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Xuancheng Xu, Yaning Li, Sisi You, Bing-Kun Bao

Customized video generation aims to produce videos that faithfully preserve the subject's appearance from reference images while maintaining temporally consistent motion from reference videos. Existing methods struggle to ensure both subject appearance similarity and motion pattern consistency due to the lack of object-level guidance for subject and motion. To address this, we propose SMRABooth, which leverages the self-supervised encoder and optical flow encoder to provide object-level subject appearance and motion representations. These representations are aligned with the model during the LoRA fine-tuning process. Our approach is structured in three core stages: (1) We exploit subject representations via a self-supervised encoder to guide subject alignment, enabling the model to capture overall structure of subject and enhance high-level semantic consistency. (2) We utilize motion representations from an optical flow encoder to capture structurally coherent and object-level motion trajectories independent of appearance. (3) We propose a subject-motion association decoupling strategy that applies sparse LoRAs injection across both locations and timing, effectively reducing interference between subject and motion LoRAs. Extensive experiments show that SMRABooth excels in subject and motion customization, maintaining consistent subject appearance and motion patterns, proving its effectiveness in controllable text-to-video generation.

Zain Shabeeb, Daniel Saeedi, Darin Tsui, Vida Jamali, Amirali Aghazadeh

Cryo-electron microscopy (cryo-EM) enables the atomic-resolution visualization of biomolecules; however, modern direct detectors generate data volumes that far exceed the available storage and transfer bandwidth, thereby constraining practical throughput. We introduce cryoSENSE, the computational realization of a hardware-software co-designed framework for compressive cryo-EM sensing and acquisition. We show that cryo-EM images of proteins lie on low-dimensional manifolds that can be independently represented using sparse priors in predefined bases and generative priors captured by a denoising diffusion model. cryoSENSE leverages these low-dimensional manifolds to enable faithful image reconstruction from spatial and Fourier-domain undersampled measurements while preserving downstream structural resolution. In experiments, cryoSENSE increases acquisition throughput by up to 2.5xwhile retaining the original 3D resolution, offering controllable trade-offs between the number of masked measurements and the level of downsampling. Sparse priors favor faithful reconstruction from Fourier-domain measurements and moderate compression, whereas generative diffusion priors achieve accurate recovery from pixel-domain measurements and more severe undersampling.

Ruijie Zhu, Jiahao Lu, Wenbo Hu, Xiaoguang Han, Jianfei Cai, Ying Shan, Chuanxia Zheng

We present MotionCrafter, a framework that leverages video generators to jointly reconstruct 4D geometry and estimate dense motion from a monocular video. The key idea is a joint representation of dense 3D point maps and 3D scene flows in a shared coordinate system, together with a 4D VAE tailored to learn this representation effectively. Unlike prior work that strictly aligns 3D values and latents with RGB VAE latents--despite their fundamentally different distributions--we show that such alignment is unnecessary and can hurt performance. Instead, we propose a new data normalization and VAE training strategy that better transfers diffusion priors and greatly improves reconstruction quality. Extensive experiments on multiple datasets show that MotionCrafter achieves state-of-the-art performance in both geometry reconstruction and dense scene flow estimation, delivering 38.64% and 25.0% improvements in geometry and motion reconstruction, respectively, all without any post-optimization.

Tianhao Han, Haoyang Zhang, Liang Xie, Haochen Chang, Kun Gao, Yuan Cheng, Pengfei Ren, Erwei Yin

