Object recognition has made great advances in the last decade, but predominately still relies on many high-quality training examples per object category. In contrast, learning new objects from only a few examples could enable many impactful applications from robotics to user personalization. Most few-shot learning research, however, has been driven by benchmark datasets that lack the high variation that these applications will face when deployed in the real-world. To close this gap, we present the ORBIT dataset and benchmark, grounded in the real-world application of teachable object recognizers for people who are blind/low-vision. The dataset contains 3,822 videos of 486 objects recorded by people who are blind/low-vision on their mobile phones. The benchmark reflects a realistic, highly challenging recognition problem, providing a rich playground to drive research in robustness to few-shot, high-variation conditions. We set the benchmark's first state-of-the-art and show there is massive scope for further innovation, holding the potential to impact a broad range of real-world vision applications including tools for the blind/low-vision community. We release the dataset at https://doi.org/10.25383/city.14294597 and benchmark code at https://github.com/microsoft/ORBIT-Dataset.
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Localizing objects and estimating their extent in 3D is an important step towards high-level 3D scene understanding, which has many applications in Augmented Reality and Robotics. We present ODAM, a system for 3D Object Detection, Association, and Mapping using posed RGB videos. The proposed system relies on a deep-learning-based front-end to detect 3D objects from a given RGB frame and associate them to a global object-based map using a graph neural network (GNN). Based on these frame-to-model associations, our back-end optimizes object bounding volumes, represented as super-quadrics, under multi-view geometry constraints and the object scale prior. We validate the proposed system on ScanNet where we show a significant improvement over existing RGB-only methods.
Joint forecasting of human trajectory and pose dynamics is a fundamental building block of various applications ranging from robotics and autonomous driving to surveillance systems. Predicting body dynamics requires capturing subtle information embedded in the humans' interactions with each other and with the objects present in the scene. In this paper, we propose a novel TRajectory and POse Dynamics (nicknamed TRiPOD) method based on graph attentional networks to model the human-human and human-object interactions both in the input space and the output space (decoded future output). The model is supplemented by a message passing interface over the graphs to fuse these different levels of interactions efficiently. Furthermore, to incorporate a real-world challenge, we propound to learn an indicator representing whether an estimated body joint is visible/invisible at each frame, e.g. due to occlusion or being outside the sensor field of view. Finally, we introduce a new benchmark for this joint task based on two challenging datasets (PoseTrack and 3DPW) and propose evaluation metrics to measure the effectiveness of predictions in the global space, even when there are invisible cases of joints. Our evaluation shows that TRiPOD outperforms all prior work and state-of-the-art specifically designed for each of the trajectory and pose forecasting tasks.
Continual Neural Mapping: Learning an Implicit Scene Representation From Sequential Observations
PDF ↗Recent advances have enabled a single neural network to serve as an implicit scene representation, establishing the mapping function between spatial coordinates and scene properties. In this paper, we make a further step towards continual learning of the implicit scene representation directly from sequential observations, namely Continual Neural Mapping. The proposed problem setting bridges the gap between batch-trained implicit neural representations and commonly used streaming data in robotics and vision communities. We introduce an experience replay approach to tackle an exemplary task of continual neural mapping: approximating a continuous signed distance function (SDF) from sequential depth images as a scene geometry representation. We show for the first time that a single network can represent scene geometry over time continually without catastrophic forgetting, while achieving promising trade-offs between accuracy and efficiency.
Visual localization is the problem of estimating the position and orientation from which a given image (or a sequence of images) is taken in a known scene. It is an important part of a wide range of computer vision and robotics applications, from self-driving cars to augmented/virtual reality systems. Visual localization techniques should work reliably and robustly under a wide range of conditions, including seasonal, weather, illumination and man-made changes. Recent benchmarking efforts model this by providing images under different conditions, and the community has made rapid progress on these datasets since their inception. However, they are limited to a few geographical regions and often recorded with a single device. We propose a new benchmark for visual localization in outdoor scenes, using crowd-sourced data to cover a wide range of geographical regions and camera devices with a focus on the failure cases of current algorithms. Experiments with state-of-the-art localization approaches show that our dataset is very challenging, with all evaluated methods failing on its hardest parts. As part of the dataset release, we provide the tooling used to generate it, enabling efficient and effective 2D correspondence annotation to obtain reference poses.
