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1,066篇论文匹配“Reinforcement Learning and Planning”
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Reinforcement Learning · Planning

Rohin Manvi, Joey Hong, Tim Seyde, Maxime Labonne, Mathias Lechner, Sergey Levine

Large language models excel at reasoning but lack key aspects of introspection, including the ability to anticipate their own success and the computation required to achieve it. Humans use real-time introspection to decide how much effort to invest, when to make multiple attempts, when to stop, and when to signal success or failure. Without this ability, LLMs struggle to make intelligent meta-cognition decisions. Test-time scaling methods such as Best-of-N drive up cost and latency by using a fixed budget of samples regardless of the marginal benefit of each one at any point in generation, and the absence of confidence signals can mislead people, prevent appropriate escalation to better tools, and undermine trustworthiness. Learned verifiers or reward models can provide confidence estimates, but do not enable adaptive inference and add substantial inference cost by requiring extra models or forward passes. We present ZIP-RC, which equips models with zero-overhead introspective predictions of reward and cost. At every token during generation, ZIP-RC reuses reserved or unused logits in the same forward pass as next-token prediction to output a joint distribution over final reward and remaining length—no extra models, architecture change, or inference overhead. This full joint distribution is used to compute a sampling utility, which is the linear combination of the expected maximum reward, total compute, and latency of a set of samples if generated to completion. During inference, we maximize this utility with meta-actions that determine which prefix of tokens to continue or initiate sampling from. On mixed-difficulty mathematical benchmarks, ZIP-RC improves accuracy by up to 12% over majority voting at equal or lower average cost, and traces smooth Pareto frontiers between quality, compute, and latency. By providing real-time reward-cost introspection, ZIP-RC allows models to reason adaptively and more efficiently.

Zijie Zhao, Honglei Guo, Shengqian Chen, Kaixuan Xu, Bo Jiang, Yuanheng Zhu, Dongbin Zhao

Model-based reinforcement learning (MBRL) has achieved remarkable success in robotics due to its high sample efficiency and planning capability. However, extending MBRL to physical multi-robot cooperation remains challenging due to the complexity of joint dynamics. To address this challenge, we propose the Sequential World Model (**SeqWM**), a novel framework that integrates the sequential paradigm into multi-robot MBRL. SeqWM employs independent, autoregressive agent-wise world models to represent joint dynamics, where each agent generates its future trajectory and plans its actions based on the predictions of its predecessors. This design lowers modeling complexity and enables the emergence of advanced cooperative behaviors through explicit intention sharing. Experiments on Bi-DexHands and Multi-Quadruped demonstrate that SeqWM outperforms existing state-of-the-art model-based and model-free baselines in both overall performance and sample efficiency, while exhibiting advanced cooperative behaviors such as predictive adaptation, temporal alignment, and role division. Furthermore, SeqWM has been successfully deployed on physical quadruped robots, validating its effectiveness in real-world multi-robot systems. Demos and code are available at: https://github.com/zhaozijie2022/seqwm

Computer Vision · Everything Else

Zekai Deng, Ye Shi, Kaiyang Ji, Lan Xu, Shaoli Huang, Jingya Wang

Human-object interaction (HOI) synthesis is crucial for applications in animation, simulation, and robotics. However, existing approaches either rely on expensive motion capture data or require manual reward engineering, limiting their scalability and generalizability. In this work, we introduce the first unified physics-based HOI framework that leverages Vision-Language Models (VLMs) to enable long-horizon interactions with diverse object types — including static, dynamic, and articulated objects. We introduce VLM-Guided Relative Movement Dynamics (RMD), a fine-grained spatio-temporal bipartite representation that automatically constructs goal states and reward functions for reinforcement learning. By encoding structured relationships between human and object parts, RMD enables VLMs to generate semantically grounded, interaction-aware motion guidance without manual reward tuning. To support our methodology, we present Interplay, a novel dataset with thousands of long-horizon static and dynamic interaction plans. Extensive experiments demonstrate that our framework outperforms existing methods in synthesizing natural, human-like motions across both simple single-task and complex multi-task scenarios. For more details, please refer to our project webpage: https://vlm-rmd.github.io/.