Manually annotating accurate 3D hand poses is extremely time-consuming and labor-intensive. Existing self-supervised hand pose estimation methods leverage the discrepancy between input images and rendered outputs, or multi-view consistency constraints, as the driving force to optimize networks and progressively refine pose accuracy. However, these methods are highly susceptible to noisy pseudo-labels and overlook the importance of fully exploiting fine-grained spatial correlations, which undermines the stability of model training. To address these issues, we propose UST-Hand, a self-supervised learning framework that estimates uncertainty distribution of hand pose and constructs a probabilistic point cloud feature space, which enables the complex spatiotemporal relationship modeling. UST-Hand employs a conditional normalizing flow model to capture hand pose distributions and samples diverse hypotheses, facilitating robust learning under noisy pseudo-labels supervision with enhanced stability. These multi-hypothesis are mapped to a unified probabilistic 3D point cloud space for multi-view and temporal feature interaction, comprehensively exploring hand motion patterns and fine-grained spatial correlations. Extensive experiments on three challenging datasets demonstrate that UST-Hand achieves state-of-the-art performance, outperforming existing self-supervised methods by up to 37.8% in Mean Per Vertex Position Error (MPVPE).

Xiaofeng Mao, Zhen Li, Chuanhao Li, Xiaojie Xu, Kaining Ying, Kaipeng Zhang

Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges such as excessively large parameter sizes, reliance on lengthy inference steps, and rapidly growing historical context, which severely limit real-time performance and lack text-controlled generation capabilities.To address these challenges, we propose Yume1.5, a novel framework designed to generate realistic, interactive, and continuous worlds from a single image or text prompt. Yume1.5 achieves this through a carefully designed framework that supports keyboard-based exploration of the generated worlds. The framework comprises three core components: (1) a long-video generation method combining unified context compression and linear attention; (2) a context compression-based bidirectional attention distillation approach with an enhanced text embedding scheme for real-time streaming video generation. Yume1.5 achieves an average generation speed of 12 fps at 540p resolution using only a single A100 GPU; (3) a text-controlled method for generating world events. Github: https://github.com/stdstu12/YUME.

Yuxuan Xue, Ruofan Liang, Egor Zakharov, Timur Bagautdinov, Chen Cao, Giljoo Nam, Shunsuke Saito, Gerard Pons-Moll, Javier Romero

Relighting a person from a single photo is an attractive but ill-posed task, as a 2D image ambiguously entangles 3D geometry, intrinsic appearance, and illumination. Current methods either use sequential pipelines that suffer from error accumulation, or they do not explicitly leverage 3D geometry during relighting, which limits physical consistency. Since relighting and estimation of 3D geometry are mutually beneficial tasks, we propose a unified Multi-Modal Diffusion Transformer (DiT) that jointly solves for both: GeoRelight. We make this possible through two key technical contributions: isotropic NDC-Orthographic Depth (iNOD), a distortion-free 3D representation compatible with latent diffusion models; and a strategic mixed-data training method that combines synthetic and auto-labeled real data. By solving geometry and relighting jointly, GeoRelight achieves state-of-the-art results in photorealistic relighting with physically-consistent shadows, as well as high-fidelity 3D reconstruction and intrinsic estimation from a single image. Project page: https://yuxuan-xue.com/georelight

Ziren Gong, Xiaohan Li, Fabio Tosi, Jiawei Han, Stefano Mattoccia, Jianfei Cai, Matteo Poggi

We present Ov3R, a novel framework for open-vocabulary semantic 3D reconstruction from RGB video streams, designed to advance Spatial AI. The system features two key components: CLIP3R, a CLIP-informed 3D reconstruction module that predicts dense point maps from overlapping clips alongside object-level semantics; and 2D-3D OVS, a 2D-3D open-vocabulary semantic module that lifts 2D features into 3D by learning fused descriptors integrating spatial, geometric, and semantic cues. Unlike prior methods, Ov3R incorporates CLIP semantics directly into the reconstruction process, enabling globally consistent geometry and fine-grained semantic alignment. Our framework achieves state-of-the-art performance in both dense 3D reconstruction and open-vocabulary 3D segmentation.

