Computing accurate depth from multiple views is a fundamental and longstanding challenge in computer vision.However, most existing approaches do not generalize well across different domains and scene types (e.g. indoor vs outdoor). Training a general-purpose multi-view stereo model is challenging and raises several questions, e.g. how to best make use of transformer-based architectures, how to incorporate additional metadata when there is a variable number of input views, and how to estimate the range of valid depths which can vary considerably across different scenes and is typically not known a priori? To address these issues, we introduce MVSA, a novel and versatile Multi-View Stereo architecture that aims to work Anywhere by generalizing across diverse domains and depth ranges. MVSA combines monocular and multi-view cues with an adaptive cost volume to deal with scale-related issues. We demonstrate state-of-the-art zero-shot depth estimation on the Robust Multi-View Depth Benchmark, surpassing existing multi-view stereo and monocular baselines.
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STEREO: A Two-Stage Framework for Adversarially Robust Concept Erasing from Text-to-Image Diffusion Models
PDF ↗The rapid proliferation of large-scale text-to-image diffusion (T2ID) models has raised serious concerns about their potential misuse in generating harmful content. Although numerous methods have been proposed for erasing undesired concepts from T2ID models, they often provide a false sense of security; concept-erased models (CEMs) can still be manipulated via adversarial attacks to regenerate the erased concept. While a few robust concept erasure methods based on adversarial training have emerged recently, they compromise on utility (generation quality for benign concepts) to achieve robustness and/or remain vulnerable to advanced embedding space attacks. These limitations stem from the failure of robust CEMs to thoroughly search for blind spots in the embedding space. To bridge this gap, we propose STEREO, a novel two-stage framework that employs adversarial training as a first step rather than the only step for robust concept erasure. In the first stage, STEREO employs adversarial training as a vulnerability identification mechanism to search thoroughly enough. In the second robustly erase once stage, STEREO introduces an anchor-concept-based compositional objective to robustly erase the target concept in a single fine-tuning stage, while minimizing the degradation of model utility. We benchmark STEREO against seven state-of-the-art concept erasure methods, demonstrating its superior robustness to both white-box and black-box attacks, while largely preserving utility.
Hyperspectral 3D imaging captures both depth maps and hyperspectral images, enabling comprehensive geometric and material analysis. Recent methods achieve high spectral and depth accuracy; however, they require long acquisition times--often over several minutes--or rely on large, expensive systems, restricting their use to static scenes. We present Dense Dispersed Structured Light (DDSL), an accurate hyperspectral 3D imaging method for dynamic scenes that utilizes stereo RGB cameras and an RGB projector equipped with an affordable diffraction grating film. We design spectrally multiplexed DDSL patterns that significantly reduce the number of required projector patterns, thereby accelerating acquisition speed. Additionally, we formulate an image formation model and a reconstruction method to estimate a hyperspectral image and depth map from captured stereo images. As the first practical and accurate hyperspectral 3D imaging method for dynamic scenes, we experimentally demonstrate that DDSL achieves a spectral resolution of 15.5 nm full width at half maximum (FWHM), 4 mm depth error, and 6.6 fps.
Synthetic-to-Real Self-supervised Robust Depth Estimation via Learning with Motion and Structure Priors
PDF ↗Self-supervised depth estimation from monocular cameras in diverse outdoor conditions, such as daytime, rain, and nighttime, is challenging due to the difficulty of learning universal representations and the severe lack of labeled real-world adverse data.Previous methods either rely on synthetic inputs and pseudo-depth labels or directly apply daytime strategies to adverse conditions, resulting in suboptimal results.In this paper, we present the first synthetic-to-real robust depth estimation framework, incorporating motion and structure priors to capture real-world knowledge effectively. In the synthetic adaptation, we transfer motion-structure knowledge inside cost volumes for better robust representation, using a frozen daytime model to train a depth estimator in synthetic adverse conditions.In the innovative real adaptation which targets to fix synthetic-real gaps, models trained earlier identify the weather-insensitive regions with a designed consistency-reweighting strategy to emphasize valid pseudo-labels.We further introduce a new regularization by gathering explicit depth distribution prior to constrain the model facing real-world data.Experiments show that our method outperforms the state-of-the-art across diverse conditions in multi-frame and single-frame settings. We achieve improvements of 7.5% in AbsRel and 4.3% in RMSE on average for nuScenes and Robotcar datasets (daytime, nighttime, rain). In zero-shot evaluation on DrivingStereo (rain, fog), our method generalizes better than previous ones. Our code will be released soon.
