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2,942篇论文匹配“Robotics”
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Applications · Robotics

Xiaogang Jia, Denis Blessing, Xinkai Jiang, Moritz Reuss, Atalay Donat, Rudolf Lioutikov, Gerhard Neumann

Imitation learning with human data has demonstrated remarkable success in teaching robots in a wide range of skills. However, the inherent diversity in human behavior leads to the emergence of multi-modal data distributions, thereby presenting a formidable challenge for existing imitation learning algorithms. Quantifying a model's capacity to capture and replicate this diversity effectively is still an open problem. In this work, we introduce simulation benchmark environments and the corresponding *Datasets with Diverse human Demonstrations for Imitation Learning (D3IL)*, designed explicitly to evaluate a model's ability to learn multi-modal behavior. Our environments are designed to involve multiple sub-tasks that need to be solved, consider manipulation of multiple objects which increases the diversity of the behavior and can only be solved by policies that rely on closed loop sensory feedback. Other available datasets are missing at least one of these challenging properties.To address the challenge of diversity quantification, we introduce tractable metrics that provide valuable insights into a model's ability to acquire and reproduce diverse behaviors. These metrics offer a practical means to assess the robustness and versatility of imitation learning algorithms. Furthermore, we conduct a thorough evaluation of state-of-the-art methods on the proposed task suite. This evaluation serves as a benchmark for assessing their capability to learn diverse behaviors. Our findings shed light on the effectiveness of these methods in tackling the intricate problem of capturing and generalizing multi-modal human behaviors, offering a valuable reference for the design of future imitation learning algorithms.

Optimization · Sampling and Optimization

Nick Richardson, Deniz Oktay, Yaniv Ovadia, James Bowden, Ryan P Adams

Integrals with discontinuous integrands are ubiquitous, arising from discrete structure in applications like topology optimization, graphics, and computational geometry. These integrals are often part of a forward model in an inverse problem where it is necessary to reason backwards about the parameters, ideally using gradient-based optimization. Monte Carlo methods are widely used to estimate the value of integrals, but this results in a non-differentiable approximation that is amenable to neither conventional automatic differentiation nor reparameterization-based gradient methods. This significantly disrupts efforts to integrate machine learning methods in areas that exhibit these discontinuities: physical simulation and robotics, design, graphics, and computational geometry. Although bespoke domain-specific techniques can handle special cases, a general methodology to wield automatic differentiation in these discrete contexts is wanting. We introduce a differentiable variant of the simple Monte Carlo estimator which samples line segments rather than points from the domain. We justify our estimator analytically as conditional Monte Carlo and demonstrate the diverse functionality of the method as applied to image stylization, topology optimization, and computational geometry.

Sherry Yang, Yilun Du, Seyed Ghasemipour, Jonathan Tompson, Leslie Kaelbling, Dale Schuurmans, Pieter Abbeel

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans, robots, and other interactive agents. Applications of a real-world simulator range from controllable content creation in games and movies, to training embodied agents purely in simulation that can be directly deployed in the real world. We explore the possibility of learning a universal simulator (UniSim) of real-world interaction through generative modeling. We first make the important observation that natural datasets available for learning a real-world simulator are often rich along different axes (e.g., abundant objects in image data, densely sampled actions in robotics data, and diverse movements in navigation data). With careful orchestration of diverse datasets, each providing a different aspect of the overall experience, UniSim can emulate how humans and agents interact with the world by simulating the visual outcome of both high-level instructions such as “open the drawer” and low-level controls such as “move by x,y” from otherwise static scenes and objects. There are numerous use cases for such a real-world simulator. As an example, we use UniSim to train both high-level vision-language planners and low-level reinforcement learning policies, each of which exhibit zero-shot real-world transfer after training purely in a learned real-world simulator. We also show that other types of intelligence such as video captioning models can benefit from training with simulated experience in UniSim, opening up even wider applications.

Reinforcement Learning

Zuxin Liu, Jesse Zhang, Kavosh Asadi, Yao Liu, DING ZHAO, Shoham Sabach, Rasool Fakoor

The full potential of large pretrained models remains largely untapped in control domains like robotics. This is mainly because of the scarcity of data and the computational challenges associated with training or fine-tuning these large models for such applications. Prior work mainly emphasizes either effective \emph{pretraining} of large models for decision-making or single-task adaptation. But real-world problems will require data-efficient, \emph{continual adaptation} for new control tasks. Recognizing these constraints, we introduce TAIL (Task-specific Adapters for Imitation Learning), a framework for efficient adaptation to new control tasks. Inspired by recent advancements in parameter-efficient fine-tuning in language domains, we explore efficient fine-tuning techniques---e.g., Bottleneck Adapters, P-Tuning, and Low-Rank Adaptation (LoRA)---in TAIL to adapt large pretrained models for new tasks with limited demonstration data. Our extensive experiments comparing prevalent parameter-efficient fine-tuning techniques and adaptation baselines suggest that TAIL with LoRA can achieve the best post-adaptation performance with only 1\% of the trainable parameters of full fine-tuning, while avoiding catastrophic forgetting and preserving adaptation plasticity in continual learning settings.

