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8,216篇论文匹配“New Approaches”
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Anshul Nasery, Jonathan Hayase, Pang Wei Koh, Sewoong Oh

The democratization of machine learning systems has made the process of fine-tuning accessible to practitioners, leading to a wide range of open-source models fine-tuned on specialized tasks and datasets. Recent work has proposed to merge such models to combine their functionalities. However, prior approaches are usually restricted to models that are fine-tuned from the same base model. Furthermore, the final merged model is typically required to be of the same size as the original models. In this work, we propose a new two-step algorithm to merge models---termed PLeaS---which relaxes these constraints.First, leveraging the Permutation symmetries inherent in the two models, PLeaS partially matches nodes in each layer by maximizing alignment. Next, PLeaS computes the weights of the merged model as a layer-wise Least Squares solution to minimize the approximation error between the features of the merged model and the permuted features of the original models. PLeaS allows a practitioner to merge two models sharing the same architecture into a single performant model of a desired size, even when the two original models are fine-tuned from different base models. We also demonstrate how our method can be extended to address a challenging scenario where no data is available from the fine-tuning domains. We demonstrate our method to merge ResNet and ViT models trained with shared and different label spaces, and show improvement over the state-of-the-art merging methods of up to 15 percentage points for the same target compute while merging models trained on DomainNet and fine-grained classification tasks.

Zhiyao Wang, Xu Chen, Chengming Xu, Junwei Zhu, Xiaobin Hu, Jiangning Zhang, Chengjie Wang, Yuqi Liu, Yiyi Zhou, Rongrong Ji

Face Restoration (FR) is a crucial area within image and video processing, focusing on reconstructing high-quality portraits from degraded inputs. Despite advancements in image FR, video FR remains relatively under-explored, primarily due to challenges related to temporal consistency, motion artifacts, and the limited availability of high-quality video data. Moreover, traditional face restoration typically prioritizes enhancing resolution and may not give as much consideration to related tasks such as facial colorization and inpainting. In this paper, we propose a novel approach for the Generalized Video Face Restoration (GVFR) task, which integrates video blind face restoration (BFR), inpainting, and colorization tasks that we empirically show to benefit each other. We present a unified framework, termed as stable video face restoration (SVFR), which leverages the generative and motion priors of Stable Video Diffusion (SVD) and incorporates task-specific information through a unified face restoration framework. A learnable task embedding is introduced to enhance task identification. Meanwhile, a novel Unified Latent Regularization (ULR) is employed to encourage the shared feature representation learning among different subtasks. To further enhance the restoration quality and temporal stability, we introduce the facial prior learning and the self-referred refinement as auxiliary strategies. The proposed framework effectively combines the complementary strengths of these tasks, enhancing temporal coherence and achieving superior restoration quality. This work advances the state-of-the-art in video FR and establishes a new paradigm for generalized video face restoration. Code and video demo are available at https://github.com/wangzhiyaoo/SVFR.git.

Aniruddha Ganguly, Debolina Chatterjee, Wentao Huang, Jie Zhang, Alisa Yurovsky, Travis Steele Johnson, Chao Chen

Recent advances in Spatial Transcriptomics (ST) pair histology images with spatially resolved gene expression profiles, enabling predictions of gene expression across different tissue locations based on image patches. This opens up new possibilities for enhancing whole slide image (WSI) prediction tasks with localized gene expression. However, existing methods fail to fully leverage the interactions between different tissue locations, which are crucial for accurate joint prediction. To address this, we introduce MERGE (Multi-faceted hiErarchical gRaph for Gene Expressions), which combines a multi-faceted hierarchical graph construction strategy with graph neural networks (GNN) to improve gene expression predictions from WSIs. By clustering tissue image patches based on both spatial and morphological features, and incorporating intra- and inter-cluster edges, our approach fosters interactions between distant tissue locations during GNN learning. As an additional contribution, we evaluate different data smoothing techniques that are necessary to mitigate artifacts in ST data, often caused by technical imperfections. We advocate for adopting gene-aware smoothing methods that are more biologically justified. Experimental results on gene expression prediction show that our GNN method outperforms state-of-the-art techniques across multiple metrics.

