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2,942篇论文匹配“Robotics”
第 14 / 148 页

Donglai Xiang, Vismay Modi, Rishit Dagli, Ty Trusty, Gilles Daviet, Anka He Chen, Nicholas Sharp, David I.W. Levin

We present a novel formulation for mesh-free, reduced-order simulation of deformable hyperelastic objects. Existing work in reduced-order elastodynamic simulation represents the input geometry by either meshes, which can be difficult to obtain due to challenges in scanning and triangulating complex shapes, or by neural fields that require per-shape optimization. We propose to adopt a Reproducing Kernel Particle Method (RKPM) representation, which enables the construction of reduced-order skinning weights by solving a generalized eigensystem on the Hessian matrix of the elastic energy. We demonstrate that this formulation not only leads to a 40x training speedup compared with the per-shape optimization of neural fields, but also achieves lower simulation error when evaluated against the converged results of finite element method. We show our simulation results on a wide variety of objects in different representations including meshes and Gaussian splats, as well as the application of our method in the downstream task of robot simulation.

E-Ro Nguyen, Yichi Zhang, Kanchana Ranasinghe, Xiang Li, Michael S. Ryoo

We present DAWN (Diffusion is All We Need for robot control), a unified diffusion-based framework for language-conditioned robotic manipulation that bridges high-level motion intent and low-level robot action via structured pixel motion representation. In DAWN, both the high-level and low-level controllers are modeled as diffusion processes, yielding a fully trainable, end-to-end system with interpretable intermediate motion abstractions. DAWN achieves state-of-the-art results on the challenging CALVIN benchmark, demonstrating strong multi-task performance, and further validates its effectiveness on MetaWorld. Despite the substantial domain gap between simulation and reality and limited real-world data, we demonstrate reliable real-world transfer with only minimal finetuning, illustrating the practical viability of diffusion-based motion abstractions for robotic control. Our results show the effectiveness of combining diffusion modeling with motion-centric representations as a strong baseline for scalable and robust robot learning.

Tim Engelbracht, René Zurbrügg, Matteo Wohlrapp, Martin Büchner, Abhinav Valada, Marc Pollefeys, Hermann Blum, Zuria Bauer

We present a dataset for force-grounded, cross-view articulated manipulation that couples what is seen with what is done and what is felt during real human interaction. The dataset contains 3048 sequences across 381 articulated objects in 38 environments. Each object is operated in four embodiments - (i) human hand, (ii) human hand with a wrist-mounted camera, (iii) handheld UMI gripper, and (iv) a custom Hoi! gripper, where the tool embodiment provides end-effector forces and tactile sensing. Our dataset offers a holistic view of interaction understanding from video, enabling researchers to evaluate how well methods transfer between human and robotic viewpoints, but also investigate underexplored modalities such as interaction forces. The Project Website can be found at https://hoi-dataset.ethz.ch.

Minzhang Li, Kuixiang Shao, Xuebing Li, Yuyang Jiao, Yinuo Bai, Hengan Zhou, Sixian Shen, Jiayuan Gu, Jingyi Yu

Automated 3D scene generation is pivotal for applications spanning virtual reality, digital content creation, and Embodied AI. While computer graphics prioritizes aesthetic layouts, vision and robotics demand scenes that mirror real-world complexity which current data-driven methods struggle to achieve due to limited unstructured training data and insufficient spatial and physical modeling. We propose SPREAD, a diffusion-based framework that jointly learns spatial and physical relationships through a graph transformer, explicitly conditioning on posed scene point clouds for geometric awareness. Moreover, our model integrates differentiable guidance for collision avoidance, relational constraint, and gravity, ensuring physically coherent scenes without sacrificing relational context. Our experiments on 3D-FRONT and ProcTHOR datasets demonstrate state-of-the-art performance in spatial-relational reasoning and physical metrics. Moreover, our method significantly outperforms baselines in scene consistency and stability during pre- and post-physics simulation, proving its capability to generate simulation-ready environments for embodied AI agents.

