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8,216篇论文匹配“New Approaches”
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Xuanyu Zhang, Zecheng Tang, Zhipei Xu, Runyi Li, Youmin Xu, Bin Chen, Feng Gao, Jian Zhang

With the rapid growth of generative AI and its widespread application in image editing, new risks have emerged regarding the authenticity and integrity of digital content. Existing versatile watermarking approaches suffer from trade-offs between tamper localization precision and visual quality. Constrained by the limited flexibility of previous framework, their localized watermark must remain fixed across all images. Under AIGC-editing, their copyright extraction accuracy is also unsatisfactory. To address these challenges, we propose OmniGuard, a novel augmented versatile watermarking approach that integrates proactive embedding with passive, blind extraction for robust copyright protection and tamper localization. OmniGuard employs a hybrid forensic framework that enables flexible localization watermark selection and introduces a degradation-aware tamper extraction network for precise localization under challenging conditions. Additionally, a lightweight AIGC-editing simulation layer is designed to enhance robustness across global and local editing. Extensive experiments show that OmniGuard achieves superior fidelity, robustness, and flexibility. Compared to the recent state-of-the-art approach EditGuard, our method outperforms it by 4.25dB in PSNR of the container image, 20.7% in F1-Score under noisy conditions, and 14.8% in average bit accuracy.

Xingchao Yang, Takafumi Taketomi, Yuki Endo, Yoshihiro Kanamori

Recovering high-quality 3D facial textures from single-view 2D images is a challenging task, especially under constraints of limited data and complex facial details such as makeup, wrinkles, and occlusions. In this paper, we introduce FreeUV, a novel ground-truth-free UV texture recovery framework that eliminates the need for annotated or synthetic UV data. FreeUV leverages pre-trained stable diffusion model alongside a Cross-Assembly inference strategy to fulfill this objective. In FreeUV, separate networks are trained independently to focus on realistic appearance and structural consistency, and these networks are combined during inference to generate coherent textures. Our approach accurately captures intricate facial features and demonstrates robust performance across diverse poses and occlusions. Extensive experiments validate FreeUV's effectiveness, with results surpassing state-of-the-art methods in both quantitative and qualitative metrics. Additionally, FreeUV enables new applications, including local editing, facial feature interpolation, and multi-view texture recovery. By reducing data requirements, FreeUV offers a scalable solution for generating high-fidelity 3D facial textures suitable for real-world scenarios.

Guénolé Fiche, Simon Leglaive, Xavier Alameda-Pineda, Francesc Moreno-Noguer

Human Mesh Recovery (HMR) from a single RGB image is a highly ambiguous problem, as an infinite set of 3D interpretations can explain the 2D observation equally well. Nevertheless, most HMR methods overlook this issue and make a single prediction without accounting for this ambiguity. A few approaches generate a distribution of human meshes, enabling the sampling of multiple predictions; however, none of them is competitive with the latest single-output model when making a single prediction. This work proposes a new approach based on masked generative modeling. By tokenizing the human pose and shape, we formulate the HMR task as generating a sequence of discrete tokens conditioned on an input image. We introduce MEGA, a MaskEd Generative Autoencoder trained to recover human meshes from images and partial human mesh token sequences. Given an image, our flexible generation scheme allows us to predict a single human mesh in deterministic mode or to generate multiple human meshes in stochastic mode. Experiments on in-the-wild benchmarks show that MEGA achieves state-of-the-art performance in deterministic and stochastic modes, outperforming single-output and multi-output approaches.

