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Applications/Computer Vision

Zhu Wang, Sourav Medya, Sathya Ravi

Deep network models are often purely inductive during both training and inference on unseen data. When these models are used for prediction, but they may fail to capture important semantic information and implicit dependencies within datasets. Recent advancements have shown that combining multiple modalities in large-scale vision and language settings can improve understanding and generalization performance. However, as the model size increases, fine-tuning and deployment become computationally expensive, even for a small number of downstream tasks. Moreover, it is still unclear how domain or prior modal knowledge can be specified in a backpropagation friendly manner, especially in large-scale and noisy settings. To address these challenges, we propose a simplified alternative of combining features from pretrained deep networks and freely available semantic explicit knowledge. In order to remove irrelevant explicit knowledge that does not correspond well to the images, we introduce an implicit Differentiable Out-of-Distribution (OOD) detection layer. This layer addresses outlier detection by solving for fixed points of a differentiable function and using the last iterate of fixed point solver to backpropagate. In practice, we apply our model on several vision and language downstream tasks including visual question answering, visual reasoning, and image-text retrieval on different datasets. Our experiments show that it is possible to design models that perform similarly to state-of-the-art results but with significantly fewer samples and less training time. Our models and code are available here: https://github.com/ellenzhuwang/implicit_vkood

Applications/Computer Vision

Shijie Wang, Jianlong Chang, Haojie Li, Zhihui Wang, Wanli Ouyang, Qi Tian

Open-set fine-grained retrieval is an emerging challenging task that allows to retrieve unknown categories beyond the training set. The best solution for handling unknown categories is to represent them using a set of visual attributes learnt from known categories, as widely used in zero-shot learning. Though important, attribute modeling usually requires significant manual annotations and thus is labor-intensive. Therefore, it is worth to investigate how to transform retrieval models trained by image-level supervision from category semantic extraction to attribute modeling. To this end, we propose a novel Visual Attribute Parameterization Network (VAPNet) to learn visual attributes from known categories and parameterize them into the retrieval model, without the involvement of any attribute annotations.In this way, VAPNet could utilize its parameters to parse a set of visual attributes from unknown categories and precisely represent them.Technically, VAPNet explicitly attains some semantics with rich details via making use of local image patches and distills the visual attributes from these discovered semantics. Additionally, it integrates the online refinement of these visual attributes into the training process to iteratively enhance their quality. Simultaneously, VAPNet treats these attributes as supervisory signals to tune the retrieval models, thereby achieving attribute parameterization. Extensive experiments on open-set fine-grained retrieval datasets validate the superior performance of our VAPNet over existing solutions.

Applications/Computer Vision

Aoxiang Zhang, Yu Ran, Weixuan Tang, Yuan-Gen Wang

No-Reference Video Quality Assessment (NR-VQA) plays an essential role in improving the viewing experience of end-users. Driven by deep learning, recent NR-VQA models based on Convolutional Neural Networks (CNNs) and Transformers have achieved outstanding performance. To build a reliable and practical assessment system, it is of great necessity to evaluate their robustness. However, such issue has received little attention in the academic community. In this paper, we make the first attempt to evaluate the robustness of NR-VQA models againstadversarial attacks, and propose a patch-based random search method for black-box attack. Specifically, considering both the attack effect on quality score and the visual quality of adversarial video, the attack problem is formulated as misleading the estimated quality score under the constraint of just-noticeable difference (JND). Built upon such formulation, a novel loss function called Score-Reversed Boundary Loss is designed to push the adversarial video’s estimated quality score far away from its ground-truth score towards a specific boundary, and the JND constraint is modeled as a strict $L_2$ and $L_\infty$ norm restriction. By this means, both white-box and black-box attacks can be launched in an effective and imperceptible manner. The source code is available at https://github.com/GZHU-DVL/AttackVQA.

