We tackle the task of geometric image editing, where an object within an image is repositioned, reoriented, or reshaped while preserving overall scene coherence. Previous diffusion-based editing methods often attempt to handle all relevant subtasks in a single step, proving difficult when transformations become large or structurally complex. We address this by proposing a decoupled pipeline that separates object transformation, source region inpainting, and target region refinement. Both inpainting and refinement are implemented using a training-free diffusion approach, FreeFine. In experiments on our new GeoBench benchmark, which contains both 2D and 3D editing scenarios, FreeFine outperforms state-of-the-art alternatives in image fidelity, and edit precision, especially under demanding transformations. Code and benchmark are available at: https://github.com/CIawevy/FreeFine
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We introduce DIP, a novel unsupervised post-training method designed to enhance dense representations in large-scale pretrained vision encoders for in-context scene understanding. Unlike prior approaches using complex self-distillation architectures, our method trains the vision encoder using pseudo-tasks that simulate downstream in-context scenarios, inspired by meta-learning principles. To enable post-training on unlabeled data, we propose an automatic mechanism for generating in-context tasks that combines a pretrained diffusion model and the vision encoder. DI"P is simple, unsupervised, and computationally efficient, requiring under 9 hours on a single A100 GPU. By learning dense representations through pseudo in-context tasks, it achieves strong performance across a variety of downstream real-world in-context scene understanding tasks. It outperforms both the initial vision encoder and prior methods, offering a practical and effective solution for improving dense representations.
Recent advancements in large-scale generative models have significantly improved the quality and diversity of 3D shape generation. However, most existing methods focus primarily on generating static 3D models, overlooking the potential dynamic nature of certain shapes, such as humanoids, animals, and insects. To address this gap, we focus on rigging, a fundamental task in animation that establishes skeletal structures and skinning for 3D models. In this paper, we introduce OmniRig, the first large-scale rigging dataset, comprising 79,499 meshes with detailed skeleton and skinning information. Unlike traditional benchmarks that rely on predefined standard poses (e.g., A-pose, T-pose), our dataset embraces diverse shape categories, styles, and poses. Leveraging this rich dataset, we propose ARMO, a novel rigging framework that utilizes an autoregressive model to predict both joint positions and connectivity relationships in a unified manner. By treating the skeletal structure as a complete graph and discretizing it into tokens, we encode the joints using an auto-encoder to obtain a latent embedding and an autoregressive model to predict the tokens. A mesh-conditioned latent diffusion model is used to predict the latent embedding for conditional skeleton generation. Our method addresses the limitations of regression-based approaches, which often suffer from error accumulation and suboptimal connectivity estimation. Through extensive experiments on the OmniRig dataset, our approach achieves state-of-the-art performance in skeleton prediction, demonstrating improved generalization across diverse object categories. The code and dataset will be made public for academic use upon acceptance.
Translation of Text Embedding via Delta Vector to Suppress Strongly Entangled Content in Text-to-Image Diffusion Models
PDF ↗Text-to-Image (T2I) diffusion models have made significant progress in generating diverse high-quality images from textual prompts. However, these models still face challenges in suppressing content that is strongly entangled with specific words. For example, when generating an image of "Charlie Chaplin", a "mustache" consistently appears even if explicitly instructed not to include it, as the concept of "mustache" is strongly entangled with "Charlie Chaplin". To address this issue, we propose a novel approach to directly suppress such entangled content within the text embedding space of diffusion models. Our method introduces a delta vector that modifies the text embedding to weaken the influence of undesired content in the generated image, and we further demonstrate that this delta vector can be easily obtained through a zero-shot approach. Furthermore, we propose a Selective Suppression with Delta Vector (SSDV) method to adapt delta vector into the cross-attention mechanism, enabling more effective suppression of unwanted content in regions where it would otherwise be generated. Additionally, we enabled more precise suppression in personalized T2I models by optimizing delta vector, which previous baselines were unable to achieve. Extensive experimental results demonstrate that our approach significantly outperforms existing methods, both in terms of quantitative and qualitative metrics.
