Tooth motion generation is an essential task in digital orthodontic treatment for precise and quick dental healthcare, which aims to generate the whole intermediate tooth motion process given the initial pathological and target ideal tooth alignments. Most prior works for multi-agent motion planning problems usually result in complex solutions. Moreover, the occlusal relationship between upper and lower teeth is often overlooked. In this paper, we propose a collaborative tooth motion diffusion model. The critical insight is to remodel the problem as a diffusion process. In this sense, we model the whole tooth motion distribution with a diffusion model and transform the planning problem into a sampling process from this distribution. We design a tooth latent representation to provide accurate conditional guides consisting of two key components: the tooth frame represents the position and posture, and the tooth latent shape code represents the geometric morphology. Subsequently, we present a collaborative diffusion model to learn the multi-tooth motion distribution based on inter-tooth and occlusal constraints, which are implemented by graph structure and new loss functions, respectively. Extensive qualitative and quantitative experiments demonstrate the superiority of our framework in the application of orthodontics compared with state-of-the-art methods.
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Crowd simulation holds crucial applications in various domains, such as urban planning, architectural design, and traffic arrangement. In recent years, physics-informed machine learning methods have achieved state-of-the-art performance in crowd simulation but fail to model the heterogeneity and multi-modality of human movement comprehensively. In this paper, we propose a social physics-informed diffusion model named SPDiff to mitigate the above gap. SPDiff takes both the interactive and historical information of crowds in the current timeframe to reverse the diffusion process, thereby generating the distribution of pedestrian movement in the subsequent timeframe. Inspired by the well-known social physics model, i.e., Social Force, regarding crowd dynamics, we design a crowd interaction encoder to guide the denoising process and further enhance this module with the equivariant properties of crowd interactions. To mitigate error accumulation in long-term simulations, we propose a multi-frame rollout training algorithm for diffusion modeling. Experiments conducted on two real-world datasets demonstrate the superior performance of SPDiff in terms of both macroscopic and microscopic evaluation metrics. Code and appendix are available at https://github.com/tsinghua-fib-lab/SPDiff.
Predicting future human pose is a fundamental application for machine intelligence which drives robots to plan their behavior and paths ahead of time to seamlessly accomplish human-robot collaboration in real-world 3D scenarios. Despite encouraging results existing approaches rarely consider the effects of the external scene on the motion sequence leading to pronounced artifacts and physical implausibilities in the predictions. To address this limitation this work introduces a novel multi-modal sense-informed motion prediction approach which conditions high-fidelity generation on two modal information: external 3D scene and internal human gaze and is able to recognize their salience for future human activity. Furthermore the gaze information is regarded as the human intention and combined with both motion and scene features we construct a ternary intention-aware attention to supervise the generation to match where the human wants to reach. Meanwhile we introduce semantic coherence-aware attention to explicitly distinguish the salient point clouds and the underlying ones to ensure a reasonable interaction of the generated sequence with the 3D scene. On two real-world benchmarks the proposed method achieves state-of-the-art performance both in 3D human pose and trajectory prediction. More detailed results are available on the page: https://sites.google.com/view/cvpr2024sif3d.
CaDeT: a Causal Disentanglement Approach for Robust Trajectory Prediction in Autonomous Driving
PDF ↗For safe motion planning in real-world autonomous vehicles require behavior prediction models that are reliable and robust to distribution shifts. The recent studies suggest that the existing learning-based trajectory prediction models do not posses such characteristics and are susceptible to small perturbations that are not present in the training data largely due to overfitting to spurious correlations while learning. In this paper we propose a causal disentanglement representation learning approach aiming to separate invariant (causal) and variant (spurious) features for more robust learning. Our method benefits from a novel intervention mechanism in the latent space that estimates potential distribution shifts resulted from spurious correlations using uncertain feature statistics hence maintaining the realism of interventions. To facilitate learning we propose a novel invariance objective based on the variances of the distributions over uncertain statistics to induce the model to focus on invariant representations during training. We conduct extensive experiments on two large-scale autonomous driving datasets and show that besides achieving state-of-the-art performance our method can significantly improve prediction robustness to various distribution shifts in driving scenes. We further conduct ablative studies to evaluate the design choices in our proposed framework.
