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510篇论文匹配“Policy Search”
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Deep Learning · Generative Models and Autoencoders

Ilgee Hong, Changlong Yu, Liang Qiu, Weixiang Yan, Zhenghao Xu, Haoming Jiang, Qingru Zhang, Qin Lu, Xin Liu, Chao Zhang 等

Reinforcement learning from human feedback (RLHF) has become a powerful post-training paradigm for aligning large language models with human preferences. A core challenge in RLHF is constructing accurate reward signals, where the conventional Bradley-Terry reward models (BT RMs) often suffer from sensitivity to data size and coverage, as well as vulnerability to reward hacking. Generative reward models (GenRMs) offer a more robust alternative by generating chain-of-thought (CoT) rationales followed by a final verdict. However, existing GenRMs rely on shallow, vertically scaled reasoning, limiting their capacity to handle nuanced or complex tasks. Moreover, their pairwise preference outputs are incompatible with standard RLHF algorithms that require pointwise reward signals. In this work, we introduce Think-RM, a training framework that enables long-horizon reasoning in GenRMs by modeling an internal thinking process. Rather than producing structured, externally provided rationales, Think-RM generates flexible, self-guided reasoning traces that support advanced capabilities such as self-reflection, hypothetical reasoning, and divergent reasoning. To elicit these reasoning abilities, we first warm-up the models by supervised fine-tuning (SFT) over long CoT data. We then further improve the model's long-horizon abilities by rule-based reinforcement learning (RL). In addition, we propose a novel pairwise RLHF pipeline that directly optimizes policies from pairwise comparisons, eliminating the need for pointwise reward conversion. Experiments show that Think-RM outperforms baselines on both in-distribution and out-of-distribution tasks, with particularly strong gains on reasoning-heavy benchmarks: more than 10\% and 5\% on RewardBench's Chat Hard and Reasoning, and 12\% on RM-Bench's Math domain. When combined with our pairwise RLHF pipeline, it demonstrates superior end-policy performance compared to traditional approaches. This depth-oriented approach not only broadens the GenRM design space but also establishes a new paradigm for preference-based policy optimization in RLHF.

Probabilistic Methods

Brij Malhotra, Shivvrat Arya, Tahrima Rahman, Vibhav Gogate

We introduce learning to condition (L2C), a scalable, data-driven framework for accelerating Most Probable Explanation (MPE) inference in Probabilistic Graphical Models (PGMs)—a fundamentally intractable problem. L2C trains a neural network to score variable-value assignments based on their utility for conditioning, given observed evidence. To facilitate supervised learning, we develop a scalable data generation pipeline that extracts training signals from the search traces of existing MPE solvers. The trained network serves as a heuristic that integrates with search algorithms, acting as a conditioning strategy prior to exact inference or as a branching and node selection policy within branch-and-bound solvers. We evaluate L2C on challenging MPE queries involving high-treewidth PGMs. Experiments show that our learned heuristic significantly reduces the search space while maintaining or improving solution quality over state-of-the-art methods.

Reinforcement Learning · Deep RL

Joey Hong, Anca Dragan, Sergey Levine

Large language models (LLMs) excel in tasks like question answering and dialogue, but complex tasks requiring interaction, such as negotiation and persuasion, require additional long-horizon reasoning and planning. Reinforcement learning (RL) fine-tuning can enable such planning in principle, but suffers from drawbacks that hinder scalability. In particular, multi-turn RL training incurs high memory and computational costs, which are exacerbated when training LLMs as policies. Furthermore, the largest LLMs do not expose the APIs necessary to be trained in such manner. As a result, modern methods to improve the reasoning of LLMs rely on sophisticated prompting mechanisms rather than RL fine-tuning. To remedy this, we propose a novel approach that uses goal-conditioned value functions to guide the reasoning of LLM agents, that scales even to large API-based models. These value functions predict how a task will unfold given an action, allowing the LLM agent to evaluate multiple possible outcomes, both positive and negative, to plan effectively. In addition, these value functions are trained over reasoning steps rather than full actions, to be a concise and light-weight module that facilitates decision-making in multi-turn interactions. We validate our method on tasks requiring interaction, including tool use, social deduction, and dialogue, demonstrating superior performance over both RL fine-tuning and prompting methods while maintaining efficiency and scalability.

