论文检索

输入标题、作者或关键词,从 2,942 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
2,942篇论文匹配“Robotics”
第 140 / 148 页

Reinforcement Learning/Function Approximation

Andrew Wagenmaker, Guanya Shi, Kevin Jamieson

Learning to control unknown nonlinear dynamical systems is a fundamental problem in reinforcement learning and control theory. A commonly applied approach is to first explore the environment (exploration), learn an accurate model of it (system identification), and then compute an optimal controller with the minimum cost on this estimated system (policy optimization). While existing work has shown that it is possible to learn a uniformly good model of the system (Mania et al., 2020), in practice, if we aim to learn a good controller with a low cost on the actual system, certain system parameters may be significantly more critical than others, and we therefore ought to focus our exploration on learning such parameters.In this work, we consider the setting of nonlinear dynamical systems and seek to formally quantify, in such settings, (a) which parameters are most relevant to learning a good controller, and (b) how we can best explore so as to minimize uncertainty in such parameters. Inspired by recent work in linear systems (Wagenmaker et al., 2021), we show that minimizing the controller loss in nonlinear systems translates to estimating the system parameters in a particular, task-dependent metric. Motivated by this, we develop an algorithm able to efficiently explore the system to reduce uncertainty in this metric, and prove a lower bound showing that our approach learns a controller at a near-instance-optimal rate. Our algorithm relies on a general reduction from policy optimization to optimal experiment design in arbitrary systems, and may be of independent interest. We conclude with experiments demonstrating the effectiveness of our method in realistic nonlinear robotic systems.

Yilun Du, Sherry Yang, Bo Dai, Hanjun Dai, Ofir Nachum, Josh Tenenbaum, Dale Schuurmans, Pieter Abbeel

A goal of artificial intelligence is to construct an agent that can solve a wide variety of tasks. Recent progress in text-guided image synthesis has yielded models with an impressive ability to generate complex novel images, exhibiting combinatorial generalization across domains. Motivated by this success, we investigate whether such tools can be used to construct more general-purpose agents. Specifically, we cast the sequential decision making problem as a text-conditioned video generation problem, where, given a text-encoded specification of a desired goal, a planner synthesizes a set of future frames depicting its planned actions in the future, after which control actions are extracted from the generated video. By leveraging text as the underlying goal specification, we are able to naturally and combinatorially generalize to novel goals. The proposed policy-as-video formulation can further represent environments with different state and action spaces in a unified space of images, which, for example, enables learning and generalization across a variety of robot manipulation tasks. Finally, by leveraging pretrained language embeddings and widely available videos from the internet, the approach enables knowledge transfer through predicting highly realistic video plans for real robots.

Applications/Robotics

Jiayuan Mao, Tomás Lozano-Pérez, Josh Tenenbaum, Leslie Kaelbling

Goal-conditioned policies are generally understood to be "feed-forward" circuits, in the form of neural networks that map from the current state and the goal specification to the next action to take. However, under what circumstances such a policy can be learned and how efficient the policy will be are not well understood. In this paper, we present a circuit complexity analysis for relational neural networks (such as graph neural networks and transformers) representing policies for planning problems, by drawing connections with serialized goal regression search (S-GRS). We show that there are three general classes of planning problems, in terms of the growth of circuit width and depth as a function of the number of objects and planning horizon, providing constructive proofs. We also illustrate the utility of this analysis for designing neural networks for policy learning.

