Recent advances in Multimodal Large Language Models have greatly improved visual understanding and reasoning, yet their quadratic attention and offline training protocols make them ill-suited for streaming settings where frames arrive sequentially and future observations are inaccessible. We diagnose a core limitation of current Video-LLMs, namely Time-Agnosticism, in which videos are treated as an unordered bag of evidence rather than a causally ordered sequence, yielding two failures in streams: temporal order ambiguity, in which the model cannot follow or reason over the correct chronological order, and past-current focus blindness where it fails to distinguish present observations from accumulated history. We present WeaveTime, a simple, efficient, and model-agnostic framework that first teaches order and then uses order. We introduce a lightweight Temporal Reconstruction objective--our Streaming Order Perception enhancement--that instills order-aware representations with minimal finetuning and no specialized streaming data. At inference, a Past-Current Dynamic Focus Cache performs uncertainty-triggered, coarse-to-fine retrieval, expanding history only when needed. Plugged into exsiting Video-LLM without architectural changes, WeaveTime delivers consistent gains on representative streaming benchmarks, improving accuracy while reducing latency. These results establish WeaveTime as a practical path toward time-aware stream Video-LLMs under strict online, time-causal constraints. Code and weights will be made publicly available.
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Synthetic Object Compositions for Scalable and Accurate Learning in Detection, Segmentation, and Grounding
PDF ↗Visual grouping--operationalized through tasks such as instance segmentation, visual grounding, and object detection--enables applications ranging from robotic perception to photo editing. These fundamental problems in computer vision are powered by large-scale, painstakingly annotated datasets. Despite their impact, these datasets are costly to build, biased in coverage, and difficult to scale. Synthetic datasets offer a promising alternative but struggle with flexibility, accuracy, and compositional diversity. We introduce SOC, an accurate and scalable data synthesis pipeline via a novel object-centric composition strategy. It composes high-quality synthetic object segments into new images using 3D geometric layout augmentation and camera configuration augmentation with generative harmonization and mask-area-weighted blending, yielding accurate and diverse masks, boxes, and referring expressions. Models trained on just 100K of our synthetic images outperform those trained on larger real datasets (GRIT 20M, V3Det 200K) and synthetic pipelines (Copy-Paste, X-Paste, SynGround, SegGen by +24-36%)--achieving +10.9 AP on LVIS and +8.4 NAcc on gRefCOCO. SOC also enables controllable dataset construction for different use cases and boosts performance in both low-data and closed-vocabulary scenarios. Augmenting LVIS and COCO with synthetic object segments delivers strong performance across different real data scales and yields even greater improvements when real data is extremely limited (+6.59 AP on 1% COCO data). Furthermore, this controllability enables targeted data generation for intra-class referring, a diagnostic grounding task we propose that requires fine-grained attribute discrimination.
While model merging has demonstrated remarkable success for large language models (LLMs), its application to vision-language models (VLMs) remains largely underexplored. Recent methods attempt to enhance VLM reasoning capabilities by integrating specialized LLM parameters through layer-wise merging. However, existing paradigms suffer from two critical limitations: (1) strict positional correspondence, enforcing rigid one-to-one layer alignment, and (2) uniform merging weights applied across all layers. These constraints fail to account for substantial functional disparities between VLM and LLM layers, potentially misaligning incompatible layers and leading to detrimental parameter combinations. To address these, we propose Chain-of-Merging (CoM), a framework that adaptively adjusts merging plans for different images and questions, comprising two key stages: (1) Adaptive Layer Matching, which identifies optimal layer pairings based on structural and semantic matching scores while filtering incompatible pairings, and (2) Dynamic Weight Merging, which determines layer-specific merging weights based on matching scores and employs spherical linear interpolation to minimize memory overhead. Extensive experiments demonstrate that CoM achieves substantial performance improvements, with Qwen2.5-VL-7B + Qwen2.5-Math-7B attaining a 4.4% average improvement on mathematical reasoning benchmarks while enhancing general visual understanding, significantly outperforming existing training-free methods.
