Machine learning (ML)-powered systems are capable of reproducing and often amplifying undesired biases embedded in society, emphasizing the importance of operating under practices that enable the study and understanding of the intrinsic characteristics of ML pipelines. This supports the emergence of documentation frameworks with the idea that “any remedy for bias starts with awareness of its existence.” However, a resource that can formally describe ML pipelines in terms of detected biases is still missing. To address this gap, we present the Doc-BiasO ontology, a resource that sets out to create an integrated vocabulary of biases defined in the Trustworthy AI literature and their measures, as well as to incorporate relevant domain terminology and relationships between them. Overseeing ontology engineering best practices, we reuse existing vocabularies on machine learning and AI to foster knowledge sharing and interoperability between the actors concerned with its research, development, regulation, and others. In addition, we demonstrate the potential of Doc-BiasO with an experiment on an existing benchmark and as part of a neuro-symbolic system. Overall, our main objective is to contribute towards clarifying existing terminology on bias research as it rapidly expands to all areas of AI and to improve the interpretation of bias in data and downstream impact through its documentation.
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PRIMP: PRobabilistically-Informed Motion Primitives for Efficient Affordance Learning from Demonstration (Abstract Reprint)
PDF ↗This paper proposes a learning-from-demonstration (LfD) method using probability densities on the workspaces of robot manipulators. The method, named PRobabilistically-Informed Motion Primitives (PRIMP), learns the probability distribution of the end effector trajectories in the 6D workspace that includes both positions and orientations. It is able to adapt to new situations such as novel via points with uncertainty and a change of viewing frame. The method itself is robot-agnostic, in that the learned distribution can be transferred to another robot with the adaptation to its workspace density. Workspace-STOMP, a new version of the existing STOMP motion planner, is also introduced, which can be used as a post-process to improve the performance of PRIMP and any other reachability-based LfD method. The combination of PRIMP and Workspace-STOMP can further help the robot avoid novel obstacles that are not present during the demonstration process. The proposed methods are evaluated with several sets of benchmark experiments. PRIMP runs more than 5 times faster than existing state-of-the-art methods while generalizing trajectories more than twice as close to both the demonstrations and novel desired poses. They are then combined with our lab’s robot imagination method that learns object affordances, illustrating the applicability to learn tool use through physical experiments.
Choosing Abstraction Levels for Model-Based Software Debugging: A Theoretical and Empirical Analysis for Spreadsheet Programs (Abstract Reprint)
PDF ↗Model-based diagnosis is a generally applicable, principled approach to the systematic debugging of a wide range of system types such as circuits, knowledge bases, physical devices, or software. Based on a formal description of the system, it enables precise and deterministic reasoning about potential faults responsible for observed misbehavior. In software, such a formal system description can often even be extracted from the buggy program fully automatically. As logical reasoning is central to diagnosis, the performance of model-based debuggers is largely influenced by reasoning efficiency, which in turn depends on the complexity and expressivity of the system description. Since highly detailed models capturing exact semantics often exceed the capabilities of current reasoning tools, researchers have proposed more abstract representations. In this work, we thoroughly analyze system modeling techniques with a focus on fault localization in spreadsheets—one of the most widely used end-user programming paradigms. Specifically, we present three constraint model types characterizing spreadsheets at different abstraction levels, show how to extract them automatically from faulty spreadsheets, and provide theoretical and empirical investigations of the impact of abstraction on both diagnostic output and computational performance. Our main conclusions are that (i) for the model types, there is a trade-off between the conciseness of generated fault candidates and computation time, (ii) the exact model is often impractical, and (iii) a new model based on qualitative reasoning yields the same solutions as the exact one in up to more than half the cases while being orders of magnitude faster. Due to their ability to restrict the solution space in a sound way, the explored model-based techniques, rather than being used as standalone approaches, are expected to realize their full potential in combination with iterative sequential diagnosis or indeterministic but more performant statistical debugging methods.
