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3,752篇论文匹配“Planning”
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Applications

Rogerio Bonatti, Dan Zhao, Francesco Bonacci, Dillon Dupont, Sara Abdali, Yinheng Li, Yadong Lu, Justin Wagle, Kazuhito Koishida, Arthur Bucker 等

Large language models (LLMs) show potential as computer agents, enhancing productivity and software accessibility in multi-modal tasks. However, measuring agent performance in sufficiently realistic and complex environments becomes increasingly challenging as: (i) most benchmarks are limited to specific modalities/domains (e.g., text-only, web navigation, Q&A) and (ii) full benchmark evaluations are slow (on order of magnitude of multiple hours/days) given the multi-step sequential nature of tasks.To address these challenges, we introduce Windows Agent Arena: a general environment focusing exclusively on the Windows operating system (OS) where agents can operate freely within a real OS to use the same applications and tools available to human users when performing tasks.We create 150+ diverse tasks across representative domains that require agentic abilities in planning, screen understanding, and tool usage.Our benchmark is scalable and can be seamlessly parallelized for a full benchmark evaluation in as little as $20$ minutes.Our work not only speeds up the development and evaluation cycle of multi-modal agents, but also highlights and analyzes existing shortfalls in the agentic abilities of several multimodal LLMs as agents within the Windows computing environment---with the best achieving only a 19.5\% success rate compared to a human success rate of 74.5\%.

General Machine Learning · Representation Learning

Angel Villar-Corrales, Sven Behnke

Predicting future scene representations is a crucial task for enabling robots to understand andinteract with the environment. However, most existing methods rely on videos and simulationswith precise action annotations, limiting their ability to leverage the large amount of avail-able unlabeled video data. To address this challenge, we propose PlaySlot, an object-centricvideo prediction model that infers object representations and latent actions from unlabeledvideo sequences. It then uses these representations to forecast future object states and videoframes. PlaySlot allows the generation of multiple possible futures conditioned on latent actions,which can be inferred from video dynamics, provided by a user, or generated by a learned actionpolicy, thus enabling versatile and interpretable world modeling. Our results show that PlaySlotoutperforms both stochastic and object-centric baselines for video prediction across different environments. Furthermore, we show that our inferred latent actions can be used to learn robot behaviors sample-efficiently from unlabeled videodemonstrations. Videos and code are available on our project website.

Applications · Robotics

Yuqi Fan, Zhiyong Cui, Zhenning Li, Yilong Ren, Haiyang Yu

Reliable planning is crucial for achieving autonomous driving. Rule-based planners are efficient but lack generalization, while learning-based planners excel in generalization yet have limitations in real-time performance and interpretability. In long-tail scenarios, these challenges make planning particularly difficult. To leverage the strengths of both rule-based and learning-based planners, we proposed the **Scenario-Aware Hybrid Planner** (SAH-Drive) for closed-loop vehicle trajectory planning. Inspired by human driving behavior, SAH-Drive combines a lightweight rule-based planner and a comprehensive learning-based planner, utilizing a dual-timescale decision neuron to determine the final trajectory. To enhance the computational efficiency and robustness of the hybrid planner, we also employed a diffusion proposal number regulator and a trajectory fusion module. The experimental results show that the proposed method significantly improves the generalization capability of the planning system, achieving state-of-the-art performance in interPlan, while maintaining computational efficiency without incurring substantial additional runtime.

Deep Learning · Large Language Models

Zhen Xiang, Linzhi Zheng, Yanjie Li, Junyuan Hong, Qinbin Li, Han Xie, Jiawei Zhang, Zidi Xiong, Chulin Xie, Carl Yang 等

The rapid advancement of large language model (LLM) agents has raised new concerns regarding their safety and security. In this paper, we propose GuardAgent, the first guardrail agent to protect target agents by dynamically checking whether their actions satisfy given safety guard requests. Specifically, GuardAgent first analyzes the safety guard requests to generate a task plan, and then maps this plan into guardrail code for execution. By performing the code execution, GuardAgent can deterministically follow the safety guard request and safeguard target agents. In both steps, an LLM is utilized as the reasoning component, supplemented by in-context demonstrations retrieved from a memory module storing experiences from previous tasks. In addition, we propose two novel benchmarks: EICU-AC benchmark to assess the access control for healthcare agents and Mind2Web-SC benchmark to evaluate the safety policies for web agents. We show that GuardAgent effectively moderates the violation actions for different types of agents on these two benchmarks with over 98% and 83%guardrail accuracies, respectively. Project page: https://guardagent.github.io/