We introduce Stereo Anywhere, a novel stereo-matching framework that combines geometric constraints with robust priors from monocular depth Vision Foundation Models (VFMs). By elegantly coupling these complementary worlds through a dual-branch architecture, we seamlessly integrate stereo matching with learned contextual cues. Following this design, our framework introduces novel cost volume fusion mechanisms that effectively handle critical challenges such as textureless regions, occlusions, and non-Lambertian surfaces. Through our novel optical illusion dataset, MonoTrap, and extensive evaluation across multiple benchmarks, we demonstrate that our synthetic-only trained model achieves state-of-the-art results in zero-shot generalization, significantly outperforming existing solutions while showing remarkable robustness to challenging cases such as mirrors and transparencies.
Text-to-image (T2I) generative models can create vivid, realistic images from textual descriptions. As these models proliferate, they expose new concerns about their ability to represent diverse demographic groups, propagate stereotypes, and efface minority populations. Despite growing attention to the "safe" and "responsible" design of artificial intelligence (AI), there is no established methodology to systematically measure and control representational harms in image generation. This paper introduces a novel framework to measure the representation of intersectional groups in images generated by T2I models by applying the Multi-Group Proportional Representation (MPR) metric. MPR evaluates the worst-case deviation of representation statistics across given population groups in images produced by a generative model, allowing for flexible and context-specific measurements based on user requirements. We also develop an algorithm to optimize T2I models for this metric. Through experiments, we demonstrate that MPR can effectively measure representation statistics across multiple intersectional groups and, when used as a training objective, can guide models toward a more balanced generation across demographic groups while maintaining generation quality.
Diffusion models have demonstrated impressive capabilities in synthesizing diverse content. However, despite their high-quality outputs, these models often perpetuate social biases, including those related to gender and race. These biases can potentially contribute to harmful real-world consequences, reinforcing stereotypes and exacerbating inequalities in various social contexts. While existing research on diffusion bias mitigation has predominantly focused on guiding content generation, it often neglects the intrinsic mechanisms within diffusion models that causally drive biased outputs. In this paper, we investigate the internal processes of diffusion models, identifying specific decision-making mechanisms, termed bias features, embedded within the model architecture. By directly manipulating these features, our method precisely isolates and adjusts the elements responsible for bias generation, permitting granular control over the bias levels in the generated content. Through experiments on both unconditional and conditional diffusion models across various social bias attributes, we demonstrate our method's efficacy in managing generation distribution while preserving image quality. We also dissect the discovered model mechanism, revealing different intrinsic features controlling fine-grained aspects of generation, boosting further research on mechanistic interpretability of diffusion models. The project website is at \href https://foundation-model-research.github.io/difflens https://foundation-model-research.github.io/difflens .
This paper aims to reconstruct the scene geometry from multi-view images with strong robustness and high quality. Previous learning-based methods incorporate neural networks into the multi-view stereo matching and have shown impressive reconstruction results. However, due to the reliance on matching across input images, they typically suffer from high GPU memory consumption and tend to fail in sparse view scenarios. To overcome this problem, we develop a new pipeline, named Murre, for multi-view geometry reconstruction of 3D scenes based on SfM-guided monocular depth estimation. For input images, Murre first recover the SfM point cloud that captures the global scene structure, and then use it to guide a conditional diffusion model to produce multi-view metric depth maps for the final TSDF fusion. By predicting the depth map from a single image, Murre bypasses the multi-view matching step and naturally resolves the issues of previous MVS-based methods. In addition, the diffusion-based model can easily leverage the powerful priors of 2D foundation models, achieving good generalization ability across diverse real-world scenes. To obtain multi-view consistent depth maps, our key design is providing effective guidance on the diffusion model through the SfM point cloud, which is a condensed form of multi-view information, highlighting the scene's salient structure, and can be readily transformed into point maps to drive the image-space estimation process. We evaluate the reconstruction quality of Murre in various types of real-world datasets including indoor, streetscapes, and aerial scenes, surpassing state-of-the-art MVS-based and implicit neural reconstruction-based methods. The code and supplementary materials are available at https://zju3dv.github.io/murre/.