Learning socially-aware motion representations is at the core of recent advances in multi-agent problems, such as human motion forecasting and robot navigation in crowds. Despite promising progress, existing representations learned with neural networks still struggle to generalize in closed-loop predictions (e.g., output colliding trajectories). This issue largely arises from the non-i.i.d. nature of sequential prediction in conjunction with ill-distributed training data. Intuitively, if the training data only comes from human behaviors in safe spaces, i.e., from "positive" examples, it is difficult for learning algorithms to capture the notion of "negative" examples like collisions. In this work, we aim to address this issue by explicitly modeling negative examples through self-supervision: (i) we introduce a social contrastive loss that regularizes the extracted motion representation by discerning the ground-truth positive events from synthetic negative ones; (ii) we construct informative negative samples based on our prior knowledge of rare but dangerous circumstances. Our method substantially reduces the collision rates of recent trajectory forecasting, behavioral cloning and reinforcement learning algorithms, outperforming state-of-the-art methods on several benchmarks. Our code is available at https://github.com/vita-epfl/social-nce.
For several emerging technologies such as augmented reality, autonomous driving and robotics, visual localization is a critical component. Directly regressing camera pose/3D scene coordinates from the input image using deep neural networks has shown great potential. However, such methods assume a stationary data distribution with all scenes simultaneously available during training. In this paper, we approach the problem of visual localization in a continual learning setup -- whereby the model is trained on scenes in an incremental manner. Our results show that similar to the classification domain, non-stationary data induces catastrophic forgetting in deep networks for visual localization. To address this issue, a strong baseline based on storing and replaying images from a fixed buffer is proposed. Furthermore, we propose a new sampling method based on coverage score (Buff-CS) that adapts the existing sampling strategies in the buffering process to the problem of visual localization. Results demonstrate consistent improvements over standard buffering methods on two challenging datasets -- 7Scenes, 12Scenes, and also 19Scenes by combining the former scenes.
It is fundamental for personal robots to reliably navigate to a specified goal. To study this task, PointGoal navigation has been introduced in simulated Embodied AI environments. Recent advances solve this PointGoal navigation task with near-perfect accuracy (99.6% success) in photo-realistically simulated environments, assuming noiseless egocentric vision, noiseless actuation, and most importantly, perfect localization. However, under realistic noise models for visual sensors and actuation, and without access to a "GPS and Compass sensor," the 99.6%-success agents for PointGoal navigation only succeed with 0.3%. In this work, we demonstrate the surprising effectiveness of visual odometry for the task of PointGoal navigation in this realistic setting, i.e., with realistic noise models for perception and actuation and without access to GPS and Compass sensors. We show that integrating visual odometry techniques into navigation policies improves the state-of-the-art on the popular Habitat PointNav benchmark by a large margin, improving success from 64.5% to 71.7% while executing 6.4 times faster.
Category-level 6D object pose estimation aims to predict the position and orientation for unseen objects, which plays a pillar role in many scenarios such as robotics and augmented reality. The significant intra-class variation is the bottleneck challenge in this task yet remains unsolved so far. In this paper, we take advantage of category prior to overcome this problem by innovating a structure-guided prior adaptation scheme to accurately estimate 6D pose for individual objects. Different from existing prior-based methods, given one object and its corresponding category prior, we propose to leverage their structure similarity to dynamically adapt the prior to the observed object. The prior adaptation intrinsically associates the adopted prior with different objects, from which we can accurately reconstruct the 3D canonical model of the specific object for pose estimation. To further enhance the structure characteristic of objects, we extract low-rank structure points from the dense object point cloud, therefore more efficiently incorporating sparse structural information during prior adaptation. Extensive experiments on CAMERA25 and REAL275 benchmarks demonstrate significant performance improvement. Project homepage: https://www.cse.cuhk.edu.hk/ kaichen/projects/sgpa/sgpa.html.
We study the machine's understanding of embodied reference: One agent uses both language and gesture to refer to an object to another agent in a shared physical environment. Of note, this new visual task requires understanding multimodal cues with perspective-taking to identify which object is being referred to. To tackle this problem, we introduce YouRefIt, a new crowd-sourced dataset of embodied reference collected in various physical scenes; the dataset contains 4,195 unique reference clips in 432 indoor scenes. To the best of our knowledge, this is the first embodied reference dataset that allows us to study referring expressions in daily physical scenes to understand referential behavior, human communication, and human-robot interaction. We further devise two benchmarks for image-based and video-based embodied reference understanding. Comprehensive baselines and extensive experiments provide the very first result of machine perception on how the referring expressions and gestures affect the embodied reference understanding. Our results provide essential evidence that gestural cues are as critical as language cues in understanding the embodied reference.
We present a method, Neural Radiance Flow (NeRFlow), to learn a 4D spatial-temporal representation of a dynamic scene from a set of RGB images. Key to our approach is the use of a neural implicit representation that learns to capture the 3D occupancy, radiance, and dynamics of the scene. By enforcing consistency across different modalities, our representation enables multi-view rendering in diverse dynamic scenes, including water pouring, robotic interaction, and real images, outperforming state-of-the-art methods for spatial-temporal view synthesis. Our approach works even when being provided only a single monocular real video. We further demonstrate that the learned representation can serve as an implicit scene prior, enabling video processing tasks such as image super-resolution and de-noising without any additional supervision.
