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3,752篇论文匹配“Planning”
第 148 / 188 页

Sungyoon Kim, Yunseon Choi, Daiki E. Matsunaga, Kee-Eung Kim

Offline Goal-Conditioned Reinforcement Learning (Offline GCRL) is an important problem in RL that focuses on acquiring diverse goal-oriented skills solely from pre-collected behavior datasets. In this setting, the reward feedback is typically absent except when the goal is achieved, which makes it difficult to learn policies especially from a finite dataset of suboptimal behaviors. In addition, realistic scenarios involve long-horizon planning, which necessitates the extraction of useful skills within sub-trajectories. Recently, the conditional diffusion model has been shown to be a promising approach to generate high-quality long-horizon plans for RL. However, their practicality for the goal-conditioned setting is still limited due to a number of technical assumptions made by the methods. In this paper, we propose SSD (Sub-trajectory Stitching with Diffusion), a model-based offline GCRL method that leverages the conditional diffusion model to address these limitations. In summary, we use the diffusion model that generates future plans conditioned on the target goal and value, with the target value estimated from the goal-relabeled offline dataset. We report state-of-the-art performance in the standard benchmark set of GCRL tasks, and demonstrate the capability to successfully stitch the segments of suboptimal trajectories in the offline data to generate high-quality plans.

Xiaotian Hao, Jianye Hao, Chenjun Xiao, Kai Li, Dong Li, Yan Zheng

AlphaZero and MuZero have achieved state-of-the-art (SOTA) performance in a wide range of domains, including board games and robotics, with discrete and continuous action spaces. However, to obtain an improved policy, they often require an excessively large number of simulations, especially for domains with large action spaces. As the simulation budget decreases, their performance drops significantly. In addition, many important real-world applications have combinatorial (or exponential) action spaces, making it infeasible to search directly over all possible actions. In this paper, we extend AlphaZero and MuZero to learn and plan in more complex multiagent (MA) Markov decision processes, where the action spaces increase exponentially with the number of agents. Our new algorithms, MA Gumbel AlphaZero and MA Gumbel MuZero, respectively without and with model learning, achieve superior performance on cooperative multiagent control problems, while reducing the number of environmental interactions by up to an order of magnitude compared to model-free approaches. In particular, we significantly improve prior performance when planning with much fewer simulation budgets. The code and appendix are available at https://github.com/tjuHaoXiaotian/MA-MuZero.

Jayabrata Chowdhury, Venkataramanan Shivaraman, Suresh Sundaram, PB Sujit

Recent advancements in motion planning for Autonomous Vehicles (AVs) show great promise in using expert driver behaviors in non-stationary driving environments. However, learning only through expert drivers needs more generalizability to recover from domain shifts and near-failure scenarios due to the dynamic behavior of traffic participants and weather conditions. A deep Graph-based Prediction and Planning Policy Network (GP3Net) framework is proposed for non-stationary environments that encodes the interactions between traffic participants with contextual information and provides a decision for safe maneuver for AV. A spatio-temporal graph models the interactions between traffic participants for predicting the future trajectories of those participants. The predicted trajectories are utilized to generate a future occupancy map around the AV with uncertainties embedded to anticipate the evolving non-stationary driving environments. Then the contextual information and future occupancy maps are input to the policy network of the GP3Net framework and trained using Proximal Policy Optimization (PPO) algorithm. The proposed GP3Net performance is evaluated on standard CARLA benchmarking scenarios with domain shifts of traffic patterns (urban, highway, and mixed). The results show that the GP3Net outperforms previous state-of-the-art imitation learning-based planning models for different towns. Further, in unseen new weather conditions, GP3Net completes the desired route with fewer traffic infractions. Finally, the results emphasize the advantage of including the prediction module to enhance safety measures in non-stationary environments.

Guy Azran, Mohamad H. Danesh, Stefano V. Albrecht, Sarah Keren

Recent studies show that deep reinforcement learning (DRL) agents tend to overfit to the task on which they were trained and fail to adapt to minor environment changes. To expedite learning when transferring to unseen tasks, we propose a novel approach to representing the current task using reward machines (RMs), state machine abstractions that induce subtasks based on the current task’s rewards and dynamics. Our method provides agents with symbolic representations of optimal transitions from their current abstract state and rewards them for achieving these transitions. These representations are shared across tasks, allowing agents to exploit knowledge of previously encountered symbols and transitions, thus enhancing transfer. Empirical results show that our representations improve sample efficiency and few-shot transfer in a variety of domains.

