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Helong Huang, Min Cen, Kai Tan, Xingyue Quan, Guowei Huang, Hong Zhang

Vision-language-action models have emerged as a crucial paradigm in robotic manipulation. However, existing VLA models exhibit notable limitations in handling ambiguous language instructions and unknown environmental states. Furthermore, their perception is largely constrained to static two-dimensional observations, lacking the capability to model three-dimensional interactions between the robot and its environment. To address these challenges, this paper proposes GraphCoT-VLA, an efficient end-to-end model. To enhance the model's ability to interpret ambiguous instructions and improve task planning, we design a structured Chain-of-Thought reasoning module that integrates high-level task understanding and planning, failed task feedback, and low-level imaginative reasoning about future object positions and robot actions. Additionally, we construct a real-time updatable 3D Pose-Object graph, which captures the spatial configuration of robot joints and the topological relationships between objects in 3D space, enabling the model to better understand and manipulate their interactions. We further integrates a dropout hybrid reasoning strategy to achieve efficient control outputs. Experimental results across multiple real-world robotic tasks demonstrate that GraphCoT-VLA significantly outperforms existing methods in terms of task success rate and response speed, exhibiting strong generalization and robustness in open environments and under uncertain instructions.

Changxin Huang, Lv Tang, Zhaohuan Zhan, Lisha Yu, Runhao Zeng, Zun Liu, Zhengjie Wang, Jianqiang Li

Vision-and-Language Navigation (VLN) requires agents to autonomously navigate complex environments via visual images and natural language instructions—remains highly challenging. Recent research on enhancing language-guided navigation reasoning using pre-trained large language models (LLMs) has shown promising prospects. However, the reasoning of such methods is limited to the linguistic modality, lacking visual reasoning capabilities. Moreover, existing reasoning modules are optimized separately from navigation policies, leading to incompatibility and potential conflicts in optimization objectives. To tackle these challenges, we introduce UNeMo, a novel framework designed for the collaborative optimization of visual state reasoning and navigational decision-making. It introduces a Multimodal World Model (MWM) that takes visual features, language instructions, and navigational actions as inputs to jointly predict subsequent visual states, enabling cross-modal reasoning. Via a Hierarchical Prediction-Feedback (HPN) mechanism, MWM collaborates with navigation policies: the first layer generates actions using current vision-and-language features; MWM then infers post-action visual states to guide the second layer’s fine-grained decisions. This forms a dynamic bidirectional promotion mechanism where MWM reasoning optimizes navigation policies, while policy decisions feedback to improve MWM’s reasoning accuracy. Experiments on R2R and REVERIE datasets show UNeMo outperforms state-of-the-art methods by 2.1% and 0.7% in navigation accuracy for unseen scenes, validating its effectiveness.

Wenkang Hu, Xincheng Tang, Yanzhi E, Yitong Li, Zhengjie Shu, Wei Li, Huamin Wang, Ruigang Yang

While there has been significant progress to use simulated data to learn robotic manipulation of rigid objects, applying its success to deformable objects has been hindered by the lack of both deformable object models and realistic non-rigid body simulators. In this paper, we present Real Garment Benchmark (RGBench), a comprehensive benchmark for robotic manipulation of garments. It features a diverse set of over 6000 garment mesh models, a new high-performance simulator, and a comprehensive protocol to evaluate garment simulation quality with carefully measured real garment dynamics. Our experiments demonstrate that our simulator outperforms currently available cloth simulators by a large margin, reducing simulation error by 20% while maintaining a speed of 3 times faster. We will publicly release RGBench to accelerate future research in robotic garment manipulation.