Qiang Li, Jian Ruan, Fanghao Wu, Yuchi Chen, Zhihua Wei, Wen Shen

Recently, many self-supervised pre-training methods have been proposed to improve the performance of deep neural networks (DNNs) for 3D point clouds processing. However, the common mechanism underlying the effectiveness of different pre-training methods remains unclear. In this paper, we use game-theoretic interactions as a unified approach to explore the common mechanism of pre-training methods. Specifically, we decompose the output score of a DNN into the sum of numerous effects of interactions, with each interaction representing a distinct 3D substructure of the input point cloud. Based on the decomposed interactions, we draw the following conclusions. (1) The common mechanism across different pre-training methods is that they enhance the strength of high-order interactions encoded by DNNs, which represent complex and global 3D structures, while reducing the strength of low-order interactions, which represent simple and local 3D structures. (2) Sufficient pre-training and adequate fine-tuning data for downstream tasks further reinforce the mechanism described above. (3) Pre-training methods carry a potential risk of reducing the transferability of features encoded by DNNs. Inspired by the observed common mechanism, we propose a new method to directly enhance the strength of high-order interactions and reduce the strength of low-order interactions encoded by DNNs, improving performance without the need for pre-training on large-scale datasets. Experiments show that our method achieves performance comparable to traditional pre-training methods.

Chengwei Zheng, Lixin Xue, Juan Zarate, Jie Song

3D Gaussian Splatting techniques have enabled efficient photo-realistic rendering of static scenes. Recent works have extended these approaches to support surface reconstruction and tracking. However, tracking dynamic surfaces with 3D Gaussians remains challenging due to complex topology changes, such as surfaces appearing, disappearing, or splitting. To address these challenges, we propose GauSTAR, a novel method that achieves photo-realistic rendering, accurate surface reconstruction, and reliable 3D tracking for general dynamic scenes with changing topology. Given multi-view captures as input, GauSTAR binds Gaussians to mesh faces to represent dynamic objects. For surfaces with consistent topology, GauSTAR maintains the mesh topology and tracks the meshes using Gaussians. For regions where topology changes, GauSTAR adaptively unbinds Gaussians from the mesh, enabling accurate registration and generation of new surfaces based on these optimized Gaussians. Additionally, we introduce a surface-based scene flow method that provides robust initialization for tracking between frames. Experiments demonstrate that our method effectively tracks and reconstructs dynamic surfaces, enabling a range of applications. Our project page with the code release is available at https://eth-ait.github.io/GauSTAR/.

Jieming Cui, Tengyu Liu, Ziyu Meng, Jiale Yu, Ran Song, Wei Zhang, Yixin Zhu, Siyuan Huang

Learning open-vocabulary physical skills for simulated agents presents a significant challenge in artificial intelligence. Current reinforcement learning approaches face critical limitations: manually designed rewards lack scalability across diverse tasks, while demonstration-based methods struggle to generalize beyond their training distribution. We introduce GROVE, a generalized reward framework that enables open-vocabulary physical skill learning without manual engineering or task-specific demonstrations. Our key insight is that Large Language Models (LLMs) and Vision Language Models (VLMs) provide complementary guidance---LLMs generate precise physical constraints capturing task requirements, while VLMs evaluate motion semantics and naturalness. Through an iterative design process, VLM-based feedback continuously refines LLM-generated constraints, creating a self-improving reward system. To bridge the domain gap between simulation and natural images, we develop Pose2CLIP, a lightweight mapper that efficiently projects agent poses directly into semantic feature space without computationally expensive rendering. Extensive experiments across diverse embodiments and learning paradigms demonstrate GROVE's effectiveness, achieving 22.2% higher motion naturalness and 25.7% better task completion scores while training 8.4x faster than previous methods. These results establish a new foundation for scalable physical skill acquisition in simulated environments.

