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Applications/Computer Vision

Yifan Pu, Weicong Liang, Yiduo Hao, YUHUI YUAN, Yukang Yang, Chao Zhang, Han Hu, Gao Huang

Modern detection transformers (DETRs) use a set of object queries to predict a list of bounding boxes, sort them by their classification confidence scores, and select the top-ranked predictions as the final detection results for the given input image. A highly performant object detector requires accurate ranking for the bounding box predictions. For DETR-based detectors, the top-ranked bounding boxes suffer from less accurate localization quality due to the misalignment between classification scores and localization accuracy, thus impeding the construction of high-quality detectors. In this work, we introduce a simple and highly performant DETR-based object detector by proposing a series of rank-oriented designs, combinedly called Rank-DETR. Our key contributions include: (i) a rank-oriented architecture design that can prompt positive predictions and suppress the negative ones to ensure lower false positive rates, as well as (ii) a rank-oriented loss function and matching cost design that prioritizes predictions of more accurate localization accuracy during ranking to boost the AP under high IoU thresholds. We apply our method to improve the recent SOTA methods (e.g., H-DETR and DINO-DETR) and report strong COCO object detection results when using different backbones such as ResNet-$50$, Swin-T, and Swin-L, demonstrating the effectiveness of our approach. Code is available at \url{https://github.com/LeapLabTHU/Rank-DETR}.

Applications/Computer Vision

Qitao Zhao, Ce Zheng, Mengyuan Liu, Chen Chen

The dominant paradigm in 3D human pose estimation that lifts a 2D pose sequence to 3D heavily relies on long-term temporal clues (i.e., using a daunting number of video frames) for improved accuracy, which incurs performance saturation, intractable computation and the non-causal problem. This can be attributed to their inherent inability to perceive spatial context as plain 2D joint coordinates carry no visual cues. To address this issue, we propose a straightforward yet powerful solution: leveraging the $\textit{readily available}$ intermediate visual representations produced by off-the-shelf (pre-trained) 2D pose detectors -- no finetuning on the 3D task is even needed. The key observation is that, while the pose detector learns to localize 2D joints, such representations (e.g., feature maps) implicitly encode the joint-centric spatial context thanks to the regional operations in backbone networks. We design a simple baseline named $\textbf{Context-Aware PoseFormer}$ to showcase its effectiveness. $\textit{Without access to any temporal information}$, the proposed method significantly outperforms its context-agnostic counterpart, PoseFormer, and other state-of-the-art methods using up to $\textit{hundreds of}$ video frames regarding both speed and precision. $\textit{Project page:}$ https://qitaozhao.github.io/ContextAware-PoseFormer

Applications/Computer Vision

Tingyu Weng, Jun Xiao, Haiyong Jiang

In this work, we address 3D novel class discovery (NCD) that discovers novel classes from an unlabeled dataset by leveraging the knowledge of disjoint known classes. The key challenge of 3D NCD is that learned features by known class recognition are heavily biased and hinder generalization to novel classes. Since geometric parts are more generalizable across different classes, we propose to decompose novel into known parts, coined DNIK, to mitigate the above problems. DNIK learns a part concept bank encoding rich part geometric patterns from known classes so that novel 3D shapes can be represented as part concept compositions to facilitate cross-category generalization. Moreover, we formulate three constraints on part concepts to ensure diverse part concepts without collapsing. A part relation encoding module (PRE) is also developed to leverage part-wise spatial relations for better recognition. We construct three 3D NCD tasks for evaluation and extensive experiments show that our method achieves significantly superior results than SOTA baselines (+11.7%, +14.1%, and +16.3% improvements on average for three tasks, respectively). Code and data will be released.