Reinforcement Learning · Planning

Alessio Russo, Ryan Welch, Aldo Pacchiano

We study the _active sequential hypothesis testing_ problem, also known as _pure exploration_: given a new task, the learner _adaptively collects data_ from the environment to efficiently determine an underlying correct hypothesis. A classical instance of this problem is the task of identifying the best arm in a multi-armed bandit problem (a.k.a. BAI, Best-Arm Identification), where actions index hypotheses. Another important case is generalized search, a problem of determining the correct label through a sequence of strategically selected queries that indirectly reveal information about the label. In this work, we introduce _In-Context Pure Explorer_ (ICPE), which meta-trains Transformers to map _observation histories_ to _query actions_ and a _predicted hypothesis_, yielding a model that transfers in-context. At inference time, ICPE actively gathers evidence on new tasks and infers the true hypothesis without parameter updates. Across deterministic, stochastic, and structured benchmarks, including BAI and generalized search, ICPE is competitive with adaptive baselines while requiring no explicit modeling of information structure. Our results support Transformers as practical architectures for _general sequential testing_.

Reinforcement Learning · Planning

Arthur Chen, Zuxin Liu, Jianguo Zhang, Akshara Prabhakar, Zhiwei Liu, Shelby Heinecke, Silvio Savarese, Victor Zhong, Caiming Xiong

Large language model (LLM)-based agents struggle to generalize to novel and complex environments, such as unseen websites or new sets of functions, due to a fundamental mismatch between their pre-training and test-time conditions. This challenge stems from two distinct failure modes: a syntactic misunderstanding of environment-specific components like observation formats, and a semantic misunderstanding of state-transition dynamics, which are only revealed at test time. To address these issues, we propose two distinct strategies for adapting LLM agents by leveraging environment-specific information from interaction that is available during deployment. First, an online syntactic alignment (SA) method parameterizes environmental nuances by learning a lightweight adaptation vector that biases the model's output distribution, enabling rapid alignment with an environment response format. Second, a deployment-time dynamics grounding (DG) method employs a persona-driven exploration phase to systematically probe and learn the environment's causal dynamics before task execution, equipping the agent with an in-context world model. We evaluate these strategies across diverse agentic benchmarks, including function calling and web navigation. Our empirical results show the effectiveness of both strategies across all benchmarks with minimal computational cost. We find that dynamics grounding is particularly effective in complex environments where unpredictable dynamics pose a major obstacle, demonstrating a robust path toward more generalizable and capable LLM-based agents. For example, on the WebArena multi-site split, this method increases the agent's success rate from 2\% to 23\%. We release our code.

Xu Wan, Yansheng Wang, Wenqi Huang, Mingyang Sun

Traditional on-policy Reinforcement Learning with Verifiable Rewards (RLVR) frameworks suffer from experience waste and reward homogeneity, which directly hinders learning efficiency on difficult samples during large language models post-training. In this paper, we introduce Batch Adaptation Policy Optimization (BAPO), an off-policy RLVR framework to improve the data efficiency in large language models post-training. It dynamically selects training batches by re-evaluating historically difficult samples and reusing high-quality ones, while holding a lower bound guarantee for policy improvement. Extensive experiments further demonstrate that BAPO achieves an average 12.5\% improvement over GRPO across mathematics, planning, and visual reasoning tasks. Crucially, BAPO successfully resolves 40.7\% of problems that base models consistently fail to solve.

Reinforcement Learning · Planning

Qingyao Li, Xinyi Dai, Weiwen Liu, Xiangyang Li, Yasheng Wang, Ruiming Tang, Yong Yu, Weinan Zhang

Large Language Models (LLMs) excel at code generation, yet their outputs often contain subtle bugs, for which effective test cases are a critical bottleneck. Existing test generation methods, whether based on prompting or supervised fine-tuning, rely on static datasets. This imposes a “fixed-difficulty ceiling”, fundamentally limiting their ability to uncover novel or more complex bugs beyond their training scope. To overcome this, we introduce ATGEN, a framework that trains a test case generator via adversarial reinforcement learning. ATGEN pits a test generator against an adversarial code generator that continuously crafts harder bugs to evade the current policy. This dynamic loop creates a curriculum of increasing difficulty that continuously challenges the current policy. The test generator is optimized via Reinforcement Learning (RL) to jointly maximize “Output Accuracy” and “Attack Success”, enabling it to learn a progressively stronger policy that breaks the fixed-difficulty ceiling of static training. Extensive experiments demonstrate that ATGEN significantly outperforms state-of-the-art baselines. We further validate its practical utility, showing it serves as both a more effective filter for Best-of-N inference and a higher-quality reward source for training code generation models. Our work establishes a new, dynamic paradigm for improving the reliability of LLM-generated code.