Jiawei Hou, Yuting Xiao, Xiangyang Xue, Taiping Zeng

We introduce LOG-Nav, an efficient layout-aware object-goal navigation approach designed for complex multi-room indoor environments. By planning hierarchically leveraging a global topologigal map with layout information and local imperative approach with detailed scene representation memory, LOG-Nav achieves both efficient and effective navigation. The process is managed by an LLM-powered agent, ensuring seamless effective planning and navigation, without the need for human interaction, complex rewards, or costly training. Our experimental results on the MP3D benchmark achieves 85% object navigation success rate (SR) and 79% success rate weighted by path length (SPL) (over 40% point improvement in SR and 60% improvement in SPL compared to exsisting methods). Furthermore, we validate the robustness of our approach through virtual agent and real-world robotic deployment, showcasing its capability in practical scenarios.

Zhengdong Hong, Guofeng Zhang

Manipulating diverse objects with multi-fingered dexterous hands is challenging due to the high dimensionality and complex dynamics. Human-Object Interaction (HOI) datasets provide rich knowledge about task information and embodied interactions. Instead of solely imitating the human demonstrations, our method learns to holistically predict future hand-object states by leveraging these datasets. The predicted future states of the object can serve as a general-purpose reward term for reinforcement learning, reducing reliance on task-specific reward engineering and enhancing generalization across tasks. We conduct extensive experiments on three manipulation tasks in simulation and the real world. Our approach outperforms existing SOTA methods in both success rate and generalizability on novel objects. Furthermore, we validate the cross-embodiment compatibility of our methods by successfully deploying the skills on different robot hands.

Zebin Han, Xudong Wang, Baichen Liu, Qi Lyu, Zhenduo Shang, Jiahua Dong, Lianqing Liu, Zhi Han

Sequential-Horizon Vision-and-Language Navigation (SH-VLN) presents a challenging scenario where agents should sequentially execute multi-task trajectory navigation guided by complex, long-horizon natural language instructions. Current vision-and-language navigation models exhibit significant performance degradation with such instructions, as information overload impairs the agent's ability to attend to observationally relevant details. To address this problem, we propose SeqWalker, a novel navigation model built on a hierarchical planning framework. Our SeqWalker features: (1) A High-Level Planner that dynamically selects global instructions into contextually relevant sub-instructions based on the agent's current visual observations, thus reducing cognitive load; (2) A Low-Level Planner incorporating an Exploration-Verification strategy that leverages the inherent logical structure of instructions for trajectory error correction. To evaluate SH-VLN performance, we also extend the IVLN dataset and establish a new benchmark. Extensive experiments are performed to demonstrate the effectiveness and superiority of SeqWalker.

Zaid Hadach, Hajar El Hammouti, El Houcine Bergou, Adnane Saoud

While classical control theory assumes that the controller has access to measurements of the entire state (or output) at every time instant, this paper investigates a setting where the feedback controller can only access a randomly selected subset of the state vector at each time step. Due to the random sparsification that selects only a subset of the state components at each step, we analyze the stability of the closed-loop system in terms of Asymptotic Mean-Square Stability (AMSS), which ensures that the system state converges to zero in the mean-square sense. We consider the problem of designing both a feedback gain matrix and a measurement sparsification strategy that minimizes the number of state components required for feedback, while ensuring AMSS of the closed-loop system. Interestingly, (1) we provide conditions on the dynamics of the system under which it is possible to find a sparsification strategy, and (2) we propose a Linear Matrix Inequality (LMI) based algorithm that jointly computes a stabilizing gain matrix, and a randomized sparsification strategy that minimizes the expected number of measured state coordinates while preserving the AMSS. Our approach is then extended to the case where the sparsification probabilities vary across the state components. Based on these theoretical findings, we propose an algorithmic procedure to compute the vector of sparsification parameters, along with the corresponding feedback gain matrix. To the best of our knowledge, this is the first study to investigate the stability properties of control systems that rely solely on randomly selected state measurements. Numerical simulations demonstrate that, in some settings, the system achieves comparable performance to full-state feedback while requiring measurements from only 0.3 percent of the state coordinates.

