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1,066篇论文匹配“Reinforcement Learning and Planning”
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Reinforcement Learning · Planning

Tyler Han, Yanda Bao, Bhaumik Mehta, Gabriel Guo, Sanghun Jung, Anubhav Vishwakarma, Emily Kang, Rosario Scalise, Jason Zhou, Bryan Xu 等

Humans can often perform a new task after observing a few demonstrations by inferring the underlying intent. For robots, recovering the intent of the demonstrator through a learned reward function can enable more efficient, interpretable, and robust imitation through planning. A common paradigm for learning how to plan-from-demonstration involves first solving for a reward via Inverse Reinforcement Learning (IRL) and then deploying it via Model Predictive Control (MPC). In this work, we unify these two procedures by introducing planning-based Adversarial Imitation Learning, which simultaneously learns a reward and improves a planning-based agent through experience while using observation-only demonstrations. We study advantages of planning-based AIL in generalization, interpretability, robustness, and sample efficiency through experiments in simulated control tasks and real-world navigation from few or single observation-only demonstration.

Reinforcement Learning · Planning

Xinyu Tang, Zhenduo Zhang, Yurou Liu, Xin Zhao, zujie wen, Zhiqiang Zhang, JUN ZHOU

Recent advances in large language models (LLMs) have utilized reinforcement learning with verifiable rewards (RLVR) to improve reasoning capabilities. However, scaling these methods typically requires massive data and extensive rollout computations, leading to high training costs and low data efficiency. To mitigate this issue, we propose DEPO, a Data-Efficient Policy Optimization approach that combines optimized strategies for both offline and online data selection. In the offline phase, we curate a high-quality subset of training data based on multiple objectives, including diversity, influence, and difficulty. During online RLVR training, we propose a sample-level explorability metric to dynamically filter out samples with low exploration potential, thereby reducing substantial rollout computational costs. Additionally, we employ a replay mechanism for under-explored samples to ensure sufficient training, which enhances the final convergence performance. Experiments on five reasoning benchmarks show that DEPO consistently outperforms existing methods in both offline and online data selection scenarios. Notably, using only 20% of the training data, our approach achieves a 1.85 $\times$ speed-up on AIME24 and a 1.66 $\times$ speed-up on AIME25 compared to GRPO trained on the full dataset.

Theory · Reinforcement Learning and Planning

Michael Muehlebach, Zhiyu He, Michael Jordan

We study the sample complexity of online reinforcement learning in the general non-episodic setting of nonlinear dynamical systems with continuous state and action spaces. Our analysis accommodates a large class of dynamical systems ranging from a finite set of nonlinear candidate models to models with bounded and Lipschitz continuous dynamics, to systems that are parametrized by a compact and real-valued set of parameters. In the most general setting, our algorithm achieves a policy regret of $\mathcal{O}(N \epsilon^2 + d_\mathrm{u}\mathrm{ln}(m(\epsilon))/\epsilon^2)$, where $N$ is the time horizon, $\epsilon$ is a user-specified discretization width, $d_\mathrm{u}$ the input dimension, and $m(\epsilon)$ measures the complexity of the function class under consideration via its packing number. In the special case where the dynamics are parametrized by a compact and real-valued set of parameters (such as neural networks, transformers, etc.), we prove a policy regret of $\mathcal{O}(\sqrt{d_\mathrm{u}N p})$, where $p$ denotes the number of parameters, recovering earlier sample-complexity results that were derived for *linear* *time-invariant* dynamical systems. While this article focuses on characterizing sample complexity, the proposed algorithms are likely to be useful in practice, due to their simplicity, their ability to incorporate prior knowledge, and their benign transient behaviors.

