In this work, we address the task of point cloud denoising using a novel framework adapting Diffusion Schrödinger bridges to unstructured data like point sets. Unlike previous works that predict point-wise displacements from point features or learned noise distributions, our method learns an optimal transport plan between paired point clouds. In experiments on object datasets such as the PU-Net dataset and real-world datasets like ScanNet++ and ARKitScenes, P2P-Bridge improves by a notable margin over existing methods. Although our method demonstrates promising results utilizing solely point coordinates, we demonstrate that incorporating additional features like RGB information and point-wise DINOV2 features further improves the results. Code will be made public upon acceptance.
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This work focuses on generating realistic, physically-based human behaviors from multi-modal inputs, which may only partially specify the desired motion. For example, the input may come from a VR controller providing arm motion and body velocity, partial key-point animation, computer vision applied to videos, or even higher-level motion goals. This requires a versatile low-level humanoid controller that can handle such sparse, under-specified guidance, seamlessly switch between skills, and recover from failures. Current approaches for learning humanoid controllers from demonstration data capture some of these characteristics, but none achieve them all. To this end, we introduce the Masked Humanoid Controller (MHC), a novel approach that applies multi-objective imitation learning on augmented and selectively masked motion demonstrations. The training methodology results in an MHC that exhibits the key capabilities of catch-up to out-of-sync input commands, combining elements from multiple motion sequences, and completing unspecified parts of motions from sparse multimodal input. We demonstrate these key capabilities for an MHC learned over a dataset of 87 diverse skills and showcase different multi-modal use cases, including integration with planning frameworks to highlight MHC’s ability to solve new user-defined tasks without any finetuning.
Diverse and realistic floor plan data are essential for the development of useful computer-aided methods in architectural design. Today's large-scale floor plan datasets predominantly feature simple floor plan layouts, typically representing single-apartment dwellings only. To compensate for the mismatch between current datasets and the real world, we develop \textbf{Modified Swiss Dwellings} (MSD) -- the first large-scale floor plan dataset that contains a significant share of layouts of multi-apartment dwellings. MSD features over 5.3K floor plans of medium- to large-scale building complexes, covering over 18.9K distinct apartments. We validate that existing approaches for floor plan generation, while effective in simpler scenarios, cannot yet seamlessly address the challenges posed by MSD. Our benchmark calls for new research in floor plan machine understanding. Code and data are open.
Large vision-language models (VLMs) have achieved substantial progress in multimodal perception and reasoning. When integrated into an embodied agent, existing embodied VLM works either output detailed action sequences at the manipulation level or only provide plans at an abstract level, leaving a gap between high-level planning and real-world manipulation. To bridge this gap, we introduce Octopus, an embodied vision-language programmer that uses executable code generation as a medium to connect planning and manipulation. Octopus is designed to 1) proficiently comprehend an agent's visual and textual task objectives, 2) formulate intricate action sequences, and 3) generate executable code. To facilitate Octopus model development, we introduce OctoVerse: a suite of environments tailored for benchmarking vision-based code generators on a wide spectrum of tasks, ranging from mundane daily chores in simulators to sophisticated interactions in complex video games such as Grand Theft Auto (GTA) and Minecraft. To train Octopus, we leverage GPT-4 to control an explorative agent that generates training data, i.e., action blueprints and corresponding executable code. We also collect feedback that enables an enhanced training scheme called Reinforcement Learning with Environmental Feedback (RLEF). Through a series of experiments, we demonstrate Octopus's functionality and present compelling results, showing that the proposed RLEF refines the agent's decision-making. By open-sourcing our simulation environments, dataset, and model architecture, we aspire to ignite further innovation and foster collaborative applications within the broader embodied AI community.
This tutorial focuses on curriculum learning (CL), an important topic in machine learning, which gains an increasing amount of attention in the research community. CL is a learning paradigm that enables machines to learn from easy data to hard data, imitating the meaningful procedure of human learning with curricula. As an easy-to-use plug-in, CL has demonstrated its power in improving the generalization capacity and convergence rate of various models in a wide range of scenarios such as computer vision, natural language processing, reinforcement learning, etc. In particular, CL can also play an important role in multimedia applications. Therefore, it is essential to introduce CL to more scholars and researchers in the machine learning and multimedia community. However, there have been no tutorials on CL for multimedia so far, motivating the organization of this tutorial at ACM Multimedia 2024. To give a comprehensive tutorial on CL for multimedia, we plan to organize it from the following aspects: (1) theories, (2) approaches, (3) applications, (4) tools, and (5) future directions. First, we introduce the motivations, theories, and insights behind CL. Second, we advocate novel, high-quality approaches, as well as innovative solutions to the challenging problems in CL. Then we present the applications of CL in various scenarios, especially multimedia, followed by some relevant tools. In the end, we discuss open questions and future directions in the era of large language models. We believe this topic is at the core of the scope of ACM Multimedia and is attractive to the audience interested in machine learning and multimedia from both academia and industry.