Artificial Immune System of Secure Face Recognition Against Adversarial Attacks (Abstract Reprint)
PDF ↗Deep learning-based face recognition models are vulnerable to adversarial attacks. In contrast to general noises, the presence of imperceptible adversarial noises can lead to catastrophic errors in deep face recognition models. The primary difference between adversarial noise and general noise lies in its specificity. Adversarial attack methods give rise to noises tailored to the characteristics of the individual image and recognition model at hand. Diverse samples and recognition models can engender specific adversarial noise patterns, which pose significant challenges for adversarial defense. Addressing this challenge in the realm of face recognition presents a more formidable endeavor due to the inherent nature of face recognition as an open set task. In order to tackle this challenge, it is imperative to employ customized processing for each individual input sample. Drawing inspiration from the biological immune system, which can identify and respond to various threats, this paper aims to create an artificial immune system to provide adversarial defense for face recognition. The proposed defense model incorporates the principles of antibody cloning, mutation, selection, and memory mechanisms to generate a distinct antibody for each input sample, wherein the term antibody refers to a specialized noise removal manner. Furthermore, we introduce a self-supervised adversarial training mechanism that serves as a simulated rehearsal of immune system invasions. Extensive experimental results demonstrate the efficacy of the proposed method, surpassing state-of-the-art adversarial defense methods.
CineMPC: A Fully Autonomous Drone Cinematography System Incorporating Zoom, Focus, Pose, and Scene Composition (Abstract Reprint)
PDF ↗We present CineMPC, a complete cinematographic system that autonomously controls a drone to film multiple targets recording user-specified aesthetic objectives. Existing solutions in autonomous cinematography control only the camera extrinsics, namely, its position and orientation. In contrast, CineMPC is the first solution that includes the camera intrinsic parameters in the control loop, which are essential tools for controlling cinematographic effects such as focus, zoom, and depth of field. The system is validated in real-world experiments.
An MRP Formulation for Supervised Learning: Generalized Temporal Difference Learning Models (Abstract Reprint)
PDF ↗Background: Traditional supervised learning (SL) assumes data points are independently and identically distributed (i.i.d.), which overlooks dependencies in real-world data. Reinforcement learning (RL), in contrast, models dependencies through state transitions. Objectives: This study aims to bridge SL and RL by reformulating SL problems as RL tasks, enabling the application of RL techniques to a wider range of SL scenarios. We aim to model SL data as interconnected, and develop novel temporal difference (TD) algorithms that can accommodate diverse data types. Our objectives are to (1) establish conditions where TD outperforms ordinary least squares (OLS), (2) provide convergence guarantees for the generalized TD algorithm, and (3) validate the approach empirically using synthetic and real-world datasets. Methods: We reformulate traditional SL as a RL problem by modeling data points as a Markov Reward Process (MRP). We then introduce a concept analogous to the inverse link function in generalized linear models, allowing our TD algorithm to handle various data types. Our analysis, grounded in variance estimation, identifies conditions where TD outperforms OLS. We establish a convergence guarantee by conceptualizing the TD update rule as a generalized Bellman operator. Empirical validation begins with synthetic data progressively matching theoretical assumptions to verify our analysis, followed by evaluations on real-world datasets to demonstrate practical utility. Results: Our theoretical analysis shows that TD can outperform OLS in estimation accuracy when data noise is correlated. Our approach generalizes across various loss functions and SL datasets. We prove that the Bellman operator in our TD framework is a contraction, ensuring convergence for both expected and stochastic TD updates. Empirically, TD outperforms SL baselines when data aligns with its assumptions, remains competitive across diverse datasets, and is robust to hyperparameter choices. Conclusions: This study demonstrates that SL can be reformulated as a problem of interconnected data modeled by an MRP, effectively solved using TD learning. Our generalized TD is theoretically sound, with convergence guarantees, and practically effective. It generalizes OLS, offering superior performance on correlated data. This work enables RL techniques to benefit SL tasks, offering a pathway for future advancements.
Stochastic sequential decision-making systems — such as Markov decision processes and their variants — are increasingly used in areas such as transportation, healthcare, and communication. However, the ability to explain these systems’ outputs to non-technical end users has not kept pace with their widespread adoption. This paper addresses that gap by extending prior work and presenting a unified framework for generating causal explanations of agent behavior in sequential decision-making settings, grounded in the structural causal model (SCM) paradigm. Our framework supports the generation of multiple, semantically distinct explanations for agent actions — capabilities that were previously unattainable. In addition to introducing a novel taxonomy of explanations for MDPs to guide empirical investigation, we develop both exact and approximate causal inference methods within the SCM framework. We analyze their applicability and derive run-time bounds for each. This leads to the proposed algorithm, MeanRESP, which operates flexibly across a spectrum of approximations tailored to external constraints. We further analyze the sample complexity and error rates of approximate MeanRESP, and provide a detailed comparison of its outputs — under varying definitions of responsibility — with popular Shapley-value-based methods. Empirically, we performed a series of experiments to evaluate the practicality and effectiveness of the proposed system, focusing on real-world computational demands and the validity and reliability of metrics for comparing approximate and exact causal methods. Finally, we present two user studies that reveal user preferences for certain types of explanations and demonstrate a strong preference for explanations generated by our framework compared to those from other state-of-the-art systems.