Ehsan Amid, Frank Nielsen, Richard Nock, Manfred K. Warmuth

In the field of optimal transport, two prominent subfields face each other: (i) unregularized optimal transport, ``a-la-Kantorovich'', which leads to extremely sparse plans but with algorithms that scale poorly, and (ii) entropic-regularized optimal transport, ``a-la-Sinkhorn-Cuturi'', which gets near-linear approximation algorithms but leads to maximally un-sparse plans. In this paper, we show that an extension of the latter to tempered exponential measures, a generalization of exponential families with indirect measure normalization, gets to a very convenient middle ground, with both very fast approximation algorithms and sparsity, which is under control up to sparsity patterns. In addition, our formulation fits naturally in the unbalanced optimal transport problem setting.

Thorsten Engesser, Andreas Herzig, Elise Perrotin

Epistemic planning is useful in situations where multiple agents have different knowledge and beliefs about the world, such as in robot-human interaction. One aspect that has been largely neglected in the literature is planning with observations in the presence of false beliefs. This is a particularly challenging problem because it requires belief revision. We introduce a simple specification language for reasoning about actions with knowledge and belief. We demonstrate our approach on well-known false-belief tasks such as the Sally-Anne Task and compare it to other action languages. Our logic leads to an epistemic planning formalism that is expressive enough to model second-order false-belief tasks, yet has the same computational complexity as classical planning.

Tongzhou Zhang, Gang Wang, Yu Chen, Hai Zhang, Jue Hu

Global localization is a challenging task for intelligent robots, as its accuracy directly contributes to the performance of downstream navigation and planning tasks. However, existing literature focus more on the place retrieval and the success rate of localization, with limited attention given to the metrics of position estimation. In this paper, a single-shot global LiDAR localization method is proposed with the ultimate goal of achieving high position accuracy, inspired by the positioning approach of multi-constellation localization systems. Initially, we perform coarse localization using global descriptors and select observation points along with their corresponding coordinates based on the obtained coarse localization results. Coordinates can be acquired from a pre-built map, GNSS, or other devices. Then, a lightweight LiDAR odometry method is designed to estimate the distance between the retrieved data and the observation points. Ultimately, the localization problem is transformed into an optimization problem of solving a system of multiple sphere equations. The experimental results on the KITTI dataset and the self-collected dataset demonstrate that our method achieves an average localization error (including errors in the z-axis) of 0.89 meters. In addition, it achieves retrieval efficiency of 0.357 s per frame on the former dataset and 0.214 s per frame on the latter one. Code and data are available at https://github.com/jlurobot/multi-constellation-localization.

Naman Shah, Siddharth Srivastava

This paper addresses the problem of inventing and using hierarchical representations for stochastic robot-planning problems. Rather than using hand-coded state or action representations as input, it presents new methods for learning how to create a high-level action representation for long-horizon, sparse reward robot planning problems in stochastic settings with unknown dynamics. After training, this system yields a robot-specific but environment independent planning system. Given new problem instances in unseen stochastic environments, it first creates zero-shot options (without any experience on the new environment) with dense pseudo-rewards and then uses them to solve the input problem in a hierarchical planning and refinement process. Theoretical results identify sufficient conditions for completeness of the presented approach. Extensive empirical analysis shows that even in settings that go beyond these sufficient conditions, this approach convincingly outperforms baselines by 2x in terms of solution time with orders of magnitude improvement in solution quality.