Theory · Reinforcement Learning and Planning

Onno Eberhard, Michael Muehlebach, Claire Vernade

Partially observable environments present a considerable computational challenge in reinforcement learning due to the need to consider long histories. Learning with a finite window of observations quickly becomes intractable as the window length grows. In this work, we introduce *memory traces*. Inspired by eligibility traces, these are compact representations of the history of observations in the form of exponential moving averages. We prove sample complexity bounds for the problem of offline on-policy evaluation that quantify the return errors achieved with memory traces for the class of Lipschitz continuous value estimates. We establish a close connection to the window approach, and demonstrate that, in certain environments, learning with memory traces is significantly more sample efficient. Finally, we underline the effectiveness of memory traces empirically in online reinforcement learning experiments for both value prediction and control.

Reinforcement Learning · Planning

Zhuoling Li, Xiaogang Xu, Zhenhua Xu, Ser-Nam Lim, Hengshuang Zhao

Recent embodied agents are primarily built based on reinforcement learning (RL) or large language models (LLMs). Among them, RL agents are efficient for deployment but only perform very few tasks. By contrast, giant LLM agents (often more than 1000B parameters) present strong generalization while demanding enormous computing resources. In this work, we combine their advantages while avoiding the drawbacks by conducting the proposed referee RL on our developed large auto-regressive model (LARM). Specifically, LARM is built upon a lightweight LLM (fewer than 5B parameters) and directly outputs the next action to execute rather than text. We mathematically reveal that classic RL feedbacks vanish in long-horizon embodied exploration and introduce a giant LLM based referee to handle this reward vanishment during training LARM. In this way, LARM learns to complete diverse open-world tasks without human intervention. Especially, LARM successfully harvests enchanted diamond equipment in Minecraft, which demands significantly longer decision-making chains than the highest achievements of prior best methods.

Reinforcement Learning · Planning

Chunlok Lo, Kevin Roice, Parham Mohammad Panahi, Scott Jordan, Adam White, Gabor Mihucz, Farzane Aminmansour, Martha White

This paper investigates a new approach to model-based reinforcement learning using background planning: mixing (approximate) dynamic programming updates and model-free updates, similar to the Dyna architecture. Background planning with learned models is often worse than model-free alternatives, such as Double DQN, even though the former uses significantly more memory and computation. The fundamental problem is that learned models can be inaccurate and often generate invalid states, especially when iterated many steps. In this paper, we avoid this limitation by constraining background planning to a given set of (abstract) subgoals and learning only local, subgoal-conditioned models. This goal-space planning (GSP) approach is more computationally efficient, naturally incorporates temporal abstraction for faster long-horizon planning, and avoids learning the transition dynamics entirely. We show that our GSP algorithm can propagate value from an abstract space in a manner that helps a variety of base learners learn significantly faster in different domains.

Reinforcement Learning

Gal Dalal, Assaf Hallak, Gugan Chandrashekhar Mallika Thoppe, Shie Mannor, Gal Chechik

Policy gradient methods are notorious for having a large variance and high sample complexity. To mitigate this, we introduce SoftTreeMax---a generalization of softmax that employs planning. In SoftTreeMax, we extend the traditional logits with the multi-step discounted cumulative reward, topped with the logits of future states. We analyze SoftTreeMax and explain how tree expansion helps to reduce its gradient variance. We prove that the variance depends on the chosen tree-expansion policy. Specifically, we show that the closer the induced transitions are to being state-independent, the stronger the variance decay. With approximate forward models, we prove that the resulting gradient bias diminishes with the approximation error while retaining the same variance reduction. Ours is the first result to bound the gradient bias for an approximate model. In a practical implementation of SoftTreeMax we utilize a parallel GPU-based simulator for fast and efficient tree expansion. Using this implementation in Atari, we show that SoftTreeMax reduces the gradient variance by three orders of magnitude. This leads to better sample complexity and improved performance compared to distributed PPO.

