model by extracting verifiable rules from policy documents and structuring them into a set of action-based probabilistic rule circuits. Given the action trajectory of the protected agent, ShieldAgent retrieves relevant rule circuits and generates a shielding plan, leveraging its comprehensive tool library and executable code for formal verification. In addition, given the lack of guardrail benchmarks for agents, we introduce ShieldAgent-Bench, a dataset with 3K safety-related pairs of agent instructions and action trajectories, collected via SOTA attacks across 6 web environments and 7 risk categories. Experiments show that ShieldAgent achieves SOTA on ShieldAgent-Bench and three existing benchmarks, outperforming prior methods by 11.3% on average with a high recall of 90.1%. Additionally, ShieldAgent reduces API queries by 64.7% and inference time by 58.2%, demonstrating its high precision and efficiency in safeguarding agents. Our project is available and continuously maintained here: https://shieldagent-aiguard.github.io/

Optimization · Discrete and Combinatorial Optimization

Zhi Zheng, Zhuoliang Xie, Zhenkun Wang, Bryan Hooi

Handcrafting heuristics for solving complex optimization tasks (e.g., route planning and task allocation) is a common practice but requires extensive domain knowledge. Recently, Large Language Model (LLM)-based automatic heuristic design (AHD) methods have shown promise in generating high-quality heuristics without manual interventions. Existing LLM-based AHD methods employ a population to maintain a fixed number of top-performing LLM-generated heuristics and introduce evolutionary computation (EC) to iteratively enhance the population. However, these population-based procedures cannot fully develop the potential of each heuristic and are prone to converge into local optima. To more comprehensively explore the space of heuristics, this paper proposes to use Monte Carlo Tree Search (MCTS) for LLM-based heuristic evolution. The proposed MCTS-AHD method organizes all LLM-generated heuristics in a tree structure and can better develop the potential of temporarily underperforming heuristics. In experiments, MCTS-AHD delivers significantly higher-quality heuristics on various complex tasks. Our code is available.

Theory · Reinforcement Learning and Planning

Qian Qi

We establish a continuous-time framework for analyzing Deep Q-Networks (DQNs) via stochastic control and Forward-Backward Stochastic Differential Equations (FBSDEs). Considering a continuous-time Markov Decision Process (MDP) driven by a square-integrable martingale, we analyze DQN approximation properties. We show that DQNs can approximate the optimal Q-function on compact sets with arbitrary accuracy and high probability, leveraging residual network approximation theorems and large deviation bounds for the state-action process. We then analyze the convergence of a general Q-learning algorithm for training DQNs in this setting, adapting stochastic approximation theorems. Our analysis emphasizes the interplay between DQN layer count, time discretization, and the role of viscosity solutions (primarily for the value function $V^*$) in addressing potential non-smoothness of the optimal Q-function. This work bridges deep reinforcement learning and stochastic control, offering insights into DQNs in continuous-time settings, relevant for applications with physical systems or high-frequency data.

Reinforcement Learning · Planning

Wenhao Zhao, Qiushui Xu, Linjie Xu, Lei Song, Jinyu Wang, Chunlai Zhou, Jiang Bian

Recently, incorporating knowledge from pretrained language models (PLMs) into decision transformers (DTs) has generated significant attention in offline reinforcement learning (RL). These PLMs perform well in RL tasks, raising an intriguing question: what kind of knowledge from PLMs has been transferred to RL to achieve such good results? This work first dives into this problem by analyzing each head quantitatively and points out Markov head, a crucial component that exists in the attention heads of PLMs. It leads to extreme attention on the last-input token and performs well only in short-term environments. Furthermore, we prove that this extreme attention cannot be changed by re-training embedding layer or fine-tuning. Inspired by our analysis, we propose a general method GPT-DTMA, which equips a pretrained DT with Mixture of Attention (MoA), to enable adaptive learning and accommodate diverse attention requirements during fine-tuning. Extensive experiments demonstrate the effectiveness of GPT-DTMA: it achieves superior performance in short-term environments compared to baselines, significantly reduces the performance gap of PLMs in long-term scenarios, and the experimental results also validate our theorems.