Video Individual Counting (VIC), which focuses on accurately tallying the total number of individuals in a video without duplication, is crucial for urban public space management and densely-populated areas planning. Existing methods suffer from limitations in terms of expensive manual annotation, and the efficiency of location or detection algorithms. In this work, we contribute a novel Prototype-guided Dual-Transformer Reasoning framework, termed PDTR, which takes both similarity and difference of adjacent frames into account to achieve accurate counting in an end-to-end regression manner. Specifically, we first design a multi-receptive field feature fusion module to acquire initial comprehensive representations. Subsequently, the dynamic prototype generation module memorizes consistent representations of similar information to generate prototypes. Additionally, to further dig out the shared and private features from different frames, a prototype cross-guided decoder and a privacy-decoupling module are designed. Extensive experiments conducted on two existing VIC datasets, consistently demonstrate the superiority of PDTR over state-of-the-art baselines.
Trailer generation is a challenging video clipping task that aims to select highlighting shots from long videos like movies and re-organize them in an attractive way. In this study, we propose an inverse partial optimal transport (IPOT) framework to achieve music-guided movie trailer generation. In particular, we formulate the trailer generation task as selecting and sorting key movie shots based on audio shots, which involves matching the latent representations across visual and acoustic modalities. We learn a multi-modal latent representation model in the proposed IPOT framework to achieve this aim. In this framework, a two-tower encoder derives the latent representations of movie and music shots, respectively, and an attention-assisted Sinkhorn matching network parameterizes the grounding distance between the shots' latent representations and the distribution of the movie shots. Taking the correspondence between the movie shots and its trailer music shots as the observed optimal transport plan defined on the grounding distances, we learn the model by solving an inverse partial optimal transport problem, leading to a bi-level optimization strategy. We collect real-world movies and their trailers to construct a dataset with abundant label information called CMTD and, accordingly, train and evaluate various automatic trailer generators. Compared with state-of-the-art methods, our IPOT method consistently shows superiority in subjective visual effects and objective quantitative measurements. The code is available at https://github.com/Dixin-Lab/Automatic-Movie-Trailer-Generator.
Exploring the Robustness of Decision-Level Through Adversarial Attacks on LLM-Based Embodied Models
PDF ↗Embodied intelligence empowers agents with a profound sense of perception, enabling them to respond in a manner closely aligned with real-world situations. Large Language Models (LLMs) delve into language instructions with depth, serving a crucial role in generating plans for intricate tasks. Thus, LLM-based embodied models further enhance the agent's capacity to comprehend and process information. However, this amalgamation also ushers in new challenges in the pursuit of heightened intelligence. Specifically, attackers can manipulate LLMs to produce irrelevant or even malicious outputs by altering their prompts. Confronted with this challenge, we observe a notable absence of multi-modal datasets essential for comprehensively evaluating the robustness of LLM-based embodied models. Consequently, we construct the Embodied Intelligent Robot Attack Dataset (EIRAD), tailored specifically for robustness evaluation. Additionally, two attack strategies are devised, including untargeted attacks and targeted attacks, to effectively simulate a range of diverse attack scenarios. At the same time, during the attack process, to more accurately ascertain whether our method is successful in attacking the LLM-based embodied model, we devise a new attack success evaluation method utilizing the BLIP2 model. Recognizing the time and cost-intensive nature of the GCG algorithm in attacks, we devise a scheme for prompt suffix initialization based on various target tasks, thus expediting the convergence process. Experimental results demonstrate that our method exhibits a superior attack success rate when targeting LLM-based embodied models, indicating a lower level of decision-level robustness in these models.
Embodied Everyday Task is a popular task in the embodied AI community, requiring agents to make a sequence of actions based on natural language instructions and visual observations. Traditional learning-based approaches face two challenges. Firstly, natural language instructions often lack explicit task planning. Secondly, extensive training is required to equip models with knowledge of the task environment. Previous works based on Large Language Model (LLM) either suffer from poor performance due to the lack of task-specific knowledge or rely on ground truth as few-shot samples. To address the above limitations, we propose a novel approach called Progressive Retrieval Augmented Generation (P-RAG), which not only effectively leverages the powerful language processing capabilities of LLMs but also progressively accumulates task-specific knowledge without ground-truth. Compared to the conventional RAG methods, which retrieve relevant information from the database in a one-shot manner to assist generation, P-RAG introduces an iterative approach to progressively update the database. In each iteration, P-RAG retrieves the latest database and obtains historical information from the previous interaction as experiential references for the current interaction. Moreover, we also introduce a more granular retrieval scheme that not only retrieves similar tasks but also incorporates retrieval of similar situations to provide more valuable reference experiences. Extensive experiments reveal that P-RAG achieves competitive results without utilizing ground truth and can even further improve performance through self-iterations.
