Wave-like images—from attosecond streaking spectrograms to optical spectra, audio mel-spectrograms and periodic video frames—encode critical harmonic structures that elude conventional feature extractors. We propose a unified, matrix-equivalent framework that reinterprets convolution and attention as linear transforms on flattened inputs, revealing filter weights as basis vectors spanning latent feature subspaces. To infuse spectral priors we apply elementwise sin(·) mappings to each weight matrix. Embedding these transforms into CNN, ViT and Capsule architectures yields Sin-Basis Networks with heightened sensitivity to periodic motifs and built-in invariance to spatial shifts. Experiments on a diverse collection of wave-like image datasets—including 80,000 synthetic attosecond streaking spectrograms, thousands of Raman, photoluminescence and FTIR spectra, mel-spectrograms from AudioSet and cycle-pattern frames from Kinetics—demonstrate substantial gains in reconstruction accuracy, translational robustness and zero-shot cross-domain transfer. Theoretical analysis via matrix isomorphism and Mercer-kernel truncation quantifies how sinusoidal reparametrization enriches expressivity while preserving stability in data-scarce regimes. Sin-Basis Networks thus offer a lightweight, physics-informed approach to deep learning across all wave-form imaging modalities.
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SLCFormer: Spectral-Local Context Transformer with Physics-Grounded Flare Synthesis for Nighttime Flare Removal
PDF ↗Lens flare is a common nighttime artifact caused by strong light sources scattering within camera lenses, leading to hazy streaks, halos, and glare that degrade visual quality. However, existing methods usually fail to effectively address nonuniform scattered flares, which severely reduces their applicability to complex real-world scenarios with diverse lighting conditions.To address this issue, we propose SLCFormer, a novel spectral-local context transformer framework for effective nighttime lens flare removal. SLCFormer integrates two key modules: the Frequency Fourier and Excitation Module (FFEM), which captures efficient global contextual representations in the frequency domain to model flare characteristics, and the Directionally-Enhanced Spatial Module (DESM) for local structural enhancement and directional features in the spatial domain for precise flare removal. Furthermore, we introduce a ZernikeVAE-based scatter flare generation pipeline to synthesize physically realistic scatter flares with spatially varying PSFs, bridging optical physics and data-driven training. Extensive experiments on the Flare7K++ dataset demonstrate that our method achieves state-of-the-art performance, outperforming existing approaches in both quantitative metrics and perceptual visual quality, and generalizing robustly to real nighttime scenes with complex flare artifacts.
Thermal-Physics Guided Infrared Image Super-Resolution with Dynamic High-Frequency Amplification
PDF ↗The practical deployment of infrared imaging is hindered by its inherent output of low-resolution (LR) images. While the super-resolution (SR) technique is a promising remedy, we discover two major challenges concerning infrared image SR: preserving accurate thermal distributions, which are fundamental to infrared imaging, and addressing the ambiguity of high-frequency elements compared to visible images. To tackle these issues, we propose ThesIS, a tailored framework that utilizes Thermal-Physics guidance and dynamic high-frequency amplification for Infrared image Super-resolution to produce high-resolution (HR) images with accurate physical properties and delicate visual details. Specifically, Thermal Regularization is introduced to reconstruct the accurate thermal radiation distribution via the introduced Infrared Radiation Intensity Alignment Loss, mitigating the adverse effects of complex degradations while conducting initial upscaling. Additionally, we design a guidance mechanism to counter the randomness of the diffusion model, further refining the preservation of physical information. The proposed Dynamic High-Frequency Amplification effectively strengthens the ambiguous high-frequency information present in infrared images, leading to improved texture details and superior visual quality. Extensive experiments demonstrate that ThesIS successfully recovers accurate thermal information while delivering visually satisfying results with state-of-the-art performance. Furthermore, we introduce the InfraredSR dataset, which comprises 39,833 images at a resolution of 512 × 512, hoping to advance research in this field.
