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2,942篇论文匹配“Robotics”
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Reinforcement Learning

Onur Celik, Aleksandar Taranovic, Gerhard Neumann

Reinforcement learning (RL) is a powerful approach for acquiring a good-performing policy. However, learning diverse skills is challenging in RL due to the commonly used Gaussian policy parameterization. We propose Diverse Skill Learning (Di-SkilL), an RL method for learning diverse skills using Mixture of Experts, where each expert formalizes a skill as a contextual motion primitive. Di-SkilL optimizes each expert and its associate context distribution to a maximum entropy objective that incentivizes learning diverse skills in similar contexts. The per-expert context distribution enables automatic curricula learning, allowing each expert to focus on its best-performing sub-region of the context space. To overcome hard discontinuities and multi-modalities without any prior knowledge of the environment's unknown context probability space, we leverage energy-based models to represent the per-expert context distributions and demonstrate how we can efficiently train them using the standard policy gradient objective. We show on challenging robot simulation tasks that Di-SkilL can learn diverse and performant skills.

Yao Mu, Junting Chen, Qing-Long Zhang, Shoufa Chen, Qiaojun Yu, Chongjian GE, Runjian Chen, Zhixuan Liang, Mengkang Hu, Chaofan Tao 等

Robotic behavior synthesis, the problem of understanding multimodal inputs and generating precise physical control for robots, is an important part of Embodied AI. Despite successes in applying multimodal large language models for high-level understanding, it remains challenging to translate these conceptual understandings into detailed robotic actions while achieving generalization across various scenarios. In this paper, we propose a tree-structured multimodal code generation framework for generalized robotic behavior synthesis, termed RoboCodeX. RoboCodeX decomposes high-level human instructions into multiple object-centric manipulation units consisting of physical preferences such as affordance and safety constraints, and applies code generation to introduce generalization ability across various robotics platforms. To further enhance the capability to map conceptual and perceptual understanding into control commands, a specialized multimodal reasoning dataset is collected for pre-training and an iterative self-updating methodology is introduced for supervised fine-tuning. Extensive experiments demonstrate that RoboCodeX achieves state-of-the-art performance in both simulators and real robots on four different kinds of manipulation tasks and one embodied navigation task.

Deep Learning · Self-Supervised Learning

Huiwon Jang, Dongyoung Kim, Junsu Kim, Jinwoo Shin, Pieter Abbeel, Younggyo Seo

Self-supervised learning of image representations by predicting future frames is a promising direction but still remains a challenge. This is because of the under-determined nature of frame prediction; multiple potential futures can arise from a single current frame. To tackle this challenge, in this paper, we revisit the idea of stochastic video generation that learns to capture uncertainty in frame prediction and explore its effectiveness for representation learning. Specifically, we design a framework that trains a stochastic frame prediction model to learn temporal information between frames. Moreover, to learn dense information within each frame, we introduce an auxiliary masked image modeling objective along with a shared decoder architecture. We find this architecture allows for combining both objectives in a synergistic and compute-efficient manner. We demonstrate the effectiveness of our framework on a variety of tasks from video label propagation and vision-based robot learning domains, such as video segmentation, pose tracking, vision-based robotic locomotion, and manipulation tasks. Code is available on the project webpage: https://sites.google.com/view/2024rsp.

Deep Learning · Other Representation Learning

Lianghui Zhu, Bencheng Liao, Qian Zhang, Xinlong Wang, Wenyu Liu, Xinggang Wang

Recently the state space models (SSMs) with efficient hardware-aware designs, i.e., the Mamba deep learning model, have shown great potential for long sequence modeling. Meanwhile building efficient and generic vision backbones purely upon SSMs is an appealing direction. However, representing visual data is challenging for SSMs due to the position-sensitivity of visual data and the requirement of global context for visual understanding. In this paper, we show that the reliance on self-attention for visual representation learning is not necessary and propose a new generic vision backbone with bidirectional Mamba blocks (Vim), which marks the image sequences with position embeddings and compresses the visual representation with bidirectional state space models. On ImageNet classification, COCO object detection, and ADE20k semantic segmentation tasks, Vim achieves higher performance compared to well-established vision transformers like DeiT, while also demonstrating significantly improved computation & memory efficiency. For example, Vim is 2.8x faster than DeiT and saves 86.8% GPU memory when performing batch inference to extract features on images with a resolution of 1248x1248. The results demonstrate that Vim is capable of overcoming the computation & memory constraints on performing Transformer-style understanding for high-resolution images and it has great potential to be the next-generation backbone for vision foundation models.