With the rapid development of Multimodal Large Language Models (MLLMs), their potential in Micro-Action understanding, a vital role in human emotion analysis, remains unexplored due to the absence of specialized benchmarks. To tackle this issue, we present MA-Bench, a benchmark comprising 1,000 videos and a three-tier evaluation architecture that progressively examines micro-action perception, relational comprehension, and interpretive reasoning. MA-Bench contains 12,000 structured question-answer pairs, enabling systematic assessment of both recognition accuracy and action interpretation. The results of 23 representative MLLMs reveal that there are significant challenges in capturing motion granularity and fine-grained body-part dynamics. To address these challenges, we further construct MA-Bench-Train, a large-scale training corpus with 20.5K videos annotated with structured micro-action captions for fine-tuning MLLMs. The results of Qwen3-VL-8B fine-tuned on MA-Bench-Train show clear performance improvements across micro-action reasoning and explanation tasks. Our work aims to establish a foundation benchmark for advancing MLLMs in understanding subtle micro-action and human-related behaviors. Project Page: https://MA-Bench.github.io
Monocular 3D lane detection remains challenging due to depth ambiguity and weak geometric constraints. Mainstream methods rely on depth guidance, BEV projection, and anchor- or curve-based heads with simplified physical assumptions, remapping high-dimensional image features while only weakly encoding road geometry. Lacking an invariant geometric-topological coupling between lanes and the underlying road surface, 2D-to-3D lifting is ill-posed and brittle, often degenerating into concavities, bulges, and twists. To address this, we propose the Road-Manifold Assumption: the road is a smooth 2D manifold in R3, lanes are embedded 1D submanifolds, and sampled lane points are dense observations, thereby coupling metric and topology across surfaces, curves, and point sets. Building on this, we propose ReManNet, which first produces initial lane predictions with an image backbone and detection heads, then encodes geometry as Riemannian Gaussian descriptors on the symmetric positive-definite (SPD) manifold, and fuses these descriptors with visual features through a lightweight gate to maintain coherent 3D reasoning. We also propose the 3D Tunnel Lane IoU (3D-TLIoU) loss, a joint point-curve objective that computes slice-wise overlap of tubular neighborhoods along each lane to improve shape-level alignment. Extensive experiments on standard benchmarks demonstrate that ReManNet achieves state-of-the-art (SOTA) or competitive results. On OpenLane, it improves F1 by +8.2% over the baseline and by +1.8% over the previous best, with scenario-level gains of up to +6.6%. The code will be publicly available at https://github.com/changehome717/ReManNet.
In Vision-Language-Action (VLA) models, action chunking (i.e., executing a sequence of actions without intermediate replanning) is a key technique to improve robotic manipulation abilities. However, a large chunk size reduces the model's responsiveness to new information, while a small one increases the likelihood of mode-jumping, jerky behavior resulting from discontinuities between chunks. Therefore, selecting the optimal chunk size is an urgent demand to balance the model's reactivity and consistency. Unfortunately, a dominant trend in current VLA models is an empirical fixed chunk length at inference-time, hindering their superiority and scalability across diverse manipulation tasks. To address this issue, we propose a novel Adaptive Action Chunking (AAC) strategy, which exploits action entropy as the cue to adaptively determine the chunk size based on current predictions. Extensive experiments on a wide range of simulated and real-world robotic manipulation tasks have demonstrated that our approach substantially improves performance over the state-of-the-art alternatives. The videos and source code are publicly available at https://lance-lot.github.io/adaptive-chunking.github.io.
Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals and thus fail in multi-human scenes, where naive composition of individual reconstructions often leads to artifacts such as unrealistic overlaps, missing geometry in occluded regions, and distorted interactions. These limitations highlight the need for approaches that incorporate group-level context and interaction priors. We introduce a holistic method that explicitly models both group- and instance-level information. To mitigate perspective-induced geometric distortions, we first transform the input into a canonical orthographic space. Our primary component, Human Group-Instance Multi-View Diffusion (HUG-MVD), then generates complete multi-view normals and images by jointly modeling individuals and group context to resolve occlusions and proximity. Subsequently, the Human Group-Instance Geometric Reconstruction (HUG-GR) module optimizes the geometry by leveraging explicit, physics-based interaction priors to enforce physical plausibility and accurately model inter-human contact. Finally, the multi-view images are fused into a high-fidelity texture. Together, these components form our complete framework, HUG3D. Extensive experiments show that HUG3D significantly outperforms both single-human and existing multi-human methods, producing physically plausible, high-fidelity 3D reconstructions of interacting people from a single image.
Emerging video diffusion models achieve high visual fidelity but fundamentally couple scene dynamics with camera motion, limiting their ability to provide precise spatial and temporal control. We introduce a 4D-controllable video diffusion framework that explicitly decouples scene dynamics from camera pose, enabling fine-grained manipulation of both scene dynamics and camera viewpoint. Our framework takes continuous world-time sequences and camera trajectories as conditioning inputs, injecting them into the video diffusion model through a 4D positional embedding in the attention layer and adaptive normalizations for feature modulation. To train this model, we curate a unique dataset in which temporal and camera variations are independently parameterized. Experiments show that our model achieves robust real-world 4D control across diverse timing patterns and camera trajectories, while preserving high generation quality and outperforming prior work in controllability.
Deeper Thought, Weaker Aim: Understanding and Mitigating Perceptual Impairment during Reasoning in Multimodal Large Language Models
PDF ↗Multimodal large language models (MLLMs) often suffer from perceptual impairments under extended reasoning modes, particularly in visual question answering (VQA) tasks. We identify attention dispersion as the underlying cause: during multi-step reasoning, model's visual attention becomes scattered and drifts away from question-relevant regions, effectively "losing focus" on the visual input. To better understand this phenomenon, we analyze the attention maps of MLLMs and observe that reasoning prompts significantly reduce attention to regions critical for answering the question. We further find a strong correlation between model's overall attention on image tokens and the spatial dispersiveness of model's attention within the image. Leveraging this insight, we propose a training-free Visual Region-Guided Attention (VRGA) framework that selects visual heads based on an entropy-focus criterion and reweights their attention, effectively guiding the model to focus on question-relevant regions during reasoning. Extensive experiments on vision-language benchmarks demonstrate that our method effectively alleviates perceptual degradation, leading to improvements in visual grounding and reasoning accuracy, while offering interpretable insights into how MLLMs process visual information.
DynBridge: Bridging Imagination and Control through Interaction Dynamics for Robot Manipulation
PDF ↗Recent generative models allow robots to generate future visual outcomes for action guidance, yet most still address imagination and control independently, resulting in visually coherent rollouts but physically inconsistent behaviors. While structural priors enhance spatial grounding, these methods remain visually correlation-driven rather than causally informed, overlooking the bidirectional coupling between robot actions and the evolving environment. We formalize the coupling as interaction dynamics, which specify where environmental changes occur and how actions cause them. Based on this formulation, we introduce DynBridge, an end-to-end framework that unifies imagination and control through the shared dynamics representation. Specifically, DynBridge realizes this via three components: (1) an Interaction Dynamics Generator that forecasts interaction dynamics via joint trajectory generation and action prediction; (2) an Action-Conditioned Dynamics Aggregator that integrates dynamics under control signals; and (3) a Dynamics-Guided Action Predictor that leverages the aggregated dynamics to produce executable, context-aware actions. Results demonstrate that DynBridge consistently outperforms prior methods on simulated and real-world benchmarks without external pretraining.