Reinforcement Learning · Planning

Xiyin Zeng, Yuyu Sun, Haoyang Li, Shouqiang Liu, Hao Wang

Vision–Language–Action (VLA) systems follow instructions to execute multi-step tasks in multimodal environments. Recent VLA approaches typically rely on post-hoc correction mechanisms or operate under fixed task decompositions and alignment schemes. However, once an intermediate step is mis-specified, local errors propagate through subsequent steps and eventually accumulate into cascading failures. To mitigate this compounding effect, we propose Predictive Alignment and Planning Architecture (ReCAPA), a framework that uses prediction and contrast to adjust deviations across three levels: actions, subgoals, and trajectories. Semantic alignment is enforced at all levels using a Sinkhorn-based module and a Score-field module. The predictive correction and alignment, jointly updates the action-generator in the training phase, enabling it to adjust fine-grained steps to remain aligned with the overall intent. We further introduce two new metrics to quantify error propagation and recovery processes in tasks, capturing how mistakes spread and fade over long-horizon execution. Experiments show that ReCAPA achieves competitive results on embodied agent benchmarks such as VisualAgentBench, MineDojo, and AI2-THOR, outperforming strong proprietary and open-source Large Language Model (LLM) baselines.

Reinforcement Learning · Batch/Offline

Jiayu Chen, Le Xu, Wen-Tse Chen, Jeff Schneider

Offline reinforcement learning (RL) is a powerful approach for data-driven decision-making and control. Compared to model-free methods, offline model-based reinforcement learning (MBRL) explicitly learns world models from a static dataset and uses them as surrogate simulators, improving the data efficiency and enabling the learned policy to potentially generalize beyond the dataset support. However, there could be various MDPs that behave identically on the offline dataset and dealing with the uncertainty about the true MDP can be challenging. In this paper, we propose modeling offline MBRL as a Bayes Adaptive Markov Decision Process (BAMDP), which is a principled framework for addressing model uncertainty. We further propose a novel Bayes Adaptive Monte-Carlo planning algorithm capable of solving BAMDPs in continuous state and action spaces with stochastic transitions. This planning process is based on Monte Carlo Tree Search and can be integrated into offline MBRL as a policy improvement operator in policy iteration. Our "RL + Search" framework follows in the footsteps of superhuman AIs like AlphaZero, improving on current offline MBRL methods by incorporating more computation input. The proposed algorithm significantly outperforms state-of-the-art offline RL methods on twelve D4RL MuJoCo tasks and three challenging, stochastic tokamak control tasks.

Reinforcement Learning · Planning

Wenjie Chen, Di Yao, Wenbin Li, Xuying Meng, Chang Gong, Jingping Bi

Tool planning with large language models (LLMs), referring to selecting, organizing, and preparing the tools necessary to complete a user request, bridges the gap between natural language understanding and task execution. However, current works treat different tools as isolated components and fail to leverage the inherent dependencies of tools, leading to invalid planning results. Since tool dependencies are often incomplete, it becomes challenging for LLMs to accurately identify the appropriate tools required by a user request, especially when confronted with a large toolset. To solve this challenge, we propose GTool, which is the first work aiming to enhance the tool planning ability of LLMs under incomplete dependencies. GTool constructs a request-specific tool graph to select tools efficiently and generate the \ which provides sufficient dependency information understandable by LLMs. Moreover, a missing dependency prediction task is designed to improve the reliability of GTool with incomplete dependencies. Without trimming LLMs, GTool can be seamlessly integrated with various LLM backbones without extensive retraining. Extensive experiments show that GTool achieves more than 29.6% performance improvements compared with the state-of-the-art (SOTA) baselines with a light-weight (7B) LLM backbone.

Reinforcement Learning · Inverse

Filippo Lazzati, Alberto Maria Metelli

In Reward Learning (ReL), we are given feedback on an unknown target reward, and the goal is to use this information to recover it in order to carry out some downstream application, e.g., planning. When the feedback is not informative enough, the target reward is only partially identifiable, i.e., there exists a set of rewards, called the feasible set, that are equally plausible candidates for the target reward. In these cases, the ReL algorithm might recover a reward function different from the target reward, possibly leading to a failure in the application. In this paper, we introduce a general ReL framework that permits to quantify the drop in "performance" suffered in the considered application because of identifiability issues. Building on this, we propose a robust approach to address the identifiability problem in a principled way, by maximizing the "performance" with respect to the worst-case reward in the feasible set. We then develop Rob-ReL, a ReL algorithm that applies this robust approach to the subset of ReL problems aimed at assessing a preference between two policies, and we provide theoretical guarantees on sample and iteration complexity for Rob-ReL. We conclude with some numerical simulations to illustrate the setting and empirically characterize Rob-ReL.