Theory · Reinforcement Learning and Planning

Weiye Zhao, Feihan Li, Yifan Sun, Rui Chen, Tianhao Wei, Changliu Liu

In recent years, trust region on-policy reinforcement learning has achieved impressive results in addressing complex control tasks and gaming scenarios. However, contemporary state-of-the-art algorithms within this category primarily emphasize improvement in expected performance, lacking the ability to control over the worst-case performance outcomes. To address this limitation, we introduce a novel objective function, optimizing which leads to guaranteed monotonic improvement in the lower probability bound of performance with high confidence. Building upon this groundbreaking theoretical advancement, we further introduce a practical solution called Absolute Policy Optimization (APO). Our experiments demonstrate the effectiveness of our approach across challenging continuous control benchmark tasks and extend its applicability to mastering Atari games. Our findings reveal that APO as well as its efficient variation Proximal Absolute Policy Optimization (PAPO) significantly outperforms state-of-the-art policy gradient algorithms, resulting in substantial improvements in worst-case performance, as well as expected performance.

Applications · Computer Vision

Kaining Zhang, Jiayi Ma

Aligning image pairs captured by different sensors or those undergoing significant appearance changes is crucial for various computer vision and robotics applications. Existing approaches cope with this problem via either Sparse feature Matching (SM) or Dense direct Alignment (DA) paradigms. Sparse methods are efficient but lack accuracy in textureless scenes, while dense ones are more accurate in all scenes but demand for good initialization. In this paper, we propose SDME, a Sparse-to-Dense Multimodal feature Extractor based on a novel multi-task network that simultaneously predicts SM and DA features for robust multimodal image registration. We propose the sparse-to-dense registration paradigm: we first perform initial registration via SM and then refine the result via DA. By using the well-designed SDME, the sparse-to-dense approach combines the merits from both SM and DA. Extensive experiments on MSCOCO, GoogleEarth, VIS-NIR and VIS-IR-drone datasets demonstrate that our method achieves remarkable performance on multimodal cases. Furthermore, our approach exhibits robust generalization capabilities, enabling the fine-tuning of models initially trained on single-modal datasets for use with smaller multimodal datasets. Our code is available at https://github.com/KN-Zhang/SDME.

Theory · Game Theory

Youzhi Zhang, Bo An, Daniel Zeng

Many works recently have focused on computing optimal solutions for the ex ante coordination of a team for solving sequential adversarial team games, where a team of players coordinate against an opponent (or a team of players) in a zero-sum extensive-form game. However, it is challenging to directly compute such an optimal solution because the team’s coordinated strategy space is exponential in the size of the game tree due to the asymmetric information of team members. Column Generation (CG) algorithms have been proposed to overcome this challenge by iteratively expanding the team’s coordinated strategy space via a Best Response Oracle (BRO). More recently, more compact representations (particularly, the Team Belief Directed Acyclic Graph (TB-DAG)) of the team’s coordinated strategy space have been proposed, but the TB-DAG-based algorithms only outperform the CG-based algorithms in games with a small TB-DAG. Unfortunately, it is inefficient to directly apply CG to the TB-DAG because the size of the TB-DAG is still exponential in the size of the game tree and then makes the BRO unscalable. To this end, we develop our novel TB-DAG CG (DCG) algorithm framework by computing a coordinated best response in the original game first and then transforming this strategy into the TB-DAG form. To further improve the scalability, we propose a more suitable BRO for DCG to reduce the cost of the transformation at each iteration. We theoretically show that our algorithm converges exponentially faster than the state-of-the-art CG algorithms, and experimental results show that our algorithm is at least two orders of magnitude faster than the state-of-the-art baselines.

Applications · Robotics

Yuwei Zeng, Yao Mu, Lin Shao

Learning reward functions remains the bottleneck to equip a robot with a broad repertoire of skills. Large Language Models (LLM) contain valuable task-related knowledge that can potentially aid in the learning of reward functions. However, the proposed reward function can be imprecise, thus ineffective which requires to be further grounded with environment information. We proposed a method to learn rewards more efficiently in the absence of humans. Our approach consists of two components: We first use the LLM to propose features and parameterization of the reward, then update the parameters through an iterative self-alignment process. In particular, the process minimizes the ranking inconsistency between the LLM and the learnt reward functions based on the execution feedback. The method was validated on 9 tasks across 2 simulation environments. It demonstrates a consistent improvement in training efficacy and efficiency, meanwhile consuming significantly fewer GPT tokens compared to the alternative mutation-based method.

