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Reinforcement Learning · Everything Else

Shuang Wu, Arash Amini

We study multi-user contextual bandits where users are related by a graph and their reward functions exhibit both non-linear behavior and graph homophily. We introduce a principled joint penalty for the collection of user reward functions $\\{f_u\\}$, combining a graph smoothness term based on RKHS distances with an individual roughness penalty. Our central contribution is proving that this penalty is equivalent to the squared norm within a single, unified _multi-user RKHS_. We explicitly derive its reproducing kernel, which elegantly fuses the graph Laplacian with the base arm kernel. This unification allows us to reframe the problem as learning a single "lifted" function, enabling the design of principled algorithms, LK-GP-UCB and LK-GP-TS, that leverage Gaussian Process posteriors over this new kernel for exploration. We provide high-probability regret bounds that scale with an _effective dimension_ of the multi-user kernel, replacing dependencies on user count or ambient dimension. Empirically, our methods outperform strong linear and non-graph-aware baselines in non-linear settings and remain competitive even when the true rewards are linear. Our work delivers a unified, theoretically grounded, and practical framework that bridges Laplacian regularization with kernelized bandits for structured exploration.

Computer Vision · 3D Rendering & Reconstruction

Youngho Yoon, Kuk-Jin Yoon

Recent advances in novel view synthesis (NVS) have predominantly focused on ideal, clear input settings, limiting their applicability in real-world environments with common degradations such as blur, low-light, haze, rain, and snow. While some approaches address NVS under specific degradation types, they are often tailored to narrow cases, lacking the generalizability needed for broader scenarios. To address this issue, we propose Restoration-based feed-forward Gaussian Splatting, named ReSplat, a novel framework capable of handling degraded multi-view inputs. Our model jointly estimates restored images and gaussians to represent the clear scene for NVS. We enable multi-view consistent universal image restoration by utilizing the 3d gaussians generated during the diffusion sampling process as self-guidance. This results in sharper and more reliable novel views. Notably, our framework adapts to various degradations without prior knowledge of their specific types. Extensive experiments demonstrate that ReSplat significantly outperforms existing methods across challenging conditions, including blur, low-light, haze, rain, and snow, delivering superior visual quality and robust NVS performance. Code is available at https://github.com/yh-yoon/ReSplat.

Qiaowei Miao, JinSheng Quan, Kehan Li, Yichao Xu, Yi Yang, Yawei Luo

We present \textbf{Frequency-Aware Dynamic Gaussian Splatting (FAGS)}, a novel approach to mitigating motion blur in 4D reconstruction, particularly under novel viewpoints. This blur stems from a fundamental spectral conflict in existing methods, which struggle to \textbf{balance high-frequency rendering details with high-frequency motion.} FAGS addresses this challenge with two key innovations. First, we introduce a frequency-differentiated Gaussian kernel that refines the alpha-blending process of 3D Gaussian Splatting. By adaptively classifying Gaussians into two types—a slowly varying kernel for smooth, low-frequency regions and a sharp-transitioning kernel for high-frequency boundaries—our method explicitly separates representation responsibilities, preserving fine details without sacrificing continuity. Second, we propose a Fourier-Deformation Network that enhances motion expressiveness. This network employs high-frequency Fourier embeddings to capture diverse motion patterns by learning amplitudes across frequency components. To further improve accuracy, we integrate a frequency-aware gate in fusion module, which predicts and regulates the relative deformation of each Gaussian. Extensive experiments on both synthetic and real-world 4D benchmarks demonstrate that FAGS significantly reduces motion blur and enhances structural details, achieving state-of-the-art performance.

