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3,752篇论文匹配“Planning”
第 134 / 188 页

Dehong Xu, Ruiqi Gao, Wenhao Zhang, Xue-Xin Wei, Yingnian Wu

This paper investigates the conformal isometry hypothesis as a potential explanation for the hexagonal periodic patterns in grid cell response maps. We posit that grid cell activities form a high-dimensional vector in neural space, encoding the agent's position in 2D physical space. As the agent moves, this vector rotates within a 2D manifold in the neural space, driven by a recurrent neural network. The conformal hypothesis proposes that this neural manifold is a conformal isometric embedding of 2D physical space, where local physical distance is preserved by the embedding up to a scaling factor (or unit of metric). Such distance-preserving position embedding is indispensable for path planning in navigation, especially planning local straight path segments. We conduct numerical experiments to show that this hypothesis leads to the hexagonal grid firing patterns by learning maximally distance-preserving position embedding, agnostic to the choice of the recurrent neural network. Furthermore, we present a theoretical explanation of why hexagon periodic patterns emerge by minimizing our loss function by showing that hexagon flat torus is maximally distance preserving.

Deep Learning · Large Language Models

Xiao Yu, Baolin Peng, Vineeth Vajipey, Hao Cheng, Michel Galley, Jianfeng Gao, Zhou Yu

Autonomous agents have demonstrated significant potential in automating complex multistep decision-making tasks. However, even state-of-the-art vision-language models (VLMs), such as GPT-4o, still fall short of human-level performance, particularly in intricate web environments and long-horizon planning tasks. To address these limitations, we introduce Reflective Monte Carlo Tree Search (R-MCTS), a novel test-time algorithm designed to enhance the ability of AI agents, e.g., powered by GPT-4o, to explore decision space on the fly.R-MCTS extends traditional MCTS by 1) incorporating contrastive reflection, allowing agents to learn from past interactions and dynamically improve their search efficiency; and 2) using multi-agent debate to provide reliable state evaluation. Moreover, we improve the agent's performance by fine-tuning GPT-4o through self-learning, using R-MCTS generated tree traversals without any human-provided labels. On the challenging VisualWebArena benchmark, our GPT-4o-based R-MCTS agent achieves a 6% to 30% relative improvement across various tasks compared to the previous state-of-the-art. Additionally, we show that the knowledge gained from test-time search can be effectively transferred back to GPT-4o via fine-tuning. The fine-tuned GPT-4o matches 97\% of R-MCTS's performance while reducing compute usage by a factor of four at test time. Furthermore, qualitative results reveal that the fine-tuned GPT-4o model demonstrates the ability to explore the environment, evaluate a state, and backtrack to viable ones when it detects that the current state cannot lead to success. Moreover, our work demonstrates the compute scaling properties in both training - data collection with R-MCTS - and testing time. These results suggest a promising research direction to enhance VLMs' reasoning and planning capabilities for agentic applications via test-time search and self-learning.

Deep Learning · Large Language Models

Gonzalo Gonzalez-Pumariega, Leong Yean, Neha Sunkara, Sanjiban Choudhury

Effective asynchronous planning, or the ability to efficiently reason and plan over states and actions that must happen in parallel or sequentially, is essential for agents that must account for time delays, reason over diverse long-horizon tasks, and collaborate with other agents. While large language model (LLM) agents show promise in high-level task planning, current benchmarks focus primarily on short-horizon tasks and do not evaluate such asynchronous planning capabilities. We introduce Robotouille, a challenging benchmark environment designed to test LLM agents' ability to handle long-horizon asynchronous scenarios. Our synchronous and asynchronous datasets capture increasingly complex planning challenges that go beyond existing benchmarks, requiring agents to manage over-lapping tasks and interruptions Our results show that ReAct (gpt-4o) achieves 47% on synchronous tasks but only 11% on asynchronous tasks, highlighting significant room for improvement. We further analyze failure modes, demonstrating the need for LLM agents to better incorporate long-horizon feedback and self-audit their reasoning during task execution.