Runsheng Yu, Youzhi Zhang, James Kwok

Sharpness-Aware Minimization (SAM), which performs gradient descent on adversarially perturbed weights, can improve generalization by identifying flatter minima. However, recent studies have shown that SAM may suffer from convergence instability and oscillate around saddle points, resulting in slow convergence and inferior performance. To address this problem, we propose the use of a lookahead mechanism to gather more information about the landscape by looking further ahead, and thus find a better trajectory to converge. By examining the nature of SAM, we simplify the extrapolation procedure, resulting in a more efficient algorithm. Theoretical results show that the proposed method converges to a stationary point and is less prone to saddle points. Experiments on standard benchmark datasets also verify that the proposed method outperforms the SOTAs, and converge more effectively to flat minima.

Applications · Robotics

Zheng Xiong, Risto Vuorio, Jacob Beck, Matthieu Zimmer, Kun Shao, Shimon Whiteson

Learning a universal policy across different robot morphologies can significantly improve learning efficiency and enable zero-shot generalization to unseen morphologies. However, learning a highly performant universal policy requires sophisticated architectures like transformers (TF) that have larger memory and computational cost than simpler multi-layer perceptrons (MLP). To achieve both good performance like TF and high efficiency like MLP at inference time, we propose HyperDistill, which consists of: (1) A morphology-conditioned hypernetwork (HN) that generates robot-wise MLP policies, and (2) A policy distillation approach that is essential for successful training. We show that on UNIMAL, a benchmark with hundreds of diverse morphologies, HyperDistill performs as well as a universal TF teacher policy on both training and unseen test robots, but reduces model size by 6-14 times, and computational cost by 67-160 times in different environments. Our analysis attributes the efficiency advantage of HyperDistill at inference time to knowledge decoupling, i.e., the ability to decouple inter-task and intra-task knowledge, a general principle that could also be applied to improve inference efficiency in other domains. The code is publicly available at https://github.com/MasterXiong/Universal-Morphology-Control.

Reinforcement Learning

Riccardo Zamboni, Duilio Cirino, Marcello Restelli, Mirco Mutti

Recent works have studied *state entropy maximization* in reinforcement learning, in which the agent's objective is to learn a policy inducing high entropy over states visitation (Hazan et al., 2019). They typically assume full observability of the state of the system, so that the entropy of the observations is maximized. In practice, the agent may only get *partial* observations, e.g., a robot perceiving the state of a physical space through proximity sensors and cameras. A significant mismatch between the entropy over observations and true states of the system can arise in those settings. In this paper, we address the problem of entropy maximization over the *true states* with a decision policy conditioned on partial observations *only*. The latter is a generalization of POMDPs, which is intractable in general. We develop a memory and computationally efficient *policy gradient* method to address a first-order relaxation of the objective defined on *belief* states, providing various formal characterizations of approximation gaps, the optimization landscape, and the *hallucination* problem. This paper aims to generalize state entropy maximization to more realistic domains that meet the challenges of applications.

Applications · Robotics

Pengying Wu, Yao Mu, Bingxian Wu, Yi Hou, Ji Ma, Shanghang Zhang, Chang Liu

In the realm of household robotics, the Zero-Shot Object Navigation (ZSON) task empowers agents to adeptly traverse unfamiliar environments and locate objects from novel categories without prior explicit training. This paper introduces VoroNav, a novel semantic exploration framework that proposes the Reduced Voronoi Graph to extract exploratory paths and planning nodes from a semantic map constructed in real time. By harnessing topological and semantic information, VoroNav designs text-based descriptions of paths and images that are readily interpretable by a large language model (LLM). In particular, our approach presents a synergy of path and farsight descriptions to represent the environmental context, enabling LLM to apply commonsense reasoning to ascertain waypoints for navigation. Extensive evaluation on HM3D and HSSD validates VoroNav surpasses existing benchmarks in both success rate and exploration efficiency (absolute improvement: +2.8% Success and +3.7% SPL on HM3D, +2.6% Success and +3.8% SPL on HSSD). Additionally introduced metrics that evaluate obstacle avoidance proficiency and perceptual efficiency further corroborate the enhancements achieved by our method in ZSON planning. Project page: https://voro-nav.github.io

Boyuan Wang, Yun Qu, Yuhang Jiang, Jianzhun Shao, Chang Liu, Wenming Yang, Xiangyang Ji