Jiayin Zhao, Zhenqi Fu, Tao Yu, Hui Qiao

Light field microscopy (LFM) has gained significant attention due to its ability to capture snapshot-based, large-scale 3D fluorescence images. However, existing LFM reconstruction algorithms are highly sensitive to sensor noise or require hard-to-get ground-truth annotated data for training. To address these challenges, this paper introduces V2V3D, an unsupervised view2view-based framework that establishes a new paradigm for joint optimization of image denoising and 3D reconstruction in a unified architecture. We assume that the LF images are derived from a consistent 3D signal, with the noise in each view being independent. This enables V2V3D to incorporate the principle of noise2noise for effective denoising. To enhance the recovery of high-frequency details, we propose a novel wave-optics-based feature alignment technique, which transforms the point spread function, used for forward propagation in wave optics, into convolution kernels specifically designed for feature alignment. Moreover, we introduce an LFM dataset containing LF images and their corresponding 3D intensity volumes. Extensive experiments demonstrate that our approach achieves high computational efficiency and outperforms the other state-of-the-art methods. These advancements position V2V3D as a promising solution for 3D imaging under challenging conditions. Our code and dataset will be publicly accessible at https://joey1998hub.github.io/V2V3D/.

Jingshun Huang, Haitao Lin, Tianyu Wang, Yanwei Fu, Xiangyang Xue, Yi Zhu

This paper tackles category-level pose estimation of ar- ticulated objects in robotic manipulation tasks and intro- duces a new benchmark dataset. While recent methods es- timate part poses and sizes at the category level, they often rely on geometric cues and complex multi-stage pipelines that first segment parts from the point cloud, followed by Normalized Part Coordinate Space (NPCS) estimation for 6D poses. These approaches overlook dense semantic cues from RGB images, leading to suboptimal accuracy, partic- ularly for objects with small parts. To address these limita- tions, we propose a single-stage Network, CAP-Net, for es- timating the 6D poses and sizes of Categorical Articulated Parts. This method combines RGB-D features to generate instance segmentation and NPCS representations for each part in an end-to-end manner. CAP-Net uses a unified net- work to simultaneously predict point-wise class labels, cen- troid offsets, and NPCS maps. A clustering algorithm then groups points of the same predicted class based on their es- timated centroid distances to isolate each part. Finally, the NPCS region of each part is aligned with the point cloud to recover its final pose and size. To bridge the sim-to-real do- main gap, we introduce the RGBD-Art dataset, the largest RGB-D articulated dataset to date, featuring photorealistic RGB images and depth noise simulated from real sensors. Experimental evaluations on the RGBD-Art dataset demon- strate that our method significantly outperforms the state- of-the-art approach. Real-world deployments of our model in robotic tasks underscore its robustness and exceptional sim-to-real transfer capabilities, confirming its substantial practical utility.

Xiaoyi Liu, Hao Tang

We introduce DiffFNO, a novel diffusion framework for arbitrary-scale super-resolution strengthened by a Weighted Fourier Neural Operator (WFNO). Mode Rebalancing in WFNO effectively captures critical frequency components, significantly improving the reconstruction of high-frequency image details that are crucial for super-resolution tasks. Gated Fusion Mechanism (GFM) adaptively complements WFNO's spectral features with spatial features from an Attention-based Neural Operator (AttnNO). This enhances the network's capability to capture both global structures and local details. Adaptive Time-Step (ATS) ODE solver, a deterministic sampling strategy, accelerates inference without sacrificing output quality by dynamically adjusting integration step sizes ATS. Extensive experiments demonstrate that DiffFNO achieves state-of-the-art (SOTA) results, outperforming existing methods across various scaling factors by a margin of 2-4 dB in PSNR, including those beyond the training distribution. It also achieves this at lower inference time. Our approach sets a new standard in super-resolution, delivering both superior accuracy and computational efficiency.

Mingju Gao, Yike Pan, Huan-ang Gao, Zongzheng Zhang, Wenyi Li, Hao Dong, Hao Tang, Li Yi, Hao Zhao

As interest grows in world models that predict future states from current observations and actions, accurately modeling part-level dynamics has become increasingly relevant for various applications. Existing approaches, such as Puppet-Master, rely on fine-tuning large-scale pre-trained video diffusion models, which are impractical for real-world use due to the limitations of 2D video representation and slow processing times. To overcome these challenges, we present PartRM, a novel 4D reconstruction framework that simultaneously models appearance, geometry, and part-level motion from multi-view images of a static object. PartRM builds upon large 3D Gaussian reconstruction models, leveraging their extensive knowledge of appearance and geometry in static objects. To address data scarcity in 4D, we introduce the PartDrag-4D dataset, providing multi-view observations of part-level dynamics across over 20,000 states. We enhance the model's understanding of interaction conditions with a multi-scale drag embedding module that captures dynamics at varying granularities. To prevent catastrophic forgetting during fine-tuning, we implement a two-stage training process that focuses sequentially on motion and appearance learning. Experimental results show that PartRM establishes a new state-of-the-art in part-level motion learning and can be applied in manipulation tasks in robotics. Our code, data, and models are publicly available to facilitate future research.