Lookahead Exploration with Neural Radiance Representation for Continuous Vision-Language Navigation
PDF ↗Vision-and-language navigation (VLN) enables the agent to navigate to a remote location following the natural language instruction in 3D environments. At each navigation step the agent selects from possible candidate locations and then makes the move. For better navigation planning the lookahead exploration strategy aims to effectively evaluate the agent's next action by accurately anticipating the future environment of candidate locations. To this end some existing works predict RGB images for future environments while this strategy suffers from image distortion and high computational cost. To address these issues we propose the pre-trained hierarchical neural radiance representation model (HNR) to produce multi-level semantic features for future environments which are more robust and efficient than pixel-wise RGB reconstruction. Furthermore with the predicted future environmental representations our lookahead VLN model is able to construct the navigable future path tree and select the optimal path via efficient parallel evaluation. Extensive experiments on the VLN-CE datasets confirm the effectiveness of our method.
Sparse LiDAR point clouds cause severe loss of detail of static structures and reduce the density of static points available for navigation. Reduced density can be detrimental to navigation under several scenarios. We observe that despite high sparsity in most cases the global topology of LiDAR outlining the static structures can be inferred. We utilize this property to obtain a backbone skeleton of a LiDAR scan in the form of a single connected component that is a proxy to its global topology. We utilize the backbone to augment new points along static structures to overcome sparsity. Newly introduced points could correspond to existing static structures or to static points that were earlier obstructed by dynamic objects. To the best of our knowledge we are the first to use such a strategy for sparse LiDAR point clouds. Existing solutions close to our approach fail to identify and preserve the global static LiDAR topology and generate sub-optimal points. We propose GLiDR a Graph Generative network that is topologically regularized using 0-dimensional Persistent Homology (PH) constraints. This enables GLiDR to introduce newer static points along a topologically consistent global static LiDAR backbone. GLiDR generates precise static points using 32x sparser dynamic scans and performs better than the baselines across three datasets. GLiDR generates a valuable byproduct - an accurate binary segmentation mask of static and dynamic objects that are helpful for navigation planning and safety in constrained environments. The newly introduced static points allow GLiDR to outperform LiDAR-based navigation using SLAM in several settings.
Cone beam computed tomography (CBCT) is an important imaging technology widely used in medical scenarios such as diagnosis and preoperative planning. Using fewer projection views to reconstruct CT also known as sparse-view reconstruction can reduce ionizing radiation and further benefit interventional radiology. Compared with sparse-view reconstruction for traditional parallel/fan-beam CT CBCT reconstruction is more challenging due to the increased dimensionality caused by the measurement process based on cone-shaped X-ray beams. As a 2D-to-3D reconstruction problem although implicit neural representations have been introduced to enable efficient training only local features are considered and different views are processed equally in previous works resulting in spatial inconsistency and poor performance on complicated anatomies. To this end we propose C^2RV by leveraging explicit multi-scale volumetric representations to enable cross-regional learning in the 3D space. Additionally the scale-view cross-attention module is introduced to adaptively aggregate multi-scale and multi-view features. Extensive experiments demonstrate that our C^2RV achieves consistent and significant improvement over previous state-of-the-art methods on datasets with diverse anatomy. Code is available at https://github.com/xmed-lab/C2RV-CBCT.
Recent works have proposed end-to-end autonomous vehicle (AV) architectures comprised of differentiable modules achieving state-of-the-art driving performance. While they provide advantages over the traditional perception-prediction-planning pipeline (e.g. removing information bottlenecks between components and alleviating integration challenges) they do so using a diverse combination of tasks modules and their interconnectivity. As of yet however there has been no systematic analysis of the necessity of these modules or the impact of their connectivity placement and internal representations on overall driving performance. Addressing this gap our work conducts a comprehensive exploration of the design space of end-to-end modular AV stacks. Our findings culminate in the development of PARA-Drive: a fully parallel end-to-end AV architecture. PARA-Drive not only achieves state-of-the-art performance in perception prediction and planning but also significantly enhances runtime speed by nearly 3x without compromising on interpretability or safety.
