Vision-Language-Action (VLA) models provide a promising paradigm for robot learning by integrating visual perception with language-guided policy learning. However, most existing approaches rely on 2D visual inputs to perform actions in 3D physical environments, creating a significant gap between perception and action grounding. To bridge this gap, we propose a Spatial-Aware VLA Pretraining paradigm that enables models to acquire 3D spatial understanding before robot policy learning. Starting from pretrained vision-language models, we leverage large-scale human demonstration videos to extract 3D visual and 3D action annotations, forming a new source of supervision that aligns 2D visual observations with 3D spatial reasoning. We instantiate this paradigm with VIPA-VLA, a dual-encoder architecture that incorporates a 3D visual encoder to augment semantic visual representations with 3D-aware features, and aligns the two through visual-physical alignment pretraining. When adapted to downstream robot tasks, VIPA-VLA achieves significantly improved grounding between 2D vision and 3D action, resulting in more robust and generalizable robotic policies.
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Recent Vision-Language Models (VLMs) have made remarkable progress in multimodal understanding tasks, yet their evaluation on long video understanding remains unreliable. Due to limited frame inputs, key frames necessary for answering the question may be missing from the model's input. However, models that truthfully refuse to answer under such uncertainty are marked as incorrect, while those that guess may coincidentally produce the correct answer and thus obtain deceptively higher accuracy, leading to misleading evaluation results and encouraging models to guess rather than respond honestly. To address this issue, we introduce VirtueBench, a benchmark explicitly designed to assess model trustworthiness under uncertainty. VirtueBench constructs multiple frame-sampling levels for each video and provides ground truths that distinguish between answerable and unanswerable cases. Evaluations on 25 open-source and commercial VLMs reveal distinct refusal behaviors across different model families, with refusal accuracy ranging from over 70% in the best models to nearly 0% in the worst. Moreover, most models exhibit a substantial drop in refusal when the prompt does not explicitly require them to do so. These findings highlight the need for developing trustworthy VLMs for multimodal understanding, guided by benchmarks and leaderboards that emphasize reliability and trustworthiness.
Unlike offline processing, streaming video vision-language models face two fundamental constraints: causality and accumulation. Causality prevents access to future frames that offline methods exploit, while accumulation causes tokens to grow unbounded, creating efficiency bottlenecks. However, existing approaches only regulate post-LLM kv-cache, leaving costly pre-LLM prefill unchanged. We introduce StreamingTOM, a training-free, plug-and-play two-stage framework that addresses both pre-LLM and post-LLM bottlenecks. Causal Temporal Reduction imposes a fixed per-frame budget and selects tokens based on adjacent-frame changes and token saliency, drastically reducing per-frame prefill cost by processing only a compact subset of visual tokens, ensuring predictable latency. Online Quantized Memory stores tokens in 4-bit format, retrieves relevant groups on demand, and dequantizes them, keeping the active kv-cache bounded regardless of stream length. Experiments demonstrate our method achieves 15.7x kv-cache compression ratio; compared to prior SOTA (LiveVLM), it delivers 1.2x lower peak memory and 2x faster TTFT. StreamingTOM achieves state-of-the-art accuracy among training-free methods with an average of 63.8% on offline benchmarks and 55.8% accuracy and 3.7 score on RVS. These results demonstrate that real-time streaming video understanding with bounded active memory is achievable without model retraining.
See What I Mean: Aligning Vision and Language Representations for Video Fine-grained Object Understanding
PDF ↗We present SWIM (See What I Mean), a novel training strategy that aligns vision and language representations to enable fine-grained object understanding solely from textual prompts. Unlike existing approaches that require explicit visual prompts, such as masks or points, SWIM leverages mask supervision only during training to guide cross-modal attention, allowing the model to automatically attend to the user-specified object at inference.Our cross-attention analysis of pretrained multimodal large language models (MLLMs) reveals a systematic discrepancy: Attribute words produce sharp, localized activations in the visual modality, whereas object nouns yield diffuse and scattered patterns due to semantic reference bias and distributed high-level representations. To address this misalignment, we construct NL-Refer, an enriched dataset, in which each object mask is paired with a precise natural language referring expression. SWIM extracts multi-layer cross-attention maps from object nouns and enforces spatial consistency with ground-truth masks. Experimental results demonstrate that SWIM substantially improves text-visual alignment and achieves superior performance over visual-prompt-based methods on fine-grained object understanding benchmarks. The code and data are available at https://github.com/HumanMLLM/SWIM.