Reinforcement Learning

Xingyu Liu, Deepak Pathak, DING ZHAO

We investigate the problem of transferring an expert policy from a source robot to multiple different robots. To solve this problem, we propose a method named *Meta-Evolve* that uses continuous robot evolution to efficiently transfer the policy to each target robot through a set of tree-structured evolutionary robot sequences. The robot evolution tree allows the robot evolution paths to be shared, so our approach can significantly outperform naive one-to-one policy transfer. We present a heuristic approach to determine an optimized robot evolution tree. Experiments have shown that our method is able to improve the efficiency of one-to-three transfer of manipulation policy by up to 3.2$\times$ and one-to-six transfer of agile locomotion policy by 2.4$\times$ in terms of simulation cost over the baseline of launching multiple independent one-to-one policy transfers. Supplementary videos available at the project website: https://sites.google.com/view/meta-evolve.

Sherry Yang, Yilun Du, Bo Dai, Dale Schuurmans, Joshua B Tenenbaum, Pieter Abbeel

Large text-to-video models trained on internet-scale data have demonstrated exceptional capabilities in generating high-fidelity videos from arbitrary textual descriptions. However, similar to proprietary language models, large text-to-video models are often black boxes whose weight parameters are not publicly available, posing a significant challenge to adapting these models to specific domains such as robotics, animation, and personalized stylization. Inspired by how a large language model can be prompted to perform new tasks without access to the model weights, we investigate how to adapt a black-box pretrained text-to-video model to a variety of downstream domains without weight access to the pretrained model. In answering this question, we propose \emph{\methodname}, which leverages the score function of a large pretrained video diffusion model as a probabilistic prior to guide the generation of a task-specific small video model. Our experiments show that, by incorporating broad knowledge and fidelity of the pretrained model probabilistically, a small model with as few as 1.25% parameters of the pretrained model can generate high-quality yet domain-specific videos for a variety of downstream domains such as animation, egocentric modeling, and modeling of simulated and real-world robotics data. As large text-to-video models starting to become available as a service similar to large language models, we advocate for private institutions to expose scores of video diffusion models as outputs in addition to generated videos to allow flexible adaptation of large pretrained text-to-video models by the general public.

Applications · Robotics

Andi Peng, Ilia Sucholutsky, Belinda Li, Theodore Sumers, Thomas L. Griffiths, Jacob Andreas, Julie Shah

We describe a framework for using natural language to design state abstractions for imitation learning.Generalizable policy learning in high-dimensional observation spaces is facilitated by well-designed state representations, which can surface important features of an environment and hide irrelevant ones.These state representations are typically manually specified, or derived from other labor-intensive labeling procedures.Our method, LGA (\textit{language-guided abstraction}), uses a combination of natural language supervision and background knowledge from language models (LMs) to automatically build state representations tailored to unseen tasks.In LGA, a user first provides a (possibly incomplete) description of a target task in natural language; next, a pre-trained LM translates this task description into a state abstraction function that masks out irrelevant features; finally, an imitation policy is trained using a small number of demonstrations and LGA-generated abstract states. Experiments on simulated robotic tasks show that LGA yields state abstractions similar to those designed by humans, but in a fraction of the time, and that these abstractions improve generalization and robustness in the presence of spurious correlations and ambiguous specifications.We illustrate the utility of the learned abstractions on mobile manipulation tasks with a Spot robot.

Applications · Robotics

Jae-Woo Choi, Youngwoo Yoon, Hyobin Ong, Jaehong Kim, Minsu Jang

Large language models (LLMs) have recently received considerable attention as alternative solutions for task planning. However, comparing the performance of language-oriented task planners becomes difficult, and there exists a dearth of detailed exploration regarding the effects of various factors such as pre-trained model selection and prompt construction. To address this, we propose a benchmark system for automatically quantifying performance of task planning for home-service embodied agents. Task planners are tested on two pairs of datasets and simulators: 1) ALFRED and AI2-THOR, 2) an extension of Watch-And-Help and VirtualHome. Using the proposed benchmark system, we perform extensive experiments with LLMs and prompts, and explore several enhancements of the baseline planner. We expect that the proposed benchmark tool would accelerate the development of language-oriented task planners.