Yan Shu, Zheng Liu, Peitian Zhang, Minghao Qin, Junjie Zhou, Zhengyang Liang, Tiejun Huang, Bo Zhao

Long video understanding poses a significant challenge for current Multi-modal Large Language Models (MLLMs). Notably, the MLLMs are constrained by their limited context lengths and the substantial costs while processing long videos. Although several existing methods attempt to reduce visual tokens, their strategies encounter severe bottleneck, restricting MLLMs' ability to perceive fine-grained visual details. In this work, we propose Video-XL, a novel approach that leverages MLLMs' inherent key-value (KV) sparsification capacity to condense the visual input. Specifically, we introduce a new special token, the Visual Summarization Token (VST), for each interval of the video, which summarizes the visual information within the interval as its associated KV. The VST module is trained by instruction fine-tuning, where two optimizing strategies are offered. 1. Curriculum learning, where VST learns to make small (easy) and large compression (hard) progressively. 2. Composite data curation, which integrates single-image, multi-image, and synthetic data to overcome the scarcity of long-video instruction data. The compression quality is further improved by dynamic compression, which customizes compression granularity based on the information density of different video intervals. Video-XL's effectiveness is verified from three aspects. First, it achieves a superior long-video understanding capability, outperforming state-of-the-art models of comparable sizes across multiple popular benchmarks. Second, it effectively preserves video information, with minimal compression loss even at 16x compression ratio. Third, it realizes outstanding cost-effectiveness, enabling high-quality processing of thousands of frames on a single A100 GPU.

Xiaohao Xu, Feng Xue, Shibo Zhao, Yike Pan, Sebastian Scherer, Xiaonan Huang

Real-time multi-agent collaboration for ego-motion estimation and high-fidelity 3D reconstruction is vital for scalable spatial intelligence. However, traditional methods produce sparse, low-detail maps, while recent dense mapping approaches struggle with high latency.To overcome these challenges, we present MAC-Ego3D, a novel framework for real-time collaborative photorealistic 3D reconstruction via Multi-Agent Gaussian Consensus. MAC-Ego3D enables agents to independently construct, align, and iteratively refine local maps using a unified Gaussian splat representation. Through Intra-Agent Gaussian Consensus, it enforces spatial coherence among neighboring Gaussian splats within an agent. For global alignment, parallelized Inter-Agent Gaussian Consensus, which asynchronously aligns and optimizes local maps by regularizing multi-agent Gaussian splats, seamlessly integrates them into a high-fidelity 3D model. Leveraging Gaussian primitives, MAC-Ego3D supports efficient RGB-D rendering, enabling rapid inter-agent Gaussian association and alignment.MAC-Ego3D bridges local precision and global coherence, delivering higher efficiency, largely reducing localization error, and improving mapping fidelity. It establishes a new SOTA on synthetic and real-world benchmarks, achieving a 15xincrease in inference speed, order-of-magnitude reductions in ego-motion estimation error for partial cases, and RGB PSNR gains of 4 to 10 dB. Our code will be made publicly available.

Jingyi Xu, Xieyuanli Chen, Junyi Ma, Jiawei Huang, Jintao Xu, Yue Wang, Ling Pei

The task of occupancy forecasting (OCF) involves utilizing past and present perception data to predict future occupancy states of autonomous vehicle surrounding environments, which is critical for downstream tasks such as obstacle avoidance and path planning. Existing 3D OCF approaches struggle to predict plausible spatial details for movable objects and suffer from slow inference speeds due to neglecting the bias and uneven distribution of changing occupancy states in both space and time. In this paper, we propose a novel spatiotemporal decoupling vision-based paradigm to explicitly tackle the bias and achieve both effective and efficient 3D OCF. To tackle spatial bias in empty areas, we introduce a novel spatial representation that decouples the conventional dense 3D format into 2D bird's-eye view (BEV) occupancy with corresponding height values, enabling 3D OCF derived only from 2D predictions thus enhancing efficiency. To reduce temporal bias on static voxels, we design temporal decoupling to improve end-to-end OCF by temporally associating instances via predicted flows. We develop an efficient multi-head network EfficientOCF to achieve 3D OCF with our devised spatiotemporally decoupled representation. A new metric, conditional IoU (C-IoU), is also introduced to provide a robust 3D OCF performance assessment, especially in datasets with missing or incomplete annotations. The experimental results demonstrate that EfficientOCF surpasses existing baseline methods on accuracy and efficiency, achieving state-of-the-art performance with a fast inference time of 82.33ms with a single GPU. Our code is released at: https://github.com/BIT-XJY/EfficientOCF.