Applications · Language, Speech and Dialog

Zhitao He, Zongwei LYU, Yi R. Fung

Although artificial intelligence (AI) has become deeply integrated into various stages of the research workflow and achieved remarkable advancements, academic rebuttal remains a significant and underexplored challenge. This is because rebuttal is a complex process of strategic communication under severe information asymmetry rather than a simple technical debate. Consequently, current approaches struggle as they largely imitate surface-level linguistics, missing the essential element of perspective-taking required for effective persuasion. In this paper, we introduce RebuttalAgent, the first framework to ground academic rebuttal in Theory of Mind (ToM), operationalized through a ToM-Strategy-Response (TSR) framework that models reviewer mental state, formulates persuasion strategy, and generates evidence-based response. To train our agent, we construct RebuttalBench, a large-scale dataset synthesized via a novel critique-and-refine approach. Our training process consists of two stages, beginning with a supervised fine-tuning phase to equip the agent with ToM-based analysis and strategic planning capabilities, followed by a reinforcement learning phase leveraging the self-reward mechanism for scalable self-improvement. For reliable and efficient automated evaluation, we further develop Rebuttal-RM, a specialized evaluator trained on over 100K samples of multi-source rebuttal data, which achieves scoring consistency with human preferences surpassing powerful judge GPT-4.1. Extensive experiments show RebuttalAgent significantly outperforms the base model by an average of 18.3% on automated metrics, while also outperforming advanced proprietary models across both automated and human evaluations.

Reinforcement Learning · Deep RL

Yixiu Mao, Yun Qu, Qi Wang, Heming Zou, Xiangyang Ji

Reinforcement learning (RL) finetuning has become a key technique for enhancing the reasoning abilities of large language models (LLMs). However, its effectiveness critically depends on the selection of training data. Recent advances underscore the importance of online prompt selection methods, which typically concentrate training on partially solved or moderately challenging examples under the current policy, thereby yielding more effective model updates. While significantly accelerating RL finetuning in terms of training steps, they also incur substantial computational overhead by requiring extensive LLM rollouts over large candidate batches to identify informative samples, an expense that can outweigh the finetuning process itself. To address this challenge, this work proposes Dynamics-Predictive Sampling (DPS), which online predicts and selects informative prompts by inferring their learning dynamics prior to costly rollouts. Specifically, we introduce a new perspective by modeling each prompt's solving progress during RL finetuning as a dynamical system, where the extent of solving is represented as the state and the transition is characterized by a hidden Markov model. Using historical rollout reward signals, we perform online Bayesian inference to estimate evolving state distributions, and the inference outcome provides a predictive prior for efficient prompt selection without rollout-intensive filtering. Empirical results across diverse reasoning tasks, including mathematics, planning, and visual geometry, demonstrate that DPS substantially reduces redundant rollouts, accelerates the training process, and achieves superior reasoning performance.

Ziyi Tang, Xuexiong Yin, Weixing Chen, Zechuan Chen, Yongsen Zheng, Wenxuan Ye, Keze Wang, Liang Lin

Alpha mining seeks to identify predictive alpha factors that generate excess returns relative to the market from a vast and noisy search space; however, existing evolution-based approaches struggle to facilitate the systematic evolution of alphas. Traditional methods, such as Genetic Programming (GP), cannot interpret natural language instructions and often fail to extract valuable insights from unsuccessful attempts, leading to low interpretability and inefficient exploration. Analogously, without mechanisms for systematic evolution, e.g., long-term planning and reflection, existing multi-agent approaches may easily fall into repetitive evolutionary routines, resulting in inefficient evolution. To overcome these limitations, we introduce AlphaAgentEvo, a self-evolving Agentic Reinforcement Learning (ARL) framework for alpha mining, which moves alpha mining beyond the brittle search-backtest-restart cycle toward a continuous trajectory of evolution. Guided by a hierarchical reward function, our agent engages in self-exploration of the search space, progressively learning basic requirements (e.g., valid tool calls) and then harder objectives (e.g., continuous performance improvements). Through this process, the agent acquires advanced behaviors such as long-horizon planning and reflective reasoning, which enable it to actively react to the underlying state (e.g., market regime shifts) and realize a self-evolving agent, marking a step toward more principled and scalable alpha mining. Extensive experiments demonstrate that AlphaAgentEvo achieves more efficient alpha evolution and generates diverse and transferable alphas, consistently surpassing a wide range of baselines. Notably, with only 4B parameters, it outperforms LLM-driven evolution methods configured with state-of-the-art closed-source reasoning models, highlighting the promise of ARL for next-generation alpha mining.