Saelyne Yang, Jaesang Yu, Yi-Hao Peng, Kevin Qinghong Lin, Jae Won Cho, Yale Song, Juho Kim

Graphical User Interface (GUI) agents have the potential to assist users in interacting with complex software (e.g., PowerPoint, Photoshop). While prior research has primarily focused on automating user actions through clicks and keystrokes, this paradigm overlooks human intention, where users value the ability to explore, iterate, and refine their ideas while maintaining agency. To move beyond automation and toward collaboration, GUI agents must understand what users are doing and why. We introduce GUIDE (GUI User Intent Detection Evaluation), a benchmark that evaluates AI models on their ability to perceive user behavior, infer intent, and provide assistance in open-ended GUI tasks. GUIDE consists of 67.5 hours of screen recordings from 120 novice user demonstrations with think-aloud narrations, across 10 software. GUIDE defines three tasks--(i) Behavior State Detection, (ii) Intent Prediction, and (iii) Help Prediction that test a model's ability to recognize behavior state, reason about goals, and decide when and how to help. Evaluations across eight state-of-the-art multimodal models reveal that all models struggled, achieving only 44.6% and 55.0% accuracy on behavior state and help prediction. However, providing user context significantly improved the performance, raising help prediction by up to 50.2pp, highlighting the critical role of structured user understanding in effective assistance. Our dataset is available at https://guide-bench.github.io.

Seungeun Lee, SeungJun Moon, Hah Min Lew, Ji-Su Kang, Gyeong-Moon Park

Prior expressive whole-body conversational avatar systems map audio to parametric poses and then render, creating a lossy bottleneck where quantization, retargeting, and tracking errors accumulate. This degrades audio-motion synchronization and suppresses micro-articulations critical for realism--such as bilabial closures, cheek inflation, nasolabial motion, blinks, and fine hand gestures--especially under single-image personalization. We propose an end-to-end framework that builds a full-body, photorealistic conversational avatar from a single image and drives it directly from audio, bypassing intermediate pose prediction. The avatar is modeled as a particle-based deformation field of 3D Gaussian primitives in a canonical space, with an audio-conditioned dynamics module that outputs per-particle trajectories for face, hands, and body, enabling localized high-frequency control with globally coherent motion. A splat-based differentiable renderer preserves identity, texture, and photo realism, while feature-level distillation from a large audio-driven video diffusion model and weak supervision from synthetic audio-conditioned clips further improve synchronization and natural expressivity. Joint photometric and temporal objectives shape the audio-conditioned deformation and rendering. Experiments across diverse speakers show improved lip-audio sync, fine facial detail, and conversational gesture naturalness over pose-driven baselines.

Yixin Chen, Yaowei Zhang, Huangyue Yu, Junchao He, Yan Wang, Jiangyong Huang, Hongyu Shen, Junfeng Ni, Shaofei Wang, Baoxiong Jia 等

Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully designed data engines can leverage web-curated, unlabeled videos to automatically generate training data, to facilitate end-to-end models in 3D scene understanding alongside human-annotated datasets. We identify and analyze bottlenecks in automated data generation, revealing critical factors that determine the efficiency and effectiveness of learning from unlabeled data. To validate our approach across different perception granularities, we evaluate on three tasks spanning low-level perception, i.e., 3D object detection and instance segmentation, to high-level reasoning, i.e., 3D spatial Visual Question Answering (VQA) and Vision-Lanugage Navigation (VLN). Models trained on our generated data demonstrate strong zero-shot performance and show further improvement after finetuning. This demonstrates the viability of leveraging readily available web data as a path toward more capable scene understanding systems.

Yincheng Yao, Enze Shi, Shu Zhang

Understanding how the brain constructs coherent 3D visual percepts from multifaceted experiences remains a pivotal yet underexplored challenge. To investigate this, we introduce BrainSSD, a novel framework for decoding 3D representations from electroencephalography (EEG) signals. The core of BrainSSD is a neuro-inspired fusion architecture, Hierarchical Phase-Amplitude Coupling guided Fusion (HPACF), which synergistically integrates EEG from two distinct viewing paradigms: brief presentations of a static 3D object view, and sustained observation of the object undergoing full rotation. HPACF embodies two key principles of neural computation, namely hierarchical processing realized through multi-level cross-attention, and neural synchrony actualized by using a differentiable estimator of Phase-Amplitude Coupling (PAC) to dynamically guide the integration. The resulting fused representations are subsequently mapped to the visual domain via a multi-level alignment loss. Our framework establishes a new state-of-the-art across a range of EEG decoding tasks, achieving superior discriminative power and exceptional generative fidelity. Furthermore, our static-dynamic dominance analysis provides the first direct visual evidence for a functional specialization in the brain's 3D perception, revealing that neural responses to static object views primarily underpin the object's holistic structure and form, while responses to rotational observation are indispensable for resolving its fine-grained geometric details. Our work presents an advanced framework for probing EEG-based visual decoding and offers computational insights into the brain's synergistic strategies for 3D perception.