Luoxi Jing, Dianxi Shi, Yushe Cao, Yuanze Wang, Junze Zhang, Yuning Cui, Mengzhu Wang

Monocular depth estimation is essential for applications such as robotics. The complementary characteristics of event and image modalities have inspired fusion-based methods for robust depth estimation. However, existing methods rely on convolutional or attention-based architectures, which either have limited capacity for long-range modeling or incur high computational cost, making them less suitable for depth estimation over long sequences. Moreover, effective image-event fusion remains challenging, since most methods directly fuse features without addressing the domain gap and representational differences between raw events and images, resulting in semantic bias and degraded performance. In this work, we propose AIMDepth, an Asymmetric Image-Event Mamba framework for monocular depth estimation, built on state space models for linear complexity and accurate prediction. To alleviate input-domain misalignment, we introduce a Spectral Cross-modal Prior Guidance (SCPG) for bidirectional prior injection at the input level. To reduce the imbalance between sparse events and dense images, we design an asymmetric modal-aware Encoder (AME) with separate encoding paths and feature-level alignment. We further develop a Modality-interactive Local Refinement (ModiLocal) to enable hierarchical interaction and fine-grained alignment. Experiments on public datasets show that AIMDepth achieves state-of-the-art performance in complex environments.

Chengan Che, Chao Wang, Tom Vercauteren, Sophia Tsoka, Luis C. Garcia-Peraza-Herrera

Traditional open-access datasets focusing on surgical procedures are often limited by their small size, typically consisting of fewer than 100 videos and less than 30 hours of footage, which leads to poor model generalization. To address this data limitation, a new dataset called LEMON has been compiled using a novel aggregation pipeline that collects high-resolution videos from online sources. Featuring an extensive collection of over 4K surgical videos totaling 938 hours (85 million frames) of high-quality footage across multiple procedure types, LEMON offers a comprehensive resource surpassing existing alternatives in size and scope, including two novel downstream tasks. To demonstrate the effectiveness of this diverse dataset, we introduce LemonFM, a foundation model pretrained on LEMON using a novel self-supervised augmented knowledge distillation approach. LemonFM consistently outperforms existing surgical foundation models across four downstream tasks and six datasets, achieving significant gains in surgical phase recognition (+9.5pp, +9.4pp, and +8.4pp in Jaccard on AutoLaparo, M2CAI16, and Cholec80), surgical action recognition (+4.4pp in mAP on CholecT50), surgical tool presence detection (+5.3pp and +10.2pp in mAP on Cholec80 and GraSP), and surgical semantic segmentation (+10.3pp in mDice on CholecSeg8k). LEMON and LemonFM will serve as foundational resources for the research community and industry, accelerating progress in developing autonomous robotic surgery systems and ultimately contributing to safer and more accessible surgical care worldwide. Dataset, code, and models are publicly available at https://github.com/visurg-ai/LEMON.

Boshu Lei, Wen Jiang, Kostas Daniilidis

Grasping in a densely cluttered environment is a challenging task for robots. Previous methods tried to solve this problem by actively gathering multiple views before grasp pose generation. However, they either overlooked the importance of the grasp distribution for information gain estimation or relied on the projection of the grasp distribution, which ignores the structure of grasp poses on the SE(3) manifold. To tackle these challenges, we propose a calibrated energy-based model for grasp pose generation and an active view selection method that estimates information gain from grasp distribution. Our energy-based model captures the multi-modality nature of grasp distribution on the SE(3) manifold. The energy level is calibrated to the success rate of grasps so that the predicted distribution aligns with the real distribution. The next best view is selected by estimating the information gain for grasp from the calibrated distribution conditioned on the reconstructed environment, which could efficiently drive the robot to explore affordable parts of the target object. Experiments on simulated environments and real robot setups demonstrate that our model could successfully grasp objects in a cluttered environment with limited view budgets compared to previous state-of-the-art models. Our simulated environment can serve as a reproducible platform for future research on active grasping. The source code of our paper will be made public when the paper is released to the public.

