论文检索

输入标题、作者或关键词,从 2,942 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
2,942篇论文匹配“Robotics”
第 13 / 148 页

Chenyang Gu, Jiaming Liu, Hao Chen, Runzhong Huang, Qingpo Wuwu, Xiaoqi Li, Zhuoyang Liu, Ying Li, Renrui Zhang, Peng Jia 等

Vision-Language-Action (VLA) models have recently emerged, demonstrating strong generalization in robotic scene understanding and manipulation. However, when confronted with long-horizon tasks that require defined goal states, such as LEGO assembly or object rearrangement, existing VLA models still face challenges in coordinating long-horizon planning with precise manipulation.Therefore, we aim to endow a VLA model with the capability to infer the "how" process from the "what" outcomes, transforming goal states into executable procedures. In this paper, we introduce ManualVLA, a unified VLA framework built upon a Mixture-of-Transformers (MoT) architecture, enabling coherent collaboration between multimodal manual generation and action execution. Unlike prior VLA models that directly map sensory inputs to actions, we first equip ManualVLA with a planning expert that generates intermediate manuals consisting of images, visual prompts, and textual instructions. Building upon these multimodal manuals, we design a Manual Chain-of-Thought (ManualCoT) reasoning process that feeds them into the action expert, where each manual step provides explicit control conditions, while its latent representation offers implicit guidance for accurate manipulation. To alleviate the burden of data collection, we develop a high-fidelity digital-twin toolkit based on 3D Gaussian Splatting, which automatically generates manual data for planning expert training. ManualVLA demonstrates strong real-world performance, achieving an average success rate 32% higher than the previous hierarchical SOTA baseline on LEGO assembly and object rearrangement tasks.

Beining Han, Yu-Wei Chao, Erwin Coumans, Clemens Eppner, Jia Deng, Stan Birchfield, Adithyavairavan Murali

We study cross-embodiment 6-DOF robot grasping. Unlike prior works, we require the model not only to generalize to novel objects / scenes but also to novel gripper morphologies and physical grasping processes. Our method extends diffusion model based generative 6-DOF grasping models to condition on the additional gripper's representation. We propose a swept-volume heuristic for encoding the gripper. We train our cross-embodiment model with procedural grippers and a large-scale dataset of 395 Million grasps. In simulation experiments, our model has the best zero-shot generalization to novel real-world grippers and objects over baseline methods. Our model also serves as a good initialization for fine-tuning to adapt to novel grippers. In ablations, we demonstrate the efficiency of our sweep-volume gripper representation and our procedural gripper training dataset. Last, we show zero-shot generalization to real-world novel grippers for 6-DOF grasping, surpassing baselines in cross-embodiment generalization.

Yang Li, Zhaxizhuoma Zhaxizhuoma, Hongru Jiang, Junjie Xia, Hongquan Zhang, Jinda Du, Yunsong Zhou, Jia Zeng, Ce Hao, Jieji Ren 等

Embodied intelligence for contact-rich manipulation has predominantly relied on position control, while explicit awareness and regulation of interaction forces remain under-explored, limiting stability, precision, and robustness in real-world tasks. We propose ForceVLA2, an end-to-end vision-language-action framework that equips robots with hybrid force-position control and explicit force awareness. ForceVLA2 introduces force-based prompts into the VLM expert to construct force-aware task concepts across stages, and employs a Cross-Scale Mixture-of-Experts (MoE) in the action expert to adaptively fuse these concepts with real-time interaction forces for closed-loop hybrid force-position regulation. To support learning and evaluation, we construct ForceVLA2-Dataset, containing 1,000 trajectories over 5 contact-rich tasks, including wiping, pressing, and assembling, with multi-view images, task prompts, proprioceptive state, and force signals. Extensive experiments show that ForceVLA2 substantially improves success rates and reliability in contact-rich manipulation, outperforming pi0 and pi0.5 by 48.0% and 35.0%, respectively, across the 5 tasks, and mitigating common failure modes such as arm overload and unstable contact, thereby actively advancing force-aware interactive physical intelligence in VLAs.