Theory · Reinforcement Learning and Planning

Pedro Santos, Alberto Sardinha, Francisco S. Melo

The general-utility Markov decision processes (GUMDPs) framework generalizes the MDPs framework by considering objective functions that depend on the frequency of visitation of state-action pairs induced by a given policy. In this work, we contribute with the first analysis on the impact of the number of trials, i.e., the number of randomly sampled trajectories, in infinite-horizon GUMDPs. We show that, as opposed to standard MDPs, the number of trials plays a key-role in infinite-horizon GUMDPs and the expected performance of a given policy depends, in general, on the number of trials. We consider both discounted and average GUMDPs, where the objective function depends, respectively, on discounted and average frequencies of visitation of state-action pairs. First, we study policy evaluation under discounted GUMDPs, proving lower and upper bounds on the mismatch between the finite and infinite trials formulations for GUMDPs. Second, we address average GUMDPs, studying how different classes of GUMDPs impact the mismatch between the finite and infinite trials formulations. Third, we provide a set of empirical results to support our claims, highlighting how the number of trajectories and the structure of the underlying GUMDP influence policy evaluation.

Applications · Robotics

Flavio Petruzzellis, Cristina Cornelio, Pietro Lió

Large Language Models (LLMs) have shown promise as robotic planners but often struggle with long-horizon and complex tasks, especially in specialized environments requiring external knowledge. While hierarchical planning and Retrieval-Augmented Generation (RAG) address some of these challenges, they remain insufficient on their own and a deeper integration is required for achieving more reliable systems. To this end, we propose a neuro-symbolic approach that enhances LLMs-based planners with Knowledge Graph-based RAG for hierarchical plan generation. This method decomposes complex tasks into manageable subtasks, further expanded into executable atomic action sequences. To ensure formal correctness and proper decomposition, we integrate a Symbolic Validator, which also functions as a failure detector by aligning expected and observed world states. Our evaluation against baseline methods demonstrates the consistent significant advantages of integrating hierarchical planning, symbolic verification, and RAG across tasks of varying complexity and different LLMs. Additionally, our experimental setup and novel metrics not only validate our approach for complex planning but also serve as a tool for assessing LLMs' reasoning and compositional capabilities. Code available at https://github.com/corneliocristina/HVR.

Reinforcement Learning

Chenyou Fan, Chenjia Bai, Zhao Shan, Haoran He, Yang Zhang, Zhen Wang

Diffusion models have demonstrated their capabilities in modeling trajectories of multi-tasks. However, existing multi-task planners or policies typically rely on task-specific demonstrations via multi-task imitation, or require task-specific reward labels to facilitate policy optimization via Reinforcement Learning (RL). They are costly due to the substantial human efforts required to collect expert data or design reward functions. To address these challenges, we aim to develop a versatile diffusion planner capable of leveraging large-scale inferior data that contains task-agnostic sub-optimal trajectories, with the ability to fast adapt to specific tasks. In this paper, we propose SODP, a two-stage framework that leverages Sub-Optimal data to learn a Diffusion Planner, which is generalizable for various downstream tasks. Specifically, in the pre-training stage, we train a foundation diffusion planner that extracts general planning capabilities by modeling the versatile distribution of multi-task trajectories, which can be sub-optimal and has wide data coverage. Then for downstream tasks, we adopt RL-based fine-tuning with task-specific rewards to quickly refine the diffusion planner, which aims to generate action sequences with higher task-specific returns. Experimental results from multi-task domains including Meta-World and Adroit demonstrate that SODP outperforms state-of-the-art methods with only a small amount of data for reward-guided fine-tuning.

Reinforcement Learning

Chia-Han Yeh, Tse-Sheng Nan, Risto Vuorio, Wei Hung, Hung-Yen Wu, Shao-Hua Sun, Ping-Chun Hsieh

Policy learning under action constraints plays a central role in ensuring safe behaviors in various robot control and resource allocation applications.In this paper, we study a new problem setting termed Action-Constrained Imitation Learning (ACIL), where an action-constrained imitator aims to learn from a demonstrative expert with larger action space.The fundamental challenge of ACIL lies in the unavoidable mismatch of occupancy measure between the expert and the imitator caused by the action constraints. We tackle this mismatch through trajectory alignment and propose DTWIL, which replaces the original expert demonstrations with a surrogate dataset that follows similar state trajectories while adhering to the action constraints. Specifically, we recast trajectory alignment as a planning problem and solve it via Model Predictive Control, which aligns the surrogate trajectories with the expert trajectories based on the Dynamic Time Warping (DTW) distance. Through extensive experiments, we demonstrate that learning from the dataset generated by DTWIL significantly enhances performance across multiple robot control tasks and outperforms various benchmark imitation learning algorithms in terms of sample efficiency.

