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2,942篇论文匹配“Robotics”
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Reinforcement Learning · Deep RL

Haoyu Ma, Jialong Wu, Ningya Feng, Chenjun Xiao, Dong Li, Jianye Hao, Jianmin Wang, Mingsheng Long

Model-based reinforcement learning (MBRL) holds the promise of sample-efficient learning by utilizing a world model, which models how the environment works and typically encompasses components for two tasks: observation modeling and reward modeling. In this paper, through a dedicated empirical investigation, we gain a deeper understanding of the role each task plays in world models and uncover the overlooked potential of sample-efficient MBRL by mitigating the domination of either observation or reward modeling. Our key insight is that while prevalent approaches of explicit MBRL attempt to restore abundant details of the environment via observation models, it is difficult due to the environment's complexity and limited model capacity. On the other hand, reward models, while dominating implicit MBRL and adept at learning compact task-centric dynamics, are inadequate for sample-efficient learning without richer learning signals. Motivated by these insights and discoveries, we propose a simple yet effective approach, HarmonyDream, which automatically adjusts loss coefficients to maintain task harmonization, i.e. a dynamic equilibrium between the two tasks in world model learning. Our experiments show that the base MBRL method equipped with HarmonyDream gains 10%-69% absolute performance boosts on visual robotic tasks and sets a new state-of-the-art result on the Atari 100K benchmark. Code is available at https://github.com/thuml/HarmonyDream.

Applications · Robotics

Qi Lv, Hao Li, Xiang Deng, Rui Shao, Michael Wang, Liqiang Nie

Multimodal Large Language Models (MLLMs) have shown impressive reasoning abilities and general intelligence in various domains. It inspires researchers to train end-to-end MLLMs or utilize large models to generate policies with human-selected prompts for embodied agents. However, these methods exhibit limited generalization capabilities on unseen tasks or scenarios, and overlook the multimodal environment information which is critical for robots to make decisions. In this paper, we introduce a novel **Robo**tic **M**ultimodal **P**erception-**P**lanning (**RoboMP$^2$**) framework for robotic manipulation which consists of a Goal-Conditioned Multimodal Preceptor (GCMP) and a Retrieval-Augmented Multimodal Planner (RAMP). Specially, GCMP captures environment states by employing a tailored MLLMs for embodied agents with the abilities of semantic reasoning and localization. RAMP utilizes coarse-to-fine retrieval method to find the $k$ most-relevant policies as in-context demonstrations to enhance the planner. Extensive experiments demonstrate the superiority of RoboMP$^2$ on both VIMA benchmark and real-world tasks, with around 10% improvement over the baselines.

Applications · Robotics

Yunhao Luo, Chen Sun, Josh Tenenbaum, Yilun Du

Effective motion planning in high dimensional spaces is a long-standing open problem in robotics. One class of traditional motion planning algorithms corresponds to potential-based motion planning. An advantage of potential based motion planning is composability -- different motion constraints can easily combined by adding corresponding potentials. However, constructing motion paths from potentials requires solving a global optimization across configuration space potential landscape, which is often prone to local minima. We propose a new approach towards learning potential based motion planning, where we train a neural network to capture and learn an easily optimizable potentials over motion planning trajectories. We illustrate the effectiveness of such approach, significantly outperforming both classical and recent learned motion planning approaches and avoiding issues with local minima. We further illustrate its inherent composability, enabling us to generalize to a multitude of different motion constraints. Project website at https://energy-based-model.github.io/potential-motion-plan.