Videos are unique in their ability to capture actions which transcend multiple frames. Accordingly, action recognition has long been a quintessential task for video models. Unfortunately, due to a lack of sufficiently diverse and challenging data, modern vision-language models (VLMs) are no longer evaluated on their action recognition capabilities. To revitalize action recognition in the era of VLMs, we advocate for a returned focus on domain-specific actions. To this end, we introduce VideoNet, a domain-specific action recognition benchmark covering 1,087 distinct actions from 38 domains. VLMs struggle immensely on VideoNet, with Gemini 2.5 Pro performing only 15.8 percentage points better than random chance. To improve model performance we provide in-context demonstrations, but only see a 3% boost in VLM performance compared to a 13% increase in non-expert human accuracy, suggesting that VLMs are poor few-shot learners. At last, we collect a large-scale training dataset containing nearly 500k video question-answer pairs. Fine-tuning an open-weight 4B model on our data, we surpass all Gemini models on the VideoNet benchmark. We release all of our data, inviting the community to explore new techniques to improve domain-specific action recognition capabilities and few-shot learning in video models.
TR2M: Transferring Monocular Relative Depth to Metric Depth with Language Descriptions and Dual-Level Scale-Oriented Contrast
PDF ↗This work presents a generalizable framework to transfer relative depth to metric depth. Current monocular depth estimation methods are mainly divided into metric depth estimation (MMDE) and relative depth estimation (MRDE). MMDEs estimate depth in metric scale but are often limited to a specific domain. MRDEs generalize well across different domains, but with uncertain scales that hinder downstream applications. To this end, we aim to build up a framework to solve scale uncertainty and transfer relative depth to metric depth. Previous methods used language as input and estimated two factors for conducting rescaling. Our approach, TR2M, utilizes both text descriptions and images as inputs and estimates two rescale maps to transfer relative depth to metric depth at the pixel level. Features from two modalities are fused with a cross-modality attention module to better capture scale information. A strategy is designed to construct and filter confident pseudo metric depth for more comprehensive supervision. We also develop dual-level scale-oriented contrastive learning to utilize depth distribution as guidance to enforce the model learning about intrinsic cues consistent with the scale distribution. TR2M only exploits a small number of trainable parameters to train on datasets in various domains and experiments not only demonstrate TR2M's great performance in seen datasets but also reveal superior zero-shot capabilities on five unseen datasets. We show the huge potential in pixel-wise transferring relative depth to metric depth with language assistance instead of large-size metric depth models with large amounts of training data. Code is available at: https://github.com/BeileiCui/TR2M.
Structure-from-Motion (SfM) is a cornerstone of 3D perception, yet current methods often fail when applied to complex videos involving challenging camera motions or dynamic scenes.Compounding the problem, the field lacks reliable ground-truth benchmarks for such difficult scenarios, making it hard to gauge real-world progress, or pinpoint where improvements are most needed.To address this gap, we introduce a new benchmark for evaluating camera pose estimation.Our key insight is to leverage online panoramic 360deg as a source of data from which to construct challenging clips, while still enabling robust ground-truth trajectory recovery.The panoramic nature of these videos provides richer visual context for tracking camera motion, even when parts of the view are affected by blur, motion, or dynamic objects.By tracking camera motion across full 360deg videos, we crop and reproject selected portions to generate perspective-view clips that serve as our benchmark---ORBIT---a diverse collection of 100 video clips.Experiments show that COLMAP and other state-of-the-art SfM methods struggle to accurately estimate camera positions on our benchmark, indicating that it remains a challenging and open problem space for future research.As a result, ORBIT provides a valuable testbed where researchers can meaningfully compete and measure progress on truly challenging, real-world SfM problems.
