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2,942篇论文匹配“Robotics”
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Shengyu Huang, Zan Gojcic, Jiahui Huang, Andreas Wieser, Konrad Schindler

Multi-beam LiDAR sensors, as used on autonomous vehicles and mobile robots, acquire sequences of 3D range scans (""frames""). Each frame covers the scene sparsely, due to limited angular scanning resolution and occlusion. The sparsity restricts the performance of downstream processes like semantic segmentation or surface reconstruction. Luckily, when the sensor moves, frames are captured from a sequence of different viewpoints. This provides complementary information and, when accumulated in a common scene coordinate frame, yields a denser sampling and a more complete coverage of the underlying 3D scene. However, often the scanned scenes contain moving objects. Points on those objects are not correctly aligned by just undoing the scanner’s ego-motion. In the present paper, we explore multi-frame point cloud accumulation as a mid-level representation of 3D scan sequences, and develop a method that exploits inductive biases of outdoor street scenes, including their geometric layout and object-level rigidity. Compared to state-of-the-art scene flow estimators, our proposed approach aims to align all 3D points in a common reference frame correctly accumulating the points on the individual objects. Our approach greatly reduces the alignment errors on several benchmark datasets. Moreover, the accumulated point clouds benefit high-level tasks like surface reconstruction.

Mohan Zhou, Yalong Bai, Wei Zhang, Ting Yao, Tiejun Zhao, Tao Mei

We present a new listening head generation benchmark, for synthesizing responsive feedbacks of a listener (e.g., nod, smile) during a face-to-face conversation. As the indispensable complement to talking heads generation, listening head generation has seldomly been studied in literature. Automatically synthesizing listening behavior that actively responds to a talking head, is critical to applications such as digital human, virtual agents and social robots. In this work, we propose a novel dataset ""ViCo"", highlighting the listening head generation during a face-to-face conversation. A total number of 92 identities (67 speakers and 76 listeners) are involved in ViCo, featuring 483 clips in a paired ""speaking-listening"" pattern, where listeners show three listening styles based on their attitudes: positive, neutral, negative. Different from traditional speech-to-gesture or talking-head generation, listening head generation takes as input both the audio and visual signals from the speaker, and gives non-verbal feedbacks (e.g., head motions, facial expressions) in a real-time manner. Our dataset supports a wide range of applications such as human-to-human interaction, video-to-video translation, cross-modal understanding and generation. To encourage further research, we also release a listening head generation baseline, conditioning on different listening attitudes. Code & ViCo dataset: https://project.mhzhou.com/vico.

Alessio Sampieri, Guido Maria D’Amely di Melendugno, Andrea Avogaro, Federico Cunico, Francesco Setti, Geri Skenderi, Marco Cristani, Fabio Galasso

Pushing back the frontiers of collaborative robots in industrial environments, we propose a new Separable-Sparse Graph Convolutional Network (SeS-GCN) for pose forecasting. For the first time, SeS-GCN bottlenecks the interaction of the spatial, temporal and channel-wise dimensions in GCNs, and it learns sparse adjacency matrices by a teacher-student framework. Compared to the state-of-the-art, it only uses 1.72% of the parameters and it is 4 times faster, while still performing comparably in forecasting accuracy on Human3.6M at 1 second in the future, which enables cobots to be aware of human operators. As a second contribution, we present a new benchmark of Cobots and Humans in Industrial COllaboration (CHICO). CHICO includes multi-view videos, 3D poses and trajectories of 20 human operators and cobots, engaging in 7 realistic industrial actions. Additionally, it reports 226 genuine collisions, taking place during the human-cobot interaction. We test SeS-GCN on CHICO for two important perception tasks in robotics: human pose forecasting, where it reaches an average error of 85.3 mm (MPJPE) at 1 sec in the future with a run time of 2.3 msec, and collision detection, by comparing the forecasted human motion with the known cobot motion, obtaining an F1-score of 0.64.