Deep Learning · Large Language Models

Vaishnavh Nagarajan, Chen Wu, Charles Ding, Aditi Raghunathan

We design a suite of minimal algorithmic tasks that are a loose abstraction of _open-ended_ real-world tasks. This allows us to cleanly and controllably quantify the creative limits of the present-day language model.Much like real-world tasks that require a creative, far-sighted leap of thought, our tasks require an implicit, open-ended _stochastic_ planning step that either (a) discovers new connections in an abstract knowledge graph (like in wordplay, drawing analogies, or research) or (b) constructs new patterns (like in designing math problems or new proteins). In these tasks, we empirically and conceptually argue how next-token learning is myopic and memorizes excessively; multi-token approaches, namely teacherless training and diffusion models, comparatively excel in producing diverse and original output. Secondly, to elicit randomness without hurting coherence, we find that injecting noise at the input layer (dubbed _seed-conditioning_) works surprisingly as well as (and in some conditions, better than) temperature sampling from the output layer. Thus, our work offers a principled, minimal test-bed for analyzing open-ended creative skills, and offers new arguments for going beyond next-token learning and temperature sampling. We make part of the code available under https://github.com/chenwu98/algorithmic-creativity

Deep Learning · Large Language Models

John Schultz, Jakub Adamek, Matej Jusup, Marc Lanctot, Michael Kaisers, Sarah Perrin, Daniel Hennes, Jeremy Shar, Cannada Lewis, Anian Ruoss 等

Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate this across board games (Chess, Fischer Random / Chess960, Connect Four, and Hex), and we show that search-based planning can yield significant improvements in LLM game-playing strength. We introduce, compare and contrast two major approaches: In *external search*, the model guides Monte Carlo Tree Search (MCTS) rollouts and evaluations without calls to an external game engine, and in *internal search*, the model is trained to generate in-context a linearized tree of search and a resulting final choice. Both build on a language model pre-trained on relevant domain knowledge, reliably capturing the transition and value functions in the respective environments, with minimal hallucinations. We evaluate our LLM search implementations against game-specific state-of-the-art engines, showcasing substantial improvements in strength over the base model, and reaching Grandmaster-level performance in chess while operating closer to the human search budget. Our proposed approach, combining search with domain knowledge, is not specific to board games, hinting at more general future applications.

Theory · Reinforcement Learning and Planning

Taehyun Cho, Seungyub Han, Seokhun Ju, Dohyeong Kim, Kyungjae Lee, Jungwoo Lee

Distributional reinforcement learning improves performance by capturing environmental stochasticity, but a comprehensive theoretical understanding of its effectiveness remains elusive.In addition, the intractable element of the infinite dimensionality of distributions has been overlooked.In this paper, we present a regret analysis of distributional reinforcement learning with general value function approximation in a finite episodic Markov decision process setting. We first introduce a key notion of Bellman unbiasedness which is essential for exactly learnable and provably efficient distributional updates in an online manner.Among all types of statistical functionals for representing infinite-dimensional return distributions, our theoretical results demonstrate that only moment functionals can exactly capture the statistical information.Secondly, we propose a provably efficient algorithm, SF-LSVI, that achieves a tight regret bound of $\tilde{O}(d_E H^{\frac{3}{2}}\sqrt{K})$ where $H$ is the horizon, $K$ is the number of episodes, and $d_E$ is the eluder dimension of a function class.

Applications · Everything Else

Yiheng Xu, Zekun Wang, Junli Wang, Dunjie Lu, Tianbao Xie, Amrita Saha, Doyen Sahoo, Tao Yu, Caiming Xiong

Automating GUI tasks remains challenging due to reliance on textual representations, platform-specific action spaces, and limited reasoning capabilities. We introduce Aguvis, a unified vision-based framework for autonomous GUI agents that directly operates on screen images, standardizes cross-platform interactions and incorporates structured reasoning via inner monologue. To enable this, we construct Aguvis data collection, a large-scale dataset with multimodal grounding and reasoning annotations, and develop a two-stage training pipeline that separates GUI grounding from planning and reasoning. Experiments show that Aguvis achieves state-of-the-art performance across offline and real-world online benchmarks, marking the first fully autonomous vision-based GUI agent that operates without closed-source models. We open-source all datasets, models, and training recipes at https://aguvis-project.github.io to advance future research.