Karan Mirakhor, Sourav Ghosh, Dipanjan Das, Brojeshwar Bhowmick

Object rearrangement in a multi-room setup should produce a reasonable plan that reduces the agent's overall travel and the number of steps. Recent state-of-the-art methods fail to produce such plans because they rely on explicit exploration for discovering unseen objects due to partial observability and a heuristic planner to sequence the actions for rearrangement. This paper proposes a novel task planner to efficiently plan a sequence of actions to discover unseen objects and rearrange misplaced objects within an untidy house to achieve a desired tidy state. The proposed method introduces several innovative techniques, including (i) a method for discovering unseen objects using commonsense knowledge from large language models, (ii) a collision resolution and buffer prediction method based on Cross-Entropy Method to handle blocked goal and swap cases, (iii) a directed spatial graph-based state space for scalability, and (iv) deep reinforcement learning (RL) for producing an efficient plan to simultaneously discover unseen objects and rearrange the visible misplaced ones to minimize the overall traversal. The paper also presents new metrics and a benchmark dataset called MoPOR to evaluate the effectiveness of the rearrangement planning in a multi-room setting. The experimental results demonstrate that the proposed method effectively addresses the multi-room rearrangement problem.

Aakash, Indranil Saha

We study a variant of the multi-robot goal assignment problem where a unique goal to each robot needs to be assigned while minimizing the largest cost of movement among the robots, called makespan. A significant step in solving this problem is to find the cost associated with the robot-goal pairs, which requires solving a complex path planning problem. We present OM, a scalable optimal algorithm that solves the multi-robot goal assignment problem by computing the paths for a significantly less number of robot-goal pairs compared to the state-of-the-art algorithms, leading to a computationally superior mechanism to solve the problem. We extensively evaluate our algorithm for hundreds of robots on randomly generated and standard workspaces. Our experimental results demonstrate that the proposed algorithm achieves a noticeable speedup over two state-of-the-art baseline algorithms.

Malek Mechergui, Sarath Sreedharan

While the question of misspecified objectives has gotten much attention in recent years, most works in this area primarily focus on the challenges related to the complexity of the objective specification mechanism (for example, the use of reward functions). However, the complexity of the objective specification mechanism is just one of many reasons why the user may have misspecified their objective. A foundational cause for misspecification that is being overlooked by these works is the inherent asymmetry in human expectations about the agent's behavior and the behavior generated by the agent for the specified objective. To address this, we propose a novel formulation for the objective misspecification problem that builds on the human-aware planning literature, which was originally introduced to support explanation and explicable behavioral generation. Additionally, we propose a first-of-its-kind interactive algorithm that is capable of using information generated under incorrect beliefs about the agent to determine the true underlying goal of the user.

Kate Donahue, Sreenivas Gollapudi, Kostas Kollias

Historically, much of machine learning research has focused on the performance of the algorithm alone, but recently more attention has been focused on optimizing joint human-algorithm performance. Here, we analyze a specific type of human-algorithm collaboration where the algorithm has access to a set of n items, and presents a subset of size k to the human, who selects a final item from among those k. This scenario could model content recommendation, route planning, or any type of labeling task. Because both the human and algorithm have imperfect, noisy information about the true ordering of items, the key question is: which value of k maximizes the probability that the best item will be ultimately selected? For k=1, performance is optimized by the algorithm acting alone, and for k=n it is optimized by the human acting alone. Surprisingly, we show that for multiple of noise models, it is optimal to set k in [2, n-1] - that is, there are strict benefits to collaborating, even when the human and algorithm have equal accuracy separately. We demonstrate this theoretically for the Mallows model and experimentally for the Random Utilities models of noisy permutations. However, we show this pattern is *reversed* when the human is anchored on the algorithm's presented ordering - the joint system always has strictly worse performance. We extend these results to the case where the human and algorithm differ in their accuracy levels, showing that there always exist regimes where a more accurate agent would strictly benefit from collaborating with a less accurate one, but these regimes are asymmetric between the human and the algorithm's accuracy.

Yasunori Akagi, Naoki Marumo, Takeshi Kurashima

Time-inconsistency is a characteristic of human behavior in which people plan for long-term benefits but take actions that differ from the plan due to conflicts with short-term benefits. Such time-inconsistent behavior is believed to be caused by present bias, a tendency to overestimate immediate rewards and underestimate future rewards. It is essential in behavioral economics to investigate the relationship between present bias and time-inconsistency. In this paper, we propose a model for analyzing agent behavior with present bias in tasks to make progress toward a goal over a specific period. Unlike previous models, the state sequence of the agent can be described analytically in our model. Based on this property, we analyze three crucial problems related to agents under present bias: task abandonment, optimal goal setting, and optimal reward scheduling. Extensive analysis reveals how present bias affects the condition under which task abandonment occurs and optimal intervention strategies. Our findings are meaningful for preventing task abandonment and intervening through incentives in the real world.