Reinforcement Learning · Deep RL

Harshit Sikchi, Qinqing Zheng, Amy Zhang, Scott Niekum

The goal of reinforcement learning (RL) is to find a policy that maximizes the expected cumulative return. It has been shown that this objective can be represented as an optimization problem of state-action visitation distribution under linear constraints. The dual problem of this formulation, which we refer to as *dual RL*, is unconstrained and easier to optimize. In this work, we first cast several state-of-the-art offline RL and offline imitation learning (IL) algorithms as instances of dual RL approaches with shared structures. Such unification allows us to identify the root cause of the shortcomings of prior methods. For offline IL, our analysis shows that prior methods are based on a restrictive coverage assumption that greatly limits their performance in practice. To fix this limitation, we propose a new discriminator-free method ReCOIL that learns to imitate from arbitrary off-policy data to obtain near-expert performance. For offline RL, our analysis frames a recent offline RL method XQL in the dual framework, and we further propose a new method $f$-DVL that provides alternative choices to the Gumbel regression loss that fixes the known training instability issue of XQL. The performance improvements by both of our proposed methods, ReCOIL and $f$-DVL, in IL and RL are validated on an extensive suite of simulated robot locomotion and manipulation tasks.

Applications · Robotics

Heng Dong, Junyu Zhang, Chongjie Zhang

Multi-cellular robot design aims to create robots comprised of numerous cells that can be efficiently controlled to perform diverse tasks. Previous research has demonstrated the ability to generate robots for various tasks, but these approaches often optimize robots directly in the vast design space, resulting in robots with complicated morphologies that are hard to control. In response, this paper presents a novel coarse-to-fine method for designing multi-cellular robots. Initially, this strategy seeks optimal coarse-grained robots and progressively refines them. To mitigate the challenge of determining the precise refinement juncture during the coarse-to-fine transition, we introduce the Hyperbolic Embeddings for Robot Design (HERD) framework. HERD unifies robots of various granularity within a shared hyperbolic space and leverages a refined Cross-Entropy Method for optimization. This framework enables our method to autonomously identify areas of exploration in hyperbolic space and concentrate on regions demonstrating promise. Finally, the extensive empirical studies on various challenging tasks sourced from EvoGym show our approach's superior efficiency and generalization capability.

Theory · Reinforcement Learning and Planning

DINGYUAN SHI, Yongxin Tong, Zimu Zhou, Ke Xu, Zheng Wang, Jieping Ye

Path planning underpins various applications such as transportation, logistics, and robotics.Conventionally, path planning is formulated with explicit optimization objectives such as distance or time.However, real-world data reveals that user intentions are hard-to-model, suggesting a need for data-driven path planning that implicitly incorporates the complex user intentions.In this paper, we propose GDP, a diffusion-based model for end-to-end data-driven path planning.It effectively learns path patterns via a novel diffusion process that incorporates constraints from road networks, and plans paths as conditional path generation given the origin and destination as prior evidence.GDP is the first solution that bypasses the traditional search-based frameworks, a long-standing performance bottleneck in path planning.We validate the efficacy of GDP on two real-world datasets.Our GDP beats strong baselines by 14.2% ~ 43.5% and achieves state-of-the-art performances.

Applications · Robotics

Haojie Huang, Owen Howell, Dian Wang, Xupeng Zhu, Robert Platt, Robin Walters

Many complex robotic manipulation tasks can be decomposed as a sequence of pick and place actions. Training a robotic agent to learn this sequence over many different starting conditions typically requires many iterations or demonstrations, especially in 3D environments. In this work, we propose Fourier Transporter ($\text{FourTran}$), which leverages the two-fold $\mathrm{SE}(d)\times\mathrm{SE}(d)$ symmetry in the pick-place problem to achieve much higher sample efficiency. $\text{FourTran}$ is an open-loop behavior cloning method trained using expert demonstrations to predict pick-place actions on new configurations. $\text{FourTran}$ is constrained by the symmetries of the pick and place actions independently. Our method utilizes a fiber space Fourier transformation that allows for memory-efficient computation. Tests on the RLbench benchmark achieve state-of-the-art results across various tasks.