Unsupervised Anomaly Detection (UAD) is crucial for industrial quality control. Many existing embedding-based methods adopt a single-prototype assumption and learn, for example, a compact hypersphere to enclose all normal features. However, this strategy breaks down under intra-class variance caused by changes in illumination, pose, or texture. To cover all diverse normal samples, a single prototype may induce an overly loose decision boundary, making subtle anomalies hard to detect. To overcome this limitation, we propose PGBL (Prototype-Guided Boundary Learning), a framework that synergizes structured representation learning with targeted anomaly synthesis. First, the Multi-Prototype Compact Constraint (MPCC) module models the normal feature distribution as a mixture of multiple semantic prototypes, enabling tighter local representations for each normal sub-pattern. Second, instead of blind anomaly synthesis, the Boundary-Aware Anomaly Synthesis (BAAS) module generates pseudo-anomalies at the topological boundaries between MPCC clusters. Finally, a Discriminative Boundary Refiner (DBR) learns to shape the final decision surface by separating normal clusters from the synthesized anomalies. Extensive experiments on MVTec-AD, VisA and Real-IAD show that PGBL consistently outperforms prior methods in both anomaly detection and localization.
In this paper, we present a holistic multimodal benchmark that evaluates the reasoning capabilities of MLLMs with an explicit focus on reasoning width, a complementary dimension to the more commonly studied reasoning depth. Specifically, reasoning depth measures the model's ability to carry out long-chain, sequential reasoning in which each step is tightly and rigorously linked to the next. Reasoning width tends to focus more on the model's capacity for broad trial-and-error search or multi-constrained optimization: it must systematically traverse many possible and parallelized reasoning paths, apply diverse constraints to prune unpromising branches, and identify valid solution routes for efficient iteration or backtracking. To achieve it, we carefully curate 1200+ high-quality multimodal cases spanning heterogeneous domains, and propose a fine-grained tree-of-thought evaluation protocol that jointly quantifies reasoning width and depth. We evaluate 12 major model families (over 30 advanced MLLMs) across difficulty tiers, question types, and required skills. Results show that while current models exhibit strong performance on general or common-sense VQA tasks, they still struggle to combine deep sequential thought chains with wide exploratory search to perform genuine insight-based reasoning. Finally, we analyze characteristic failure modes to provide possible directions for building MLLMs that reason not only deeper but also wider.
Open-vocabulary human-object interaction (HOI) detection aims to localize and recognize all human-object interactions in an image, including those unseen during training. Existing approaches usually rely on the collaboration between a conventional HOI detector and a Vision-Language Model (VLM) to recognize unseen HOI categories. However, feature fusion in this paradigm is challenging due to significant gaps in cross-model representations. To address this issue, we introduce SL-HOI, a StreamLined open vocabulary HOI detection framework based solely on the powerful DINOv3 model. Our design leverages the complementary strengths of DINOv3's components: its backbone for fine-grained localization and its text-aligned vision head for open-vocabulary interaction classification. Moreover, to facilitate smooth cross-attention between the interaction queries and the vision head's output, we propose first feeding both the interaction queries and the backbone image tokens into the vision head, effectively bridging their representation gaps. All DINOv3 parameters in our approach are frozen, with only a small number of learnable parameters added, allowing a fast adaptation to the HOI detection task. Extensive experiments show that SL-HOI achieves state-of-the-art performance on both the SWiG-HOI and HICO-DET benchmarks, demonstrating the effectiveness of our streamlined model architecture. Code is available at https://github.com/MPI-Lab/SL-HOI.
Reconstructing a dynamic target moving over a large area is challenging. Standard approaches for dynamic object reconstruction require dense coverage in both the viewing space and the temporal dimension, typically relying on multi-view videos captured at each time step.However, such setups are only possible in constrained environments. In real-world scenarios, observations are often sparse over time and captured sparsely from diverse viewpoints (e.g., from security cameras), making dynamic reconstruction highly ill-posed. We present SV-GS, a framework that simultaneously estimates a deformation model and the object's motion over time under sparse observations. To initialize SV-GS, we leverage a rough skeleton graph and an initial static reconstruction as inputs to guide motion estimation. (Later, we show that this input requirement can be relaxed.) Our method optimizes a skeleton-driven deformation field composed of a coarse skeleton joint pose estimator and a module for fine-grained deformations. By making only the joint pose estimator time-dependent, our model enables smooth motion interpolation while preserving learned geometric details. Experiments on synthetic datasets show that our method outperforms existing approaches under sparse observations by up to 34% in PSNR, and achieves comparable performance to dense monocular video methods on real-world datasets despite using significantly fewer frames. Moreover, we demonstrate that the input initial static reconstruction can be replaced by a diffusion-based generative prior, making our method more practical for real-world scenarios.