Reinforcement Learning

Yu Luo, Tianying Ji, Fuchun Sun, Jianwei Zhang, Huazhe Xu, Xianyuan Zhan

Training reinforcement learning policies using environment interaction data collected from varying policies or dynamics presents a fundamental challenge. Existing works often overlook the distribution discrepancies induced by policy or dynamics shifts, or rely on specialized algorithms with task priors, thus often resulting in suboptimal policy performances and high learning variances. In this paper, we identify a unified strategy for online RL policy learning under diverse settings of policy and dynamics shifts: transition occupancy matching. In light of this, we introduce a surrogate policy learning objective by considering the transition occupancy discrepancies and then cast it into a tractable min-max optimization problem through dual reformulation. Our method, dubbed Occupancy-Matching Policy Optimization (OMPO), features a specialized actor-critic structure equipped with a distribution discriminator and a small-size local buffer. We conduct extensive experiments based on the OpenAI Gym, Meta-World, and Panda Robots environments, encompassing policy shifts under stationary and non-stationary dynamics, as well as domain adaption. The results demonstrate that OMPO outperforms the specialized baselines from different categories in all settings. We also find that OMPO exhibits particularly strong performance when combined with domain randomization, highlighting its potential in RL-based robotics applications.

Deep Learning · Sequential Models, Time series

Zichong Li, Qunzhi Xu, Zhenghao Xu, Yajun Mei, Tuo Zhao, Hongyuan Zha

Spatio-temporal point processes (STPPs) are potent mathematical tools for modeling and predicting events with both temporal and spatial features. Despite their versatility, most existing methods for learning STPPs either assume a restricted form of the spatio-temporal distribution, or suffer from inaccurate approximations of the intractable integral in the likelihood training objective. These issues typically arise from the normalization term of the probability density function. Moreover, existing works only provide point prediction for events without quantifying their uncertainty, such as confidence intervals for the event's arrival time and confidence regions for the event's location, which is crucial given the considerable randomness of the data. To tackle these challenges, we introduce SMASH: a Score MAtching-based pSeudolikeliHood estimator for learning marked STPPs. Specifically, our framework adopts a normalization-free objective by estimating the pseudolikelihood of marked STPPs through score-matching and predicts confidence intervals/regions for event time and location by generating samples through a score-based sampling algorithm. The superior performance of our proposed framework is demonstrated through extensive experiments on both point and confidence interval/region prediction of events.

Applications · Robotics

Longxin Kou, Fei Ni, Yan Zheng, Jinyi Liu, Yifu Yuan, Zibin Dong, Jianye Hao

Robotic manipulation tasks often span over long horizons and encapsulate multiple subtasks with different skills. Learning policies directly from long-horizon demonstrations is challenging without intermediate keyframes guidance and corresponding skill annotations. Existing approaches for keyframe identification often struggle to offer reliable decomposition for low accuracy and fail to provide semantic relevance between keyframes and skills. For this, we propose a unified **K**eyframe **I**dentifier and **S**kill **A**notator (**KISA**) that utilizes pretrained visual-language representations for precise and interpretable decomposition of unlabeled demonstrations. Specifically, we develop a simple yet effective temporal enhancement module that enriches frame-level representations with expanded receptive fields to capture semantic dynamics at the video level. We further propose coarse contrastive learning and fine-grained monotonic encouragement to enhance the alignment between visual representations from keyframes and language representations from skills. The experimental results across three benchmarks demonstrate that KISA outperforms competitive baselines in terms of accuracy and interpretability of keyframe identification. Moreover, KISA exhibits robust generalization capabilities and the flexibility to incorporate various pretrained representations.

Reinforcement Learning · Online

Tianying Ji, Yu Luo, Fuchun Sun, Xianyuan Zhan, Jianwei Zhang, Huazhe Xu

Learning high-quality $Q$-value functions plays a key role in the success of many modern off-policy deep reinforcement learning (RL) algorithms. Previous works primarily focus on addressing the value overestimation issue, an outcome of adopting function approximators and off-policy learning. Deviating from the common viewpoint, we observe that $Q$-values are often underestimated in the latter stage of the RL training process, potentially hindering policy learning and reducing sample efficiency. We find that such a long-neglected phenomenon is often related to the use of inferior actions from the current policy in Bellman updates as compared to the more optimal action samples in the replay buffer. We propose the Blended Exploitation and Exploration (BEE) operator, a simple yet effective approach that updates $Q$-value using both historical best-performing actions and the current policy. Based on BEE, the resulting practical algorithm BAC outperforms state-of-the-art methods in **over 50** continuous control tasks and achieves strong performance in failure-prone scenarios and **real-world robot** tasks. Benchmark results and videos are available at https://jity16.github.io/BEE/.