Applications · Time Series

Vijaya Krishna Yalavarthi, Randolf Scholz, Christian Klötergens, Kiran Madhusudhanan, Stefan Born, Lars Schmidt-Thieme

Probabilistic forecasting of joint distributions for irregular time series with missing values is an underexplored area in machine learning. Existing models, such as Gaussian Process Regression and ProFITi, are limited: while ProFITi is highly expressive due to its use of normalizing flows, it often produces unrealistic predictions because it lacks marginalization consistency—marginal distributions of subsets of variables may not match those predicted directly, leading to inaccurate marginal forecasts when trained on joints. We propose MOSES (Mixtures of Separable Flows), a novel model that parametrizes a stochastic process via a mixture of normalizing flows, where each component combines a latent multivariate Gaussian with separable univariate transformations. This design allows MOSES to be analytically marginalized, enabling accurate and reliable predictions for various probabilistic queries. Thanks to its inherent marginalization consistency, MOSES significantly outperforms all baselines—including ProFITi—on marginal predictions. For joint predictions, it beats all other consistent models and performs close to or slightly worse than ProFITi. Implementation details:~\url{https://github.com/yalavarthivk/separable_flows}

Xinyang Li, Tengfei Wang, Zixiao Gu, Shengchuan Zhang, Chunchao Guo, Liujuan Cao

We propose FlashWorld, a generative model that produces 3D scenes from a single image or text prompt in seconds, $10 \sim 100\times$ faster than previous works while possessing superior rendering quality. Our approach shifts from the conventional multi-view-oriented (MV-oriented) paradigm, which generates multi-view images for subsequent 3D reconstruction, to a 3D-oriented approach where the model directly produces 3D Gaussian representations during multi-view generation. While ensuring 3D consistency, 3D-oriented method typically suffers poor visual quality. FlashWorld includes a dual-mode pre-training phase followed by a cross-mode post-training phase, effectively integrating the strengths of both paradigms. Specifically, leveraging the prior from a video diffusion model, we first pre-train a dual-mode multi-view diffusion model, which jointly supports MV-oriented and 3D-oriented generation mode. To bridge the quality gap in 3D-oriented generation, we further propose a cross-mode post-training distillation by matching distribution from consistent 3D-oriented mode to high-quality MV-oriented mode. This not only enhances visual quality while maintaining 3D consistency, but also reduces the required denoising steps for inference. Also, we propose a strategy to leverage massive single-view images and text prompts during this process to enhance the model's generalization to out-of-distribution inputs. Extensive experiments demonstrate the superiority and efficiency of our method. Our code is released at https://github.com/imlixinyang/FlashWorld.

Social Aspects · Privacy-preserving Statistics and Machine Learning

Fabio Turazza, Marco Picone, Marco Mamei

Classical Federated Learning relies on a multi-round iterative process of model exchange and aggregation between server and clients, with high communication costs and privacy risks from repeated model transmissions. In contrast, one-shot federated learning (OFL) alleviates these limitations by reducing communication to a single round, thereby lowering overhead and enhancing practical deployability. Nevertheless, most existing one-shot approaches remain either impractical or constrained, for example, they often depend on the availability of a public dataset, assume homogeneous client models, or require uploading additional data or model information. To overcome these issues, we introduce the Gaussian-Head OFL (GH-OFL) family, a suite of one-shot federated methods that assume class-conditional Gaussianity of pretrained embeddings. Clients transmit only sufficient statistics (per-class counts and first/second-order moments) and the server builds heads via three components: (i) Closed-form Gaussian heads (NB/LDA/QDA) computed directly from the received statistics; (ii) FisherMix, a linear head trained on synthetic samples drawn in an estimated Fisher subspace; and (iii) Proto-Hyper, a lightweight low-rank residual head that refines Gaussian logits via knowledge distillation on those synthetic samples. In our experiments, GH-OFL methods deliver state-of-the-art robustness and accuracy under strong non-IID skew while remaining strictly data-free.

