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Zhongxing Xu, Zhonghua Wang, Zhe Qian, Dachuan Shi, Feilong Tang, Ming Hu, Shiyan Su, Xiaocheng Zou, Wei Feng, Dwarikanath Mahapatra 等

Recent advancements in multimodal large reasoning models (MLRMs) have significantly improved performance in visual question answering. However, we observe that transition words (e.g., because, however, and wait) are closely associated with hallucinations and tend to exhibit high-entropy states. We argue that adequate contextual reasoning information can be directly extracted from the token probability distribution. Inspired by superposed representation theory, we propose leveraging latent superposed reasoning to integrate multiple candidate semantics and maintain latent reasoning trajectories. The hypothesis is that reliance on discrete textual inputs may drive the model toward sequential explicit reasoning, underutilizing dense contextual cues during high-entropy reasoning stages. Therefore, we propose constructing rich semantic representations from the token probability distributions to enhance in-context reasoning. With this goal, we present Latent Entropy-Aware Decoding (LEAD), an efficient plug-and-play decoding strategy that leverages semantic context to achieve reliable reasoning. The heart of our method lies in entropy-aware reasoning mode switching. The model employs probability-weighted continuous embeddings under high-entropy states and transitions back to discrete token embeddings as entropy decreases. Moreover, we propose a prior-guided visual anchor injection strategy that encourages the model to focus on visual information. Extensive experiments show that LEAD effectively mitigates hallucinations across various MLRMs on multiple benchmarks.

Yiming Ma, Hongkun Yang, Lionel Z. Wang, Bin Chen, Weizhi Xian, Jianzhi Teng

Prompt learning is a dominant paradigm for adapting pre-trained Vision-Language Models (VLMs) to downstream tasks. However, existing methods often rely on a simplistic, layer-centric view, assuming shallow layers capture general features while deep layers handle task-specific knowledge. This assumption results in uncontrolled interactions between learnable tokens and original tokens. Task-specific knowledge could degrade the model's core generalization and creates a trade-off between task adaptation and the preservation of zero-shot generalization. To address this, we challenge the layer-centric view and propose **DeAR**, a framework that achieves fine-grained VLM adaptation by **De**composing **A**ttention head **R**oles. We posit that the functional specialization within VLMs occurs not between layers, but at the finer-grained level of individual attention heads in the deeper layers. Based on this insight, we introduce a novel metric, Concept Entropy, to systematically classify attention heads into distinct functional roles: *Attribute*, *Generalization*, and *Mixed*. Guided by these roles, we introduce specialized attribute tokens and a Role-Based Attention Mask mechanism to precisely control information flow, ensuring generalization heads remain isolated from task-specific knowledge. We further incorporate a Task-Adaptive Fusion Strategy for inference. Extensive experiments on fifteen datasets show that DeAR achieves a strong balance between task adaptation and generalization, outperforming previous methods across various tasks.

Patrick Kwon, Chen Chen

Current story visualization methods tend to position subjects solely by text and face challenges in maintaining artistic consistency. To address these limitations, we introduce DreamingComics, a layout-aware story visualization framework. We build upon a pretrained video diffusion-transformer (DiT) model, leveraging its spatiotemporal priors to enhance identity and style consistency. For layout-based position control, we propose RegionalRoPE, a region-aware positional encoding scheme that re-indexes embeddings based on the target layout. Additionally, we introduce a masked condition loss to further constrain each subject's visual features to their designated region. To infer layouts from natural language scripts, we integrate an LLM-based layout generator trained to produce comic-style layouts, enabling flexible and controllable layout conditioning. We present a comprehensive evaluation of our approach, showing a 29.2% increase in character consistency and 36.2% increase in style similarity compared to previous methods, while displaying high spatial accuracy.

