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2,942篇论文匹配“Robotics”
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Computer Vision

Yiming Li, Zehong Wang, Yue Wang, Zhiding Yu, Zan Gojcic, Marco Pavone, Chen Feng, Jose M. Alvarez

Humans naturally retain memories of permanent elements, while ephemeral moments often slip through the cracks of memory. This selective retention is crucial for robotic perception, localization, and mapping. To endow robots with this capability, we introduce 3D Gaussian Mapping (3DGM), a self-supervised, camera-only offline mapping framework grounded in 3D Gaussian Splatting. 3DGM converts multitraverse RGB videos from the same region into a Gaussian-based environmental map while concurrently performing 2D ephemeral object segmentation. Our key observation is that the environment remains consistent across traversals, while objects frequently change. This allows us to exploit self-supervision from repeated traversals to achieve environment-object decomposition. More specifically, 3DGM formulates multitraverse environmental mapping as a robust 3D representation learning problem, treating pixels of the environment and objects as inliers and outliers, respectively. Using robust feature distillation, feature residual mining, and robust optimization, 3DGM simultaneously performs 2D segmentation and 3D mapping without human intervention. We build the Mapverse benchmark, sourced from the Ithaca365 and nuPlan datasets, to evaluate our method in unsupervised 2D segmentation, 3D reconstruction, and neural rendering. Extensive results verify the effectiveness and potential of our method for self-driving and robotics.

Theory · Active Learning and Interactive Learning

Jialin Li, Marta Zagorowska, Giulia De Pasquale, Alisa Rupenyan, John Lygeros

Ensuring safety is a key aspect in sequential decision making problems, such as robotics or process control. The complexity of the underlying systems often makes finding the optimal decision challenging, especially when the safety-critical system is time-varying. Overcoming the problem of optimizing an unknown time-varying reward subject to unknown time-varying safety constraints, we propose TVSAFEOPT, a new algorithm built on Bayesian optimization with a spatio-temporal kernel. The algorithm is capable of safely tracking a time-varying safe region without the need for explicit change detection. Optimality guarantees are also provided for the algorithm when the optimization problem becomes stationary. We show that TVSAFEOPT compares favorably against SAFEOPT on synthetic data, both regarding safety and optimality. Evaluation on a realistic case study with gas compressors confirms that TVSAFEOPT ensures safety when solving time-varying optimization problems with unknown reward and safety functions.

Deep Learning · Everything Else

Hong Jia, Young Kwon, Alessio Orsino, Ting Dang, DOMENICO TALIA, Cecilia Mascolo

The increased adoption of Internet of Things (IoT) devices has led to the generation of large data streams with applications in healthcare, sustainability, and robotics. In some cases, deep neural networks have been deployed directly on these resource-constrained units to limit communication overhead, increase efficiency and privacy, and enable real-time applications. However, a common challenge in this setting is the continuous adaptation of models necessary to accommodate changing environments, i.e., data distribution shifts. Test-time adaptation (TTA) has emerged as one potential solution, but its validity has yet to be explored in resource-constrained hardware settings, such as those involving microcontroller units (MCUs). TTA on constrained devices generally suffers from i) memory overhead due to the full backpropagation of a large pre-trained network, ii) lack of support for normalization layers on MCUs, and iii) either memory exhaustion with large batch sizes required for updating or poor performance with small batch sizes. In this paper, we propose TinyTTA, to enable, for the first time, efficient TTA on constrained devices with limited memory. To address the limited memory constraints, we introduce a novel self-ensemble and batch-agnostic early-exit strategy for TTA, which enables continuous adaptation with small batch sizes for reduced memory usage, handles distribution shifts, and improves latency efficiency. Moreover, we develop the TinyTTA Engine, a first-of-its-kind MCU library that enables on-device TTA. We validate TinyTTA on a Raspberry Pi Zero 2W and an STM32H747 MCU. Experimental results demonstrate that TinyTTA improves TTA accuracy by up to 57.6\%, reduces memory usage by up to six times, and achieves faster and more energy-efficient TTA. Notably, TinyTTA is the only framework able to run TTA on MCU STM32H747 with a 512 KB memory constraint while maintaining high performance.