Applications/Computer Vision

Yixun Liang, Hao He, Yingcong Chen

Generalizable neural surface reconstruction techniques have attracted great attention in recent years. However, they encounter limitations of low confidence depth distribution and inaccurate surface reasoning due to the oversimplified volume rendering process employed. In this paper, we present Reconstruction TRansformer (ReTR), a novel framework that leverages the transformer architecture to redesign the rendering process, enabling complex render interaction modeling. It introduces a learnable $\textit{meta-ray token}$ and utilizes the cross-attention mechanism to simulate the interaction of rendering process with sampled points and render the observed color. Meanwhile, by operating within a high-dimensional feature space rather than the color space, ReTR mitigates sensitivity to projected colors in source views. Such improvements result in accurate surface assessment with high confidence. We demonstrate the effectiveness of our approach on various datasets, showcasing how our method outperforms the current state-of-the-art approaches in terms of reconstruction quality and generalization ability. $\textit{Our code is available at }$ https://github.com/YixunLiang/ReTR.

Applications/Computer Vision

Peng Jin, Yang Wu, Yanbo Fan, Zhongqian Sun, Wei Yang, Li Yuan

Most text-driven human motion generation methods employ sequential modeling approaches, e.g., transformer, to extract sentence-level text representations automatically and implicitly for human motion synthesis. However, these compact text representations may overemphasize the action names at the expense of other important properties and lack fine-grained details to guide the synthesis of subtly distinct motion. In this paper, we propose hierarchical semantic graphs for fine-grained control over motion generation. Specifically, we disentangle motion descriptions into hierarchical semantic graphs including three levels of motions, actions, and specifics. Such global-to-local structures facilitate a comprehensive understanding of motion description and fine-grained control of motion generation. Correspondingly, to leverage the coarse-to-fine topology of hierarchical semantic graphs, we decompose the text-to-motion diffusion process into three semantic levels, which correspond to capturing the overall motion, local actions, and action specifics. Extensive experiments on two benchmark human motion datasets, including HumanML3D and KIT, with superior performances, justify the efficacy of our method. More encouragingly, by modifying the edge weights of hierarchical semantic graphs, our method can continuously refine the generated motion, which may have a far-reaching impact on the community. Code and pre-trained weights are available at https://github.com/jpthu17/GraphMotion.

Applications/Computer Vision

Fei Zhang, Tianfei Zhou, Boyang Li, Hao He, Chaofan Ma, Tianjiao Zhang, Jiangchao Yao, Ya Zhang, Yanfeng Wang

This paper studies the problem of weakly open-vocabulary semantic segmentation (WOVSS), which learns to segment objects of arbitrary classes using mere image-text pairs. Existing works turn to enhance the vanilla vision transformer by introducing explicit grouping recognition, i.e., employing several group tokens/centroids to cluster the image tokens and perform the group-text alignment. Nevertheless, these methods suffer from a granularity inconsistency regarding the usage of group tokens, which are aligned in the all-to-one v.s. one-to-one manners during the training and inference phases, respectively. We argue that this discrepancy arises from the lack of elaborate supervision for each group token. To bridge this granularity gap, this paper explores explicit supervision for the group tokens from the prototypical knowledge. To this end, this paper proposes the non-learnable prototypical regularization (NPR) where non-learnable prototypes are estimated from source features to serve as supervision and enable contrastive matching of the group tokens. This regularization encourages the group tokens to segment objects with less redundancy and capture more comprehensive semantic regions, leading to increased compactness and richness. Based on NPR, we propose the prototypical guidance segmentation network (PGSeg) that incorporates multi-modal regularization by leveraging prototypical sources from both images and texts at different levels, progressively enhancing the segmentation capability with diverse prototypical patterns. Experimental results show that our proposed method achieves state-of-the-art performance on several benchmark datasets.

Applications/Computer Vision

Yingjie Wang, Jiajun Deng, Yuenan Hou, Yao Li, Yu Zhang, Jianmin Ji, Wanli Ouyang, Yanyong Zhang

Currently, LiDAR-based 3D detectors are broadly categorized into two groups, namely, BEV-based detectors and cluster-based detectors.BEV-based detectors capture the contextual information from the Bird's Eye View (BEV) and fill their center voxels via feature diffusion with a stack of convolution layers, which, however, weakens the capability of presenting an object with the center point.On the other hand, cluster-based detectors exploit the voting mechanism and aggregate the foreground points into object-centric clusters for further prediction.In this paper, we explore how to effectively combine these two complementary representations into a unified framework.Specifically, we propose a new 3D object detection framework, referred to as CluB, which incorporates an auxiliary cluster-based branch into the BEV-based detector by enriching the object representation at both feature and query levels.Technically, CluB is comprised of two steps.First, we construct a cluster feature diffusion module to establish the association between cluster features and BEV features in a subtle and adaptive fashion. Based on that, an imitation loss is introduced to distill object-centric knowledge from the cluster features to the BEV features.Second, we design a cluster query generation module to leverage the voting centers directly from the cluster branch, thus enriching the diversity of object queries.Meanwhile, a direction loss is employed to encourage a more accurate voting center for each cluster.Extensive experiments are conducted on Waymo and nuScenes datasets, and our CluB achieves state-of-the-art performance on both benchmarks.