Reinforcement Learning/Deep RL

Dohyeong Kim, Kyungjae Lee, Songhwai Oh

In safety-critical robotic tasks, potential failures must be reduced, and multiple constraints must be met, such as avoiding collisions, limiting energy consumption, and maintaining balance.Thus, applying safe reinforcement learning (RL) in such robotic tasks requires to handle multiple constraints and use risk-averse constraints rather than risk-neutral constraints.To this end, we propose a trust region-based safe RL algorithm for multiple constraints called a safe distributional actor-critic (SDAC).Our main contributions are as follows: 1) introducing a gradient integration method to manage infeasibility issues in multi-constrained problems, ensuring theoretical convergence, and 2) developing a TD($\lambda$) target distribution to estimate risk-averse constraints with low biases. We evaluate SDAC through extensive experiments involving multi- and single-constrained robotic tasks.While maintaining high scores, SDAC shows 1.93 times fewer steps to satisfy all constraints in multi-constrained tasks and 1.78 times fewer constraint violations in single-constrained tasks compared to safe RL baselines.Code is available at: https://github.com/rllab-snu/Safe-Distributional-Actor-Critic.

Applications/Robotics

Hanna Ziesche, Leonel Rozo

Robots often rely on a repertoire of previously-learned motion policies for performing tasks of diverse complexities. When facing unseen task conditions or when new task requirements arise, robots must adapt their motion policies accordingly. In this context, policy optimization is the \emph{de facto} paradigm to adapt robot policies as a function of task-specific objectives. Most commonly-used motion policies carry particular structures that are often overlooked in policy optimization algorithms. We instead propose to leverage the structure of probabilistic policies by casting the policy optimization as an optimal transport problem. Specifically, we focus on robot motion policies that build on Gaussian mixture models (GMMs) and formulate the policy optimization as a Wassertein gradient flow over the GMMs space. This naturally allows us to constrain the policy updates via the $L^2$-Wasserstein distance between GMMs to enhance the stability of the policy optimization process. Furthermore, we leverage the geometry of the Bures-Wasserstein manifold to optimize the Gaussian distributions of the GMM policy via Riemannian optimization. We evaluate our approach on common robotic settings: Reaching motions, collision-avoidance behaviors, and multi-goal tasks. Our results show that our method outperforms common policy optimization baselines in terms of task success rate and low-variance solutions.

Applications/Robotics

Xinyu Sun, Peihao Chen, Jugang Fan, Jian Chen, Thomas Li, Mingkui Tan

Learning to navigate to an image-specified goal is an important but challenging task for autonomous systems like household robots. The agent is required to well understand and reason the location of the navigation goal from a picture shot in the goal position. Existing methods try to solve this problem by learning a navigation policy, which captures semantic features of the goal image and observation image independently and lastly fuses them for predicting a sequence of navigation actions. However, these methods suffer from two major limitations. 1) They may miss detailed information in the goal image, and thus fail to reason the goal location. 2) More critically, it is hard to focus on the goal-relevant regions in the observation image, because they attempt to understand observation without goal conditioning. In this paper, we aim to overcome these limitations by designing a Fine-grained Goal Prompting (\sexyname) method for image-goal navigation. In particular, we leverage fine-grained and high-resolution feature maps in the goal image as prompts to perform conditioned embedding, which preserves detailed information in the goal image and guides the observation encoder to pay attention to goal-relevant regions. Compared with existing methods on the image-goal navigation benchmark, our method brings significant performance improvement on 3 benchmark datasets (\textit{i.e.,} Gibson, MP3D, and HM3D). Especially on Gibson, we surpass the state-of-the-art success rate by 8\% with only 1/50 model size.

Valerii Likhosherstov, Krzysztof M Choromanski, Kumar Avinava Dubey, Frederick Liu, Tamas Sarlos, Adrian Weller

The problem of efficient approximation of a linear operator induced by the Gaussian or softmax kernel is often addressed using random features (RFs) which yield an unbiased approximation of the operator's result. Such operators emerge in important applications ranging from kernel methods to efficient Transformers. We propose parameterized, positive, non-trigonometric RFs which approximate Gaussian and softmax-kernels. In contrast to traditional RF approximations, parameters of these new methods can be optimized to reduce the variance of the approximation, and the optimum can be expressed in closed form. We show that our methods lead to variance reduction in practice (e^{10}-times smaller variance and beyond) and outperform previous methods in a kernel regression task. Using our proposed mechanism, we also present FAVOR#, a method for self-attention approximation in Transformers. We show that FAVOR# outperforms other random feature methods in speech modelling and natural language processing.

