Multi-graph matching is an important problem in computer vision. Our task comes from bioimaging, where a set of 100 3D-microscopic images of worms have to be brought into correspondence. Surprisingly, virtually all existing methods are not applicable to this large-scale, real-world problem since they either assume a complete or dense problem setting, and they have so far only been applied to small-scale, toy or synthetic problems. Despite claims in literature that methods addressing complete multi-graph matching are applicable in an incomplete setting, our first contribution is to prove that their runtime would be excessive and impractical. Our second contribution is a new method for incomplete multi-graph matching that applies to real-world, larger-scale problems. We experimentally show that for our bioimaging application we are able to attain results in less than two minutes, whereas the only competing approach requires at least half an hour while producing far worse results. Furthermore, even for small-scale, dense or complete problem instances we achieve results that are at least on par with the leading methods, but an order of magnitude faster.
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3D Gaussian Splatting (3DGS) has shown impressive performance in scene reconstruction, offering high rendering quality and rapid rendering speed with short training time. However, it often yields unsatisfactory results when applied to indoor scenes due to its poor ability to learn geometries without enough textural information. In this paper, we propose a new 3DGS-based method "IndoorGS", that leverages the commonly found yet important geometric cues in indoor scenes to improve the reconstruction quality. Specifically, we first extract 2D lines from input images and fuse them into 3D line cues via feature-based matching, which can provide a structural understanding of the target scene. We then apply the statistical outlier removal to refine Structure-from-Motion (SfM) points, ensuring robust cues in texture-rich areas. Based on these two types of cues, we further extract reliable 3D plane cues for textureless regions. Such geometric information will be utilized not only for initialization but also in the realization of a geometric-cue-guided adaptive density control (ADC) strategy. The proposed ADC approach is grounded in the principle of divide-and-conquer and optimizes the use of each type of geometric cues to enhance overall reconstruction performance. Extensive experiments on multiple indoor datasets show that our method can deliver much more accurate geometry and higher rendering quality for indoor scenes than existing 3DGS approaches.
Recent advances in generative diffusion models have shown a notable inherent understanding of image style and semantics. In this paper, we leverage the self-attention features from pretrained diffusion networks to transfer the visual characteristics from a reference to generated images. Unlike previous work that uses these features as plug-and-play attributes, we propose a novel attention distillation loss calculated between the ideal and current stylization results, based on which we optimize the synthesized image via backpropagation in latent space. Next, we propose an improved Classifier Guidance that integrates attention distillation loss into the denoising sampling process, further accelerating the synthesis and enabling a broad range of image generation applications. Extensive experiments have demonstrated the extraordinary performance of our approach in transferring the examples' style, appearance, and texture to new images in synthesis.
Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive environments, which demand extensive free view exploration with large view changes both horizontally and vertically. We introduce Horizon-GS, a novel approach built upon Gaussian Splatting techniques, tackles the unified reconstruction and rendering for aerial and street views. Our method addresses the key challenges of combining these perspectives with a new training strategy, overcoming viewpoint discrepancies to generate high-fidelity scenes. We also curated a high-quality aerial-to-ground view dataset encompassing both synthetic and real-world scene to advance further research. Experiments across diverse urban scene datasets confirms the effectiveness of our method.
Classifiers are important components in many computer vision tasks, serving as the foundational backbone of a wide variety of models employed across diverse applications. However, understanding the decision-making process of classifiers remains a significant challenge. We propose DiffEx, a novel method that leverages the capabilities of text-to-image diffusion models to explain classifier decisions. Unlike traditional GAN-based explainability models, which are limited to simple, single-concept analyses and typically require training a new model for each classifier, our approach can explain classifiers that focus on single concepts (such as faces or animals) as well as those that handle complex scenes involving multiple concepts. DiffEx employs vision-language models to create a hierarchical list of semantics, allowing users to identify not only the overarching semantic influences on classifiers (e.g., the 'beard' semantic in a facial classifier) but also their sub-types, such as 'goatee' or 'Balbo' beard. Our experiments demonstrate that DiffEx is able to cover a significantly broader spectrum of semantics compared to its GAN counterparts, providing a hierarchical tool that delivers a more detailed and fine-grained understanding of classifier decisions.