Generative Models · New Approaches

Ching-An Cheng, Allen Nie, Adith Swaminathan

We study a class of optimization problems motivated by automating the design and update of AI systems like coding assistants, robots, and copilots. AutoDiff frameworks, like PyTorch, enable efficient end-to-end optimization of differentiable systems. However, general computational workflows can be non-differentiable and involve rich feedback (e.g. console output or user’s responses), heterogeneous parameters (e.g. prompts, codes), and intricate objectives (beyond maximizing a score). We investigate end-to-end generative optimization – using generative models such as LLMs within the optimizer for automatic updating of general computational workflows. We discover that workflow execution traces are akin to back-propagated gradients in AutoDiff and can provide key information to interpret feedback for efficient optimization. Formally, we frame a new mathematical setup, Optimization with Trace Oracle (OPTO). In OPTO, an optimizer receives an execution trace along with feedback on the computed output and updates parameters iteratively. We provide a Python library, Trace, that efficiently converts a workflow optimization problem into an OPTO instance using PyTorch-like syntax. Using Trace, we develop a general LLM-based generative optimizer called OptoPrime. In empirical studies, we find that OptoPrime is capable of first-order numerical optimization, prompt optimization, hyper-parameter tuning, robot controller design, code debugging, etc., and is often competitive with specialized optimizers for each domain. We envision Trace as an open research platform for devising novel generative optimizers and developing the next generation of interactive learning agents. Website: https://microsoft.github.io/Trace/.

Computer Vision · Image Generation

Julieta Martinez, Emily Kim, Javier Romero, Timur Bagautdinov, Shunsuke Saito, Shoou-I Yu, Stuart Anderson, Michael Zollhöfer, Te-Li Wang, Shaojie Bai 等

To build photorealistic avatars that users can embody, human modelling must be complete (cover the full body), driveable (able to reproduce the current motion and appearance from the user), and generalizable (_i.e._, easily adaptable to novel identities).Towards these goals, _paired_ captures, that is, captures of the same subject obtained from systems of diverse quality and availability, are crucial.However, paired captures are rarely available to researchers outside of dedicated industrial labs: _Codec Avatar Studio_ is our proposal to close this gap.Towards generalization and driveability, we introduce a dataset of 256 subjects captured in two modalities: high resolution multi-view scans of their heads, and video from the internal cameras of a headset.Towards completeness, we introduce a dataset of 4 subjects captured in eight modalities: high quality relightable multi-view captures of heads and hands, full body multi-view captures with minimal and regular clothes, and corresponding head, hands and body phone captures.Together with our data, we also provide code and pre-trained models for different state-of-the-art human generation models.Our datasets and code are available at https://github.com/facebookresearch/ava-256 and https://github.com/facebookresearch/goliath.

Datasets and Benchmarks

Edoardo Debenedetti, Javier Rando, Daniel Paleka, Silaghi Florin, Dragos Albastroiu, Niv Cohen, Yuval Lemberg, Reshmi Ghosh, Rui Wen, Ahmed Salem 等

Large language model systems face significant security risks from maliciously crafted messages that aim to overwrite the system's original instructions or leak private data. To study this problem, we organized a capture-the-flag competition at IEEE SaTML 2024, where the flag is a secret string in the LLM system prompt. The competition was organized in two phases. In the first phase, teams developed defenses to prevent the model from leaking the secret. During the second phase, teams were challenged to extract the secrets hidden for defenses proposed by the other teams. This report summarizes the main insights from the competition. Notably, we found that all defenses were bypassed at least once, highlighting the difficulty of designing a successful defense and the necessity for additional research to protect LLM systems. To foster future research in this direction, we compiled a dataset with over 137k multi-turn attack chats and open-sourced the platform.