Applications/Computer Vision

Joy Hsu, Jiayuan Mao, Josh Tenenbaum, Jiajun Wu

Recent works such as VisProg and ViperGPT have smartly composed foundation models for visual reasoning—using large language models (LLMs) to produce programs that can be executed by pre-trained vision-language models. However, they operate in limited domains, such as 2D images, not fully exploiting the generalization of language: abstract concepts like “*left*” can also be grounded in 3D, temporal, and action data, as in moving to your *left*. This limited generalization stems from these inference-only methods’ inability to learn or adapt pre-trained models to a new domain. We propose the **L**ogic-**E**nhanced **F**ounda**T**ion Model (**LEFT**), a unified framework that *learns* to ground and reason with concepts across domains with a differentiable, domain-independent, first-order logic-based program executor. LEFT has an LLM interpreter that outputs a program represented in a general, logic-based reasoning language, which is shared across all domains and tasks. LEFT’s executor then executes the program with trainable domain-specific grounding modules. We show that LEFT flexibly learns concepts in four domains: 2D images, 3D scenes, human motions, and robotic manipulation. It exhibits strong reasoning ability in a wide variety of tasks, including those that are complex and not seen during training, and can be easily applied to new domains.

Applications/Robotics

Zhiao Huang, Feng Chen, Yewen Pu, Chunru Lin, Hao Su, Chuang Gan

Combining gradient-based trajectory optimization with differentiable physics simulation is an efficient technique for solving soft-body manipulation problems.Using a well-crafted optimization objective, the solver can quickly converge onto a valid trajectory.However, writing the appropriate objective functions requires expert knowledge, making it difficult to collect a large set of naturalistic problems from non-expert users.We introduce DiffVL, a method that enables non-expert users to communicate soft-body manipulation tasks -- a combination of vision and natural language, given in multiple stages -- that can be readily leveraged by a differential physics solver. We have developed GUI tools that enable non-expert users to specify 100 tasks inspired by real-life soft-body manipulations from online videos, which we'll make public.We leverage large language models to translate task descriptions into machine-interpretable optimization objectives. The optimization objectives can help differentiable physics solvers to solve these long-horizon multistage tasks that are challenging for previous baselines.

Reinforcement Learning/Planning

Xiao Zang, Miao Yin, Jinqi Xiao, Saman Zonouz, Bo Yuan

Motion planning, which aims to find a high-quality collision-free path in the configuration space, is a fundamental task in robotic systems. Recently, learning-based motion planners, especially the graph neural network-powered, have shown promising planning performance. However, though the state-of-the-art GNN planner can efficiently extract and learn graph information, its inherent mechanism is not well suited for graph search process, hindering its further performance improvement. To address this challenge and fully unleash the potential of GNN in motion planning, this paper proposes GraphMP, a neural motion planner for both low and high-dimensional planning tasks. With the customized model architecture and training mechanism design, GraphMP can simultaneously perform efficient graph pattern extraction and graph search processing, leading to strong planning performance. Experiments on a variety of environments, ranging from 2D Maze to 14D dual KUKA robotic arm, show that our proposed GraphMP achieves significant improvement on path quality and planning speed over the state-of-the-art learning-based and classical planners; while preserving the competitive success rate.

Applications/Computer Vision

Matthew Chang, Aditya Prakash, Saurabh Gupta

The analysis and use of egocentric videos for robotics tasks is made challenging by occlusion and the visual mismatch between the human hand and a robot end-effector. Past work views the human hand as a nuisance and removes it from the scene. However, the hand also provides a valuable signal for learning. In this work, we propose to extract a factored representation of the scene that separates the agent (human hand) and the environment. This alleviates both occlusion and mismatch while preserving the signal, thereby easing the design of models for downstream robotics tasks. At the heart of this factorization is our proposed Video Inpainting via Diffusion Model (VIDM) that leverages both a prior on real-world images (through a large-scale pre-trained diffusion model) and the appearance of the object in earlier frames of the video (through attention). Our experiments demonstrate the effectiveness of VIDM at improving the in-painting quality in egocentric videos and the power of our factored representation for numerous tasks: object detection, 3D reconstruction of manipulated objects, and learning of reward functions, policies, and affordances from videos.