Route planning for navigation under partial observability plays a crucial role in modern robotics and autonomous driving. Existing route planning approaches can be categorized into two main classes: traditional autoregressive and diffusion-based methods. The former often fails due to its myopic nature while the latter either assumes full observability or struggles to adapt to unfamiliar scenarios due to strong couplings with behavior cloning from experts. To address these deficiencies we propose a versatile diffusion-based approach for both 2D and 3D route planning under partial observability. Specifically our value-guided diffusion policy first generates plans to predict actions across various timesteps providing ample foresight to the planning. It then employs a differentiable planner with state estimations to derive a value function directing the agent's exploration and goal-seeking behaviors without seeking experts while explicitly addressing partial observability. During inference our policy is further enhanced by a best-plan-selection strategy substantially boosting the planning success rate. Moreover we propose projecting point clouds derived from RGB-D inputs onto 2D grid-based bird-eye-view maps via semantic segmentation generalizing to 3D environments. This simple yet effective adaption enables zero-shot transfer from 2D-trained policy to 3D cutting across the laborious training for 3D policy and thus certifying our versatility. Experimental results demonstrate our superior performance particularly in navigating situations beyond expert demonstrations surpassing state-of-the-art autoregressive and diffusion-based baselines for both 2D and 3D scenarios.
EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real World
PDF ↗Being able to map the activities of others into one's own point of view is one fundamental human skill even from a very early age. Taking a step toward understanding this human ability we introduce EgoExoLearn a large-scale dataset that emulates the human demonstration following process in which individuals record egocentric videos as they execute tasks guided by demonstration videos. Focusing on the potential applications of daily assistance and professional support EgoExoLearn contains egocentric and demonstration video data spanning 120 hours captured in daily life scenarios and specialized laboratories. Along with the videos we record high-quality gaze data and provide detailed multimodal annotations formulating a playground for modeling the human ability to bridge asynchronous procedural actions from different viewpoints. To this end we present benchmarks such as cross-view association cross-view action planning and cross-view referenced skill assessment along with detailed analysis. We expect EgoExoLearn can serve as an important resource for bridging the actions across views thus paving the way for creating AI agents capable of seamlessly learning by observing humans in the real world. The dataset and benchmark codes are available at https://github.com/OpenGVLab/EgoExoLearn.
Image-goal navigation is a challenging task that requires an agent to navigate to a goal indicated by an image in unfamiliar environments. Existing methods utilizing diverse scene memories suffer from inefficient exploration since they use all historical observations for decision-making without considering the goal-relevant fraction. To address this limitation we present MemoNav a novel memory model for image-goal navigation which utilizes a working memory-inspired pipeline to improve navigation performance. Specifically we employ three types of navigation memory. The node features on a map are stored in the short-term memory (STM) as these features are dynamically updated. A forgetting module then retains the informative STM fraction to increase efficiency. We also introduce long-term memory (LTM) to learn global scene representations by progressively aggregating STM features. Subsequently a graph attention module encodes the retained STM and the LTM to generate working memory (WM) which contains the scene features essential for efficient navigation. The synergy among these three memory types boosts navigation performance by enabling the agent to learn and leverage goal-relevant scene features within a topological map. Our evaluation on multi-goal tasks demonstrates that MemoNav significantly outperforms previous methods across all difficulty levels in both Gibson and Matterport3D scenes. Qualitative results further illustrate that MemoNav plans more efficient routes.
This paper proposes Retrieval-Enhanced Asymmetric Diffusion (READ) for image-based robot motion planning. Given an image of the scene READ retrieves an initial motion from a database of image-motion pairs and uses a diffusion model to refine the motion for the given scene. Unlike prior retrieval-based diffusion models that require long forward-reverse diffusion paths READ directly diffuses between the source (retrieved) and target motions resulting in an efficient diffusion path. A second contribution of READ is its use of asymmetric diffusion whereby it preserves the kinematic feasibility of the generated motion by forward diffusion in a low-dimensional latent space while achieving high-resolution motion by reverse diffusion in the original task space using cold diffusion. Experimental results on various manipulation tasks demonstrate that READ outperforms state-of-the-art planning methods while ablation studies elucidate the contributions of asymmetric diffusion.