Applications/Computer Vision

Guoxi Huang, Hongtao Fu, Adrian G. Bors

Deeper Vision Transformers (ViTs) are more challenging to train. We expose a degradation problem in deeper layers of ViT when using masked image modeling (MIM) for pre-training.To ease the training of deeper ViTs, we introduce a self-supervised learning framework called $\textbf{M}$asked $\textbf{I}$mage $\textbf{R}$esidual $\textbf{L}$earning ($\textbf{MIRL}$), which significantly alleviates the degradation problem, making scaling ViT along depth a promising direction for performance upgrade. We reformulate the pre-training objective for deeper layers of ViT as learning to recover the residual of the masked image.We provide extensive empirical evidence showing that deeper ViTs can be effectively optimized using MIRL and easily gain accuracy from increased depth. With the same level of computational complexity as ViT-Base and ViT-Large, we instantiate $4.5{\times}$ and $2{\times}$ deeper ViTs, dubbed ViT-S-54 and ViT-B-48.The deeper ViT-S-54, costing $3{\times}$ less than ViT-Large, achieves performance on par with ViT-Large.ViT-B-48 achieves 86.2\% top-1 accuracy on ImageNet. On one hand, deeper ViTs pre-trained with MIRL exhibit excellent generalization capabilities on downstream tasks, such as object detection and semantic segmentation. On the other hand, MIRL demonstrates high pre-training efficiency. With less pre-training time, MIRL yields competitive performance compared to other approaches.

Applications/Computer Vision

Jiyao Zhang, Mingdong Wu, Hao Dong

Object pose estimation plays a vital role in embodied AI and computer vision, enabling intelligent agents to comprehend and interact with their surroundings. Despite the practicality of category-level pose estimation, current approaches encounter challenges with partially observed point clouds, known as the multihypothesis issue. In this study, we propose a novel solution by reframing categorylevel object pose estimation as conditional generative modeling, departing from traditional point-to-point regression. Leveraging score-based diffusion models, we estimate object poses by sampling candidates from the diffusion model and aggregating them through a two-step process: filtering out outliers via likelihood estimation and subsequently mean-pooling the remaining candidates. To avoid the costly integration process when estimating the likelihood, we introduce an alternative method that distils an energy-based model from the original score-based model, enabling end-to-end likelihood estimation. Our approach achieves state-of-the-art performance on the REAL275 dataset, surpassing 50% and 60% on strict 5 ◦ 2cm and 5 ◦ 5cm metrics, respectively. Furthermore, our method demonstrates strong generalization to novel categories without the need for fine-tuning and can readily adapt to object pose tracking tasks, yielding comparable results to the current state-of-the-art baselines. Our checkpoints and demonstrations can be found at https://sites.google.com/view/genpose.

Applications/Computer Vision

Jinpeng Chen, Runmin Cong, Yuxuan LUO, Horace Ip, Sam Kwong

Existing class-incremental semantic segmentation (CISS) methods mainly tackle catastrophic forgetting and background shift, but often overlook another crucial issue. In CISS, each step focuses on different foreground classes, and the training set for a single step only includes images containing pixels of the current foreground classes, excluding images without them. This leads to an overrepresentation of these foreground classes in the single-step training set, causing the classification biased towards these classes. To address this issue, we present STAR, which preserves the main characteristics of each past class by storing a compact prototype and necessary statistical data, and aligns the class distribution of single-step training samples with the complete dataset by replaying these prototypes and repeating background pixels with appropriate frequency. Compared to the previous works that replay raw images, our method saves over 100 times the storage while achieving better performance. Moreover, STAR incorporates an old-class features maintaining (OCFM) loss, keeping old-class features unchanged while preserving sufficient plasticity for learning new classes. Furthermore, a similarity-aware discriminative (SAD) loss is employed to specifically enhance the feature diversity between similar old-new class pairs. Experiments on two public datasets, Pascal VOC 2012 and ADE20K, reveal that our model surpasses all previous state-of-the-art methods.