Quan Liu, Weihao Xuan, Junjue Wang, Naoto Yokoya, Ling Shao, Shijian Lu

3D large multimodal models (3D LMMs) rely heavily on ego poses for enabling directional question-answering and spatial reasoning. However, most existing point cloud benchmarks contain rich directional queries but lack the corresponding ego poses, making them inherently ill-posed in 3D large multimodal modelling. In this work, we redefine a new and rigorous paradigm that enables direction-aware 3D LMMs by identifying and supplementing ego poses into point cloud benchmarks and transforming the corresponding point cloud data according to the identified ego poses. We enable direction-aware 3D LMMs with two novel designs. The first is PoseRecover, a fully automatic pose recovery pipeline that matches questions with ego poses from RGB-D video extrinsics via object-frustum intersection and visibility check with Z-buffers. The second is PoseAlign that transforms the point cloud data to be aligned with the identified ego poses instead of either injecting ego poses into textual prompts or introducing pose-encoded features in the projection layers. Extensive experiments show that our designs yield consistent improvements across multiple 3D LMM backbones such as LL3DA, LL3DA-SONATA, Chat-Scene, and 3D-LLAVA, improving ScanRefer mIoU by 30.0% and Scan2Cap LLM-as-judge accuracy by 11.7%. In addition, our approach is simple, generic, and training-efficient, requiring only instruction tuning while establishing a strong baseline for direction-aware 3D-LMMs.

Shreshth Saini, Bowen Chen, Yilin Wang, Neil Birkbeck, Balu Adsumilli, Alan C. Bovik

High Dynamic Range (HDR) user-generated (UGC) videos are rapidly proliferating across social platforms, yet most perceptual video quality assessment (VQA) systems remain tailored to Standard Dynamic Range (SDR). HDR's higher bit depth, wide color gamut, and elevated luminance range expose distortions such as near-black crushing, highlight clipping, banding, and exposure flicker that amplify UGC artifacts and challenge SDR models. To catalyze progress, we curate HDR-UGC-44K, a large-scale subjective dataset of ~44K videos from 6.5K sources with >1.5M crowd ratings, spanning diverse scenes, capture conditions, and compression settings. We further introduce HDR-Q, the first Multimodal Large Language Model (MLLM) for HDR-UGC VQA. We propose (i) a novel HDR-aware vision encoder to produce HDR-sensitive embeddings, and (ii) HDR-Aware Policy Optimization (HAPO), an RL finetuning framework that anchors reasoning to HDR cues. HAPO augments GRPO via an HDR-SDR contrastive KL that encourages token reliance on HDR inputs and a gaussian weighted regression reward for fine-grained MOS calibration. Across HDR-UGC-44K and public HDR-VQA benchmarks, HDR-Q delivers state-of-the-art performance. Project page: https://shreshthsaini.github.io/Beynod8Bits

Gabriele Pedroni, Rakshith Madhavan, Federica Arrigoni

In this paper we focus on the viewing graph, which is used to represent cameras (as nodes) and their pairwise relationships (as edges) in the context of Structure from Motion. By analyzing this graph, it is possible to establish if the available pairwise relationships (e.g., fundamental matrices in the uncalibrated case) are theoretically enough to uniquely determine the cameras, in which case the graph is termed "solvable". Previous results considered calibrated and uncalibrated settings, whereas other camera models have not been explored in the context of viewing graph solvability: this work represents the first study under the affine camera model. We provide a characterization of the problem in terms of a linear system, from which we derive a practical method to check affine solvability. We complement this by some theoretical results providing sufficient/necessary conditions for affine solvability, in order to give further insights on the problem. Thanks to our experiments, we analyze synthetic graphs and real graphs coming from structure-from-motion datasets, where we focus on understanding the differences among different camera models (calibrated, uncalibrated and affine) in terms of solvability. In this context, we also raise an open research question and conjecture a possible answer, which is supported by empirical evidence.