Reinforcement Learning · Planning

Navdeep Kumar, Yashaswini Murthy, Itai Shufaro, Kfir Y Levy, R. Srikant, Shie Mannor

We present the first comprehensive finite-time global convergence analysis of policy gradient for infinite horizon average reward Markov decision processes (MDPs). Specifically, we focus on ergodic tabular MDPs with finite state and action spaces. Our analysis shows that the policy gradient iterates converge to the optimal policy at a sublinear rate of $O(\frac{1}{T})$, where $T$ represents the number of iterations. Performance bounds for discounted reward MDPs cannot be easily extended to average reward MDPs as the bounds grow proportional to the fifth power of the effective horizon. Recent work on such extensions makes a smoothness assumption that has not been verified. Thus, our primary contribution is in providing the first complete proof that the policy gradient algorithm converges globally for average-reward MDPs, without such an assumption. We also obtain the corresponding finite-time performance guarantees. In contrast to the existing discounted reward performance bounds, our performance bounds have an explicit dependence on constants that capture the complexity of the underlying MDP. Motivated by this observation, we reexamine and improve the existing performance bounds for discounted reward MDPs. We also present simulations that empirically validate the result.

Applications · Neuroscience, Cognitive Science

Jaedong Hwang, Zhang-Wei Hong, Eric Chen, Akhilan Boopathy, Pulkit Agrawal, Ila Fiete

Animals and robots navigate through environments by building and refining maps of space. These maps enable functions including navigation back to home, planning, search and foraging. Here, we use observations from neuroscience, specifically the observed fragmentation of grid cell map in compartmentalized spaces, to propose and apply the concept of Fragmentation-and-Recall (FARMap) in the mapping of large spaces. Agents solve the mapping problem by building local maps via a surprisal-based clustering of space, which they use to set subgoals for spatial exploration. Agents build and use a local map to predict their observations; high surprisal leads to a "fragmentation event" that truncates the local map. At these events, the recent local map is placed into long-term memory (LTM) and a different local map is initialized. If observations at a fracture point match observations in one of the stored local maps, that map is recalled (and thus reused) from LTM. The fragmentation points induce a natural online clustering of the larger space, forming a set of intrinsic potential subgoals that are stored in LTM as a topological graph. Agents choose their next subgoal from the set of near and far potential subgoals from within the current local map or LTM, respectively. Thus, local maps guide exploration locally, while LTM promotes global exploration. We demonstrate that FARMap replicates the fragmentation points observed in animal studies. We evaluate FARMap on complex procedurally-generated spatial environments and realistic simulations to demonstrate that this mapping strategy much more rapidly covers the environment (number of agent steps and wall clock time) and is more efficient in active memory usage, without loss of performance.

Social Aspects · Trustworthy Machine Learning

Linlin Yu, Bowen Yang, Tianhao Wang, Kangshuo Li, Feng Chen

The fusion of raw sensor data to create a Bird's Eye View (BEV) representation is critical for autonomous vehicle planning and control. Despite the growing interest in using deep learning models for BEV semantic segmentation, anticipating segmentation errors and enhancing the explainability of these models remain underexplored. This paper introduces a comprehensive benchmark for predictive uncertainty quantification in BEV segmentation, evaluating multiple uncertainty quantification methods across three popular datasets with three representative network architectures. Our study focuses on the effectiveness of quantified uncertainty in detecting misclassified and out-of-distribution (OOD) pixels while also improving model calibration. Through empirical analysis, we uncover challenges in existing uncertainty quantification methods and demonstrate the potential of evidential deep learning techniques, which capture both aleatoric and epistemic uncertainty. To address these challenges, we propose a novel loss function, Uncertainty-Focal-Cross-Entropy (UFCE), specifically designed for highly imbalanced data, along with a simple uncertainty-scaling regularization term that improves both uncertainty quantification and model calibration for BEV segmentation.