Reinforcement Learning · Batch/Offline

Tieru Wang, Kunbao Wu, Guoshun Nan

Recent advances in offline reinforcement learning (RL) have led to the development of high-performing algorithms that achieve impressive results across standard benchmarks. However, many of these methods depend on increasingly complex planning architectures, which hinder their deployment in real-world settings due to high inference costs. To overcome this limitation, recent research has explored data augmentation techniques that offload computation from online decision-making to offline data preparation. Among these, diffusion-based generative models have shown potential in synthesizing diverse trajectories but incur significant overhead in training and data generation. In this work, we propose Trajectory Generation with Conservative Value Guidance (TGCVG), a novel trajectory-level data augmentation framework that integrates a high-performing offline policy with a learned dynamics model. To ensure that the synthesized trajectories are both high-quality and close to the original dataset distribution, we introduce a value-guided regularization during the training of the offline policy. This regularization encourages conservative action selection, effectively mitigating distributional shift during trajectory synthesis. Empirical results on standard benchmarks demonstrate that TGCVG not only improves the performance of state-of-the-art offline RL algorithms but also significantly reduces training and trajectory synthesis time. These findings highlight the effectiveness of value-aware data generation in improving both efficiency and policy performance.

Applications · Robotics

Y. Isabel Liu, Bowen Li, Benjamin Eysenbach, Tom Silver

Long-horizon decision-making with sparse rewards and continuous states and actions remains a fundamental challenge in AI and robotics. Task and motion planning (TAMP) is a model-based framework that addresses this challenge by planning hierarchically with abstract actions (options). These options are manually defined, limiting the agent to behaviors that we as human engineers know how to program (pick, place, move). In this work, we propose Shortcut Learning for Abstract Planning (SLAP), a method that leverages existing TAMP options to automatically discover new ones. Our key idea is to use model-free reinforcement learning (RL) to learn *shortcuts* in the abstract planning graph induced by the existing options in TAMP. Without any additional assumptions or inputs, shortcut learning leads to shorter solutions than pure planning, and higher task success rates than flat and hierarchical RL. Qualitatively, SLAP discovers dynamic physical improvisations (e.g., slap, wiggle, wipe) that differ significantly from the manually-defined ones. In experiments in four simulated robotic environments, we show that SLAP solves and generalizes to a wide range of tasks, reducing overall plan lengths by over 50\% and consistently outperforming planning and RL baselines.

Theory · Reinforcement Learning and Planning

Haochen Zhang, Zhong Zheng, Lingzhou Xue

We study fine-grained gap-dependent regret bounds for model-free reinforcement learning in episodic tabular Markov Decision Processes. Existing model-free algorithms achieve minimax worst-case regret, but their gap-dependent bounds remain coarse and fail to fully capture the structure of suboptimality gaps. To address this limitation, we establish fine-grained gap-dependent regret guarantees for both UCB-based and non-UCB-based algorithms. In the UCB-based setting, we develop a novel analytical framework that explicitly separates the analysis of optimal and suboptimal state-action pairs, yielding the first fine-grained regret upper bound for UCB-Hoeffding (Jin et al., 2018). In the non-UCB-based setting, we revisit the only existing algorithm, AMB (Xu et al., 2021), and identify two issues in its design and analysis: improper truncation in the $Q$-updates and violation of the martingale difference condition in the concentration argument. To resolve these issues, we propose two refinements of AMB: the UCB-based ULCB-Hoeffding and the non-UCB-based Refined AMB. For ULCB-Hoeffding, we establish the same fine-grained regret bound as UCB-Hoeffding by applying our fine-grained framework, highlighting its broad applicability. For Refined AMB, we derive a rigorous fine-grained gap-dependent regret bound in the non-UCB setting and demonstrate consistent empirical improvements over the original AMB.