Niklas Lauffer, Ameesh Shah, Micah Carroll, Sanjit Seshia, Stuart J Russell, Michael Dennis

Adversarial optimization algorithms that explicitly search for flaws in agents' policies have been successfully applied to finding robust and diverse policies in the context of multi-agent learning. However, the success of adversarial optimization has been largely limited to zero-sum settings because its naive application in cooperative settings leads to a critical failure mode: agents are irrationally incentivized to *self-sabotage*, blocking the completion of tasks and halting further learning. To address this, we introduce *Rationality-preserving Policy Optimization (RPO)*, a formalism for adversarial optimization that avoids self-sabotage by ensuring agents remain *rational*—that is, their policies are optimal with respect to some possible partner policy. To solve RPO, we develop *Rational Policy Gradient (RPG)*, which trains agents to maximize their own reward in a modified version of the original game in which we use *opponent shaping* techniques to optimize the adversarial objective. RPG enables us to extend a variety of existing adversarial optimization algorithms that, no longer subject to the limitations of self-sabotage, can find adversarial examples, improve robustness and adaptability, and learn diverse policies. We empirically validate that our approach achieves strong performance in several popular cooperative and general-sum environments. Our project page can be found at https://rational-policy-gradient.github.io.

Computer Vision · Image and Video Generation

Chau Pham, Quan Dao, Mahesh Bhosale, Yunjie Tian, Dimitris Metaxas, DAVID DOERMANN

Recent advances in diffusion models have revolutionized text-guided image editing, yet existing editing methods face critical challenges in hyperparameter identification. To get the reasonable editing performance, these methods often require the user to brute-force tune multiple interdependent hyperparameters, such as inversion timesteps and attention modification, \textit{etc.} This process incurs high computational costs due to the huge hyperparameter search space. We consider searching optimal editing's hyperparameters as a sequential decision-making task within the diffusion denoising process. Specifically, we propose a reinforcement learning framework, which establishes a Markov Decision Process that dynamically adjusts hyperparameters across denoising steps, integrating editing objectives into a reward function. The method achieves time efficiency through proximal policy optimization while maintaining optimal hyperparameter configurations. Experiments demonstrate significant reduction in search time and computational overhead compared to existing brute-force approaches, advancing the practical deployment of a diffusion-based image editing framework in the real world.

Reinforcement Learning · Deep RL

Wanxin Tian, Shijie Zhang, Kevin Zhang, Xiaowei Chi, Chun-Kai Fan, Junyu Lu, Yulin Luo, Qiang Zhou, Yiming Zhao, Ning Liu 等

Self-evolution, the ability of agents to autonomously improve their reasoning and behavior, is essential for the embodied domain with long-horizon, real-world tasks. Despite current advancements in reinforcement fine-tuning (RFT) showing strong performance in enhancing reasoning in LLMs, its potential to enable self-evolving embodied intelligence with multi-modal interactions remains largely unexplored. Specifically, reinforcement fine-tuning faces two fundamental obstacles in embodied settings: (i) the lack of accessible intermediate rewards in multi-step reasoning tasks limits effective learning signals, and (ii) reliance on hand-crafted reward functions restricts generalization to novel tasks and environments. To address these challenges, we present *Self-Evolving Embodied Agents-R1*, **SEEA-R1**, the first RFT framework designed for enabling the self-evolving capabilities of embodied agents. Specifically, to convert sparse delayed rewards into denser intermediate signals that improve multi-step reasoning, we propose Tree-based group relative policy optimization (**Tree-GRPO**) integrates Monte Carlo Tree Search into GRPO. To generalize reward estimation across tasks and scenes, supporting autonomous adaptation and reward-driven self-evolution, we further introduce Multi-modal Generative Reward Model (**MGRM**). To holistically evaluate the effectiveness of SEEA-R1, we evaluate on the ALFWorld benchmark, surpassing state-of-the-art methods with scores of 85.07\% (textual) and 46.27\% (multi-modal), outperforming prior models including GPT-4o. SEEA-R1 also achieves scores of 80.3\% (textual) and 44.03\% (multi-modal) without ground truth reward, surpassing all open-source baselines and highlighting its scalability as a self-evolving embodied agent. Additional experiments and qualitative analysis further support the potential of SEEA-R1 for future research in scalable embodied intelligence. Project page is at https://seea-r1.github.io/.