Jiafei Duan, Samson Yu, Soujanya Poria, Bihan Wen, Cheston Tan

Accurate prediction of physical interaction outcomes is a crucial component of human intelligence and is important for safe and efficient deployments of robots in the real world. While there are existing vision-based intuitive physics models that learn to predict physical interaction outcomes, they mostly focus on generating short sequences of future frames based on physical properties (e.g. mass, friction and velocity) extracted from visual inputs or a latent space. However, there is a lack of intuitive physics models that are tested on long physical interaction sequences with multiple interactions among different objects. We hypothesize that selective temporal attention during approximate mental simulations helps humans in physical interaction outcome prediction. With these motivations, we propose a novel scheme: \textbf{P}hysical \textbf{I}nteraction \textbf{P}rediction via Mental Simulation with Span Selection (PIP). It utilizes a deep generative model to model approximate mental simulations by generating future frames of physical interactions before employing selective temporal attention in the form of span selection for predicting physical interaction outcomes. To the best of our knowledge, attention has not been used with deep learning to tackle intuitive physics. For model evaluation, we further propose the large-scale SPACE+ dataset of synthetic videos with long sequences of three prime physical interactions in a 3D environment. Our experiments show that PIP outperforms human, baseline, and related intuitive physics models that utilize mental simulation. Furthermore, PIP’s span selection module effectively identifies the frames indicating key physical interactions among objects, allowing for added interpretability, and does not require labor-intensive frame annotations. PIP is available on https://sites.google.com/view/piphysics.

Aikaterini Adam, Torsten Sattler, Konstantinos Karantzalos, Tomas Pajdla

AR/VR applications and robots need to know when the scene has changed. An example is when objects are moved, added, or removed from the scene. We propose a 3D object discovery method that is based only on scene changes. Our method does not need to encode any assumptions about what is an object, but rather discovers objects by exploiting their coherent move. Changes are initially detected as differences in the depth maps and segmented as objects if they undergo rigid motions. A graph cut optimization propagates the changing labels to geometrically consistent regions. Experiments show that our method achieves state-of-the-art performance on the 3RScan dataset against competitive baselines. The source code of our method can be found at https://github.com/katadam/ObjectsCanMove.

Xin Liu, Xiaofei Shao, Bo Wang, Yali Li, Shengjin Wang

Image guided depth completion aims to recover per-pixel dense depth maps from sparse depth measurements with the help of aligned color images, which has a wide range of applications from robotics to autonomous driving. However, the 3D nature of sparse-to-dense depth completion has not been fully explored by previous methods. In this work, we propose a Graph Convolution based Spatial Propagation Network (GraphCSPN) as a general approach for depth completion. First, unlike previous methods, we leverage convolution neural networks as well as graph neural networks in a complementary way for geometric representation learning. In addition, the proposed networks explicitly incorporate learnable geometric constraints to regularize the propagation process performed in three-dimensional space rather than in two-dimensional plane. Furthermore, we construct the graph utilizing sequences of feature patches, and update it dynamically with an edge attention module during propagation, so as to better capture both the local neighboring features and global relationships over long distance. Extensive experiments on both indoor NYU-Depth-v2 and outdoor KITTI datasets demonstrate that our method achieves the state-of-the-art performance, especially when compared in the case of using only a few propagation steps. Code and models are available at the project page.

Shichao Dong, Guosheng Lin, Tzu-Yi Hung

3D instance segmentation is a fundamental task for scene understanding, with a variety of applications in robotics and AR/VR. Many proposal-free methods have been proposed recently for this task, with remarkable results and high efficiency. However, these methods heavily rely on instance centroid regression and do not explicitly detect object boundaries, thus may mistakenly group nearby objects into the same clusters in some scenarios. In this paper, we define a novel concept of ”regional purity"" as the percentage of neighboring points belonging to the same instance within a fixed-radius 3D space. Intuitively, it indicates the likelihood of a point belonging to the boundary area. To evaluate the feasibility of predicting regional purity, we design a strategy to build a random scene toy dataset based on existing training data. Besides, using toy data is a ”free"" way of data augmentation on learning regional purity, which eliminates the burdens of additional real data. We propose Regional Purity Guided Network (RPGN), which has separate branches for predicting semantic class, regional purity, offset, and size. Predicted regional purity information is utilized to guide our clustering algorithm. Experimental results demonstrate that using regional purity can simultaneously prevent under-segmentation and over-segmentation problems during clustering.