Theory · Reinforcement Learning and Planning

Audrey Huang, Adam Block, Qinghua Liu, Nan Jiang, Akshay Krishnamurthy, Dylan Foster

Recent work on inference-time alignment has established benefits of increasing inference-time computation in language models, but naively scaling compute through techniques like Best-of-N sampling can cause performance to degrade due to reward hacking. Toward a theoretical understanding of how to best leverage additional computation, we formalize inference-time alignment as improving a pre-trained policy’s responses for a prompt of interest, given access to an imperfect reward model. We analyze the performance of inference-time alignment algorithms in terms of (i) response quality, and (ii) compute, and provide new results that highlight the importance of the pre-trained policy’s coverage over high-quality responses for performance and compute scaling: (1) We show that Best-of-N alignment with an ideal N can achieve optimal performance under stringent notions of coverage, but provably suffers from reward hacking when N is large, and fails to achieve tight guarantees under more realistic coverage conditions; (2) We introduce InferenceTimePessimism, a new algorithm which mitigates reward hacking through deliberate use of inference-time compute, implementing pessimism in the face of uncertainty; we prove that its performance is optimal and scaling-monotonic, i.e., does ot degrade as N increases. We complement our theoretical results with experiments that demonstrate the practicality of our algorithm across a variety of tasks and models.

Probabilistic Methods · Gaussian Processes

Sidhanth Holalkere, David S Bindel, Silvia Sellán, Alexander Terenin

Poisson Surface Reconstruction is a widely-used algorithm for reconstructing a surface from an oriented point cloud. To facilitate applications where only partial surface information is available, or scanning is performed sequentially, a recent line of work proposes to incorporate uncertainty into the reconstructed surface via Gaussian process models. The resulting algorithms first perform Gaussian process interpolation, then solve a set of volumetric partial differential equations globally in space, resulting in a computationally expensive two-stage procedure. In this work, we apply recently-developed techniques from geometric Gaussian processes to combine interpolation and surface reconstruction into a single stage, requiring only one linear solve per sample. The resulting reconstructed surface samples can be queried locally in space, without the use of problem-dependent volumetric meshes or grids. These capabilities enable one to (a) perform probabilistic collision detection locally around the region of interest, (b) perform ray casting without evaluating points not on the ray's trajectory, and (c) perform next-view planning on a per-ray basis. They also do not requiring one to approximate kernel matrix inverses with diagonal matrices as part of intermediate computations, unlike prior methods. Results show that our approach provides a cleaner, more-principled, and more-flexible stochastic surface reconstruction pipeline.

Deep Learning · Generative Models and Autoencoders

JINHAO LIANG, Jacob Christopher, Sven Koenig, Ferdinando Fioretto

Recent advances in diffusion models hold significant potential in robotics, enabling the generation of diverse and smooth trajectories directly from raw representations of the environment. Despite this promise, applying diffusion models to motion planning remains challenging due to their difficulty in enforcing critical constraints, such as collision avoidance and kinematic feasibility. These limitations become even more pronounced in Multi-Robot Motion Planning (MRMP), where multiple robots must coordinate in shared spaces. To address these challenges, this work proposes **S**imultaneous **M**RMP **D**iffusion (SMD), a novel approach integrating constrained optimization into the diffusion sampling process to produce collision-free, kinematically feasible trajectories. Additionally, the paper introduces a comprehensive MRMP benchmark to evaluate trajectory planning algorithms across scenarios with varying robot densities, obstacle complexities, and motion constraints. Experimental results show SMD consistently outperforms classical and other learning-based motion planners, achieving higher success rates and efficiency in complex multi-robot environments. The code and implementation are available at https://github.com/RAISELab-atUVA/Diffusion-MRMP.

Theory · Reinforcement Learning and Planning

Simone Drago, Marco Mussi, Alberto Maria Metelli

The success of sequential decision-making approaches, such as *reinforcement learning* (RL), is closely tied to the availability of a reward feedback. However, designing a reward function that encodes the desired objective is a challenging task. In this work, we address a more realistic scenario: sequential decision making with preference feedback provided, for instance, by a human expert. We aim to build a theoretical basis linking *preferences*, (non-Markovian) *utilities*, and (Markovian) *rewards*, and we study the connections between them. First, we model preference feedback using a partial (pre)order over trajectories, enabling the presence of incomparabilities that are common when preferences are provided by humans but are surprisingly overlooked in existing works. Second, to provide a theoretical justification for a common practice, we investigate how a preference relation can be approximated by a multi-objective utility. We introduce a notion of preference-utility compatibility and analyze the computational complexity of this transformation, showing that constructing the minimum-dimensional utility is NP-hard. Third, we propose a novel concept of preference-based policy dominance that does not rely on utilities or rewards and discuss the computational complexity of assessing it. Fourth, we develop a computationally efficient algorithm to approximate a utility using (Markovian) rewards and quantify the error in terms of the suboptimality of the optimal policy induced by the approximating reward. This work aims to lay the foundation for a principled approach to sequential decision making from preference feedback, with promising potential applications in RL from human feedback.