Scene synthesis has gained significant attention recently, and interactive scene synthesis focuses on yielding scenes according to user preferences. Existing literature either generates floor plans or scenes according to the floor plans. The system proposed in this paper generates scenes over floor plans in real-time. Given an initial scene, the only interaction a user needs is changing the room shapes. Our framework splits/merges rooms and adds/rearranges/removes objects for each transient moment during interactions. A systematic pipeline achieves our framework by compressing objects' arrangements over modified room shapes in a transient moment, thus enabling real-time performances. We also propose elastic boxes that indicate how objects should be arranged according to their continuously changed contexts, such as room shapes and other objects. Through a few interactions, a floor plan filled with object layouts is generated concerning user preferences on floor plans and object layouts according to floor plans. Experiments show that our framework is efficient at user interactions and plausible for synthesizing 3D scenes.
The Detection Transformer (DETR), by incorporating the Hungarian algorithm, has significantly simplified the matching process in object detection tasks. This algorithm facilitates optimal one-to-one matching of predicted bounding boxes to ground-truth annotations during training. While effective, this strict matching process does not inherently account for the varying densities and distributions of objects, leading to suboptimal correspondences such as failing to handle multiple detections of the same object or missing small objects. To address this, we propose the Regularized Transport Plan (RTP). RTP introduces a flexible matching strategy that captures the cost of aligning predictions with ground truths to find the most accurate correspondences between these sets. By utilizing the differentiable Sinkhorn algorithm, RTP allows for soft, fractional matching rather than strict one-to-one assignments. This approach enhances the model's capability to manage varying object densities and distributions effectively. Our extensive evaluations on the MS-COCO and VOC benchmarks demonstrate the effectiveness of our approach. RTP-DETR, surpassing the performance of the Deform-DETR and the recently introduced DINO-DETR, achieving absolute gains in mAP of +3.8% and +1.7%, respectively.
Medical image segmentation is of great significance to disease diagnosis and treatment planning. Despite multiple progresses, most present methods (1) pay insufficient attention to suppressing background noise disturbance that impacts segmentation accuracy and (2) are not efficient enough, especially when the images are of large resolutions. To address the two challenges, we turn to a traditional de-noising method and a new efficient network structure and propose BSBP-RWKV for accurate and efficient medical image segmentation. Specifically, we combine the advantages of Perona-Malik Diffusion (PMD) in noise suppression without losing boundary details and RWKV in its efficient structure, and devise the DWT-PMD RWKV Block across one of our encoder branches to preserve boundary details of lesion areas while suppressing background noise disturbance in an efficient structure. Then we feed the de-noised lesion boundary cues to our proposed Multi-Step Runge-Kutta convolutional Block to supplement the cues with more local details. We also propose a novel loss function for shape refinement that can align the shape of predicted lesion areas with GT masks in both spatial and frequency domains. Experiments on ISIC 2016 and Kvasir-SEG show the superior accuracy and efficiency of our BSBP-RWKV. Specifically, BSBP-RWKV reduces complexity of 5.8 times compared with the SOTA while also cutting down GPU memory usage by over 62.7% for each 1024 \times 1024 image during inference.
Decoding Urban Industrial Complexity: Enhancing Knowledge-Driven Insights via IndustryScopeGPT
PDF ↗Industrial parks are critical to urban economic growth. Yet, their development often encounters challenges stemming from imbalances between industrial requirements and urban services, underscoring the need for strategic planning and operations. This paper introduces IndustryScopeKG, a pioneering large-scale multi-modal, multi-level industrial park knowledge graph, which integrates diverse urban data including street views, corporate, socio-economic, and geospatial information, capturing the complex relationships and semantics within industrial parks. Alongside this, we present the IndustryScopeGPT framework, which leverages Large Language Models (LLMs) with Monte Carlo Tree Search to enhance tool-augmented reasoning and decision-making in Industrial Park Planning and Operation (IPPO). Our work significantly improves site recommendation and functional planning, demonstrating the potential of combining LLMs with structured datasets to advance industrial park management. This approach sets a new benchmark for intelligent IPPO research and lays a robust foundation for advancing urban industrial development. The dataset and related code are available at https://github.com/Tongji-KGLLM/IndustryScope.