Applications · Robotics

Dongyoon Hwang, Byungkun Lee, Hojoon Lee, Hyunseung Kim, Jaegul Choo

Vision Transformers (ViT), when paired with large-scale pretraining, have shown remarkable performance across various computer vision tasks, primarily due to their weak inductive bias. However, while such weak inductive bias aids in pretraining scalability, this may hinder the effective adaptation of ViTs for visuo-motor control tasks as a result of the absence of control-centric inductive biases. Such absent inductive biases include spatial locality and translation equivariance bias which convolutions naturally offer. To this end, we introduce Convolution Injector (CoIn), an add-on module that injects convolutions which are rich in locality and equivariance biases into a pretrained ViT for effective adaptation in visuo-motor control. We evaluate CoIn with three distinct types of pretrained ViTs (CLIP, MVP, VC-1) across 12 varied control tasks within three separate domains (Adroit, MetaWorld, DMC), and demonstrate that CoIn consistently enhances control task performance across all experimented environments and models, validating the effectiveness of providing pretrained ViTs with control-centric biases.

Deep Learning

Jiangyong Huang, Silong Yong, Xiaojian Ma, Xiongkun Linghu, Puhao Li, Yan Wang, Qing Li, Song-Chun Zhu, Baoxiong Jia, Siyuan Huang

Leveraging massive knowledge from large language models (LLMs), recent machine learning models show notable successes in general-purpose task solving in diverse domains such as computer vision and robotics. However, several significant challenges remain: (i) most of these models rely on 2D images yet exhibit a limited capacity for 3D input; (ii) these models rarely explore the tasks inherently defined in 3D world, e.g., 3D grounding, embodied reasoning and acting. We argue these limitations significantly hinder current models from performing real-world tasks and approaching general intelligence. To this end, we introduce LEO, an embodied multi-modal generalist agent that excels in perceiving, grounding, reasoning, planning, and acting in the 3D world. LEO is trained with a unified task interface, model architecture, and objective in two stages: (i) 3D vision-language (VL) alignment and (ii) 3D vision-language-action (VLA) instruction tuning. We collect large-scale datasets comprising diverse object-level and scene-level tasks, which require considerable understanding of and interaction with the 3D world. Moreover, we meticulously design an LLM-assisted pipeline to produce high-quality 3D VL data. Through extensive experiments, we demonstrate LEO's remarkable proficiency across a wide spectrum of tasks, including 3D captioning, question answering, embodied reasoning, navigation and manipulation. Our ablative studies and scaling analyses further provide valuable insights for developing future embodied generalist agents. Code and data are available on [project page](https://embodied-generalist.github.io/).

Applications · Robotics

Kaibo He, Chenhui Zuo, Chengtian Ma, Yanan Sui

Learning an effective policy to control high-dimensional, overactuated systems is a significant challenge for deep reinforcement learning algorithms. Such control scenarios are often observed in the neural control of vertebrate musculoskeletal systems. The study of these control mechanisms will provide insights into the control of high-dimensional, overactuated systems. The coordination of actuators, known as muscle synergies in neuromechanics, is considered a presumptive mechanism that simplifies the generation of motor commands. The dynamical structure of a system is the basis of its function, allowing us to derive a synergistic representation of actuators. Motivated by this theory, we propose the *Dynamical Synergistic Representation (DynSyn)* algorithm. DynSyn aims to generate synergistic representations from dynamical structures and perform task-specific, state-dependent adaptation to the representations to improve motor control. We demonstrate DynSyn's efficiency across various tasks involving different musculoskeletal models, achieving state-of-the-art sample efficiency and robustness compared to baseline algorithms. DynSyn generates interpretable synergistic representations that capture the essential features of dynamical structures and demonstrates generalizability across diverse motor tasks.