Zhenyu Yang, Gensheng Pei, Tao Chen, Yichao Zhou, Tianfei Zhou, Yazhou Yao, Fumin Shen

Modern vision models must capture image-level context without sacrificing local detail while remaining computationally affordable. We revisit this tradeoff and advance a simple principle: decouple the roles of global reasoning and local representation. To operationalize this principle, we introduce ConvNeur, a two-branch architecture in which a lightweight neural memory branch aggregates global context on a compact set of tokens, and a locality-preserving branch extracts fine structure. A learned gate lets global cues modulate local features without entangling their objectives. This separation yields subquadratic scaling with image size, retains inductive priors associated with local processing, and reduces overhead relative to fully global attention. On standard classification, detection, and segmentation benchmarks, ConvNeur matches or surpasses comparable alternatives at similar or lower compute and offers favorable accuracy versus latency trade-offs at similar budgets. These results support the view that efficiency follows global-local decoupling.

Geon Choi, Hangyul Yoon, Hyunju Shin, Hyunki Park, Sang Hoon Seo, Eunho Yang, Edward Choi

The applicability of current lesion segmentation models for chest X-rays (CXRs) has been limited both by a small number of target labels and the reliance on complex, expert-level text inputs, creating a barrier to practical use. To address these limitations, we introduce instruction-guided lesion segmentation (ILS), a medical-domain adaptation of referring image segmentation (RIS) designed to segment diverse lesion types based on simple, user-friendly instructions. Under this task, we construct MIMIC-ILS, the first large-scale instruction-answer dataset for CXR lesion segmentation, using our fully automated multimodal pipeline that generates annotations from CXR images and their corresponding reports. MIMIC-ILS contains 1.1M instruction-answer pairs derived from 192K images and 91K unique segmentation masks, covering seven major lesion types. To empirically demonstrate its utility, we present ROSALIA, a LISA model fine-tuned on the MIMIC-ILS dataset. ROSALIA can segment diverse lesions and provide textual explanations in response to user instructions. The model achieves high accuracy in our newly proposed task, highlighting the effectiveness of our pipeline and the value of MIMIC-ILS as a foundational resource for pixel-level CXR lesion grounding. The dataset and model are available at https://github.com/checkoneee/ROSALIA.

Yancheng Zhang, Xiaohan Zhang, Guangyu Sun, Zonglin Lyu, Safwan Wshah, Chen Chen

Cross-view geo-spatial learning consists of two important tasks: Cross-View Geo-Localization (CVGL) and Cross-View Image Synthesis (CVIS), both of which rely on establishing geometric correspondences between ground and aerial views. Recent Geometric Foundation Models (GFMs) have demonstrated strong capabilities in extracting generalizable 3D geometric features from images, but their potential in cross-view geo-spatial tasks remains underexplored. In this work, we present Geo^2, a unified framework that leverages Geometric priors from GFMs (e.g., VGGT) to jointly perform geo-spatial tasks, CVGL and bidirectional CVIS. Despite the 3D reconstruction ability of GFMs, directly applying them to CVGL and CVIS remains challenging due to the large viewpoint gap between ground and aerial imagery. We propose GeoMap, which embeds ground and aerial features into a shared 3D-aware latent space, effectively reducing cross-view discrepancies for localization. This shared latent space naturally bridges cross-view image synthesis in both directions. To exploit this, we propose GeoFlow, a flow-matching model conditioned on geometry-aware latent embeddings. We further introduce a consistency loss to enforce latent alignment between the two synthesis directions, ensuring bidirectional coherence. Extensive experiments on standard benchmarks, including CVUSA, CVACT, and VIGOR, demonstrate that Geo^2 achieves state-of-the-art performance in both localization and synthesis, highlighting the effectiveness of 3D geometric priors for cross-view geo-spatial learning.