Multimodal AI agents are increasingly automating complex real-world workflows that involve online web execution. However, current web-agent benchmarks suffer from a critical limitation: they focus entirely on web-based interaction and perception, lacking grounding in the user's real-world physical surroundings. This limitation prevents evaluation in crucial scenarios, such as when an agent must use egocentric visual perception (e.g., via AR glasses) to recognize an object in the user's surroundings and then complete a related task online (e.g., making a purchase related to that object). To address this gap, we introduce Ego2Web, the first benchmark designed to bridge egocentric video perception and web agent execution. Ego2Web pairs real-world first-person video recordings with web tasks that require visual understanding, web task planning, and interaction in an online environment for successful completion. We utilize an automatic data-generation pipeline combined with human verification and refinement to curate well- constructed, high-quality video-task pairs across diverse task types, including e-commerce, media retrieval, knowledge lookup, etc. To facilitate accurate and scalable evaluation for our benchmark, we also develop a novel LLM-as-a-Judge automatic evaluation method, Ego2WebJudge, which achieves approximately 84% agreement with human judgment, substantially higher than existing evaluation methods. Experiments with diverse SoTA agents on our Ego2Web benchmark show that their performance is still weak, with substantial headroom across all task categories. We also conduct a comprehensive ablation study on task design, highlighting the necessity of accurate video understanding in Ego2Web and the limitations of current agents. We hope Ego2Web can be a critical new resource for developing capable AI assistants that can seamlessly see, understand, and act across the physical and digital worlds.
Vision-language models (VLM) excel at general understanding yet remain weak at dynamic spatial reasoning (DSR), i.e., reasoning about the evolvement of object geometry and relationship in 3D space over time, largely due to the scarcity of scalable 4D-aware training resources. To bridge this gap across aspects of dataset, benchmark and model, we introduce DSR Suite. First, we propose an automated pipeline that generates multiple-choice question-answer pairs from in-the-wild videos for DSR. By leveraging modern vision foundation models, the pipeline extracts rich geometric and motion information, including camera poses, local point clouds, object masks, orientations, and 3D trajectories. These geometric cues enable the construction of DSR-Train for learning and further human-refined DSR-Bench for evaluation. Compared with previous works, our data emphasize (i) in-the-wild video sources, (ii) object- and scene-level 3D requirements, (iii) viewpoint transformations, (iv) multi-object interactions, and (v) fine-grained, procedural answers. Beyond data, we propose a lightweight Geometry Selection Module (GSM) to seamlessly integrate geometric priors into VLMs, which condenses question semantics and extracts question-relevant knowledge from pretrained 4D reconstruction priors into a compact set of geometry tokens. This targeted extraction avoids overwhelming the model with irrelevant knowledge. Experiments show that integrating DSR-Train and GSM into Qwen2.5-VL-7B significantly enhances its dynamic spatial reasoning capability, while maintaining accuracy on general video understanding benchmarks.