Theory · Reinforcement Learning and Planning

Ally Du, Lin Yang, Ruosong Wang

The recent work by Dong and Yang (2023) showed for misspecified sparse linear bandits, one can obtain an $O(\epsilon)$-optimal policy using a polynomial number of samples when the sparsity is a constant, where $\epsilon$ is the misspecification error. This result is in sharp contrast to misspecified linear bandits without sparsity, which require an exponential number of samples to get the same guarantee. In order to study whether the analog result is possible in the reinforcement learning setting, we consider the following problem: assuming the optimal $Q$-function is a $d$-dimensional linear function with sparsity $k$ and misspecification error $\epsilon$, whether we can obtain an $O(\epsilon)$-optimal policy using number of samples polynomially in the feature dimension $d$. We first demonstrate why the standard approach based on Bellman backup or the existing optimistic value function elimination approach such as OLIVE (Jiang et al., 2017) achieves suboptimal guarantees for this problem. We then design a novel elimination-based algorithm to show one can obtain an $O(H\epsilon)$-optimal policy with sample complexity polynomially in the feature dimension $d$ and planning horizon $H$. Lastly, we complement our upper bound with an $\tilde \Omega(H\epsilon)$ suboptimality lower bound, giving a complete picture of this problem.

Reinforcement Learning · Planning

Lily Xu, Bryan Wilder, Elias Khalil, Milind Tambe

Reinforcement learning (RL) has increasingly been applied to solve real-world planning problems, with progress in handling large state spaces and time horizons. However, a key bottleneck in many domains is that RL methods cannot accommodate large, combinatorially structured action spaces. In such settings, even representing the set of feasible actions at a single step may require a complex discrete optimization formulation. We leverage recent advances in embedding trained neural networks into optimization problems to propose SEQUOIA, an RL algorithm that directly optimizes for long-term reward over the feasible action space. Our approach embeds a Q-network into a mixed-integer program to select a combinatorial action in each timestep. Here, we focus on planning over restless bandits, a class of planning problems which capture many real-world examples of sequential decision making. We introduce coRMAB, a broader class of restless bandits with combinatorial actions that cannot be decoupled across the arms of the restless bandit, requiring direct solving over the joint, exponentially large action space. We empirically validate SEQUOIA on four novel restless bandit problems with combinatorial constraints: multiple interventions, path constraints, bipartite matching, and capacity constraints. Our approach significantly outperforms existing methods—which cannot address sequential planning and combinatorial selection simultaneously—by an average of 24.8% on these difficult instances.

Applications · Chemistry and Drug Discovery

Haokai Hong, Wanyu LIN, KC Tan

This paper proposes a new 3D molecule generation framework, called GOAT, for fast and effective 3D molecule generation based on the flow-matching optimal transport objective. Specifically, we formulate a geometric transport formula for measuring the cost of mapping multi-modal features (e.g., continuous atom coordinates and categorical atom types) between a base distribution and a target data distribution. Our formula is solved within a joint, equivariant, and smooth representation space. This is achieved by transforming the multi-modal features into a continuous latent space with equivariant networks. In addition, we find that identifying optimal distributional coupling is necessary for fast and effective transport between any two distributions. We further propose a mechanism for estimating and purifying optimal coupling to train the flow model with optimal transport. By doing so, GOAT can turn arbitrary distribution couplings into new deterministic couplings, leading to an estimated optimal transport plan for fast 3D molecule generation. The purification filters out the subpar molecules to ensure the ultimate generation quality. We theoretically and empirically prove that the proposed optimal coupling estimation and purification yield transport plan with non-increasing cost. Finally, extensive experiments show that GOAT enjoys the efficiency of solving geometric optimal transport, leading to a double speedup compared to the sub-optimal method while achieving the best generation quality regarding validity, uniqueness, and novelty.

