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2,942篇论文匹配“Robotics”
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Applications/Robotics

Noah Wiederhold, Ava Megyeri, DiMaggio Paris, Sean Banerjee, Natasha Banerjee

We present the HOH (Human-Object-Human) Handover Dataset, a large object count dataset with 136 objects, to accelerate data-driven research on handover studies, human-robot handover implementation, and artificial intelligence (AI) on handover parameter estimation from 2D and 3D data of two-person interactions. HOH contains multi-view RGB and depth data, skeletons, fused point clouds, grasp type and handedness labels, object, giver hand, and receiver hand 2D and 3D segmentations, giver and receiver comfort ratings, and paired object metadata and aligned 3D models for 2,720 handover interactions spanning 136 objects and 20 giver-receiver pairs—40 with role-reversal—organized from 40 participants. We also show experimental results of neural networks trained using HOH to perform grasp, orientation, and trajectory prediction. As the only fully markerless handover capture dataset, HOH represents natural human-human handover interactions, overcoming challenges with markered datasets that require specific suiting for body tracking, and lack high-resolution hand tracking. To date, HOH is the largest handover dataset in terms of object count, participant count, pairs with role reversal accounted for, and total interactions captured.

Jiahui Lei, Congyue Deng, William B Shen, Leonidas Guibas, Kostas Daniilidis

We propose Neural 3D Articulated object Prior (NAP), the first 3D deep generative model to synthesize 3D articulated object models. Despite the extensive research on generating 3D static objects, compositions, or scenes, there are hardly any approaches on capturing the distribution of articulated objects, a common object category for human and robot interaction. To generate articulated objects, we first design a novel articulation tree/graph parameterization and then apply a diffusion-denoising probabilistic model over this representation where articulated objects can be generated via denoising from random complete graphs. In order to capture both the geometry and the motion structure whose distribution will affect each other, we design a graph denoising network for learning the reverse diffusion process. We propose a novel distance that adapts widely used 3D generation metrics to our novel task to evaluate generation quality. Experiments demonstrate our high performance in articulated object generation as well as its applications on conditioned generation, including Part2Motion, PartNet-Imagination, Motion2Part, and GAPart2Object.

Applications/Computer Vision

Junsheng Zhou, Baorui Ma, Wenyuan Zhang, Yi Fang, Yu-Shen Liu, Zhizhong Han

Cross-modality registration between 2D images captured by cameras and 3D point clouds from LiDARs is a crucial task in computer vision and robotic. Previous methods estimate 2D-3D correspondences by matching point and pixel patterns learned by neural networks, and use Perspective-n-Points (PnP) to estimate rigid transformation during post-processing. However, these methods struggle to map points and pixels to a shared latent space robustly since points and pixels have very different characteristics with patterns learned in different manners (MLP and CNN), and they also fail to construct supervision directly on the transformation since the PnP is non-differentiable, which leads to unstable registration results. To address these problems, we propose to learn a structured cross-modality latent space to represent pixel features and 3D features via a differentiable probabilistic PnP solver. Specifically, we design a triplet network to learn VoxelPoint-to-Pixel matching, where we represent 3D elements using both voxels and points to learn the cross-modality latent space with pixels. We design both the voxel and pixel branch based on CNNs to operate convolutions on voxels/pixels represented in grids, and integrate an additional point branch to regain the information lost during voxelization. We train our framework end-to-end by imposing supervisions directly on the predicted pose distribution with a probabilistic PnP solver. To explore distinctive patterns of cross-modality features, we design a novel loss with adaptive-weighted optimization for cross-modality feature description. The experimental results on KITTI and nuScenes datasets show significant improvements over the state-of-the-art methods.