Drones have become essential tools for reconstructing wild scenes due to their outstanding maneuverability. Recent advances in radiance field methods have achieved remarkable rendering quality, providing a new avenue for 3D reconstruction from drone imagery. However, dynamic distractors in wild environments challenge the static scene assumption in radiance fields, while limited view constraints hinder the accurate capture of underlying scene geometry. To address these challenges, we introduce DroneSplat, a novel framework designed for robust 3D reconstruction from in-the-wild drone imagery. Our method adaptively adjusts masking thresholds by integrating local-global segmentation heuristics with statistical approaches, enabling precise identification and elimination of dynamic distractors in static scenes. We enhance 3D Gaussian Splatting with multi-view stereo predictions and a voxel-guided optimization strategy, supporting high-quality rendering under limited view constraints. For comprehensive evaluation, we provide a drone-captured 3D reconstruction dataset encompassing both dynamic and static scenes. Extensive experiments demonstrate that DroneSplat outperforms both 3DGS and NeRF baselines in handling in-the-wild drone imagery.
Fast and reliable omnidirectional 3D sensing is essential to many applications such as autonomous driving, robotics and drone navigation. While many well-recognized methods have been developed to produce high-quality omnidirectional 3D information, they are too slow for real-time computation, limiting their feasibility in practical applications. Motivated by these shortcomings, we propose an efficient omnidirectional depth sensing framework, called OmniStereo, which generates high-quality 3D information in real-time. Unlike prior works, OmniStereo employs Cassini projection to simplify the photometric matching and introduces a lightweight stereo matching network to minimize computational overhead. Additionally, OmniStereo proposes a novel fusion method to handle depth discontinuities and invalid pixels complemented by a refinement module to reduce mapping-introduced errors and recover fine details. As a result, OmniStereo achieves state-of-the-art (SOTA) accuracy, surpassing the second-best method over 32% in MAE, while maintaining real-time efficiency. It operates more than 16.5xfaster than the second-best method in accuracy on TITAN RTX, achieving 12.3 FPS on embedded device Jetson AGX Orin, underscoring its suitability for real-world deployment. The code is available at https://github.com/DengJiaxi1/OmniStereo.
The rapid growth of dataset scales has been a key driver in advancing deep learning research. However, as dataset scale increases, the training process becomes increasingly inefficient due to the presence of low-value samples, including excessive redundant samples, overly challenging samples, and inefficient easy samples that contribute little to model improvement. To address this challenge, we propose Scale Efficient Training (SeTa) for large datasets, a dynamic sample pruning approach that losslessly reduces training time. To remove low-value samples, SeTa first performs random pruning to eliminate redundant samples, then clusters the remaining samples according to their learning difficulty measured by loss. Building upon this clustering, a sliding window strategy is employed to progressively remove both overly challenging and inefficient easy clusters following an easy-to-hard curriculum. We conduct extensive experiments on large-scale synthetic datasets, including ToCa, SS1M, and ST+MJ, each containing over 3 million samples. SeTa reduces training costs by up to 50% while maintaining or improving performance, with minimal degradation even at 70% cost reduction. Furthermore, experiments on various scale real datasets across various backbones (including CNNs, Transformers, and Mambas) and diverse tasks (instruction tuning, multi-view stereo, geo-localization, composed image retrieval, referring image segmentation) demonstrate the powerful effectiveness and universality of our approach. Code is available at https://github.com/mrazhou/SeTa.
Conventional frame-based imaging for active stereo systems has encountered major challenges in fast-motion scenarios. However, how to design a novel paradigm for high-speed depth sensing still remains an open issue. In this paper, we propose a novel problem setting, namely active event-based stereo vision, which provides the first insight of integrating binocular event cameras and an infrared projector for high-speed depth sensing. Technically, we first build a stereo camera prototype system and present a real-world dataset with over 21.5k spatiotemporal synchronized labels at 15 Hz, while also creating a realistic synthetic dataset with stereo event streams and 23.8k synchronized labels at 20 Hz. Then, we propose ActiveEventNet, a lightweight yet effective active event-based stereo matching neural network that learns to generate high-quality dense disparity maps from stereo event streams with low latency. Experiments demonstrate that our ActiveEventNet outperforms state-of-the-art methods meanwhile significantly reducing computational complexity. Our solution offers superior depth sensing compared to conventional stereo cameras in high-speed scenes, while also achieving the inference speed of up to 150 FPS with our prototype. We believe that this novel paradigm will provide new insights into future depth sensing systems. Our project can be available at https://github.com/jianing-li/active_event_based_stereo.