Deep Learning/Other Representation Learning

Hannah Dröge, Zorah Lähner, Yuval Bahat, Onofre Martorell Nadal, Felix Heide, Michael Moeller

Permutation matrices play a key role in matching and assignment problems across the fields, especially in computer vision and robotics. However, memory for explicitly representing permutation matrices grows quadratically with the size of the problem, prohibiting large problem instances. In this work, we propose to tackle the curse of dimensionality of large permutation matrices by approximating them using low-rank matrix factorization, followed by a nonlinearity. To this end, we rely on the Kissing number theory to infer the minimal rank required for representing a permutation matrix of a given size, which is significantly smaller than the problem size. This leads to a drastic reduction in computation and memory costs, e.g., up to $3$ orders of magnitude less memory for a problem of size $n=20000$, represented using $8.4\times10^5$ elements in two small matrices instead of using a single huge matrix with $4\times 10^8$ elements. The proposed representation allows for accurate representations of large permutation matrices, which in turn enables handling large problems that would have been infeasible otherwise. We demonstrate the applicability and merits of the proposed approach through a series of experiments on a range of problems that involve predicting permutation matrices, from linear and quadratic assignment to shape matching problems.

Applications/Robotics

Sizhe Wei, Yuxi Wei, Yue Hu, Yifan Lu, Yiqi Zhong, Siheng Chen, Ya Zhang

Collaborative perception can substantially boost each agent's perception ability by facilitating communication among multiple agents. However, temporal asynchrony among agents is inevitable in the real world due to communication delays, interruptions, and clock misalignments. This issue causes information mismatch during multi-agent fusion, seriously shaking the foundation of collaboration. To address this issue, we propose CoBEVFlow, an asynchrony-robust collaborative perception system based on bird's eye view (BEV) flow. The key intuition of CoBEVFlow is to compensate motions to align asynchronous collaboration messages sent by multiple agents. To model the motion in a scene, we propose BEV flow, which is a collection of the motion vector corresponding to each spatial location. Based on BEV flow, asynchronous perceptual features can be reassigned to appropriate positions, mitigating the impact of asynchrony. CoBEVFlow has two advantages: (i) CoBEVFlow can handle asynchronous collaboration messages sent at irregular, continuous time stamps without discretization; and (ii) with BEV flow, CoBEVFlow only transports the original perceptual features, instead of generating new perceptual features, avoiding additional noises. To validate CoBEVFlow's efficacy, we create IRregular V2V(IRV2V), the first synthetic collaborative perception dataset with various temporal asynchronies that simulate different real-world scenarios. Extensive experiments conducted on both IRV2V and the real-world dataset DAIR-V2X show that CoBEVFlow consistently outperforms other baselines and is robust in extremely asynchronous settings. The code is available at https://github.com/MediaBrain-SJTU/CoBEVFlow.

Applications/Robotics

Zhejun Zhang, Alexander Liniger, Christos Sakaridis, Fisher Yu, Luc V Gool

The real-world deployment of an autonomous driving system requires its components to run on-board and in real-time, including the motion prediction module that predicts the future trajectories of surrounding traffic participants. Existing agent-centric methods have demonstrated outstanding performance on public benchmarks. However, they suffer from high computational overhead and poor scalability as the number of agents to be predicted increases. To address this problem, we introduce the K-nearest neighbor attention with relative pose encoding (KNARPE), a novel attention mechanism allowing the pairwise-relative representation to be used by Transformers. Then, based on KNARPE we present the Heterogeneous Polyline Transformer with Relative pose encoding (HPTR), a hierarchical framework enabling asynchronous token update during the online inference. By sharing contexts among agents and reusing the unchanged contexts, our approach is as efficient as scene-centric methods, while performing on par with state-of-the-art agent-centric methods. Experiments on Waymo and Argoverse-2 datasets show that HPTR achieves superior performance among end-to-end methods that do not apply expensive post-processing or model ensembling. The code is available at https://github.com/zhejz/HPTR.