Honglin Chen, Rahul Venkatesh, Yoni Friedman, Jiajun Wu, Joshua B. Tenenbaum, Daniel L. K. Yamins, Daniel M. Bear

Self-supervised, category-agnostic segmentation of real-world images is a challenging open problem in computer vision. Here, we show how to learn static grouping priors from motion self-supervision by building on the cognitive science concept of a Spelke Object: a set of physical stuff that moves together. We introduce the Excitatory-Inhibitory Segment Extraction Network (EISEN), which learns to extract pairwise affinity graphs for static scenes from motion-based training signals. EISEN then produces segments from affinities using a novel graph propagation and competition network. During training, objects that undergo correlated motion (such as robot arms and the objects they move) are decoupled by a bootstrapping process: EISEN explains away the motion of objects it has already learned to segment. We show that EISEN achieves a substantial improvement in the state of the art for self-supervised image segmentation on challenging synthetic and real-world robotics datasets.

Yian Wang, Ruihai Wu, Kaichun Mo, Jiaqi Ke, Qingnan Fan, Leonidas J. Guibas, Hao Dong

Perceiving and interacting with 3D articulated objects, such as cabinets, doors, and faucets, pose particular challenges for future home-assistant robots performing daily tasks in human environments. Besides parsing the articulated parts and joint parameters, researchers recently advocate learning manipulation affordance over the input shape geometry which is more task-aware and geometrically fine-grained. However, taking only passive observations as inputs, these methods ignore many hidden but important kinematic constraints (e.g., joint location and limits) and dynamic factors (e.g., joint friction and restitution), therefore losing significant accuracy for test cases with such uncertainties. In this paper, we propose a novel framework, named AdaAfford, that learns to perform very few test-time interactions for quickly adapting the affordance priors to more accurate instance-specific posteriors. We conduct large-scale experiments using the PartNet-Mobility dataset and prove that our system performs better than baselines. We will release our code and data upon paper acceptance.

Jieru Mei, Alex Zihao Zhu, Xinchen Yan, Hang Yan, Siyuan Qiao, Yukun Zhu, Liang-Chieh Chen, Henrik Kretzschmar

Panoptic image segmentation is the computer vision task of finding groups of pixels in an image and assigning semantic classes and object instance identifiers to them. Research in image segmentation has become increasingly popular due to its critical applications in robotics and autonomous driving. The research community thereby relies on publicly available benchmark dataset to advance the state-of-the-art in computer vision. Due to the high costs of densely labeling the images, however, there is a shortage of publicly available ground truth labels that are suitable for panoptic segmentation. The high labeling costs also make it challenging to extend existing datasets to the video domain and to multi-camera setups. We therefore present the Waymo Open Dataset: Panoramic Video Panoptic Segmentation dataset, a large-scale dataset that offers high-quality panoptic segmentation labels for autonomous driving. We generate our dataset using the publicly available Waymo Open Dataset (WOD), leveraging the diverse set of camera images. Our labels are consistent over time for video processing and consistent across multiple cameras mounted on the vehicles for full panoramic scene understanding. Specifically, we offer labels for 28 semantic categories and 2,860 temporal sequences that were captured by five cameras mounted on autonomous vehicles driving in three different geographical locations, leading to a total of 100k labeled camera images. To the best of our knowledge, this makes our dataset an order of magnitude larger than existing datasets that offer video panoptic segmentation labels. We further propose a new benchmark for Panoramic Video Panoptic Segmentation and establish a number of strong baselines based on the DeepLab family of models. We have made the benchmark and the code publicly available, which we hope will facilitate future research on holistic scene understanding. Our dataset can be found at: https://waymo.com/open/