Applications/Computer Vision

Jiajun Tang, Haofeng Zhong, Shuchen Weng, Boxin Shi

We present the ilLumination-Aware conditional Image Repainting (LuminAIRe) task to address the unrealistic lighting effects in recent conditional image repainting (CIR) methods. The environment lighting and 3D geometry conditions are explicitly estimated from given background images and parsing masks using a parametric lighting representation and learning-based priors. These 3D conditions are then converted into illumination images through the proposed physically-based illumination rendering and illumination attention module. With the injection of illumination images, physically-correct lighting information is fed into the lighting-realistic generation process and repainted images with harmonized lighting effects in both foreground and background regions can be acquired, whose superiority over the results of state-of-the-art methods is confirmed through extensive experiments. For facilitating and validating the LuminAIRe task, a new dataset Car-LuminAIRe with lighting annotations and rich appearance variants is collected.

Applications/Computer Vision

Qing Li, Huifang Feng, Kanle Shi, Yue Gao, Yi Fang, Yu-Shen Liu, Zhizhong Han

Normal estimation for 3D point clouds is a fundamental task in 3D geometry processing. The state-of-the-art methods rely on priors of fitting local surfaces learned from normal supervision. However, normal supervision in benchmarks comes from synthetic shapes and is usually not available from real scans, thereby limiting the learned priors of these methods. In addition, normal orientation consistency across shapes remains difficult to achieve without a separate post-processing procedure. To resolve these issues, we propose a novel method for estimating oriented normals directly from point clouds without using ground truth normals as supervision. We achieve this by introducing a new paradigm for learning neural gradient functions, which encourages the neural network to fit the input point clouds and yield unit-norm gradients at the points. Specifically, we introduce loss functions to facilitate query points to iteratively reach the moving targets and aggregate onto the approximated surface, thereby learning a global surface representation of the data. Meanwhile, we incorporate gradients into the surface approximation to measure the minimum signed deviation of queries, resulting in a consistent gradient field associated with the surface. These techniques lead to our deep unsupervised oriented normal estimator that is robust to noise, outliers and density variations. Our excellent results on widely used benchmarks demonstrate that our method can learn more accurate normals for both unoriented and oriented normal estimation tasks than the latest methods. The source code and pre-trained model are publicly available.

Applications/Computer Vision

Feng Wang, Zilong Chen, Guokang Wang, Yafei Song, Huaping Liu

In this paper, we propose the Masked Space-Time Hash encoding (MSTH), a novel method for efficiently reconstructing dynamic 3D scenes from multi-view or monocular videos. Based on the observation that dynamic scenes often contain substantial static areas that result in redundancy in storage and computations, MSTH represents a dynamic scene as a weighted combination of a 3D hash encoding and a 4D hash encoding. The weights for the two components are represented by a learnable mask which is guided by an uncertainty-based objective to reflect the spatial and temporal importance of each 3D position. With this design, our method can reduce the hash collision rate by avoiding redundant queries and modifications on static areas, making it feasible to represent a large number of space-time voxels by hash tables with small size.Besides, without the requirements to fit the large numbers of temporally redundant features independently, our method is easier to optimize and converge rapidly with only twenty minutes of training for a 300-frame dynamic scene. We evaluate our method on extensive dynamic scenes. As a result, MSTH obtains consistently better results than previous state-of-the-art methods with only 20 minutes of training time and 130 MB of memory storage.

Applications/Computer Vision

Jihyun Lee, Junbong Jang, Donghwan Kim, Minhyuk Sung, Tae-Kyun Kim

Recent 4D shape representations model continuous temporal evolution of implicit shapes by (1) learning query flows without leveraging shape and articulation priors or (2) decoding shape occupancies separately for each time value. Thus, they do not effectively capture implicit correspondences between articulated shapes or regularize jittery temporal deformations. In this work, we present FourierHandFlow, which is a spatio-temporally continuous representation for human hands that combines a 3D occupancy field with articulation-aware query flows represented as Fourier series. Given an input RGB sequence, we aim to learn a fixed number of Fourier coefficients for each query flow to guarantee smooth and continuous temporal shape dynamics. To effectively model spatio-temporal deformations of articulated hands, we compose our 4D representation based on two types of Fourier query flow: (1) pose flow that models query dynamics influenced by hand articulation changes via implicit linear blend skinning and (2) shape flow that models query-wise displacement flow. In the experiments, our method achieves state-of-the-art results on video-based 4D reconstruction while being computationally more efficient than the existing 3D/4D implicit shape representations. We additionally show our results on motion inter- and extrapolation and texture transfer using the learned correspondences of implicit shapes. To the best of our knowledge, FourierHandFlow is the first neural 4D continuous hand representation learned from RGB videos. The code will be publicly accessible.