Computer Vision · 3D Rendering & Reconstruction

Renjie Ding, Yaonan Wang, Min Liu, Jialin Zhu, Jiazheng Wang, Jiahao Zhao, Wenting Shen, Feixiang He, Xiang Chen

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time novel view synthesis. As an explicit representation optimized through gradient propagation among primitives, optimization widely accepted in deep neural networks (DNNs) is actually adopted in 3DGS, such as synchronous weight updating and Adam with the adaptive gradient. However, considering the physical significance and specific design in 3DGS, there are two overlooked details in the optimization of 3DGS: (i) update step coupling, which induces optimizer state rescaling and costly attribute updates outside the viewpoints, and (ii) gradient coupling in the moment, which may lead to under- or over-effective regularization. Nevertheless, such a complex coupling is under-explored. After revisiting the optimization of 3DGS, we take a step to decouple it and recompose the process into: Sparse Adam, Re-State Regularization and Decoupled Attribute Regularization. Taking a large number of experiments under the 3DGS and 3DGS-MCMC frameworks, our work provides a deeper understanding of these components. Finally, based on the empirical analysis, we re-design the optimization and propose AdamW-GS by re-coupling the beneficial components, under which better optimization efficiency and representation effectiveness are achieved simultaneously.

Applications · Physics

Samuele Pedrielli, Christopher J. Anders, Lena Funcke, Karl Jansen, Kim A. Nicoli, Shinichi Nakajima

Parameter shift rules (PSRs) are key techniques for efficient gradient estimation in variational quantum eigensolvers (VQEs). In this paper, we propose their Bayesian variant, where Gaussian processes with appropriate kernels are used to estimate the gradient of the VQE objective. Our Bayesian PSR offers flexible gradient estimation from observations at arbitrary locations with uncertainty information, and reduces to the generalized PSR in special cases. In stochastic gradient descent (SGD), the flexibility of Bayesian PSR allows reuse of observations in previous steps, which accelerates the optimization process. Furthermore, the accessibility to the posterior uncertainty, along with our proposed notion of gradient confident region (GradCoRe), enables us to minimize the observation costs in each SGD step. Our numerical experiments show that the VQE optimization with Bayesian PSR and GradCoRe significantly accelerates SGD, and outperforms the state-of-the-art methods, including sequential minimal optimization.

Reinforcement Learning · Deep RL

Trung Hieu Nguyen, Bao Nguyen, Wenao Ma, Yuzhi Zhao, Ruifeng She, Viet Anh Nguyen

Sampling efficiency is a key bottleneck in reinforcement learning with verifiable rewards. Existing group-based policy optimization methods, such as GRPO, allocate a fixed number of rollouts for all training prompts. This uniform allocation implicitly treats all prompts as equally informative, and could lead to inefficient computational budget usage and impede training progress. We introduce VIP, a Variance-Informed Predictive allocation strategy that allocates a given rollout budget to the prompts in the incumbent batch to minimize the expected gradient variance of the policy update. At each iteration, VIP uses a lightweight Gaussian process model to predict per-prompt success probabilities based on recent rollouts. These probability predictions are translated into variance estimates, which are then fed into a convex optimization problem to determine the optimal rollout allocations under a hard compute budget constraint. Empirical results show that VIP consistently improves sampling efficiency and achieves higher performance than uniform or heuristic allocation strategies in multiple benchmarks.

Theory · Probabilistic Methods

Matthew Zhang, Jihao Andreas Lin, Krzysztof Choromanski, Adrian Weller, Richard E Turner, Isaac Reid

We study the application of graph random features (GRFs) – a recently-introduced stochastic estimator of graph node kernels – to scalable Gaussian processes on discrete input spaces. We prove that (under mild assumptions) Bayesian inference with GRFs enjoys $\mathcal{O}(N^{3/2})$ time complexity with respect to the number of nodes $N$, with probabilistic accuracy guarantees. In contrast, exact kernels generally incur $\mathcal{O}(N^{3})$. Wall-clock speedups and memory savings unlock Bayesian optimisation with over 1M graph nodes on a single computer chip, whilst preserving competitive performance.