Zhe Li, Cheng Chi, Yangyang Wei, Boan Zhu, Tao Huang, Zhenguo Sun, Yibo Peng, Pengwei Wang, Zhongyuan Wang, Fangzhou Liu 等

Humans intuitively move to sound, but current humanoid robots lack expressive improvisational capabilities, confined to predefined motions or sparse commands. Generating motion from audio and then retargeting it to robots relies on explicit motion reconstruction, leading to cascaded errors, high latency, and disjointed acoustic-actuation mapping. We propose RoboPerform, the first unified audio-to-locomotion framework that can directly generate music-driven dance and speech-driven co-speech gestures from audio. Guided by the core principle of "motion = content + style", the framework treats audio as implicit style signals and eliminates the need for explicit motion reconstruction. RoboPerform integrates a ResMoE teacher policy for adapting to diverse motion patterns and a diffusion-based student policy for audio style injection. This retargeting-free design ensures low latency and high fidelity. Experimental validation shows that RoboPerform achieves promising results in physical plausibility and audio alignment, successfully transforming robots into responsive freestyle performers capable of reacting to audio.

Jianibieke Adalibieke, Qianwei Han, Xueyi Liu, Yuzhe Qin, Li Yi

Language is a natural way to command robots, but converting a single instruction into a long-horizon, contact-rich hand-object interaction remains challenging: synthesized references are noisy, human-to-robot retargeting introduces embodiment bias, and fixed-reference tracking lets small errors snowball. We address this with AdaDexTrack, a modulator-in-the-loop framework for language-conditioned manipulation tracking. A distilled generalist tracker serves as the skill carrier, while a tightly aligned modulator performs three feedback corrections: reference modulation (continual adjustment of what to track), object-latent modulation (online adaptation of the object representation to recruit suitable skills), and positional-target modulation (small state-dependent refinements for execution). The tracker is learned via large-scale specialist to generalist distillation on a corpus of language-conditioned hand-object trajectories; the modulator is trained with RL under the same task objective, ensuring tight coupling. Across large-scale evaluations, AdaDexTrack consistently outperforms prior SOTA on unseen-trajectory and unseen-object sets in both average tracking error and success rate, demonstrating robustness and generalization. We further show zero-shot sim-to-real transfer on real hardware, where adding the modulator yields substantial gains over a tracker-only variant. AdaDexTrack reframes language-conditioned dexterous manipulation as modulated tracking, replacing the open-loop, fixed-reference tracking with in-loop modulation that adjusts the reference, object latent, and positional target, yielding drift-resistant execution from noisy text references.

Junha Song, Yongsik Jo, So Yeon Min, Quanting Xie, Taehwan Kim, Yonatan Bisk, Jaegul Choo

Systems such as video chatbots and navigation robots often depend on streaming image captioning to interpret visual inputs. Existing approaches typically employ large multimodal language models (MLLMs) for this purpose, but their substantial computational cost hinders practical application.This limitation motivates our development of a lightweight captioning model. Our investigation begins by replacing the large-scale language component in MLLMs with a compact 125M-parameter model.Surprisingly, this compact model, despite a 93x reduction in size, achieves comparable performance to MLLMs, suggesting that factual image captioning does not significantly require the complex reasoning abilities of LLMs. Despite this promising result, our lightweight model still lacks reliability. To address this, we draw inspiration from the human visual process: perceiving a global and coarse understanding of the scene before attending to finer details. Accordingly, we propose a multimodal self-refinement framework that guides the model to utilize features from salient regions, identified by referencing the previous coarse caption, and to produce a refined description. Experimental results demonstrate the superiority of our model in both single-sentence and detailed captioning, extending even to long-range video QA tasks.

Youngjoon Jeong, Junha Chun, Taesup Kim

Vision-based robotic policies often struggle with even minor viewpoint changes, underscoring the need for view-invariant visual representations. This challenge becomes more pronounced in real-world settings, where viewpoint variability is unavoidable and can significantly disrupt policy performance. Existing methods typically learn invariance from multi-view observations at the scene level, but such approaches rely on visual appearance and fail to incorporate the physical dynamics essential for robust generalization. We propose View-Invariant Latent Action (VILA), which models a latent action capturing transition patterns across trajectories to learn view-invariant representations grounded in physical dynamics. VILA aligns these latent actions across viewpoints using an action-guided objective based on ground-truth action sequences. Experiments in both simulation and the real world show that VILA-based policies generalize effectively to unseen viewpoints and transfer well to new tasks, establishing VILA as a strong pretraining framework that improves resilience to viewpoint shifts and downstream learning performance.