Applications · Chemistry and Drug Discovery

Gang Liu, Michael Sun, Wojciech Matusik, Meng Jiang, Jie Chen

While large language models (LLMs) have integrated images, adapting them to graphs remains challenging, limiting their applications in materials and drug design. This difficulty stems from the need for coherent autoregressive generation across texts and graphs. To address this, we introduce Llamole, the first multimodal LLM capable of interleaved text and graph generation, enabling molecular inverse design with retrosynthetic planning. Llamole integrates a base LLM with the Graph Diffusion Transformer and Graph Neural Networks for multi-conditional molecular generation and reaction inference within texts, while the LLM, with enhanced molecular understanding, flexibly controls activation among the different graph modules. Additionally, Llamole integrates A* search with LLM-based cost functions for efficient retrosynthetic planning. We create benchmarking datasets and conduct extensive experiments to evaluate Llamole against in-context learning and supervised fine-tuning. Llamole significantly outperforms 14 adapted LLMs across 12 metrics for controllable molecular design and retrosynthetic planning. Code and model at https://github.com/liugangcode/Llamole.

Reinforcement Learning · Everything Else

Haobin Jiang, Wang, Zongqing Lu

Skill learning from language instructions is a critical challenge in developing intelligent agents that can generalize across diverse tasks and follow complex human instructions. Hierarchical methods address this by decomposing the learning problem into multiple levels, where the high-level and low-level policies are mediated through a latent plan space. Effective modeling and learning of this latent plan space are key to enabling robust and interpretable skill learning. In this paper, we introduce LADS, a hierarchical approach that learns language-conditioned discrete latent plans through semantic skill abstractions. Our method decouples the learning of the latent plan space from the language-conditioned high-level policy to improve training stability. First, we incorporate a trajectory encoder to learn a discrete latent space with the low-level policy, regularized by language instructions. Next, we model the high-level policy as a categorical distribution over these discrete latent plans to capture the multi-modality of the dataset. Through experiments in simulated control environments, we demonstrate that LADS outperforms state-of-the-art methods in both skill learning and compositional generalization.

Reinforcement Learning · Planning

Saaket Agashe, Jiuzhou Han, Shuyu Gan, Jiachen Yang, Ang Li, Xin Wang

We present Agent S, an open agentic framework that enables autonomous interaction with computers through Graphical User Interface (GUI), aimed at transforming human-computer interaction by automating complex, multi-step tasks. Agent S addresses three key challenges in automating computer tasks: acquiring domain-specific knowledge, planning over long task horizons, and handling dynamic, non-uniform interfaces. To this end, Agent S introduces experience-augmented hierarchical planning, which learns from external knowledge search and internal experience retrieval at multiple levels, facilitating efficient task planning and subtask execution. In addition, it employs an Agent-Computer Interface (ACI) to better elicit the reasoning and control capabilities of GUI agents based on Multimodal Large Language Models (MLLMs). Evaluation on the OSWorld benchmark shows that Agent S outperforms the baseline by 9.37\% on success rate (an 83.6\% relative improvement) and achieves a new state-of-the-art. Comprehensive analysis highlights the effectiveness of individual components and provides insights for future improvements. Furthermore, Agent S demonstrates broad generalizability to different operating systems on a newly-released WindowsAgentArena benchmark. Code available at https://github.com/simular-ai/Agent-S.

Applications · Computer Vision

Guy Tevet, Sigal Raab, Setareh Cohan, Daniele Reda, Zhengyi Luo, Xue Bin Peng, Amit Bermano, Michiel van de Panne

Motion diffusion models and Reinforcement Learning (RL) based control for physics-based simulations have complementary strengths for human motion generation. The former is capable of generating a wide variety of motions, adhering to intuitive control such as text, while the latter offers physically plausible motion and direct interaction with the environment. In this work, we present a method that combines their respective strengths. CLoSD is a text-driven RL physics-based controller, guided by diffusion generation for various tasks. Our key insight is that motion diffusion can serve as an on-the-fly universal planner for a robust RL controller. To this end, CLoSD maintains a closed-loop interaction between two modules — a Diffusion Planner (DiP), and a tracking controller. DiP is a fast-responding autoregressive diffusion model, controlled by textual prompts and target locations, and the controller is a simple and robust motion imitator that continuously receives motion plans from DiP and provides feedback from the environment. CLoSD is capable of seamlessly performing a sequence of different tasks, including navigation to a goal location, striking an object with a hand or foot as specified in a text prompt, sitting down, and getting up.