Applications · Robotics

Zhiqian Lan, Yuxuan Jiang, Yao Mu, Chen Chen, Shengbo Li

Motion prediction is crucial for autonomous vehicles to operate safely in complex traffic environments. Extracting effective spatiotemporal relationships among traffic elements is key to accurate forecasting. Inspired by the successful practice of pretrained large language models, this paper presents SEPT, a modeling framework that leverages self-supervised learning to develop powerful spatiotemporal understanding for complex traffic scenes. Specifically, our approach involves three masking-reconstruction modeling tasks on scene inputs including agents' trajectories and road network, pretraining the scene encoder to capture kinematics within trajectory, spatial structure of road network, and interactions among roads and agents. The pretrained encoder is then finetuned on the downstream forecasting task. Extensive experiments demonstrate that SEPT, without elaborate architectural design or manual feature engineering, achieves state-of-the-art performance on the Argoverse 1 and Argoverse 2 motion forecasting benchmarks, outperforming previous methods on all main metrics by a large margin.

Applications · Robotics

Kevin Black, Mitsuhiko Nakamoto, Pranav Atreya, Homer Walke, Chelsea Finn, Aviral Kumar, Sergey Levine

If generalist robots are to operate in truly unstructured environments, they need to be able to recognize and reason about novel objects and scenarios. Such objects and scenarios might not be present in the robot’s own training data. We propose SuSIE, a method that leverages an image-editing diffusion model to act as a high-level planner by proposing intermediate subgoals that a low-level controller can accomplish. Specifically, we finetune InstructPix2Pix on video data, consisting of both human videos and robot rollouts, such that it outputs hypothetical future “subgoal” observations given the robot’s current observation and a language command. We also use the robot data to train a low-level goal-conditioned policy to act as the aforementioned low-level controller. We find that the high-level subgoal predictions can utilize Internet scale pretraining and visual understanding to guide the low-level goal-conditioned policy, achieving significantly better generalization and precision than conventional language-conditioned policies. We achieve state-of-the-art results on the CALVIN benchmark, and also demonstrate robust generalization on real-world manipulation tasks, beating strong baselines that have access to privileged information or that utilize orders of magnitude more compute and training data. The project website can be found at http://rail-berkeley.github.io/susie.

Applications · Robotics

Suning Huang, Boyuan Chen, Huazhe Xu, Vincent Sitzmann

Robot co-design, where the morphology of a robot is optimized jointly with a learned policy to solve a specific task, is an emerging area of research. It holds particular promise for soft robots, which are amenable to novel manufacturing techniques that can realize learned morphologies and actuators. Inspired by nature and recent novel robot designs, we propose to go a step further and explore the novel reconfigurable robots, defined as robots that can change their morphology within their lifetime. We formalize control of reconfigurable soft robots as a high-dimensional reinforcement learning (RL) problem. We unify morphology change, locomotion, and environment interaction in the same action space, and introduce an appropriate, coarse-to-fine curriculum that enables us to discover policies that accomplish fine-grained control of the resulting robots. We also introduce DittoGym, a comprehensive RL benchmark for reconfigurable soft robots that require fine-grained morphology changes to accomplish the tasks. Finally, we evaluate our proposed coarse-to-fine algorithm on DittoGym, and demonstrate robots that learn to change their morphology several times within a sequence, uniquely enabled by our RL algorithm. More results are available at https://dittogym.github.io.

Po-Chen Ko, Jiayuan Mao, Yilun Du, Shao-Hua Sun, Joshua B Tenenbaum

In this work, we present an approach to construct a video-based robot policy capable of reliably executing diverse tasks across different robots and environments from few video demonstrations without using any action annotations. Our method leverages images as a task-agnostic representation, encoding both the state and action information, and text as a general representation for specifying robot goals. By synthesizing videos that "hallucinate" robot executing actions and in combination with dense correspondences between frames, our approach can infer the closed-formed action to execute to an environment without the need of any explicit action labels. This unique capability allows us to train the policy solely based on RGB videos and deploy learned policies to various robotic tasks. We demonstrate the efficacy of our approach in learning policies on table-top manipulation and navigation tasks. Additionally, we contribute an open-source framework for efficient video modeling, enabling the training of high-fidelity policy models with four GPUs within a single day.

Reinforcement Learning · Deep RL

Stone Tao, Arth Shukla, Tse-kai Chan, Hao Su

Reinforcement learning (RL) presents a promising framework to learn policies through environment interaction, but often requires an infeasible amount of interaction data to solve complex tasks from sparse rewards. One direction includes augmenting RL with offline data demonstrating desired tasks, but past work often require a lot of high-quality demonstration data that is difficult to obtain, especially for domains such as robotics. Our approach consists of a reverse curriculum followed by a forward curriculum. Unique to our approach compared to past work is the ability to efficiently leverage more than one demonstration via a per-demonstration reverse curriculum generated via state resets. The result of our reverse curriculum is an initial policy that performs well on a narrow initial state distribution and helps overcome difficult exploration problems. A forward curriculum is then used to accelerate the training of the initial policy to perform well on the full initial state distribution of the task and improve demonstration and sample efficiency. We show how the combination of a reverse curriculum and forward curriculum in our method, RFCL, enables significant improvements in demonstration and sample efficiency compared against various state-of-the-art learning-from-demonstration baselines, even solving previously unsolvable tasks that require high precision and control. Website with code and visualizations are here: https://reverseforward-cl.github.io/

