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9,256篇论文匹配“Diffusion models”
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Hongbo Zhao, Jiaxing Li, Peiyi Zhang, Peng Xiao, Jianxin Lin, Yijun Wang

Automatic video colorization poses challenges, requiring efficient generation of results that ensure frame and color consistency. Previous video colorization works often suffer from issues such as color flickering, bleeding, artifacts, and low color richness due to the inherent ambiguity and limitations of the models. While diffusion-based video-to-video approaches can produce customized colorization models through fine-tuning, their high inference costs limit their suitability for real-time scenarios. To address these challenges, we propose ColorSurge, a lightweight network for efficient end-to-end video colorization. ColorSurge employs a dual-branch structure, consisting of a grayscale branch and a color branch. In the grayscale branch, we extract the semantic content of grayscale videos and reconstruct and output features at different spatial scales. In the color branch, we introduce learnable color tokens and fuse these multi-scale semantic features through stacked Color Alchemy Blocks (CABs). Within each CAB, we incorporate Color Spatial Transformer Blocks (CSTB) and Color Temporal Transformer Blocks (CTTB) to constrain the spatial harmony and temporal consistency of colors. Finally, we use a Color Mapper to unify the grayscale and color features, mapping them to obtain the final colorized video result. Extensive experiments demonstrate that our method significantly outperforms previous state-of-the-art models in both qualitative and quantitative evaluations. Our code and model are available at https://github.com/ABTols/ColorSurge.

Yuxuan Bian, Zhaoyang Zhang 0004, Xuan Ju, Mingdeng Cao, Liangbin Xie, Ying Shan, Qiang Xu 0001

Video inpainting, crucial for the media industry, aims to restore corrupted content. However, current methods relying on limited pixel propagation or single-branch image inpainting architectures face challenges with generating fully masked objects, balancing background preservation with foreground generation, and maintaining ID consistency over long video. To address these issues, we propose VideoPainter, an efficient dual-branch framework featuring a lightweight context encoder. This plug-and-play encoder processes masked videos and injects background guidance into any pre-trained video diffusion transformer, generalizing across arbitrary mask types, enhancing background integration and foreground generation, and enabling user-customized control. We further introduce a strategy to resample inpainting regions for maintaining ID consistency in any-length video inpainting. Additionally, we develop a scalable dataset pipeline using advanced vision models and construct VPData and VPBench—the largest video inpainting dataset with segmentation masks and dense caption (>390K clips) —to support large-scale training and evaluation. We also show VideoPainter’s promising potential in downstream applications such as video editing. Extensive experiments demonstrate VideoPainter’s state-of-the-art performance in any-length video inpainting and editing across 8 key metrics, including video quality, mask region preservation, and textual coherence.

Feng-Lin Liu, Shi-Yang Li, Yan-Pei Cao 0001, Hongbo Fu 0001, Lin Gao 0004

Recent video editing methods achieve attractive results in style transfer or appearance modification. However, editing the structural content of 3D scenes in videos remains challenging, particularly when dealing with significant viewpoint changes, such as large camera rotations or zooms. Key challenges include generating novel view content that remains consistent with the original video, preserving unedited regions, and translating sparse 2D inputs into realistic 3D video outputs. To address these issues, we propose Sketch3DVE, a sketch-based 3D-aware video editing method to enable detailed local manipulation of videos with significant viewpoint changes. To solve the challenge posed by sparse inputs, we employ image editing methods to generate edited results for the first frame, which are then propagated to the remaining frames of the video. We utilize sketching as an interaction tool for precise geometry control, while other mask-based image editing methods are also supported. To handle viewpoint changes, we perform a detailed analysis and manipulation of the 3D information in the video. Specifically, we utilize a dense stereo method to estimate a point cloud and the camera parameters of the input video. We then propose a point cloud editing approach that uses depth maps to represent the 3D geometry of newly edited components, aligning them effectively with the original 3D scene. To seamlessly merge the newly edited content with the original video while preserving the features of unedited regions, we introduce a 3D-aware mask propagation strategy and employ a video diffusion model to produce realistic edited videos. Extensive experiments demonstrate the superiority of Sketch3DVE in video editing.