Theory · Reinforcement Learning and Planning

Toshinori Kitamura, Tadashi Kozuno, Wataru Kumagai, Kenta Hoshino, Yohei Hosoe, Kazumi Kasaura, Masashi Hamaya, Paavo Parmas, Yutaka Matsuo

Designing a safe policy for uncertain environments is crucial in real-world control systems. However, this challenge remains inadequately addressed within the Markov decision process (MDP) framework. This paper presents the first algorithm guaranteed to identify a near-optimal policy in a robust constrained MDP (RCMDP), where an optimal policy minimizes cumulative cost while satisfying constraints in the worst-case scenario across a set of environments. We first prove that the conventional policy gradient approach to the Lagrangian max-min formulation can become trapped in suboptimal solutions. This occurs when its inner minimization encounters a sum of conflicting gradients from the objective and constraint functions. To address this, we leverage the epigraph form of the RCMDP problem, which resolves the conflict by selecting a single gradient from either the objective or the constraints. Building on the epigraph form, we propose a bisection search algorithm with a policy gradient subroutine and prove that it identifies an $\varepsilon$-optimal policy in an RCMDP with $\widetilde{\mathcal{O}}(\varepsilon^{-4})$ robust policy evaluations.

Yiheng Xu, Dunjie Lu, Zhennan Shen, Junli Wang, Zekun Wang, Yuchen Mao, Caiming Xiong, Tao Yu

Graphical User Interface (GUI) agents hold great potential for automating complex tasks across diverse digital environments, from web applications to desktop software. However, the development of such agents is hindered by the lack of high-quality, multi-step trajectory data required for effective training. Existing approaches rely on expensive and labor-intensive human annotation, making them unsustainable at scale. To address this challenge, we propose AgentTrek, a scalable data synthesis pipeline that generates high-quality web agent trajectories by leveraging web tutorials. Our method automatically gathers tutorial-like texts from the internet, transforms them into task goals with step-by-step instructions, and employs a visual-language model (VLM) agent to simulate their execution in a real digital environment. A VLM-based evaluator ensures the correctness of the generated trajectories. We demonstrate that training GUI agents with these synthesized trajectories significantly improves their grounding and planning performance over the current models. Moreover, our approach is more cost-efficient compared to traditional human annotation methods. This work underscores the potential of guided replay with web tutorials as a viable strategy for large-scale GUI agent training, paving the way for more capable and autonomous digital agents.

Reinforcement Learning · Online

Aidan Scannell, Mohammadreza Nakhaeinezhadfard, Kalle Kujanpää, Yi Zhao, Kevin Luck, Arno Solin, Joni Pajarinen

In reinforcement learning (RL), world models serve as internal simulators, enabling agents to predict environment dynamics and future outcomes in order to make informed decisions. While previous approaches leveraging discrete latent spaces, such as DreamerV3, have demonstrated strong performance in discrete action settings and visual control tasks, their comparative performance in state-based continuous control remains underexplored. In contrast, methods with continuous latent spaces, such as TD-MPC2, have shown notable success in state-based continuous control benchmarks. In this paper, we demonstrate that modeling discrete latent states has benefits over continuous latent states and that discrete codebook encodings are more effective representations for continuous control, compared to alternative encodings, such as one-hot and label-based encodings. Based on these insights, we introduce DCWM: Discrete Codebook World Model, a self-supervised world model with a discrete and stochastic latent space, where latent states are codes from a codebook. We combine DCWM with decision-time planning to get our model-based RL algorithm, named DC-MPC: Discrete Codebook Model Predictive Control, which performs competitively against recent state-of-the-art algorithms, including TD-MPC2 and DreamerV3, on continuous control benchmarks.