Qihang Zhang, Zhenghao Peng, Bolei Zhou

Deep visuomotor policy learning, which aims to map raw visual observation to action, achieves promising results in control tasks such as robotic manipulation and autonomous driving. However, it requires a huge number of online interactions with the training environment, which limits its real-world application. Compared to the popular unsupervised feature learning for visual recognition, feature pretraining for visuomotor control tasks is much less explored. In this work, we aim to pretrain policy representations for driving tasks by watching hours-long uncurated YouTube videos. Specifically, we train an inverse dynamic model with a small amount of labeled data and use it to predict action labels for all the YouTube video frames. A new contrastive policy pretraining method is then developed to learn action-conditioned features from the video frames with pseudo action labels. Experiments show that the resulting action-conditioned features obtain substantial improvements for the downstream reinforcement learning and imitation learning tasks, outperforming the weights pretrained from previous unsupervised learning methods and ImageNet pretrained weight. Code, model weights, and data are available at: https://metadriverse.github.io/ACO.

Conghao Wong, Beihao Xia, Ziming Hong, Qinmu Peng, Wei Yuan, Qiong Cao, Yibo Yang, Xinge You

Understanding and forecasting future trajectories of agents are critical for behavior analysis, robot navigation, autonomous cars, and other related applications. Previous methods mostly treat trajectory prediction as time sequence generation. Different from them, this work studies agents’ trajectories in a ""vertical"" view, i.e., modeling and forecasting trajectories from the spectral domain. Different frequency bands in the trajectory spectrums could hierarchically reflect agents’ motion preferences at different scales. The low-frequency and high-frequency portions could represent their coarse motion trends and fine motion variations, respectively. Accordingly, we propose a hierarchical network V$^2$-Net, which contains two sub-networks, to hierarchically model and predict agents’ trajectories with trajectory spectrums. The coarse-level keypoints estimation sub-network first predicts the ""minimal"" spectrums of agents’ trajectories on several ""key"" frequency portions. Then the fine-level spectrum interpolation sub-network interpolates the spectrums to reconstruct the final predictions. Experimental results display the competitiveness and superiority of V$^2$-Net on both ETH-UCY benchmark and the Stanford Drone Dataset.

Vojtech Panek, Zuzana Kukelova, Torsten Sattler

Visual localization, i.e., the problem of camera pose estimation, is a central component of applications such as autonomous robots and augmented reality systems. A dominant approach in the literature, shown to scale to large scenes and to handle complex illumination and seasonal changes, is based on local features extracted from images. The scene representation is a sparse Structure-from-Motion point cloud that is tied to a specific local feature. Switching to another feature type requires an expensive feature matching step between the database images used to construct the point cloud. In this work, we thus explore a more flexible alternative based on dense 3D meshes that does not require features matching between database images to build the scene representation. We show that this approach can achieve state-of-the-art results. We further show that surprisingly competitive results can be obtained when extracting features on renderings of these meshes, without any neural rendering stage, and even when rendering raw scene geometry without color or texture. Our results show that dense 3D model-based representations are a promising alternative to existing representations and point to interesting and challenging directions for future research.

Yunwen Zhou, Abhishek Kar, Eric Turner, Adarsh Kowdle, Chao X. Guo, Ryan C. DuToit, Konstantine Tsotsos

Visual-inertial odometry (VIO) is the pose estimation backbone for most AR/VR and autonomous robotic systems today, in both academia and industry. However, these systems are highly sensitive to the initialization of key parameters such as sensor biases, gravity direction, and metric scale. In practical scenarios where high-parallax or variable acceleration assumptions are rarely met (e.g. hovering aerial robot, smartphone AR user not gesticulating with phone), classical visual-inertial initialization formulations often become ill-conditioned and/or fail to meaningfully converge. In this paper we target visual-inertial initialization specifically for these low-excitation scenarios critical to in-the-wild usage. We propose to circumvent the limitations of classical visual-inertial structure-from-motion (SfM) initialization by incorporating a new learning-based measurement as a higher-level input. We leverage learned monocular depth images (mono-depth) to constrain the relative depth of features, and upgrade the mono-depths to metric scale by jointly optimizing for their scales and shifts. Our experiments show a significant improvement in problem conditioning compared to a classical formulation for visual-inertial initialization, and demonstrate significant accuracy and robustness improvements relative to the state-of-the-art on public benchmarks, particularly under low-excitation scenarios. We further extend this improvement to implementation within an existing odometry system to illustrate the impact of our improved initialization method on resulting tracking trajectories.