Yuanpeng Tu, Hao Luo 0004, Xi Chen 0119, Sihui Ji, Xiang Bai, Hengshuang Zhao

Despite significant advancements in video generation, inserting a given object into videos remains a challenging task. The difficulty lies in preserving the appearance details of the reference object and accurately modeling coherent motion at the same time. In this paper, we propose VideoAnydoor, a zero-shot video object insertion framework with high-fidelity detail preservation and precise motion control. Starting from a text-to-video model, we utilize an ID extractor to inject the global identity and leverage a box sequence to control the overall motion. To preserve the detailed appearance and meanwhile support fine-grained motion control, we design a pixel warper. It takes the reference image with arbitrary key-points and the corresponding key-point trajectories as inputs. It warps the pixel details according to the trajectories and fuses the warped features with the diffusion U-Net, thus improving detail preservation and supporting users in manipulating the motion trajectories. In addition, we propose a training strategy involving both videos and static images with a reweight reconstruction loss to enhance insertion quality. VideoAnydoor demonstrates significant superiority over existing methods and naturally supports various downstream applications (e.g., talking head generation, video virtual try-on, multi-region editing) without task-specific fine-tuning.

Shaofei Wang 0001, Tomas Simon, Igor Santesteban, Timur M. Bagautdinov, Junxuan Li, Vasu Agrawal, Fabian Prada, Shoou-I Yu, Pace Nalbone, Matt Gramlich 等

We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique challenge for relighting full-body avatars lies in the large deformations caused by body articulation and the resulting impact on appearance caused by light transport. Changes in body pose can dramatically change the orientation of body surfaces with respect to lights, resulting in both local appearance changes due to changes in local light transport functions, as well as non-local changes due to occlusion between body parts. To address this, we decompose the light transport into local and non-local effects. Local appearance changes are modeled using learnable zonal harmonics for diffuse radiance transfer. Unlike spherical harmonics, zonal harmonics are highly efficient to rotate under articulation. This allows us to learn diffuse radiance transfer in a local coordinate frame, which disentangles the local radiance transfer from the articulation of the body. To account for non-local appearance changes, we introduce a shadow network that predicts shadows given precomputed incoming irradiance on a base mesh. This facilitates the learning of non-local shadowing between the body parts. Finally, we use a deferred shading approach to model specular radiance transfer and better capture reflections and highlights such as eye glints. We demonstrate that our approach successfully models both the local and non-local light transport required for relightable full-body avatars, with a superior generalization ability under novel illumination conditions and unseen poses.

Howard Zhang, Yuval Alaluf, Sizhuo Ma, Achuta Kadambi, Jian Wang 0100, Kfir Aberman

Face image restoration aims to enhance degraded facial images while addressing challenges such as diverse degradation types, real-time processing demands, and, most crucially, the preservation of identity-specific features. Existing methods often struggle with slow processing times and suboptimal restoration, especially under severe degradation, failing to accurately reconstruct finer-level identity details. To address these issues, we introduce InstantRestore, a novel framework that leverages a single-step image diffusion model and an attention-sharing mechanism for fast and personalized face restoration. Additionally, InstantRestore incorporates a novel landmark attention loss, aligning key facial landmarks to refine the attention maps, enhancing identity preservation. At inference time, given a degraded input and a small (∼ 4) set of reference images, InstantRestore performs a single forward pass through the network to achieve near real-time performance. Unlike prior approaches that rely on full diffusion processes or per-identity model tuning, InstantRestore offers a scalable solution suitable for large-scale applications. Extensive experiments demonstrate that InstantRestore outperforms existing methods in quality and speed, making it an appealing choice for identity-preserving face restoration.