Estimating the 3D poses of hands and objects from a single RGB image is a fundamental yet challenging problem, with broad applications in augmented reality and human-computer interaction. Existing methods largely rely on visual cues alone, often producing results that violate physical constraints such as interpenetration or non-contact. Recent efforts to incorporate physics reasoning typically depend on post-optimization or non-differentiable physics engines, which compromise visual consistency and end-to-end trainability. To overcome these limitations, we propose a novel framework that jointly integrates visual and physical cues for hand-object pose estimation. This integration is achieved through two key ideas: 1) joint visual-physical cue learning: The model is trained to extract 2D visual cues and 3D physical cues, thereby enabling more comprehensive representation learning for hand-object interactions; 2) candidate pose aggregation: A novel refinement process that aggregates multiple diffusion-generated candidate poses by leveraging both visual and physical predictions, yielding a final estimate that is visually consistent and physically plausible. Extensive experiments demonstrate that our method significantly outperforms existing state-of-the-art approaches in both pose accuracy and physical plausibility.
While instruction-based image editing is emerging, extending it to 360° panorama introduces additional challenges. Existing methods often produce implausible results in both equirectangular projections (ERP) and perspective views. To address these limitations, we propose SE360, a novel framework for multi-condition guided object editing in 360° panoramas. At its core is a novel coarse-to-fine autonomous data generation pipeline without manual intervention. This pipeline leverages a Vision-Language Model (VLM) and adaptive projection adjustment for hierarchical analysis, ensuring the holistic segmentation of objects and their physical context. The resulting data pairs are both semantically meaningful and geometrically consistent, even when sourced from unlabeled panoramas. Furthermore, we introduce a cost-effective, two-stage data refinement strategy to improve data realism and mitigate model overfitting to erasing artifacts. Based on the constructed dataset, we train a Transformer-based diffusion model to allow flexible object editing guided by text, mask, or reference image in 360° panoramas. Our experiments demonstrate that our method outperforms existing methods in both visual quality and semantic accuracy.
Accurately localizing and segmenting obscured objects from faint light patterns beyond the field of view is highly challenging due to multiple scattering and medium-induced perturbations. Most existing methods, based on real-valued modeling or local convolutional operations, are inadequate for capturing the underlying physics of coherent light propagation. Moreover, under low signal-to-noise conditions, these methods often converge to non-physical solutions, severely compromising the stability and reliability of the observation. To address these challenges, we propose a novel physics-driven Wavefront Propagating Compensation Network (WavePCNet) to simulate wavefront propagation and enhance the perception of obscured objects. This WavePCNet integrates the Tri-Phase Wavefront Complex-Propagation Reprojection (TriWCP) to incorporate complex amplitude transfer operators to precisely constrain coherent propagation behavior, along with a momentum memory mechanism to effectively suppress the accumulation of perturbations. Additionally, a High-frequency Cross-layer Compensation Enhancement is introduced to construct frequency-selective pathways with multi-scale receptive fields and dynamically models structural consistency across layers, further boosting the model’s robustness and interpretability under complex environmental conditions. Extensive experiments conducted on four physically collected datasets demonstrate that WavePCNet consistently outperforms state-of-the-art methods across both accuracy and robustness.
3D object detection in adverse weather is crucial for autonomous driving, especially in smoke where LiDAR data becomes sparse and noisy. Due to the lack of real smoke data, this paper introduces a physics-based simulation framework to generate realistic LiDAR point clouds of smoke and augment large-scale driving datasets. First, we present a 3D fluid dynamics-based smoke simulation framework in Unity, which models the realistic spatial diffusion and temporal evolution of smoke particles. Coupled with a physically accurate LiDAR perception module, our system captures complex light interactions—such as beam attenuation, scattering, and multi-path effects—to generate high-fidelity, physically consistent smoke point clouds. Second, we propose a range image-based data fusion strategy that seamlessly integrates the simulated smoke point clouds into large-scale real-world LiDAR datasets (e.g., Waymo). This approach accurately emulates LiDAR scanning characteristics and naturally incorporates occlusion effects, enabling realistic smoke integration without compromising spatial consistency. To validate our approach, we collect a real-world LiDAR smoke dataset (LiSmoke) and conduct extensive experiments using state-of-the-art 3D detectors. Results demonstrate that models trained with our augmented synthetic data achieve significant improvements in smoke-affected scenarios, while maintaining competitive performance in clear-weather conditions. Our work provides a cost-effective solution for enhancing perception robustness in safety-critical environments.