Applications/Health

Nina Montana-Brown, Shaheer U. Saeed, Ahmed Abdulaal, Thomas Dowrick, Yakup Kilic, Sophie Wilkinson, Jack Gao, Meghavi Mashar, Chloe He, Alkisti Stavropoulou 等

Minimally-invasive surgery (MIS) and robot-assisted minimally invasive (RAMIS) surgery offer well-documented benefits to patients such as reduced post-operative pain and shorter hospital stays.However, the automation of MIS and RAMIS through the use of AI has been slow due to difficulties in data acquisition and curation, partially caused by the ethical considerations of training, testing and deploying AI models in medical environments.We introduce \texttt{SARAMIS}, the first large-scale dataset of anatomically derived 3D rendering assets of the human abdominal anatomy.Using previously existing, open-source CT datasets of the human anatomy, we derive novel 3D meshes, tetrahedral volumes, textures and diffuse maps for over 104 different anatomical targets in the human body, representing the largest, open-source dataset of 3D rendering assets for synthetic simulation of vision tasks in MIS+RAMIS, increasing the availability of openly available 3D meshes in the literature by three orders of magnitude.We supplement our dataset with a series of GPU-enabled rendering environments, which can be used to generate datasets for realistic MIS/RAMIS tasks.Finally, we present an example of the use of \texttt{SARAMIS} assets for an autonomous navigation task in colonoscopy from CT abdomen-pelvis scans for the first time in the literature.\texttt{SARAMIS} is publically made available at https://github.com/NMontanaBrown/saramis/, with assets released under a CC-BY-NC-SA license.

Applications/Computer Vision

Xiaoyu Tian, Tao Jiang, Longfei Yun, Yucheng Mao, Huitong Yang, Yue Wang, Yilun Wang, Hang Zhao

Robotic perception requires the modeling of both 3D geometry and semantics. Existing methods typically focus on estimating 3D bounding boxes, neglecting finer geometric details and struggling to handle general, out-of-vocabulary objects. 3D occupancy prediction, which estimates the detailed occupancy states and semantics of a scene, is an emerging task to overcome these limitations.To support 3D occupancy prediction, we develop a label generation pipeline that produces dense, visibility-aware labels for any given scene. This pipeline comprises three stages: voxel densification, occlusion reasoning, and image-guided voxel refinement. We establish two benchmarks, derived from the Waymo Open Dataset and the nuScenes Dataset, namely Occ3D-Waymo and Occ3D-nuScenes benchmarks. Furthermore, we provide an extensive analysis of the proposed dataset with various baseline models. Lastly, we propose a new model, dubbed Coarse-to-Fine Occupancy (CTF-Occ) network, which demonstrates superior performance on the Occ3D benchmarks.The code, data, and benchmarks are released at \url{https://tsinghua-mars-lab.github.io/Occ3D/}.

Reinforcement Learning/Batch Offline

Zexu Sun, Bowei He, Jinxin Liu, Xu Chen, Chen Ma, Shuai Zhang

In offline imitation learning (IL), an agent aims to learn an optimal expert behavior policy without additional online environment interactions. However, in many real-world scenarios, such as robotics manipulation, the offline dataset is collected from suboptimal behaviors without rewards. Due to the scarce expert data, the agents usually suffer from simply memorizing poor trajectories and are vulnerable to the variations in the environments, lacking the capability of generalizing to new environments.To automatically generate high-quality expert data and improve the generalization ability of the agent, we propose a framework named \underline{O}ffline \underline{I}mitation \underline{L}earning with \underline{C}ounterfactual data \underline{A}ugmentation (OILCA) by doing counterfactual inference. In particular, we leverage identifiable variational autoencoder to generate \textit{counterfactual} samples for expert data augmentation. We theoretically analyze the influence of the generated expert data and the improvement of generalization. Moreover, we conduct extensive experiments to demonstrate that our approach significantly outperforms various baselines on both \textsc{DeepMind Control Suite} benchmark for in-distribution performance and \textsc{CausalWorld} benchmark for out-of-distribution generalization.