Achieving robust stereo 3D imaging under diverse illumination conditions is an important however challenging task, largely due to the limited dynamic ranges (DRs) of cameras, which are significantly smaller than real world DR. As a result, the accuracy of existing stereo depth estimation methods is often compromised by under- or over-exposed images.In this work, we introduce dual-exposure stereo for extended dynamic range 3D imaging. We develop automatic dual-exposure control method that adjusts the dual exposures, diverging them when the scene DR exceeds the camera DR, thereby providing information about broader DR. From the captured dual-exposure stereo images, we estimate depth by developing a motion-aware dual-exposure stereo depth network.To validate our proposed method, we develop a robot-vision system, collect real-world stereo video datasets, and generate a synthetic dataset. Our approach outperforms traditional exposure control and depth estimation methods.
Despite progress in stereo depth estimation, omnidirectional imaging remains underexplored, mainly due to the lack of appropriate data. We introduce Helvipad, a real-world dataset for omnidirectional stereo depth estimation, featuring 40K video frames from video sequences across diverse environments, including crowded indoor and outdoor scenes with various lighting conditions. Collected using two 360deg cameras in a top-bottom setup and a LiDAR sensor, the dataset includes accurate depth and disparity labels by projecting 3D point clouds onto equirectangular images. Additionally, we provide an augmented training set with an increased label density by using depth completion. We benchmark leading stereo depth estimation models for both standard and omnidirectional images. The results show that while recent stereo methods perform decently, a challenge persists in accurately estimating depth in omnidirectional imaging. To address this, we introduce necessary adaptations to stereo models, leading to improved performance.
TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting
PDF ↗Realistic 3D full-body talking avatars hold great potential in AR, with applications ranging from e-commerce live streaming to holographic communication. Despite advances in 3D Gaussian Splatting (3DGS) for lifelike avatar creation, existing methods struggle with fine-grained control of facial expressions and body movements in full-body talking tasks. Additionally, they often lack sufficient details and cannot run in real-time on mobile devices. We present TaoAvatar, a high-fidelity, lightweight, 3DGS-based full-body talking avatar driven by various signals. Our approach starts by creating a personalized clothed human parametric template that binds Gaussians to represent appearances. We then pre-train a StyleUnet-based network to handle complex pose-dependent non-rigid deformation, which can capture high-frequency appearance details but is too resource-intensive for mobile devices. To overcome this, we "bake" the non-rigid deformations into a lightweight MLP-based network using a distillation technique and develop blend shapes to compensate for details. Extensive experiments show that TaoAvatar achieves state-of-the-art rendering quality while running in real-time across various devices, maintaining 90 FPS on high-definition stereo devices such as the Apple Vision Pro.
Integrating RGB and NIR imaging provides complementary spectral information, enhancing robotic vision in challenging lighting conditions. However, existing datasets and imaging systems lack pixel-level alignment between RGB and NIR images, posing challenges for downstream tasks.In this paper, we develop a robotic vision system equipped with two pixel-aligned RGB-NIR stereo cameras and a LiDAR sensor mounted on a mobile robot. The system simultaneously captures RGB stereo images, NIR stereo images, and temporally synchronized LiDAR point cloud. Utilizing the mobility of the robot, we present a dataset containing continuous video frames with pixel-aligned RGB and NIR stereo pairs under diverse lighting conditions.We introduce two methods that utilize our pixel-aligned RGB-NIR images: an RGB-NIR image fusion method and a feature fusion method. The first approach enables existing RGB-pretrained vision models to directly utilize RGB-NIR information without fine-tuning. The second approach fine-tunes existing vision models to more effectively utilize RGB-NIR information.Experimental results demonstrate the effectiveness of using pixel-aligned RGB-NIR images across diverse lighting conditions.