Handong Li, Zikang Liu, Longteng Guo, Tongtian Yue, Yepeng Tang, Xinxin Zhu, Chuanyang Zheng, Ziming Wang, Zhibin Wang, Jun Song 等

Processing long-form videos with Video Large Language Models (Video-LLMs) is computationally prohibitive. Current efficiency methods often compromise fine-grained perception through irreversible information disposal or inhibit long-range temporal modeling via rigid, predefined sparse patterns. This paper introduces AdaSpark, an adaptive sparsity framework designed to address these limitations. AdaSpark first partitions video inputs into 3D spatio-temporal cubes. It then employs two co-designed, context-aware components: (1) Adaptive Cube-Selective Attention (AdaS-Attn), which dynamically selects a subset of relevant video cubes to attend for each query token, and (2) Adaptive Token-Selective FFN (AdaS-FFN), which selectively processes only the most salient tokens within each cube. An entropy-based (Top-p) selection mechanism adaptively allocates computational resources based on input complexity. Experiments demonstrate that AdaSpark significantly reduces computational load by up to 57% FLOPs while maintaining comparable performance to dense models and preserving fine-grained, long-range dependencies, as validated on challenging hour-scale video benchmarks.

Yunnan Wang, Kecheng Zheng, Jianyuan Wang, Minghao Chen, David Novotny, Christian Rupprecht, Yinghao Xu, Xing Zhu, Wenjun Zeng, Xin Jin 等

The convergence of 3D geometric perception and video synthesis has created an unprecedented demand for large-scale video data that is rich in both semantic and spatio-temporal information. While existing datasets have advanced either 3D understanding or video generation, a significant gap remains in providing a unified resource that supports both domains at scale. To bridge this chasm, we introduce SceneScribe-1M, a new large-scale, multi-modal video dataset. It comprises one million in-the-wild videos, each meticulously annotated with detailed textual descriptions, precise camera parameters, dense depth maps, and consistent 3D point tracks. We demonstrate the versatility and value of SceneScribe-1M by establishing benchmarks across a wide array of downstream tasks, including monocular depth estimation, scene reconstruction, and dynamic point tracking, as well as generative tasks such as text-to-video synthesis, with or without camera control. By open-sourcing SceneScribe-1M, we aim to provide a comprehensive benchmark and a catalyst for research, fostering the development of models that can both perceive the dynamic 3D world and generate controllable, realistic video content.

Yaohou Fan, Qingzhong Wang, Yongsong Huang, Junyi Liu, Tomo Miyazaki, Shinichiro Omachi

Current visual text generation models struggle with the trade-off between text accuracy and overall image coherence. We find that achieving high text accuracy can reduce aesthetic quality and instruction-following capability. Although reinforcement learning approaches can alleviate the problem through aligning with multiple rewards, they are often unstable for text generation, as existing approaches normally optimize multiple rewards in a weighted-sum way. In addition, it is difficult to balance the weight of each reward. Moreover, reinforcement learning requires a set of training instructions. A large number of prompts require more training time and computing resources, while a small set leads to poor performance. Hence, how to select the prompts for efficient training is an unsolved problem. In this study, we propose Pareto-Optimal Curriculum Alignment (POCA), a framework that addresses this issue as a multi-objective problem by: 1) identifying the Pareto-optimal set to avoid simple scalarization and 2) designing an adaptive curriculum alignment strategy to manage a learning sequence of a multi-reward dataset using automatic difficulty assessment, which is crucial for optimal convergence as RL methods explore in a limited data environment. In synergy, POCA finds the Pareto-optimal set in a unified reward space, which eliminates inconsistent signals to find the best trade-off solution from different rewards under an easy-to-hard optimization landscape. The experimental results show that POCA significantly improves all metrics such as CLIP, HPS scores and sentence accuracy.

Jiho Park, Sieun Choi, Jaeyoon Seo, Minho Sohn, Yeana Kim, Jihie Kim

A sketch is a distilled form of visual abstraction that conveys core concepts through simplified yet purposeful strokes while omitting extraneous detail. Despite its expressive power, quantifying the efficiency of semantic abstraction in sketches remains challenging. Existing evaluation methods that rely on reference images, low-level visual features, or recognition accuracy do not capture abstraction, the defining property of sketches.To address these limitations, we introduce SEA (Sketch Evaluation metric for Abstraction efficiency), a reference-free metric that assesses how economically a sketch represents class-defining visual elements while preserving semantic recognizability. These elements are derived per class from commonsense knowledge about features typically depicted in sketches. SEA leverages a visual question answering model to determine the presence of each element and returns a quantitative score that reflects semantic retention under simple visual representations.To support this metric, we present CommonSketch, the first semantically annotated sketch dataset, comprising 23,100 human-drawn sketches across 300 classes, each paired with a caption and element-level annotations. Experiments show that SEA aligns closely with human judgments and reliably discriminates levels of abstraction efficiency, while CommonSketch serves as a benchmark providing systematic evaluation of element-level sketch understanding across various vision-language models.