Qi Zhang, Jixuan Chen, Kaiyi Zhang, Xinquan Yu, Antoni B. Chan, Hui Huang

Multi-view crowd tracking estimates each person's tracking trajectories on the ground of the scene. Recent research works mainly rely on CNNs-based multi-view crowd tracking architectures, and most of them are evaluated and compared on relatively small datasets, such as Wildtrack and MultiviewX. Since these two datasets are collected in small scenes and only contain tens of frames in the evaluation stage, it is difficult for the current methods to be applied to real-world applications where scene size and occlusion are more complicated. In this paper, we propose a Transformer-based multi-view crowd tracking model, MVTrackTrans, which adopts interactions between camera views and the ground plane for enhanced multi-view tracking performance. Besides, for better evaluation, we collect and label two large real-world multi-view tracking datasets, MVCrowdTrack and CityTrack, which contain a much larger scene size over a longer time period. Compared with existing methods on the two large and new datasets, the proposed MVTrackTrans model achieves better performance, demonstrating the advantages of the model design in dealing with large scenes. We believe the proposed datasets and model will push the frontiers of the task to more practical scenarios, and the datasets and code are available at: https://github.com/zqyq/MVTrackTrans.

Geonmo Gu, Byeongho Heo, Jaemyung Yu, Jaehui Hwang, Taekyung Kim, Sangmin Lee, HeeJae Jun, Yoohoon Kang, Sangdoo Yun, Dongyoon Han

Universal Multimodal embedding models built on Multimodal Large Language Models (MLLMs) have traditionally employed contrastive learning, which aligns representations of query-target pairs across different modalities. Yet, despite its empirical success, they are primarily built on a "single-turn" formulation where each query-target pair is treated as an independent data point. This paradigm leads to computational inefficiency when scaling, as it requires a separate forward pass for each pair and overlooks potential contextual relationships between multiple queries that can relate to the same context. In this work, we introduce Multi-Turn Contrastive Learning (MuCo), a dialogue-inspired framework that revisits this process. MuCo leverages the conversational nature of MLLMs to process multiple, related query-target pairs associated with a single image within a single forward pass. This allows us to extract a set of multiple query and target embeddings simultaneously, conditioned on a shared context representation, amplifying the effective batch size and overall training efficiency. Experiments exhibit MuCo with a newly curated 5M multimodal multi-turn dataset (M3T), which yields state-of-the-art retrieval performance on MMEB and M-BEIR benchmarks, while markedly enhancing both training efficiency and representation coherence across modalities. Code and M3T are available at https://github.com/naver-ai/muco

Jiangtong Tan, Lin Liu, Jie Huang, Xiaopeng Zhang, Qi Tian, Feng Zhao

Unified multimodal models significantly improve visual generation by combining vision-language models (VLMs) with diffusion models. However, existing methods struggle to fully balance sufficient interaction and flexible implementation due to vast representation difference. Considering abundant and hierarchical information in VLM's layers from low-level details to high-level semantics, we propose ParaUni. It extracts features from variants VLM's layers in a Parallel way for comprehensive information interaction and retains a flexible separation architecture to enhance generation in Unified multimodal model. Concretely, visual features from all VLM's layers are fed in parallel into a Layer Integration Module (LIM), which efficiently integrates fine-grained details and semantic abstractions and provides the fused representation as a condition to the diffusion model. To further enhance performance, we reveal that these hierarchical layers respond unequally to different rewards in Reinforcement Learning (RL). Crucially, we design a Layer-wise Dynamic Adjustment Mechanism (LDAM) to facilitate multiple reward improvements that aligns the hierarchical properties of these layers using RL. Extensive experiments show ParaUni leverages complementary multi-layer features to substantially improve generation quality and shows strong potential for multiple reward advances during RL stages.