Optimization · Zero-order and Black-box Optimization

Chang He, Zhaoye Pan, Xiao Wang, Bo Jiang

Optimization problems with access to only zeroth-order information of the objective function on Riemannian manifolds arise in various applications, spanning from statistical learning to robot learning. While various zeroth-order algorithms have been proposed in Euclidean space, they are not inherently designed to handle the challenging constraints imposed by Riemannian manifolds. The proper adaptation of zeroth-order techniques to Riemannian manifolds remained unknown until the pioneering work of (Li et al., 2023a). However, zeroth-order algorithms are widely observed to converge slowly and be unstable in practice. To alleviate these issues, we propose a Riemannian accelerated zeroth-order algorithm with improved robustness. Regarding efficiency, our accelerated algorithm has the function query complexity of $\mathcal{O}(\epsilon^{-7/4}d)$ for finding an $\epsilon$-approximate first-order stationary point. By introducing a small perturbation, it exhibits a function query complexity of $\tilde{\mathcal{O}}(\epsilon^{-7/4}d)$ for seeking a second-order stationary point with a high probability, matching state-of-the-art result in Euclidean space. Moreover, we further establish the almost sure convergence in the asymptotic sense through the Stable Manifold Theorem. Regarding robustness, our algorithm requires larger smoothing parameters in the order of $\tilde{\mathcal{O}}(\epsilon^{7/8}d^{-1/2})$, improving the existing result by a factor of $\tilde{\mathcal{O}}(\epsilon^{3/4})$.

Applications · Robotics

JUNYU GAO, Xuan Yao, Changsheng Xu

The ability to accurately comprehend natural language instructions and navigate to the target location is essential for an embodied agent. Such agents are typically required to execute user instructions in an online manner, leading us to explore the use of unlabeled test samples for effective online model adaptation. However, for online Vision-and-Language Navigation (VLN), due to the intrinsic nature of inter-sample online instruction execution and intra-sample multi-step action decision, frequent updates can result in drastic changes in model parameters, while occasional updates can make the model ill-equipped to handle dynamically changing environments. Therefore, we propose a Fast-Slow Test-Time Adaptation (FSTTA) approach for online VLN by performing joint decomposition-accumulation analysis for both gradients and parameters in a unified framework. Extensive experiments show that our method obtains impressive performance gains on four popular benchmarks. Code is available at https://github.com/Feliciaxyao/ICML2024-FSTTA.

Reinforcement Learning · Deep RL

Kevin Frans, Seohong Park, Pieter Abbeel, Sergey Levine

Can we pre-train a generalist agent from a large amount of unlabeled offline trajectories such that it can be immediately adapted to any new downstream tasks in a zero-shot manner? In this work, we present a *functional* reward encoding (FRE) as a general, scalable solution to this *zero-shot RL* problem. Our main idea is to learn functional representations of any arbitrary tasks by encoding their state-reward samples using a transformer-based variational auto-encoder. This functional encoding not only enables the pre-training of an agent from a wide diversity of general unsupervised reward functions, but also provides a way to solve any new downstream tasks in a zero-shot manner, given a small number of reward-annotated samples. We empirically show that FRE agents trained on diverse random unsupervised reward functions can generalize to solve novel tasks in a range of simulated robotic benchmarks, often outperforming previous zero-shot RL and offline RL methods.