Vision and Language Navigation (VLN) is a challenging task that requires agents to understand instructions and navigate to the destination in a visual environment. One of the key challenges in outdoor VLN is keeping track of which part of the instruction was completed. To alleviate this problem, previous works mainly focus on grounding the natural language to the visual input, but neglecting the crucial role of the agent's spatial position information in the grounding process. In this work, we first explore the substantial effect of spatial position locating on the grounding of outdoor VLN, drawing inspiration from human navigation. In real-world navigation scenarios, before planning a path to the destination, humans typically need to figure out their current location. This observation underscores the pivotal role of spatial localization in the navigation process. In this work, we introduce a novel framework, Locating before Planning (Loc4Plan), designed to incorporate spatial perception for action planning in outdoor VLN tasks. The main idea behind Loc4Plan is to perform the spatial localization before planning a decision action based on corresponding guidance, which comprises a block-aware spatial locating (BAL) module and a spatial-aware action planning (SAP) module. Specifically, to help the agent perceive its spatial location in the environment, we propose to learn a position predictor that measures how far the agent is from the next intersection for reflecting its position, which is achieved by the BAL module. After this locating process, we propose the PSA module to associate visual observations After the locating process, we propose the SAP module to incorporate spatial information to ground the corresponding guidance and enhance the precision of action planning. Extensive experiments on the Touchdown and map2seq datasets show that the proposed Loc4Plan outperforms the SOTA methods.
Semantic-aware Next-Best-View for Multi-DoFs Mobile System in Search-and-Acquisition based Visual Perception
PDF ↗Efficient visual perception using mobile systems is crucial, particularly in unknown environments such as search and rescue operations, where swift and comprehensive perception of objects of interest is essential. In such real-world applications, objects of interest are often situated in complex settings, making the selection of the 'Next Best' view based solely on maximizing visibility gain suboptimal. We argue that incorporating semantics-providing a higher-level interpretation of perception-can significantly contribute to the selection of viewpoints for various perception tasks. In this study, we formulate a novel information gain that integrates both visibility and semantic gain in a unified form to select the semantic-aware Next-Best-View. We also design an adaptive strategy with termination criterion to facilitate the two-stage search-and-acquisition manoeuvre on multiple objects of interest aided by a multi-degree-of-freedoms (Multi-DoFs) mobile system. To evaluate our approach, we introduce several semantically relevant reconstruction metrics, including perspective directivity and the region of interest (ROI)-to-full reconstruction volume ratio. Simulation experiments demonstrate that our approach outperforms the existing methods by up to 27.46% in the ROI-to-full reconstruction volume ratio and 0.88234 in average perspective directivity. Furthermore, the planned motion trajectory exhibits better perceiving coverage toward the target.
Semi-supervised multi-organ medical image segmentation aids physicians in improving disease diagnosis and treatment planning and reduces the time and effort required for organ annotation.Existing state-of-the-art methods train the labeled data with ground truths and train the unlabeled data with pseudo-labels. However, the two training flows are separate, which does not reflect the interrelationship between labeled and unlabeled data.To address this issue, we propose a semi-supervised multi-organ segmentation method called GuidedNet, which leverages the knowledge from labeled data to guide the training of unlabeled data. The primary goals of this study are to improve the quality of pseudo-labels for unlabeled data and to enhance the network's learning capability for both small and complex organs.A key concept is that voxel features from labeled and unlabeled data that are close to each other in the feature space are more likely to belong to the same class.On this basis, a 3D Consistent Gaussian Mixture Model (3D-CGMM) is designed to leverage the feature distributions from labeled data to rectify the generated pseudo-labels.Furthermore, we introduce a Knowledge Transfer Cross Pseudo Supervision (KT-CPS) strategy, which leverages the prior knowledge obtained from the labeled data to guide the training of the unlabeled data, thereby improving the segmentation accuracy for both small and complex organs. Extensive experiments on two public datasets, FLARE22 and AMOS, demonstrated that GuidedNet is capable of achieving state-of-the-art performance.