Botong Zhang, Shuo Li, Ignacio Hounie, Osbert Bastani, Dongsheng Ding, Alejandro Ribeiro

We study the problem of computing an optimal large language model (LLM) policy for the constrained alignment problem, where the goal is to maximize a primary reward objective while satisfying constraints on secondary utilities. Despite the popularity of Lagrangian-based LLM policy search in constrained alignment, iterative primal-dual methods often fail to converge, and non-iterative dual-based methods do not achieve optimality in the LLM parameter space. To address these challenges, we employ Lagrangian duality to develop an iterative dual-based alignment method that alternates between updating the LLM policy via Lagrangian maximization and updating the dual variable via dual descent. In theory, we characterize the primal-dual gap between the primal value in the distribution space and the dual value in the LLM parameter space. We further quantify the optimality gap of the learned LLM policies at near-optimal dual variables with respect to both the objective and the constraint functions. These results prove that dual-based alignment methods can find an optimal constrained LLM policy, up to an LLM parametrization gap. We demonstrate the effectiveness and merits of our approach through extensive experiments conducted on the PKU-SafeRLHF and Anthropic HH-RLHF datasets.

Yige Yuan, Teng Xiao, Li Yunfan, Bingbing Xu, Shuchang Tao, Yunqi Qiu, Huawei Shen, Xueqi Cheng

Aligning large language models with human feedback at inference time has received increasing attention due to its flexibility. Existing methods rely on generating multiple responses from the base policy for search using a reward model, which can be considered as searching in a discrete response space. However, these methods struggle to explore informative candidates when the base policy is weak or the candidate set is small, resulting in limited effectiveness. In this paper, to address this problem, we propose Simple Energy Adaptation ($\textbf{SEA}$), a simple yet effective algorithm for inference-time alignment. In contrast to expensive search over the discrete space, SEA directly adapts original responses from the base policy toward the optimal one via gradient-based sampling in continuous latent space. Specifically, SEA formulates inference as an iterative optimization procedure on an energy function over actions in the continuous space defined by the optimal policy, enabling simple and effective alignment. For instance, despite its simplicity, SEA outperforms the second-best baseline with a relative improvement of up to $ \textbf{77.51\%}$ on AdvBench and $\textbf{16.36\%}$ on MATH. Code is publicly available at [this link](https://github.com/yuanyige/sea).

Reinforcement Learning · Everything Else

Palash Chatterjee, Roni Khardon

Continuous time systems are often modeled using discrete time dynamics but this requires a small simulation step to maintain accuracy. In turn, this requires a large planning horizon which leads to computationally demanding planning problems and reduced performance. Previous work in model-free reinforcement learning has partially addressed this issue using action repeats where a policy is learned to determine a discrete action duration. Instead we propose to control the continuous decision timescale directly by using temporally-extended actions and letting the planner treat the duration of the action as an additional optimization variable along with the standard action variables. This additional structure has multiple advantages. It speeds up simulation time of trajectories and, importantly, it allows for deep horizon search in terms of primitive actions while using a shallow search depth in the planner. In addition, in the model-based reinforcement learning (MBRL) setting, it reduces compounding errors from model learning and improves training time for models. We show that this idea is effective and that the range for action durations can be automatically selected using a multi-armed bandit formulation and integrated into the MBRL framework. An extensive experimental evaluation both in planning and in MBRL, shows that our approach yields faster planning, better solutions, and that it enables solutions to problems that are not solved in the standard formulation.

Reinforcement Learning · Everything Else

Xuyuan Xiong, Pedro Chumpitaz-Flores, Kaixun Hua, Cheng Hua

Interpretable reinforcement learning policies are essential for high-stakes decision-making, yet optimizing decision tree policies in Markov Decision Processes (MDPs) remains challenging. We propose SPOT, a novel method for computing decision tree policies, which formulates the optimization problem as a mixed-integer linear program (MILP). To enhance efficiency, we employ a reduced-space branch-and-bound approach that decouples the MDP dynamics from tree-structure constraints, enabling efficient parallel search. This significantly improves runtime and scalability compared to previous methods. Our approach ensures that each iteration yields the optimal decision tree. Experimental results on standard benchmarks demonstrate that SPOT achieves substantial speedup and scales to larger MDPs with a significantly higher number of states. The resulting decision tree policies are interpretable and compact, maintaining transparency without compromising performance. These results demonstrate that our approach simultaneously achieves interpretability and scalability, delivering high-quality policies an order of magnitude faster than existing approaches.