Deep visual odometry has demonstrated great advancements by learning-to-optimize technology. This approach heavily relies on the visual matching across frames. However, ambiguous matching in challenging scenarios leads to significant errors in geometric modeling and bundle adjustment optimization, which undermines the accuracy and robustness of pose estimation. To address this challenge, this paper proposes MambaVO, which conducts robust initialization, Mamba-based sequential matching refinement, and smoothed training to enhance the matching quality and improve the pose estimation in deep visual odometry. Specifically, when a new frame is received, it is matched with the closest keyframe in the maintained Point-Frame Graph (PFG) via the semi-dense based Geometric Initialization Module (GIM). Then the initialized PFG is processed by a proposed Geometric Mamba Module (GMM), which exploits the matching features to refine the overall inter-frame pixel-to-pixel matching. The refined PFG is finally processed by deep BA to optimize the poses and the map. To deal with the gradient variance, a Trending-Aware Penalty (TAP) is proposed to smooth training by balancing the pose loss and the matching loss to enhance convergence and stability. A loop closure module is finally applied to enable MambaVO++. On public benchmarks, MambaVO and MambaVO++ demonstrate SOTA accuracy performance, while ensuring real-time running performance with low GPU memory requirement. Codes will be publicly available.
AIGC images are prevalent across various fields, yet they frequently suffer from quality issues like artifacts and unnatural textures. Specialized models aim to predict defect region heatmaps but face two primary challenges: (1) lack of explainability, failing to provide reasons and analyses for subtle defects, and (2) inability to leverage common sense and logical reasoning, leading to poor generalization. Multimodal large language models (MLLMs) promise better comprehension and reasoning but face their own challenges: (1) difficulty in fine-grained defect localization due to the limitations in capturing tiny details, and (2) constraints in providing pixel-wise outputs necessary for precise heatmap generation. To address these challenges, we propose HEIE: a novel MLLM-Based Hierarchical Explainable Image Implausibility Evaluator. We introduce the CoT-Driven Explainable Trinity Evaluator, which integrates heatmaps, scores, and explanation outputs, using CoT to decompose complex tasks into subtasks of increasing difficulty and enhance interpretability. Our Adaptive Hierarchical Implausibility Mapper synergizes low-level image features with high-level mapper tokens from LLMs, enabling precise local-to-global hierarchical heatmap predictions through an uncertainty-based adaptive token approach. Moreover, we propose a new dataset: Expl-AIGI-Eval, designed to facilitate interpretable implausibility evaluation of AIGC images. Our method demonstrates state-of-the-art performance through extensive experiments. Our project is at https://yfthu.github.io/HEIE/.
Visual imagery does not consist of solitary objects, but in-stead reflects the composition of a multitude of fluid con-cepts. While there have been great advances in visual repre-sentation learning, such advances have focused on buildingbetter representations for a small number of discrete objectsbereft of an understanding of how these objects are inter-acting. One can observe this limitation in representationslearned through captions or contrastive learning - wherethe learned model treats an image essentially as a bag ofwords. Several works have attempted to address this lim-itation through the development of bespoke architectures.In this work, we focus on simple and scalable approaches.In particular, we demonstrate that by improving weakly la-beled data, i.e. captions, we can vastly improve the perfor-mance of standard contrastive learning approaches. Previ-ous CLIP models achieved near chance rate on challengingtasks probing compositional learning. However, our sim-ple approach boosts performance of CLIP substantially andachieves state of the art results on compositional bench-marks such as ARO and SugarCrepe. Furthermore, weshowcase our results on a relatively new captioning bench-mark derived from DOCCI. We demonstrate through a se-ries of ablations that a standard CLIP model trained withenhanced data may demonstrate impressive performance onimage retrieval tasks.
Autonomous agents often require accurate methods for detecting and localizing changes in their environment, particularly when observations are captured from unconstrained and inconsistent viewpoints. We propose a novel label-free, pose-agnostic change detection method that integrates information from multiple viewpoints to construct a change-aware 3D Gaussian Splatting (3DGS) representation of the scene. With as few as 5 images of the post-change scene, our approach can learn an additional change channel in a 3DGS and produce change masks that outperform single-view techniques. Our change-aware 3D scene representation additionally enables the generation of accurate change masks for unseen viewpoints. Experimental results demonstrate state-of-the-art performance in complex multi-object scenes, achieving a 1.7x and 1.5x improvement in Mean Intersection Over Union and F1 score respectively over other baselines. We also contribute a new real-world dataset to benchmark change detection in diverse challenging scenes in the presence of lighting variations.