Zhe Kong, Le Li, Yong Zhang 0034, Feng Gao, Shaoshu Yang, Tao Wang 0052, Kaihao Zhang, Zhuoliang Kang, Xiaoming Wei, Guanying Chen 等

Real-world video super-resolution (VSR) presents significant challenges due to complex and unpredictable degradations. Although some recent methods utilize image diffusion models for VSR and have shown improved detail generation capabilities, they still struggle to produce temporally consistent frames. We attempt to use Stable Video Diffusion (SVD) combined with ControlNet to address this issue. However, due to the intrinsic image-animation characteristics of SVD, it is challenging to generate fine details using only low-quality videos. To tackle this problem, we propose DAM-VSR, an appearance and motion disentanglement framework for VSR. This framework disentangles VSR into appearance enhancement and motion control problems. Specifically, appearance enhancement is achieved through reference image super-resolution, while motion control is achieved through video ControlNet. This disentanglement fully leverages the generative prior of video diffusion models and the detail generation capabilities of image super-resolution models. Furthermore, equipped with the proposed motion-aligned bidirectional sampling strategy, DAM-VSR can conduct VSR on longer input videos. DAM-VSR achieves state-of-the-art performance on real-world data and AIGC data, demonstrating its powerful detail generation capabilities.

Xiang Zhang 0022, Yang Zhang 0003, Lukas Mehl, Markus Gross 0001, Christopher Schroers

Despite recent advances in Novel View Synthesis (NVS), generating high-fidelity views from single or sparse observations remains challenging. Existing splatting-based approaches often produce distorted geometry due to splatting errors. While diffusion-based methods leverage rich 3D priors to achieve improved geometry, they often suffer from texture hallucination. In this paper, we introduce SplatDiff, a pixel-splatting-guided video diffusion model designed to synthesize high-fidelity novel views from a single image. Specifically, we propose an aligned synthesis strategy for precise control of target viewpoints and geometry-consistent view synthesis. To mitigate texture hallucination, we design a texture bridge module that enables high-fidelity texture generation through adaptive feature fusion. In this manner, SplatDiff leverages the strengths of splatting and diffusion for geometrically consistent, high-fidelity view synthesis. Extensive experiments verify the state-of-the-art performance of SplatDiff in single-view NVS. Additionally, without extra training, SplatDiff shows remarkable zero-shot performance across diverse tasks, including sparse-view NVS and stereo video conversion.

Michael Birsak, John Femiani 0001, Biao Zhang 0005, Peter Wonka

Assigning realistic materials to 3D models remains a significant challenge in computer graphics. We propose MatCLIP, a novel method that extracts shape- and lighting-insensitive descriptors of Physically Based Rendering (PBR) materials to assign plausible textures to 3D objects based on images, such as the output of Latent Diffusion Models (LDMs) or photographs. Matching PBR materials to static images is challenging because the PBR representation captures the dynamic appearance of materials under varying viewing angles, shapes, and lighting conditions. By extending an Alpha-CLIP-based model on material renderings across diverse shapes and lighting, and encoding multiple viewing conditions for PBR materials, our approach generates descriptors that bridge the domains of PBR representations with photographs or renderings, including LDM outputs. This enables consistent material assignments without requiring explicit knowledge of material relationships between different parts of an object. MatCLIP achieves a top-1 classification accuracy of 76.6%, outperforming state-of-the-art methods such as PhotoShape and MatAtlas by over 15 percentage points on publicly available datasets. Our method can be used to construct material assignments for 3D shape datasets such as ShapeNet, 3DCoMPaT++, and Objaverse. All code and data will be released at https://birsakm.github.io/matclip/.