Conventional state representations in reinforcement learning often omit critical task-related details, presenting a significant challenge for value networks in establishing accurate mappings from states to task rewards. Traditional methods typically depend on extensive sample learning to enrich state representations with task-specific information, which leads to low sample efficiency and high time costs. Recently, surging knowledgeable large language models (LLM) have provided promising substitutes for prior injection with minimal human intervention. Motivated by this, we propose LLM-Empowered State Representation (LESR), a novel approach that utilizes LLM to autonomously generate task-related state representation codes which help to enhance the continuity of network mappings and facilitate efficient training. Experimental results demonstrate LESR exhibits high sample efficiency and outperforms state-of-the-art baselines by an average of **29%** in accumulated reward in Mujoco tasks and **30%** in success rates in Gym-Robotics tasks. Codes of LESR are accessible at https://github.com/thu-rllab/LESR.

Applications · Robotics

Zhaoliang Wan, Yonggen Ling, Senlin Yi, Lu Qi, Wang Lee, Minglei Lu, Sicheng Yang, Xiao Teng, Peng Lu, Xu Yang 等

This paper addresses the scarcity of large-scale datasets for accurate object-in-hand pose estimation, which is crucial for robotic in-hand manipulation within the "Perception-Planning-Control" paradigm. Specifically, we introduce VinT-6D, the first extensive multi-modal dataset integrating vision, touch, and proprioception, to enhance robotic manipulation. VinT-6D comprises 2 million VinT-Sim and 0.1 million VinT-Real entries, collected via simulations in Mujoco and Blender and a custom-designed real-world platform. This dataset is tailored for robotic hands, offering models with whole-hand tactile perception and high-quality, well-aligned data. To the best of our knowledge, the VinT-Real is the largest considering the collection difficulties in the real-world environment so it can bridge the gap of simulation to real compared to the previous works. Built upon VinT-6D, we present a benchmark method that shows significant improvements in performance by fusing multi-modal information. The project is available at https://VinT-6D.github.io/.

Reinforcement Learning · Everything Else

Grigorii Veviurko, Wendelin Boehmer, Mathijs de Weerdt

In reinforcement learning (RL), different reward functions can define the same optimal policy but result in drastically different learning performance. For some, the agent gets stuck with a suboptimal behavior, and for others, it solves the task efficiently. Choosing a good reward function is hence an extremely important yet challenging problem. In this paper, we explore an alternative approach for using rewards for learning. We introduce *max-reward RL*, where an agent optimizes the maximum rather than the cumulative reward. Unlike earlier works, our approach works for deterministic and stochastic environments and can be easily combined with state-of-the-art RL algorithms. In the experiments, we study the performance of max-reward RL algorithms in two goal-reaching environments from Gymnasium-Robotics and demonstrate its benefits over standard RL. The code is available at https://github.com/veviurko/To-the-Max.

Applications · Robotics

Hengkai Tan, LIU SONGMING, Kai Ma, Chengyang Ying, Xingxing Zhang, Hang Su, Jun Zhu

Transformer has shown promise in reinforcement learning to model time-varying features for obtaining generalized low-level robot policies on diverse robotics datasets in embodied learning. However, it still suffers from the issues of low data efficiency and high inference latency. In this paper, we propose to investigate the task from a new perspective of the frequency domain. We first observe that the energy density in the frequency domain of a robot's trajectory is mainly concentrated in the low-frequency part. Then, we present the Fourier Controller Network (FCNet), a new network that uses Short-Time Fourier Transform (STFT) to extract and encode time-varying features through frequency domain interpolation. In order to do real-time decision-making, we further adopt FFT and Sliding DFT methods in the model architecture to achieve parallel training and efficient recurrent inference. Extensive results in both simulated (e.g., D4RL) and real-world environments (e.g., robot locomotion) demonstrate FCNet's substantial efficiency and effectiveness over existing methods such as Transformer, e.g., FCNet outperforms Transformer on multi-environmental robotics datasets of all types of sizes (from 1.9M to 120M). The project page and code can be found https://thkkk.github.io/fcnet.