Zhihao Gu, Ming Yang, Difan Zou, Dong Xu

Diffusion policies have recently shown great promise for generating actions in robotic manipulation. However, existing approaches often rely on global instructions to produce short-term control signals, which can result in misalignment in action generation. We conjecture that the primitive skills, referred to as fine-grained, short-horizon manipulations, such as "move up" and "open the gripper", provide a more intuitive and effective interface for robot learning. To bridge this gap, we propose SDP, a skill-conditioned diffusion policy that integrates interpretable skill learning with conditional action planning. SDP abstracts eight reusable primitive skills across tasks and employs a vision-language model to extract discrete representations from visual observations and language instructions. Based on the representations, a lightweight router network is designed to assign a desired primitive skill for each state, which helps construct a single-skill policy to generate skill-aligned actions. By decomposing complex tasks into a sequence of primitive skills and selecting a single-skill policy, the proposed SDP ensures skill-consistent behavior across diverse tasks. Extensive experiments on two challenging simulation benchmarks and real-world robot deployments demonstrate that SDP consistently outperforms state-of-the-art methods, providing a new paradigm for skill-based robot learning with diffusion policies.

Shuo Feng, Zihan Wang, Yuchen Li, Rui Kong, Hengyi Cai, Shuaiqiang Wang, Gim Hee Lee, Piji Li, Shuqiang Jiang

While natural language is commonly used to guide embodied agents, the inherent ambiguity and verbosity of language often hinder the effectiveness of language-guided navigation in complex environments. To this end, we propose Visual Prompt Navigation (VPN), a novel paradigm that guides agents to navigate using only user-provided visual prompts within 2D top-view maps. This visual prompt primarily focuses on marking the visual navigation trajectory on a top-down view of a scene, offering intuitive and spatially grounded guidance without relying on language instructions. It is more friendly for non-expert users and reduces interpretive ambiguity. We build VPN tasks in both discrete and continuous navigation settings, constructing two new datasets, R2R-VP and R2R-CE-VP, by extending existing R2R and R2R-CE episodes with corresponding visual prompts. Furthermore, we introduce VPNet, a dedicated baseline network to handle the VPN tasks, with two data augmentation strategies: view-level augmentation (altering initial headings and prompt orientations) and trajectory-level augmentation (incorporating diverse trajectories from large-scale 3D scenes), to enhance navigation performance. Extensive experiments evaluate how visual prompt forms, top-view map formats, and data augmentation strategies affect the performance of visual prompt navigation.

Dengfang Feng, Wenyang Qin, Zhongchen Shi, Wei Chen, Yanhui Duan, Liang Xie, Erwei Yin

Neural Radiance Fields (NeRF)-based Visual Simultaneous Localization and Mapping (SLAM) achieve superior scene geometric modeling and robust camera tracking by leveraging neural representations. Existing methods typically relied on multi-resolution hash encoding with truncated signed distance fields (TSDF) to achieve high frame rates. However, unavoidable hash collisions can lead to artifacts, and multi-view color inconsistencies in indoor scenes can result in shape-radiance ambiguity, adversely affecting geometric quality and tracking accuracy. To address these issues, we propose a novel Multi-scale Hybrid Encoding-based Decoupled SLAM (MHED-SLAM). First, to mitigate the adverse effects of hash collisions and reduce the number of learnable parameters, we innovatively fuse a coarse-scale hash tri-plane with a fine-scale hash grid within a single latent volume. Second, to enable precise geometric reconstruction and camera tracking, we decouple the reconstruction and rendering processes, independently learning a TSDF field for reconstruction and a density field for rendering. Third, we devise a Symmetric Kullback-Leibler (SKL) strategy based on ray termination distributions to align the probability distributions derived from the TSDF and density fields for their synchronous convergence. Extensive experimental evaluations demonstrate that our approach surpasses the state-of-the-art (SOTA) methods by utilizing a faster frame rate of 20 Hz and fewer parameters, while achieving higher tracking and reconstruction accuracy.