Linqing Zhong, Yi Liu, Yifei Wei, Ziyu Xiong, Si Liu, Guanghui Ren

Vision-Language-Action models have emerged as essential generalist robot policies for diverse manipulation tasks, conventionally relying on directly translating multimodal inputs into actions via Vision-Language Model embeddings. Recent advancements have introduced explicit intermediary reasoning--such as sub-task prediction (language) or goal image synthesis (vision)--to guide action generation. However, these intermediate reasoning are often indirect and inherently limited in their capacity to convey the full, granular information required for precise action execution. Instead, we posit that the most effective form of reasoning is one that deliberates directly in the action space. We introduce Action Chain-of-Thought (ACoT), a paradigm where the reasoning process itself is formulated as a structured sequence of coarse action intents that guide the final policy. In this paper, we propose ACoT-VLA, a novel architecture that materializes the ACoT paradigm. Specifically, we introduce two complementary components: an Explicit Action Reasoner (EAR) and Implicit Action Reasoner (IAR). The former proposes coarse reference trajectories as explicit action-level reasoning steps, while the latter extracts latent action priors from internal representations of multimodal input, co-forming an ACoT that conditions the downstream action head to enable grounded policy learning. Extensive experiments in real-world and simulation environments demonstrate the superiority of our proposed method. Code is available at: https://github.com/AgibotTech/ACoT-VLA.

Jianing Qian, Qinhe Peng, Emmanuel Panov, Leonor Fermoselle, Dinesh Jayaraman, Bernadette Bucher, Tarik Kelestemur

Imitation learning enables robots to learn how to execute tasks via observation. However, real-world environments like homes and offices are often severely partially observed due to their large spatial scales. In addition, many tasks involve executing a series of subtasks requiring autonomous robots to reason over extended time horizons. To address these challenges, we propose using scene graphs as an explicit and structured memory mechanism in imitation learning. By maintaining a dynamic scene graph that captures object-centric relationships and their evolution over time, our method allows the agent to retain relevant historical context during task execution to efficiently reason over incrementally accrued scene information. Our experiments on simulated mobile manipulation and real-world tabletop manipulation demonstrate that our approach substantially improves policy performance, particularly in settings that demand long-term reasoning and robust generalization under partial observability.

Yuxuan Zhang, Katarína Tóthová, Zian Wang, Kangxue Yin, Haithem Turki, Riccardo de Lutio, Yen-Yu Chang, Or Litany, Sanja Fidler, Zan Gojcic

Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enables simulating a wide variety of scenarios from real-world data alone in an automated and scalable way. However, while methods such as NeRF and 3D Gaussian Splatting can produce visually compelling results, they often exhibit artifacts particularly when rendering novel views, and fail to realistically integrate inserted dynamic objects, especially when they were captured from different scenes. To overcome these limitations we introduce DiffusionHarmonizer, an online generative enhancement framework that transforms renderings from such imperfect scenes into photorealistic, temporally consistent outputs. At its core is a single-step temporally-conditioned enhancer that is converted from a pretrained multi-step image diffusion model, capable of running in online simulators on a single GPU. The key to training it effectively, is a custom data curation pipeline that constructs synthetic-real pairs emphasizing appearance harmonization, artifact correction, and lighting realism. Experiments show that DiffusionHarmonizer substantially improves perceptual realism, being chosen by 84.28% of users in our comparative study over the second best method. Furthermore, it matches the temporal coherence of state-of-the art video models while maintaining the inference efficiency of single-step image models, offering a scalable and practical solution for photorealistic simulation in both research and production settings.

Tairan He, Zi Wang, Haoru Xue, Qingwei Ben, Zhengyi Luo, Wenli Xiao, Ye Yuan, Xingye Da, Fernando Castañeda, Shankar Sastry 等

A key barrier to the real-world deployment of humanoid robots is the lack of autonomous loco-manipulation skills. We introduce VIRAL, a visual sim-to-real framework that learns humanoid loco-manipulation entirely in simulation and deploys it zero-shot to real hardware. VIRAL follows a teacher-student design: a privileged RL teacher, operating on full state, learns long-horizon loco-manipulation using a delta action space and reference state initialization. A vision-based student policy is then distilled from the teacher via large-scale simulation with tiled rendering, trained with a mixture of online DAgger and behavior cloning. We find that compute scale is critical: scaling simulation to tens of GPUs (up to 64) makes both teacher and student training reliable, while low-compute regimes often fail. To bridge the sim-to-real gap, VIRAL combines large-scale visual domain randomization--over lighting, materials, camera parameters, image quality, and sensor delays--with real-to-sim alignment of the dexterous hand and cameras. Deployed on a Unitree G1 humanoid, the resulting RGB-based policy performs continuous loco-manipulation for up to 54 cycles, generalizing to diverse spatial and appearance variations without any real-world fine-tuning, and approaching expert-level teleoperation performance. Extensive ablations dissect the key design choices required to make RGB-based humanoid loco-manipulation work in practice.