From Enhancement to Understanding: Build a Generalized Bridge for Low-light Vision via Semantically Consistent Unsupervised Fine-tuning
PDF ↗Low-level enhancement and high-level visual understanding in low-light vision have traditionally been treated separately. Low-light enhancement improves image quality for downstream tasks, but existing methods rely on physical or geometric priors, limiting generalization. Evaluation mainly focuses on visual quality rather than downstream performance. Low-light visual understanding, constrained by scarce labeled data, primarily uses task-specific domain adaptation, which lacks scalability. To address these challenges, we build a generalized bridge between low-light enhancement and low-light understanding, which we term Generalized Enhancement For Understanding (GEFU). This paradigm improves both generalization and scalability. To address the diverse causes of low-light degradation, we leverage pretrained generative diffusion models to optimize images, achieving zero-shot generalization performance. Building on this, we propose Semantically Consistent Unsupervised Fine-tuning (SCUF). Specifically, to overcome text prompt limitations, we introduce an illumination-aware image prompt to explicitly guide image generation and propose a cycle-attention adapter to maximize its semantic potential. To mitigate semantic degradation in unsupervised training, we propose caption and reflectance consistency to learn high-level semantics and image-level spatial semantics. Extensive experiments demonstrate that our proposed method outperforms current state-of-the-art methods in traditional image quality and GEFU tasks including classification, detection, and semantic segmentation.
ArchiSet: Benchmarking Editable and Consistent Single-View 3D Reconstruction of Buildings with Specific Window-to-Wall Ratios
PDF ↗Image-based 3D Genetation has made significant progress in typical scenarios, achieving high fidelity in capturing intricate textures. However, in the Architecture, Engineering, and Construction (AEC) design stages, existing technologies still face considerable challenges, particularly in handling specific window-to-wall ratios, ensuring window detail consistency, and enabling interactive editing. To address this research gap and encourage greater community attention on this practical architectural design problem, we propose a new task: Editable and Consistent Single-View 3D Genetation of Buildings with Specific Window-to-Wall Ratios. To accomplish this: 1) We introduce the ArchiSet dataset, the first public, real-world architectural design dataset, including 13,728 3D building forms in the format of point clouds, voxels, meshes, and window-to-wall ratio information, providing comprehensive support for 3D architectural design research. The dataset also contains over 1,482,624 images in three types--sketches, color block diagrams, and renderings--accompanied by paired window masks for detailed evaluation. 2) We evaluated state-of-the-art single-view 3D Genetation algorithms on ArchiSet, identifying several limitations, such as the loss of volumetric detail, incomplete window details, and limited editability. 3) We introduce BuildingMesh, a diffusion model specifically designed for generating and editing 3D architectural forms from a single image with customizable window-to-wall ratios, suitable for dynamic architectural design workflows. We propose an regularized method to ensure window consistency. Our framework also includes an interactive module for easy further editing, enhancing platform efficiency and accuracy in professional architectural design workflows. Experimental results demonstrate that BuildingMesh achieves high-quality 3D generation with improved design flexibility.
HiGarment: Cross-modal Harmony Based Diffusion Model for Flat Sketch to Realistic Garment Image
PDF ↗Diffusion-based garment synthesis tasks primarily focus on the design phase in the fashion domain, while the garment production process remains largely underexplored. To bridge this gap, we introduce a new task: Flat Sketch to Realistic Garment Image (FS2RG), which generates realistic garment images by integrating flat sketches and textual guidance. FS2RG presents two key challenges: 1) fabric characteristics are solely guided by textual prompts, providing insufficient visual supervision for diffusion-based models, which limits their ability to capture fine-grained fabric details; 2) flat sketches and textual guidance may provide conflicting information, requiring the model to selectively preserve or modify garment attributes while maintaining structural coherence. To tackle this task, we propose HiGarment, a novel framework that comprises two core components: i) a multi-modal semantic enhancement mechanism that enhances fabric representation across textual and visual modalities, and ii) a harmonized cross-attention mechanism that dynamically balances information from flat sketches and text prompts, allowing controllable synthesis by generating either sketch-aligned (image-biased) or text-guided (text-biased) outputs. Furthermore, we collect Multi-modal Detailed Garment, the largest open-source dataset for garment generation. Experimental results and user studies demonstrate the effectiveness of HiGarment in garment synthesis. The code and dataset are available at https://github.com/Maple498/HiGarment.