Theory · Reinforcement Learning and Planning

Guruprerana Shabadi, Rajeev Alur

From software development to robot control, modern agentic systems decompose complex objectives into a sequence of subtasks and choose a set of specialized AI agents to complete them. We formalize agentic workflows as directed acyclic graphs, called agent graphs, where edges represent AI agents and paths correspond to feasible compositions of agents. Real-world deployment requires selecting agent compositions that not only maximize task success but also minimize violations of safety, fairness, and privacy requirements which demands a careful analysis of the low-probability (tail) behaviors of compositions of agents. In this work, we consider risk minimization over the set of feasible agent compositions and seek to minimize the value-at-risk and the conditional value-at-risk of the loss distribution of the agent composition where the loss quantifies violations of these requirements. We introduce an efficient algorithm which traverses the agent graph and finds a near-optimal composition of agents. It uses a dynamic programming approach to approximate the value-at-risk of agent compositions by exploiting a union bound. Furthermore, we prove that the approximation is near-optimal asymptotically for a broad class of practical loss functions. We also show how our algorithm can be used to approximate the conditional value-at-risk as a byproduct. To evaluate our framework, we consider a suite of video game-like control benchmarks that require composing several agents trained with reinforcement learning and demonstrate our algorithm's effectiveness in approximating the value-at-risk and identifying the optimal agent composition.

Theory · Reinforcement Learning and Planning

Haolin Liu, Chen-Yu Wei, Julian Zimmert

We study decision making with structured observation (DMSO). The complexity for DMSO has been characterized by a series of work [ FKQR21 , CMB22 , FGH23 ]. Still, there is a gap between known regret upper and lower bounds: current upper bounds incur a model estimation error that scales with the size of the model class. The work of [FGQ+23 ] made an initial attempt to reduce the estimation error to only scale with the size of the value function set, resulting in the complexity called optimistic decision-estimation coefficient (optimistic DEC). Yet, their approach relies on the optimism principle to drive exploration, which deviates from the general idea of DEC that drives exploration only through information gain. In this work, we introduce an improved model-free DEC, called Dig-DEC, that removes the optimism mechanism in [FGQ+23 ], making it more aligned with existing model-based DEC. Dig-DEC is always upper bounded by optimistic DEC, and could be significantly smaller in special cases. Importantly, the removal of optimism allows it to seamlessly handle adversarial environments, while it was unclear how to achieve it within the optimistic DEC framework. By applying Dig-DEC to hybrid MDPs where the transition is stochastic but the reward is adversarial, we provide the first model-free regret bounds in hybrid MDPs with bandit feedback in multiple settings: bilinear classes, Bellman-complete MDPs with bounded Bellman-eluder dimension or coverability, resolving the main open problem left by [LWZ25]. We also improve online function-estimation procedure used in model-free learning: For average estimation error minimization, we improve the estimator to achieve better concentration. This improves the $T^{\frac{3}{4}}$ and $T^{\frac{5}{6}}$ regret of [FGQ+23 ] to $T^{\frac{2}{3}}$and $T^{\frac{7}{9}}$ in the cases with on-policy and off-policy exploration. For squared estimation error minimization in Bellman-complete MDPs, we redesign the two-timescale procedure in [ AZ22 , FGQ+23], achieving $\sqrt{T}$ regret that improves over the $T^{\frac{2}{3}}$ regret by [ FGQ+23 ]. This is the first time the performance of a DEC-based approach for Bellman-complete MDPs matches that of optimism-based approaches [JLM21, XFB+23].

Reinforcement Learning · Planning

Narjes Nourzad, Carlee Joe-Wong

Reinforcement learning (RL) agents often face high sample complexity in sparse or delayed reward settings, due to limited prior knowledge. Conversely, large language models (LLMs) can provide subgoal structures, plausible trajectories, and abstract priors that support early learning. Yet heavy reliance on LLMs introduces scalability issues and risks dependence on unreliable signals, motivating ongoing efforts to integrate LLM guidance without compromising RL’s autonomy. We propose MIRA (Memory-Integrated Reinforcement Learning Agent), which incorporates a structured, evolving memory graph to guide early learning. This graph stores decision-relevant information, such as trajectory segments and subgoal decompositions, and is co-constructed from the agent’s high-return experiences and LLM outputs, amortizing LLM queries into a persistent memory instead of relying on continuous real-time supervision. From this structure, we derive a utility signal that softly adjusts advantage estimation to refine policy updates without altering the underlying reward function. As training progresses, the agent’s policy surpasses the initial LLM-derived priors, and the utility term decays, leaving long-term convergence guarantees intact. We show theoretically that this utility-based shaping improves early-stage learning in sparse-reward settings. Empirically, MIRA outperforms RL baselines and reaches returns comparable to methods that rely on frequent LLM supervision, while requiring substantially fewer online LLM queries.