Feiyang Pan, Shenghe Zheng, Chunyan Yin, Guangbin Dou

Visual-Inertial Odometry (VIO) is a critical component for robust ego-motion estimation, enabling foundational capabilities such as autonomous navigation in robotics and real-time 6-DoF tracking for augmented reality.Existing methods face a well-known trade-off: filter-based approaches are efficient but prone to drift, while optimization-based methods, though accurate, rely on computationally prohibitive Visual-Inertial Bundle Adjustment (VIBA) that is difficult to run on resource-constrained platforms.Rather than removing VIBA altogether, we aim to reduce how often and how heavily it must be invoked. To this end, we cast two key design choices in modern VIO, when to run the visual frontend and how strongly to trust its output, as sequential decision problems, and solve them with lightweight reinforcement learning (RL) agents. Our framework introduces a lightweight, dual-pronged RL policy that serves as our core contribution: (1) a Select Agent intelligently gates the entire VO pipeline based only on high-frequency IMU data; and (2) a composite Fusion Agent that first estimates a robust velocity state via a supervised network , before an RL policy adaptively fuses the full (p, v, q) state.Experiments on the EuRoC MAV and TUM-VI datasets show that, in our unified evaluation, the proposed method achieves a more favorable accuracy-efficiency-memory trade-off than prior GPU-based VO/VIO systems: it attains the best average ATE while running up to 1.77xfaster and using less GPU memory. Compared to classical optimization-based VIO systems, our approach maintains competitive trajectory accuracy while substantially reducing computational load.

Tao Wu, Chuhao Zhou, Guangyu Zhao, Haozhi Cao, Yewen Pu, Jianfei Yang

Embodied Question Answering (EQA) requires an agent to interpret language, perceive its environment, and navigate within 3D scenes to produce responses. Existing EQA benchmarks assume that every question must be answered, but embodied agents should know when they do not have sufficient information to answer. In this work, we focus on a minimal requirement for EQA agents, abstention: knowing when to withhold an answer. From an initial study of 500 human queries, we find that 32.4% contain missing or underspecified context. Drawing on this initial study and cognitive theories of human communication errors, we derive five representative categories requiring abstention: actionability limitation, referential underspecification, preference dependence, information unavailability, and false presupposition. We augment OpenEQA by having annotators transform well-posed questions into ambiguous variants outlined by these categories. The resulting dataset, AbstainEQA, comprises 1,636 annotated abstention cases paired with 1,636 original OpenEQA instances for balanced evaluation. Evaluating on AbstainEQA, we find that even the best frontier model only attains 42.79% abstention recall, while humans achieve 91.17%. We also find that scaling, prompting, and reasoning only yield marginal gains, and that fine-tuned models overfit to textual cues. Together, these results position abstention as a fundamental prerequisite for reliable interaction in embodied settings and as a necessary basis for effective clarification.

Shijie Zhou, Bin Zhu, Jiarui Yang, Xiangyu Zhao, Jingjing Chen, Yu-Gang Jiang

Recent advances in Vision-Language-Action (VLA) models have enabled robots to execute increasingly complex tasks. However, VLA models trained through imitation learning struggle to operate reliably in dynamic environments and often fail under Out-of-Distribution (OOD) conditions. To address this issue, we propose Robot-Conditioned Normalizing Flow(RC-NF), a real-time monitoring model for robotic anomaly detection and intervention that ensures the robot's state and the object's motion trajectory align with the task. RC-NF decouples the processing of task-aware robot and object states within the normalizing flow. It requires only positive samples for unsupervised training and calculates accurate robotic anomaly scores during inference through the probability density function. We further present LIBERO-Anomaly-10, a benchmark comprising three categories of robotic anomalies for simulation evaluation. RC-NF achieves state-of-the-art performance across all anomaly types compared to previous methods in monitoring robotic tasks. Real-world experiments demonstrate that RC-NF operates as a plug-and-play module for VLA models (e.g., Pi0) , providing a real-time OOD signal that enables state-level rollback or task-level replanning when necessary, with a response latency under 100 ms. These results have demonstrated that our RC-NF noticeably enhances the robustness and adaptability of VLA-based robotic systems in dynamic environments.