Kinodynamic motion planning for a multirobot system with different dynamics and actuation limits is a challenging problem. The difficulty increases with the presence of aerodynamic interaction forces that occur when aerial robots fly in close proximity. Due to these complexities, existing planners either rely on simplified assumptions (like ignoring robot dynamics and interaction forces) or produce highly suboptimal solutions. This article presents a kinodynamic motion planner for a heterogeneous team of robots that respects robot dynamics, scales well to 16 robots, and directly reasons about interaction forces between aerial robots operating in close proximity. Our method, db-ECBS, generalizes the multiagent path-finding method Enhanced Conflict-Based Search (ECBS) to the continuous domain by using the single-robot kinodynamic motion planner discontinuity-bounded A. The planner db-ECBS operates on three levels. Initially, individual robot trajectories are computed using a graph search that allows bounded discontinuities between precomputed motion primitives. The second level identifies interrobot collisions or interaction force violations and resolves them by imposing constraints on the first level. The third and final level uses the resulting solution with discontinuities as an initial guess for a joint-space trajectory optimization. The procedure is repeated with a reduced discontinuity bound, resulting in an anytime, probabilistically complete, and asymptotically bounded suboptimal planner. We provide a benchmark of 65 problems with six different dynamics. We demonstrate that db-ECBS produces trajectories that are less than half the cost of existing planners. We show that the interaction-awareness is particularly important for very dense scenarios.
Causal discovery from observational data, i.e., learning the causal graph from a finite set of samples from the joint distribution of the variables, is often the first step toward the identification and estimation of causal effects, a key requirement in numerous scientific domains. Causal discovery is hampered by two main challenges: limited data results in errors in statistical testing and the computational complexity of the learning task is daunting. This paper builds upon and extends four of our prior publications (Mokhtarian et al., 2021; Akbari et al., 2021; Mokhtarian et al., 2022, 2023a). These works introduced the concept of removable variables, which are the only variables that can be removed recursively for the purpose of causal discovery. Presence and identification of removable variables allow recursive approaches for causal discovery, a promising solution that helps to address the aforementioned challenges by reducing the problem size successively. This reduction not only minimizes conditioning sets in each conditional independence (CI) test, leading to fewer errors but also significantly decreases the number of required CI tests. The worst-case performances of these methods nearly match the lower bound. In this paper, we present a unified framework for the proposed algorithms, refined with additional details and enhancements for a coherent presentation. A comprehensive literature review is also included, comparing the computational complexity of our methods with existing approaches, showcasing their state-of-the-art efficiency. Another contribution of this paper is the release of RCD, a Python package that efficiently implements these algorithms. This package is designed for practitioners and researchers interested in applying these methods in practical scenarios. The package is available at github.com/ban-epfl/rcd, with comprehensive documentation provided at rcdpackage.com.
CODEI: Resource-Efficient Task-Driven Co-Design of Perception and Decision Making for Mobile Robots Applied to Autonomous Vehicles (Abstract Reprint)
PDF ↗This article discusses the integration challenges and strategies for designing mobile robots, by focusing on the task-driven, optimal selection of hardware and software to balance safety, efficiency, and minimal usage of resources such as costs, energy, computational requirements, and weight. We emphasize the interplay between perception and motion planning in decision-making by introducing the concept of occupancy queries to quantify the perception requirements for sampling-based motion planners. Sensor and algorithm performance are evaluated using false negative rate and false positive rate across various factors such as geometric relationships, object properties, sensor resolution, and environmental conditions. By integrating perception requirements with perception performance, an integer linear programming approach is proposed for efficient sensor and algorithm selection and placement. This forms the basis for a co-design optimization that includes the robot body, motion planner, perception pipeline, and computing unit. We refer to this framework for solving the co-design problem of mobile robots as CODEI, short for co-design of embodied intelligence. A case study on developing an autonomous vehicle for urban scenarios provides actionable information for designers, and shows that complex tasks escalate resource demands, with task performance affecting choices of the autonomy stack. The study demonstrates that resource prioritization influences sensor choice: cameras are preferred for cost-effective and lightweight designs, while lidar sensors are chosen for better energy and computational efficiency.