As technology pervades our lives in an increasingly rich ecosystem of digital devices, those devices can capture huge amounts of long-term personal data. A core theme of my research has been to create systems and interfaces that enable people to harness and control that personal data and its use. To do this, I have designed systems from their very foundations so that they support scrutability [2]. This means that the user should be able to scrutinise the user model that a system builds from their personal data. The term, scrutability highlights a user-centred view of Explainable AI (XAI) [4]. It has a particularly important role in supporting people in lifelong, life-wide learning, especially from long term data [3]. This is because it can support key metacognitive processes of self-monitoring, reflection and planning. In learning contexts, the user model is often called a learner model and the interfaces onto it are called Open Learner Models (OLMs). Increasingly, learning contexts have been able to make use of rich forms of multi-modal data [1]. This talk will share insights from a series of case studies. The first case studies explored how to harness data from wearables, such as smart watches, for personal informatics interfaces. These are designed to enable people learn about themselves over the long term. One case study created interfaces that enable people to take account of wearing adherence, with its implications for interpreting such data [6]. A second shares analysis of a large dataset (over 140,000 people) from a public health initiative [5] and another involves use of Virtual Reality games for exercise [7]. The second set of case studies are from formal education settings. These use diverse forms of data to support individual learners, teams of learners who are learning how to collaborate and teachers who want to understand how their students are progressing. I will share key insights that have emerged for a research agenda: OLMs for life-wide learning; the nature of the different interfaces needed for fast, versus slow and considered thinking; communicating uncertainty; scaffolding people to really learn about themselves from their multimodal data; and how these link to urgent challenges of education in an age of AI, fake news and truth decay.
AI assistants have been in our lives since the 1990s. Building AI agents from LLMs has changed the way we do research, development and deployment of assistants as agents. Agents are AI systems with various degrees of reasoning and planning, that can anticipate user needs, autonomously figure out the steps to fulfil such needs, access knowledge and tools external to the LLM, to accomplish user tasks. They are the new AI assistants in the LLM era. In this talk, I will give an overview of the evolution of AI assistants to AI agents, and outline the challenges we still face today and the opportunities ahead for developing a Family of Agents that span over different modalities and interfaces. As different model architectures emerge in the future, LLMs will remain as an effective tool of building agents, replacing manual design.
Sequential recommendation requires the recommender to capture the evolving behavior characteristics from logged user behavior data for accurate recommendations. Nevertheless, user behavior sequences are viewed as a script with multiple ongoing threads intertwined. We find that only a small set of pivotal behaviors can be evolved into the user's future action. As a result, the future behavior of the user is hard to predict. We conclude this characteristic for sequential behaviors of each user as thebehavior pathway. Different users have their unique behavior pathways. Among existing sequential models, transformers have shown great capacity in capturing global-dependent characteristics. However, these models mainly provide a dense distribution over all previous behaviors using the self-attention mechanism, making the final predictions overwhelmed by the trivial behaviors not adjusted to each user. In this paper, we build the Recommender Transformer (RETR) with a novel Pathway Attention mechanism. RETR can dynamically plan the behavior pathway specified for each user, and sparingly activate the network through this behavior pathway to effectively capture evolving patterns useful for recommendation. The key design is a learned binary route to prevent the behavior pathway from being overwhelmed by trivial behaviors. Pathway attention is model-agnostic and can be applied to a series of transformer-based models for sequential recommendation. We empirically evaluate RETR on seven intra-domain benchmarks and RETR yields state-of-the-art performance. On another five cross-domain benchmarks, RETR can capture more domain-invariant representations for sequential recommendation.
Human trajectory data produced by daily mobile devices has proven its usefulness in various substantial fields such as urban planning and epidemic prevention. In terms of the individual privacy concern, human trajectory simulation has attracted increasing attention from researchers, targeting at offering numerous realistic mobility data for downstream tasks. Nevertheless, the prevalent issue of data scarcity undoubtedly degrades the reliability of existing deep learning models. In this paper, we are motivated to explore the intriguing problem of mobility transfer across cities, grasping the universal patterns of human trajectories to augment the powerful Transformer with external mobility data. There are two crucial challenges arising in the knowledge transfer across cities: 1) how to transfer the Transformer to adapt for domain heterogeneity; 2) how to calibrate the Transformer to adapt for subtly different long-tail frequency distributions of locations. To address these challenges, we have tailored a Cross-city mObiLity trAnsformer (COLA) with a dedicated model-agnostic transfer framework by effectively transferring cross-city knowledge for human trajectory simulation. Firstly, COLA divides the Transformer into the private modules for city-specific characteristics and the shared modules for city-universal mobility patterns. Secondly, COLA leverages a lightweight yet effective post-hoc adjustment strategy for trajectory simulation, without disturbing the complex bi-level optimization of model-agnostic knowledge transfer. Extensive experiments of COLA compared to state-of-the-art single-city baselines and our implemented cross-city baselines have demonstrated its superiority and effectiveness. The code is available at https://github.com/Star607/Cross-city-Mobility-Transformer.