Yuanhao Su, Shaofeng Zhang, Xiaosong Jia, Qi Fan

The development of 3D Vision-Language Models (VLMs), crucial for applications in robotics, autonomous driving, and augmented reality, is severely constrained by the scarcity of paired 3D-text data. Existing methods rely solely on next-token prediction loss, using only language tokens for supervision. This results in inefficient utilization of limited 3D data and leads to a significant degradation and loss of valuable geometric information in intermediate representations.To address these limitations, we propose \mname , a novel feature-level alignment regularization method. \mname explicitly supervises intermediate point cloud representations to preserve fine-grained 3D geometric-semantic information throughout the language modeling process. Specifically, we constrain the intermediate point cloud tokens within the LLM to align with visual input tokens via a consistency loss. By training only a lightweight alignment projector and LoRA adapters, \mname achieves explicit feature-level supervision with minimal computational overhead, effectively preventing geometric degradation.Extensive experiments on ModelNet40 and Objaverse datasets demonstrate that our method achieves 2.08 pp improvement on average for classification tasks, with a substantial 7.50 pp gain on the challenging open-vocabulary Objaverse classification task and 4.88 pp improvement on 3D object captioning evaluated by Qwen2-72B-Instruct, validating the effectiveness of \mname .

Han Xue, Nan Min, Xiaotong Liu, Wendi Chen, Yuan Fang, Jun Lv, Cewu Lu, Chuan Wen

The adoption of fisheye cameras in robotic manipulation, driven by their exceptionally wide Field of View (FoV), is rapidly outpacing a systematic understanding of their downstream effects on policy learning. This paper presents the first comprehensive empirical study to bridge this gap, rigorously analyzing the properties of wrist-mounted fisheye cameras for imitation learning. Through extensive experiments in both simulation and the real world, we investigate three critical research questions: spatial localization, scene generalization, and hardware generalization. Our investigation reveals that: (1) The wide FoV significantly enhances spatial localization, but this benefit is critically contingent on the visual complexity of the environment. (2) Fisheye-trained policies, while prone to overfitting in simple scenes, unlock superior scene generalization when trained with sufficient environmental diversity. (3) While naive cross-camera transfer leads to failures, we identify the root cause as scale overfitting and demonstrate that hardware generalization performance can be improved with a simple Random Scale Augmentation (RSA) strategy. Collectively, our findings provide concrete, actionable guidance for the large-scale collection and effective use of fisheye datasets in robotic learning.

Haoru Xue, Tairan He, Zi Wang, Qingwei Ben, Wenli Xiao, Zhengyi Luo, Xingye Da, Fernando Castañeda, Guanya Shi, Shankar Sastry 等

Recent progress in GPU-accelerated, photorealistic simulation has opened a scalable data-generation path for robot learning, where massive physics and visual randomization allow policies to generalize beyond curated environments. Building on these advances, we develop a teacher-student-bootstrap learning framework for vision-based humanoid loco-manipulation, using articulated-object interaction as a representative high-difficulty benchmark. Our approach introduces a staged-reset exploration strategy that stabilizes long-horizon privileged-policy training, and a GRPO-based fine-tuning procedure designed to mitigate partial observability and improve closed-loop consistency in sim-to-real RL. Trained entirely on synthetic simulation data, the resulting policy achieves robust zero-shot performance across diverse articulated objects--including multiple door types--and outperforms human teleoperators by up to 31.7% in task completion time under the same whole-body control stack. This represents the first humanoid sim-to-real policy capable of diverse articulated loco-manipulation from pure RGB perception.