Shansan Gong, Ruixiang Zhang, Huangjie Zheng, Jiatao Gu, Navdeep Jaitly, Lingpeng Kong, Yizhe Zhang

Diffusion large language models (dLLMs) are compelling alternatives to autoregressive (AR) models because their denoising models operate over the entire sequence. The global planning and iterative refinement features of dLLMs are particularly useful for code generation. However, current training and inference mechanisms for dLLMs in coding are still under-explored. To demystify the decoding behavior of dLLMs and unlock their potential for coding, we systematically investigate their denoising processes and reinforcement learning (RL) methods. We train a 7B dLLM, DiffuCoder, on 130B tokens of code. Using this model as a testbed, we analyze its decoding behavior, revealing how it differs from that of AR models: (1) dLLMs can decide how causal their generation should be without relying on semi-AR decoding, and (2) increasing the sampling temperature diversifies not only token choices but also their generation order. This diversity creates a rich search space for RL rollouts. For RL training, to reduce the variance of token log-likelihood estimates and maintain training efficiency, we propose coupled-GRPO, a novel sampling scheme that constructs complementary mask noise for completions used in training. In our experiments, coupled-GRPO significantly improves DiffuCoder's performance on code generation benchmarks (+4.4\% on EvalPlus) and reduces reliance on AR bias during decoding. Our work provides deeper insight into the machinery of dLLM generation and offers an effective, diffusion-native RL training framework.

Reinforcement Learning · Planning

Jundong Xu, Hao (Scofield) Fei, Huichi Zhou, Xin Quan, Qijun Huang, Shengqiong Wu, William Wang, Mong-Li Lee, Wynne Hsu

Although LLMs exhibit strong reasoning capabilities, existing training methods largely depend on outcome-based feedback, which can produce correct answers with flawed reasoning. Prior work introduces supervision on intermediate steps but still lacks guarantees of logical soundness, which is crucial in high-stakes scenarios where logical consistency is paramount. To address this, we propose LogicReward, a novel reward system that guides model training by enforcing step-level logical correctness with a theorem prover. We further introduce Autoformalization with Soft Unification, which reduces natural language ambiguity and improves formalization quality, enabling more effective use of the theorem prover. An 8B model trained on data constructed with LogicReward surpasses GPT-4o and o4-mini by 11.6\% and 2\% on natural language inference and logical reasoning tasks with simple training procedures. Further analysis shows that LogicReward enhances reasoning faithfulness, improves generalizability to unseen tasks such as math and commonsense reasoning, and provides a reliable reward signal even without ground-truth labels. The code and data are available at https://llm-symbol.github.io/LogicReward.

Reinforcement Learning · Planning

Tanmay Sadanand Ambadkar, Djordje Zikelic, Abhinav Verma

Logical specifications have been shown to help reinforcement learning algorithms in achieving complex tasks. However, when a task is under-specified, agents might fail to learn useful policies. In this work, we explore the possibility of improving coarse-grained logical specifications via an exploration-guided strategy. We propose **AutoSpec**, a framework that searches for a logical specification refinement whose satisfaction implies satisfaction of the original specification, but which provides additional guidance therefore making it easier for reinforcement learning algorithms to learn useful policies. **AutoSpec** is applicable to reinforcement learning tasks specified via the SpectRL specification logic. We exploit the compositional nature of specifications written in SpectRL, and design four refinement procedures that modify the abstract graph of the specification by either refining its existing edge specifications or by introducing new edge specifications. We prove that all four procedures maintain specification soundness, i.e. any trajectory satisfying the refined specification also satisfies the original. We then show how **AutoSpec** can be integrated with existing reinforcement learning algorithms for learning policies from logical specifications. Our experiments demonstrate that **AutoSpec** yields promising improvements in terms of the complexity of control tasks that can be solved, when refined logical specifications produced by **AutoSpec** are utilized.

Reinforcement Learning · Planning

Zijian Zhao, Sen Li

On-demand ride-sharing platforms, such as Uber and Lyft, face the intricate real-time challenge of bundling and matching passengers—each with distinct origins and destinations—to available vehicles, all while navigating significant system uncertainties. Due to the extensive observation space arising from the large number of drivers and orders, order dispatching, though fundamentally a centralized task, is often addressed using Multi-Agent Reinforcement Learning (MARL). However, independent MARL methods fail to capture global information and exhibit poor cooperation among workers, while Centralized Training Decentralized Execution (CTDE) MARL methods suffer from the curse of dimensionality. To overcome these challenges, we propose Triple-BERT, a centralized Single Agent Reinforcement Learning (MARL) method designed specifically for large-scale order dispatching on ride-sharing platforms. Built on a variant TD3, our approach addresses the vast action space through an action decomposition strategy that breaks down the joint action probability into individual driver action probabilities. To handle the extensive observation space, we introduce a novel BERT-based network, where parameter reuse mitigates parameter growth as the number of drivers and orders increases, and the attention mechanism effectively captures the complex relationships among the large pool of driver and orders. We validate our method using a real-world ride-hailing dataset from Manhattan. Triple-BERT achieves approximately an 11.95% improvement over current state-of-the-art methods, with a 4.26% increase in served orders and a 22.25% reduction in pickup times. Our code, trained model parameters, and processed data are publicly available at https://github.com/RS2002/Triple-BERT .

