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2,942篇论文匹配“Robotics”
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Applications · Robotics

Homanga Bharadhwaj

In this paper, we develop a structured critique of robotic simulations for real-world manipulation, by arguing that scaling simulators is neither necessary nor sufficient for making progress in general-purpose real-world robotic manipulation agents that are compliant with human preferences. With the ubiquity of robotic simulators, and recent efforts to scale them for diverse tasks, and at the same time the interest in generally capable real-world manipulation systems, we believe it is important to address the limitations of using simulation for real-world manipulation, so that as a community, we can focus our collective resources, energy, and time on approaches that have more principled odds of success. We further demonstrate the unique challenges that real-world manipulation presents, and show through examples and arguments why scaling simulation doesn't get us closer to solving these challenges required for diverse real-world deployment.

Applications · Computer Vision

Giovanni Barbarani, Francesco Vaccarino, Gabriele Trivigno, Marco Guerra, Gabriele Berton, Carlo Masone

In computer vision, keypoint detection is a fundamental task, with applications spanning from robotics to image retrieval; however, existing learning-based methods suffer from scale dependency, and lack flexibility. This paper introduces a novel approach that leverages Morse theory and persistent homology, powerful tools rooted in algebraic topology. We propose a novel loss function based on the recent introduction of a notion of subgradient in persistent homology, paving the way towards topological learning. Our detector, MorseDet, is the first topology-based learning model for feature detection, which achieves competitive performance in keypoint repeatability and introduces a principled and theoretically robust approach to the problem.

Reinforcement Learning · Batch/Offline

Núria Armengol Urpí, Marco Bagatella, Marin Vlastelica, Georg Martius

Offline data are both valuable and practical resources for teaching robots complex behaviors. Ideally, learning agents should not be constrained by the scarcity of available demonstrations, but rather generalize beyond the training distribution. However, the complexity of real-world scenarios typically requires huge amounts of data to prevent neural network policies from picking up on spurious correlations and learning non-causal relationships. We propose CAIAC, a data augmentation method that can create feasible synthetic transitions from a fixed dataset without having access to online environment interactions. By utilizing principled methods for quantifying causal influence, we are able to perform counterfactual reasoning by swapping $\textit{action}$-unaffected parts of the state-space between independent trajectories in the dataset. We empirically show that this leads to a substantial increase in robustness of offline learning algorithms against distributional shift.

Reinforcement Learning · Deep RL

Jesse Farebrother, Jordi Orbay, Quan Vuong, Adrien Ali Taiga, Yevgen Chebotar, Ted Xiao, Alexander Irpan, Sergey Levine, Pablo Samuel Castro, Aleksandra Faust 等

Value functions are an essential component in deep reinforcement learning (RL), that are typically trained via mean squared error regression to match bootstrapped target values. However, scaling value-based RL methods to large networks has proven challenging. This difficulty is in stark contrast to supervised learning: by leveraging a cross-entropy classification loss, supervised methods have scaled reliably to massive networks. Observing this discrepancy, in this paper, we investigate whether the scalability of deep RL can also be improved simply by using classification in place of regression for training value functions. We show that training value functions with categorical cross-entropy significantly enhances performance and scalability across various domains, including single-task RL on Atari 2600 games, multi-task RL on Atari with large-scale ResNets, robotic manipulation with Q-transformers, playing Chess without search, and a language-agent Wordle task with high-capacity Transformers, achieving *state-of-the-art results* on these domains. Through careful analysis, we show that categorical cross-entropy mitigates issues inherent to value-based RL, such as noisy targets and non-stationarity. We argue that shifting to categorical cross-entropy for training value functions can substantially improve the scalability of deep RL at little-to-no cost.

Social Aspects · Trustworthy Machine Learning

Daniel McDuff, Tim Korjakow, Scott Cambo, Jesse Benjamin, Jenny Lee, Yacine Jernite, Carlos Muñoz Ferrandis, Aaron Gokaslan, Alek Tarkowski, Joseph Lindley 等

Growing concerns over negligent or malicious uses of AI have increased the appetite for tools that help manage the risks of the technology. In 2018, licenses with behaviorial-use clauses (commonly referred to as Responsible AI Licenses) were proposed to give developers a framework for releasing AI assets while specifying their users to mitigate negative applications. As of the end of 2023, on the order of 40,000 software and model repositories have adopted responsible AI licenses licenses. Notable models licensed with behavioral use clauses include BLOOM (language) and LLaMA2 (language), Stable Diffusion (image), and GRID (robotics). This paper explores why and how these licenses have been adopted, and why and how they have been adapted to fit particular use cases. We use a mixed-methods methodology of qualitative interviews, clustering of license clauses, and quantitative analysis of license adoption. Based on this evidence we take the position that responsible AI licenses need standardization to avoid confusing users or diluting their impact. At the same time, customization of behavioral restrictions is also appropriate in some contexts (e.g., medical domains). We advocate for “standardized customization” that can meet users’ needs and can be supported via tooling.