Large Vision-Language Models (VLMs), such as GPT-4, have achieved remarkable success across various fields. However, there are few studies on 3D indoor scene generation with VLMs. This paper considers this task as a planning problem subject to spatial and layout common sense constraints. To solve the problem with a VLM, we propose a new global-local tree search algorithm. Globally, the method places each object sequentially and explores multiple placements during each placement process, where the problem space is represented as a tree. To reduce the depth of the tree, we decompose the scene structure hierarchically, i.e. room level, region level, floor object level, and supported object level. The algorithm independently generates the floor objects in different regions and supported objects placed on different floor objects. Locally, we also decompose the sub-task, the placement of each object, into multiple steps. The algorithm searches the tree of problem space. To leverage the VLM model to produce positions of objects, we discretize the top-down view space as a dense grid and fill each cell with diverse emojis to make to cells distinct. We prompt the VLM with the emoji grid and the VLM produces a reasonable location for the object by describing the position with the name of emojis. The quantitative and qualitative experimental results illustrate our approach generates more plausible 3D scenes than state-of-the-art approaches. Our source code is available at https://github.com/dw-dengwei/TreeSearchGen .
Cross-modal retrieval aims to bridge the semantic gap between different modalities, such as visual and textual data, enabling accurate retrieval across them. Despite significant advancements with models like CLIP that align cross-modal representations, a persistent challenge remains: the hubness problem, where a small subset of samples (hubs) dominate as nearest neighbors, leading to biased representations and degraded retrieval accuracy. Existing methods often mitigate hubness through post-hoc normalization techniques, relying on prior data distributions that may not be practical in real-world scenarios. In this paper, we directly mitigate hubness during training and introduce NeighborRetr, a novel method that effectively balances the learning of hubs and adaptively adjusts the relations of various kinds of neighbors. Our approach not only mitigates the hubness problem but also enhances retrieval performance, achieving state-of-the-art results on multiple cross-modal retrieval benchmarks. Furthermore, NeighborRetr demonstrates robust generalization to new domains with substantial distribution shifts, highlighting its effectiveness in real-world applications.
Image denoising poses a significant challenge in image processing, aiming to remove noise and artifacts from input images. However, current denoising algorithms implemented on electronic chips frequently encounter latency issues and demand substantial computational resources. In this paper, we introduce an all-optical Nonlinear Diffractive Denoising Deep Network (N3DNet) for image denoising at the speed of light. Initially, we incorporate an image encoding and pre-denoising module into the Diffractive Deep Neural Network and integrate a nonlinear activation function, termed the phase exponential linear function, after each diffractive layer, thereby boosting the network's nonlinear modeling and denoising capabilities. Subsequently, we devise a new reinforcement learning algorithm called regularization-assisted deep Q-network to optimize N3DNet. Finally, leveraging 3D printing techniques, we fabricate N3DNet using the trained parameters and construct a physical experimental system for real-world applications. A new benchmark dataset, termed MIDD, is constructed for mode image denoising, comprising 120K pairs of noisy/noise-free images captured from real fiber communication systems across various transmission lengths. Through extensive simulation and real experiments, we validate that N3DNet outperforms both traditional and deep learning-based denoising approaches across various datasets. Remarkably, its processing speed is nearly 3,800 times faster than electronic chip-based methods.
Chain-of-Thought (CoT) reasoning has been extensively explored in large models to tackle complex understanding tasks. However, it still remains an open question whether such strategies can be applied to verifying and reinforcing image generation scenarios. In this paper, we provide the first comprehensive investigation in the potential of CoT reasoning to enhance autoregressive image generation. We focus on three techniques: scaling test-time computation for verification, aligning model preferences with Direct Preference Optimization (DPO), and integrating these techniques for complementary effects. Our results demonstrate that these approaches can be effectively adapted and combined to significantly improve image generation performance. Furthermore, given the pivotal role of reward models in our findings, we propose the Potential Assessment Reward Model (PARM) specialized for autoregressive image generation. PARM adaptively assesses each generation step through a potential assessment mechanism, merging the strengths of existing reward models. Using our investigated reasoning strategies, we enhance a baseline model, Show-o, to achieve superior results, with a significant +24% improvement on the GenEval benchmark, surpassing Stable Diffusion 3 by +15%. We hope our study provides unique insights and paves a new path for integrating CoT reasoning with autoregressive image generation. Code is released at https://github.com/ZiyuGuo99/Image-Generation-CoT.