Reinforcement Learning · Planning

Kaustubh Vyas, Damien Graux, Yijun Yang, Sebastien Montella, Chenxin Diao, Wendi Zhou, Pavlos Vougiouklis, Ruofei Lai, Yang Ren, Keshuang Li 等

In response to the call for agent-based solutions that leverage the ever-increasing capabilities of the deep models' ecosystem, we introduce a comprehensive solution for selecting appropriate models and subsequently planning a set of atomic actions to satisfy the end-users' instructions.Our system, Hive, operates over sets of models and, upon receiving natural language instructions, schedules and executes, explainable plans of atomic actions. These actions can involve one or more of the available models to achieve the overall task, while respecting end-users specific constraints. Hive is able to plan complex chains of actions while guaranteeing explainability, using an LLM-based formal logic backbone empowered by PDDL operations. We introduce the MuSE benchmark in order to offer a comprehensive evaluation of the multi-modal capabilities of agent systems. Our findings show that our framework redefines the state-of-the-art for task selection, outperforming other competing systems that plan operations across multiple models while offering transparency guarantees while fully adhering to user constraints.

Josua Sassen, Henrik Schumacher, Martin Rumpf, Keenan Crane

This paper develops a shape space framework for collision-aware geometric modeling, where basic geometric operations automatically avoid inter-penetration. Shape spaces are a powerful tool for surface modeling, shape analysis, nonrigid motion planning, and animation, but past formulations permit nonphysical intersections. Our framework augments an existing shape space using a repulsive energy such that collision avoidance becomes a first-class property, encoded in the Riemannian metric itself. In turn, tasks like intersection-free shape interpolation or motion extrapolation amount to simply computing geodesic paths via standard numerical algorithms. To make optimization practical, we develop an adaptive collision penalty that prevents mesh self-intersection, and converges to a meaningful limit energy under refinement. The final algorithms apply to any category of shape, and do not require a dataset of examples, training, rigging, nor any other prior information. For instance, to interpolate between two shapes we need only a single pair of meshes with the same connectivity. We evaluate our method on a variety of challenging examples from modeling and animation.

Jianan Li 0006, Tao Huang, Qingxu Zhu 0001, Tien-Tsin Wong

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in place, there may be a discrepancy between the planned motion and the captured one. This gives rise to the need for automatic scene layout generation to relieve the burdens of selecting and positioning furniture and objects. Previous approaches cannot avoid artifacts like penetration and floating due to the lack of physical constraints. Furthermore, some heavily rely on specific data to learn the contact affordances, restricting the generalization ability to different motions. In this work, we present a physics-based approach that simultaneously optimizes a scene layout generator and simulates a moving human in a physics simulator. To attain plausible and realistic interaction motions, our method explicitly introduces physical constraints. To automatically recover and generate the scene layout, we minimize the motion tracking errors to identify the objects that can afford interaction. We use reinforcement learning to perform a dual-optimization of both the character motion imitation controller and the scene layout generator. To facilitate the optimization, we reshape the tracking rewards and devise pose prior guidance obtained from our estimated pseudo-contact labels. We evaluate our method using motions from SAMP and PROX, and demonstrate physically plausible scene layout reconstruction compared with the previous kinematics-based method.

Rahul Mitra, Erick Jimenez Berumen, Megan Hofmann, Edward Chien

We build upon the stripes-based knit planning framework of [Mitra et al. 2023], and view the resultant stripe pattern through the lens of singular foliations. This perspective views the stripes, and thus the candidate course rows or wale columns, as integral curves of a vector field specified by the spinning form of [Knöppel et al. 2015]. We show how to tightly control the topological structure of this vector field with linear level set constraints, preventing helicing of any integral curve. Practically speaking, this obviates the stripe placement constraints of [Mitra et al. 2023] and allows for shifting and variation of the stripe frequency without introducing additional helices. En route, we make the first explicit algebraic characterization of spinning form level set structure within singular triangles, and replace the standard interpolant with an “effective” one that improves the robustness of knit graph generation. We also extend the model of [Mitra et al. 2023] to surfaces with genus, via a Morse-based cylindrical decomposition, and implement automatic singularity pairing on the resulting components.