Reinforcement Learning · Online

Klemens Iten, Lenart Treven, Bhavya, Florian Dorfler, Andreas Krause

Reinforcement learning algorithms are typically designed for discrete-time dynamics, even though the underlying real-world control systems are often continuous in time. In this paper, we study the problem of continuous-time reinforcement learning, where the unknown system dynamics are represented using nonlinear ordinary differential equations (ODEs). We leverage probabilistic models, such as Gaussian processes and Bayesian neural networks, to learn an uncertainty-aware model of the underlying ODE. Our algorithm, COMBRL, greedily maximizes a weighted sum of the extrinsic reward and model epistemic uncertainty. This yields a scalable and sample-efficient approach to continuous-time model-based RL. We show that COMBRL achieves sublinear regret in the reward-driven setting, and in the unsupervised RL setting (i.e., without extrinsic rewards), we provide a sample complexity bound. In our experiments, we evaluate COMBRL in both standard and unsupervised RL settings and demonstrate that it scales better, is more sample-efficient than prior methods, and outperforms baselines across several deep RL tasks.

Donghoon Ahn, Jiwon Kang, Sanghyun Lee, Jaewon Min, Minjae Kim, Wooseok Jang, Hyoungwon Cho, Sayak Paul, SeonHwa Kim, Eunju Cha 等

Diffusion models have demonstrated remarkable image generation capabilities, but their performance heavily relies on sampling guidance such as classifier-free guidance (CFG). While sampling guidance significantly enhances image quality, it requires two forward passes at every denoising step, leading to substantial computational overhead. Existing approaches mitigate this cost through distillation, training a student network to learn the guided predictions. In contrast, we take a distinct approach by refining the initial Gaussian noise, a critical yet under-explored factor in the diffusion-based generation pipelines. We introduce a noise refinement framework, NoiseRefine, where a refining network is trained to minimize the difference between images generated by unguided sampling from the refined noise and those produced by guided sampling from the input Gaussian noise. This simple approach demonstrates that images from the refined noise alleviate artifacts and mitigate structural collapse, achieving significantly higher quality than those generated from pure Gaussian noise without modifying the diffusion model, thereby preserving its prior knowledge and compatibility with finetuned or timestep distilled variants. Beyond its practical benefits, we provide an in-depth analysis of refined noise, offering insights into its role in the denoising process and its interaction with guidance. Our findings suggest that structured noise initialization is key to efficient and high-fidelity image synthesis. Project page: https://cvlab-kaist.github.io/NoiseRefine/

Theory · Learning Theory

Nikita Puchkin, Denis Suchkov, Aleksei Naumov, Denis Belomestny

Modern methods of generative modelling and unpaired data translation based on Schrodinger bridges and stochastic optimal control theory aim to transform an initial density to a target one in an optimal way. In the present paper, we assume that we only have access to i.i.d. samples from the initial and final distributions. This makes our setup suitable for both generative modelling and unpaired data translation. Relying on the stochastic optimal control approach, we choose an Ornstein-Uhlenbeck process as the reference one and estimate the corresponding Schrodinger potential. Introducing a risk function as the Kullback-Leibler divergence between couplings, we derive tight bounds on the generalization ability of an empirical risk minimizer over a class of Schrodinger potentials, including Gaussian mixtures. Thanks to the mixing properties of the Ornstein-Uhlenbeck process, we almost achieve fast rates of convergence, up to some logarithmic factors, in favourable scenarios. We also illustrate the performance of the suggested approach with numerical experiments.

Deep Learning · Theory

Bohan Zhang, Zihao Wang, Hengyu Fu, Jason Lee

In deep learning, a central issue is to understand how neural networks efficiently learn high-dimensional features. To this end, we explore the gradient descent learning of a general Gaussian Multi-index model $f(\boldsymbol{x})=g(\boldsymbol{U}\boldsymbol{x})$ with hidden subspace $\boldsymbol{U}\in \mathbb{R}^{r\times d}$, which is the canonical setup to study representation learning. We prove that under generic non-degenerate assumptions on the link function, a standard two-layer neural network trained via layer-wise gradient descent can agnostically learn the target with $o_d(1)$ test error using $\widetilde{\mathcal{O}}(d)$ samples and $\widetilde{\mathcal{O}}(d^2)$ time. The sample and time complexity both align with the information-theoretic limit up to leading order and are therefore optimal. During the first stage of gradient descent learning, the proof proceeds via showing that the inner weights can perform a power-iteration process. This process implicitly mimics a spectral start for the whole span of the hidden subspace and eventually eliminates finite-sample noise and recovers this span. It surprisingly indicates that optimal results can only be achieved if the first layer is trained for more than $\mathcal{O}(1)$ steps. This work demonstrates the ability of neural networks to effectively learn hierarchical functions with respect to both sample and time efficiency.