Matheus Souza, Yidan Zheng, Kaizhang Kang, Yogeshwar Nath Mishra, Qiang Fu, Wolfgang Heidrich

Digital imaging systems have traditionally relied on brute-force measurement and processing of pixels arranged on regular grids. In contrast, the human visual system performs significant data reduction from the large number of photoreceptors to the optic nerve, effectively encoding visual information into a low-bandwidth latent space representation optimized for brain processing. Inspired by this, we propose a similar approach to advance artificial vision systems. Latent Space Imaging introduces a new paradigm that combines optics and software to encode image information directly into the semantically rich latent space of a generative model. This approach substantially reduces bandwidth and memory demands during image capture and enables a range of downstream tasks focused on the latent space.We validate this principle through an initial hardware prototype based on a single-pixel camera. By implementing an amplitude modulation scheme that encodes into the generative model's latent space, we achieve compression ratios ranging from 1:100 to 1:1000 during imaging, and up to 1:16384 for downstream applications. This approach leverages the model's intrinsic linear boundaries, demonstrating the potential of latent space imaging for highly efficient imaging hardware, adaptable future applications in high-speed imaging, and task-specific cameras with significantly reduced hardware complexity.

Ali Bahri, Moslem Yazdanpanah, Mehrdad Noori, Sahar Dastani, Milad Cheraghalikhani, Gustavo Adolfo Vargas Hakim, David Osowiechi, Farzad Beizaee, Ismail Ben Ayed, Christian Desrosiers

State Space Models (SSMs) have shown significant promise in Natural Language Processing (NLP) and, more recently, computer vision. This paper introduces a new methodology leveraging Mamba and Masked Autoencoder (MAE) networks for point cloud data in both supervised and self-supervised learning. We propose three key contributions to enhance Mamba's capability in processing complex point cloud structures. First, we exploit the spectrum of a graph Laplacian to capture patch connectivity, defining an isometry-invariant traversal order that is robust to viewpoints and better captures shape manifolds than traditional 3D grid-based traversals. Second, we adapt segmentation via a recursive patch partitioning strategy informed by Laplacian spectral components, allowing finer integration and segment analysis. Third, we address token placement in MAE for Mamba by restoring tokens to their original positions, which preserves essential order and improves learning. Extensive experiments demonstrate our approach's improvements in classification, segmentation, and few-shot tasks over state-of-the-art (SOTA) baselines.

Xinghui Li, Qichao Sun, Pengze Zhang, Fulong Ye, Zhichao Liao, Wanquan Feng, Songtao Zhao, Qian He

Recent advances in garment-centric image generation from text and image prompts based on diffusion models are impressive. However, existing methods lack support for various combinations of attire, and struggle to preserve the garment details while maintaining faithfulness to the text prompts, limiting their performance across diverse scenarios. In this paper, we focus on a new task, i.e., Multi-Garment Virtual Dressing, and we propose a novel AnyDressing method for customizing characters conditioned on any combination of garments and any personalized text prompts. AnyDressing primarily comprises two primary networks named GarmentsNet and DressingNet, which are respectively dedicated to extracting detailed clothing features and generating customized images. Specifically, we propose an efficient and scalable module called Garment-Specific Feature Extractor in GarmentsNet to individually encode garment textures in parallel. This design prevents garment confusion while ensuring network efficiency. Meanwhile, we design an adaptive Dressing-Attention mechanism and a novel Instance-Level Garment Localization Learning strategy in DressingNet to accurately inject multi-garment features into their corresponding regions. This approach efficiently integrates multi-garment texture cues into generated images and further enhances text-image consistency. Additionally, we introduce a Garment-Enhanced Texture Learning strategy to improve the fine-grained texture details of garments. Thanks to our well-craft design, AnyDressing can serve as a plug-in module to easily integrate with any community control extensions for diffusion models, improving the diversity and controllability of synthesized images. Extensive experiments show that AnyDressing achieves state-of-the-art results.