Discrete Wavelet Transform (DWT) has been widely explored to enhance the performance of image super-resolution (SR). Despite some DWT-based methods improving SR by capturing fine-grained frequency signals, most existing approaches neglect the interrelations among multi-scale frequency sub-bands, resulting in inconsistencies and unnatural artifacts in the reconstructed images. To address this challenge, we propose a Diffusion Transformer model based on image Wavelet spectra for SR (DTWSR). DTWSR incorporates the superiority of diffusion models and transformers to capture the interrelations among multi-scale frequency sub-bands, leading to a more consistence and realistic SR image. Specifically, we use a Multi-level Discrete Wavelet Transform (MDWT) to decompose images into wavelet spectra. A pyramid tokenization method is proposed which embeds the spectra into a sequence of tokens for transformer model, facilitating to capture features from both spatial and frequency domain. A dual-decoder is designed elaborately to handle the distinct variances in low-frequency (LF) and high-frequency (HF) sub-bands, without omitting their alignment in image generation. Extensive experiments on multiple benchmark datasets demonstrate the effectiveness of our method, with high performance on both perception quality and fidelity.
Token merging can effectively accelerate various vision systems by processing groups of similar tokens only once and sharing the results across them. However, existing token grouping methods are often ad hoc and random, disregarding the actual content of the samples. We show that preserving high-information tokens during merging--those essential for semantic fidelity and structural details--significantly improves sample quality, producing finer details and more coherent, realistic generations. To do so, we propose an importance-based token merging method that prioritizes the most critical tokens in computational resource allocation, leveraging readily available importance scores, such as those from classifier-free guidance in diffusion models. Experiments show that our approach significantly outperforms baseline methods across multiple applications, including text-to-image synthesis, multi-view image generation, and video generation with various model architectures such as Stable Diffusion, Zero123++, AnimateDiff, or PixArt-\alpha.
Video diffusion models have achieved impressive realism and controllability but are limited by high computational demands, restricting their use on mobile devices. This paper introduces the first mobile-optimized image-to-video diffusion model. Starting from a spatio-temporal UNet from Stable Video Diffusion (SVD), we reduce the computational cost by reducing the frame resolution, incorporating multi-scale temporal representations, and introducing two novel pruning schemas to reduce the number of channels and temporal blocks. Furthermore, we employ adversarial finetuning to reduce the denoising to a single step. Our model, coined as MobileVD, can generate latents for a 14x512x256 px clip in 1.7 seconds on a Xiaomi-14 Pro, with negligible quality loss. Our results are available at https://qualcomm-ai-research.github.io/mobile-video-diffusion
Handover between a human and a dexterous robotic hand is a fundamental yet challenging task in human-robot collaboration. It requires handling dynamic environments and a wide variety of objects and demands robust and adaptive grasping strategies. However, progress in developing effective dynamic dexterous grasping methods is limited by the absence of high-quality, real-world human-to-robot handover datasets. Existing datasets primarily focus on grasping static objects or rely on synthesized handover motions, which differ significantly from real-world robot motion patterns, creating a substantial gap in applicability. In this paper, we introduce DexH2R, a comprehensive real-world dataset for human-to-robot handovers, built on a dexterous robotic hand. Our dataset captures a diverse range of interactive objects, dynamic motion patterns, rich visual sensor data, and detailed annotations. Additionally, to ensure natural and human-like dexterous motions, we utilize teleoperation for data collection, enabling the robot's movements to align with human behaviors and habits, which is a crucial characteristic for intelligent humanoid robots. Furthermore, we propose an effective solution, DynamicGrasp, for human-to-robot handover and evaluate various state-of-the-art approaches, including auto-regressive models and diffusion policy methods, providing a thorough comparison and analysis. We believe our benchmark will drive advancements in human-to-robot handover research by offering a high-quality dataset, effective solutions, and comprehensive evaluation metrics. Project is at https://dexh2r.github.io.
From Abyssal Darkness to Blinding Glare: A Benchmark on Extreme Exposure Correction in Real World
PDF ↗Exposure correction aims to restore over/under-exposed images to well-exposed ones using a single network. However, existing methods mainly handle non-extreme exposure conditions and struggle with the severe luminance and texture loss caused by extreme exposure. Through a thorough investigation, we find that the lack of high-quality benchmark datasets significantly limits progress in extreme exposure correction.To address this issue, we introduce the first Real-world Extreme Exposure Dataset, REED. By leveraging the burst shooting mode of cameras, we capture image sequences covering a luminance range from extremely dark to extremely bright. To prevent misalignment caused by camera motion and scene changes, we apply cropping and an improved SIFT algorithm to ensure precise alignment.We also propose a novel Context-Guided Luminance-Normalized Iterative Exposure Refinement Network. We employ Contrastive Loss and Luminance Normalizer to disentangle the coupled distribution of over/under-exposed images. In certain cases, luminance alone is insufficient for determining over/under-exposure, so we integrate semantic guidance into the Semantic-aware Exposure Diffusion Model to further enhance luminance and texture restoration. Inspired by the effectiveness of iterative correction in improving color and texture, we introduce the CLIP-Guided Iterative Refinement Strategy. Extensive experiments validate the superiority of our dataset and method. Our dataset is available at https://github.com/juvenoia/REED.