Applications/Computer Vision

Xingyu Jiang, Jiayi Ma

In this paper, we contribute to solving a threefold problem: outlier rejection, true model reasoning and parameter estimation with a unified optimization modeling. To this end, we first pose this task as a sparse subspace recovering problem, to search a maximum of independent bases under an over-embedded data space. Then we convert the objective into a continuous optimization paradigm that estimates sparse solutions for both bases and errors. Wherein a fast and robust solver is proposed to accurately estimate the sparse subspace parameters and error entries, which is implemented by a proximal approximation method under the alternating optimization framework with the ``optimal'' sub-gradient descent. Extensive experiments regarding known and unknown model fitting on synthetic and challenging real datasets have demonstrated the superiority of our method against the state-of-the-art. We also apply our method to multi-class multi-model fitting and loop closure detection, and achieve promising results both in accuracy and efficiency. Code is released at: https://github.com/StaRainJ/DSP.

Applications/Computer Vision

Jianhong Bai, Zuozhu Liu, Hualiang Wang, Ruizhe Chen, Lianrui Mu, Xiaomeng Li, Joey Tianyi Zhou, YANG FENG, Jian Wu, Haoji Hu

Data imbalance and open-ended distribution are two intrinsic characteristics of the real visual world. Though encouraging progress has been made in tackling each challenge separately, few works dedicated to combining them towards real-world scenarios. While several previous works have focused on classifying close-set samples and detecting open-set samples during testing, it's still essential to be able to classify unknown subjects as human beings. In this paper, we formally define a more realistic task as distribution-agnostic generalized category discovery (DA-GCD): generating fine-grained predictions for both close- and open-set classes in a long-tailed open-world setting. To tackle the challenging problem, we propose a Self-**Ba**lanced **Co**-Advice co**n**trastive framework (BaCon), which consists of a contrastive-learning branch and a pseudo-labeling branch, working collaboratively to provide interactive supervision to resolve the DA-GCD task. In particular, the contrastive-learning branch provides reliable distribution estimation to regularize the predictions of the pseudo-labeling branch, which in turn guides contrastive learning through self-balanced knowledge transfer and a proposed novel contrastive loss. We compare BaCon with state-of-the-art methods from two closely related fields: imbalanced semi-supervised learning and generalized category discovery. The effectiveness of BaCon is demonstrated with superior performance over all baselines and comprehensive analysis across various datasets. Our code is publicly available.

Applications/Computer Vision

Yuval Kirstain, Adam Polyak, Uriel Singer, Shahbuland Matiana, Joe Penna, Omer Levy

The ability to collect a large dataset of human preferences from text-to-image users is usually limited to companies, making such datasets inaccessible to the public. To address this issue, we create a web app that enables text-to-image users to generate images and specify their preferences. Using this web app we build Pick-a-Pic, a large, open dataset of text-to-image prompts and real users’ preferences over generated images. We leverage this dataset to train a CLIP-based scoring function, PickScore, which exhibits superhuman performance on the task of predicting human preferences. Then, we test PickScore’s ability to perform model evaluation and observe that it correlates better with human rankings than other automatic evaluation metrics. Therefore, we recommend using PickScore for evaluating future text-to-image generation models, and using Pick-a-Pic prompts as a more relevant dataset than MS-COCO. Finally, we demonstrate how PickScore can enhance existing text-to-image models via ranking.