Computer Vision · Everything Else

David Shavin, Sagie Benaim

Vision Foundation Models (VFMs) have achieved remarkable success when applied to various downstream 2D tasks. Despite their effectiveness, they often exhibit a critical lack of 3D awareness. To this end, we introduce Splat and Distill, a framework that instills robust 3D awareness into 2D VFMs by augmenting the teacher model with a fast, feed-forward 3D reconstruction pipeline. Given 2D features produced by a teacher model, our method first lifts these features into an explicit 3D Gaussian representation, in a feedforward manner. These 3D features are then "splatted" onto novel viewpoints, producing a set of novel 2D feature maps used to supervise the student model, "distilling" geometrically grounded knowledge. By replacing slow per-scene optimization of prior work with our feed-forward lifting approach, our framework avoids feature-averaging artifacts, creating a dynamic learning process where the teacher’s consistency improves alongside that of the student. We conduct a comprehensive evaluation on a suite of downstream tasks, including monocular depth estimation, surface normal estimation, multi-view correspondence, and semantic segmentation. Our method significantly outperforms prior works, not only achieving substantial gains in 3D awareness but also enhancing the underlying semantic richness of 2D features. Our project page and code are available [here](https://davidshavin4.github.io/Splat-and-Distill/)

Applications · Robotics

Dechen Gao, BOQI ZHAO, Andrew Lee, Ian Chuang, Hanchu Zhou, Hang Wang, Zhe Zhao, Junshan Zhang, Iman Soltani

Conventional flow matching and diffusion-based policies sample through iterative denoising from standard noise distributions (e.g., Gaussian), and require conditioning modules to repeatedly incorporate visual information during the generative process, incurring substantial time and memory overhead. To reduce the complexity, we develop VITA, VIsion-To-Action policy, a noise-free and conditioning-free flow matching policy learning framework that directly flows from visual representations to latent actions. Since the source of the flow is visually grounded, VITA eliminates the need of visual conditioning during generation. As expected, bridging vision and action is challenging, because actions are lower-dimensional, less structured, and sparser than visual representations; moreover, flow matching requires the source and target to have the same dimensionality. To overcome this, we introduce an action autoencoder that maps raw actions into a structured latent space aligned with visual latents, trained jointly with flow matching. To further prevent latent action space collapse during end-to-end training, we propose flow latent decoding, which anchors the latent generation process by backpropagating the action reconstruction loss through the flow matching ODE (ordinary differential equation) solving steps. We evaluate VITA on 9 simulation and 5 real-world tasks from ALOHA and Robomimic. VITA achieves 1.5x-2.0x faster inference compared to conventional methods with conditioning modules, while outperforming or matching state-of-the-art policies.

Deep Learning · Generative Models and Autoencoders

Robert Gruhlke, Valentin Resseguier, Merveille Talla

We introduce a new class of generative models based on multiplicative score-driven diffusion. In contrast to classical diffusion models that rely on additive Gaussian noise, our construction is driven by skew-symmetric multiplicative noise. It yields conservative forward-backward dynamics inspired by principles of physics. We prove that the forward process converges exponentially fast to a tractable non-Gaussian latent distribution, and we characterize this limit explicitly. A key property of our diffusion is that it preserves the distribution of data norms, resulting in a latent space that is inherently data-aware. Unlike the standard Gaussian prior, this structure better adapts to heavy-tailed and anisotropic data, providing a closer match between latent and observed distributions. On the algorithmic side, we derive the reverse-time stochastic differential equation and associated probability flow, and show that sliced score matching furnishes a consistent estimator for the backward dynamics. This estimation procedure is equivalent to maximizing an evidence lower bound (ELBO), bridging our framework with established variational principles. Empirically, we demonstrate the advantages of our model in challenging settings, including correlated Cauchy distributions and experimental fluid dynamics data (d=1024). Across these tasks, our approach more accurately captures extreme events and tail behavior than classical diffusion models, particularly in the low-data regime. Our results suggest that multiplicative conservative diffusions open a principled alternative to current score-based generative models, with strong potential for domains where rare but critical events dominate.