Theory · Reinforcement Learning and Planning

Patrik Reizinger, Bálint Mucsányi, Siyuan Guo, Benjamin Eysenbach, Bernhard Schölkopf, Wieland Brendel

Self-supervised feature learning and pretraining methods in reinforcement learning (RL) often rely on information-theoretic principles, termed mutual information skill learning (MISL). These methods aim to learn a representation of the environment while also incentivizing exploration thereof. However, the role of the representation and mutual information parametrization in MISL is not yet well understood theoretically. Our work investigates MISL through the lens of identifiable representation learning by focusing on the Contrastive Successor Features (CSF) method. We prove that CSF can provably recover the environment's ground-truth features up to a linear transformation due to the inner product parametrization of the features and skill diversity in a discriminative sense. This first identifiability guarantee for representation learning in RL also helps explain the implications of different mutual information objectives and the downsides of entropy regularizers. We empirically validate our claims in MuJoCo and DeepMind Control, and show that CSF provably recovers the ground-truth features from both states and pixels. Our code is available at https://github.com/bmucsanyi/identifiable-misl.

Deep Learning · Generative Models and Autoencoders

Jingyang Ou, Jiaqi Han, Minkai Xu, Shaoxuan Xu, Jianwen Xie, Stefano Ermon, Yi Wu, Chongxuan Li

Reinforcement Learning (RL) has proven highly effective for autoregressive language models, but adapting these methods to diffusion large language models (dLLMs) presents fundamental challenges. The core difficulty lies in likelihood approximation: while autoregressive models naturally provide token-level conditional probabilities essential for token-level RL objectives (e.g., GRPO), dLLMs generate sequences through iterative non-autoregressive denoising steps that lack this factorization. To address this fundamental mismatch, we propose ELBO-based Sequence-level Policy Optimization (ESPO), a principled RL framework that treats entire sequence generation as a single action and uses the ELBO as a tractable sequence-level likelihood proxy. Our method incorporates per-token normalization of importance ratios and robust KL-divergence estimation to ensure stable large-scale training. Extensive experiments on mathematical reasoning, coding, and planning tasks demonstrate that ESPO significantly outperforms token-level baselines, achieving dramatic improvements of 20-40 points on the Countdown task, while maintaining consistent gains on math and coding benchmarks. Our approach establishes sequence-level optimization as a principled and empirically effective paradigm for RL in dLLMs.

Applications · Everything Else

Zhiyu Mou, Yiqin Lv, Miao Xu, Qi Wang, Yixiu Mao, Jinghao Chen, Qichen Ye, Chao Li, Rongquan Bai, Chuan Yu 等

Auto-bidding is a critical tool for advertisers to improve advertising performance. Recent progress has demonstrated that AI-Generated Bidding (AIGB), which learns a conditional generative planner from offline data, achieves superior performance compared to typical offline reinforcement learning (RL)-based auto-bidding methods. However, existing AIGB methods still face a performance bottleneck due to their inherent inability to explore beyond the static dataset with feedback. To address this, we propose AIGB-Pearl (Planning with EvaluAtor via RL), a novel method that integrates generative planning and policy optimization. The core of AIGB-Pearl lies in constructing a trajectory evaluator to assess the quality of generated scores and designing a provably sound KL-Lipschitz-constrained score-maximization scheme to ensure safe and efficient exploration beyond the offline dataset. A practical algorithm that incorporates the synchronous coupling technique is further developed to ensure the model regularity required by the proposed scheme. Extensive experiments on both simulated and real-world advertising systems demonstrate the state-of-the-art performance of our approach.