Rui Chen, Jianfeng Zhang, Yixun Liang, Guan Luo, Weiyu Li, Jiarui Liu, Xiu Li, Xiaoxiao Long, Jiashi Feng, Ping Tan

Recent 3D content generation pipelines commonly employ Variational Autoencoders (VAEs) to encode shapes into compact latent representations for diffusion-based generation. However, the widely adopted uniform point sampling strategy in Shape VAE training often leads to a significant loss of geometric details, limiting the quality of shape reconstruction and downstream generation tasks. We present Dora-VAE, a novel approach that enhances VAE reconstruction through our proposed sharp edge sampling strategy and a dual cross-attention mechanism. By identifying and prioritizing regions with high geometric complexity during training, our method significantly improves the preservation of fine-grained shape features. Such sampling strategy and the dual attention mechanism enable the VAE to focus on crucial geometric details that are typically missed by uniform sampling approaches. To systematically evaluate VAE reconstruction quality, we additionally propose Dora-bench, a benchmark that quantifies shape complexity through the density of sharp edges, introducing a new metric focused on reconstruction accuracy at these salient geometric features. Extensive experiments on the Dora-bench demonstrate that Dora-VAE achieves comparable reconstruction quality to the state-of-the-art dense XCube-VAE while requiring a latent space at least 8xsmaller (1,280 vs. > 10,000 codes). Project page: https://aruichen.github.io/Dora/.

Zongsheng Yue, Kang Liao, Chen Change Loy

This study presents a new image super-resolution (SR) technique based on diffusion inversion, aiming at harnessing the rich image priors encapsulated in large pre-trained diffusion models to improve SR performance. We design a Partial noise Prediction strategy to construct an intermediate state of the diffusion model, which serves as the starting sampling point. Central to our approach is a deep noise predictor to estimate the optimal noise maps for the forward diffusion process. Once trained, this noise predictor can be used to initialize the sampling process partially along the diffusion trajectory, generating the desirable high-resolution result. Compared to existing approaches, our method offers a flexible and efficient sampling mechanism that supports an arbitrary number of sampling steps, ranging from one to five. Even with a single sampling step, our method demonstrates superior or comparable performance to recent state-of-the-art approaches. The code and model will be made publicly available.

Jinhong Wang, Jian Liu, Dongqi Tang, Weiqiang Wang, Wentong Li, Danny Chen, Jintai Chen, Jian Wu

This paper proposes a new autoregressive model as an effective and scalable monocular depth estimator. Our idea is simple: We tackle the monocular depth estimation (MDE) task with an autoregressive prediction paradigm, based on two core designs. First, our depth autoregressive model (DAR) treats the depth map of different resolutions as a set of tokens, and conducts the low-to-high resolution autoregressive objective with a patch-wise casual mask. Second, our DAR recursively discretizes the entire depth range into more compact intervals, and attains the coarse-to-fine granularity autoregressive objective in an ordinal-regression manner. By coupling these two autoregressive objectives, our DAR establishes new state-of-the-art (SOTA) on KITTI and NYU Depth v2 by clear margins. Further, our scalable approach allows us to scale the model up to 2.0B and achieve the best RMSE of 1.799 on the KITTI dataset (5% improvement) compared to 1.896 by the current SOTA (Depth Anything). DAR further showcases zero-shot generalization ability on unseen datasets. These results suggest that DAR yields superior performance with an autoregressive prediction paradigm, providing a promising approach to equip modern autoregressive large models (e.g., GPT-4o) with depth estimation capabilities. Project page: https://depth-ar.github.io/