Computer Vision · 3D Rendering & Reconstruction

Zhongwen Wang, Han Ling, Weihao Zhang, Yinghui Sun, Quansen Sun

We propose ETGS, a method for reconstructing dynamic thermal scenes by embedding explicit thermodynamic modeling into 3D Gaussian Splatting. Each Gaussian is equipped with physically interpretable thermal parameters, and its thermodynamics evolution is described by a first-order heat-transfer ODE with an analytical closed-form solution. This formulation avoids numerical integration, enables efficient rendering at arbitrary timestamps, and naturally handles irregular sampling and out-of-order observations. We also introduce the Rapid Heat Dynamics (RHD) dataset, which provides millisecond-aligned RGB–IR image pairs covering typical thermal processes such as cooling, warming, heating, and heat transfer. Experiments on RHD show that ETGS captures rapid thermal dynamics more accurately than existing static and dynamic baselines, while maintaining training and rendering efficiency close to that of static 3DGS. Code and dataset are available at https://github.com/jankin-wang/ETGS.

Theory · Probabilistic Methods

Jingru Huang, Haijie Xu, Jie Guo, manrui jiang, Chen Zhang

Bayesian optimization (BO) has been widely used to optimize expensive and black-box functions across various domains. However, existing BO methods have not addressed tensor-output functions. To fill this gap, we propose a novel tensor-output BO framework. Specifically, we first introduce a tensor-output Gaussian process (TOGP) with two classes of tensor-output kernels as a surrogate model of the tensor-output function, which can effectively capture the structural dependencies within the tensor. Based on it, we develop an upper confidence bound (UCB) acquisition function to select query points. Furthermore, we introduce a more practical and challenging problem setting, termed combinatorial bandit Bayesian optimization (CBBO), where only a subset of the tensor outputs can be selected to contribute to the objective. To tackle this, we propose a tensor-output CBBO method, which extends TOGP to handle partially observed tensor outputs, and accordingly design a novel combinatorial multi-arm bandit-UCB2 (CMAB-UCB2) criterion to sequentially select both the query points and the output subset. We establish theoretical regret bounds for both methods, guaranteeing sublinear regret. Extensive experiments on synthetic and real-world datasets demonstrate the superiority of our methods.

Deep Learning · Attention Mechanisms

Sahil Joshi, Agniva Chowdhury, Amar Kanakamedala, Ekam Singh, Evan Tu, Anshumali Shrivastava

Softmax Attention has a quadratic time complexity in sequence length, which becomes prohibitive to run at long contexts, even with highly optimized GPU kernels. For example, FlashAttention-2/3 (exact, GPU-optimized implementations of Softmax Attention) cannot complete a single forward–backward pass of a single attention layer once the context exceeds $\sim 4$ million tokens on an NVIDIA GH200 (96 GB). We introduce **R**epeated **A**rrays-of-**C**ount **E**stimators (RACE) Attention, a kernel-inspired alternative to Softmax Attention that is strictly linear in sequence length and embedding size. RACE Attention replaces the exponential kernel with a sharpened angular similarity, and approximates attention outputs via Gaussian random projections and \emph{soft} Locality-Sensitive Hashing (LSH), avoiding construction of the full attention matrix. Across language modeling, masked language modeling, and text/image classification, RACE Attention matches or outperforms strong baselines up to $64$K seqeuence length while reducing wall-clock time and memory usage. In addition, we conduct a controlled scaling study on a single attention layer and demonstrate processing of up to 12 million tokens on an NVIDIA GH200 GPU and 75 million tokens on an Intel Xeon® Gold 5220R CPU in a single forward–backward pass, which is well beyond the capabilities of current state-of-the-art attention implementations. RACE Attention thus offers a practical and theoretically grounded mechanism for long-context training on today’s hardware.