Fan Zhou, Chen Pan, Lintao Ma, Yu Liu, Siqiao Xue, James Zhang, Jun Zhou, Hongyuan Mei, Weitao Lin, Zi Zhuang 等

Time series forecasts of different temporal granularity are widely used in real-world applications, e.g., sales prediction in days and weeks for making different inventory plans. However, these tasks are usually solved separately without ensuring coherence, which is crucial for aligning downstream decisions. Previous works mainly focus on ensuring coherence with some straightforward methods, e.g., aggregation from the forecasts of fine granularity to the coarse ones, and allocation from the coarse granularity to the fine ones. These methods merely take the temporal hierarchical structure to maintain coherence without improving the forecasting accuracy. In this paper, we propose a novel granularity message-passing mechanism (GMP) that leverages temporal hierarchy information to improve forecasting performance and also utilizes an adaptive reconciliation (AR) strategy to maintain coherence without performance loss. Furthermore, we introduce an optimization module to achieve task-based targets while adhering to more real-world constraints. Experiments on real-world datasets demonstrate that our framework (GMP-AR) achieves superior performances on temporal hierarchical forecasting tasks compared to state-of-the-art methods. In addition, our framework has been successfully applied to a real-world task of payment traffic management in Alipay by integrating with the task-based optimization module.

Boris Wiegand, Dietrich Klakow, Jilles Vreeken

Constraint programming and AI planning are powerful tools for solving assignment, optimization, and scheduling problems. They require, however, the rarely available combination of domain knowledge and mathematical modeling expertise. Learning constraints from exemplary solutions can close this gap and alleviate the effort of modeling. Existing approaches either require extensive user interaction, need exemplary invalid solutions that must be generated by experts at great expense, or show high noise-sensitivity. We aim to find constraints from potentially noisy solutions, without the need of user interaction. To this end, we formalize the problem in terms of the Minimum Description Length (MDL) principle, by which we select the model with the best lossless compression of the data. Solving the problem involves model counting, which is #P-hard to approximate. We therefore propose the greedy URPILS algorithm to find high-quality constraints in practice. Extensive experiments on constraint programming and AI planning benchmark data show URPILS not only finds more accurate and succinct constraints, but also is more robust to noise, and has lower sample complexity than the state of the art.

Amar Shah, Federico Mora, Sanjit A. Seshia

Algebraic data types (ADTs) are a construct classically found in functional programming languages that capture data structures like enumerated types, lists, and trees. In recent years, interest in ADTs has increased. For example, popular programming languages, like Python, have added support for ADTs. Automated reasoning about ADTs can be done using satisfiability modulo theories (SMT) solving, an extension of the Boolean satisfiability problem with first-order logic and associated background theories. Unfortunately, SMT solvers that support ADTs do not scale as state-of-the-art approaches all use variations of the same lazy approach. In this paper, we present an SMT solver that takes a fundamentally different approach, an eager approach. Specifically, our solver reduces ADT queries to a simpler logical theory, uninterpreted functions (UF), and then uses an existing solver on the reduced query. We prove the soundness and completeness of our approach and demonstrate that it outperforms the state of the art on existing benchmarks, as well as a new, more challenging benchmark set from the planning domain.

Jiayu Zou, Kun Tian, Zheng Zhu, Yun Ye, Xingang Wang

BEV perception is of great importance in the field of autonomous driving, serving as the cornerstone of planning, controlling, and motion prediction. The quality of the BEV feature highly affects the performance of BEV perception. However, taking the noises in camera parameters and LiDAR scans into consideration, we usually obtain BEV representation with harmful noises. Diffusion models naturally have the ability to denoise noisy samples to the ideal data, which motivates us to utilize the diffusion model to get a better BEV representation. In this work, we propose an end-to-end framework, named DiffBEV, to exploit the potential of diffusion model to generate a more comprehensive BEV representation. To the best of our knowledge, we are the first to apply diffusion model to BEV perception. In practice, we design three types of conditions to guide the training of the diffusion model which denoises the coarse samples and refines the semantic feature in a progressive way. What's more, a cross-attention module is leveraged to fuse the context of BEV feature and the semantic content of conditional diffusion model. DiffBEV achieves a 25.9% mIoU on the nuScenes dataset, which is 6.2% higher than the best-performing existing approach. Quantitative and qualitative results on multiple benchmarks demonstrate the effectiveness of DiffBEV in BEV semantic segmentation and 3D object detection tasks.