Applications/Robotics

Tran Phong, Haoran Wu, Cunjun Yu, Panpan Cai, Sifa Zheng, David Hsu

Trajectory prediction plays a vital role in the performance of autonomous driving systems, and prediction accuracy, such as average displacement error (ADE) or final displacement error (FDE), is widely used as a performance metric. However, a significant disparity exists between the accuracy of predictors on fixed datasets and driving performance when the predictors are used downstream for vehicle control, because of a dynamics gap. In the real world, the prediction algorithm influences the behavior of the ego vehicle, which, in turn, influences the behaviors of other vehicles nearby. This interaction results in predictor-specific dynamics that directly impacts prediction results. In fixed datasets, since other vehicles' responses are predetermined, this interaction effect is lost, leading to a significant dynamics gap. This paper studies the overlooked significance of this dynamics gap. We also examine several other factors contributing to the disparity between prediction performance and driving performance. The findings highlight the trade-off between the predictor's computational efficiency and prediction accuracy in determining real-world driving performance. In summary, an interactive, task-driven evaluation protocol for trajectory prediction is crucial to capture its effectiveness for autonomous driving. Source code along with experimental settings is available online (https://whatmatters23.github.io/).

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Adam Block, Max Simchowitz, Russ Tedrake

The problem of piecewise affine (PWA) regression and planning is of foundational importance to the study of online learning, control, and robotics, where it provides a theoretically and empirically tractable setting to study systems undergoing sharp changes in the dynamics. Unfortunately, due to the discontinuities that arise when crossing into different ``pieces,'' learning in general sequential settings is impossible and practical algorithms are forced to resort to heuristic approaches. This paper builds on the recently developed smoothed online learning framework and provides the first algorithms for prediction and simulation in PWA systems whose regret is polynomial in all relevant problem parameters under a weak smoothness assumption; moreover, our algorithms are efficient in the number of calls to an optimization oracle. We further apply our results to the problems of one-step prediction and multi-step simulation regret in piecewise affine dynamical systems, where the learner is tasked with simulating trajectories and regret is measured in terms of the Wasserstein distance between simulated and true data. Along the way, we develop several technical tools of more general interest.

Applications/Computer Vision

Anagh Malik, Parsa Mirdehghan, Sotiris Nousias, Kyros Kutulakos, David Lindell

Neural radiance fields (NeRFs) have become a ubiquitous tool for modeling scene appearance and geometry from multiview imagery. Recent work has also begun to explore how to use additional supervision from lidar or depth sensor measurements in the NeRF framework. However, previous lidar-supervised NeRFs focus on rendering conventional camera imagery and use lidar-derived point cloud data as auxiliary supervision; thus, they fail to incorporate the underlying image formation model of the lidar. Here, we propose a novel method for rendering transient NeRFs that take as input the raw, time-resolved photon count histograms measured by a single-photon lidar system, and we seek to render such histograms from novel views. Different from conventional NeRFs, the approach relies on a time-resolved version of the volume rendering equation to render the lidar measurements and capture transient light transport phenomena at picosecond timescales. We evaluate our method on a first-of-its-kind dataset of simulated and captured transient multiview scans from a prototype single-photon lidar. Overall, our work brings NeRFs to a new dimension of imaging at transient timescales, newly enabling rendering of transient imagery from novel views. Additionally, we show that our approach recovers improved geometry and conventional appearance compared to point cloud-based supervision when training on few input viewpoints. Transient NeRFs may be especially useful for applications which seek to simulate raw lidar measurements for downstream tasks in autonomous driving, robotics, and remote sensing.

Applications/Computer Vision

Chengzhi Cao, Chao Yang, Ruimao Zhang, Shuang Li

We propose an interpretable model to uncover the behavioral patterns of human movements by analyzing their trajectories. Our approach is based on the belief that human actions are driven by intentions and are influenced by environmental factors such as spatial relationships with surrounding objects. To model this, we use a set of spatial-temporal logic rules that include intention variables as principles. These rules are automatically discovered and used to capture the dynamics of human actions. To learn the model parameters and rule content, we design an EM learning algorithm that treats the unknown rule content as a latent variable. In the E-step, we evaluate the posterior over the latent rule content, and in the M-step, we optimize the rule generator and model parameters by maximizing the expected log-likelihood. Our model has wide-ranging applications in areas such as sports analytics, robotics, and autonomous cars. We demonstrate the model's superior interpretability and prediction performance on both pedestrian and NBA basketball player datasets, achieving promising results.