In recent years, large transformer-based video encoder models have greatly advanced state-of-the-art performance on video classification tasks. However, these large models typically process videos by averaging embedding outputs from multiple clips over time to produce fixed-length representations. This approach fails to account for a variety of time-related features, such as variable video durations, chronological order of events, and temporal variance in feature significance. While methods for temporal modeling do exist, they often require significant architectural changes and expensive retraining, making them impractical for off-the-shelf, fine-tuned large encoders. To overcome these limitations, we propose DejaVid, an encoder-agnostic method that enhances model performance without the need for retraining or altering the architecture. Our framework converts a video into a variable-length temporal sequence of embeddings (TSE). A TSE naturally preserves temporal order and accommodates variable video durations. We then learn per-timestep, per-feature weights over the encoded TSE frames, allowing us to account for variations in feature importance over time. We introduce a new neural network architecture inspired by traditional time series alignment algorithms for this learning task. Our evaluation demonstrates that DejaVid substantially improves the performance of a state-of-the-art large encoder, achieving leading Top-1 accuracy of 77.2% on Something-Something V2, 89.1% on Kinetics-400, and 88.6% on HMDB51, while adding fewer than 1.8% additional learnable parameters and requiring less than 3 hours of training time. Our code is available at https://github.com/darrylho/DejaVid.
Personalized vision-language retrieval seeks to recognize new concepts (e.g. "my dog Fido") from only a few examples. This task is challenging because it requires not only learning a new concept from a few images, but also integrating the personal and general knowledge together to recognize the concept in different contexts. In this paper, we show how to effectively adapt the internal representation of a vision-language dual encoder model for personalized vision-language retrieval. We find that regularized low-rank adaption of a small set of parameters in the language encoder's final layer serves as a highly effective alternative to textual inversion for recognizing the personal concept while preserving general knowledge. Additionally, we explore strategies for combining parameters of multiple learned personal concepts, finding that parameter addition is effective. To evaluate how well general knowledge is preserved in a finetuned representation, we introduce a metric that measures image retrieval accuracy based on captions generated by a vision language model (VLM). Our approach achieves state-of-the-art accuracy on two benchmarks for personalized image retrieval with natural language queries - DeepFashion2 and ConConChi - outperforming the prior art by 4%-22% on personal retrievals.
Towards Generalizable Trajectory Prediction using Dual-Level Representation Learning and Adaptive Prompting
PDF ↗Existing vehicle trajectory prediction models struggle with generalizability, prediction uncertainties, and handling complex interactions. It is often due to limitations like complex architectures customized for a specific dataset and inefficient multimodal handling. We propose Perceiver with Register queries (PerReg+), a novel trajectory prediction framework that introduces: (1) Dual-Level Representation Learning via Self-Distillation (SD) and Masked Reconstruction (MR), capturing global context and fine-grained details. Additionally, our approach of reconstructing segment-level trajectories and lane segments from masked inputs with query drop, enables effective use of contextual information and improves generalization; (2) Enhanced Multimodality using register-based queries and pretraining, eliminating the need for clustering and suppression; and (3) Adaptive Prompt Tuning during fine-tuning, freezing the main architecture and optimizing a small number of prompts for efficient adaptation. PerReg+ sets a new state-of-the-art performance on nuScenes, Argoverse 2, and Waymo Open Motion Dataset (WOMD). Remarkable, our pretrained model reduces the error by 6.8% on smaller datasets, and multi-dataset training enhances generalization. In cross-domain tests, PerReg+ reduces B-FDE by 11.8% compared to its non-pretrained variant.