Gengze Zhou, Yicong Hong, Qi Wu

Trained with an unprecedented scale of data, large language models (LLMs) like ChatGPT and GPT-4 exhibit the emergence of significant reasoning abilities from model scaling. Such a trend underscored the potential of training LLMs with unlimited language data, advancing the development of a universal embodied agent. In this work, we introduce the NavGPT, a purely LLM-based instruction-following navigation agent, to reveal the reasoning capability of GPT models in complex embodied scenes by performing zero-shot sequential action prediction for vision-and-language navigation (VLN). At each step, NavGPT takes the textual descriptions of visual observations, navigation history, and future explorable directions as inputs to reason the agent's current status, and makes the decision to approach the target. Through comprehensive experiments, we demonstrate NavGPT can explicitly perform high-level planning for navigation, including decomposing instruction into sub-goals, integrating commonsense knowledge relevant to navigation task resolution, identifying landmarks from observed scenes, tracking navigation progress, and adapting to exceptions with plan adjustment. Furthermore, we show that LLMs is capable of generating high-quality navigational instructions from observations and actions along a path, as well as drawing accurate top-down metric trajectory given the agent's navigation history. Despite the performance of using NavGPT to zero-shot R2R tasks still falling short of trained models, we suggest adapting multi-modality inputs for LLMs to use as visual navigation agents and applying the explicit reasoning of LLMs to benefit learning-based models. Code is available at: https://github.com/GengzeZhou/NavGPT.

Junjue Wang, Zhuo Zheng, Zihang Chen, Ailong Ma, Yanfei Zhong

Earth vision research typically focuses on extracting geospatial object locations and categories but neglects the exploration of relations between objects and comprehensive reasoning. Based on city planning needs, we develop a multi-modal multi-task VQA dataset (EarthVQA) to advance relational reasoning-based judging, counting, and comprehensive analysis. The EarthVQA dataset contains 6000 images, corresponding semantic masks, and 208,593 QA pairs with urban and rural governance requirements embedded. As objects are the basis for complex relational reasoning, we propose a Semantic OBject Awareness framework (SOBA) to advance VQA in an object-centric way. To preserve refined spatial locations and semantics, SOBA leverages a segmentation network for object semantics generation. The object-guided attention aggregates object interior features via pseudo masks, and bidirectional cross-attention further models object external relations hierarchically. To optimize object counting, we propose a numerical difference loss that dynamically adds difference penalties, unifying the classification and regression tasks. Experimental results show that SOBA outperforms both advanced general and remote sensing methods. We believe this dataset and framework provide a strong benchmark for Earth vision's complex analysis. The project page is at https://Junjue-Wang.github.io/homepage/EarthVQA.

Oscar Mañas, Benno Krojer, Aishwarya Agrawal

8 years after the visual question answering (VQA) task was proposed, accuracy remains the primary metric for automatic evaluation. VQA Accuracy has been effective so far in the IID evaluation setting. However, our community is undergoing a shift towards open-ended generative models and OOD evaluation. In this new paradigm, the existing VQA Accuracy metric is overly stringent and underestimates the performance of VQA systems. Thus, there is a need to develop more robust automatic VQA metrics that serve as a proxy for human judgment. In this work, we propose to leverage the in-context learning capabilities of instruction-tuned large language models (LLMs) to build a better VQA metric. We formulate VQA evaluation as an answer-rating task where the LLM is instructed to score the accuracy of a candidate answer given a set of reference answers. We demonstrate the proposed metric better correlates with human judgment compared to existing metrics across several VQA models and benchmarks. We hope wide adoption of our metric will contribute to better estimating the research progress on the VQA task. We plan to release the evaluation code and collected human judgments.