Applications/Computer Vision

Jia Guo, shuai lu, Lize Jia, Weihang Zhang, Huiqi Li

Most advanced unsupervised anomaly detection (UAD) methods rely on modeling feature representations of frozen encoder networks pre-trained on large-scale datasets, e.g. ImageNet. However, the features extracted from the encoders that are borrowed from natural image domains coincide little with the features required in the target UAD domain, such as industrial inspection and medical imaging. In this paper, we propose a novel epistemic UAD method, namely ReContrast, which optimizes the entire network to reduce biases towards the pre-trained image domain and orients the network in the target domain. We start with a feature reconstruction approach that detects anomalies from errors. Essentially, the elements of contrastive learning are elegantly embedded in feature reconstruction to prevent the network from training instability, pattern collapse, and identical shortcut, while simultaneously optimizing both the encoder and decoder on the target domain. To demonstrate our transfer ability on various image domains, we conduct extensive experiments across two popular industrial defect detection benchmarks and three medical image UAD tasks, which shows our superiority over current state-of-the-art methods.

Applications/Computer Vision

DI QI, Tong Yang, Xiangyu Zhang

We present a novel framework for 3D object-centric representation learning. Our approach effectively decomposes complex scenes into individual objects from a single image in an unsupervised fashion. This method, called \underline{s}lot-guided \underline{V}olumetric \underline{O}bject \underline{R}adiance \underline{F}ields~(sVORF), composes volumetric object radiance fields with object slots as a guidance to implement unsupervised 3D scene decomposition. Specifically, sVORF obtains object slots from a single image via a transformer module, maps these slots to volumetric object radiance fields with a hypernetwork and composes object radiance fields with the guidance of object slots at a 3D location. Moreover, sVORF significantly reduces memory requirement due to small-sized pixel rendering during training. We demonstrate the effectiveness of our approach by showing top results in scene decomposition and generation tasks of complex synthetic datasets (e.g., Room-Diverse). Furthermore, we also confirm the potential of sVORF to segment objects in real-world scenes (e.g., the LLFF dataset). We hope our approach can provide preliminary understanding of the physical world and help ease future research in 3D object-centric representation learning.

Applications/Computer Vision

Gang Zhang, Chen Junnan, Guohuan Gao, Jianmin Li, Xiaolin Hu

3D object detection in point clouds is important for autonomous driving systems. A primary challenge in 3D object detection stems from the sparse distribution of points within the 3D scene. Existing high-performance methods typically employ 3D sparse convolutional neural networks with small kernels to extract features. To reduce computational costs, these methods resort to submanifold sparse convolutions, which prevent the information exchange among spatially disconnected features. Some recent approaches have attempted to address this problem by introducing large-kernel convolutions or self-attention mechanisms, but they either achieve limited accuracy improvements or incur excessive computational costs. We propose HEDNet, a hierarchical encoder-decoder network for 3D object detection, which leverages encoder-decoder blocks to capture long-range dependencies among features in the spatial space, particularly for large and distant objects. We conducted extensive experiments on the Waymo Open and nuScenes datasets. HEDNet achieved superior detection accuracy on both datasets than previous state-of-the-art methods with competitive efficiency. The code is available at https://github.com/zhanggang001/HEDNet.

Applications/Computer Vision

Yutao Cui, Tianhui Song, Gangshan Wu, Limin Wang

Transformer-based trackers have achieved strong accuracy on the standard benchmarks. However, their efficiency remains an obstacle to practical deployment on both GPU and CPU platforms. In this paper, to overcome this issue, we propose a fully transformer tracking framework, coined as \emph{MixFormerV2}, without any dense convolutional operation and complex score prediction module. Our key design is to introduce four special prediction tokens and concatenate them with the tokens from target template and search areas. Then, we apply the unified transformer backbone on these mixed token sequence. These prediction tokens are able to capture the complex correlation between target template and search area via mixed attentions. Based on them, we can easily predict the tracking box and estimate its confidence score through simple MLP heads. To further improve the efficiency of MixFormerV2, we present a new distillation-based model reduction paradigm, including dense-to-sparse distillation and deep-to-shallow distillation. The former one aims to transfer knowledge from the dense-head based MixViT to our fully transformer tracker, while the latter one is used to prune some layers of the backbone. We instantiate two types of MixForemrV2, where the MixFormerV2-B achieves an AUC of 70.6\% on LaSOT and AUC of 56.7\% on TNL2k with a high GPU speed of 165 FPS, and the MixFormerV2-S surpasses FEAR-L by 2.7\% AUC on LaSOT with a real-time CPU speed.