Reinforcement Learning

Younghyo Park, Gabriel Margolis, Pulkit Agrawal

Many roboticists dream of presenting a robot with a task in the evening and returning the next morning to find the robot capable of solving the task. What is preventing us from achieving this? Sim-to-real reinforcement learning (RL) has achieved impressive performance on challenging robotics tasks, but requires substantial human effort to set up the task in a way that is amenable to RL. It's our position that algorithmic improvements in policy optimization and other ideas should be guided towards resolving the primary bottleneck of shaping the training environment, i.e., designing observations, actions, rewards and simulation dynamics. Most practitioners don't tune the RL algorithm, but other environment parameters to obtain a desirable controller. We posit that scaling RL to diverse robotic tasks will only be achieved if the community focuses on automating environment shaping procedures.

Applications · Everything Else

Xueliang Zhao, Wenda Li, Lingpeng Kong

Large language models (LLMs) present a promising pathway for advancing the domain of formal theorem proving. In this paper, we aim to improve the performance of LLMs in formal theorem proving by thoroughly examining the structure and organization of demonstrative in-context examples. We introduce a subgoal-based demonstration learning framework, specifically designed to enhance the efficiency of proof search in LLMs. First, drawing upon the insights of subgoal learning from reinforcement learning and robotics, we propose the construction of distinct subgoals for each demonstration example and refine these subgoals in accordance with the pertinent theories of subgoal learning. Second, we build upon recent advances in diffusion models to predict the optimal organization, simultaneously addressing two intricate issues that persist within the domain of demonstration organization: subset selection and order determination. Our integration of subgoal-based learning has notably increased proof accuracy from 38.9% to 44.1% on the miniF2F benchmark. Furthermore, the adoption of diffusion models for demonstration organization can lead to an additional enhancement in accuracy to 45.5%, or a $5\times$ improvement in sampling efficiency compared to previously established methods.

Reinforcement Learning · Online

Yu Luo, Tianying Ji, Fuchun Sun, Jianwei Zhang, Huazhe Xu, Xianyuan Zhan

Training reinforcement learning policies using environment interaction data collected from varying policies or dynamics presents a fundamental challenge. Existing works often overlook the distribution discrepancies induced by policy or dynamics shifts, or rely on specialized algorithms with task priors, thus often resulting in suboptimal policy performances and high learning variances. In this paper, we identify a unified strategy for online RL policy learning under diverse settings of policy and dynamics shifts: transition occupancy matching. In light of this, we introduce a surrogate policy learning objective by considering the transition occupancy discrepancies and then cast it into a tractable min-max optimization problem through dual reformulation. Our method, dubbed Occupancy-Matching Policy Optimization (OMPO), features a specialized actor-critic structure equipped with a distribution discriminator and a small-size local buffer. We conduct extensive experiments based on the OpenAI Gym, Meta-World, and Panda Robots environments, encompassing policy shifts under stationary and non-stationary dynamics, as well as domain adaption. The results demonstrate that OMPO outperforms the specialized baselines from different categories in all settings. We also find that OMPO exhibits particularly strong performance when combined with domain randomization, highlighting its potential in RL-based robotics applications.

Applications · Robotics

Seungjae Lee, Yibin Wang, Haritheja Etukuru, H. Jin Kim, Mahi Shafiullah, Lerrel Pinto