Applications/Computer Vision

Ziyi Bai, Ruiping Wang, Xilin Chen

Video Question Answering (VideoQA) has emerged as a vital tool to evaluate agents’ ability to understand human daily behaviors. Despite the recent success of large vision language models in many multi-modal tasks, complex situation reasoning over videos involving multiple human-object interaction events still remains challenging. In contrast, humans can easily tackle it by using a series of episode memories as anchors to quickly locate question-related key moments for reasoning. To mimic this effective reasoning strategy, we propose the Glance- Focus model. One simple way is to apply an action detection model to predict a set of actions as key memories. However, these actions within a closed set vocabulary are hard to generalize to various video domains. Instead of that, we train an Encoder-Decoder to generate a set of dynamic event memories at the glancing stage. Apart from using supervised bipartite matching to obtain the event memories, we further design an unsupervised memory generation method to get rid of dependence on event annotations. Next, at the focusing stage, these event memories act as a bridge to establish the correlation between the questions with high-level event concepts and low-level lengthy video content. Given the question, the model first focuses on the generated key event memory, then focuses on the most relevant moment for reasoning through our designed multi-level cross- attention mechanism. We conduct extensive experiments on four Multi-Event VideoQA benchmarks including STAR, EgoTaskQA, AGQA, and NExT-QA. Our proposed model achieves state-of-the-art results, surpassing current large models in various challenging reasoning tasks. The code and models are available at https://github.com/ByZ0e/Glance-Focus.

Applications/Computer Vision

Yanshu Zhang, Shichong Peng, Alireza Moazeni, Ke Li

Learning accurate and parsimonious point cloud representations of scene surfaces from scratch remains a challenge in 3D representation learning. Existing point-based methods often suffer from the vanishing gradient problem or require a large number of points to accurately model scene geometry and texture. To address these limitations, we propose Proximity Attention Point Rendering (PAPR), a novel method that consists of a point-based scene representation and a differentiable renderer. Our scene representation uses a point cloud where each point is characterized by its spatial position, influence score, and view-independent feature vector. The renderer selects the relevant points for each ray and produces accurate colours using their associated features. PAPR effectively learns point cloud positions to represent the correct scene geometry, even when the initialization drastically differs from the target geometry. Notably, our method captures fine texture details while using only a parsimonious set of points. We also demonstrate four practical applications of our method: zero-shot geometry editing, object manipulation, texture transfer, and exposure control. More results and code are available on our project website at https://zvict.github.io/papr/.

Applications/Computer Vision

Zhuofan Ying, Peter Hase, Mohit Bansal

Biological vision systems make adaptive use of context to recognize objects in new settings with novel contexts as well as occluded or blurry objects in familiar settings. In this paper, we investigate how vision models adaptively use context for out-of-distribution (OOD) generalization and leverage our analysis results to improve model OOD generalization. First, we formulate two distinct OOD settings where the contexts are either beneficial Object-Disambiguation or irrelevant Background-Invariance, reflecting the diverse contextual challenges faced in biological vision. We then analyze model performance in these two different OOD settings and demonstrate that models that excel in one setting tend to struggle in the other. Notably, prior works on learning causal features improve on one setting but hurt on the other. This underscores the importance of generalizing across both OOD settings, as this ability is crucial for both human cognition and robust AI systems. Next, to better understand the model properties contributing to OOD generalization, we use representational geometry analysis and our own probing methods to examine a population of models, and we discover that those with more factorized representations and appropriate feature weighting are more successful in handling Object-Disambiguation and Background-Invariance tests. We further validate these findings through causal intervention, manipulating representation factorization and feature weighting to demonstrate their causal effect on performance. Motivated by our analysis results, we propose new augmentation methods aimed at enhancing model generalization. The proposed methods outperform strong baselines, yielding improvements in both in-distribution and OOD tests. We conclude that, in order to replicate the generalization abilities of biological vision, computer vision models must have factorized object vs. background representations and appropriately weigh both kinds of features.