Referring video object segmentation (RVOS) aims to identify, track and segment the objects in a video based on language descriptions, which has received great attention in recent years. However, existing datasets remain focus on short video clips within several seconds, with salient objects visible in most frames. To advance the task towards more practical scenarios, we introduce Long-RVOS, a large-scale benchmark for long-term referring video object segmentation. Long-RVOS contains 2,000+ videos of an average duration exceeding 60 seconds, covering a variety of objects that undergo occlusion, disappearance-reappearance and shot changing. The objects are manually annotated with three different types of descriptions to individually evaluate the understanding of static attributes, motion patterns and spatiotemporal relationships. Moreover, we introduce two new metrics to assess the temporal and spatiotemporal consistency. We benchmark 7 state-of-the-art methods on Long-RVOS to show that current approaches struggle severely with the long-video challenges. We further propose ReferMo, a promising baseline method that integrates motion information to expand the temporal receptive field, and employs a local-to-global architecture to capture both short-term dynamics and long-term dependencies. We hope that Long-RVOS and our baseline can drive future RVOS research towards more realistic and long-form videos. Our dataset and code is available at https://isee-laboratory.github.io/Long-RVOS.
UnityVideo: Unified Multi-Modal Multi-Task Learning for Enhancing World-Aware Video Generation
PDF ↗Recent video generation models demonstrate impressive synthesis capabilities but remain limited by single-modality conditioning, constraining their holistic world understanding. This stems from insufficient cross-modal interaction and limited modal diversity for comprehensive world knowledge representation.To address these limitations, we introduce UnityVideo, a unified framework for world-aware video generation that jointly learns across multiple modalities--segmentation masks, human skeletons, DensePose, optical flow, and depth maps--and training paradigms. Our approach features two core components: (1) dynamic noising to unify heterogeneous training paradigms, and (2) a modality switcher with an in-context learner that enables unified processing via modular parameters and contextual learning. We contribute a large-scale unified dataset with 1.3M samples. Through joint optimization, UnityVideo accelerates convergence and significantly enhances zero-shot generalization to unseen data. We demonstrate that UnityVideo achieves superior video quality, consistency, and improved alignment with physical world constraints.
Multi-modal large language models (MLLMs) have advanced general-purpose video understanding but struggle with long, high-resolution videos---they process every pixel equally in their vision transformers (ViTs) or LLMs despite significant spatiotemporal redundancy. We introduce AutoGaze, a lightweight module that removes redundant patches before processed by a ViT or an MLLM. Trained with next-token prediction and reinforcement learning, AutoGaze autoregressively selects a minimal set of multi-scale patches that reconstructs the video within a user-specified error threshold, eliminating redundancy while preserving information. Empirically, AutoGaze reduces visual tokens by 4x-100x and accelerates ViTs and MLLMs by up to 19x, scaling MLLMs to 1K-frame 4K-resolution videos and achieving superior results on video benchmarks (e.g., 67.0% on VideoMME). Furthermore, we introduce HLVid: the first high-resolution, long-form video QA benchmark with 5-minute 4K-resolution videos, where an MLLM scaled with AutoGaze improves over the baseline by 10.1% and outperforms the previous best MLLM by 4.5%. Project page: https://autogaze.github.io/.
Compositional video generation aims to synthesize multiple instances with diverse appearance and motion. However, current approaches mainly focus on binding semantics, neglecting to understand diverse motion categories specified in prompts. In this paper, we propose a motion factorization framework that decomposes complex motion into three primary categories: motionlessness, rigid motion, and non-rigid motion. Specifically, our framework follows a planning before generation paradigm. (1) During planning, we reason about motion laws on the motion graph to obtain frame-wise changes in the shape and position of each instance. This alleviates semantic ambiguities in the user prompt by organizing it into a structured representation of instances and their interactions. (2) During generation, we modulate the synthesis of distinct motion categories in a disentangled manner. Conditioned on the motion cues, guidance branches stabilize appearance in motionless regions, preserve rigid-body geometry, and regularize local non-rigid deformations. Crucially, our two modules are model-agnostic, which can be seamlessly incorporated into various diffusion model architectures. Extensive experiments demonstrate that our framework achieves impressive performance in motion synthesis on real-world benchmarks. Code is available at https://github.com/ZixuanWang0525/MF-CVG.