Reinforcement Learning

Sili Huang, Yanchao Sun, Jifeng Hu, Siyuan Guo, Hechang Chen, Yi Chang, Lichao Sun, Bo Yang

In visual-based Reinforcement Learning (RL), agents often struggle to generalize well to environmental variations in the state space that were not observed during training. The variations can arise in both task-irrelevant features, such as background noise, and task-relevant features, such as robot configurations, that are related to the optimal decisions. To achieve generalization in both situations, agents are required to accurately understand the impact of changed features on the decisions, i.e., establishing the true associations between changed features and decisions in the policy model. However, due to the inherent correlations among features in the state space, the associations between features and decisions become entangled, making it difficult for the policy to distinguish them. To this end, we propose Saliency-Guided Features Decorrelation (SGFD) to eliminate these correlations through sample reweighting. Concretely, SGFD consists of two core techniques: Random Fourier Functions (RFF) and the saliency map. RFF is utilized to estimate the complex non-linear correlations in high-dimensional images, while the saliency map is designed to identify the changed features. Under the guidance of the saliency map, SGFD employs sample reweighting to minimize the estimated correlations related to changed features, thereby achieving decorrelation in visual RL tasks. Our experimental results demonstrate that SGFD can generalize well on a wide range of test environments and significantly outperforms state-of-the-art methods in handling both task-irrelevant variations and task-relevant variations.

Deep Learning/Graph Neural Networks

Johann Brehmer, Pim de Haan, Sönke Behrends, Taco Cohen

Problems involving geometric data arise in physics, chemistry, robotics, computer vision, and many other fields. Such data can take numerous forms, for instance points, direction vectors, translations, or rotations, but to date there is no single architecture that can be applied to such a wide variety of geometric types while respecting their symmetries. In this paper we introduce the Geometric Algebra Transformer (GATr), a general-purpose architecture for geometric data. GATr represents inputs, outputs, and hidden states in the projective geometric (or Clifford) algebra, which offers an efficient 16-dimensional vector-space representation of common geometric objects as well as operators acting on them. GATr is equivariant with respect to E(3), the symmetry group of 3D Euclidean space. As a Transformer, GATr is versatile, efficient, and scalable. We demonstrate GATr in problems from n-body modeling to wall-shear-stress estimation on large arterial meshes to robotic motion planning. GATr consistently outperforms both non-geometric and equivariant baselines in terms of error, data efficiency, and scalability.

Reinforcement Learning/Everything Else

Jialu Gao, Kaizhe Hu, Guowei Xu, Huazhe Xu

Pre-trained text-to-image generative models can produce diverse, semantically rich, and realistic images from natural language descriptions. Compared with language, images usually convey information with more details and less ambiguity. In this study, we propose Learning from the Void (LfVoid), a method that leverages the power of pre-trained text-to-image models and advanced image editing techniques to guide robot learning. Given natural language instructions, LfVoid can edit the original observations to obtain goal images, such as "wiping" a stain off a table. Subsequently, LfVoid trains an ensembled goal discriminator on the generated image to provide reward signals for a reinforcement learning agent, guiding it to achieve the goal. The ability of LfVoid to learn with zero in-domain training on expert demonstrations or true goal observations (the void) is attributed to the utilization of knowledge from web-scale generative models. We evaluate LfVoid across three simulated tasks and validate its feasibility in the corresponding real-world scenarios. In addition, we offer insights into the key considerations for the effective integration of visual generative models into robot learning workflows. We posit that our work represents an initial step towards the broader application of pre-trained visual generative models in the robotics field. Our project page: https://lfvoid-rl.github.io/.