Applications/Robotics

An T. Le, Georgia Chalvatzaki, Armin Biess, Jan Peters

Motion planning is still an open problem for many disciplines, e.g., robotics, autonomous driving, due to their need for high computational resources that hinder real-time, efficient decision-making. A class of methods striving to provide smooth solutions is gradient-based trajectory optimization. However, those methods usually suffer from bad local minima, while for many settings, they may be inapplicable due to the absence of easy-to-access gradients of the optimization objectives. In response to these issues, we introduce Motion Planning via Optimal Transport (MPOT)---a \textit{gradient-free} method that optimizes a batch of smooth trajectories over highly nonlinear costs, even for high-dimensional tasks, while imposing smoothness through a Gaussian Process dynamics prior via the planning-as-inference perspective. To facilitate batch trajectory optimization, we introduce an original zero-order and highly-parallelizable update rule----the Sinkhorn Step, which uses the regular polytope family for its search directions. Each regular polytope, centered on trajectory waypoints, serves as a local cost-probing neighborhood, acting as a \textit{trust region} where the Sinkhorn Step ``transports'' local waypoints toward low-cost regions. We theoretically show that Sinkhorn Step guides the optimizing parameters toward local minima regions of non-convex objective functions. We then show the efficiency of MPOT in a range of problems from low-dimensional point-mass navigation to high-dimensional whole-body robot motion planning, evincing its superiority compared to popular motion planners, paving the way for new applications of optimal transport in motion planning.

Applications/Robotics

Jiankai Sun, Yiqi Jiang, Jianing Qiu, Parth Nobel, Mykel J Kochenderfer, Mac Schwager

Robotic applications often involve working in environments that are uncertain, dynamic, and partially observable. Recently, diffusion models have been proposed for learning trajectory prediction models trained from expert demonstrations, which can be used for planning in robot tasks. Such models have demonstrated a strong ability to overcome challenges such as multi-modal action distributions, high-dimensional output spaces, and training instability. It is crucial to quantify the uncertainty of these dynamics models when using them for planning. In this paper, we quantify the uncertainty of diffusion dynamics models using Conformal Prediction (CP). Given a finite number of exchangeable expert trajectory examples (called the “calibration set”), we use CP to obtain a set in the trajectory space (called the “coverage region”) that is guaranteed to contain the output of the diffusion model with a user-defined probability (called the “coverage level”). In PlanCP, inspired by concepts from conformal prediction, we modify the loss function for training the diffusion model to include a quantile term to encourage more robust performance across the variety of training examples. At test time, we then calibrate PlanCP with a conformal prediction process to obtain coverage sets for the trajectory prediction with guaranteed coverage level. We evaluate our algorithm on various planning tasks and model-based offline reinforcement learning tasks and show that it reduces the uncertainty of the learned trajectory prediction model. As a by-product, our algorithm PlanCP outperforms prior algorithms on existing offline RL benchmarks and challenging continuous planning tasks. Our method can be combined with most model-based planning approaches to produce uncertainty estimates of the closed-loop system.

Reinforcement Learning/Deep RL

Cansu Sancaktar, Justus Piater, Georg Martius

We propose regularity as a novel reward signal for intrinsically-motivated reinforcement learning. Taking inspiration from child development, we postulate that striving for structure and order helps guide exploration towards a subspace of tasks that are not favored by naive uncertainty-based intrinsic rewards. Our generalized formulation of Regularity as Intrinsic Reward (RaIR) allows us to operationalize it within model-based reinforcement learning. In a synthetic environment, we showcase the plethora of structured patterns that can emerge from pursuing this regularity objective. We also demonstrate the strength of our method in a multi-object robotic manipulation environment. We incorporate RaIR into free play and use it to complement the model’s epistemic uncertainty as an intrinsic reward. Doing so, we witness the autonomous construction of towers and other regular structures during free play, which leads to a substantial improvement in zero-shot downstream task performance on assembly tasks.