Bo Cheng, Jueqing Lu, Yuan Tian, Haifeng Zhao, Yi Chang, Lan Du

Semi-supervised learning (SSL) has garnered significant attention due to its ability to leverage limited labeled data and a large amount of unlabeled data to improve model generalization performance. Recent approaches achieve impressive successes by combining ideas from both consistency regularization and pseudo-labeling. However, these methods tend to underperform in the more realistic situations with relatively scarce labeled data. We argue that this issue arises because existing methods rely solely on the model's confidence, making them challenging to accurately assess the model's state and identify unlabeled examples contributing to the training phase when supervision information is limited, especially during the early stages of model training. In this paper, we propose a novel SSL model called CGMatch, which, for the first time, incorporates a new metric known as Count-Gap (CG). We demonstrate that CG is effective in discovering unlabeled examples beneficial for model training. Along with confidence, a commonly used metric in SSL, we propose a fine-grained dynamic selection (FDS) strategy. This strategy dynamically divides the unlabeled dataset into three subsets with different characteristics: easy-to-learn set, ambiguous set, and hard-to-learn set. By selective filtering subsets, and applying corresponding regularization with selected subsets, we mitigate the negative impact of incorrect pseudo-labels on model optimization and generalization. Extensive experimental results on several common SSL benchmarks indicate the effectiveness of CGMatch especially when the labeled data are particularly limited. Source code is available at https://github.com/BoCheng-96/CGMatch.

Hongmei Yin, Tingliang Feng, Fan Lyu, Fanhua Shang, Hongying Liu, Wei Feng, Liang Wan

In this work, we focus on continual semantic segmentation (CSS), where segmentation networks are required to continuously learn new classes without erasing knowledge of previously learned ones. Although storing images of old classes and directly incorporating them into the training of new models has proven effective in mitigating catastrophic forgetting in classification tasks, this strategy presents notable limitations in CSS. Specifically, the stored and new images with partial category annotations leads to confusion between unannotated categories and the background, complicating model fitting. To tackle this issue, this paper proposes a novel Enhanced Instance Replay (EIR) method, which not only preserves knowledge of old classes while simultaneously eliminating background confusion by instance storage of old classes, but also mitigates background shifts in the new images by integrating stored instances with new images. By effectively resolving background shifts in both stored and new images, EIR alleviates catastrophic forgetting in the CSS task, thereby enhancing the model's capacity for CSS. Experimental results validate the efficacy of our approach, which significantly outperforms state-of-the-art CSS methods.

Ozgur Kara, Krishna Kumar Singh, Feng Liu, Duygu Ceylan, James M. Rehg, Tobias Hinz

Current diffusion-based text-to-video methods are limited to producing short video clips of a single shot and lack the capability to generate multi-shot videos with discrete transitions where the same character performs distinct activities across the same or different backgrounds. To address this limitation we propose a framework that includes a dataset collection pipeline and architectural extensions to video diffusion models to enable text-to-multi-shot video generation. Our approach enables generation of multi-shot videos as a single video with full attention across all frames of all shots, ensuring character and background consistency, and allows users to control the number, duration, and content of shots through shot-specific conditioning. This is achieved by incorporating a transition token into the text-to-video model to control at which frames a new shot begins and a local attention masking strategy which controls the transition token's effect and allows shot-specific prompting. To obtain training data we propose a novel data collection pipeline to construct a multi-shot video dataset from existing single-shot video datasets. Extensive experiments demonstrate that fine-tuning a pre-trained text-to-video model for a few thousand iterations is enough for the model to subsequently be able to generate multi-shot videos with shot-specific control, outperforming the baselines. You can find more details in our webpage.

Zhengyuan Li, Kai Cheng, Anindita Ghosh, Uttaran Bhattacharya, Liangyan Gui, Aniket Bera

Text-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the MotionFix dataset, which includes source-text-motion triplets, has opened new avenues for training, yielding promising results. However, existing methods struggle with precise control, often leading to misalignment between motion semantics and language instructions. In this paper, we introduce a related task --- motion similarity prediction --- and propose a multi-task training paradigm, where we train the model jointly on motion editing and motion similarity prediction to foster the learning of semantically meaningful representations. To complement this task, we design an advanced Diffusion-Transformer-based architecture that separately handles motion similarity prediction and motion editing. Extensive experiments demonstrate the state-of-the-art performance of our approach in both editing alignment and fidelity.