Molmo2: Open Weights and Data for Vision-Language Models with Video Understanding and Grounding
PDF ↗Today's strongest video-language models (VLMs) remain proprietary, and the strongest open-weight models often rely on synthetic data from proprietary VLMs and do not disclose their training data or recipe. As a result, the open-source community lacks the foundations needed to improve on the state-of-the-art video (and image) language models. Crucially, many downstream applications require grounding--either by pointing or by tracking in pixels. Even proprietary models lack this capability. We present Molmo2, a new family of VLMs that are state-of-the-art among open-source models and demonstrate exceptional new capabilities in point-driven grounding in single image, multi-image, and video tasks. Our key contribution is a collection of 7 new video datasets and 2 multi-image datasets, including a dataset of highly detailed video captions for pre-training, a free-form video Q&A dataset for fine-tuning, a new object tracking dataset with complex queries, and an innovative new video pointing dataset, all collected without the use of closed VLMs. We also present a training recipe for this data utilizing an efficient packing and message-tree encoding scheme, and show bi-directional attention on vision tokens and a novel token-weight strategy improves performance. Our best-in-class 8B model outperforms others in the class of open weight and data models on short videos, counting, and captioning, and is competitive on long-videos. On video-grounding Molmo2 significantly outperforms existing open-weight models like Qwen3-VL (35.5 vs 29.6 accuracy on video counting) and surpasses proprietary models like Gemini 3 Pro on some tasks (38.4 vs 20.0 F1 on video pointing and 56.2 vs 41.1 J&F on video tracking). Our model weights, new datasets, and source code are available at https://allenai.org/blog/molmo2.
Egocentric perception on smart glasses could transform how we learn new skills in the physical world, but automatic skill assessment remains a fundamental technical challenge. We introduce SkillSight for power-efficient skill assessment from first-person data. Central to our approach is the hypothesis that skill level is evident not only in how a person performs an activity (video), but also in how they directtheir attention when doing so (gaze). Our two-stage framework first learns to jointly model gaze and egocentric video when predicting skill level, then distills a gaze-only student model. At inference, the student model requires only gaze input, drastically reducing power consumption by eliminating continuous video processing. Experiments on three datasets spanning cooking, music, and sports establish, for the first time, the valuable role of gaze in skill understanding across diverse real-world settings. Our SkillSight teacher model achieves state-of-the-art performance, while our gaze-only student variant maintains high accuracy using 73x less power than competing methods. These results pave the way for in-the-wild AI-supported skill learning.
Multi-modal Large Language Models (MLLMs) show promise in video understanding. However, their reasoning often suffers from thinking drift and weak temporal comprehension, even when enhanced by Reinforcement Learning (RL) techniques like Group Relative Policy Optimization (GRPO). Moreover, existing RL methods usually depend on Supervised Fine-Tuning (SFT), which requires costly Chain-of-Thought (CoT) annotation and multi-stage training, and enforces fixed reasoning paths, limiting MLLMs' ability to generalize and potentially inducing bias. To overcome these limitations, we introduce Summary-Driven Reinforcement Learning (SDRL), a novel single-stage RL framework that obviates the need for SFT by utilizing a Structured CoT format: Summarize - Think - Answer. SDRL introduces two self-supervised mechanisms integrated into the GRPO objective: 1) Consistency of Vision Knowledge (CVK) enforces factual grounding by reducing KL divergence among generated summaries; and 2) Dynamic Variety of Reasoning (DVR) promotes exploration by dynamically modulating thinking diversity based on group accuracy. This novel integration effectively balances alignment and exploration, supervising both the final answer and the reasoning process. Our method achieves state-of-the-art performance on seven public VideoQA datasets.