Yutao Feng, Xiang Feng, Yintong Shang, Ying Jiang, Chang Yu, Zeshun Zong, Tianjia Shao, Hongzhi Wu, Kun Zhou, Chenfanfu Jiang 等

We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian Splatting and Position-Based Dynamics (PBD) in the underlying representation, we manage rendering, view synthesis, and the dynamics of solids and fluids in a cohesive manner. Similar to GaussianShader, we enhance each Gaussian kernel with an added normal, aligning the kernel's orientation with the surface normal to refine the PBD simulation. This approach effectively eliminates spiky noises that arise from rotational deformation in solids. It also allows us to integrate physically based rendering to augment the dynamic surface reflections on fluids. Consequently, our framework is capable of realistically reproducing surface highlights on dynamic fluids and facilitating interactions between scene objects and fluids from new views.

Qianlong Xiang, Miao Zhang, Yuzhang Shang, Jianlong Wu, Yan Yan, Liqiang Nie

Diffusion models (DMs) have demonstrated exceptional generative capabilities across various domains, including image, video, and so on. A key factor contributing to their effectiveness is the high quantity and quality of data used during training. However, mainstream DMs now consume increasingly large amounts of data. For example, training a Stable Diffusion model requires billions of image-text pairs. This enormous data requirement poses significant challenges for training large DMs due to high data acquisition costs and storage expenses. To alleviate this data burden, we propose a novel scenario: using existing DMs as data sources to train new DMs with any architecture. We refer to this scenario as Data-Free Knowledge Distillation for Diffusion Models (DKDM), where the generative ability of DMs is transferred to new ones in a data-free manner. To tackle this challenge, we make two main contributions. First, we introduce a DKDM objective that enables the training of new DMs via distillation, without requiring access to the data. Second, we develop a dynamic iterative distillation method that efficiently extracts time-domain knowledge from existing DMs, enabling direct retrieval of training data without the need for a prolonged generative process. To the best of our knowledge, we are the first to explore this scenario. Experimental results demonstrate that our data-free approach not only achieves competitive generative performance but also, in some instances, outperforms models trained with the entire dataset.

Nick Nikzad, Yi Liao, Yongsheng Gao, Jun Zhou

Over the past few years, vision transformers (ViTs) have consistently demonstrated remarkable performance across various visual recognition tasks. However, attempts to enhance their robustness have yielded limited success, mainly focusing on different training strategies, input patch augmentation, or network structural enhancements. These approaches often involve extensive training and fine-tuning, which are time-consuming and resource-intensive. To tackle these obstacles, we introduce a novel approach named Spatial Autocorrelation Token Analysis (SATA). By harnessing spatial relationships between token features, SATA enhances both the representational capacity and robustness of ViT models. This is achieved through the analysis and grouping of tokens according to their spatial autocorrelation scores prior to their input into the Feed-Forward Network (FFN) block of the self-attention mechanism. Importantly, SATA seamlessly integrates into existing pre-trained ViT baselines without requiring retraining or additional fine-tuning, while concurrently improving efficiency by reducing the computational load of the FFN units. Experimental results show that the baseline ViTs enhanced with SATA not only achieve a new state-of-the-art top-1 accuracy on ImageNet-1K image classification (94.9%) but also establish new state-of-the-art performance across multiple robustness benchmarks, including ImageNet-A (top-1=63.6%), ImageNet-R (top-1=79.2%), and ImageNet-C (mCE=13.6%), all without requiring additional training or fine-tuning of baseline models. Availability: https://github.com/nick-nikzad/SATA