Applications/Computer Vision

Mihir Prabhudesai, Tsung-Wei Ke, Alex Li, Deepak Pathak, Katerina Fragkiadaki

The advancements in generative modeling, particularly the advent of diffusion models, have sparked a fundamental question: how can these models be effectively used for discriminative tasks? In this work, we find that generative models can be great test-time adapters for discriminative models. Our method, Diffusion-TTA, adapts pre-trained discriminative models such as image classifiers, segmenters and depth predictors, to each unlabelled example in the test set using generative feedback from a diffusion model. We achieve this by modulating the conditioning of the diffusion model using the output of the discriminative model. We then maximize the image likelihood objective by backpropagating the gradients to discriminative model’s parameters. We show Diffusion-TTA significantly enhances the accuracy of various large-scale pre-trained discriminative models, such as, ImageNet classifiers, CLIP models, image pixel labellers and image depth predictors. Diffusion-TTA outperforms existing test-time adaptation methods, including TTT-MAE and TENT, and particularly shines in online adaptation setups, where the discriminative model is continually adapted to each example in the test set. We provide access to code, results, and visualizations on our website: diffusion-tta.github.io/

Applications/Computer Vision

Vicente Vivanco Cepeda, Gaurav Kumar Nayak, Mubarak Shah

Worldwide Geo-localization aims to pinpoint the precise location of images taken anywhere on Earth. This task has considerable challenges due to the immense variation in geographic landscapes. The image-to-image retrieval-based approaches fail to solve this problem on a global scale as it is not feasible to construct a large gallery of images covering the entire world. Instead, existing approaches divide the globe into discrete geographic cells, transforming the problem into a classification task. However, their performance is limited by the predefined classes and often results in inaccurate localizations when an image's location significantly deviates from its class center. To overcome these limitations, we propose GeoCLIP, a novel CLIP-inspired Image-to-GPS retrieval approach that enforces alignment between the image and its corresponding GPS locations. GeoCLIP's location encoder models the Earth as a continuous function by employing positional encoding through random Fourier features and constructing a hierarchical representation that captures information at varying resolutions to yield a semantically rich high-dimensional feature suitable to use even beyond geo-localization. To the best of our knowledge, this is the first work employing GPS encoding for geo-localization. We demonstrate the efficacy of our method via extensive experiments and ablations on benchmark datasets. We achieve competitive performance with just 20% of training data, highlighting its effectiveness even in limited-data settings. Furthermore, we qualitatively demonstrate geo-localization using a text query by leveraging the CLIP backbone of our image encoder. The project webpage is available at: https://vicentevivan.github.io/GeoCLIP

Applications/Computer Vision

Oscar Michel, Anand Bhattad, Eli VanderBilt, Ranjay Krishna, Aniruddha Kembhavi, Tanmay Gupta

Existing image editing tools, while powerful, typically disregard the underlying 3D geometry from which the image is projected. As a result, edits made using these tools may become detached from the geometry and lighting conditions that are at the foundation of the image formation process; such edits break the portrayal of a coherent 3D world. 3D-aware generative models are a promising solution, but currently only succeed on small datasets or at the level of a single object. In this work, we formulate the new task of language-guided 3D-aware editing, where objects in an image should be edited according to a language instruction while remaining consistent with the underlying 3D scene. To promote progress towards this goal, we release OBJect: a benchmark dataset of 400K editing examples created from procedurally generated 3D scenes. Each example consists of an input image, editing instruction in language, and the edited image. We also introduce 3DIT: single and multi-task models for four editing tasks. Our models show impressive abilities to understand the 3D composition of entire scenes, factoring in surrounding objects, surfaces, lighting conditions, shadows, and physically-plausible object configurations. Surprisingly, training on only synthetic scenes from \dataset, editing capabilities of 3DIT generalize to real-world images.