Applications · Robotics

Sifan Zhou, Liang Li, Xinyu Zhang, Bo Zhang, Shipeng Bai, Miao Sun, Ziyu Zhao, Xiaobo Lu, Xiangxiang Chu

Due to highly constrained computing power and memory, deploying 3D lidar-based detectors on edge devices equipped in autonomous vehicles and robots poses a crucial challenge. Being a convenient and straightforward model compression approach, Post-Training Quantization (PTQ) has been widely adopted in 2D vision tasks. However, applying it directly to 3D lidar-based tasks inevitably leads to performance degradation. As a remedy, we propose an effective PTQ method called LiDAR-PTQ, which is particularly curated for 3D lidar detection (both SPConv-based and SPConv-free). Our LiDAR-PTQ features three main components, (1) a sparsity-based calibration method to determine the initialization of quantization parameters, (2) an adaptive rounding-to-nearest operation to minimize the layerwise reconstruction error, (3) a Task-guided Global Positive Loss (TGPL) to reduce the disparity between the final predictions before and after quantization. Extensive experiments demonstrate that our LiDAR-PTQ can achieve state-of-the-art quantization performance when applied to CenterPoint (both Pillar-based and Voxel-based). To our knowledge, for the very first time in lidar-based 3D detection tasks, the PTQ INT8 model's accuracy is almost the same as the FP32 model while enjoying 3X inference speedup. Moreover, our LiDAR-PTQ is cost-effective being 6X faster than the quantization-aware training method. The code will be released.

Applications · Robotics

Murtaza Dalal, Tarun Chiruvolu, Devendra Chaplot, Ruslan Salakhutdinov

Large Language Models (LLMs) are highly capable of performing planning for long-horizon robotics tasks, yet existing methods require access to a pre-defined skill library (*e.g.* picking, placing, pulling, pushing, navigating). However, LLM planning does not address how to design or learn those behaviors, which remains challenging particularly in long-horizon settings. Furthermore, for many tasks of interest, the robot needs to be able to adjust its behavior in a fine-grained manner, requiring the agent to be capable of modifying *low-level* control actions. Can we instead use the internet-scale knowledge from LLMs for high-level policies, guiding reinforcement learning (RL) policies to efficiently solve robotic control tasks online without requiring a pre-determined set of skills? In this paper, we propose **Plan-Seq-Learn** (PSL): a modular approach that uses motion planning to bridge the gap between abstract language and learned low-level control for solving long-horizon robotics tasks from scratch. We demonstrate that PSL is capable of solving 20+ challenging single and multi-stage robotics tasks on four benchmarks at success rates of over 80% from raw visual input, out-performing language-based, classical, and end-to-end approaches. Video results and code at https://planseqlearn.github.io/

Applications · Robotics

Yifan Lu, Yue Hu, Yiqi Zhong, Dequan Wang, Yanfeng Wang, Siheng Chen

Collaborative perception aims to mitigate the limitations of single-agent perception, such as occlusions, by facilitating data exchange among multiple agents. However, most current works consider a homogeneous scenario where all agents use identity sensors and perception models. In reality, heterogeneous agent types may continually emerge and inevitably face a domain gap when collaborating with existing agents. In this paper, we introduce a new open heterogeneous problem: how to accommodate continually emerging new heterogeneous agent types into collaborative perception, while ensuring high perception performance and low integration cost? To address this problem, we propose HEterogeneous ALliance (HEAL), a novel extensible collaborative perception framework. HEAL first establishes a unified feature space with initial agents via a novel multi-scale foreground-aware Pyramid Fusion network. When heterogeneous new agents emerge with previously unseen modalities or models, we align them to the established unified space with an innovative backward alignment. This step only involves individual training on the new agent type, thus presenting extremely low training costs and high extensibility. To enrich agents' data heterogeneity, we bring OPV2V-H, a new large-scale dataset with more diverse sensor types. Extensive experiments on OPV2V-H and DAIR-V2X datasets show that HEAL surpasses SOTA methods in performance while reducing the training parameters by 91.5\% when integrating 3 new agent types. We further implement a comprehensive codebase at: https://github.com/yifanlu0227/HEAL