Xiwen Liang, Liang Ma, Shanshan Guo, Jianhua Han, Hang Xu, Shikui Ma, Xiaodan Liang

Understanding and following natural language instructions while navigating through complex, real-world environments poses a significant challenge for general-purpose robots. These environments often include obstacles and pedestrians, making it essential for autonomous agents to possess the capability of self-corrected planning to adjust their actions based on feedback from the surroundings. However, the majority of existing vision-and-language navigation (VLN) methods primarily operate in less realistic simulator settings and do not incorporate environmental feedback into their decision-making processes. To address this gap, we introduce a novel zero-shot framework called CorNav, utilizing a large language model for decision-making and comprising two key components: 1) incorporating environmental feedback for refining future plans and adjusting its actions, and 2) multiple domain experts for parsing instructions, scene understanding, and refining predicted actions. In addition to the framework, we develop a 3D simulator that renders realistic scenarios using Unreal Engine 5. To evaluate the effectiveness and generalization of navigation agents in a zero-shot multi-task setting, we create a benchmark called NavBench. Our empirical study involves deploying 7 baselines across four tasks, i.e., goal-conditioned navigation given a specific object category, goal-conditioned navigation given simple instructions, finding abstract objects based on high-level instructions, and step-by-step instruction following. Extensive experiments demonstrate that CorNav consistently outperforms all baselines by a significant margin across all tasks. On average, CorNav achieves a success rate of 28.1%, surpassing the best baseline’s performance of 20.5%.

Tomoe Taniguchi, Daichi Mochihashi, Ichiro Kobayashi

For humans and robots to collaborate more in the real world, robots need to understand human intentions from the different manner of their behaviors. In our study, we focus on the meaning of adverbs which describe human motions. We propose a topic model, Hierarchical Dirichlet Process-Spectral Mixture Latent Dirichlet Allocation, which concurrently learns the relationship between those human motions and those adverbs by capturing the frequency kernels that represent motion characteristics and the shared topics of adverbs that depict such motions. We trained the model on datasets we made from movies about “walking” and “dancing”, and found that our model outperforms representative neural network models in terms of perplexity score. We also demonstrate our model’s ability to determine the adverbs for a given motion and confirmed that the model predicts more appropriate adverbs.

Philipp Wicke, Lennart Wachowiak

Despite the ubiquity of large language models (LLMs) in AI research, the question of embodiment in LLMs remains underexplored, distinguishing them from embodied systems in robotics where sensory perception directly informs physical action.Our investigation navigates the intriguing terrain of whether LLMs, despite their non-embodied nature, effectively capture implicit human intuitions about fundamental, spatial building blocks of language. We employ insights from spatial cognitive foundations developed through early sensorimotor experiences, guiding our exploration through the reproduction of three psycholinguistic experiments. Surprisingly, correlations between model outputs and human responses emerge, revealing adaptability without a tangible connection to embodied experiences. Notable distinctions include polarized language model responses and reduced correlations in vision language models. This research contributes to a nuanced understanding of the interplay between language, spatial experiences, and the computations made by large language models.Project Website: https://cisnlp.github.io/Spatial_Schemas/

Haz Shahgir, Xianghao Kong, Greg Ver Steeg, Yue Dong

The widespread use of Text-to-Image (T2I) models in content generation requires careful examination of their safety, including their robustness to adversarial attacks. Despite extensive research on adversarial attacks, the reasons for their effectiveness remain underexplored. This paper presents an empirical study on adversarial attacks against T2I models, focusing on analyzing factors associated with attack success rates (ASR). We introduce a new attack objective - entity swapping using adversarial suffixes and two gradient-based attack algorithms. Human and automatic evaluations reveal the asymmetric nature of ASRs on entity swap: for example, it is easier to replace “human” with “robot” in the prompt “a human dancing in the rain.” with an adversarial suffix, but the reverse replacement is significantly harder. We further propose probing metrics to establish indicative signals from the model’s beliefs to the adversarial ASR. We identify conditions that result in a success probability of 60% for adversarial attacks and others where this likelihood drops below 5%. The code and data are available at https://github.com/Patchwork53/AsymmetricAttack