Diffusion-based image compression has shown remarkable potential for achieving ultra-low bitrate coding (less than 0.05 bits per pixel) with high realism, by leveraging the generative priors of large pre-trained text-to-image diffusion models. However, current approaches require a large number of denoising steps at the decoder to generate realistic results under extreme bitrate constraints, limiting their application in real-time compression scenarios. Additionally, these methods often sacrifice reconstruction fidelity, as diffusion models typically fail to guarantee pixel-level consistency. To address these challenges, we introduce StableCodec, which enables one-step diffusion for high-fidelity and high-realism extreme image compression with improved coding efficiency. To achieve ultra-low bitrates, we first develop an efficient Deep Compression Latent Codec to transmit a noisy latent representation for a single-step denoising process. We then propose a Dual-Branch Coding Structure, consisting of a pair of auxiliary encoder and decoder, to enhance reconstruction fidelity. Furthermore, we adopt end-to-end optimization with joint bitrate and pixel-level constraints. Extensive experiments on the CLIC 2020, DIV2K, and Kodak datasets demonstrate that StableCodec outperforms existing methods in terms of FID, KID and DISTS by a significant margin, even at bitrates as low as 0.005 bits per pixel, while maintaining strong fidelity. Additionally, StableCodec achieves inference speeds comparable to mainstream transform coding schemes. Code is available at our project repository.
Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are semantically aware poses significant challenges, demanding expertise in graphic design and animation. We present an automated text animation scheme, termed "Dynamic Typography", which deforms letters to convey semantic meaning and infuses them with vibrant movements based on user prompts. The animation is represented by a canonical field that aggregates the semantic content in a canonical shape and a deformation field that applies per-frame motion to deform the canonical shape. Two fields are jointly optimized by the priors from a large pretrained text-to-video diffusion model using score-distillation loss with designed regularization, encouraging the video coherence with the intended textual concept while maintaining legibility and structural integrity throughout the animation process. We demonstrate the generalizability of our approach across various text-to-video models and highlight the superiority of our methodology over baselines. Through quantitative and qualitative evaluations, we demonstrate the effectiveness of our framework in generating coherent text animations that faithfully interpret user prompts while maintaining readability.
Learning cross-modal correspondences is essential for image-to-point cloud (I2P) registration. Existing methods achieve this mostly by utilizing metric learning to enforce feature alignment across modalities, disregarding the inherent modality gap between image and point data. Consequently, this paradigm struggles to ensure accurate cross-modal correspondences. To this end, inspired by the cross-modal generation success of recent large diffusion models, we propose **Diff^2I2P**, a fully **Diff**erentiable **I2P** registration framework, leveraging a novel and effective **Diff**usion prior for bridging the modality gap. Specifically, we propose a Control-Side Score Distillation (CSD) technique to distill knowledge from a depth-conditioned diffusion model to directly optimize the predicted transformation. However, the gradients on the transformation fail to backpropagate onto the cross-modal features due to the non-differentiability of correspondence retrieval and PnP solver. To this end, we further propose a Deformable Correspondence Tuning (DCT) module to estimate the correspondences in a differentiable way, followed by the transformation estimation using a differentiable PnP solver. With these two designs, the Diffusion model serves as a strong prior to guide the cross-modal feature learning of image and point cloud for forming robust correspondences, which significantly improves the registration. Extensive experimental results demonstrate that **Diff^2I2P** consistently outperforms state-of-the-art I2P registration methods, achieving over 7 % improvement in registration recall on the 7-Scenes benchmark. Moreover, **Diff^2I2P** exhibits robust and superior scene-agnostic registration performance.
Standard clothing asset generation involves restoring forward-facing flat-lay garment images displayed on a clear background by extracting clothing information from diverse real-world contexts, which presents significant challenges due to highly standardized structure sampling distributions and clothing semantic absence in complex scenarios. Existing models have limited spatial perception, often exhibiting structural hallucinations and texture distortion in this high-specification generative task. To address this issue, we propose a novel Retrieval-Augmented Generation (RAG) framework, termed RAGDiffusion, to enhance structure determinacy and mitigate hallucinations by assimilating knowledge from language models and external databases. RAGDiffusion consists of two processes: (1) Retrieval-based structure aggregation, which employs contrastive learning and a Structure Locally Linear Embedding (SLLE) to derive global structure and spatial landmarks, providing both soft and hard guidance to counteract structural ambiguities; and (2) Omni-level faithful garment generation, which introduces a coarse-to-fine texture alignment that ensures fidelity in pattern and detail components within the diffusing. Extensive experiments on challenging real-world datasets demonstrate that RAGDiffusion synthesizes structurally and texture-faithful clothing assets with significant performance improvements, representing a pioneering effort in high-specification faithful generation with RAG to confront intrinsic hallucinations and enhance fidelity.