KineST: A Kinematics-guided Spatiotemporal State Space Model for Human Motion Tracking from Sparse Signals
PDF ↗Full-body motion tracking plays an essential role in AR/VR applications, bridging physical and virtual interactions. However, it is challenging to reconstruct realistic and diverse full-body poses based on sparse signals obtained by head-mounted displays, which are the main devices in AR/VR scenarios. Existing methods for pose reconstruction often incur high computational costs or rely on separately modeling spatial and temporal dependencies, making it difficult to balance accuracy, temporal coherence, and efficiency. To address this problem, we propose KineST, a novel kinematics-guided state space model, which effectively extracts spatiotemporal dependencies while integrating local and global pose perception. The innovation comes from two core ideas. Firstly, in order to better capture intricate joint relationships, the scanning strategy within the State Space Duality framework is reformulated into kinematics-guided bidirectional scanning, which embeds kinematic priors. Secondly, a mixed spatiotemporal representation learning approach is employed to tightly couple spatial and temporal contexts, balancing accuracy and smoothness. Additionally, a geometric angular velocity loss is introduced to impose physically meaningful constraints on rotational variations for further improving motion stability. Extensive experiments demonstrate that KineST has superior performance in both accuracy and temporal consistency within a lightweight framework.
Cheating Stereo Matching in Full-Scale: Physical Adversarial Attack Against Binocular Depth Estimation in Autonomous Driving
PDF ↗Though deep neural models adopted to realize the perception of autonomous driving have proven vulnerable to adversarial examples, known attacks often leverage 2D patches and target mostly monocular perception. Therefore, the effectiveness of Physical Adversarial Examples (PAEs) on stereo-based binocular depth estimation remains largely unexplored. To this end, we propose the first texture-enabled physical adversarial attack against stereo matching models in the context of autonomous driving. Our method employs a 3D PAE with global camouflage texture rather than a local 2D patch-based one, ensuring both visual consistency and attack effectiveness across different viewpoints of stereo cameras. To cope with the disparity effect of these cameras, we also propose a new 3D stereo matching rendering module that allows the PAE to be aligned with real-world positions and headings in binocular vision. We further propose a novel merging attack that seamlessly blends the target into the environment through fine-grained PAE optimization. It has significantly enhanced stealth and lethality upon existing hiding attacks that fail to get seamlessly merged into the background. Extensive evaluations show that our PAEs can successfully fool the stereo models into producing erroneous depth information.
Embodied navigation is a fundamental capability that enables embodied agents to effectively interact with the physical world in various complex environments. However, a significant gap remains between current embodied navigation tasks and real-world requirements, as existing methods often struggle to integrate high-level human instructions with spatial understanding. To address this gap, we propose a new task of embodied navigation called spatial navigation, which encompasses two key components: spatial object navigation (SpON) for object-specific guidance and spatial area navigation (SpAN) for navigating to designated areas. Specifically, SpON guides agents to specific objects by leveraging spatial relationships and contextual understanding, while SpAN focuses on navigating to defined areas within complex environments. Together, these components significantly enhance agents’ navigation capabilities, enabling more effective interactions in real-world scenarios. To support this task, we have generated a spatial navigation dataset consisting of 10K trajectories within the simulator. This dataset includes high-level human instructions, detailed observations, and corresponding navigation actions, providing a comprehensive resource to enhance agent training and performance. Building on the spatial navigation dataset, we introduce SpNav, a hierarchical navigation framework. Specifically, SpNav employs vision-language model (VLM) to interpret high-level human instructions and accurately identify goal objects or areas within the observation range, achieving precise point-to-point navigation using a map and enhancing the agent’s ability to oper- ate effectively in complex environments by bridging the gap between perception and action. Extensive experiments show that SpNav achieves state-of-the-art (SOTA) performance in spatial navigation tasks across both simulated and real-world environments, validating the effectiveness of our method.