Applications/Computer Vision

Hong-Sheng Zheng, Yu-Yuan Liu, Chen-Fong Hsu, Tsung Tai Yeh

With the emerging Tiny Machine Learning (TinyML) inference applications, there is a growing interest when deploying TinyML models on the low-power Microcontroller Unit (MCU). However, deploying TinyML models on MCUs reveals several challenges due to the MCU’s resource constraints, such as small flash memory, tight SRAM memory budget, and slow CPU performance. Unlike typical layer-wise inference, patch-based inference reduces the peak usage of SRAM memory on MCUs by saving small patches rather than the entire tensor in the SRAM memory. However, the processing of patch-based inference tremendously increases the amount of MACs against the layer-wise method. Thus, this notoriously computational overhead makes patch-based inference undesirable on MCUs. This work designs StreamNet that employs the stream buffer to eliminate the redundant computation of patch-based inference. StreamNet uses 1D and 2D streaming processing and provides an parameter selection algorithm that automatically improve the performance of patch-based inference with minimal requirements on the MCU’s SRAM memory space. In 10 TinyML models, StreamNet-2D achieves a geometric mean of 7.3X speedup and saves 81\% of MACs over the state-of-the-art patch-based inference.

Applications/Computer Vision

Zhaoying Pan, Daniel Geng, Andrew Owens

This paper presents a simple, self-supervised method for magnifying subtle motions in video: given an input video and a magnification factor, we manipulate the video such that its new optical flow is scaled by the desired amount. To train our model, we propose a loss function that estimates the optical flow of the generated video and penalizes how far if deviates from the given magnification factor. Thus, training involves differentiating through a pretrained optical flow network. Since our model is self-supervised, we can further improve its performance through test-time adaptation, by finetuning it on the input video. It can also be easily extended to magnify the motions of only user-selected objects. Our approach avoids the need for synthetic magnification datasets that have been used to train prior learning-based approaches. Instead, it leverages the existing capabilities of off-the-shelf motion estimators. We demonstrate the effectiveness of our method through evaluations of both visual quality and quantitative metrics on a range of real-world and synthetic videos, and we show our method works for both supervised and unsupervised optical flow methods.

Applications/Computer Vision

Arjun Somayazulu, Changan Chen, Kristen Grauman

Acoustic matching aims to re-synthesize an audio clip to sound as if it were recorded in a target acoustic environment. Existing methods assume access to paired training data, where the audio is observed in both source and target environments, but this limits the diversity of training data or requires the use of simulated data or heuristics to create paired samples. We propose a self-supervised approach to visual acoustic matching where training samples include only the target scene image and audio---without acoustically mismatched source audio for reference. Our approach jointly learns to disentangle room acoustics and re-synthesize audio into the target environment, via a conditional GAN framework and a novel metric that quantifies the level of residual acoustic information in the de-biased audio. Training with either in-the-wild web data or simulated data, we demonstrate it outperforms the state-of-the-art on multiple challenging datasets and a wide variety of real-world audio and environments.

Applications/Computer Vision

Haonan Wang, Xiaomeng Li

Volume-wise labeling in 3D medical images is a time-consuming task that requires expertise. As a result, there is growing interest in using semi-supervised learning (SSL) techniques to train models with limited labeled data. However, the challenges and practical applications extend beyond SSL to settings such as unsupervised domain adaptation (UDA) and semi-supervised domain generalization (SemiDG). This work aims to develop a generic SSL framework that can handle all three settings. We identify two main obstacles to achieving this goal in the existing SSL framework: 1) the weakness of capturing distribution-invariant features; and 2) the tendency for unlabeled data to be overwhelmed by labeled data, leading to over-fitting to the labeled data during training. To address these issues, we propose an Aggregating & Decoupling framework. The aggregating part consists of a Diffusion encoder that constructs a "common knowledge set" by extracting distribution-invariant features from aggregated information from multiple distributions/domains. The decoupling part consists of three decoders that decouple the training process with labeled and unlabeled data, thus avoiding over-fitting to labeled data, specific domains and classes. We evaluate our proposed framework on four benchmark datasets for SSL, Class-imbalanced SSL, UDA and SemiDG. The results showcase notable improvements compared to state-of-the-art methods across all four settings, indicating the potential of our framework to tackle more challenging SSL scenarios. Code and models are available at: https://github.com/xmed-lab/GenericSSL.