Scaling deep learning to massive and diverse internet data has driven remarkable breakthroughs in domains such as video generation and natural language processing. Robot learning, however, has thus far failed to replicate this success and remains constrained by a scarcity of available data. Learning from Videos (LfV) methods aim to address this data bottleneck by augmenting traditional robot data with large-scale internet video. This video data provides foundational information regarding physical dynamics, behaviours, and tasks, and can be highly informative for general-purpose robots. This survey systematically examines the emerging field of LfV. We first outline essential concepts, including detailing fundamental LfV challenges such as distribution shift and missing action labels in video data. Next, we comprehensively review current methods for extracting knowledge from large-scale internet video, overcoming LfV challenges, and improving robot learning through video-informed training. The survey concludes with a critical discussion of future opportunities. Here, we emphasize the need for scalable foundation model approaches that can leverage the full range of available internet video and enhance the learning of robot policies and dynamics models. Overall, the survey aims to inform and catalyse future LfV research, driving progress towards general-purpose robots.
Approximating Problems in Abstract Argumentation with Graph Convolutional Networks (Abstract Reprint)
PDF ↗In this article, we present a novel approximation approach for abstract argumentation using a customized Graph Convolutional Network (GCN) architecture and a tailored training method. Our approach demonstrates promising results in approximating abstract argumentation tasks across various semantics, setting a new state of the art for performance on certain tasks. We provide a detailed analysis of approximation and runtime performance and propose a new scheme for evaluation. By advancing the state of the art for approximating the acceptability status of abstract arguments, we make theoretical and empirical advances in understanding the limits and opportunities for approximation in this field. Our approach shows potential for creating both general purpose and task-specific approximators and offers insights into the performance differences across benchmarks and semantics.
Hierarchical Task Network (HTN) planners generate plans using a decomposition process with extra domain knowledge to guide search towards a planning task. Domain experts develop such domain knowledge through recipes of how to decompose higher level tasks, specifying which tasks can be decomposed and under what conditions. In most realistic domains, such recipes contain recursions, i.e., tasks that can be decomposed into other tasks that contain the original task. Such domains require that either the domain expert tailor such domain knowledge to the specific HTN planning algorithm, or an algorithm that can search efficiently using such domain knowledge. By leveraging a three-stage compiler design we can easily support more language descriptions and preprocessing optimizations that when chained can greatly improve runtime efficiency in such domains. In this paper we evaluate such optimizations with the HyperTensioN HTN planner, winner of the HTN IPC 2020 total-order track.
The Search for Stability: Learning Dynamics of Strategic Publishers with Initial Documents (Abstract Reprint)
PDF ↗We study a game-theoretic information retrieval model in which strategic publishers aim to maximize their chances of being ranked first by the search engine while maintaining the integrity of their original documents. We show that the commonly used Probability Ranking Principle (PRP) ranking scheme results in an unstable environment where games often fail to reach pure Nash equilibrium. We propose two families of ranking functions that do not adhere to the PRP. We provide both theoretical and empirical evidence that these methods lead to a stable search ecosystem, by providing positive results on the learning dynamics convergence. We also define the publishers’ and users’ welfare, demonstrate a possible publisher-user trade-off, and provide means for a search system designer to control it. Finally, we show how instability harms long-term users’ welfare.
We study almost envy-freeness in house allocation, where m houses are to be allocated among n agents so that every agent receives exactly one house. An envy-free allocation need not exist, and therefore we may have to settle for relaxations. We study different aggregate measures of envy as markers of fairness. In particular, we define the amount of envy experienced by an agent a w.r.t. an allocation to be the number of agents that agent a envies under that allocation. We quantify the envy generated by an allocation using three different metrics: 1) the number of agents who are envious; 2) the maximum amount of envy experienced by any agent; and 3) the total amount of envy experienced by all agents, and look for allocations that minimize one of the three metrics. We prove a host of algorithmic and hardness results. We also suggest practical approaches for these problems via integer linear program (ILP) formulations and report the findings of our experimental evaluation of ILPs. Finally, we study the price of fairness, which quantifies the loss of welfare we must suffer due to the fairness requirements, and present tight bounds as well as algorithms that simultaneously optimize both welfare and fairness.