Super-Resolution from a Blurry low-resolution image (SRB) constitutes a severely ill-posed inverse problem. Current learning-based SRB approaches primarily rely on synthetic, well-labeled paired datasets to regularize solution spaces, yet they exhibit limited generalizability in practical applications due to significant domain discrepancies between simulated degradations and real-world imaging conditions. To bridge this synthetic-to-real gap, we propose a novel Self-supervised Event-based SRB (SE-SRB) framework that leverages neuromorphic event streams as physical priors and adopts a lightweight neural architecture tailored for effective domain adaptation. Specifically, the proposed SE-SRB introduces a self-supervised learning paradigm based on asymmetric integral driven consistency, which enforces temporal coherence between predictions derived from RGB and asynchronous event streams at different time points. Extensive experiments validate that SE-SRB consistently outperforms state-of-the-art methods on both synthetic and real-world datasets. Built upon a lightweight parallel two-stream architecture, SE-SRB achieves high computational efficiency, featuring reduced parameter count, lower FLOPs, and real-time inference capability (40 FPS).
Reflective imaging enables the mirror imagings and physical entities to possess identical attributes, e.g., color and shape. Current mirror detection (MD) methods primarily rely on designing functional components to establish the correlation and disparities between the imagings and entities, thereby identifying the mirror regions. However, the exploration of extended scenes with dynamic content changes is rarely investigated. Therefore, we propose the MirrorSAM designed for MD based on the Segment Anything Model (SAM). Specifically, due to the varying reflections produced by mirrors in different positions and the complex visual space that interferes with localization, we design the hierarchical mixture of direction experts (HMDE) in the low-rank space to reduce biases towards entities in SAM and dynamically adjust experts based on the input scene. We observe differences in depth between mirrors and adjacent areas, and propose the depth token calibration (DTC), which introduces a learnable depth token to generate the depth map and serve as an error correction factor. We further formulate the selective pixel-prototype contrastive (SPPC) loss, selecting partially confusable samples to promote the decoupling of mirror and non-mirror representations. Extensive experiments conducted on four mirror benchmarks and two settings demonstrate that our approach surpasses state-of-the-art methods with few trainable parameters and FLOPs. We further extend to four transparent surface benchmarks to validate generalization.
PointMC: Multi-view Consistent Encoding and Center-Global Feature Fusion for Point Clouds Understanding
PDF ↗Point cloud tasks have recently benefited from Mamba-based architecture, which leverage state space modeling to achieve strong performance. Previous studies have primarily focused on network design while overlooking the importance of position encoding and relying on coarse-grained geometric feature aggregation. The former leads to semantic ambiguity due to inconsistent spatial relationships, while the latter results in geometric feature dispersion by overlooking fine-grained local geometric details. To tackle the above problem, we propose a novel framework, PointMC, including Multi-view Consistent Learnable Position Encoding (MCLPE) and Center-Global Feature Fusion (CGFF), to provide semantically coherent positional guidance for inter-patch and enable fine-grained geometric structure aggregation within intra-patch regions. Specifically, the proposed MCLPE module is inspired by a spatial structure modeling mechanism guided by physical constraints, leverages multi-view virtual reconstruction and a learnable strategy to dynamically constrain spatial relationships along patch boundaries, thereby enhancing the semantic consistency and representational clarity across inter-patch regions. Furthermore, considering the lack of local structural information within each patch, the CGFF module employs a dual-guidance mechanism based on center and global structures to effectively promote the aggregation of local geometric features. Extensive experiments on multiple benchmark datasets validate the effectiveness of PointMC, consistently outperforming existing state-of-the-art methods, and demonstrating superior capability in capturing both inter-patch semantic consistency and intra-patch geometric details.