Deep learning-based online mapping has emerged as a cornerstone of autonomous driving, yet these models frequently fail to generalize beyond familiar environments. We propose a framework to identify and measure the underlying failure modes by disentangling two effects: Memorization of input features and overfitting to known map topologies. We propose metrics based on evaluation subsets that control for geographical proximity and topological similarity between training and validation scenes. We introduce Frechet distance-based reconstruction statistics that capture per-element shape fidelity without threshold tuning, and define complementary failure-mode scores: an input-feature overfitting score quantifying the performance drop when geographic cues disappear, and a topology overfitting score measuring degradation as scenes become topologically novel. Beyond models, we analyze dataset biases and contribute topology-aware diagnostics: A minimum-spanning-tree (MST) diversity metric for training sets and a symmetric coverage metric to quantify topological similarity between splits. Leveraging these, we formulate an MST-based sparsification strategy that reduces redundancy and improves balancing and performance while shrinking training size. Experiments on nuScenes and Argoverse 2 across multiple state-of-the-art models yield more trustworthy assessment of generalization and show that topology-diverse and balanced training sets lead to improved performance. Our results motivate failure-mode-aware protocols and topology-centric dataset design for deployable online mapping.
CubeComposer: Spatio-Temporal Autoregressive 4K 360deg Video Generation from Perspective Video
PDF ↗Generating high-quality 360deg panoramic videos from perspective input is one of the crucial applications for virtual reality (VR), whereby high-resolution videos are especially important for immersive experience. Existing methods are constrained by computational limitations of vanilla diffusion models, only supporting <= 1K resolution native generation and relying on suboptimal post-hoc super-resolution. We introduce CubeComposer, a novel spatio-temporal autoregressive diffusion model that natively generates 4K-resolution 360deg videos. By decomposing videos into cubemap representations with six faces, CubeComposer autoregressively synthesizes content in a well-planned spatio-temporal order, reducing peak memory demands while enabling high-resolution output. Specifically, to address challenges in multi-dimensional autoregression, we propose: (1) a spatio-temporal autoregressive strategy that orchestrates 360deg video generation across cube faces and time windows for coherent synthesis; (2) a cube face context management mechanism, equipped with a sparse context attention design to improve efficiency; and (3) continuity-aware techniques, including cube-aware positional encoding, padding, and blending to eliminate boundary seams. Extensive experiments on benchmark datasets demonstrate that CubeComposer outperforms state-of-the-art methods in native resolution and visual quality, supporting practical VR application scenarios.
Critical Patch-Aware Sparse Prompting with Decoupled Training for Continual Learning on the Edge
PDF ↗Continual learning (CL) on edge devices requires not only high accuracy but also training-time efficiency to support on-device adaptation under strict memory and computational constraints. While prompt-based continual learning (PCL) is parameter-efficient and achieves competitive accuracy, prior work has focused mainly on accuracy or inference-time performance, often overlooking the memory and computational costs of on-device training. In this paper, we propose CPS-Prompt, a critical patch-aware sparse prompting framework that explicitly targets training-time memory usage and computational cost by integrating critical patch sampling (CPS) for task-aware token reduction and decoupled prompt and classifier training (DPCT) to reduce backpropagation overhead. Experiments on three public benchmarks and real edge hardware show that CPS-Prompt improves peak memory, training time, and energy efficiency by about 1.6x over the balanced CODA-Prompt baseline, while maintaining accuracy within 2% of the state-of-the-art C-Prompt on average and remaining competitive with CODA-Prompt in accuracy. The code is available at https://github.com/laymond1/cpsprompt.