Tianyang Xue, Longdu Liu, Lin Lu 0001, Paul Henderson, Pengbin Tang, Haochen Li, Jikai Liu, Haisen Zhao, Hao Peng 0001, Bernd Bickel

The inverse design of microstructures plays a pivotal role in optimizing metamaterials with specific, targeted physical properties. While traditional forward design methods are constrained by their inability to explore the vast combinatorial design space, inverse design offers a compelling alternative by directly generating structures that fulfill predefined performance criteria. However, achieving precise control over both geometry and material properties remains a significant challenge due to their intricate interdependence. Existing approaches, which typically rely on voxel or parametric representations, often limit design flexibility and structural diversity. In this work, we present a novel generative model that integrates latent diffusion with Holoplane, an advanced hybrid neural representation that simultaneously encodes both geometric and physical properties. This combination ensures superior alignment between geometry and properties. Our approach generalizes across multiple microstructure classes, enabling the generation of diverse, tileable microstructures with significantly improved property accuracy and enhanced control over geometric validity, surpassing the performance of existing methods. We introduce a multi-class dataset encompassing a variety of geometric morphologies, including truss, shell, tube, and plate structures, to train and validate our model. Experimental results demonstrate the model’s ability to generate microstructures that meet target properties, maintain geometric validity, and integrate seamlessly into complex assemblies. Additionally, we explore the potential of our framework through the generation of new microstructures, cross-class interpolation, and the infilling of heterogeneous microstructures. Code and data for this paper are at https://github.com/TimHsue/MIND.

Sara Dorfman, Dana Cohen-Bar, Rinon Gal, Daniel Cohen-Or

Content creators often draw inspiration from multiple visual sources, combining distinct elements to craft new compositions. Modern computational approaches now aim to emulate this fundamental creative process. Although recent diffusion models excel at text-guided compositional synthesis, text as a medium often lacks precise control over visual details. Image-based composition approaches can capture more nuanced features, but existing methods are typically limited in the range of concepts they can capture, and require expensive training procedures or specialized data. We present IP-Composer, a novel training-free approach for compositional image generation that leverages multiple image references simultaneously, while using natural language to describe the concept to be extracted from each image. Our method builds on IP-Adapter, which synthesizes novel images conditioned on an input image’s CLIP embedding. We extend this approach to multiple visual inputs by crafting composite embeddings, stitched from the projections of multiple input images onto concept-specific CLIP-subspaces identified through text. Through comprehensive evaluation, we show that our approach enables more precise control over a larger range of visual concept compositions.

Elad Richardson, Yuval Alaluf, Ali Mahdavi-Amiri, Daniel Cohen-Or

Text-guided image generation enables the creation of visual content from textual descriptions. However, certain visual concepts cannot be effectively conveyed through language alone. This has sparked a renewed interest in utilizing the CLIP image embedding space for more visually-oriented tasks through methods such as IP-Adapter. Interestingly, the CLIP image embedding space has been shown to be semantically meaningful, where linear operations within this space yield semantically meaningful results. Yet, the specific meaning of these operations can vary unpredictably across different images. To harness this potential, we introduce pOps, a framework that trains specific semantic operators directly on CLIP image embeddings. Each pOps operator is built upon a pretrained Diffusion Prior model. While the Diffusion Prior model was originally trained to map between text embeddings and image embeddings, we demonstrate that it can be tuned to accommodate new input conditions, resulting in a diffusion operator. Working directly over image embeddings not only improves our ability to learn semantic operations but also allows us to directly use a textual CLIP loss as an additional supervision when needed. We show that pOps can be used to learn a variety of photo-inspired operators with distinct semantic meanings. These operators can then serve as creative tools within a design process, enabling artists to semantically manipulate visual concepts as part of their generative workflow. Finally, we show that pOps can be easily plugged into pretrained image diffusion models alongside existing spatial adapters, offering control over both semantics and structure.

Minghao Yin, Yukang Cao, Songyou Peng, Kai Han 0001

Generating high-quality 4D content from monocular videos—for applications such as digital humans and AR/VR—poses challenges in ensuring temporal and spatial consistency, preserving intricate details, and incorporating user guidance effectively. To overcome these challenges, we introduce Splat4D, a novel framework enabling high-fidelity 4D content generation from a monocular video. Splat4D achieves superior performance while maintaining faithful spatial-temporal coherence, by leveraging multi-view rendering, inconsistency identification, a video diffusion model, and an asymmetric U-Net for refinement. Through extensive evaluations on public benchmarks, Splat4D consistently demonstrates state-of-the-art performance across various metrics, underscoring the efficacy of our approach. Additionally, the versatility of Splat4D is validated in various applications such as text/image conditioned 4D generation, 4D human generation, and text-guided content editing, producing coherent outcomes following user instructions. Project page: https://visual-ai.github.io/splat4d