Junjin Xiao, Yandan Yang, Xinyuan Chang, Ronghan Chen, Feng Xiong, Mu Xu, Wei-Shi Zheng, Qing Zhang

Vision-Language-Action (VLA) models trained via imitation learning suffer from significant performance degradation in data-scarce scenarios due to their reliance on large-scale demonstration datasets. Although reinforcement learning (RL)-based post-training has proven effective in addressing data scarcity, its application to VLA models is hindered by the non-resettable nature of real-world environments. This limitation is particularly critical in high-risk domains such as industrial automation, where interactions often induce state changes that are costly or infeasible to revert. Furthermore, existing VLA approaches lack a reliable mechanism for detecting task completion, leading to redundant actions that reduce overall task success rates. To address these challenges, we propose RehearseVLA, an RL-based post-training framework that replaces physical interaction with a low-cost world model-based virtual simulator. RehearseVLA consists of two key components: (1) a physically-consistent world simulator that generates temporally consistent future visual observations, and (2) a vision-language model (VLM)-guided instant reflector that provides continuous reward signals and predicts action termination. This simulated environment enables VLA models to safely explore and generalize beyond their initial imitation learning distribution. Our method achieves notable performance gains with as few as five expert demonstrations per task. Experiments on complex robotic manipulation tasks demonstrate that RehearseVLA effectively overcomes the data inefficiency, safety constraints, and inefficient execution of conventional VLA models that rely on real-world interaction, offering a practical and scalable solution for post-training in resource-constrained settings. Our code is available at https://github.com/iSEE-Laboratory/RehearseVLA.

Ruoxuan Zhang, Qiyun Zheng, Zhiyu Zhou, Ziqi Liao, Siyu Wu, Jian-Yu Jiang-Lin, Bin Wen, Hongxia Xie, Jianlong Fu, Wen-Huang Cheng

Theory of Mind (ToM) refers to the ability to infer others' mental states, such as beliefs, desires, and intentions. Current vision-language embodied agents lack ToM-based decision-making, and existing benchmarks focus solely on human mental states while ignoring the agent's own perspective, hindering coherent decision and action generation. To address this, we propose MindPower, a Robot-Centric framework integrating Perception, Mental Reasoning, Decision Making and Action. Given multimodal inputs, MindPower first perceives the environment and human states, then performs ToM Reasoning to model both self and others, and finally generates decisions and actions guided by inferred mental states. Furthermore, we introduce Mind-Reward, a novel optimization objective that encourages VLMs to produce consistent ToM Reasoning and behavior. Our model outperforms GPT-4o by 12.77% in decision making and 12.49% in action generation. Project page: https://zhangdaxia22.github.io/MindPower/.

Chuanrui Zhang, Yingshuang Zou, ZhengXian Wu, Yonggen Ling, Yuxiao Yang, Ziwei Wang

Perceiving and reconstructing objects from images are critical for real-to-sim transfer tasks, which are widely used in the robotics community.Existing methods rely on multiple submodules such as detection, segmentation, shape reconstruction, and pose estimation to complete the pipeline.However, such modular pipelines suffer from inefficiency and cumulative error, as each stage operates on only partial or locally refined information while discarding global context.To address these limitations, we propose UniPR, the first end-to-end object-level real-to-sim perception and reconstruction framework.Operating directly on a single stereo image pair, UniPR leverages geometric constraints to resolve the scale ambiguity.We introduce Pose-Aware Shape Representation to eliminate the need for per-category canonical definitions and to bridge the gap between reconstruction and pose estimation tasks.Furthermore, we construct a large-vocabulary stereo dataset, LVS6D, comprising over 6,300 objects, to facilitate large-scale research in this area.Extensive experiments demonstrate that UniPR reconstructs all objects in a scene in parallel within a single forward pass, achieving significant efficiency gains and preserves true physical proportions across diverse object types, highlighting its potential for practical robotic applications.