Generative modeling of complex behaviors from labeled datasets has been a longstanding problem in decision-making. Unlike language or image generation, decision-making requires modeling actions – continuous-valued vectors that are multimodal in their distribution, potentially drawn from uncurated sources, where generation errors can compound in sequential prediction. A recent class of models called Behavior Transformers (BeT) addresses this by discretizing actions using k-means clustering to capture different modes. However, k-means struggles to scale for high-dimensional action spaces or long sequences, and lacks gradient information, and thus BeT suffers in modeling long-range actions. In this work, we present Vector-Quantized Behavior Transformer (VQ-BeT), a versatile model for behavior generation that handles multimodal action prediction, conditional generation, and partial observations. VQ-BeT augments BeT by tokenizing continuous actions with a hierarchical vector quantization module. Across seven environments including simulated manipulation, autonomous driving, and robotics, VQ-BeT improves on state-of-the-art models such as BeT and Diffusion Policies. Importantly, we demonstrate VQ-BeT’s improved ability to capture behavior modes while accelerating inference speed 5× over Diffusion Policies. Videos can be found https://sjlee.cc/vq-bet/

Deep Learning

Jintong Gao, He Zhao, Dandan Guo, Hongyuan Zha

A well-trained deep neural network on balanced datasets usually exhibits the Neural Collapse (NC) phenomenon, which is an informative indicator of the model achieving good performance. However, NC is usually hard to be achieved for a model trained on long-tailed datasets, leading to the deteriorated performance of test data. This work aims to induce the NC phenomenon in imbalanced learning from the perspective of distribution matching. By enforcing the distribution of last-layer representations to align the ideal distribution of the ETF structure, we develop a Distribution Alignment Optimization (DisA) loss, acting as a plug-and-play method can be combined with most of the existing long-tailed methods, we further instantiate it to the cases of fixing classifier and learning classifier. The extensive experiments show the effectiveness of DisA, providing a promising solution to the imbalanced issue. Our code is available at DisA.

Miscellaneous Aspects of Machine Learning · Everything Else

Giuseppe Paolo, Jonas Gonzalez-Billandon, Balázs Kégl

We propose Embodied AI (E-AI) as the next fundamental step in the pursuit of Artificial General Intelligence (AGI), juxtaposing it against current AI advancements, particularly Large Language Models (LLMs). We traverse the evolution of the embodiment concept across diverse fields (philosophy, psychology, neuroscience, and robotics) to highlight how E-AI distinguishes itself from the classical paradigm of static learning. By broadening the scope of E-AI, we introduce a theoretical framework based on cognitive architectures, emphasizing perception, action, memory, and learning as essential components of an embodied agent. This framework is aligned with Friston’s active inference principle, offering a comprehensive approach to E-AI development. Despite the progress made in the field of AI, substantial challenges, such as the formulation of a novel AI learning theory and the innovation of advanced hardware, persist. Our discussion lays down a foundational guideline for future E-AI research. Highlighting the importance of creating E-AI agents capable of seamless communication, collaboration, and coexistence with humans and other intelligent entities within real-world environments, we aim to steer the AI community towards addressing the multifaceted challenges and seizing the opportunities that lie ahead in the quest for AGI.

Applications · Robotics

Jiayuan Gu, Sean Kirmani, Paul Wohlhart, Yao Lu, Montserrat Gonzalez Arenas, Kanishka Rao, Wenhao Yu, Chuyuan Fu, Keerthana Gopalakrishnan, Zhuo Xu 等

Generalization remains one of the most important desiderata for robust robot learning systems. While recently proposed approaches show promise in generalization to novel objects, semantic concepts, or visual distribution shifts, generalization to new tasks remains challenging. For example, a language-conditioned policy trained on pick-and-place tasks will not be able to generalize to a folding task, even if the arm trajectory of folding is similar to pick-and-place. Our key insight is that this kind of generalization becomes feasible if we represent the task through rough trajectory sketches. We propose a policy conditioning method using such rough trajectory sketches, which we call RT-Trajectory, that is practical, easy to specify, and allows the policy to effectively perform new tasks that would otherwise be challenging to perform. We find that trajectory sketches strike a balance between being detailed enough to express low-level motion-centric guidance while being coarse enough to allow the learned policy to interpret the trajectory sketch in the context of situational visual observations. In addition, we show how trajectory sketches can provide a useful interface to communicate with robotic policies -- they can be specified through simple human inputs like drawings or videos, or through automated methods such as modern image-generating or waypoint-generating methods. We evaluate RT-Trajectory at scale on a variety of real-world robotic tasks, and find that RT-Trajectory is able to perform a wider range of tasks compared to language-conditioned and goal-conditioned policies, when provided the same training data.