Applications · Robotics

Luke Strgar, Sam Kriegman

The co-design of robot morphology and neural control typically requires using reinforcement learning to approximate a unique control policy gradient for each body plan, demanding massive amounts of training data to measure the performance of each design. Here we show that a universal, morphology-agnostic controller can be rapidly and directly obtained by gradient-based optimization through differentiable simulation. This process of morphological pretraining allows the designer to explore non-differentiable changes to a robot's physical layout (e.g. adding, removing and recombining discrete body parts) and immediately determine which revisions are beneficial and which are deleterious using the pretrained model. We term this process "zero-shot evolution" and compare it with the simultaneous co-optimization of a universal controller alongside an evolving design population. We find the latter results in _diversity collapse_, a previously unknown pathology whereby the population—and thus the controller's training data—converges to similar designs that are easier to steer with a shared universal controller. We show that zero-shot evolution with a pretrained controller quickly yields a diversity of highly performant designs, and by fine-tuning the pretrained controller on the current population throughout evolution, diversity is not only preserved but significantly increased as superior performance is achieved. Videos and code can be found at: https://lukestrgar.com/codesign-mpt-project-page/

Reinforcement Learning · Planning

Cynthia Chen, Samantha Johnson, Cindy Poo, Michael Buice, Koosha Khalvati

Deep neural networks that incorporate classic reinforcement learning methods, such as value iteration, into their structure significantly outperform randomly structured networks in learning and generalization. These networks, however, are mostly limited to environments with no or very low uncertainty and do not extend well to partially observable environments. In this paper, we propose a new planning module architecture, the VI$^2$N (Value Iteration with Value of Information Network), that learns to act in novel environments with high perceptual ambiguity. This architecture over-emphasizes reducing uncertainty before exploiting the reward. VI$^2$N can also utilize factorization in environments with mixed observability to decrease the computational complexity of calculating the policy and to facilitate learning. Tested on a range of grid-based navigation tasks, each containing various types of environments with different degrees of observability, our network outperforms other deep architectures. Moreover, VI$^2$N generates interpretable cognitive maps highlighting both rewarding and informative locations. These maps highlight the key states the agent must visit to achieve its goal.

Reinforcement Learning · Planning

Kai Zhang, Jingjing Gu, Qiuhong Wang

Dynamic Path Planning (DPP) in urban road networks faces fundamental challenges, as traffic conditions change rapidly over time and often render planned routes ineffective. Reinforcement Learning (RL) provides an effective way to adaptively handle such uncertainties by incorporating traffic dynamics into state, but its performance crucially depends on how these dynamics are represented. Existing approaches either rely on global traffic information, which ensures decision completeness but suffers from redundancy and high computational cost, or oversimplified local features, which are efficient but often omit critical dynamics and lead to suboptimal paths. To address this, we propose a Dynamics Feature Representation (DFR) framework that progressively refines global traffic dynamics into compact features for RL-based DPP. Specifically, we introduce a policy attention mechanism that identifies a core subset of global dynamics by extracting the top-k shortest paths, and further constructs node-related local features by intersecting with n-hop neighborhoods, enabling near-optimal policy learning. Theoretical analysis demonstrates that DFR guarantees state completeness, while empirical results confirm that, compared to classical baselines and standard RL methods, DFR significantly improves path planning performance and accelerates convergence. This work highlights the central role of feature representation in RL-based DPP and proposes a general framework that balances information sufficiency with computational efficiency, paving the way for scalable dynamic decision-making in real-world transportation systems.

Reinforcement Learning · Planning

Wei He, Yueqing Sun, Hongyan Hao, Xueyuan Hao, Zhikang Xia, Qi GU, Hui Su, Xunliang Cai

As LLMs with agentic abilities are increasingly deployed in real-life scenarios, existing benchmarks fail to capture their inherent complexity of handling extensive information, leveraging diverse resources, and managing dynamic user interactions. To address this gap, we introduce VitaBench, a challenging benchmark that evaluates agents on versatile interactive tasks grounded in real-world settings. Drawing from daily applications in food delivery, in-store consumption, and online travel services, VitaBench presents agents with the most complex life-serving simulation environment to date, comprising 66 tools. Through a framework that eliminates domain-specific policies, we enable flexible composition of these scenarios and tools, yielding 100 cross-scenario tasks (main results) and 300 single-scenario tasks. Each task is derived from multiple real user requests and requires agents to reason across temporal and spatial dimensions, utilize complex tool sets, proactively clarify ambiguous instructions, and track shifting user intent throughout multi-turn conversations. Moreover, we propose a rubric-based sliding window evaluator, enabling robust assessment of diverse solution pathways in complex environments and stochastic interactions. Our comprehensive evaluation reveals that even the most advanced models achieve only 30% success rate on cross-scenario tasks, and less than 50% success rate on others. Overall, we believe VitaBench will serve as a valuable resource for advancing the development of AI agents in practical real-world applications.