Jugang Fan, Peihao Chen, Changhao Li, Qing Du, Jian Chen, Mingkui Tan

Embodied navigation is a fundamental capability for intelligent agents, yet remains challenging in partially observable environments where navigation instructions can be difficult to interpret. However, existing tasks only provide unimodal instructions, which are ambiguous in complex multimodal environments with multiple similar objects, and may result in misinterpretation and navigation failure. To overcome these limitations, we introduce MINav, a novel task where the navigation path is precisely described by a multimodal instruction. The instruction provides multimodal cues, including object categories, RGB images, language descriptions, and auditory descriptions, which help the agent to disambiguate and ground objects in the environment and navigate effectively. We further construct a large-scale dataset of 43.9K navigation episodes using a two-stage pipeline that first annotates multimodal references of objects and then synthesizes diverse multimodal instructions. We find that existing methods struggle on MINav task, indicating substantial room for improvement in agents' multimodal grounding. To address this, we propose NaVLA^2, a vision-language-audio-action model that additionally integrates spatial audio and employs a CoThinkAct module to jointly generate high-level reasoning and consistent low-level actions. Experimental results demonstrate that NaVLA^2 significantly outperforms competitive baselines on MINav benchmark. We hope that our proposed MINav and NaVLA^2 will facilitate future research toward agents with stronger multimodal understanding and grounding capabilities for navigation.

Xichen Ding, Jianzhe Gao, Cong Pan, Wenguan Wang, Jie Qin

Aerial Vision-and-Language Navigation (AVLN) requires Unmanned Aerial Vehicle (UAV) agents to localize targets in large-scale urban environments based on linguistic instructions. While successful navigation demands both global environmental reasoning and local scene comprehension, existing UAV agents typically adopt mono-granularity frameworks that struggle to balance these two aspects. To address this limitation, this work proposes a History-Enhanced Two-Stage Transformer (HETT) framework, which integrates the two aspects through a coarse-to-fine navigation pipeline. Specifically, HETT first predicts coarse-grained target positions by fusing spatial landmarks and historical context, then refines actions via fine-grained visual analysis. In addition, a historical grid map is designed to dynamically aggregate visual features into a structured spatial memory, enhancing comprehensive scene awareness. Additionally, the CityNav dataset annotations are manually refined to enhance data quality. Experiments on the refined CityNav dataset show that HETT delivers significant performance gains, while extensive ablation studies further verify the effectiveness of each component.

Dun Dai, Ze Lu, Xunhua Dai, Quan Quan

Ultra-low altitude UAVs (below 120 meters) are gaining importance in the booming low-altitude economy, where GNSS signals are often unreliable or unavailable. Vision-based localization emerges as a promising alternative; however, existing benchmarks are not designed for ultra-low flight and typically adopt pinhole cameras with limited field of view, making them less effective in handling occlusions and repetitive textures near the ground. To address these limitations, we introduce the first panoramic UAV localization dataset tailored for ultra-low altitude scenarios. Built on a four-fisheye-camera system in the high-fidelity RflySim platform, our dataset captures diverse conditions — including day/night cycles, extreme weather, and dynamic obstacles — and contains over hundreds of thousands of frames. It is further enhanced with real-world UAV panoramic data to narrow the sim-to-real gap and will be continuously updated for broader applicability. Comprehensive experiments confirm the effectiveness and transferability of our dataset, establishing it as a robust benchmark for future research in vision-based UAV localization.