Applications · Robotics

Marius Memmel, Andrew Wagenmaker, Chuning Zhu, Dieter Fox, Abhishek Gupta

Model-free control strategies such as reinforcement learning have shown the ability to learn control strategies without requiring an accurate model or simulator of the world. While this is appealing due to the lack of modeling requirements, such methods can be sample inefficient, making them impractical in many real-world domains. On the other hand, model-based control techniques leveraging accurate simulators can circumvent these challenges and use a large amount of cheap simulation data to learn controllers that can effectively transfer to the real world. The challenge with such model-based techniques is the requirement for an extremely accurate simulation, requiring both the specification of appropriate simulation assets and physical parameters. This requires considerable human effort to design for every environment being considered. In this work, we propose a learning system that can leverage a small amount of real-world data to autonomously refine a simulation model and then plan an accurate control strategy that can be deployed in the real world. Our approach critically relies on utilizing an initial (possibly inaccurate) simulator to design effective exploration policies that, when deployed in the real world, collect high-quality data. We demonstrate the efficacy of this paradigm in identifying articulation, mass, and other physical parameters in several challenging robotic manipulation tasks, and illustrate that only a small amount of real-world data can allow for effective sim-to-real transfer.

Haoqi Yuan, Zhancun Mu, Feiyang Xie, Zongqing Lu

Pre-training on task-agnostic large datasets is a promising approach for enhancing the sample efficiency of reinforcement learning (RL) in solving complex tasks. We present PTGM, a novel method that pre-trains goal-based models to augment RL by providing temporal abstractions and behavior regularization. PTGM involves pre-training a low-level, goal-conditioned policy and training a high-level policy to generate goals for subsequent RL tasks. To address the challenges posed by the high-dimensional goal space, while simultaneously maintaining the agent's capability to accomplish various skills, we propose clustering goals in the dataset to form a discrete high-level action space. Additionally, we introduce a pre-trained goal prior model to regularize the behavior of the high-level policy in RL, enhancing sample efficiency and learning stability. Experimental results in a robotic simulation environment and the challenging open-world environment of Minecraft demonstrate PTGM’s superiority in sample efficiency and task performance compared to baselines. Moreover, PTGM exemplifies enhanced interpretability and generalization of the acquired low-level skills.

Sherry Yang, Yilun Du, Seyed Ghasemipour, Jonathan Tompson, Leslie Kaelbling, Dale Schuurmans, Pieter Abbeel

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans, robots, and other interactive agents. Applications of a real-world simulator range from controllable content creation in games and movies, to training embodied agents purely in simulation that can be directly deployed in the real world. We explore the possibility of learning a universal simulator (UniSim) of real-world interaction through generative modeling. We first make the important observation that natural datasets available for learning a real-world simulator are often rich along different axes (e.g., abundant objects in image data, densely sampled actions in robotics data, and diverse movements in navigation data). With careful orchestration of diverse datasets, each providing a different aspect of the overall experience, UniSim can emulate how humans and agents interact with the world by simulating the visual outcome of both high-level instructions such as “open the drawer” and low-level controls such as “move by x,y” from otherwise static scenes and objects. There are numerous use cases for such a real-world simulator. As an example, we use UniSim to train both high-level vision-language planners and low-level reinforcement learning policies, each of which exhibit zero-shot real-world transfer after training purely in a learned real-world simulator. We also show that other types of intelligence such as video captioning models can benefit from training with simulated experience in UniSim, opening up even wider applications.

Reinforcement Learning · Inverse

Yuyang Liu, Weijun Dong, Yingdong Hu, Chuan Wen, Zhao-Heng Yin, Chongjie Zhang, Yang Gao

Humans often acquire new skills through observation and imitation. For robotic agents, learning from the plethora of unlabeled video demonstration data available on the Internet necessitates imitating the expert without access to its action, presenting a challenge known as Imitation Learning from Observation (ILfO). A common approach to tackle ILfO problems is to convert them into inverse reinforcement learning problems, utilizing a proxy reward computed from the agent's and the expert's observations. Nonetheless, we identify that tasks characterized by a progress dependency property pose significant challenges for such approaches; in these tasks, the agent needs to initially learn the expert's preceding behaviors before mastering the subsequent ones. Our investigation reveals that the main cause is that the reward signals assigned to later steps hinder the learning of initial behaviors. To address this challenge, we present a novel ILfO framework that enables the agent to master earlier behaviors before advancing to later ones. We introduce an Automatic Discount Scheduling (ADS) mechanism that adaptively alters the discount factor in reinforcement learning during the training phase, prioritizing earlier rewards initially and gradually engaging later rewards only when the earlier behaviors have been mastered. Our experiments, conducted on nine Meta-World tasks, demonstrate that our method significantly outperforms state-of-the-art methods across all tasks, including those that are unsolvable by them. Our code is available at https://il-ads.github.io.