Soshi Shimada, Vladislav Golyanik, Zhi Li, Patrick Pérez, Weipeng Xu, Christian Theobalt

Marker-less monocular 3D human motion capture (MoCap) with scene interactions is a challenging research topic relevant for extended reality, robotics and virtual avatar generation. Due to the inherent depth ambiguity of monocular settings, 3D motions captured with existing methods often contain severe artefacts such as incorrect body-scene inter-penetrations, jitter and body floating. To tackle these issues, we propose HULC, a new approach for 3D human MoCap which is aware of the scene geometry. HULC estimates 3D poses and dense body-environment surface contacts for improved 3D localisations, as well as the absolute scale of the subject. Furthermore, we introduce a 3D pose trajectory optimisation based on a novel pose manifold sampling that resolves erroneous body-environment inter-penetrations. Although the proposed method requires less structured inputs compared to existing scene-aware monocular MoCap algorithms, it produces more physically plausible poses: HULC significantly and consistently outperforms the existing approaches in various experiments and on different metrics. Project page: https://vcai.mpi-inf.mpg.de/projects/HULC/

Jinyu Yang, Zhongqun Zhang, Zhe Li, Hyung Jin Chang, Aleš Leonardis, Feng Zheng

Tracking in 3D scenes is gaining momentum because of its numerous applications in robotics, autonomous driving, and scene understanding. Currently, 3D tracking is limited to specific model-based approaches involving point clouds, which impedes 3D trackers from applying in natural 3D scenes. RGBD sensors provide a more reasonable and acceptable solution for 3D object tracking due to their readily available synchronised color and depth information. Thus, in this paper, we investigate a novel problem: is it possible to track a generic (class-agnostic) 3D object in RGBD videos and predict 3D bounding boxes of the object of interest? To inspire further research on this topic, we newly construct a standard benchmark for generic 3D object tracking, ‘Track-it-in-3D’, which contains 300 RGBD video sequences with dense 3D annotations and corresponding evaluation protocols. Furthermore, we propose an effective tracking baseline to estimate 3D bounding boxes for arbitrary objects in RGBD videos, by fusing appearance and spatial information effectively. The dataset and codes will be publicly available.

Alexandros Kouris, Stylianos I. Venieris, Stefanos Laskaridis, Nicholas Lane

Semantic segmentation arises as the backbone of many vision systems, spanning from self-driving cars and robot navigation to augmented reality and teleconferencing. Frequently operating under stringent latency constraints within a limited resource envelope, optimising for efficient execution becomes important. At the same time, the heterogeneous capabilities of the target platforms and diverse constraints of different applications require the design and training of multiple target-specific segmentation models, leading to excessive maintenance costs. To this end, we propose a framework for converting state-of-the-art segmentation CNNs to Multi-Exit Semantic Segmentation (MESS) networks: specially trained models that employ parametrised early exits along their depth to i) dynamically save computation during inference on easier samples and ii) save training and maintenance cost by offering a post-training customisable speed-accuracy trade-off. Designing and training such networks naively can hurt performance. Thus, we propose novel two-staged training scheme for multi-exit networks. Furthermore, the parametrisation of MESS enables co-optimising the number, placement and architecture of the attached segmentation heads along with the exit policy, upon deployment via exhaustive search in <1GPUh. This allows MESS to rapidly adapt to the device capabilities and application requirements for each target use-case, offering a train-once-deploy-everywhere solution. MESS variants achieve latency gains of up to 2.83x with the same accuracy, or 5.33 pp higher accuracy for the same computational budget, compared to the original backbone network. Lastly, MESS delivers orders of magnitude faster architectural customisation, compared to state-of-the-art techniques.