Deep Learning · Everything Else

Yu Zhou, Xingyu Wu, Jibin Wu, Liang Feng, KC Tan

Model merging is a technique that combines multiple large pretrained models into a single model, enhancing performance and broadening task adaptability without original data or additional training. However, most existing model merging methods focus primarily on exploring the parameter space, merging models with identical architectures. Despite its potential, merging in the architecture space remains in its early stages due to the vast search space and challenges related to layer compatibility. This paper designs a hierarchical model merging framework named HM3, formulating a bilevel multi-objective model merging problem across both parameter and architecture spaces. At the parameter level, HM3 integrates existing merging methods to quickly identify optimal parameters. Based on these, an actor-critic strategy with efficient policy discretization is employed at the architecture level to explore inference paths with Markov property in the layer-granularity search space for reconstructing these optimal models. By training reusable policy and value networks, HM3 learns Pareto optimal models to provide customized solutions for various tasks. Experimental results on language and vision tasks demonstrate that HM3 outperforms methods focusing solely on the parameter or architecture space.

Applications · Robotics

Hyeonseong Jeon, Ainaz Eftekhar, Aaron Walsman, Kuo-Hao Zeng, Ali Farhadi, Ranjay Krishna

We introduce LOKI, a compute-efficient framework for co-designing morphologies and control policies that generalize across unseen tasks. Inspired by biological adaptation—where animals quickly adjust to morphological changes—our method overcomes the inefficiencies of traditional evolutionary and quality-diversity algorithms. We propose learning convergent functions: shared control policies trained across clusters of morphologically similar designs in a learned latent space, drastically reducing the training cost per design. Simultaneously, we promote divergent forms by replacing mutation with dynamic local search, enabling broader exploration and preventing premature convergence. The policy reuse allows us to explore $\sim780\times$ more designs using 78\% fewer simulation steps and 40\% less compute per design. Local competition paired with a broader search results in a diverse set of high-performing final morphologies. Using the UNIMAL design space and a flat-terrain locomotion task, LOKI discovers a rich variety of designs—ranging from quadrupeds to crabs, bipedals, and spinners—far more diverse than those produced by prior work. These morphologies also transfer better to unseen downstream tasks in agility, stability, and manipulation domains (e.g. $2 \times$ higher reward on bump and push box incline tasks). Overall, our approach produces designs that are both diverse and adaptable, with substantially greater sample efficiency than existing co-design methods.

Reinforcement Learning · Everything Else

Yifan Zhou, Sachin Grover, Mohamed El Mistiri, Kamalesh Kalirathinam, Pratyush Kerhalkar, Swaroop Mishra, Neelesh Kumar, Sanket Gaurav, Oya Aran, Heni Ben Amor

Reinforcement Learning (RL) traditionally relies on scalar reward signals, limiting its ability to leverage the rich semantic knowledge often available in real-world tasks. In contrast, humans learn efficiently by combining numerical feedback with language, prior knowledge, and common sense. We introduce Prompted Policy Search (ProPS), a novel RL method that unifies numerical and linguistic reasoning within a single framework. Unlike prior work that augments existing RL components with language, ProPS places a large language model (LLM) at the center of the policy optimization loop—directly proposing policy updates based on both reward feedback and natural language input. We show that LLMs can perform numerical optimization in-context, and that incorporating semantic signals, such as goals, constraints, and strategy hints can lead to more informed exploration and sample-efficient learning. ProPS is evaluated across 15 Gymnasium tasks, spanning classic control, Atari games, and MuJoCo environments, and compared to seven widely-adopted RL algorithms (e.g., PPO, SAC, TRPO). It outperforms all baselines on 8 out of 15 tasks and demonstrates substantial gains when provided with domain knowledge. These results highlight the potential of unifying semantics and numerics for transparent, generalizable, and human-aligned reinforcement learning.