Jocelyn Shen, Yubin Kim, Mohit Hulse, Wazeer Zulfikar, Sharifa Alghowinem, Cynthia Breazeal, Hae Park

Modeling empathy is a complex endeavor that is rooted in interpersonal and experiential dimensions of human interaction, and remains an open problem within AI. Existing empathy datasets fall short in capturing the richness of empathy responses, often being confined to in-lab or acted scenarios, lacking longitudinal data, and missing self-reported labels. We introduce a new multimodal dataset for empathy during personal experience sharing: the EmpathicStories++ dataset containing 53 hours of video, audio, and text data of 41 participants sharing vulnerable experiences and reading empathically resonant stories with an AI agent. EmpathicStories++ is the first longitudinal dataset on empathy, collected over a month-long deployment of social robots in participants’ homes, as participants engage in natural, empathic storytelling interactions with AI agents. We then introduce a novel task of predicting individuals’ empathy toward others’ stories based on their personal experiences, evaluated in two contexts: participants’ own personal shared story context and their reflections on stories they read. We benchmark this task using state-of-the-art models to pave the way for future improvements in contextualized and longitudinal empathy modeling. Our work provides a valuable resource for further research in developing empathetic AI systems and understanding the intricacies of human empathy within genuine, real-world settings.

Liang Chen, Yichi Zhang, Shuhuai Ren, Haozhe Zhao, Zefan Cai, Yuchi Wang, Peiyi Wang, Xiangdi Meng, Tianyu Liu, Baobao Chang

We present PCA-Bench, a multimodal decision-making benchmark for evaluating the integrated capabilities of Multimodal Large Language Models (MLLMs). Departing from previous benchmarks focusing on simplistic tasks and individual model capability, PCA-Bench introduces three complex scenarios: autonomous driving, domestic robotics, and open-world games. Given task instructions and diverse contexts, the model is required to seamlessly integrate multiple capabilities of Perception, Cognition, and Action in a reasoning chain to make accurate decisions. Moreover, PCA-Bench features error localization capabilities, scrutinizing model inaccuracies in areas such as perception, knowledge, or reasoning. This enhances the reliability of deploying MLLMs. To balance accuracy and efficiency in evaluation, we propose PCA-Eval, an automatic evaluation protocol, and assess 10 prevalent MLLMs. The results reveal significant performance disparities between open-source models and powerful proprietary models like GPT-4 Vision. To address this, we introduce Embodied-Instruction-Evolution (EIE), an automatic framework for synthesizing instruction tuning examples in multimodal embodied environments. EIE generates 7,510 training examples in PCA-Bench and enhances the performance of open-source MLLMs, occasionally surpassing GPT-4 Vision (+3% in decision accuracy), thereby validating the effectiveness of EIE. Our findings suggest that robust MLLMs like GPT4-Vision show promise for decision-making in embodied agents, opening new avenues for MLLM research. All benchmark data and evaluation code are made public.

Muraleekrishna Gopinathan, Martin Masek, Jumana Abu-Khalaf, David Suter

Embodied AI aims to develop robots that can understand and execute human language instructions, as well as communicate in natural languages. On this front, we study the task of generating highly detailed navigational instructions for the embodied robots to follow. Although recent studies have demonstrated significant leaps in the generation of step-by-step instructions from sequences of images, the generated instructions lack variety in terms of their referral to objects and landmarks. Existing speaker models learn strategies to evade the evaluation metrics and obtain higher scores even for low-quality sentences. In this work, we propose SAS (Spatially-Aware Speaker), an instruction generator or Speaker model that utilises both structural and semantic knowledge of the environment to produce richer instructions. For training, we employ a reward learning method in an adversarial setting to avoid systematic bias introduced by language evaluation metrics. Empirically, our method outperforms existing instruction generation models, evaluated using standard metrics. Our code is available at https://github.com/gmuraleekrishna/SAS.