Deep Learning · Large Language Models

Nolan Koblischke, Hyunseok Jang, Kristen Menou, Mohamad Ali-Dib

Modern science emerged from reasoning over repeatedly-observed planetary motions. We present Gravity-Bench-v1, an environment-based benchmark that challenges AI agents on tasks that parallel this historical development. Gravity-Bench-v1 evaluates agents on the discovery of physics concealed within a dynamic environment, using rigorous gravitational dynamics simulations. Gravity-Bench includes out-of-distribution cases, i.e. with physics that deviates from the real world, to evaluate true scientific generalization capabilities. Agents must plan to collect data within an experimental budget and must perform a dynamic form of data analysis and reasoning to solve tasks efficiently. Our benchmark admits an open-ended space of solutions. Reference solutions for each task are provided to calibrate AI performance against human expertise. Technically at an upper-undergraduate level, our benchmark proves challenging to baseline AI agents. Gravity-Bench-v1 and planned extensions should help map out AI progress towards scientific discovery capabilities.

Reinforcement Learning · Batch/Offline

Haofei Lu, Yifei Shen, Dongsheng Li, Junliang Xing, Dongqi Han

Diffusion models have shown great promise in decision-making, also known as diffusion planning. However, the slow inference speeds limit their potential for broader real-world applications. Here, we introduce **Habi**, a general framework that transforms powerful but slow diffusion planning models into fast decision-making models, which mimics the cognitive process in the brain that costly goal-directed behavior gradually transitions to efficient habitual behavior with repetitive practice. Even using a laptop CPU, the habitized model can achieve an average **800+ Hz** decision-making frequency (faster than previous diffusion planners by orders of magnitude) on standard offline reinforcement learning benchmarks D4RL, while maintaining comparable or even higher performance compared to its corresponding diffusion planner. Our work proposes a fresh perspective of leveraging powerful diffusion models for real-world decision-making tasks. We also provide robust evaluations and analysis, offering insights from both biological and engineering perspectives for efficient and effective decision-making.

Reinforcement Learning · Planning

Aidan Curtis, Eric Li, Michael S Noseworthy, Nishad Gothoskar, Sachin Chitta, Hui Li, Leslie Kaelbling, Nicole Carey

Domain randomization in reinforcement learning is an established technique for increasing the robustness of control policies learned in simulation. By randomizing properties of the environment during training, the learned policy can be robust to uncertainty along the randomized dimensions. While the environment distribution is typically specified by hand, in this paper we investigate the problem of automatically discovering this sampling distribution via entropy-regularized reward maximization of a neural sampling distribution in the form of a normalizing flow. We show that this architecture is more flexible and results in better robustness than existing approaches to learning simple parameterized sampling distributions. We demonstrate that these policies can be used to learn robust policies for contact-rich assembly tasks. Additionally, we explore how these sampling distributions, in combination with a privileged value function, can be used for out-of-distribution detection in the context of an uncertainty-aware multi-step manipulation planner.

Optimization · Discrete and Combinatorial Optimization

Sijia Zhang, Shuli Zeng, Shaoang Li, Feng Wu, Shaojie Tang, Xiangyang Li

Many real-world applications, such as logistics, routing, scheduling, and production planning, involve dynamic systems that require continuous updates to solutions for new Mixed Integer Linear Programming (MILP) problems. These systems often require rapid updates to their solutions to accommodate slight modifications in constraints or objectives introduced by evolving conditions.While reoptimization techniques have been explored for Linear Programming (LP) and certain specific MILP problems, their effectiveness in addressing general MILP is limited. In this work, we propose a two-stage reoptimization framework for efficiently identifying high-quality feasible solutions. Specifically, we first utilize the historical solving process information to predict a high confidence solution space for modified MILPs, which is likely to contain high-quality solutions. Building on the prediction results, we fix a part of variables within the predicted intervals and apply the Thompson Sampling algorithm to determine which variables to fix. This is done by updating the Beta distributions based on the solutions obtained from the solver. Extensive experiments across nine reoptimization datasets show that our VP-OR outperforms the state-of-the-art methods, achieving higher-quality solutions under strict time limits.