We present NARUTO a neural active reconstruction system that combines a hybrid neural representation with uncertainty learning enabling high-fidelity surface reconstruction. Our approach leverages a multi-resolution hash-grid as the mapping backbone chosen for its exceptional convergence speed and capacity to capture high-frequency local features. The centerpiece of our work is the incorporation of an uncertainty learning module that dynamically quantifies reconstruction uncertainty while actively reconstructing the environment. By harnessing learned uncertainty we propose a novel uncertainty aggregation strategy for goal searching and efficient path planning. Our system autonomously explores by targeting uncertain observations and reconstructs environments with remarkable completeness and fidelity. We also demonstrate the utility of this uncertainty-aware approach by enhancing SOTA neural SLAM systems through an active ray sampling strategy. Extensive evaluations of NARUTO in various environments using an indoor scene simulator confirm its superior performance and state-of-the-art status in active reconstruction as evidenced by its impressive results on benchmark datasets like Replica and MP3D.
Visual navigation is to let the agent reach the target according to the continuous visual input. In most previous works visual navigation is usually assumed to be done in a static and ideal environment: the target is always reachable with no need to alter the environment. However the "messy" environments are more general and practical in our daily lives where the agent may get blocked by obstacles. Thus Interactive Navigation (InterNav) is introduced to navigate to the objects in more realistic "messy" environments according to the object interaction. Prior work on InterNav learns short-term interaction through extensive trials with reinforcement learning. However interaction does not guarantee efficient navigation that is planning obstacle interactions that make shorter paths and consume less effort is also crucial. In this paper we introduce an effect-oriented affordance map to enable long-term interactive navigation extending the existing map-based navigation framework to the domain of dynamic environment. We train a set of affordance functions predicting available interactions and the time cost of removing obstacles which informatively support an interactive modular system to address interaction and long-term planning. Experiments on the ProcTHOR simulator demonstrate the capability of our affordance-driven system in long-term navigation in complex dynamic environments.
Seg2Reg: Differentiable 2D Segmentation to 1D Regression Rendering for 360 Room Layout Reconstruction
PDF ↗State-of-the-art single-view 360 room layout reconstruction methods formulate the problem as a high-level 1D (per-column) regression task. On the other hand traditional low-level 2D layout segmentation is simpler to learn and can represent occluded regions but it requires complex post-processing for the targeting layout polygon and sacrifices accuracy. We present Seg2Reg to render 1D layout depth regression from the 2D segmentation map in a differentiable and occlusion-aware way marrying the merits of both sides. Specifically our model predicts floor-plan density for the input equirectangular 360 image. Formulating the 2D layout representation as a density field enables us to employ 'flattened' volume rendering to form 1D layout depth regression. In addition we propose a novel 3D warping augmentation on layout to improve generalization. Finally we re-implement recent room layout reconstruction methods into our codebase for benchmarking and explore modern backbones and training techniques to serve as the strong baseline. The code is at https: //PanoLayoutStudio.github.io .
Despite advancements in text-to-image generation (T2I) prior methods often face text-image misalignment problems such as relation confusion in generated images. Existing solutions involve cross-attention manipulation for better compositional understanding or integrating large language models for improved layout planning. However the inherent alignment capabilities of T2I models are still inadequate. By reviewing the link between generative and discriminative modeling we posit that T2I models' discriminative abilities may reflect their text-image alignment proficiency during generation. In this light we advocate bolstering the discriminative abilities of T2I models to achieve more precise text-to-image alignment for generation. We present a discriminative adapter built on T2I models to probe their discriminative abilities on two representative tasks and leverage discriminative fine-tuning to improve their text-image alignment. As a bonus of the discriminative adapter a self-correction mechanism can leverage discriminative gradients to better align generated images to text prompts during inference. Comprehensive evaluations across three benchmark datasets including both in-distribution and out-of-distribution scenarios demonstrate our method's superior generation performance. Meanwhile it achieves state-of-the-art discriminative performance on the two discriminative tasks compared to other generative models. The code is available at https://dpt-t2i.github.io/.