Deep neural networks are widely used in various computer vision tasks, but their vulnerability to adversarial perturbations remains a significant challenge for reliable decision-making. Adversarial purification, a test-time defense strategy, has shown potential in countering these threats by removing noise through diffusion models. This plug-and-play method, using off-the-shelf models, appears highly effective. However, the purified data from diffusion often deviates more from the original data than the adversarial examples, leading to missing critical information and causing misclassification. In this study, we propose that upsampling with Super-Resolution (SR), followed by downsampling, can also aid in eliminating adversarial noise, similar to the noise addition and removal process in diffusion models. While SR alone is not as effective as the diffusion process, it better restores the original features typically associated with the early layers of networks. By combining SR, which initially mitigates damage to early-layer information from adversarial attacks, with diffusion, we observe a synergistic effect, leading to enhanced performance over diffusion models alone. Our comprehensive evaluations demonstrate that this combined approach, PuriFlow, significantly improves accuracy and robustness, working synergistically with state-of-the-art methods.
Unpaired image dehazing has attracted increasing attention due to its flexible data requirements during model training. Dominant methods based on contrastive learning not only introduce haze-unrelated content information, but also ignore haze-specific properties in the frequency domain (i.e., haze-related degradation is mainly manifested in the amplitude spectrum). To address these issues, we propose a novel frequency domain-based diffusion model, named FrDiff, for fully exploiting the beneficial knowledge in unpaired clear data. In particular, inspired by the strong generative ability shown by Diffusion Models (DMs), we tackle the dehazing task from the perspective of frequency domain reconstruction and perform the DMs to yield the amplitude spectrum consistent with the distribution of clear images. To implement it, we propose an Amplitude Residual Encoder (ARE) to extract the amplitude residuals, which effectively compensates for the amplitude gap from the hazy to clear domains, as well as provide supervision for the DMs training. In addition, we propose a Phase Correction Module (PCM) to eliminate artifacts by further refining the phase spectrum during dehazing with a simple attention mechanism. Experimental results demonstrate that our FrDiff outperforms other state-of-the-art methods on both synthetic and real-world datasets.
DynamicFace: High-Quality and Consistent Face Swapping for Image and Video using Composable 3D Facial Priors
PDF ↗Face swapping transfers the identity of a source face to a target face while retaining the attributes like expression, pose, hair, and background of the target face. Advanced face swapping methods have achieved attractive results. However, these methods often inadvertently transfer identity information from the target face, compromising expression-related details and accurate identity. We propose a novel method DynamicFace that leverages the power of diffusion models and plug-and-play adaptive attention layers for image and video face swapping. First, we introduce four fine-grained facial conditions using 3D facial priors. All conditions are designed to be disentangled from each other for precise and unique control. Then, we adopt Face Former and ReferenceNet for high-level and detailed identity injection. Through experiments on the FF++ dataset, we demonstrate that our method achieves state-of-the-art results in face swapping, showcasing superior image quality, identity preservation, and expression accuracy. Our framework seamlessly adapts to both image and video domains. Please visit our project webpage at: https://dynamic-face.github.io/.
We present Stable Video Materials 3D (SViM3D), a framework to predict multi-view consistent physically based rendering (PBR) materials, given a single image. Recently, video diffusion models have been successfully used to reconstruct 3D objects from a single image efficiently. However, reflectance is still represented by simple material models or needs to be estimated in additional pipeline steps to enable relighting and controlled appearance edits. We extend a latent video diffusion model to output spatially-varying PBR parameters and surface normals jointly with each generated RGB view based on explicit camera control. This unique setup allows for direct relighting in a 2.5D setting, and for generating a 3D asset using our model as neural prior. We introduce various mechanisms to this pipeline that improve quality in this ill-posed setting. We show state-of-the-art relighting and novel view synthesis performance on multiple object-centric datasets. Our method generalizes to diverse image inputs, enabling the generation of relightable 3D assets useful in AR/VR, movies, games and other visual media.