Xianrui Zhong, Yufeng Du, Siru Ouyang, Ming Zhong, Tingfeng Luo, Qirong Ho, Hao Peng, Heng Ji, Jiawei Han

Extraction of experimental procedures from human language in scientific literature and patents into actionable sequences in robotics language holds immense significance in scientific domains. Such an action extraction task is particularly challenging given the intricate details and context-dependent nature of the instructions, especially in fields like chemistry where reproducibility is paramount. In this paper, we introduce ActionIE, a method that leverages Large Language Models (LLMs) to bridge this divide by converting actions written in natural language into executable Python code. This enables us to capture the entities of interest, and the relationship between each action, given the features of Programming Languages. Utilizing linguistic cues identified by frequent patterns, ActionIE provides an improved mechanism to discern entities of interest. While our method is broadly applicable, we exemplify its power in the domain of chemical literature, wherein we focus on extracting experimental procedures for chemical synthesis. The code generated by our method can be easily transformed into robotics language which is in high demand in scientific fields. Comprehensive experiments demonstrate the superiority of our method. In addition, we propose a graph-based metric to more accurately reflect the precision of extraction. We also develop a dataset to address the scarcity of scientific literature occurred in existing datasets.

Applications · Robotics

Hyunki Seong, Hyunchul Shim

We introduce MoNet, a novel functionally modular network for self-supervised and interpretable end-to-end learning. By leveraging its functional modularity with a latent-guided contrastive loss function, MoNet efficiently learns task-specific decision-making processes in latent space without requiring task-level supervision. Moreover, our method incorporates an online, post-hoc explainability approach that enhances the interpretability of end-to-end inferences without compromising sensorimotor control performance. In real-world indoor environments, MoNet demonstrates effective visual autonomous navigation, outperforming baseline models by 7% to 28% in task specificity analysis. We further explore the interpretability of our network through post-hoc analysis of perceptual saliency maps and latent decision vectors. This provides valuable insights into the incorporation of explainable artificial intelligence into robotic learning, encompassing both perceptual and behavioral perspectives. Supplementary materials are available at https://sites.google.com/view/monet-lgc.

Applications · Robotics

Soroush Nasiriany, Fei Xia, Wenhao Yu, Ted Xiao, Jacky Liang, Ishita Dasgupta, Annie Xie, Danny Driess, Ayzaan Wahid, Zhuo Xu 等

Vision language models (VLMs) have shown impressive capabilities across a variety of tasks, from logical reasoning to visual understanding. This opens the door to richer interaction with the world, for example robotic control. However, VLMs produce only textual outputs, while robotic control and other spatial tasks require outputting continuous coordinates, actions, or trajectories. How can we enable VLMs to handle such settings without fine-tuning on task-specific data? In this paper, we propose a novel visual prompting approach for VLMs that we call Prompting with Iterative Visual Optimization (PIVOT), which casts tasks as iterative visual question answering. In each iteration, the image is annotated with a visual representation of proposals that the VLM can refer to (e.g., candidate robot actions, localizations, or trajectories). The VLM then selects the best ones for the task. These proposals are iteratively refined, allowing the VLM to eventually zero in on the best available answer. We investigate PIVOT on real-world robotic navigation, real-world manipulation from images, instruction following in simulation, and additional spatial inference tasks such as localization. We find, perhaps surprisingly, that our approach enables zero-shot control of robotic systems without any robot training data, navigation in a variety of environments, and other capabilities. Although current performance is far from perfect, our work highlights potentials and limitations of this new regime and shows a promising approach for Internet-Scale VLMs in robotic and spatial reasoning domains.