Applications

Patara Trirat, Wonyong Jeong, Sung Ju Hwang

Automated machine learning (AutoML) accelerates AI development by automating tasks in the development pipeline, such as optimal model search and hyperparameter tuning. Existing AutoML systems often require technical expertise to set up complex tools, which is in general time-consuming and requires a large amount of human effort. Therefore, recent works have started exploiting large language models (LLM) to lessen such burden and increase the usability of AutoML frameworks via a natural language interface, allowing non-expert users to build their data-driven solutions. These methods, however, are usually designed only for a particular process in the AI development pipeline and do not efficiently use the inherent capacity of the LLMs. This paper proposes *AutoML-Agent*, a novel multi-agent framework tailored for full-pipeline AutoML, i.e., from data retrieval to model deployment. *AutoML-Agent* takes user's task descriptions, facilitates collaboration between specialized LLM agents, and delivers deployment-ready models. Unlike existing work, instead of devising a single plan, we introduce a retrieval-augmented planning strategy to enhance exploration to search for more optimal plans. We also decompose each plan into sub-tasks (e.g., data preprocessing and neural network design) each of which is solved by a specialized agent we build via prompting executing in parallel, making the search process more efficient. Moreover, we propose a multi-stage verification to verify executed results and guide the code generation LLM in implementing successful solutions. Extensive experiments on seven downstream tasks using fourteen datasets show that *AutoML-Agent* achieves a higher success rate in automating the full AutoML process, yielding systems with good performance throughout the diverse domains.

General Machine Learning · Unsupervised and Semi-supervised Learning

Jonathan Geuter, Gregor Kornhardt, Ingimar Tomasson, Vaios Laschos

Optimal Transport (OT) problems are a cornerstone of many applications, but solving them is computationally expensive. To address this problem, we propose UNOT (Universal Neural Optimal Transport), a novel framework capable of accurately predicting (entropic) OT distances and plans between discrete measures of variable resolution for a given cost function. UNOT builds on Fourier Neural Operators, a universal class of neural networks that map between function spaces and that are discretization-invariant, which enables our network to process measures of varying sizes. The network is trained adversarially using a second, generating network and a self-supervised bootstrapping loss. We theoretically justify the use of FNOs, prove that our generator is universal, and that minimizing the bootstrapping loss provably minimizes the ground truth loss. Through extensive experiments, we show that our network not only accurately predicts optimal transport distances and plans across a wide range of datasets, but also captures the geometry of the Wasserstein space correctly. Furthermore, we show that our network can be used as a state-of-the-art initialization for the Sinkhorn algorithm, significantly outperforming existing approaches.

Applications · Social Sciences

Rashid Mushkani, Perampalli Shravan Nayak, Hugo Berard, Allison Cohen, Shin Koseki, Hadrien Bertrand

We introduce the *Local Intersectional Visual Spaces* (LIVS) dataset, a benchmark for multi-criteria alignment, developed through a two-year participatory process with 30 community organizations to support the pluralistic alignment of text-to-image (T2I) models in inclusive urban planning. The dataset encodes 37,710 pairwise comparisons across 13,462 images, structured along six criteria—Accessibility, Safety, Comfort, Invitingness, Inclusivity, and Diversity—derived from 634 community-defined concepts. Using Direct Preference Optimization (DPO), we fine-tune Stable Diffusion XL to reflect multi-criteria spatial preferences and evaluate the LIVS dataset and the fine-tuned model through four case studies: (1) DPO increases alignment with annotated preferences, particularly when annotation volume is high; (2) preference patterns vary across participant identities, underscoring the need for intersectional data; (3) human-authored prompts generate more distinctive visual outputs than LLM-generated ones, influencing annotation decisiveness; and (4) intersectional groups assign systematically different ratings across criteria, revealing the limitations of single-objective alignment. While DPO improves alignment under specific conditions, the prevalence of neutral ratings indicates that community values are heterogeneous and often ambiguous. LIVS provides a benchmark for developing T2I models that incorporate local, stakeholder-driven preferences, offering a foundation for context-aware alignment in spatial design.