Current novel view synthesis methods are typically designed for high-quality and clean input images. However, in foggy scenes, scattering and attenuation can significantly degrade the quality of rendering. Although NeRF-based dehazing approaches have been developed, their reliance on deep fully connected neural networks and per-ray sampling strategies leads to high computational costs. Furthermore, NeRF's implicit representation limits its ability to recover fine-grained details from hazy scenes. To overcome these limitations, we propose DehazeGS, the first physics-driven 3D Gaussian Splatting (3DGS) framework for dehazing. We adopt an explicit Gaussian representation to model fog formation via a physically consistent forward rendering process, enabling reconstruction and rendering of fog-free scenes using only multi-view foggy images as input. Specifically, based on the atmospheric scattering model, we simulate the formation of fog by establishing the transmission function directly on Gaussian primitives via depth-to-transmission mapping. During training, we jointly learn the atmospheric light and scattering coefficients while optimizing the Gaussian representation of foggy scenes. At inference time, we remove the effects of scattering and attenuation in Gaussian distributions and directly render the scene to obtain dehazed views. Experiments on both real-world and synthetic foggy datasets demonstrate that DehazeGS achieves state-of-the-art performance.
KPLM-STA: Physically-Accurate Shadow Synthesis for Human Relighting via Keypoint-Based Light Modeling
PDF ↗Image composition aims to seamlessly integrate a foreground object into a background, where generating realistic and geometrically accurate shadows remains a persistent challenge. While recent diffusion-based methods have outperformed GAN-based approaches, existing techniques, such as the diffusion-based relighting framework IC-Light, still fall short in producing shadows with both high appearance realism and geometric precision, especially in composite images. To address these limitations, we propose a novel shadow generation framework based on a Keypoints Linear Model (KPLM) and a Shadow Triangle Algorithm (STA). KPLM models articulated human bodies using nine keypoints and one bounding block, enabling physically plausible shadow projection and dynamic shading across joints, thereby enhancing visual realism. STA further improves geometric accuracy by computing shadow angles, lengths, and spatial positions through explicit geometric formulations. Extensive experiments demonstrate that our method achieves state-of-the-art performance on shadow realism benchmarks, particularly under complex human poses, and generalizes effectively to multi-directional relighting scenarios such as those supported by IC-Light.
The high cost of synthetic aperture radar (SAR) data acquisition motivates SAR image generation research. However, the data scarcity and SAR's inherent azimuth sensitivity make generative models suffer from severe azimuth overfitting. Most existing methods require supplementary data to work effectively, limiting their practicality. In this paper, we propose SAR-DisentDM, a novel semantic-disentangled diffusion model for limited-data SAR image generation, without requiring any auxiliary resources. We develop a physics-aware diffusion architecture that explicitly models semantic knowledge of SAR images, including intrinsic characteristics, contextual diversity, and measurement randomness. A key innovation is the attention-guided semantic disentanglement (AGSD) module, designed to decouple category-specific features from azimuth-variable scattering patterns. This is achieved by aid of a dual disentangled loss with time-step-adaptive optimization. Furthermore, we introduce an azimuth angle perturbation augmentation (AAPA) mechanism, to enhance the model's robustness to minor azimuth angle errors. Extensive evaluations validate that SAR-DisentDM enables controllable SAR image synthesis with designated attributes, significantly improving representation and generalization abilities under limited data. Synthetic imagery from our approach boosts automatic target recognition (ATR) accuracy beyond state-of-the-art methods.
Generating realistic and coordinated 3D human motion for multiple individuals within complex environments remains a significant challenge. Existing text-to-motion methods are often ``blind'' to the physical scene, leading to implausible motions, while scene-conditioned (HSI) approaches demand cumbersome full 3D data and largely neglect multi-person dynamics. To address these limitations, we introduce the VL2Motion paradigm and its embodiment, MMG-VL, a hierarchical framework that generates coordinated multi-person motions from the most accessible inputs: a single 2D image and natural language. MMG-VL first employs a Scene-Aware Intent Planner (SAIP) to interpret the visual context and decompose the user's command into a set of spatially-grounded, multi-person action blueprints. Subsequently, a Coordinated Motion Synthesizer (CMS) translates these blueprints into high-fidelity 3D motion sequences. The synergy between these stages is driven by two novel loss functions: a Spatial-Semantic Grounding Loss to ensure the planner's output is grounded in visual reality, and a Coordinated Environmental Realism Loss that enforces physical constraints and coherent group dynamics during synthesis. To facilitate this research, we introduce HumanVL, the first large-scale dataset featuring multi-person activities in multi-room scenes, providing aligned images, text, blueprints, 3D motions, and scene geometry. Extensive experiments demonstrate that MMG-VL significantly outperforms existing methods in generating spatially coherent, physically realistic, and coordinated multi-person motions, paving the way for more scalable and intuitive creation of dynamic virtual worlds.