HumanVBench: Probing Human-Centric Video Understanding in MLLMs with Automatically Synthesized Benchmarks
PDF ↗Evaluating the nuanced human-centric video understanding capabilities of Multimodal Large Language Models (MLLMs) remains a great challenge, as existing benchmarks often overlook the intricacies of emotion, behavior, and cross-modal alignment. We introduce HumanVBench, a comprehensive video benchmark designed to rigorously probe these capabilities across 16 fine-grained tasks. A cornerstone of our work is a novel and scalable benchmark construction methodology, featuring two automated pipelines that synthesize high-quality video annotations and challenging multiple-choice questions with minimal human labor. By leveraging state-of-the-art models for annotation and systematically converting model-induced errors into plausible distractors, our framework provides a generalizable "machine" for creating nuanced evaluation suites. Our extensive evaluation of 30 leading MLLMs on HumanVBench reveals critical deficiencies, particularly in perceiving subtle emotions and aligning speech with visual cues, with even top proprietary models falling short of human performance. We open-source HumanVBench and our synthesis pipelines to catalyze the development of more socially intelligent and capable video MLLMs.
Video large language models (Video-LLMs) have demonstrated strong capabilities in video understanding tasks. However, their practical deployment is still hindered by the inefficiency introduced by processing massive amounts of visual tokens. Although recent approaches achieve extremely low token retention ratios while maintaining accuracy comparable to full-token baselines, most of them perform compression only at the late stage of prefilling, leaving the efficiency of the vision encoder unoptimized. In this paper, we first show that vision encoding contributes a large portion to the time-to-first-token (TTFT). Therefore, instead of compressing visual tokens only after the vision encoder, performing compression inside the encoder still leaves substantial room for exploration. Based on this insight, we propose EarlyTom, a training-free token compression framework that performs early-stage visual token compression inside the vision encoder, enabling significantly better TTFT reduction and higher throughput. In addition, we introduce a decoupled spatial token selection strategy that improves the overall compression effectiveness. EarlyTom reduces TTFT by up to 2.65x and FLOPs by up to 61% on a single NVIDIA A100 GPU for the LLaVA-OneVision-7B model, while maintaining accuracy comparable to the full-token baseline. These improvements substantially enhance the practicality of deploying Video-LLMs in real-world production scenarios.
Let VLMs Grade Their Own Thoughts: A Self-Quantification Approach to Reasoning-Aware Reward Modeling
PDF ↗Chain-of-Thought (CoT) is a key technique for enhancing the reasoning capabilities of Vision Language Models (VLMs). Existing methods often employ Reinforcement Learning (RL) with external constraints to align the model's reasoning process with human cognitive patterns. However, we argue that the model's intrinsic reasoning paths may differ from human cognition, and that forcing such alignment can constrain the model's potential and even degrade its performance. To address this, we propose leveraging the model's intrinsic self-evaluation to guide its optimization. We hypothesize that a model's self-generated confidence scores are effective indicators of its reasoning quality. Based on this evaluation metric, we design two novel reward functions: (1) Sequential Confidence Rigorous Evaluation (SCRE) for challenging problems that demand strict logical reasoning, and (2) Intra-group Score Re-ranking (IGSR) for general-purpose, open-ended scenarios. We name our method Video-RAISE (Reasoning Alignment through Intrinsic Self-Evaluation). Comprehensive experiments on six video understanding benchmarks demonstrate that Video-RAISE achieves state-of-the-art (SOTA) performance, significantly outperforming previous methods and even proprietary models, e,g. GPT-4o and Gemini 1.5 pro. For instance, on the VideoMMMU benchmark, our Video-RAISE achieves a new SOTA accuracy of 52.8%, outperforming the previous best model by a significant 3.0%. In addition, our method achieves a reasoning path consistency of 90%, which is double that of the Qwen2.5-VL-Instruct and even surpasses the performance of supervised fine-tuning.