Reinforcement Learning · Deep RL

Jesse Farebrother, Jordi Orbay, Quan Vuong, Adrien Ali Taiga, Yevgen Chebotar, Ted Xiao, Alexander Irpan, Sergey Levine, Pablo Samuel Castro, Aleksandra Faust 等

Value functions are an essential component in deep reinforcement learning (RL), that are typically trained via mean squared error regression to match bootstrapped target values. However, scaling value-based RL methods to large networks has proven challenging. This difficulty is in stark contrast to supervised learning: by leveraging a cross-entropy classification loss, supervised methods have scaled reliably to massive networks. Observing this discrepancy, in this paper, we investigate whether the scalability of deep RL can also be improved simply by using classification in place of regression for training value functions. We show that training value functions with categorical cross-entropy significantly enhances performance and scalability across various domains, including single-task RL on Atari 2600 games, multi-task RL on Atari with large-scale ResNets, robotic manipulation with Q-transformers, playing Chess without search, and a language-agent Wordle task with high-capacity Transformers, achieving *state-of-the-art results* on these domains. Through careful analysis, we show that categorical cross-entropy mitigates issues inherent to value-based RL, such as noisy targets and non-stationarity. We argue that shifting to categorical cross-entropy for training value functions can substantially improve the scalability of deep RL at little-to-no cost.

Optimization · Sampling and Optimization

Li Ding, Jenny Zhang, Jeff Clune, Lee Spector, Joel Lehman

Reinforcement Learning from Human Feedback (RLHF) has shown potential in qualitative tasks where easily defined performance measures are lacking. However, there are drawbacks when RLHF is commonly used to optimize for average human preferences, especially in generative tasks that demand diverse model responses. Meanwhile, Quality Diversity (QD) algorithms excel at identifying diverse and high-quality solutions but often rely on manually crafted diversity metrics. This paper introduces Quality Diversity through Human Feedback (QDHF), a novel approach that progressively infers diversity metrics from human judgments of similarity among solutions, thereby enhancing the applicability and effectiveness of QD algorithms in complex and open-ended domains. Empirical studies show that QDHF significantly outperforms state-of-the-art methods in automatic diversity discovery and matches the efficacy of QD with manually crafted diversity metrics on standard benchmarks in robotics and reinforcement learning. Notably, in open-ended generative tasks, QDHF substantially enhances the diversity of text-to-image generation from a diffusion model and is more favorably received in user studies. We conclude by analyzing QDHF's scalability, robustness, and quality of derived diversity metrics, emphasizing its strength in open-ended optimization tasks. Code and tutorials are available at https://liding.info/qdhf.

Applications · Robotics

Pranav Singh Chib, Pravendra Singh

Trajectory prediction is an important task that involves modeling the indeterminate nature of agents to forecast future trajectories given the observed trajectory sequences. The task of predicting trajectories poses significant challenges, as agents not only move individually through time but also interact spatially. The learning of complex spatio-temporal representations stands as a fundamental challenge in trajectory prediction. To this end, we propose a novel approach called SSWDP (Self-Supervised Waypoint Distortion Prediction). We propose a simple yet highly effective self-supervised task of predicting distortion present in the observed trajectories to improve the representation learning of the model. Our approach can complement existing trajectory prediction methods. The experimental results highlight a significant improvement with relative percentage differences of 22.7%/38.9%, 33.8%/36.4%, and 16.60%/23.20% in ADE/FDE for the NBA, TrajNet++, and ETH-UCY datasets, respectively, compared to the baseline methods. Our approach also demonstrates a significant improvement over baseline methods with relative percentage differences of 76.8%/82.5% and 61.0%/36.1% in ADE/FDE for TrajNet++ and NBA datasets in distorted environments, respectively.

Applications · Robotics

Pranav Singh Chib, Achintya Nath, Paritosh Kabra, Ishu Gupta, Pravendra Singh

Pedestrian trajectory prediction aims to predict future trajectories based on observed trajectories. Current state-of-the-art methods often assume that the observed sequences of agents are complete, which is a strong assumption that overlooks inherent uncertainties. Understanding pedestrian behavior when dealing with missing values in the observed sequence is crucial for enhancing the performance of predictive models. In this work, we propose the MultiScale hypergraph for Trajectory Imputation and Prediction (MS-TIP), a novel approach that simultaneously addresses the imputation of missing observations and the prediction of future trajectories. Specifically, we leverage transformers with diagonal masked self-attention to impute incomplete observations. Further, our approach promotes complex interaction modeling through multi-scale hypergraphs, optimizing our trajectory prediction module to capture different types of interactions. With the inclusion of scenic attention, we learn contextual scene information, instead of sole reliance on coordinates. Additionally, our approach utilizes an intermediate control point and refinement module to infer future trajectories accurately. Extensive experiments validate the efficacy of MS-TIP in precisely predicting pedestrian future trajectories. Code is publicly available at https://github.com/Pranav-chib/MS-TIP.