Seonho Kim, Junhyeong Hong, Kyungjae Lee, Yoonseon Oh

Humans intuitively rely on text and symbols inscribed on objects (e.g. "PULL", "Squeeze and Turn") to perform tasks safely and correctly. In contrast, vision-language-action models excel at following external language commands, but remain largely unaware of this object-centric information. This capability is essential for reliable robotic operation, yet progress remains unmeasured due to the absence of standardized benchmarks. To address this gap, we introduce INSIGHT Bench, a benchmark that formalizes the task of "in-situ guide grounding". INSIGHT Bench provides a comprehensive taxonomy that evaluates how agents utilize diverse guide information, including action-direction cues and procedural instructions. It also includes a scalable simulation framework that procedurally generates tasks and programmatically links each visual guide to its corresponding physical constraint. We release both the benchmark and the resulting trajectory dataset to support future research. Our evaluation of recent VLA models reveals a critical limitation: their ability to ground in-situ guides is inconsistent and strongly dependent on the type of information. While models succeed on some guide categories, they frequently fail on others. However, performance improves substantially when the same information is provided as language instructions, indicating that in-situ guides could contribute to manipulation performance if VLAs were capable of interpreting them. These findings underscore the need for further research on understanding and grounding in-situ guides.

Jingjing Qian, Boyao Han, Chen Shi, Lei Xiao, Long Yang, Shaoshuai Shi, Li Jiang

Vision-Language-Action (VLA) models achieve strong generalization in robotic manipulation but remain largely reactive and 2D-centric, making them unreliable in tasks that require precise 3D reasoning. We propose GeoPredict, a geometry-aware VLA framework that augments a continuous-action policy with predictive kinematic and geometric priors. GeoPredict introduces a trajectory-level module that encodes motion history and predicts multi-step 3D keypoint trajectories of robot arms, and a predictive 3D Gaussian geometry module that forecasts workspace geometry with track-guided refinement along future keypoint trajectories. These predictive modules serve exclusively as training-time supervision through depth-based rendering, while inference requires only lightweight additional query tokens without invoking any 3D decoding. Experiments on RoboCasa Human-50, LIBERO, and real-world manipulation tasks show that GeoPredict consistently outperforms strong VLA baselines, especially in geometry-intensive and spatially demanding scenarios.

Xiaohan Lei, Min Wang, Bohong Weng, Wengang Zhou, Houqiang Li

Achieving human-level dexterity in robots via imitation learning from heterogeneous datasets is hindered by the challenge of cross-embodiment skill transfer, particularly for high-DoF robotic hands. Existing methods, often relying on 2D observations and temporal-centric action representation, struggle to capture 3D spatial relations and fail to handle embodiment heterogeneity. This paper proposes the Structural Action Transformer (SAT), a new 3D dexterous manipulation policy that challenges this paradigm by introducing a structural-centric perspective. We reframe each action chunk not as a temporal sequence, but as a variable-length, unordered sequence of joint-wise trajectories. This structural formulation allows a Transformer to natively handle heterogeneous embodiments, treating the joint count as a variable sequence length. To encode structural priors and resolve ambiguity, we introduce an Embodied Joint Codebook that embeds each joint's functional role and kinematic properties. Our model learns to generate these trajectories from 3D point clouds via a continuous-time flow matching objective. We validate our approach by pre-training on large-scale heterogeneous datasets and fine-tuning on simulation and real-world dexterous manipulation tasks. Our method consistently outperforms all baselines, demonstrating superior sample efficiency and effective cross-embodiment skill transfer. This structural-centric representation offers a new path toward scaling policies for high-DoF, heterogeneous manipulators.

Hyeongjin Nam, Daniel Sungho Jung, Kyoung Mu Lee

Joint reconstruction of 3D human and object from a single image is an active research area, with pivotal applications in robotics and digital content creation. Despite recent advances, existing approaches suffer from two fundamental limitations. First, their reconstructions rely heavily on physical contact information, which inherently cannot capture non-contact human-object interactions, such as gazing at or pointing toward an object. Second, the reconstruction process is primarily driven by local geometric proximity, neglecting the human and object appearances that provide global context crucial for understanding holistic interactions. To address these issues, we introduce TeHOR, a framework built upon two core designs. First, beyond contact information, our framework leverages text descriptions of human-object interactions to enforce semantic alignment between the 3D reconstruction and its textual cues, enabling reasoning over a wider spectrum of interactions, including non-contact cases. Second, we incorporate appearance cues of the 3D human and object into the alignment process to capture holistic contextual information, thereby ensuring visually plausible reconstructions. As a result, our framework produces accurate and semantically coherent reconstructions, achieving state-of-the-art performance.