Large Language Models(LLMs) have shown remarkable emergent abilities in unifying almost all (if not every) NLP tasks. In the human motion-related realm however researchers still develop siloed models for each task. Inspired by InstuctGPT[??] and the generalist concept behind Gato [??] we introduce AvatarGPT an All-in-One framework for motion understanding planning generations as well as other tasks such as motion in-between synthesis. AvatarGPT treats each task as one type of instruction fine-tuned on the shared LLM. All the tasks are seamlessly interconnected with language as the universal interface constituting a closed-loop within the framework. To achieve this human motion sequences are first encoded as discrete tokens which serve as the extended vocabulary of LLM. Then an unsupervised pipeline to generate natural language descriptions of human action sequences from in-the-wild videos is developed. Finally all tasks are jointly trained. Extensive experiments show that AvatarGPT achieves SOTA on low-level tasks and promising results on high-level tasks demonstrating the effectiveness of our proposed All-in-One framework. Moreover for the first time AvatarGPT enables a principled approach by iterative traversal of the tasks within the closed-loop for unlimited long-motion synthesis.
It is a long-lasting goal to design an embodied system that can solve long-horizon open-world tasks in human-like ways. However existing approaches usually struggle with compound difficulties caused by the logic-aware decomposition and context-aware execution of these tasks. To this end we introduce MP5 an open-ended multimodal embodied system built upon the challenging Minecraft simulator which can decompose feasible sub-objectives design sophisticated situation-aware plans and perform embodied action control with frequent communication with a goal-conditioned active perception scheme. Specifically MP5 is developed on top of recent advances in Multimodal Large Language Models (MLLMs) and the system is modulated into functional modules that can be scheduled and collaborated to ultimately solve pre-defined context- and process-dependent tasks. Extensive experiments prove that MP5 can achieve a 22% success rate on difficult process-dependent tasks and a 91% success rate on tasks that heavily depend on the context. Moreover MP5 exhibits a remarkable ability to address many open-ended tasks that are entirely novel.
Generate Subgoal Images before Act: Unlocking the Chain-of-Thought Reasoning in Diffusion Model for Robot Manipulation with Multimodal Prompts
PDF ↗Robotics agents often struggle to understand and follow the multi-modal prompts in complex manipulation scenes which are challenging to be sufficiently and accurately described by text alone. Moreover for long-horizon manipulation tasks the deviation from general instruction tends to accumulate if lack of intermediate guidance from high-level subgoals. For this we consider can we generate subgoal images before act to enhance the instruction following in long-horizon manipulation with multi-modal prompts? Inspired by the great success of diffusion model in image generation tasks we propose a novel hierarchical framework named as CoTDiffusion that incorporates diffusion model as a high-level planner to convert the general and multi-modal prompts into coherent visual subgoal plans which further guide the low-level policy model before action execution. We design a semantic alignment module that can anchor the progress of generated keyframes along a coherent generation chain unlocking the chain-of-thought reasoning ability of diffusion model. Additionally we propose bi-directional generation and frame concat mechanism to further enhance the fidelity of generated subgoal images and the accuracy of instruction following. The experiments cover various robotics manipulation scenarios including visual reasoning visual rearrange and visual constraints. CoTDiffusion achieves outstanding performance gain compared to the baselines without explicit subgoal generation which proves that a subgoal image is worth a thousand words of instruction.
Collecting well-matched multimedia datasets is crucial for training cross-modal retrieval models. However in real-world scenarios massive multimodal data are harvested from the Internet which inevitably contains Partially Mismatched Pairs (PMPs). Undoubtedly such semantical irrelevant data will remarkably harm the cross-modal retrieval performance. Previous efforts tend to mitigate this problem by estimating a soft correspondence to down-weight the contribution of PMPs. In this paper we aim to address this challenge from a new perspective: the potential semantic similarity among unpaired samples makes it possible to excavate useful knowledge from mismatched pairs. To achieve this we propose L2RM a general framework based on Optimal Transport (OT) that learns to rematch mismatched pairs. In detail L2RM aims to generate refined alignments by seeking a minimal-cost transport plan across different modalities. To formalize the rematching idea in OT first we propose a self-supervised cost function that automatically learns from explicit similarity-cost mapping relation. Second we present to model a partial OT problem while restricting the transport among false positives to further boost refined alignments. Extensive experiments on three benchmarks demonstrate our L2RM significantly improves the robustness against PMPs for existing models. The code is available at https://github.com/hhc1997/L2RM.