Luoping Cui, Hanqing Liu, Mingjie Liu, Endian Lin, Donghong Jiang, Yuhao Wang, Chuang Zhu

Robust object detection for challenging scenarios increasingly relies on event cameras, yet existing Event-RGB datasets remain constrained by sparse coverage of extreme conditions and low spatial resolution (≤ 640 × 480), which prevents comprehensive evaluation of detectors under challenging scenarios. To address these limitations, we propose PEOD, the first large-scale, pixel-aligned and hign-resolution (1280 × 720) Event-RGB dataset for object detection under challenge conditions. PEOD contains 130+ spatiotemporal-aligned sequences and 340k manual bounding boxes, with 57% of data captured under low-light, overexposure, and high-speed motion. Furthermore, we benchmark 14 methods across three input configurations (Event-based, RGB-based, and Event-RGB fusion) on PEOD. On the full test set and normal subset, fusion-based models achieve the excellent performance. However, in illumination challenge subset, the top event-based model outperforms all fusion models, while fusion models still outperform their RGB-based counterparts, indicating limits of existing fusion methods when the frame modality is severely degraded. PEOD establishes a realistic, high-quality benchmark for multimodal perception and will be publicly released later to facilitate future research.

Ning Cheng, Jinan Xu, Jialing Chen, Bin Fang, Wenjuan Han

This paper explores the challenges of integrating tactile sensing into intelligent systems for multimodal reasoning, particularly in enabling commonsense reasoning about the open-ended physical world. We identify two key challenges: modality discrepancy, where existing touch-language models often treat touch as a mere sub-modality of language without further addressing the semantic differences, and open-ended tactile data scarcity, where current datasets lack the diversity, open-endedness, and complexity needed for reasoning. To overcome these challenges, we introduce SToLa, a Self-Adaptive Touch-Language framework. SToLa utilizes Mixture of Experts (MoE) to dynamically process, unify, and manage tactile and language modalities, capturing their unique characteristics. Crucially, we also present a comprehensive tactile commonsense reasoning dataset and benchmark featuring free-form questions and responses, 8 physical properties, 4 interactive characteristics, and diverse commonsense knowledge. Experiments show SToLa exhibits competitive performance compared to existing models on the PHYSICLEAR benchmark and self-constructed datasets, proving the effectiveness of the Mixture of Experts architecture in multimodal management and the performance advantages for open-scenario tactile commonsense reasoning tasks.

Zixuan Chen, Chongkai Gao, Lin Shao, Jieqi Shi, Jing Huo, Yang Gao

One-shot imitation learning (OSIL) offers a promising way to teach robots new skills without large-scale data collection. However, current OSIL methods are primarily limited to short-horizon tasks, thus limiting their applicability to complex, long-horizon manipulations. To address this limitation, we propose ManiLong-Shot, a novel framework that enables effective OSIL for long-horizon prehensile manipulation tasks. ManiLong-Shot structures long-horizon tasks around physical interaction events, reframing the problem as sequencing interaction-aware primitives instead of directly imitating continuous trajectories. This primitive decomposition can be driven by high-level reasoning from a vision-language model (VLM) or by rule-based heuristics derived from robot state changes. For each primitive, ManiLong-Shot predicts invariant regions critical to the interaction, establishes correspondences between the demonstration and the current observation, and computes the target end-effector pose, enabling effective task execution. Extensive simulation experiments show that ManiLong-Shot, trained on only 10 short-horizon tasks, generalizes to 20 unseen long-horizon tasks across three difficulty levels via one-shot imitation, achieving a 22.8% relative improvement over the SOTA. Additionally, real-robot experiments validate ManiLong-Shot’s ability to robustly execute three long-horizon manipulation tasks via OSIL, confirming its practical applicability.

Kewei Chen, Yayu Long, Shuai Li, Mingsheng Shang

The powerful generalization of Vision-Language-Action (VLA) models is bottlenecked by their heavy reliance on massive, redundant, and unevenly valued datasets, hindering their widespread application. Existing model-centric optimization paths, such as model compression (which often leads to performance degradation) or policy distillation (whose products are model-dependent and lack generality), fail to fundamentally address this data-level challenge. To this end, this paper introduces FT-NCFM, a fundamentally different, data-centric generative data distillation framework. Our framework employs a self-contained Fact-Tracing (FT) engine that combines causal attribution with programmatic contrastive verification to assess the intrinsic value of samples. Guided by these assessments, an adversarial NCFM process synthesizes a model-agnostic, information-dense, and reusable data asset. Experimental results on several mainstream VLA benchmarks show that models trained on just 5\% of our distilled coreset achieve a success rate of 85-90\% compared with training on the full dataset, while reducing training time by over 80\%. Our work demonstrates that intelligent data distillation is a highly promising new path for building efficient, high-performance VLA models.