Recent advances in multimodal large language models (MLLMs) have demonstrated remarkable capabilities in vision-language tasks, yet they often struggle with vision-centric scenarios where precise visual focus is needed for accurate reasoning. In this paper, we introduce Argus to address these limitations with a new visual attention grounding mechanism. Our approach employs object-centric grounding as visual chain-of-thought signals, enabling more effective goal-conditioned visual attention during multimodal reasoning tasks. Evaluations on diverse benchmarks demonstrate that Argus excels in both multimodal reasoning tasks and referring object grounding tasks. Extensive analysis further validates various design choices of Argus, and reveals the effectiveness of explicit language-guided visual region-of-interest engagement in MLLMs, highlighting the importance of advancing multimodal intelligence from a visual-centric perspective.
Data heterogeneity in federated learning, characterized by a significant misalignment between local and global distributions, leads to divergent local optimization directions and hinders global model training. Existing studies mainly focus on optimizing local updates or global aggregation, but these indirect approaches demonstrate instability when handling highly heterogeneous data distributions, especially in scenarios where label skew and domain skew coexist. To address this, we propose a geometry-guided data generation method that centers on simulating the global embedding distribution locally. We first introduce the concept of the geometric shape of an embedding distribution and then address the challenge of obtaining global geometric shapes under privacy constraints. Subsequently, we propose GGEUR, which leverages global geometric shapes to guide the generation of new samples, enabling a closer approximation to the ideal global distribution. In single-domain scenarios, we augment samples based on global geometric shapes to enhance model generalization; in multi-domain scenarios, we further employ class prototypes to simulate the global distribution across domains. Extensive experimental results demonstrate that our method significantly enhances the performance of existing approaches in handling highly heterogeneous data, including scenarios with label skew, domain skew, and their coexistence.
Towards Explicit Geometry-Reflectance Collaboration for Generalized LiDAR Segmentation in Adverse Weather
PDF ↗Existing LiDAR semantic segmentation models often suffer from decreased accuracy when exposed to adverse weather conditions. Recent methods addressing this issue focus on enhancing training data through weather simulation or universal augmentation techniques. However, few works have studied the negative impacts caused by the heterogeneous domain shifts in the geometric structure and reflectance intensity of point clouds. In this paper, we delve into this challenge and address it with a novel Geometry-Reflectance Collaboration (GRC) framework that explicitly separates feature extraction for geometry and reflectance. Specifically, GRC employs a dual-branch architecture designed to process geometric and reflectance features independently initially, thereby capitalizing on their distinct characteristic. Then, GRC adopts a robust multi-level feature collaboration module to suppress redundant and unreliable information from both branches. Consequently, without complex simulation or augmentation, our method effectively extracts intrinsic information about the scene while suppressing interference, thus achieving better robustness and generalization in adverse weather conditions. We demonstrate the effectiveness of GRC through comprehensive experiments on challenging benchmarks, showing that our method outperforms previous approaches and establishes new state-of-the-art results.
A3: Few-shot Prompt Learning of Unlearnable Examples with Cross-Modal Adversarial Feature Alignment
PDF ↗In the age of pervasive machine learning applications, protecting digital content from unauthorized use has become a pressing concern. Unlearnable examples (UEs)--data modified with imperceptible perturbations to inhibit model training while preserving human usability--have emerged as a promising approach. However, existing UE methods assume unauthorized trainers have extensive exposure to UEs or that models are trained from scratch, which may not hold in practical scenarios, This paper investigates the effectiveness of UEs under the few-shot learning paradigm, pitching it against prompt learning (PL) models that leverage pretrained vision-language models (VLMs), like CLIP, capable of generalizing to new classes with minimal data. To address this, we introduce an adaptive UE framework to generate unlearnable examples that specifically target the PL process. In addition, we propose a novel UE countermeasure, A3, with cross-modal adversarial feature alignment, specifically designed to circumvent UEs under few-shot PL. Experimental evaluations on 7 datasets show that A3 outperforms existing PL methods, achieving up to 33% higher performance in learning from UEs. For example, in the scenario involving l_infinity-bounded EM perturbations, A3 has an average harmonic mean accuracy across 7 datasets of 82.43%, compared to CoCoOp's baseline of 65.47%. Our findings highlight the limitations of existing UEs against PL and lay the foundation for future data protection mechanisms.