Guillaume Letellier, Siddharth Srivastava, Frederic Jurie, Gaurav Sharma

Foundation models pre-trained with self-supervised learning (SSL) on large-scale datasets have become powerful general-purpose feature extractors. However, their immense size and computational cost make them prohibitive for deployment on edge devices such as robots and AR/VR headsets. Existing compression techniques like standard knowledge distillation create efficient `specialist' models but sacrifice the crucial, downstream-agnostic generality that makes foundation models so valuable.In this paper, we introduce Foundation Model Distillation (FMD), a new paradigm for compressing large SSL models into compact, efficient, and faithful proxies that retain their general-purpose representational power. We present Foundry, the first implementation of FMD for 3D point clouds. Our approach, Foundry, trains a student to learn a compressed set of SuperTokens that reconstruct the teacher's token-level representations, capturing a compact basis of its latent space. A single distilled model maintains strong transferability across diverse downstream tasks--classification, part segmentation, and few-shot scenarios--approaching full foundation-model performance while using significantly fewer tokens and FLOPs, making such models more practical for deployment on resource-constrained hardware.

Sirui Xu, Samuel Schulter, Morteza Ziyadi, Xialin He, Xiaohan Fei, Yu-Xiong Wang, Liang-Yan Gui

Humans rarely plan whole-body interactions with objects at the level of explicit whole-body movements. High-level intentions, such as affordance, define the goal, while coordinated balance, contact, and manipulation can emerge naturally from underlying physical and motor priors. Scaling such priors is key to enabling humanoids to compose and generalize loco-manipulation skills across diverse contexts while maintaining physically coherent whole-body coordination. To this end, we introduce InterPrior, a scalable framework that learns a unified generative controller through large-scale imitation pretraining and post-training by reinforcement learning. InterPrior first distills a full-reference imitation expert into a versatile, goal-conditioned variational policy that reconstructs motion from multimodal observations and high-level intent. While the distilled policy reconstructs training behaviors, it does not generalize reliably due to the vast configuration space of large-scale human-object interactions. To address this, we apply data augmentation with physical perturbations, and then perform reinforcement learning finetuning to improve competence on unseen goals and initializations. Together, these steps consolidate the reconstructed latent skills into a valid manifold, yielding a motion prior that generalizes beyond the training data, e.g., it can incorporate new behaviors such as interactions with unseen objects. We further demonstrate its effectiveness for user-interactive control and its potential for real robot deployment.

Agastya Kalra, Tim Salzmann, Guy Stoppi, Dmitrii Marin, Rishav Agarwal, Vage Taamazyan, Martin Bokeloh, Stefan Hinterstoisser, Anton Boykov, Alberto Dall'Olio 等

Current approaches to zero-shot 3D-object perception typically rely on ensembles of frozen foundation models. This limits deep object understanding and cross-domain generalization, making performance inadequate for real-world deployment. The 3D-Object Perception Transformer (3PT) addresses this limitation by unifying detection, segmentation, and 6DoF pose estimation in a single framework, directly trained for 3D-object perception. Based on two large-scale trained transformers that specialize in 2D and 3D object-centric scene understanding respectively, 3PT continuously refines its object representations without depth input, enhancing 3D understanding by incorporating multi-view information. 3PT is the state-of-the-art for detection and pose estimation on the BOP benchmarks, often achieving double digit improvements, in many cases, outperforming non-zero-shot methods, and winning 7 of 11 tracks in the BOP-2025 challenge. 3PT surpasses task-specialized models for detection and pose estimation, often achieving double-digit percentage improvements on the diverse BOP-benchmarks, and in some cases outperforming non zero-shot methods. It also ranked first in 7 of 11 tracks at the BOP Challenge 2025. 3PT's high-accuracy and reliability is well-suited for practical industrial robotics applications such as bin picking and precise insertion. Project Page can be found at https://www.intrinsic.ai/publications/3pt-cvpr2026.