Kim Youwang, Lee Hyoseok, Park Subin, Gerard Pons-Moll, Tae-Hyun Oh

We introduce ELITE, an Efficient Gaussian head avatar synthesis from a monocular video via Learned Initialization and TEst-time generative adaptation. Prior works rely either on a 3D data prior or a 2D generative prior to compensate for missing visual cues in monocular videos. However, 3D data prior methods often struggle to generalize in-the-wild, while 2D generative prior methods are computationally heavy and prone to identity hallucination. We identify a complementary synergy between these two priors and design an efficient system that achieves high-fidelity animatable avatar synthesis with strong in-the-wild generalization. Specifically, we introduce a feed-forward Mesh2Gaussian Prior Model (MGPM) that enables fast initialization of a Gaussian avatar. To further bridge the domain gap at test time, we design a test-time generative adaptation stage, leveraging both real and synthetic images as supervision. Unlike previous full diffusion denoising strategies that are slow and hallucination-prone, we propose a rendering-guided single-step diffusion enhancer that restores missing visual details, grounded on Gaussian avatar renderings. Our experiments demonstrate that ELITE produces visually superior avatars to prior works, even for challenging expressions, while achieving 60x faster synthesis than the 2D generative prior method.

Guohui Zhang, Fuming Sun, Yu Zhao, Yuqiu Kong, Jing Sun, Fasheng Wang

Open-Vocabulary Camouflaged Object Segmentation (OVCOS) aims to segment camouflaged objects from unseen categories under textual guidance precisely. However, existing methods often employ a unidirectional interaction strategy, where textual prompts guide the matching of visual features. Such a design neglects the bidirectional interaction between visual and language modalities, making the model vulnerable to the semantic gap between image-level textual semantics and pixel-level segmentation cues, which in turn leads to severe semantic confusion in complex camouflaged scenarios. To address this challenge, we propose BaCLIP, a novel bidirectional semantic alignment framework for OVCOS. At its core lies the Mutual Refinement and Enhancement Module (MREM), which establishes bidirectional cross-attention between visual and textual features, enabling mutual semantic calibration to resolve ambiguity and strengthen cross-modal alignment. Moreover, we introduce an Adaptive Prompt that transforms refined textual embeddings into semantic-aware prompts for Segment Anything Model (SAM), enabling direct textual guidance and improving mask precision. Experimental results on the OVCamo benchmark demonstrate that BaCLIP consistently achieves state-of-the-art performance with a compact architecture, effectively mitigating semantic confusion and advancing the understanding of cross-modal camouflage perception. Our code is released at https://github.com/okmaybach/BaCLIP-CVPR2026.

Junxian Huang, Ruichu Cai, Juntao Fang, Hao Zhu, Boyan Xu, Weilin Chen, Zijian Li, Shenghua Gao

Humans perceive actions through key transitions that structure actions across multiple abstraction levels, whereas machines, relying on visual features, tend to over-segment. This highlights the difficulty of enabling hierarchical reasoning in video understanding. Interestingly, we observe that lower-level visual and high-level action latent variables evolve at different rates, with low-level visual variables changing rapidly, while high-level action variables evolve more slowly, making them easier to identify. Building on this insight, we propose the Hierarchical Action Learning (HAL) model for weakly-supervised action segmentation. Our approach introduces a hierarchical causal data generation process, where high-level latent action govern the dynamics of low-level visual features. To model these varying timescales effectively, we introduce deterministic processes to align these latent variables over time. The HAL model employs a hierarchical pyramid transformer to capture both visual features and latent variables, and a sparse transition constraint is applied to enforce the slower dynamics of high-level action variables. This mechanism enhances the identification of these latent variables over time. Under mild assumptions, we prove that these latent action variables are strictly identifiable. Experimental results on several benchmarks show that the HAL model significantly outperforms existing methods for weakly-supervised action segmentation, confirming its practical effectiveness in real-world applications.