Applications/Computer Vision

Zibo Zhao, Wen Liu, Xin Chen, Xianfang Zeng, Rui Wang, Pei Cheng, BIN FU, Tao Chen, Gang Yu, Shenghua Gao

We present a novel alignment-before-generation approach to tackle the challenging task of generating general 3D shapes based on 2D images or texts. Directly learning a conditional generative model from images or texts to 3D shapes is prone to producing inconsistent results with the conditions because 3D shapes have an additional dimension whose distribution significantly differs from that of 2D images and texts. To bridge the domain gap among the three modalities and facilitate multi-modal-conditioned 3D shape generation, we explore representing 3D shapes in a shape-image-text-aligned space. Our framework comprises two models: a Shape-Image-Text-Aligned Variational Auto-Encoder (SITA-VAE) and a conditional Aligned Shape Latent Diffusion Model (ASLDM). The former model encodes the 3D shapes into the shape latent space aligned to the image and text and reconstructs the fine-grained 3D neural fields corresponding to given shape embeddings via the transformer-based decoder. The latter model learns a probabilistic mapping function from the image or text space to the latent shape space. Our extensive experiments demonstrate that our proposed approach can generate higher-quality and more diverse 3D shapes that better semantically conform to the visual or textural conditional inputs, validating the effectiveness of the shape-image-text-aligned space for cross-modality 3D shape generation.

Applications/Computer Vision

Haixin Wang, Hao Wu, Jinan Sun, Shikun Zhang, Chong Chen, Xian-Sheng Hua, Xiao Luo

In this paper, we investigate the problem of unsupervised domain adaptive hashing, which leverage knowledge from a label-rich source domain to expedite learning to hash on a label-scarce target domain. Although numerous existing approaches attempt to incorporate transfer learning techniques into deep hashing frameworks, they often neglect the essential invariance for adequate alignment between these two domains. Worse yet, these methods fail to distinguish between causal and non-causal effects embedded in images, rendering cross-domain retrieval ineffective. To address these challenges, we propose an Invariance-acquired Domain AdaptivE HAshing (IDEA) model. Our IDEA first decomposes each image into a causal feature representing label information, and a non-causal feature indicating domain information. Subsequently, we generate discriminative hash codes using causal features with consistency learning on both source and target domains. More importantly, we employ a generative model for synthetic samples to simulate the intervention of various non-causal effects, ultimately minimizing their impact on hash codes for domain invariance. Comprehensive experiments conducted on benchmark datasets validate the superior performance of our IDEA compared to a variety of competitive baselines.

Applications/Computer Vision

Yutong Kou, Jin Gao, Bing Li, Gang Wang, Weiming Hu, Yizheng Wang, Liang Li

Recently, the transformer has enabled the speed-oriented trackers to approach state-of-the-art (SOTA) performance with high-speed thanks to the smaller input size or the lighter feature extraction backbone, though they still substantially lag behind their corresponding performance-oriented versions. In this paper, we demonstrate that it is possible to narrow or even close this gap while achieving high tracking speed based on the smaller input size. To this end, we non-uniformly resize the cropped image to have a smaller input size while the resolution of the area where the target is more likely to appear is higher and vice versa. This enables us to solve the dilemma of attending to a larger visual field while retaining more raw information for the target despite a smaller input size. Our formulation for the non-uniform resizing can be efficiently solved through quadratic programming (QP) and naturally integrated into most of the crop-based local trackers. Comprehensive experiments on five challenging datasets based on two kinds of transformer trackers, \ie, OSTrack and TransT, demonstrate consistent improvements over them. In particular, applying our method to the speed-oriented version of OSTrack even outperforms its performance-oriented counterpart by 0.6\% AUC on TNL2K, while running 50\% faster and saving over 55\% MACs. Codes and models are available at https://github.com/Kou-99/ZoomTrack.