Applications/Robotics

Ruihai Wu, Kai Cheng, Yan Zhao, Chuanruo Ning, Guanqi Zhan, Hao Dong

Perceiving and manipulating 3D articulated objects in diverse environments is essential for home-assistant robots. Recent studies have shown that point-level affordance provides actionable priors for downstream manipulation tasks. However, existing works primarily focus on single-object scenarios with homogeneous agents, overlooking the realistic constraints imposed by the environment and the agent's morphology, e.g., occlusions and physical limitations. In this paper, we propose an environment-aware affordance framework that incorporates both object-level actionable priors and environment constraints. Unlike object-centric affordance approaches, learning environment-aware affordance faces the challenge of combinatorial explosion due to the complexity of various occlusions, characterized by their quantities, geometries, positions and poses. To address this and enhance data efficiency, we introduce a novel contrastive affordance learning framework capable of training on scenes containing a single occluder and generalizing to scenes with complex occluder combinations. Experiments demonstrate the effectiveness of our proposed approach in learning affordance considering environment constraints.

Applications/Robotics

Hongcheng Wang, Andy Guan Hong Chen, Xiaoqi Li, Mingdong Wu, Hao Dong

The task of Visual Object Navigation (VON) involves an agent's ability to locate a particular object within a given scene. To successfully accomplish the VON task, two essential conditions must be fulfiled: 1) the user knows the name of the desired object; and 2) the user-specified object actually is present within the scene. To meet these conditions, a simulator can incorporate predefined object names and positions into the metadata of the scene. However, in real-world scenarios, it is often challenging to ensure that these conditions are always met. Humans in an unfamiliar environment may not know which objects are present in the scene, or they may mistakenly specify an object that is not actually present. Nevertheless, despite these challenges, humans may still have a demand for an object, which could potentially be fulfilled by other objects present within the scene in an equivalent manner. Hence, this paper proposes Demand-driven Navigation (DDN), which leverages the user's demand as the task instruction and prompts the agent to find an object which matches the specified demand. DDN aims to relax the stringent conditions of VON by focusing on fulfilling the user's demand rather than relying solely on specified object names. This paper proposes a method of acquiring textual attribute features of objects by extracting common sense knowledge from a large language model (LLM). These textual attribute features are subsequently aligned with visual attribute features using Contrastive Language-Image Pre-training (CLIP). Incorporating the visual attribute features as prior knowledge, enhances the navigation process. Experiments on AI2Thor with the ProcThor dataset demonstrate that the visual attribute features improve the agent's navigation performance and outperform the baseline methods commonly used in the VON and VLN task and methods with LLMs. The codes and demonstrations can be viewed at https://sites.google.com/view/demand-driven-navigation.

Reinforcement Learning/Deep RL

Joey Hejna, Dorsa Sadigh

Reward functions are difficult to design and often hard to align with human intent. Preference-based Reinforcement Learning (RL) algorithms address these problems by learning reward functions from human feedback. However, the majority of preference-based RL methods na\"ively combine supervised reward models with off-the-shelf RL algorithms. Contemporary approaches have sought to improve performance and query complexity by using larger and more complex reward architectures such as transformers. Instead of using highly complex architectures, we develop a new and parameter-efficient algorithm, Inverse Preference Learning (IPL), specifically designed for learning from offline preference data. Our key insight is that for a fixed policy, the $Q$-function encodes all information about the reward function, effectively making them interchangeable. Using this insight, we completely eliminate the need for a learned reward function. Our resulting algorithm is simpler and more parameter-efficient. Across a suite of continuous control and robotics benchmarks, IPL attains competitive performance compared to more complex approaches that leverage transformer-based and non-Markovian reward functions while having fewer algorithmic hyperparameters and learned network parameters. Our code is publicly released.