Yuzhi Huang, Chenxin Li, Haitao Zhang, Zixu Lin, Yunlong Lin, Hengyu Liu, Wuyang Li, Xinyu Liu, Jiechao Gao, Yue Huang 等

Video anomaly detection (VAD) is crucial in scenarios such as surveillance and autonomous driving, where timely detection of unexpected activities is essential. Albeit existing methods have primarily focused on detecting anomalous objects in videos--either by identifying anomalous frames or objects--they often neglect finer-grained analysis, such as anomalous pixels, which limits their ability to capture a broader range of anomalies. To address this challenge, we propose an innovative VAD framework called \underline T rack Any \underline A nomalous \underline O bject (\textit TAO ), which introduces a Granular Video Anomaly Detection Framework that, for the first time, integrates the detection of multiple fine-grained anomalous objects into a unified framework. Unlike methods that assign anomaly scores to every pixel at each moment, our approach transforms the problem into pixel-level tracking of anomalous objects. By linking anomaly scores to subsequent tasks such as image segmentation and video tracking, our method eliminates the need for threshold selection and achieves more precise anomaly localization, even in long and challenging video sequences. Experiments on extensive datasets demonstrate that \textit TAO achieves state-of-the-art performance, setting a new progress for VAD by providing a practical, granular, and holistic solution.

Anubhav Jain, Yuya Kobayashi, Takashi Shibuya, Yuhta Takida, Nasir Memon, Julian Togelius, Yuki Mitsufuji

Diffusion models are prone to exactly reproduce images from the training data. This exact reproduction of the training data is concerning as it can lead to copyright infringement and/or leakage of privacy-sensitive information. In this paper, we present a novel perspective on the memorization phenomenon and propose a simple yet effective approach to mitigate it. We argue that memorization occurs because of an attraction basin in the denoising process which steers the diffusion trajectory towards a memorized image. However, this can be mitigated by guiding the diffusion trajectory away from the attraction basin by not applying classifier-free guidance until an ideal transition point occurs from which classifier-free guidance is applied. This leads to the generation of non-memorized images that are high in image quality and well-aligned with the conditioning mechanism. To further improve on this, we present a new guidance technique, opposite guidance, that escapes the attraction basin sooner in the denoising process. We demonstrate the existence of attraction basins in various scenarios in which memorization occurs, and we show that our proposed approach successfully mitigates memorization.

Patrick Rim, Hyoungseob Park, S. Gangopadhyay, Ziyao Zeng, Younjoon Chung, Alex Wong

We present ProtoDepth, a novel prototype-based approach for continual learning of unsupervised depth completion, the multimodal 3D reconstruction task of predicting dense depth maps from RGB images and sparse point clouds. The unsupervised learning paradigm is well-suited for continual learning, as ground truth is not needed. However, when training on new non-stationary distributions, depth completion models will catastrophically forget previously learned information. We address forgetting by learning prototype sets that adapt the latent features of a frozen pretrained model to new domains. Since the original weights are not modified, ProtoDepth does not forget when test-time domain identity is known. To extend ProtoDepth to the challenging setting where the test-time domain identity is withheld, we propose to learn domain descriptors that enable the model to select the appropriate prototype set for inference. We evaluate ProtoDepth on benchmark dataset sequences, where we reduce forgetting compared to baselines by 52.2% for indoor and 53.2% for outdoor to achieve the state of the art.

Suizhi Huang, Xingyi Yang, Hongtao Lu, Xinchao Wang

Implicit Neural Representations (INRs) have emerged as a powerful framework for representing continuous signals. However, generating diverse INR weights remains challenging due to limited training data. We introduce Few-shot Implicit Function Generation, a new problem setup that aims to generate diverse yet functionally consistent INR weights from only a few examples. This is challenging because even for the same signal, the optimal INRs can vary significantly depending on their initializations. To tackle this, we propose EquiGen, a framework that can generate new INRs from limited data. The core idea is that functionally similar networks can be transformed into one another through weight permutations, forming an equivariance group. By projecting these weights into an equivariant latent space, we enable diverse generation within these groups, even with few examples. EquiGen implements this through an equivariant encoder trained via contrastive learning and smooth augmentation, an equivariance-guided diffusion process, and controlled perturbations in the equivariant subspace. Experiments on 2D image and 3D shape INR datasets demonstrate that our approach effectively generates diverse INR weights while preserving their functional properties in few-shot scenarios. Code is available at https://github.com/JeanDiable/EquiGen.