Applications/Computer Vision

Bingliang Jiao, Lingqiao Liu, Liying Gao, Ruiqi Wu, Guosheng Lin, PENG WANG, Yanning Zhang

The current state of re-identification (ReID) models poses limitations to their applicability in the open world, as they are primarily designed and trained for specific categories like person or vehicle. In light of the importance of ReID technology for tracking wildlife populations and migration patterns, we propose a new task called ``Re-identify Any Animal in the Wild'' (ReID-AW). This task aims to develop a ReID model capable of handling any unseen wildlife category it encounters. To address this challenge, we have created a comprehensive dataset called Wildlife-71, which includes ReID data from 71 different wildlife categories. This dataset is the first of its kind to encompass multiple object categories in the realm of ReID. Furthermore, we have developed a universal re-identification model named UniReID specifically for the ReID-AW task. To enhance the model's adaptability to the target category, we employ a dynamic prompting mechanism using category-specific visual prompts. These prompts are generated based on knowledge gained from a set of pre-selected images within the target category. Additionally, we leverage explicit semantic knowledge derived from the large-scale pre-trained language model, GPT-4. This allows UniReID to focus on regions that are particularly useful for distinguishing individuals within the target category. Extensive experiments have demonstrated the remarkable generalization capability of our UniReID model. It showcases promising performance in handling arbitrary wildlife categories, offering significant advancements in the field of ReID for wildlife conservation and research purposes.

Applications/Computer Vision

Zheng Chen, Yan-Pei Cao, Yuan-Chen Guo, Chen Wang, Ying Shan, Song-Hai Zhang

Achieving an immersive experience enabling users to explore virtual environments with six degrees of freedom (6DoF) is essential for various applications such as virtual reality (VR). Wide-baseline panoramas are commonly used in these applications to reduce network bandwidth and storage requirements. However, synthesizing novel views from these panoramas remains a key challenge. Although existing neural radiance field methods can produce photorealistic views under narrow-baseline and dense image captures, they tend to overfit the training views when dealing with wide-baseline panoramas due to the difficulty in learning accurate geometry from sparse $360^{\circ}$ views. To address this problem, we propose PanoGRF, Generalizable Spherical Radiance Fields for Wide-baseline Panoramas, which construct spherical radiance fields incorporating $360^{\circ}$ scene priors. Unlike generalizable radiance fields trained on perspective images, PanoGRF avoids the information loss from panorama-to-perspective conversion and directly aggregates geometry and appearance features of 3D sample points from each panoramic view based on spherical projection. Moreover, as some regions of the panorama are only visible from one view while invisible from others under wide baseline settings, PanoGRF incorporates $360^{\circ}$ monocular depth priors into spherical depth estimation to improve the geometry features. Experimental results on multiple panoramic datasets demonstrate that PanoGRF significantly outperforms state-of-the-art generalizable view synthesis methods for wide-baseline panoramas (e.g., OmniSyn) and perspective images (e.g., IBRNet, NeuRay).

Applications/Computer Vision

Chenyangguang Zhang, Yan Di, Ruida Zhang, Guangyao Zhai, Fabian Manhardt, Federico Tombari, Xiangyang Ji

Reconstructing hand-held objects from a single RGB image is an important and challenging problem. Existing works utilizing Signed Distance Fields (SDF) reveal limitations in comprehensively capturing the complex hand-object interactions, since SDF is only reliable within the proximity of the target, and hence, infeasible to simultaneously encode local hand and object cues. To address this issue, we propose DDF-HO, a novel approach leveraging Directed Distance Field (DDF) as the shape representation. Unlike SDF, DDF maps a ray in 3D space, consisting of an origin and a direction, to corresponding DDF values, including a binary visibility signal determining whether the ray intersects the objects and a distance value measuring the distance from origin to target in the given direction. We randomly sample multiple rays and collect local to global geometric features for them by introducing a novel 2D ray-based feature aggregation scheme and a 3D intersection-aware hand pose embedding, combining 2D-3D features to model hand-object interactions. Extensive experiments on synthetic and real-world datasets demonstrate that DDF-HO consistently outperforms all baseline methods by a large margin, especially under Chamfer Distance, with about 80% leap forward. Codes are available at https://github.com/ZhangCYG/DDFHO.