Wenning Xu, Shiyu Fan, Paul Henderson, Edmond S. L. Ho

Generating realistic human motion with high-level controls is a crucial task for social understanding, robotics, and animation. With high-quality MOCAP data becoming more available recently, a wide range of data-driven approaches have been presented. However, modelling multi-person interactions still remains a less explored area. In this paper, we present Graph-driven Interaction Sampling, a method that can generate realistic and diverse multi-person interactions by leveraging existing two-person motion diffusion models as motion priors. Instead of training a new model specific to multi-person interaction synthesis, our key insight is to spatially and temporally separate complex multi-person interactions into a graph structure of two-person interactions, which we name the Pairwise Interaction Graph. We thus decompose the generation task into simultaneous single-person motion generation conditioned on one other’s motion. In addition, to reduce artifacts such as interpenetrations of body parts in generated multi-person interactions, we introduce two graph-dependent guidance terms into the diffusion sampling scheme. Unlike previous work, our method can produce various high-quality multi-person interactions without having repetitive individual motions. Extensive experiments demonstrate that our approach consistently outperforms existing methods in reducing artifacts when generating a wide range of two-person and multi-person interactions.

Shuai Yang 0001, Jing Tan 0002, Mengchen Zhang 0001, Tong Wu, Gordon Wetzstein, Ziwei Liu 0002, Dahua Lin

3D immersive scene generation is a challenging yet critical task in computer vision and graphics. A desired virtual 3D scene should 1) exhibit omnidirectional view consistency, and 2) allow for large-range exploration in complex scene hierarchies. Existing methods either rely on successive scene expansion via inpainting or employ panorama representation to represent large FOV scene environments. However, the generated scene suffers from semantic drift during expansion and is unable to handle occlusion among scene hierarchies. To tackle these challenges, we introduce LayerPano3D, a novel framework for full-view, explorable panoramic 3D scene generation from a single text prompt. Our key insight is to decompose a reference 2D panorama into multiple layers at different depth levels, where each layer reveals the unseen space from the reference views via diffusion prior. LayerPano3D comprises multiple dedicated designs: 1) We introduce a new panorama dataset Upright360 , comprising 9k high-quality and upright panorama images, and finetune the advanced Flux model on Upright360 for high-quality, upright and consistent panorama generation related tasks. 2) We pioneer the Layered 3D Panorama as underlying representation to manage complex scene hierarchies and lift it into 3D Gaussians to splat detailed 360-degree omnidirectional scenes with unconstrained viewing paths. Extensive experiments demonstrate that our framework generates state-of-the-art 3D panoramic scene in both full view consistency and immersive exploratory experience. We believe that LayerPano3D holds promise for advancing 3D panoramic scene creation with numerous applications. More examples please visit our webpage: ys-imtech.github.io/projects/LayerPano3D/

Mutian Tong, Rundi Wu, Changxi Zheng

Indoor lighting estimation from a single image or video remains a challenge due to its highly ill-posed nature, especially when the lighting condition of the scene varies spatially and temporally. We propose a method that estimates from an input video a continuous light field describing the spatiotemporally varying lighting of the scene. We leverage 2D diffusion priors for optimizing such light field represented as a MLP. To enable zero-shot generalization to in-the-wild scenes, we fine-tune a pre-trained image diffusion model to predict lighting at multiple locations by jointly inpainting multiple chrome balls as light probes. We evaluate our method on indoor lighting estimation from a single image or video and show superior performance over compared baselines. Most importantly, we highlight results on spatiotemporally consistent lighting estimation from in-the-wild videos, which is rarely demonstrated in previous works.