Theory · Reinforcement Learning and Planning

Philip Amortila, Audrey Huang, Akshay Krishnamurthy, Nan Jiang

Off-policy evaluation (OPE) is a fundamental task in reinforcement learning (RL). In the classic setting of \emph{linear OPE}, finite-sample guarantees often take the form $$ \textrm{Prediction error} \le \textrm{poly}(C^\pi, d, 1/n, log(1/\delta)), $$ where $d$ is the dimension of the features, and $C^\pi$ is a **_feature coverage parameter_** that characterizes the degree to which the visited features lie in the span of the data distribution. While such guarantees are well-understood for several popular algorithms under stronger assumptions (e.g. Bellman completeness), the understanding is lacking and fragmented in the minimal setting where the target value function is linearly realizable in the features. Despite recent interest in tight characterizations of the statistical rate in this setting, the right notion of coverage remains unclear, and candidate definitions from prior analyses have undesirable properties and are starkly disconnected from more standard definitions in the literature. We provide a novel finite-sample analysis of a canonical algorithm for this setting, LSTDQ. Inspired by an instrumental-variable view, we develop error bounds that depend on a novel coverage parameter, the **feature-dynamics coverage**, which can be interpreted as linear coverage in an induced dynamical system for feature evolution. With further assumptions---such as Bellman-completeness---our definition successfully recovers the coverage parameters specialized to those settings, finally yielding a unified understanding for coverage in linear OPE.

Yixiang Shan, Haipeng Liu, Ting Long, Yi Chang

Long-horizon sparse-reward tasks, such as goal-conditioned or robot manipulation tasks, remain challenging in offline reinforcement learning due to the credit assignment problem. Hierarchical methods have been proposed to tackle this problem by introducing sub-goal planning guided by value functions, which in principle can shorten the effective planning horizon for both high-level and low-level planners, and thereby avoiding the credit assignment problem. However, we demonstrate that the sub-goal selection mechanism is unreliable, as it relies on value functions suffering from generalization noise, which misguides value estimation and thus leads to sub-optimal sub-goals. In this work, to provide more reliable sub-goals, we novelly introduce a reliability-driven decision mechanism, and propose Reliability-Driven HRL (RD-HRL) as the solution. The reliability-driven decision mechanism provide decision-level targets for high-level policy, thereby providing noise-immune decision spaces for them, ensuring the reliability of sub-goals (which are termed as action-level targets in this paper). Comprehensive experimental results demonstrate that our approach RD-HRL outperforms baseline methods across multiple benchmarks, highlighting the competitive advantages of RD-HRL. Our code is anonymously available at \url{https://github.com/Looomo/RD-HRL-public}.

Yuhao Wu, Yushi Bai, Zhiqiang Hu, Roy Ka-Wei Lee, Juanzi Li

Ultra-long generation by large language models (LLMs) is a widely demanded scenario, yet it remains a significant challenge due to their maximum generation length limit and overall quality degradation as sequence length increases. Previous approaches, exemplified by LongWriter, typically rely on ''teaching'', which involves supervised fine-tuning (SFT) on synthetic long-form outputs. However, this strategy heavily depends on synthetic SFT data, which is difficult and costly to construct, often lacks coherence and consistency, and tends to be overly artificial and structurally monotonous. In this work, we propose an incentivization-based approach that, starting entirely from scratch and without relying on any annotated or synthetic data, leverages reinforcement learning (RL) to foster the emergence of ultra-long, high-quality text generation capabilities in LLMs. We perform RL training starting from a base model, similar to R1-Zero, guiding it to engage in reasoning that facilitates planning and refinement during the writing process. To support this, we employ specialized reward models that steer the LLM towards improved length control, writing quality, and structural formatting. Experimental evaluations show that our LongWriter-Zero model, trained from Qwen2.5-32B, consistently outperforms traditional SFT methods on long-form writing tasks, achieving state-of-the-art results across all metrics on WritingBench and Arena-Write, and even surpassing 100B+ models such as DeepSeek R1 and Qwen3-235B.