Chenxi Liu, Zhaoqi Leng, Pei Sun, Shuyang Cheng, Charles R. Qi, Yin Zhou, Mingxing Tan, Dragomir Anguelov

Developing neural models that accurately understand objects in 3D point clouds is essential for the success of robotics and autonomous driving. However, arguably due to the higher-dimensional nature of the data (as compared to images), existing neural architectures exhibit a large variety in their designs, including but not limited to the views considered, the format of the neural features, and the neural operations used. Lack of a unified framework and interpretation makes it hard to put these designs in perspective, as well as systematically explore new ones. In this paper, we begin by proposing a unified framework of such, with the key idea being factorizing the neural networks into a series of view transforms and neural layers. We demonstrate that this modular framework can reproduce a variety of existing works while allowing a fair comparison of backbone designs. Then, we show how this framework can easily materialize into a concrete neural architecture search (NAS) space, allowing a principled NAS-for-3D exploration. In performing evolutionary NAS on the 3D object detection task on the Waymo Open Dataset, not only do we outperform the state-of-the-art models, but also report the interesting finding that NAS tends to discover the same macro-level architecture concept for both the vehicle and pedestrian classes.

Jaskirat Singh, Cameron Smith, Jose Echevarria, Liang Zheng

Stroke based rendering methods have recently become a popular solution for the generation of stylized paintings. However, the current research in this direction is focused mainly on the improvement of final canvas quality, and thus often fails to consider the intelligibility of the generated painting sequences to actual human users. In this work, we motivate the need to learn more human-intelligible painting sequences in order to facilitate the use of autonomous painting systems in a more interactive context (e.g. as a painting assistant tool for human users or for robotic painting applications). To this end, we propose a novel painting approach which learns to generate output canvases while exhibiting a painting style which is more relatable to human users. The proposed painting pipeline Intelli-Paint consists of 1) a progressive layering strategy which allows the agent to first paint a natural background scene before adding in each of the foreground objects in a progressive fashion. 2) We also introduce a novel sequential brushstroke guidance strategy which helps the painting agent to shift its attention between different image regions in a semantic-aware manner. 3) Finally, we propose a brushstroke regularization strategy which allows for 60-80% reduction in the total number of required brushstrokes without any perceivable differences in the quality of generated canvases. Through both quantitative and qualitative results, we show that the resulting agents not only show enhanced efficiency in output canvas generation but also exhibit a more natural-looking painting style which would better assist human users express their ideas through digital artwork.

Yang Zheng, Yanchao Yang, Kaichun Mo, Jiaman Li, Tao Yu, Yebin Liu, Karen Liu, Leonidas J. Guibas

Predicting human motion is critical for assistive robots and AR/VR applications, where the interaction with humans needs to be safe and comfortable. Meanwhile, an accurate prediction depends on understanding both the scene context and human intentions. Even though many works study scene-aware human motion prediction, the latter is largely underexplored due to the lack of ego-centric views that disclose human intent and the limited diversity in motion and scenes. To reduce the gap, we propose a large-scale human motion dataset that delivers high-quality body pose sequences, scene scans, as well as ego-centric views with the eye gaze that serves as a surrogate for inferring human intent. By employing inertial sensors for motion capture, our data collection is not tied to specific scenes, which further boosts the motion dynamics observed from our subjects. We perform an extensive study of the benefits of leveraging the eye gaze for ego-centric human motion prediction with various state-of-the-art architectures. Moreover, to realize the full potential of the gaze, we propose a novel network architecture that enables bidirectional communication between the gaze and motion branches. Our network achieves the top performance in human motion prediction on the proposed dataset, thanks to the intent information from eye gaze and the denoised gaze feature modulated by the motion. Code and data can be found at https://github.com/y-zheng18/GIMO.