Applications/Robotics

Chuanruo Ning, Ruihai Wu, Haoran Lu, Kaichun Mo, Hao Dong

Articulated object manipulation is a fundamental yet challenging task in robotics. Due to significant geometric and semantic variations across object categories, previous manipulation models struggle to generalize to novel categories. Few-shot learning is a promising solution for alleviating this issue by allowing robots to perform a few interactions with unseen objects. However, extant approaches often necessitate costly and inefficient test-time interactions with each unseen instance. Recognizing this limitation, we observe that despite their distinct shapes, different categories often share similar local geometries essential for manipulation, such as pullable handles and graspable edges - a factor typically underutilized in previous few-shot learning works. To harness this commonality, we introduce 'Where2Explore', an affordance learning framework that effectively explores novel categories with minimal interactions on a limited number of instances. Our framework explicitly estimates the geometric similarity across different categories, identifying local areas that differ from shapes in the training categories for efficient exploration while concurrently transferring affordance knowledge to similar parts of the objects. Extensive experiments in simulated and real-world environments demonstrate our framework's capacity for efficient few-shot exploration and generalization.

Reinforcement Learning/Deep RL

Jialong Wu, Haoyu Ma, Chaoyi Deng, Mingsheng Long

Unsupervised pre-training methods utilizing large and diverse datasets have achieved tremendous success across a range of domains. Recent work has investigated such unsupervised pre-training methods for model-based reinforcement learning (MBRL) but is limited to domain-specific or simulated data. In this paper, we study the problem of pre-training world models with abundant in-the-wild videos for efficient learning of downstream visual control tasks. However, in-the-wild videos are complicated with various contextual factors, such as intricate backgrounds and textured appearance, which precludes a world model from extracting shared world knowledge to generalize better. To tackle this issue, we introduce Contextualized World Models (ContextWM) that explicitly separate context and dynamics modeling to overcome the complexity and diversity of in-the-wild videos and facilitate knowledge transfer between distinct scenes. Specifically, a contextualized extension of the latent dynamics model is elaborately realized by incorporating a context encoder to retain contextual information and empower the image decoder, which encourages the latent dynamics model to concentrate on essential temporal variations. Our experiments show that in-the-wild video pre-training equipped with ContextWM can significantly improve the sample efficiency of MBRL in various domains, including robotic manipulation, locomotion, and autonomous driving. Code is available at this repository: https://github.com/thuml/ContextWM.

Deep Learning/Other Representation Learning

Yunhua Zhang, Hazel Doughty, Cees Snoek

Multimodal learning assumes all modality combinations of interest are available during training to learn cross-modal correspondences. In this paper, we challenge this modality-complete assumption for multimodal learning and instead strive for generalization to unseen modality combinations during inference. We pose the problem of unseen modality interaction and introduce a first solution. It exploits a module that projects the multidimensional features of different modalities into a common space with rich information preserved. This allows the information to be accumulated with a simple summation operation across available modalities. To reduce overfitting to less discriminative modality combinations during training, we further improve the model learning with pseudo-supervision indicating the reliability of a modality’s prediction. We demonstrate that our approach is effective for diverse tasks and modalities by evaluating it for multimodal video classification, robot state regression, and multimedia retrieval. Project website: https://xiaobai1217.github.io/Unseen-Modality-Interaction/.

Reinforcement Learning

Sumedh Sontakke, Jesse Zhang, Séb Arnold, Karl Pertsch, Erdem Bıyık, Dorsa Sadigh, Chelsea Finn, Laurent Itti

Reward specification is a notoriously difficult problem in reinforcement learning, requiring extensive expert supervision to design robust reward functions. Imitation learning (IL) methods attempt to circumvent these problems by utilizing expert demonstrations instead of using an extrinsic reward function but typically require a large number of in-domain expert demonstrations. Inspired by advances in the field of Video-and-Language Models (VLMs), we present RoboCLIP, an online imitation learning method that uses a single demonstration (overcoming the large data requirement) in the form of a video demonstration or a textual description of the task to generate rewards without manual reward function design. Additionally, RoboCLIP can also utilize out-of-domain demonstrations, like videos of humans solving the task for reward generation, circumventing the need to have the same demonstration and deployment domains. RoboCLIP utilizes pretrained VLMs without any finetuning for reward generation. Reinforcement learning agents trained with RoboCLIP rewards demonstrate 2-3 times higher zero-shot performance than competing imitation learning methods on downstream robot manipulation tasks, doing so using only one video/text demonstration. Visit our website at https://sites.google.com/view/roboclip/home for experiment videos.