Reinforcement Learning · Everything Else

Sourav Ganguly, Kishan Panaganti, Arnob Ghosh, Adam Wierman

Constrained decision-making is essential for designing safe policies in real-world control systems, yet simulated environments often fail to capture real-world adversities. We consider the problem of learning a policy that will maximize the cumulative reward while satisfying a constraint, even when there is a mismatch between the real model and an accessible simulator/nominal model. In particular, we consider the robust constrained Markov decision problem (RCMDP) where an agent needs to maximize the reward and satisfy the constraint against the worst possible stochastic model under the uncertainty set centered around an unknown nominal model. Primal-dual methods, effective for standard constrained MDP (CMDP), are not applicable here because of the lack of the strong duality property. Further, one cannot apply the standard robust value-iteration based approach on the composite value function, either, as the worst-case models may be different for the reward value function and the constraint value function. We propose a novel technique that effectively minimizes the constraint value function--to satisfy the constraints; on the other hand, when all the constraints are satisfied, it can simply maximize the robust reward value function. We prove that such an algorithm finds a policy with at most $\epsilon$ sub-optimality and a feasible policy after $O(\epsilon^{-2})$ iterations. In contrast to the state-of-the-art method, we do not need to employ a binary search; thus, we reduce the computation time and achieve a better performance, especially for continuous state-space.

Ying Jin, Zhimei Ren, Zhuoran Yang, Zhaoran Wang

This paper studies offline policy learning, which aims at utilizing observations collected a priori (from either fixed or adaptively evolving behavior policies) to learn an optimal individualized decision rule that achieves the best overall outcomes for a given population. Existing policy learning methods rely on a uniform overlap assumption, that is, the propensities of exploring all actions for all individual characteristics must be lower bounded; the performance of the existing methods thus depends on the worst-case propensity in the offline data set. As one has no control over the data collection process, this assumption can be unrealistic in many situations, especially when the behavior policies are allowed to evolve over time with diminishing propensities. In this paper, we propose Pessimistic Policy Learning (PPL), a new algorithm that optimizes lower confidence bounds (LCBs)—instead of point estimates—of the policy values. The LCBs are constructed using knowledge of the behavior policies for collecting the offline data. Without assuming any uniform overlap condition, we establish a data-dependent upper bound for the suboptimality of our algorithm, which only depends on (i) the overlap for the optimal policy, and (ii) the complexity of the policy class we optimize over. As an implication, for adaptively collected data, we ensure efficient policy learning as long as the propensities for optimal actions are lower bounded over time, while those for suboptimal ones are allowed to diminish arbitrarily fast. In our theoretical analysis, we develop a new self-normalized type concentration inequality for inverse-propensity-weighting estimators, generalizing the well-known empirical Bernstein’s inequality to unbounded and non-i.i.d. data. We complement our theory with an efficient optimization algorithm via Majorization–Minimization and policy tree search, as well as extensive simulation studies and real-world applications that demonstrate the efficacy of PPL.

Reinforcement Learning · Batch Offline

Woosung Kim, Jinho Lee, Jongmin Lee, Byung-Jun Lee

Multi-objective reinforcement learning (MORL) aims to optimize policies in the presence of conflicting objectives, where linear scalarization is commonly used to reduce vector-valued returns into scalar signals. While effective for certain preferences, this approach cannot capture fairness-oriented goals such as Nash social welfare or max-min fairness, which require nonlinear and non-additive trade-offs. Although several online algorithms have been proposed for specific fairness objectives, a unified approach for optimizing nonlinear welfare criteria in the offline setting—where learning must proceed from a fixed dataset—remains unexplored. In this work, we present FairDICE, the first offline MORL framework that directly optimizes nonlinear welfare objective. FairDICE leverages distribution correction estimation to jointly account for welfare maximization and distributional regularization, enabling stable and sample-efficient learning without requiring explicit preference weights or exhaustive weight search. Across multiple offline benchmarks, FairDICE demonstrates strong fairness-aware performance compared to existing baselines.

Reinforcement Learning · Deep RL

Lei Lv, Yunfei Li, Yu Luo, Fuchun Sun, Tao Kong, Jiafeng Xu, Xiao Ma

We present $\textbf{FlowRL}$, a novel framework for online reinforcement learning that integrates flow-based policy representation with Wasserstein-2-regularized optimization. We argue that in addition to training signals, enhancing the expressiveness of the policy class is crucial for the performance gains in RL. Flow-based generative models offer such potential, excelling at capturing complex, multimodal action distributions. However, their direct application in online RL is challenging due to a fundamental objective mismatch: standard flow training optimizes for static data imitation, while RL requires value-based policy optimization through a dynamic buffer, leading to difficult optimization landscapes. FlowRL first models policies via a state-dependent velocity field, generating actions through deterministic ODE integration from noise. We derive a constrained policy search objective that jointly maximizes Q through the flow polciy while bounding the Wasserstein-2 distance to a behavior-optimal policy implicitly derived from the replay buffer. This formulation effectively aligns the flow optimization with the RL objective, enabling efficient and value-aware policy learning despite the complexity of the policy class. Empirical evaluations on DMControl and Humanoidbench demonstrate that FlowRL achieves competitive performance in online reinforcement learning benchmarks.