Kewei Chen, Yayu Long, Mingsheng Shang

Multi-robot systems in complex physical collaborations face a "shared brain dilemma": transmitting high-dimensional multimedia data (e.g., video streams at ~30MB/s) creates severe bandwidth bottlenecks and decision-making latency. To address this, we propose PIPHEN, an innovative distributed physical cognition-control framework. Its core idea is to replace "raw data communication" with "semantic communication" by performing "semantic distillation" at the robot edge, reconstructing high-dimensional perceptual data into compact, structured physical representations. This idea is primarily realized through two key components: (1) a novel Physical Interaction Prediction Network (PIPN), derived from large model knowledge distillation, to generate this representation; and (2) a Hamiltonian Energy Network (HEN) controller, based on energy conservation, to precisely translate this representation into coordinated actions. Experiments show that, compared to baseline methods, PIPHEN can compress the information representation to less than 5\% of the original data volume and reduce collaborative decision-making latency from 315ms to 76ms, while significantly improving task success rates. This work provides a fundamentally efficient paradigm for resolving the "shared brain dilemma" in resource-constrained multi-robot systems.

Jinyu Chen, Hongyu Li, Zongheng Tang, Xiaoduo Li, Wenjun Wu, Si Liu

Visual Dialogue Navigation (VDN) aims to enable agents to reach target locations through dialogue with humans. The integration of VDN into Unmanned Aerial Vehicle (UAV) systems enhances human-machine interaction by enabling intuitive, hands-free operation, thereby unlocking vast applications. However, existing VDN models for UAVs can only perform navigation based on dialogue history, lacking proactive interaction capabilities to correct trajectories. Moreover, their sequential observation history recording mechanism struggles to accurately localize landmarks observed in the historical context, leading to ineffective utilization of referential information in new user instructions.To address these, we present AerialVLA, an end-to-end UAV navigation framework integrating dialogue comprehension, action decision-making, and navigational question generation. AerialVLA comprises three core components: i) we propose the Progress-Driven Navigation-Query Alternation mechanism to determine optimal questioning timing through navigation progress estimation autonomously. ii) To effectively model long-horizon history observation sequences, we develop the History Spatial-Temporal Fusion module that extracts discriminative spatial-temporal representations from historical observations. iii) Furthermore, to overcome data scarcity in training, we devise the Online Task-Driven Augmentation strategy that enhances learning through action-conditioned data augmentation. Experimental results demonstrate that AerialVLA achieves state-of-the-art navigation performance while exhibiting effective dialogue capabilities.Moreover, to better evaluate the agent's proactive dialogue and navigation abilities, our evaluation benchmark, named UAV Navigation with Online Dialogue (UNOD), incorporates an online dialogue interaction module. The UNOD assesses UAV agents' real-time questioning capabilities by leveraging an Air Commander Large Language Model to simulate human-UAV interactions during testing.

Liang Cao

Controlling nonlinear stochastic systems with parametric uncertainty is a fundamental challenge in modern control theory. This paper presents a comprehensive theoretical framework for a natural-gradient method applied to polynomial chaos theory. We focus on quadratic regulator problems characterized by both parametric uncertainty and additive stochastic disturbances. We extend existing polynomial chaos approaches from linear systems to general nonlinear dynamics. To achieve this, we develop new mathematical tools to handle the complex interactions between nonlinearity, parameter uncertainty, and noise. The framework provides local convergence guarantees for the proposed natural gradient algorithm. Furthermore, it offers practical computational strategies while carefully characterizing the theoretical limitations in the nonlinear setting.