Yongjie Bai, Zhouxia Wang, Yang Liu, Kaijun Luo, Yifan Wen, Mingtong Dai, Weixing Chen, Ziliang Chen, Lingbo Liu, Guanbin Li 等

Recent vision-language-action (VLA) models for multi-task robot manipulation often rely on fixed camera setups and shared visual encoders, which limit their performance under occlusions and during cross-task transfer. To address these challenges, we propose Task-aware Virtual View Exploration (TVVE), a framework that learns to select task-relevant virtual camera viewpoints and dynamically re-render observations from a reconstructed scene representation using the selected viewpoints. To enable efficient view selection, we train an exploration policy in a pseudo-environment. In addition, we introduce a Task-aware Mixture-of-Experts (TaskMoE) visual encoder that routes visual features to task-specialized experts, mitigating interference in multi-task learning. To evaluate robustness under distribution shifts, we construct RLBench-OG, an out-of-distribution benchmark with visual perturbations and camera pose variations. Experiments on RLBench and RLBench-OG demonstrate that TVVE achieves higher success rates than strong baselines, while real-robot experiments further confirm its robustness to visual disturbances and unseen instructions. Code and visualizations are available at: https://hcplab-sysu.github.io/TAVP.

Xingyu Liu, Pengfei Ren, Qi Qi, Haifeng Sun, Zirui Zhuang, Jianxin Liao, Jingyu Wang

Understanding interacting hand-object from monocular videos is crucial for immersive and dexterous interactions in AR/VR and robotic applications. However, existing monocular reconstruction methods primarily assume rigid grasping and static object geometry. When applied to articulated manipulations, the continuous joint rotations and frequent component deformations introduce a strong coupling between shape and motion, leading to severe ambiguity and instability in articulation optimization under monocular observation. To address this challenge, we propose a Clay-to-Stone dual-phase framework, modeling the articulated manipulation at hierarchical granularities, enabling a progression from flexible semantic exploration to structured articulation recovery. In the CLAY phase, our method performs fine-grained control over geometric deformation, guided by inter-part semantic correlation learning. As semantic and motion priors emerge, the STONE phase enforces rigid constraints to consolidate articulated structures and explicitly estimates motion parameters. Experiments on a real-world manipulation dataset show that our method achieves state-of-the-art reconstruction quality and plausible articulation modeling from monocular videos. Code is available at https://github.com/ru1ven/ARGS.

Yida Niu, Xinhai Chang, Xin Liu, Ziyuan Jiao, Yixin Zhu

Robots deployed in unstructured environments must coordinate whole-body motion---simultaneously moving a mobile base and arm---to interact with the physical world. This coupled mobility and dexterity yields a state space that grows combinatorially with scene and object diversity, demanding datasets far larger than those sufficient for fixed-base manipulation. Yet existing acquisition methods, including teleoperation and planning, are either labor-intensive or computationally prohibitive at scale. The core bottleneck is the lack of a scalable pipeline for generating large-scale, physically valid, coordinated trajectory data across diverse embodiments and environments. Here we introduce AutoMoMa, a GPU-accelerated framework that unifies AKR modeling, which consolidates base, arm, and object kinematics into a single chain, with parallelized trajectory optimization. AutoMoMa achieves 5,000 episodes per GPU-hour (over 80x faster than CPU-based baselines), producing a dataset of over 500k physically valid trajectories spanning 330 scenes, diverse articulated objects, and multiple robot embodiments. Prior datasets were forced to compromise on scale, diversity, or kinematic fidelity; AutoMoMa addresses all three simultaneously. Training downstream IL policies further reveals that even a single articulated-object task requires tens of thousands of demonstrations for State-of-the-Art (SOTA) methods to reach 80% success, confirming that data scarcity--not algorithmic limitations--has been the binding constraint. AutoMoMa thus bridges high-performance planning and reliable IL-based control, providing the infrastructure previously missing for coordinated mobile manipulation research. By making large-scale, kinematically valid training data practical, AutoMoMa showcases generalizable whole-body robot policies capable of operating in the diverse, unstructured settings of the real world.