Qiaosi Yi, Shuai Li, Rongyuan Wu, Lingchen Sun, Zhengqiang Zhang, Lei Zhang

Recently, reinforcement learning (RL) has been employed for improving generative image super-resolution (ISR) performance. However, the current efforts are focused on multi-step generative ISR, while one-step generative ISR remains underexplored due to its limited stochasticity. In addition, RL methods such as Direct Preference Optimization (DPO) require the generation of positive and negative sample pairs offline, leading to a limited number of samples, while Group Relative Policy Optimization (GRPO) only calculates the likelihood of the entire image, ignoring local details that are crucial for ISR. In this paper, we propose Group Direct Preference Optimization (GDPO), a novel approach to integrate RL into one-step generative ISR model training. First, we introduce a noise-aware one-step diffusion model that can generate diverse ISR outputs. To prevent performance degradation caused by noise injection, we introduce an unequal-timestep strategy to decouple the timestep of noise addition from that of diffusion. We then present the GDPO strategy, which integrates the principle of GRPO into DPO, to calculate the group-relative advantage of each online generated sample for model optimization. Meanwhile, an attribute-aware reward function is designed to dynamically evaluate the score of each sample based on its statistics of smooth and texture areas. Experiments demonstrate the effectiveness of GDPO in enhancing the performance of one-step generative ISR models. Code: https://github.com/Joyies/GDPO.

Daniel Gilo, Or Litany

We address the task of multi-view image editing from sparse input views, where the inputs can be seen as a mix of images capturing the scene from different viewpoints. The goal is to modify the scene according to a textual instruction while preserving consistency across all views. Existing methods, based on per-scene neural fields or temporal attention mechanisms, struggle in this setting, often producing artifacts and incoherent edits. We propose InstructMix2Mix (I-Mix2Mix), a framework that distills the editing capabilities of a 2D diffusion model into a pretrained multi-view diffusion model, leveraging its data-driven 3D prior for cross-view consistency. A key contribution is replacing the conventional neural field consolidator in Score Distillation Sampling (SDS) with a multi-view diffusion student, which requires novel adaptations: incremental student updates across timesteps, a specialized teacher noise scheduler to prevent degeneration, and an attention modification that enhances cross-view coherence without additional cost. Experiments demonstrate that I-Mix2Mix significantly improves multi-view consistency while maintaining high per-frame edit quality.

Qi Zhang, Denis Rozumny, Francesco Girlanda, Sezer Karaoglu, Marc Pollefeys, Theo Gevers, Martin R. Oswald

We propose Unblur-SLAM, an RGB SLAM pipeline for sharp 3D reconstruction from blurred image inputs. In contrast to previous work, our approach is able to handle different types of blur and demonstrates state-of-the-art performance in the presence of both motion blur and defocus blur. Moreover, we adjust the computation effort with the amount of blur in the input image.As a first stage, our method uses a feed-forward image deblurring model for which we propose a suitable training scheme that can improve both tracking and mapping modules.Frames that are successfully deblurred by the feed-forward network obtain refined poses and depth through local-global multi-view optimization and loop closure. Frames that fail the first stage deblurring are directly modeled through the global 3DGS representation and an additional blur network to model multiple blurred sub-frames and simulate the blur formation process in 3D space, thereby learning sharp details and refined sub-frame poses.Experiments on several real-world datasets demonstrate consistent improvements in both pose estimation and sharp reconstruction results of geometry and texture.