Probabilistic Methods · Monte Carlo and Sampling Methods

Isaac Reid, Krzysztof Choromanski, Eli Berger, Adrian Weller

We propose a novel random walk-based algorithm for unbiased estimation of arbitrary functions of a weighted adjacency matrix, coined general graph random features (g-GRFs). This includes many of the most popular examples of kernels defined on the nodes of a graph. Our algorithm enjoys subquadratic time complexity with respect to the number of nodes, overcoming the notoriously prohibitive cubic scaling of exact graph kernel evaluation. It can also be trivially distributed across machines, permitting learning on much larger networks. At the heart of the algorithm is a modulation function which upweights or downweights the contribution from different random walks depending on their lengths. We show that by parameterising it with a neural network we can obtain g-GRFs that give higher-quality kernel estimates or perform efficient, scalable kernel learning. We provide robust theoretical analysis and support our findings with experiments including pointwise estimation of fixed graph kernels, solving non-homogeneous graph ordinary differential equations, node clustering and kernel regression on triangular meshes.

Miscellaneous Aspects of Machine Learning · Transfer, Multitask and Meta-learning

Rasool Fakoor, Jonas Mueller, Zachary Lipton, Pratik A Chaudhari, Alex Smola

Real-world deployment of machine learning models is challenging because data evolves over time. While no model can work when data evolves in an arbitrary fashion, if there is some pattern to these changes, we might be able to design methods to address it. This paper addresses situations when data evolves gradually. We introduce a time-varying propensity score that can detect gradual shifts in the distribution of data which allows us to selectively sample past data to update the model---not just similar data from the past like that of a standard propensity score but also data that evolved in a similar fashion in the past. The time-varying propensity score is quite general: we demonstrate different ways of implementing it and evaluate it on a variety of problems ranging from supervised learning (e.g., image classification problems) where data undergoes a sequence of gradual shifts, to reinforcement learning tasks (e.g., robotic manipulation and continuous control) where data shifts as the policy or the task changes.

Applications · Robotics

Bo Zhang, Xinyu Cai, Jiakang Yuan, Donglin Yang, Jianfei Guo, Xiangchao Yan, Renqiu Xia, Botian Shi, Min Dou, Tao Chen 等

Domain shifts such as sensor type changes and geographical situation variations are prevalent in Autonomous Driving (AD), which poses a challenge since AD model relying on the previous domain knowledge can be hardly directly deployed to a new domain without additional costs. In this paper, we provide a new perspective and approach of alleviating the domain shifts, by proposing a Reconstruction-Simulation-Perception (ReSimAD) scheme. Specifically, the implicit reconstruction process is based on the knowledge from the previous old domain, aiming to convert the domain-related knowledge into domain-invariant representations, e.g., 3D scene-level meshes. Besides, the point clouds simulation process of multiple new domains is conditioned on the above reconstructed 3D meshes, where the target-domain-like simulation samples can be obtained, thus reducing the cost of collecting and annotating new-domain data for the subsequent perception process. For experiments, we consider different cross-domain situations such as Waymo-to-KITTI, Waymo-to-nuScenes, etc, to verify the zero-shot target-domain perception using ReSimAD. Results demonstrate that our method is beneficial to boost the domain generalization ability, even promising for 3D pre-training. Code and simulated points are available at: https://github.com/PJLab-ADG/3DTrans

Probabilistic Methods · Monte Carlo and Sampling Methods

Isaac Reid, Eli Berger, Krzysztof Choromanski, Adrian Weller

We present a novel quasi-Monte Carlo mechanism to improve graph-based sampling, coined repelling random walks. By inducing correlations between the trajectories of an interacting ensemble such that their marginal transition probabilities are unmodified, we are able to explore the graph more efficiently, improving the concentration of statistical estimators whilst leaving them unbiased. The mechanism has a trivial drop-in implementation. We showcase the effectiveness of repelling random walks in a range of settings including estimation of graph kernels, the PageRank vector and graphlet concentrations. We provide detailed experimental evaluation and robust theoretical guarantees. To our knowledge, repelling random walks constitute the first rigorously studied quasi-Monte Carlo scheme correlating the directions of walkers on a graph, inviting new research in this exciting nascent domain.