Theory/Active Learning and Interactive Learning

Yifang Chen, Yingbing Huang, Simon Du, Kevin Jamieson, Guanya Shi

Representation learning based on multi-task pretraining has become a powerful approach in many domains. In particular, task-aware representation learning aims to learn an optimal representation for a specific target task by sampling data from a set of source tasks, while task-agnostic representation learning seeks to learn a universal representation for a class of tasks. In this paper, we propose a general and versatile algorithmic and theoretic framework for \emph{active representation learning}, where the learner optimally chooses which source tasks to sample from. This framework, along with a tractable meta algorithm, allows most arbitrary target and source task spaces (from discrete to continuous), covers both task-aware and task-agnostic settings, and is compatible with deep representation learning practices. We provide several instantiations under this framework, from bilinear and feature-based nonlinear to general nonlinear cases. In the bilinear case, by leveraging the non-uniform spectrum of the task representation and the calibrated source-target relevance, we prove that the sample complexity to achieve $\varepsilon$-excess risk on target scales with $(k^*)^2 ||v^*||_2^2 \varepsilon^{-2}$ where $k^*$ is the effective dimension of the target and $||v^*||_2^2 \in (0,1]$ represents the connection between source and target space. Compared to the passive one, this can save up to $\frac{1}{d_W}$ of sample complexity, where $d_W$ is the task space dimension. Finally, we demonstrate different instantiations of our meta algorithm in synthetic datasets and robotics problems, from pendulum simulations to real-world drone flight datasets. On average, our algorithms outperform baselines by 20%-70%.

Applications/Robotics

Yuki Wang, Gonzalo Gonzalez-Pumariega, Yash Sharma, Sanjiban Choudhury

Language instructions and demonstrations are two natural ways for users to teach robots personalized tasks. Recent progress in Large Language Models (LLMs) has shown impressive performance in translating language instructions into code for robotic tasks. However, translating demonstrations into task code continues to be a challenge due to the length and complexity of both demonstrations and code, making learning a direct mapping intractable. This paper presents Demo2Code, a novel framework that generates robot task code from demonstrations via an extended chain-of-thought and defines a common latent specification to connect the two. Our framework employs a robust two-stage process: (1) a recursive summarization technique that condenses demonstrations into concise specifications, and (2) a code synthesis approach that expands each function recursively from the generated specifications. We conduct extensive evaluation on various robot task benchmarks, including a novel game benchmark Robotouille, designed to simulate diverse cooking tasks in a kitchen environment.

Applications/Computer Vision

Zijian Zhou, Oluwatosin Alabi, Meng Wei, Tom Vercauteren, Miaojing Shi

In this paper, we propose a novel text promptable surgical instrument segmentation approach to overcome challenges associated with diversity and differentiation of surgical instruments in minimally invasive surgeries. We redefine the task as text promptable, thereby enabling a more nuanced comprehension of surgical instruments and adaptability to new instrument types. Inspired by recent advancements in vision-language models, we leverage pretrained image and text encoders as our model backbone and design a text promptable mask decoder consisting of attention- and convolution-based prompting schemes for surgical instrument segmentation prediction. Our model leverages multiple text prompts for each surgical instrument through a new mixture of prompts mechanism, resulting in enhanced segmentation performance. Additionally, we introduce a hard instrument area reinforcement module to improve image feature comprehension and segmentation precision. Extensive experiments on several surgical instrument segmentation datasets demonstrate our model's superior performance and promising generalization capability. To our knowledge, this is the first implementation of a promptable approach to surgical instrument segmentation, offering significant potential for practical application in the field of robotic-assisted surgery. Code is available at https://github.com/franciszzj/TP-SIS.