Sheng Yu, Di-Hua Zhai, Yuanqing Xia

Object pose estimation is a key task for embodied robots, enabling them to interact with objects effectively. Category-level object pose estimation provides a way for robots to estimate the pose of unknown objects. However, estimating object pose from point clouds alone remains challenging. In this paper, we introduce SEGPose, a novel category-level object pose estimation method based on point clouds. Unlike previous methods, SEGPose leverages geometric, topological information, and SE(3)-equivariance, enhancing the network's accuracy in pose prediction. To utilize geometric and topological features, we propose a constraint-based feature extraction and 3D reconstruction method, enabling effective object shape reconstruction. We also design an SE(3)-equivariance feature prediction network to handle pose transformations consistently across viewpoints, improving pose accuracy. Experimental results on benchmark datasets show that SEGPose outperforms all current category-level pose estimation methods based on point clouds. Additionally, we apply the SEGPose to the robotic grasping tasks in real-world scenarios, and the results indicate that SEGPose exhibits excellent generalization capabilities.

Ao Zhou, Zhiwei Jiang, Zifeng Cheng, Cong Wang, Yafeng Yin, Shufan Yang, Qing Gu

Fine-tuning vision-language models such as CLIP has become the mainstream paradigm for multi-label image recognition, and prompt tuning is widely adopted due to its lightweight parameter cost and strong transferability. However, we find that when these methods use Binary Cross-entropy as the supervision loss, the model's confidence structure becomes systematically distorted, leading to pronounced miscalibration. Existing calibration techniques, such as temperature scaling or regularization-based methods, largely fail in multi-label settings because they cannot capture inherent semantic dependencies between classes, nor can they correct the global structural shifts introduced during fine-tuning. To address this issue, we propose Class-wise Covariance Regularization, which aligns the predicted covariance structure of class confidences with the semantic correlations encoded in pretrained text embeddings. This alignment preserves the geometric consistency of the class space throughout fine-tuning, resulting in more stable and interpretable confidence distributions across categories. Experiments on multi-label benchmarks show that CCR significantly reduces calibration errors while maintaining or even improving recognition performance.

Andrew Jeong, Jaemin Kim, Sebin Lee, Sung-Eui Yoon

Robotic manipulation involves kinematic and semantic transitions that are inherently coupled via underlying actions. However, existing approaches plan within either semantic or latent space without explicitly aligning these cross-modal transitions. To address this, we propose CLaD, a framework that models how proprioceptive and semantic states jointly evolve under actions through asymmetric cross-attention that allows kinematic transitions to query semantic ones. CLaD predicts grounded latent foresights via self-supervised objectives with EMA target encoders and auxiliary reconstruction losses, preventing representation collapse while anchoring predictions to observable states. Predicted foresights are modulated with observations to condition a diffusion policy for action generation. On LIBERO-LONG benchmark, CLaD achieves 94.7% success rate, competitive with large VLAs with significantly fewer parameters.

Xurui Zhou, Gongwei Chen, Yuquan Xie, Zaijing Li, Kaiwen Zhou, Shuai Wang, Shuo Yang, Zhuotao Tian, Rui Shao

Graphical User Interface (GUI) agents require effective utilization of historical context to perform sequential navigation tasks. While incorporating past actions and observations can significantly improve decision-making, naively using full history leads to excessive computational overhead and potential distraction from irrelevant information. In this work, we introduce ****HiconAgent****, a GUI agent trained with ****History Context-aware Policy Optimization (HCPO)**** for effective and efficient utilization of historical information. HCPO explicitly optimizes history usage in both sampling and policy updates by integrating two complementary components: ****(1) Dynamic Context Sampling (DCS)**** presents the agent with variable-length histories during sampling, enabling adaptive use of the most relevant historical context to improve sequential decision quality; ****(2) Anchor-guided History Compression (AHC)**** refines the policy update phase via a dual-branch optimization strategy, where the compressed branch drops history observations while keeping history actions as information flow anchors. The compressed and uncompressed branches are coupled through a history-enhanced alignment loss to enforce consistent history usage, achieving efficiency with minimal performance degradation. Extensive experiments on mainstream GUI navigation benchmarks demonstrate the strong performance of our model. Despite its smaller size, HiconAgent-3B outperforms GUI-R1-7B by ****+8.46****% grounding and ****+11.32****% step successful rate on GUI-Odyssey, while achieving comparable results on AndroidControl and AITW, with up to ****2.47x computational speedup**** and ****60% FLOPs reduction****.