Huajie Tan, Sixiang Chen, Yijie Xu, Zixiao Wang, Cheng Chi, Yuheng Ji, Yaoxu Lyu, Zhongxia Zhao, Xiansheng Chen, Peterson Co 等

The primary obstacle for applying reinforcement learning (RL) to real-world robotics is the design of effective reward functions. While recently learning-based Process Reward Models (PRMs) are a promising direction, they are often hindered by two fundamental limitations: their reward models lack step-aware understanding and rely on single-view perception, leading to unreliable assessments of fine-grained manipulation progress; and their reward shaping procedures are theoretically unsound, often inducing a semantic trap that misguides policy optimization. To address these, we introduce Dopamine-Reward, a novel reward modeling method for learning a general-purpose, step-aware process reward model from multi-view inputs. At its core is our General Reward Model (GRM), trained on a vast 3,400+ hour dataset, which leverages Step-wise Reward Discretization for structural understanding and Multi-Perspective Reward Fusion to overcome perceptual limitations. Building upon Dopamine-Reward, we propose Dopamine-RL, a robust policy learning framework that employs a theoretically-sound Policy-Invariant Reward Shaping method, which enables the agent to leverage dense rewards for efficient self-improvement without altering the optimal policy, thereby fundamentally avoiding the semantic trap. Extensive experiments across diverse simulated and real-world tasks validate our approach. GRM achieves state-of-the-art accuracy in reward assessment, and Dopamine-RL built on GRM significantly improves policy learning efficiency. For instance, after GRM is adapted to a new task in a one-shot manner from a single expert trajectory, the resulting reward model enables Dopamine-RL to improve the policy from near-zero to 95% success with only 150 online rollouts (approximately 1 hour of real robot interaction), while retaining strong generalization across tasks.

Fuxiang Yang, Donglin Di, Lulu Tang, Xuancheng Zhang, Lei Fan, Hao Li, Wei Chen, Tonghua Su, Baorui Ma

Vision-Language-Action (VLA) models are promising for embodied intelligence, yet they often overlook the predictive and temporal-causal structure underlying visual dynamics. World-model VLAs address this by predicting future frames, but waste capacity reconstructing redundant backgrounds. To overcome these limitations, we introduce CoWVLA, a new "Chain of World" paradigm that unifies world-model temporal reasoning with a disentangled latent motion representation. First, a pretrained video VAE serves as a latent motion extractor, explicitly factorizing video segments into structure and motion latents. Then, during pre-training, the VLA learns from an instruction and an initial frame to infer a continuous latent motion chain and predict the segment's terminal frame. Finally, during co-fine-tuning, this latent dynamic is aligned with discrete action prediction by jointly modeling sparse keyframes and action sequences in a unified autoregressive decoder. This design preserves the world-model benefits of temporal reasoning and world knowledge while retaining the compactness and interpretability of latent actions, enabling efficient visuomotor learning. Extensive experiments on robotic simulation benchmarks show that CoWVLA outperforms existing world-model and latent-action approaches and achieves moderate computational efficiency, highlighting its potential as a more effective VLA pretraining paradigm. Project website: https://fx-hit.github.io/cowvla-io.

Jiange Yang, Yansong Shi, Haoyi Zhu, Mingyu Liu, Kaijing Ma, Yating Wang, Gangshan Wu, Tong He, Limin Wang

Unsupervised learning of latent motion from Internet videos is crucial for robot learning. Existing discrete methods generally mitigate the shortcut learning caused by extracting excessive static backgrounds through vector quantization with a small codebook size. However, they suffer from information loss and struggle to capture more complex and fine-grained dynamics. Moreover, there is an inherent gap between the distribution of discrete latent motion and continuous robot action, which hinders the joint learning of a unified policy. We propose CoMo, which aims to learn more precise continuous latent motion from internet-scale videos. CoMo employs an early temporal difference (Td) mechanism to increase the shortcut learning difficulty and explicitly enhance motion cues. Additionally, to ensure latent motion better captures meaningful foregrounds, we further propose a temporal contrastive learning (Tcl) scheme. Specifically, positive pairs are constructed with a small future frame temporal offset, while negative pairs are formed by directly reversing the temporal direction. The proposed Td and Tcl work synergistically and effectively ensure that the latent motion focuses better on the foreground and reinforces motion cues. Critically, CoMo exhibits strong zero-shot generalization, enabling it to generate effective pseudo action labels for unseen videos. Extensive simulated and real-world experiments show that policies co-trained with CoMo pseudo action labels achieve superior performance with both diffusion and auto-regressive architectures. The code is available at https://github.com/MCG-NJU/CoMo.