MaRS: A Multi-modality Very-high-resolution Remote Sensing Foundation Model with Cross-Granularity Meta-Modality Learning
PDF ↗The multi-modality remote sensing foundation model (MM-RSFM) has made notable progress recently. However, most existing approaches remain limited to medium-resolution, single-modality, restricting their performance in fine-grained downstream applications such as disaster response and urban planning. In this work, MaRS is proposed, a multi-modality very-high-resolution (VHR) remote sensing foundation model designed for cross-modality granularity interpretation of complex scenes. To achieve this, a multi-modality VHR SAR-optical dataset, MaRS-16M, is constructed through large-scale collection and semi-automated processing, comprising over 16 million paired samples. Unlike previous work, MaRS tackles two fundamental challenges in VHR SAR-optical self-supervised learning (SSL) techniques. Cross-granularity contrastive learning (CGCL) is introduced to alleviate alignment inconsistencies caused by imaging differences, and meta-modality attention (MMA) is designed to unify heterogeneous physical characteristics across modalities. Compared to existing remote sensing foundation models (RSFMs) and general vision foundation models (VFMs), MaRS performs better as a pre-trained backbone across nine multi-modality VHR downstream tasks.
Diff-NAT: Better Naturalistic and Aggressive Adversarial Attacks via Class-Optimized Diffusion for Object Detection
PDF ↗Recent advances in naturalistic physical adversarial patch generation show great promise in protecting personal privacy against detector-based malicious surveillance while remaining inconspicuous to human observers. In this work, we present the first systematic categorization and in-depth re-examination of existing methods into three representative paradigms, revealing a pervasive imbalance: enforcing naturalness constraints inherently restricts the adversarial search space, thus limiting attack performance. To address this challenge, we propose a novel paradigm based on class-optimized diffusion, termed Diff-NAT. Diff-NAT leverages pretrained diffusion models as powerful natural image priors and introduces a unified iterative framework that jointly optimizes two complementary components: semantic-level textual prompts and instance-level latent codes. Specifically, prompt optimization enables broad traversal across inter-class semantic regions, while latent refinement allows for fine-grained manipulation within class objectives. This dual-level optimization facilitates progressive navigation toward adversarial distributions embedded within the natural semantic manifold. Extensive experiments in both digital and physical settings demonstrate that Diff-NAT outperforms existing SOTA approaches in terms of both visual realism and aggressiveness.
PMGS: Reconstruction of Projectile Motion Across Large Spatiotemporal Spans via 3D Gaussian Splatting
PDF ↗Modeling complex rigid motion across large spatiotemporal spans remains an unresolved challenge in dynamic reconstruction. Existing paradigms are mainly confined to short-term, small-scale deformation and offer limited consideration for physical consistency. This study proposes PMGS, focusing on reconstructing Projectile Motion via 3D Gaussian Splatting. The workflow comprises two stages: 1) Target Modeling: achieving object-centralized reconstruction through dynamic scene decomposition and an improved point density control; 2) Motion Recovery: restoring full motion sequences by learning per-frame SE(3) poses. We introduce an acceleration consistency constraint to bridge Newtonian mechanics and pose estimation, and design a dynamic simulated annealing strategy that adaptively schedules learning rates based on motion states. Futhermore, we devise a Kalman fusion scheme to optimize error accumulation from multi-source observations to mitigate disturbances. Experiments show PMGS’s superior performance in reconstructing high-speed nonlinear rigid motion compared to mainstream dynamic methods.