Reinforcement Learning · Deep RL

Arvi Jonnarth, Jie Zhao, Michael Felsberg

Coverage path planning (CPP) is the problem of finding a path that covers the entire free space of a confined area, with applications ranging from robotic lawn mowing to search-and-rescue. When the environment is unknown, the path needs to be planned online while mapping the environment, which cannot be addressed by offline planning methods that do not allow for a flexible path space. We investigate how suitable reinforcement learning is for this challenging problem, and analyze the involved components required to efficiently learn coverage paths, such as action space, input feature representation, neural network architecture, and reward function. We propose a computationally feasible egocentric map representation based on frontiers, and a novel reward term based on total variation to promote complete coverage. Through extensive experiments, we show that our approach surpasses the performance of both previous RL-based approaches and highly specialized methods across multiple CPP variations.

Deep Learning · Large Language Models

Siddharth Karamcheti, Suraj Nair, Ashwin Balakrishna, Percy Liang, Thomas Kollar, Dorsa Sadigh

Visually-conditioned language models (VLMs) have seen growing adoption in applications such as visual dialogue, scene understanding, and robotic task planning; adoption that has fueled a wealth of new models such as LLaVa, InstructBLIP, and PaLI-3. Despite the volume of new releases, key design decisions around image preprocessing, architecture, and optimization are under-explored, making it challenging to understand what factors account for model performance – a challenge further complicated by the lack of objective, consistent evaluations. To address these gaps, we first compile a suite of standardized evaluations spanning visual question answering, object localization, and challenge sets that probe properties such as hallucination; evaluations that provide fine-grained insight VLM capabilities. Second, we rigorously investigate VLMs along key design axes, including pretrained visual representations and training from base vs. instruct-tuned language models, amongst others. We couple our analysis with three resource contributions: (1) a unified framework for evaluating VLMs, (2) optimized, flexible training code, and (3) checkpoints for all models, including a family of VLMs at the 7-13B scale that strictly outperform InstructBLIP and LLaVa v1.5, the state-of-the-art in open VLMs.

Reinforcement Learning · Online

Yuwei Fu, Haichao Zhang, di wu, Wei Xu, Benoit Boulet

In this work, we investigate how to leverage pre-trained visual-language models (VLM) for online Reinforcement Learning (RL). In particular, we focus on sparse reward tasks with pre-defined textual task descriptions. We first identify the problem of reward misalignment when applying VLM as a reward in RL tasks. To address this issue, we introduce a lightweight fine-tuning method, named Fuzzy VLM reward-aided RL (FuRL), based on reward alignment and relay RL. Specifically, we enhance the performance of SAC/DrQ baseline agents on sparse reward tasks by fine-tuning VLM representations and using relay RL to avoid local minima. Extensive experiments on the Meta-world benchmark tasks demonstrate the efficacy of the proposed method. Code is available at: https://github.com/fuyw/FuRL.

Reinforcement Learning

Xiong-Hui Chen, Junyin Ye, Hang Zhao, Yi-Chen Li, Xu-Hui Liu, Haoran Shi, Yu-Yan Xu, Zhihao Ye, Si-Hang Yang, Yang Yu 等

One-shot imitation learning (OSIL) is to learn an imitator agent that can execute multiple tasks with only a single demonstration. In real-world scenario, the environment is dynamic, e.g., unexpected changes can occur after demonstration. Thus, achieving generalization of the imitator agent is crucial as agents would inevitably face situations unseen in the provided demonstrations. While traditional OSIL methods excel in relatively stationary settings, their adaptability to such unforeseen changes, which asking for a higher level of generalization ability for the imitator agents, is limited and rarely discussed. In this work, we present a new algorithm called Deep Demonstration Tracing (DDT). In DDT, we propose a demonstration transformer architecture to encourage agents to adaptively trace suitable states in demonstrations. Besides, it integrates OSIL into a meta-reinforcement-learning training paradigm, providing regularization for policies in unexpected situations. We evaluate DDT on a new navigation task suite and robotics tasks, demonstrating its superior performance over existing OSIL methods across all evaluated tasks in dynamic environments with unforeseen changes. The project page is in https://osil-ddt.github.io.