Nadav Magar, Amir Hertz, Eric Tabellion, Yael Pritch, Alex Rav-Acha, Ariel Shamir, Yedid Hoshen

We present a simple, yet effective diffusion-based method for fine-grained, parametric control over light sources in an image. Existing relighting methods either rely on multiple input views to perform inverse rendering at inference time, or fail to provide explicit control over light changes. Our method fine-tunes a diffusion model on a small set of real raw photograph pairs, supplemented by synthetically rendered images at scale, to elicit its photorealistic prior for the relighting task. We leverage the linearity of light to synthesize image pairs depicting controlled light changes of either a target light source or ambient illumination. Using this data and an appropriate fine-tuning scheme, we train a model for precise illumination changes with explicit control over light intensity and color. Lastly, we show how our method can achieve compelling light editing results, and outperforms existing methods based on user preference.

Mingi Lee, Dongsu Zhang, Clément Jambon, Young Min Kim 0001

The Boundary Representation (B-rep) is a widely used 3D model representation of most consumer products designed with CAD software. However, its highly irregular and sparse set of relationships poses significant challenges for designing a generative model tailored to B-reps. Existing approaches use multi-stage approaches to satisfy the complex constraints sequentially. As a result, the final geometry cannot incorporate user edits due to the non-deterministic dependencies between cascaded stages. In contrast, we propose BrepDiff, a single-stage diffusion model for B-rep generation. We present a masked UV grid representation consisting of structured point samples from faces, serving as input for a diffusion transformer. By introducing an asynchronous and shifted noise schedule, we improve the training signal, enabling the diffusion model to better capture the distribution of UV grids. The explicitness of our masked UV grid representation enables users to intuitively understand and freely design surface geometry without being constrained by topological validity. The interconnectivity can be derived from the face layout, which is later processed into a valid solid volume during post-processing. Our approach achieves performance on par with state-of-the-art cascaded models while offering complex and diverse manipulations of geometry and topology, such as shape completion, merging, and interpolation.

Aleksandar Cvejic, Abdelrahman Eldesokey, Peter Wonka

We present the first text-based image editing approach for object parts based on pre-trained diffusion models. Diffusion-based image editing approaches capitalized on the deep understanding of diffusion models of image semantics to perform a variety of edits. However, existing diffusion models lack sufficient understanding of many object parts, hindering fine-grained edits requested by users. To address this, we propose to expand the knowledge of pre-trained diffusion models to allow them to understand various object parts, enabling them to perform fine-grained edits. We achieve this by learning special textual tokens that correspond to different object parts through an efficient token optimization process. These tokens are optimized to produce reliable localization masks at each inference step to localize the editing region. Leveraging these masks, we design feature-blending and adaptive thresholding strategies to execute the edits seamlessly. To evaluate our approach, we establish a benchmark and an evaluation protocol for part editing. Experiments show that our approach outperforms existing editing methods on all metrics and is preferred by users \( 66-90\% \) of the time in conducted user studies.

Yen-Chi Cheng, Krishna Kumar Singh, Jae Shin Yoon, Alexander G. Schwing, Liang-Yan Gui, Matheus Gadelha, Paul Guerrero 0001, Nanxuan Zhao

Despite significant advances in modeling image priors via diffusion models, 3D-aware image editing remains challenging, in part because the object is only specified via a single image. To tackle this challenge, we propose 3D-Fixup, a new framework for editing 2D images guided by learned 3D priors. The framework supports difficult editing situations such as object translation and 3D rotation. To achieve this, we leverage a training-based approach that harnesses the generative power of diffusion models. As video data naturally encodes real-world physical dynamics, we turn to video data for generating training data pairs, i.e., a source and a target frame. Rather than relying solely on a single trained model to infer transformations between source and target frames, we incorporate 3D guidance from an Image-to-3D model, which bridges this challenging task by explicitly projecting 2D information into 3D space. We design a data generation pipeline to ensure high-quality 3D guidance throughout training. Results show that by integrating these 3D priors, 3D-Fixup effectively supports complex, identity coherent 3D-aware edits, achieving high-quality results and advancing the application of diffusion models in realistic image manipulation. The code is provided at https://3dfixup.github.io/.