Reinforcement Learning · Inverse

Chia-Cheng Chiang, Li-Cheng Lan, Wei-Fang Sun, Chien Feng, Cho-Jui Hsieh, Chun-Yi Lee

In this paper, we focus on single-demonstration imitation learning (IL), a practical approach for real-world applications where acquiring multiple expert demonstrations is costly or infeasible and the ground truth reward function is not available. In contrast to typical IL settings with multiple demonstrations, single-demonstration IL involves an agent having access to only one expert trajectory. We highlight the issue of sparse reward signals in this setting and propose to mitigate this issue through our proposed Transition Discriminator-based IL (TDIL) method. TDIL is an IRL method designed to address reward sparsity by introducing a denser surrogate reward function that considers environmental dynamics. This surrogate reward function encourages the agent to navigate towards states that are proximal to expert states. In practice, TDIL trains a transition discriminator to differentiate between valid and non-valid transitions in a given environment to compute the surrogate rewards. The experiments demonstrate that TDIL outperforms existing IL approaches and achieves expert-level performance in the single-demonstration IL setting across five widely adopted MuJoCo benchmarks as well as the "Adroit Door" robotic environment.

Reinforcement Learning · Deep RL

Jie Cheng, Gang Xiong, Xingyuan Dai, Qinghai Miao, Yisheng Lv, Fei-Yue Wang

Preference-based Reinforcement Learning (PbRL) circumvents the need for reward engineering by harnessing human preferences as the reward signal. However, current PbRL methods excessively depend on high-quality feedback from domain experts, which results in a lack of robustness. In this paper, we present RIME, a robust PbRL algorithm for effective reward learning from noisy preferences. Our method utilizes a sample selection-based discriminator to dynamically filter out noise and ensure robust training. To counteract the cumulative error stemming from incorrect selection, we suggest a warm start for the reward model, which additionally bridges the performance gap during the transition from pre-training to online training in PbRL. Our experiments on robotic manipulation and locomotion tasks demonstrate that RIME significantly enhances the robustness of the state-of-the-art PbRL method. Code is available at https://github.com/CJReinforce/RIME_ICML2024.

Reinforcement Learning

Shang-Fu Chen, Hsiang-Chun Wang, Ming-Hao Hsu, Chun-Mao Lai, Shao-Hua Sun

Imitation learning addresses the challenge of learning by observing an expert’s demonstrations without access to reward signals from environments. Most existing imitation learning methods that do not require interacting with environments either model the expert distribution as the conditional probability p(a|s) (e.g., behavioral cloning, BC) or the joint probability p(s, a). Despite the simplicity of modeling the conditional probability with BC, it usually struggles with generalization. While modeling the joint probability can improve generalization performance, the inference procedure is often time-consuming, and the model can suffer from manifold overfitting. This work proposes an imitation learning framework that benefits from modeling both the conditional and joint probability of the expert distribution. Our proposed Diffusion Model-Augmented Behavioral Cloning (DBC) employs a diffusion model trained to model expert behaviors and learns a policy to optimize both the BC loss (conditional) and our proposed diffusion model loss (joint). DBC outperforms baselines in various continuous control tasks in navigation, robot arm manipulation, dexterous manipulation, and locomotion. We design additional experiments to verify the limitations of modeling either the conditional probability or the joint probability of the expert distribution, as well as compare different generative models. Ablation studies justify the effectiveness of our design choices.