Huaijie Wang, Shibo Hao, Hanze Dong, Shenao Zhang, Yilin Bao, Ziran Yang, Yi Wu

Improving the multi-step reasoning ability of large language models (LLMs) with offline reinforcement learning (RL) is essential for quickly adapting them to complex tasks. While Direct Preference Optimization (DPO) has shown promise in aligning LLMs with human preferences, it is less suitable for multi-step reasoning tasks because (1) DPO relies on paired preference data, which is not readily available for multi-step reasoning tasks, and (2) it treats all tokens uniformly, making it ineffective for credit assignment in multi-step reasoning tasks, which often come with sparse reward. In this work, we propose OREO (Offline REasoning Optimization), an offline RL method for enhancing LLM multi-step reasoning. Building on insights from previous works of maximum entropy reinforcement learning, it jointly learns a policy model and value function by optimizing the soft Bellman Equation. We show in principle that it reduces the need to collect pairwise data and enables better credit assignment. Empirically, OREO surpasses existing offline learning methods on multi-step reasoning benchmarks, including mathematical reasoning tasks (GSM8K, MATH), and embodied agent control (ALFWorld). The approach can be extended to a multi-iteration framework when additional resources are available. Furthermore, the learned value function can be leveraged to guide the tree search for free, which can further boost the performance during test time.

Chi-Min Chan, Chunpu Xu, Junqi Zhu, Jiaming Ji, Donghai Hong, Pengcheng Wen, Chunyang Jiang, Zhen Ye, Yaodong Yang, Wei Xue 等

The recent introduction of OpenAI’s O1/O3 model represents a significant milestone in developing strong reasoning capabilities in Large Language Models (LLMs). By introducing more computational budget during test-time, LLMs have the potential to explore more accurate and higher-quality solutions. However, such paradigms are primarily verified in domains that have well-defined criteria for responses, such as coding and mathematics. Inspired by the success of this paradigm, we aim to bridge it to more subtle open-domain question answering. Specifically, we utilize search mechanisms such as Monte Carlo Tree Search (MCTS) for both policy model improvement and reward model improvement that achieve better performance in test-time scaling strategies. Our contributions are summarized in two folds: For the training phase, we demonstrate that our approach surpasses previous SOTA automatic data annotation methods and various public instruction-tuning datasets, with fewer data points. This offers a more data-efficient solution for training robust models. For the inference phase, we utilize the intermediate values collected during training data construction to train a process reward model called PRM+. This model employs a novel two-stage training method to provide finer-grained guidance across the generation trajectory. This introduces no additional overhead during training data collection and further enhances performance by scaling test-time computation. Experimental results show that our method can effectively improve the performance of both the policy model and the reward model.

Ran Xin, Chenguang Xi, Jie Yang, Feng Chen, Hang Wu, Xia Xiao, Yifan Sun, Shen Zheng, Ming Ding

Recent advancements in large language models (LLMs) have spurred growing interest in automatic theorem proving using Lean4, where effective tree search methods are crucial for navigating the underlying large proof search spaces. While the existing approaches primarily rely on value functions and/or Monte Carlo Tree Search (MCTS), the potential of simpler methods like Best-First Tree Search (BFS) remains underexplored. In this paper, we investigate whether BFS can achieve competitive performance in large-scale theorem proving tasks. We present BFS-Prover, a scalable expert iteration framework, featuring three key innovations. First, we implement strategic data filtering at each expert iteration round, excluding problems solvable via beam search node expansion to focus on harder cases. Second, we improve the sample efficiency of BFS through Direct Preference Optimization (DPO) applied to state-tactic pairs automatically annotated with compiler error feedback, refining the LLM’s policy to prioritize productive expansions. Third, we employ length normalization in BFS to encourage exploration of deeper proof paths. BFS-Prover achieves a state-of-the-art score of 72.95 on the MiniF2F test set and therefore challenges the perceived necessity of complex tree search methods, demonstrating that BFS can achieve competitive performance when properly scaled.