TriDF: Evaluating Perception, Detection, and Hallucination for Interpretable DeepFake Detection
PDF ↗Advances in generative modeling have made it increasingly easy to fabricate realistic portrayals of individuals, creating serious risks for security, communication, and public trust. Detecting such person-driven manipulations requires systems that not only distinguish altered content from authentic media but also provide clear and reliable reasoning. In this paper, we introduce TriDF, a comprehensive benchmark for interpretable DeepFake detection. TriDF contains high-quality forgeries from advanced synthesis models, covering 16 DeepFake types across image, video, and audio modalities. The benchmark evaluates three key aspects: Perception, which measures the ability of a model to identify fine-grained manipulation artifacts using human-annotated evidence; Detection, which assesses classification performance across diverse forgery families and generators; and Hallucination, which quantifies the reliability of model-generated explanations. Experiments on state-of-the-art multimodal large language models show that accurate perception is essential for reliable detection, but hallucination can severely disrupt decision-making, revealing the interdependence of these three aspects. TriDF provides a unified framework for understanding the interaction between detection accuracy, evidence identification, and explanation reliability, offering a foundation for building trustworthy systems that address real-world synthetic media threats.
Recent advancements in Video Large Language Models (VideoLLMs) have enabled strong performance across diverse multimodal video tasks. To reduce the high computational cost of processing dense video frames, efficiency-oriented methods such as frame selection have been widely adopted. While effective at minimizing redundancy, these methods often cause notable performance drops on tasks requiring temporal reasoning. Unlike humans, who can infer event progression from sparse visual cues, VideoLLMs frequently misinterpret temporal relations when intermediate frames are omitted. To address this limitation, we explore visual prompting (VP) as a lightweight yet effective way to enhance temporal understanding in VideoLLMs. Our analysis reveals that simply annotating each frame with explicit ordinal information helps the model perceive temporal continuity. This visual cue also supports frame-level referencing and mitigates positional ambiguity within a sparsely sampled sequence. Building on these insights, we introduce ViKey, a training-free framework that combines VP with a lightweight Keyword-Frame Mapping (KFM) module. KFM leverages frame indices as dictionary-like keys to link textual cues to the most relevant frames, providing explicit temporal anchors during inference. Despite its simplicity, our approach substantially improves temporal reasoning and, on some datasets, preserves dense-frame baseline performance with as few as 20% of frames.
We introduce the novel task of egocentric self-emotion tracking, which aims to infer an individual's evolving emotions from egocentric multimodal streams such as voice, visual surroundings, semantic subtext, and eye-tracking signals. To establish this research direction, we present: (1) OSMO dataset, a large-scale annotation effort on 110 hours of existing bilingual smart-glasses recordings, establishing the largest egocentric emotion dataset and the first with subject-wise emotion timelines; (2) OSMO benchmark, a suite of five tasks (emotion recognition, sentiment, intensity, localization, and reasoning), that redefine emotion understanding as a continuous, context-aware process rather than discrete classification of trimmed videos; (3) OSIRIS, a large multimodal model that tracks emotions over time by reasoning over the user's personal emotion history, current expressions, and egocentric observations. Extensive evaluations show that OSIRIS achieves a state-of-the-art performance, delivering, for the first time, coherent emotion timelines from egocentric data. Project website: https://osmo-emos.github.io.
TempR1: Improving Temporal Understanding of MLLMs via Temporal-Aware Multi-Task Reinforcement Learning
PDF ↗Enhancing temporal understanding of MLLMs is essential for long-form video analysis, supporting tasks such as temporal localization and time-sensitive question answering. While reinforcement learning (RL) has been explored for temporal reasoning, existing approaches are often limited to specific tasks or datasets, hindering generalization across diverse temporal scenarios. To address this, we present TempR1, an RL-based method that strengthens MLLMs' temporal comprehension through multi-task training. We construct a multi-task corpus covering diverse temporal structures and build upon the Group Relative Policy Optimization (GRPO) algorithm for stable cross-task optimization. Temporal tasks are categorized into three interval-instance correspondence types, with tailored localization rewards designed for each. This design enables TempR1 to capture fine-grained temporal dependencies and adapt to different temporal patterns. Experiments show that TempR1 achieves state-of-the-art performance on multiple benchmarks. Joint optimization across complementary tasks further produces strong synergy, improving both generalization and single-task performance, thereby providing a scalable paradigm for temporal reasoning in MLLMs.