Zitao Song, Chao Yang, Chaojie Wang, Bo An, Shuang Li

Modern high-stakes systems, such as healthcare or robotics, often generate vast streaming event sequences. Our goal is to design an efficient, plug-and-play tool to elicit logic tree-based explanations from Large Language Models (LLMs) to provide customized insights into each observed event sequence. Built on the temporal point process model for events, our method employs the likelihood function as a score to evaluate generated logic trees. We propose an amortized Expectation-Maximization (EM) learning framework and treat the logic tree as latent variables. In the E-step, we evaluate the posterior distribution over the latent logic trees using an LLM prior and the likelihood of the observed event sequences. LLM provides a high-quality prior for the latent logic trees, however, since the posterior is built over a discrete combinatorial space, we cannot get the closed-form solution. We propose to generate logic tree samples from the posterior using a learnable GFlowNet, which is a diversity-seeking generator for structured discrete variables. The M-step employs the generated logic rules to approximate marginalization over the posterior, facilitating the learning of model parameters and refining the tunable LLM prior parameters. In the online setting, our locally built, lightweight model will iteratively extract the most relevant rules from LLMs for each sequence using only a few iterations. Empirical demonstrations showcase the promising performance and adaptability of our framework.

Optimization · Zero-order and Black-box Optimization

Xingyou Song, Yingtao Tian, Robert Lange, Chansoo Lee, Yujin Tang, Yutian Chen

Undeniably, Large Language Models (LLMs) have stirred an extraordinary wave of innovation in the machine learning research domain, resulting in substantial impact across diverse fields such as reinforcement learning, robotics, and computer vision. Their incorporation has been rapid and transformative, marking a significant paradigm shift in the field of machine learning research. However, the field of experimental design, grounded on black-box optimization, has been much less affected by such a paradigm shift, even though integrating LLMs with optimization presents a unique landscape ripe for exploration. In this position paper, we frame the field of black-box optimization around sequence-based foundation models and organize their relationship with previous literature. We discuss the most promising ways foundational language models can revolutionize optimization, which include harnessing the vast wealth of information encapsulated in free-form text to enrich task comprehension, utilizing highly flexible sequence models such as Transformers to engineer superior optimization strategies, and enhancing performance prediction over previously unseen search spaces.

Reinforcement Learning

Shentao Qin, Yujie Yang, Yao Mu, Jie Li, Wenjun Zou, Jingliang Duan, Shengbo Li

The goal-reaching tasks with safety constraints are common control problems in real world, such as intelligent driving and robot manipulation. The difficulty of this kind of problem comes from the exploration termination caused by safety constraints and the sparse rewards caused by goals. The existing safe RL avoids unsafe exploration by restricting the search space to a feasible region, the essence of which is the pruning of the search space. However, there are still many ineffective explorations in the feasible region because of the ignorance of the goals. Our approach considers both safety and goals; the policy space pruning is achieved by a function called feasible reachable function, which describes whether there is a policy to make the agent safely reach the goals in the finite time domain. This function naturally satisfies the self-consistent condition and the risky Bellman equation, which can be solved by the fixed point iteration method. On this basis, we propose feasible reachable policy iteration (FRPI), which is divided into three steps: policy evaluation, region expansion, and policy improvement. In the region expansion step, by using the information of agent to reach the goals, the convergence of the feasible region is accelerated, and simultaneously a smaller feasible reachable region is identified. The experimental results verify the effectiveness of the proposed FR function in both improving the convergence speed of better or comparable performance without sacrificing safety and identifying a smaller policy space with higher sample efficiency.

Reinforcement Learning · Deep RL

Seohong Park, Tobias Kreiman, Sergey Levine

Unsupervised and self-supervised objectives, such as next token prediction, have enabled pre-training generalist models from large amounts of unlabeled data. In reinforcement learning (RL), however, finding a truly general and scalable unsupervised pre-training objective for generalist policies from offline data remains a major open question. While a number of methods have been proposed to enable generic self-supervised RL, based on principles such as goal-conditioned RL, behavioral cloning, and unsupervised skill learning, such methods remain limited in terms of either the diversity of the discovered behaviors, the need for high-quality demonstration data, or the lack of a clear adaptation mechanism for downstream tasks. In this work, we propose a novel unsupervised framework to pre-train generalist policies that capture diverse, optimal, long-horizon behaviors from unlabeled offline data such that they can be quickly adapted to any arbitrary new tasks in a zero-shot manner. Our key insight is to learn a structured representation that preserves the temporal structure of the underlying environment, and then to span this learned latent space with directional movements, which enables various zero-shot policy “prompting” schemes for downstream tasks. Through our experiments on simulated robotic locomotion and manipulation benchmarks, we show that our unsupervised policies can solve goal-conditioned and general RL tasks in a zero-shot fashion, even often outperforming prior methods designed specifically for each setting. Our code and videos are available at https://seohong.me/projects/hilp/