We propose novel fast algorithms for the Gromov--Wasserstein problem (GW) with cyclic symmetry of input data. This problem naturally appears as an object-matching task, which underlies various real-world computer vision applications, e.g., image registration, point cloud registration, stereo matching, and 3D reconstruction. Gradient-based algorithms have been widely used to solve GW, and our main idea is to utilize the following remarkable property that emerges in GW with cyclic symmetry: By setting the initial solution to have cyclic symmetry, all intermediate solutions and matrices that appear in the gradient-based algorithms have the same cyclic symmetry until convergence. Based on this property, our gradient-based algorithms restrict the solution space to have cyclic symmetry and update only one symmetric part of solutions and matrices at each iteration, resulting in faster computation. Moreover, our algorithms solve the optimal transport problem at each iteration, which also exhibits cyclic symmetry. This problem can be solved efficiently, and as a result, our algorithms perform significantly faster. Experiments showed the effectiveness of our algorithms in synthetic and real-world data with strict and approximate cyclic symmetry.
The increasing complexity of industrial anomaly detection (IAD) has positioned multimodal detection methods as a focal area of machine vision research. However, dedicated multimodal datasets specifically tailored for IAD remain limited. Pioneering datasets like MVTec 3D have laid essential groundwork in multimodal IAD by incorporating RGB+3D data, but still face challenges in bridging the gap with real industrial environments due to limitations in scale and resolution. To address these challenges, we introduce Real-IAD D3, a high-precision multimodal dataset that uniquely incorporates an additional pseudo-3D modality generated through photometric stereo, alongside high-resolution RGB images and micrometer-level 3D point clouds. Real-IAD D3 comprises industrial components with smaller dimensions and finer defects than existing datasets, offering diverse anomalies across modalities and presenting a more challenging benchmark for multimodal IAD research. With 20 product categories, the dataset offers significantly greater scale and diversity compared to current alternatives. Additionally, we introduce an effective approach that integrates RGB, point cloud, and pseudo-3D depth information to leverage the complementary strengths of each modality, enhancing detection performance. Our experiments highlight the importance of these modalities in boosting detection robustness and overall IAD performance. The Real-IAD D3 dataset will be publicly available to advance research and innovation in multimodal IAD.The dataset and code are publicly accessible for research purposes at https://realiad4ad.github.io/Real-IAD_D3.
Tremendous progress has been made in deep stereo matching to excel on benchmark datasets through per-domain fine-tuning. However, achieving strong zero-shot generalization - a hallmark of foundation models in other computer vision tasks - remains challenging for stereo matching. We introduce FoundationStereo, a foundation model for stereo depth estimation designed to achieve strong zero shot generalization. To this end, we first construct a large scale (1M stereo pairs) synthetic training dataset featuring large diversity and high photorealism, followed by an automatic self-curation pipeline to remove ambiguous samples. We then design a number of network architecture components to enhance scalability, including a side-tuning feature backbone that adapts rich monocular priors from vision foundation models to mitigate the sim-to-real gap, and long-range context reasoning for effective cost volume filtering. Together, these components lead to strong robustness and accuracy across domains, establishing a new standard in zero-shot stereo depth estimation. Project page: https://nvlabs.github.io/FoundationStereo
Current methods for 3D scene reconstruction from sparse posed images employ intermediate 3D representations such as neural fields, voxel grids, or 3D Gaussians, to achieve multi-view consistent scene appearance and geometry. In this paper we introduce MVGD, a diffusion-based architecture capable of direct pixel-level generation of images and depth maps from novel viewpoints, given an arbitrary number of input views. Our method uses raymap conditioning to both augment visual features with spatial information from different viewpoints, as well as to guide the generation of images and depth maps from novel views. A key aspect of our approach is the multi-task generation of images and depth maps, using learnable task embeddings to guide the diffusion process towards specific modalities. We train this model on a collection of more than 60 million multi-view samples from publicly available datasets, and propose techniques to enable efficient and consistent learning in such diverse conditions. We also propose a novel strategy that enables the efficient training of larger models by incrementally fine-tuning smaller ones, with promising scaling behavior. Through extensive experiments, we report state-of-the-art results in multiple novel view synthesis benchmarks, as well as multi-view stereo and video depth estimation.