Many emerging applications of intelligent robots need to explore and understand new environments, where it is desirable to detect objects of novel categories on the fly with minimum online efforts. This is an object detection on demand (ODOD) task. It is challenging, because it is impossible to annotate large data on the fly, and the embedded systems are usually unable to perform back-propagation which is essential for training. Most existing few-shot detection methods are confronted here as they need extra training. We propose a novel morphable detector (MD), that simply "morphs"" some of its changeable parameters online estimated from the few samples, so as to detect novel categories without any extra training. The MD has two sets of parameters, one for the feature embedding and the other for category representation(called "prototypes""). Each category is associated with a hidden prototype to be learned by integrating the visual and semantic embeddings. The learning of the MD is based on the alternate learning of the feature embedding and the prototypes in an EM-like approach which allows the recovery of an unknown prototype from a few samples of a novel category. Once an MD is learned, it is able to use a few samples of a novel category to directly compute its prototype to fulfill the online morphing process. We have shown the superiority of the MD in Pascal, COCO and FSOD datasets.
Efficient processing of high-resolution video streams is safety-critical for many robotics applications such as autonomous driving. Image downsampling is a commonly adopted technique to ensure the latency constraint is met. However, this naive approach greatly restricts an object detector's capability to identify small objects. In this paper, we propose an attentional approach that elastically magnifies certain regions while maintaining a small input canvas. The magnified regions are those that are believed to have a high probability of containing an object, whose signal can come from a dataset-wide prior or frame-level prior computed from recent object predictions. The magnification is implemented by a KDE-based mapping to transform the bounding boxes into warping parameters, which are then fed into an image sampler with anti-cropping regularization. The detector is then fed with the warped image and we apply a differentiable backward mapping to get bounding box outputs in the original space. Our regional magnification allows algorithms to make better use of high-resolution input without incurring the cost of high-resolution processing. On the autonomous driving datasets Argoverse-HD and BDD100K, we show our proposed method boosts the detection AP over standard Faster R-CNN, with and without finetuning. Additionally, building on top of the previous state-of-the-art in streaming detection, our method sets a new record for streaming AP on Argoverse-HD (from 17.8 to 23.0 on a GTX 1080 Ti GPU), suggesting that it has achieved a superior accuracy-latency tradeoff.
In the last few years, there has been an increasing trend to consider Structure from Motion (SfM, in computer vision) and Simultaneous Localization and Mapping (SLAM, in robotics) problems from the point of view of pose averaging (also known as global SfM, in computer vision) or Pose Graph Optimization (PGO, in robotics), where the motion of the camera is reconstructed by considering only relative rigid body transformations instead of including also 3-D points (as done in a full Bundle Adjustment). At a high level, the advantage of this approach is that modern solvers can effectively avoid most of the problems of local minima, and that it is easier to reason about outlier poses (caused by feature mismatches and repetitive structures in the images). In this paper, we contribute to the state of the art of the latter, by proposing a method to detect incorrect orientation measurements prior to pose graph optimization by checking the geometric consistency of rotation measurements. The novel aspects of our method are the use of Expectation-Maximization to fine-tune the covariance of the noise in inlier measurements, and a new approximate graph inference procedure, of independent interest, that is specifically designed to take advantage of evidence on cycles with better performance than standard approaches (Belief Propagation). The paper includes simulation and experimental results that evaluate the performance of our outlier detection and cycle-based inference algorithms on synthetic and real-world data.
S³Net: Semantic-Aware Self-supervised Depth Estimation with Monocular Videos and Synthetic Data
PDF ↗Solving depth estimation with monocular cameras enables the possibility of widespread use of cameras as low-cost depth estimation sensors in applications such as autonomous driving and robotics. In order to learn such a scalable depth estimation model, we require a ton of data and labels which are targeted towards specific use-cases. Acquiring these labels is expensive and often requires a calibrated research platform to collect data, which can be unfeasible especially in situations where the terrain is unknown. There are two popular approaches that do not require annotated depth maps:(i) using labelled synthetic and unlabeled real data in an adversarial framework to predict more accurate depth, and (ii) unsupervised models which exploit geometric structure across space and time in monocular video frames. Ideally, we would like to leverage features provided by both approaches as they complement each other; however, existing methods do not adequately exploit these additive benefits. We present a self-supervised framework which combines these complementary features: We use synthetic as well as real images for training while exploiting geometric and temporal constraints. Our novel consolidated architecture performs better than existing state-of-the-art literature. We present a unique way to train this self-supervised framework, and achieve over 15% improvement over the previous supervised approaches with domain adaption and 10% over the previous self-supervised approaches.