Aleksei Zhuravlev, Zorah Lähner, Vladislav Golyanik

Estimating correspondences between pairs of deformable shapes remains a challenging problem. Despite substantial progress, existing methods lack broad generalization capabilities and require category-specific training data. To address these limitations, we propose a fundamentally new approach to shape correspondence based on denoising diffusion models. In our method, a diffusion model learns to directly predict the functional map, a low-dimensional representation of a point-wise map between shapes. We use a large dataset of synthetic human meshes for training and employ two steps to reduce the number of functional maps that need to be learned. First, the maps refer to a template rather than shape pairs. Second, the functional map is defined in a basis of eigenvectors of the Laplacian, which is not unique due to sign ambiguity. Therefore, we introduce an unsupervised approach to select a specific basis by correcting the signs of eigenvectors based on surface features. Our model achieves competitive performance on standard human datasets, meshes with anisotropic connectivity, non-isometric humanoid shapes, as well as animals compared to existing descriptor-based and large-scale shape deformation methods.

Tanuj Sur, Samrat Mukherjee, Kaizer Rahaman, Subhasis Chaudhuri, Muhammad Haris Khan, Biplab Banerjee

3D point cloud segmentation is essential across a range of applications; however, conventional methods often struggle in evolving environments, particularly when tasked with identifying novel categories under limited supervision. Few-Shot Learning (FSL) and Class Incremental Learning (CIL) have been adapted previously to address these challenges in isolation, yet the combined paradigm of Few-Shot Class Incremental Learning (FSCIL) remains largely unexplored for point cloud segmentation. To address this gap, we introduce Hyperbolic Ideal Prototypes Optimization (HIPO), a novel framework that harnesses hyperbolic embeddings for FSCIL in 3D point clouds. HIPO employs the Poincare Hyperbolic Sphere as its embedding space, integrating Ideal Prototypes enriched by CLIP-derived class semantics, to capture the hierarchical structure of 3D data. By enforcing orthogonality among prototypes and maximizing representational margins, HIPO constructs a resilient embedding space that mitigates forgetting and enables the seamless integration of new classes, thereby effectively countering overfitting. Extensive evaluations on S3DIS, ScanNetv2, and cross-dataset scenarios demonstrate HIPO's strong performance, significantly surpassing existing approaches in both in-domain and cross-dataset FSCIL tasks for 3D point cloud segmentation.

Zixuan Chen, Jiaxin Li, Junxuan Liang, Liming Tan, Yejie Guo, Cewu Lu, Yong-Lu Li

Intelligent robots need to interact with diverse objects across various environments. The appearance and state of objects frequently undergo complex transformations depending on the object properties, e.g., phase transitions. However, in the vision community, segmenting dynamic objects with phase transitions is overlooked. In light of this, we introduce the concept of phase in segmentation, which categorizes real-world objects based on their visual characteristics and potential morphological and appearance changes. Then, we present a new benchmark, Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation (M^3-VOS), to verify the ability of models to understand object phases, which consists of 471 high-resolution videos spanning over 10 distinct everyday scenarios. It provides dense instance mask annotations that capture both object phases and their transitions. We evaluate state-of-the-art methods on M^3-VOS, yielding several key insights. Notably, current appearance-based approaches show significant room for improvement when handling objects with phase transitions. The inherent changes in disorder suggest that the predictive performance of the forward entropy-increasing process can be improved through a reverse entropy-reducing process. These findings lead us to propose ReVOS, a new plug-and-play model that improves its performance by reversal refinement. Our data and code will be publicly available at https://zixuan-chen.github.io/M-cube-VOS.github.io/.

Zhou Yang, Mingtao Feng, Tao Huang, Fangfang Wu, Weisheng Dong, Xin Li, Guangming Shi

Recent approaches, such as data augmentation, adversarial training, and transfer learning, have shown potential in addressing the issue of performance degradation caused by distributional shifts. However, they typically demand careful design in terms of data or models and lack awareness of the impact of distributional shifts. In this paper, we observe that classification errors arising from distribution shifts tend to cluster near the true values, suggesting that misclassifications commonly occur in semantically similar, neighboring categories. Furthermore, robust advanced vision foundation models maintain larger inter-class distances while preserving semantic consistency, making them less vulnerable to such shifts. Building on these findings, we propose a new method called GFN (Gain From Neighbors), which uses gradient priors from neighboring classes to perturb input images and incorporates an inter-class distance-weighted loss to improve class separation. This approach encourages the model to learn more resilient features from data prone to errors, enhancing its robustness against shifts in diverse settings. In extensive experiments across various model architectures and benchmark datasets, GFN consistently demonstrated superior performance. For instance, compared to the current state-of-the-art TAPADL method, our approach achieved a higher corruption robustness of 41.4% on ImageNet-C (+2.3%), without requiring additional parameters and using only minimal data.