MAGIC VFM-Meta-Learning Adaptation for Ground Interaction Control with Visual Foundation Models (Abstract Reprint)
PDF ↗Control of off-road vehicles is challenging due to the complex dynamic interactions with the terrain. Accurate modeling of these interactions is important to optimize driving performance, but the relevant physical phenomena, such as slip, are too complex to model from first principles. Therefore, we present an offline meta-learning algorithm to construct a rapidly-tunable model of residual dynamics and disturbances. Our model processes terrain images into features using a visual foundation model (VFM), then maps these features and the vehicle state to an estimate of the current actuation matrix using a deep neural network (DNN). We then combine this model with composite adaptive control to modify the last layer of the DNN in real time, accounting for the remaining terrain interactions not captured during offline training. We provide mathematical guarantees of stability and robustness for our controller, and demonstrate the effectiveness of our method through simulations and hardware experiments with a tracked vehicle and a car-like robot. We evaluate our method outdoors on different slopes with varying slippage and actuator degradation disturbances, and compare against an adaptive controller that does not use the VFM terrain features. We show significant improvement over the baseline in both hardware experimentation and simulation.
Linguistic steganography (stego) seeks to conceal secret information within natural language text. However, existing methods often struggle to balance stego text quality with embedding efficiency, largely due to limitations in generation strategies and coding mechanisms. We propose SA-ANS, a self-adaptive linguistic steganography framework based on a self-adjusting Asymmetric Numeral System. SA-ANS allows user-specified embedding rates and uses probabilistic coding with adaptive candidate selection, dynamically tailoring the token pool to the language model’s probability distribution. This design produces fluent, semantically coherent stego text while preserving statistical indistinguishability from natural language. Extensive experiments on multiple benchmark datasets, evaluated across embedding efficiency, linguistic quality, statistical similarity, robustness to steganalysis, and human judgment, show that SA-ANS consistently outperforms state-of-the-art methods, demonstrating both effectiveness and practicality.
Belief-based programming is a probabilistic extension of the GOLOG program family where every action and sensing result can be noisy and every test condition refers to the agent’s subjective beliefs. Inherited from GOLOG programs, the action-centered feature makes belief programs fairly suitable for high-level robot control under uncertainty. An important step before deploying such a program is to verify whether it satisfies certain properties. At least two problems exist in verifying such programs: how to formally specify program properties and what is the complexity of the verification problem. In this paper, we propose a formalism for belief programs based on a modal logic of actions and beliefs which allows us to conveniently express PCTL-like temporal properties. We also investigate the decidability and undecidability of the verification problem.
Humans possess a remarkable ability to react to unpredictable perturbations through immediate mechanical responses, which harness the visco-elastic properties of muscles to maintain balance. Inspired by this behavior, we propose a novel design of a robotic leg utilizing fibre jamming. The research highlights the potential of these structures for enhancing legged locomotion and adaptability in unpredictable environments.
Quickly and reliably finding accurate inverse kinematics (IK) solutions remains a challenging problem for many robot manipulators. Existing numerical solvers are broadly applicable but typically only produce a single solution and rely on local search techniques to minimize nonconvex objective functions. More recent learning-based approaches that approximate the entire feasible set of solutions have shown promise as a means to generate multiple fast and accurate IK results in parallel. However, existing learning-based techniques have a significant drawback: each robot of interest requires a specialized model that must be trained from scratch. To address this key shortcoming, we propose a novel distance-geometric robot representation coupled with a graph structure that allows us to leverage the sample efficiency of Euclidean equivariant functions and the generalizability of graph neural networks (GNNs). Our approach is generative graphical inverse kinematics (GGIK), the first learned IK solver able to accurately and efficiently produce a large number of diverse solutions in parallel while also displaying the ability to generalize -- a single learned model can be used to produce IK solutions for a variety of different robots. When compared to several other learned IK methods, GGIK provides more accurate solutions with the same amount of data. GGIK can generalize reasonably well to robot manipulators unseen during training. Additionally, GGIK can learn a constrained distribution that encodes joint limits and scales efficiently to larger robots and a high number of sampled solutions. Finally, GGIK can be used to complement local IK solvers by providing reliable initializations for a local optimization process.