Unlike most existing works that define room layout on a 2D image, we model the layout in 3D as a configuration of the camera and the room. Our spatial geometric representation with only seven variables is more concise but effective, and more importantly enables direct 3D reasoning, e.g. how the camera is positioned relative to the room. This is particularly valuable in applications such as indoor robot navigation. We formulate the problem as a Markov decision process, in which the layout is incrementally adjusted based on the difference between the current layout and the target image, and the policy is learned via deep reinforcement learning. Our framework is end-to-end trainable, requiring no extra optimization, and achieves competitive performance on two challenging room layout datasets.
Efficient Outdoor 3D Point Cloud Semantic Segmentation for Critical Road Objects and Distributed Contexts
PDF ↗Large-scale point cloud semantic understanding is an important problem in self-driving cars and autonomous robotics navigation. However, such problem involves many challenges, such as i) critical road objects (e.g., pedestrians, barriers) with diverse and varying input shapes; ii) distributed contextual information across large spatial range; iii) efficient inference time. Failing to deal with such challenges may weaken the mission-critical performance of self-driving car, e.g, LiDAR road objects perception. In this work, we propose a novel neural network model called Attention-based Dynamic Convolution Network with Self-Attention Global Contexts(ADConvnet-SAGC), which i) applies attention mechanism to adaptively focus on the most related neighboring points for learning the point features of 3D objects, especially for small objects with diverse shapes; ii) applies self-attention module for efficiently capturing long-range distributed contexts from the input; iii) a more reasonable and compact architecture for efficient inference. Extensive experiments on point cloud semantic segmentation validate the effectiveness of the proposed ADConvnet-SAGC model and show significant improvements over state-of-the-art methods.
Point cloud shape completion is a challenging problem in 3D vision and robotics. Existing learning-based frameworks leverage encoder-decoder architectures to recover the complete shape from a compactly encoded global feature vector. Though the global feature can approximately represent the overall latent shape, it discards some details of the original partial shape during the completion process. In this work, instead of using a global feature to recover the whole complete surface, we explore multi-level features by hierarchical feature learning and represent the existing-part and the missing-part respectively. We propose two different feature aggregation strategies, named global & local feature aggregation(GLFA) and residual feature aggregation(RFA), to express the two parts features and reconstruct coordinates from the combined features. In addition, we also design a refinement component to prevent the generated point from non-uniform distribution and outliers. Extensive experiments have been conducted on the ShapeNet and KITTI dataset. Qualitative and quantitative evaluations demonstrate that our proposed network is more capable of both preserving the original details.
Multiple rotation averaging is an essential task for structure from motion, mapping, and robot navigation. The task is to estimate the absolute orientations of several cameras given some of their noisy relative orientation measurements. The conventional methods for this task seek parameters of the absolute orientations that agree best with the observed noisy measurements according to a robust cost function. These robust cost functions are highly nonlinear and are designed based on certain assumptions about the noise and outlier distributions. In this work, we aim to build a neural network that learns the noise patterns from the data and predict/regress the model parameters from the noisy relative orientations. The proposed network is a combination of two networks: (1) a view-graph cleaning network, which detects outlier edges in the view-graph and rectifies noisy measurements; and (2) a fine-tuning network, which fine-tunes an initialization of absolute orientations bootstrapped from the cleaned graph, in a single step. The proposed combined network is very fast, moreover, being trained on a large number of synthetic graphs, it is more accurate than the conventional iterative optimization methods. Although the idea of replacing robust optimization methods by a graph-based network is demonstrated only for multiple rotation averaging, it could easily be extended to other graph-based geometric problems, for example, pose-graph optimization.
We present inertial safety maps (ISM), a novel scene representation designed for fast detection of obstacles in scenarios involving camera or scene motion, such as robot navigation and human-robot interaction. ISM is a motion-centric representation that encodes both scene geometry and motion; different camera motion results in different ISMs for the same scene. We show that ISM can be estimated with a two-camera stereo setup without explicitly recovering scene depths, by measuring differential changes in disparity over time. We develop an active, single-shot structured light-based approach for robustly measuring ISM in challenging scenarios with textureless objects and complex geometries. The proposed approach is computationally light-weight, and can detect intricate obstacles (e.g., thin wire fences) by processing high-resolution images at high-speeds with limited computational resources. ISM can be readily integrated with depth and range maps as a complementary scene representation, potentially enabling high-speed navigation and robotic manipulation in extreme environments, with minimal device complexity.