Jaeho Choi, Soheil Hor, Shubo Yang, Amin Arbabian

One of the main challenges in reliable camera-based 3D pose estimation for walking subjects is to deal with self-occlusions, especially in the case of using low-resolution cameras or at longer distance scenarios. In recent years, millimeter-wave (mmWave) radar has emerged as a promising alternative, offering inherent resilience to the effect of occlusions and distance variations. However, mmWave-based human walking pose estimation (HWPE) is still in the nascent development stages, primarily due to its unique set of practical challenges including the quality of the observed radar signal dependent on the subject's motion direction. This paper introduces the first comprehensive study comparing mmWave radar to camera systems for HWPE, highlighting its utility for distance-agnostic and occlusion-resilient pose estimation. Building upon mmWave's unique advantages, we address its intrinsic directionality issue through a new approach--the synergetic integration of multi-modal, multi-view mmWave signals, achieving robust HWPE against variations both in distance and walking direction. Extensive experiments on a newly curated dataset not only demonstrate the superior potential of mmWave technology over traditional camera-based HWPE systems, but also validate the effectiveness of our approach in overcoming the core limitations of mmWave HWPE.

Guofeng Feng, Siyan Chen, Rong Fu, Zimu Liao, Yi Wang, Tao Liu, Boni Hu, Linning Xu, Zhilin Pei, Hengjie Li 等

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated significant potential over traditional rendering techniques, attracting widespread attention from both industry and academia. However, real-time rendering with 3DGS remains a challenging problem, particularly in large-scale, high-resolution scenes due to the presence of numerous anisotropic Gaussian representations, and it has not been extensively explored. To address this challenge, we introduce FlashGS, an open-source CUDA library with Python bindings, featuring comprehensive algorithm design and optimizations, including redundancy elimination, adaptive scheduling, and efficient pipelining. First, we eliminate substantial redundant computations through precise Gaussian intersection tests, leveraging the intrinsic mechanism of the 3DGS rasterizer. During task partitioning, we propose an adaptive scheduling strategy that accounts for variations in Gaussian size and shape. Additionally, we design a multi-stage pipelining strategy for color computation in the rendering process, further accelerating performance. We conduct an extensive evaluation of FlashGS across a diverse range of synthetic and real-world 3D scenes, encompassing scene sizes of up to 2.7 km^2 cityscape and resolutions of up to over 4K. Our approach improves 3DGS rendering performance by an order of magnitude, achieving an average speedup of 7.2x, and rendering at a minimum of 125.9 FPS, setting a new state-of-the-art in real-time 3DGS rendering. https://github.com/InternLandMark/FlashGS.

Mohammadhossein Bahari, Saeed Saadatnejad, Amirhossein Askari Farsangi, Seyed-Mohsen Moosavi-Dezfooli, Alexandre Alahi

Predicting human trajectories is essential for the safe operation of autonomous vehicles, yet current data-driven models often lack robustness in case of noisy inputs such as adversarial examples or imperfect observations. Although some trajectory prediction methods have been developed to provide empirical robustness, these methods are heuristic and do not offer guaranteed robustness. In this work, we propose a certification approach tailored for trajectory prediction that provides guaranteed robustness. To this end, we address the unique challenges associated with trajectory prediction, such as unbounded outputs and multi-modality. To mitigate the inherent performance drop through certification, we propose a diffusion-based trajectory denoiser and integrate it into our method. Moreover, we introduce new certified performance metrics to reliably measure the trajectory prediction performance. Through comprehensive experiments, we demonstrate the accuracy and robustness of the certified predictors and highlight their advantages over the non-certified ones. The code is available online: https://s-attack.github.io/