Yiwen Zhang, Joseph Tung, Ruojin Cai, David Fouhey, Hadar Averbuch-Elor

3D foundation models (3DFMs) have recently transformed 3D vision, enabling joint prediction of depths, poses, and point maps directly from images. Yet their ability to reason under extreme, non-overlapping views remains largely unexplored. In this work, we study their internal representations and find that 3DFMs exhibit an emergent understanding of extreme-view geometry, despite never being trained for such conditions. To further enhance these capabilities, we introduce a lightweight alignment scheme that refines their internal 3D representation by tuning only a small subset of backbone bias terms, leaving all decoder heads frozen. This targeted adaptation substantially improves relative pose estimation under extreme viewpoints without degrading per-image depth or point quality. Additionally, we contribute MegaUnScene, a new benchmark of Internet scenes unseen by existing 3DFMs, with dedicated test splits for both relative pose estimation and dense 3D reconstruction.

Zichuan Wang, Songlin Yang, Bo Peng, Zhenchen Tang, Yang Li, Beibei Dong, Jing Dong

Large Vision-Language Models (LVLMs) often suffer from object hallucination, generating objects that are absent from the image. Prior work largely attributes this to insufficient visual attention. However, in this work, we are surprised to find that both real and hallucinated objects receive equally strong visual attention in the model's mid-to-late layers. This indicates that the key issue may not be how much the model attends, but **what it attends to and why**. To this end, we decode the visual features of high-attention regions using Logit Lens, and observe that high-attention regions corresponding to real objects can be correctly decoded to the target object token, whereas those for hallucinated objects cannot. Building on this, we identify two distinct hallucination mechanisms: **(i) visual uncertainty**, triggered by semantically similar or confusable regions, masking these regions eliminates the hallucination. **(ii) contextual prior**, triggered by strong co-occurrence priors, even when the initially attended region is masked, the hallucination persists and attention drifts to other regions. Based on these findings, we propose a simple yet effective training-free **Detect-Mitigate framework** comprising a Logit-Lens Consistency Check to detect hallucination and targeted remedies: High-Attention Regions Masking (HARM) for visual uncertainty hallucination, and Visual Evidence Enhanced Decoding (VEED) for contextual prior hallucination, which leverages genuine visual evidence to suppress erroneous priors. Our approach achieves state-of-the-art results on multiple hallucination benchmarks.

Ran Zuo, Haoxiang Hu, Chenxi Pei, Yanxuan Liu, Wenwen Qiang, Fang Liu, Xiaoming Deng, Cuixia Ma, Yong-Jin Liu

Transforming sparse, partial pixel sketches from diverse media into complete, editable vector drawings is essential yet underexplored in digital creation. Prior methods either generate from scratch or inpaint local gaps without predicting global structure, leading to coarse contours and limited detail. To address this, we introduce SketchRevive, a two-stage framework for fine-grained pixel-to-vector sketch completion that couples diffusion-based pixel completion with MLLM-driven refinement and vectorization to produce coherent, detail-faithful SVG results. Specifically, we first construct a practical benchmark by augmenting stroke-annotated sketches from paper and whiteboards. Stage I trains a diffusion model with a line-distribution head to predict per-pixel stroke presence, producing structurally and visually consistent completions. Stage II fine-tunes an MLLM for structure-aware SVG vectorization with iterative refinement, optimized by instance-level stroke attribute similarities. To align key clues, e.g., spatial structure, appearance details across both stages, we introduce a diffusion-prior aggregated encoding module by injecting multi-scale UNet features from Stage I into the MLLM's visual embeddings and using line prediction logits for token compression to prioritize informative tokens. Experiments indicate that SketchRevive completes topology-coherent vector outputs with high fidelity and recognizability while preserving user intent, suitable for interactive creation and artistic design.