General Machine Learning · Unsupervised and Semi-supervised Learning

Sagar Shrestha, Xiao Fu

Diversified distribution matching (DDM) finds a unified translation function mapping a diverse collection of conditional source distributions to their target counterparts. DDM was proposed to resolve content misalignment issues in unpaired domain translation, achieving translation identifiability. However, DDM has only been implemented using GANs due to its constraints on the translation function. GANs are often unstable to train and do not provide the transport trajectory information---yet such trajectories are useful in applications such as single-cell evolution analysis and robot route planning. This work introduces *diversified flow matching* (DFM), an ODE-based framework for DDM. Adapting flow matching (FM) to enforce a unified translation function as in DDM is challenging, as FM learns the translation function's velocity rather than the translation function itself. A custom bilevel optimization-based training loss, a nonlinear interpolant, and a structural reformulation are proposed to address these challenges, offering a tangible implementation. To our knowledge, DFM is the first ODE-based approach guaranteeing translation identifiability. Experiments on synthetic and real-world datasets validate the proposed method.

General Machine Learning · Causality

Xin Wang, Shengfei Lyu, Luo Chi, Xiren Zhou, Huanhuan Chen

A key challenge in personalized healthcare is identifying optimal intervention sequences to guide temporal systems toward target outcomes, a novel problem we formalize as counterfactual target achievement. In addressing this problem, directly adopting counterfactual estimation methods face compounding errors due to the unobservability of counterfactuals. To overcome this, we propose Variational Counterfactual Intervention Planning (VCIP), which reformulates the problem by modeling the conditional likelihood of achieving target outcomes, implemented through variational inference. By leveraging the g-formula to bridge the gap between interventional and observational log-likelihoods, VCIP enables reliable training from observational data. Experiments on both synthetic and real-world datasets show that VCIP significantly outperforms existing methods in target achievement accuracy.

Social Aspects · Alignment

Sebastian Farquhar, Vikrant Varma, David Lindner, David Elson, Caleb Biddulph, Ian Goodfellow, Rohin Shah

Future advanced AI systems may learn sophisticated strategies through reinforcement learning (RL) that humans cannot understand well enough to safely evaluate. We propose a training method which avoids agents learning undesired multi-step plans that receive high reward (multi-step "reward hacks") even if humans are not able to detect that the behavior is undesired. The method, Myopic Optimization with Non-myopic Approval (MONA), works by combining short-sighted optimization with far-sighted reward. We demonstrate that MONA can prevent multi-step reward hacking that ordinary RL causes, even without being able to detect the reward hacking and without any extra information that ordinary RL does not get access to. We study MONA empirically in three settings which model different misalignment failure modes including 2-step environments with LLMs representing delegated oversight and encoded reasoning and longer-horizon gridworld environments representing sensor tampering.

Reinforcement Learning · Deep RL

Hongyuan Su, Yu Zheng, Yuan Yuan, Yuming Lin, Depeng Jin, Yong Li

Training reinforcement learning (RL) agents requires extensive trials and errors, which becomes prohibitively time-consuming in systems with costly reward evaluations.To address this challenge, we propose adaptive reward modeling (AdaReMo) which accelerates RL training by decomposing the complicated reward function into multiple localized fast reward models approximating direct reward evaluation with neural networks.These models dynamically adapt to the agent’s evolving policy by fitting the currently explored subspace with the latest trajectories, ensuring accurate reward estimation throughout the entire training process while significantly reducing computational overhead.We empirically show that AdaReMo not only achieves over 1,000 times speedup but also improves the performance by 14.6% over state-of-the-art approaches across three expensive-to-evaluate systems---molecular generation, epidemic control, and spatial planning.Code and data for the project are provided at https://github.com/tsinghua-fib-lab/AdaReMo.

Theory · Reinforcement Learning and Planning

Chenlu Ye, Yujia Jin, Alekh Agarwal, Tong Zhang

Typical contextual bandit algorithms assume that the rewards at each round lie in some fixed range $[0, R]$, and their regret scales polynomially with this reward range $R$. However, many practical scenarios naturally involve heavy-tailed rewards or rewards where the worst-case range can be substantially larger than the variance. In this paper, we develop an algorithmic approach building on Catoni's estimator from robust statistics, and apply it to contextual bandits with general function approximation. When the variance of the reward at each round is known, we use a variance-weighted regression approach and establish a regret bound that depends only on the cumulative reward variance and logarithmically on the reward range $R$ as well as the number of rounds $T$. For the unknown-variance case, we further propose a careful peeling-based algorithm and remove the need for cumbersome variance estimation. With additional dependence on the fourth moment, our algorithm also enjoys a variance-based bound with logarithmic reward-range dependence. Moreover, we demonstrate the optimality of the leading-order term in our regret bound through a matching lower bound.