Theory · Reinforcement Learning and Planning

Bowen Hu, Yixin Tao

We study a principal-agent problem in a Markov Decision Process where the principal provides subsidies to influence the agent's policy, which in turn determines the accrued rewards. Our focus is on designing a robust subsidy scheme that maximizes the principal’s cumulative expected return, even when the agent displays bounded rationality and may deviate from the optimal action policy after receiving subsidies. As a baseline, we first analyze the case of a perfectly rational agent and show that the principal’s optimal subsidy coincides with the policy that maximizes social welfare, the sum of the utilities of both the principal and the agent. We then introduce a bounded-rationality model: the globally $\epsilon$-incentive-compatible agent, who accepts any policy whose expected cumulative utility lies within $\epsilon$ of the personal optimum. In this setting, we prove that the optimal robust subsidy scheme problem simplifies to a one-dimensional concave optimization, revealing that optimal subsidies concentrate along social-welfare-maximizing trajectories. We also bound the associated loss in social welfare. Finally, we investigate a finer-grained, state-wise $\epsilon$-incentive-compatible model. In this setting, we show that under two natural definitions of state-wise incentive-compatibility, the problem becomes intractable: one definition results in a non-Markovian agent action policy, while the other renders the search for an optimal subsidy scheme NP-hard.

Reinforcement Learning · Planning

Shenghua Wan, Le Gan, De-Chuan Zhan

Pre-training world models on large, action-free video datasets offers a promising path toward generalist agents, but a fundamental flaw undermines this paradigm. Prevailing methods train models to predict a single, deterministic future, an objective that is ill-posed for inherently stochastic environments where actions are unknown. We contend that a world model should instead learn a structured, probabilistic representation of the future where predictive uncertainty correctly scales with the temporal horizon. To achieve this, we introduce a pre-training framework, **H**orizon-c**A**librated **U**ncertainty **W**orld **M**odel (HAUWM), built on a probabilistic ensemble that predicts frames at randomly sampled future horizons. The core of our method is a Horizon-Calibrated Uncertainty (HCU) loss, which explicitly shapes the latent space by encouraging predictive variance to grow as the model projects further into the future. This approach yields a latent dynamics model that is not only predictive but also equipped with a reliable measure of temporal confidence. When fine-tuned for downstream control, our pre-trained model significantly outperforms state-of-the-art methods across a diverse suite of benchmarks, including MetaWorld, the DeepMind Control Suite, and RoboDesk. These results highlight the critical role of structured uncertainty in robust decision-making.

Computer Vision · Vision Models & Multimodal

Weicheng Zheng, Xiaofei Mao, Nanfei Ye, Pengxiang Li, Kun Zhan, XianPeng Lang, Hang Zhao

The advent of Vision-Language Models (VLMs) has significantly advanced end-to-end autonomous driving, demonstrating powerful reasoning abilities for high-level behavior planning tasks. However, existing methods are often constrained by a passive perception paradigm, relying solely on text-based reasoning. This passivity restricts the model’s capacity to actively seek crucial visual evidence when faced with uncertainty. To address this, we introduce DriveAgent-R1, an autonomous driving agent capable of active perception for planning. In complex scenarios, DriveAgent-R1 proactively invokes tools to perform visual reasoning, firmly grounding its decisions in visual evidence, thereby enhancing both interpretability and reliability. Furthermore, we propose a hybrid thinking framework, inspired by human driver cognitive patterns, allowing the agent to adaptively switch between efficient text-only reasoning and robust tool-augmented visual reasoning based on scene complexity. This capability is cultivated through a three-stage progressive training strategy, featuring a core Cascaded Reinforcement Learning (Cascaded RL) phase. Extensive experiments on the Drive-Internal dataset, which is rich in long-tail scenarios, and the public nuScenes dataset show that, with only 3B parameters, DriveAgent-R1 achieves competitive performance comparable to top closed model systems such as GPT-5 and to human driving proficiency while remaining deployment-friendly, offering a proven path toward building more intelligent autonomous driving systems.