Diffusion models have significantly advanced the field of image synthesis, making the protection of their intellectual property (IP) a critical concern. Existing IP protection methods primarily focus on embedding watermarks into generated images by altering the structure of the diffusion process. However, these approaches inevitably compromise the quality of the generated images and are particularly vulnerable to fine-tuning attacks, especially for open-source models such as Stable Diffusion (SD). In this paper, we propose PlugMark, a novel plug-in zero-watermarking framework for diffusion models. The core idea of PlugMark is based on two observations: a classifier can be uniquely characterized by its decision boundaries, and a diffusion model can be uniquely represented by the knowledge acquired from training data.Building on this foundation, we introduce a diffusion knowledge extractor that can be plugged into a diffusion model to extract its knowledge and output a classification result. PlugMark subsequently generates boundary representations based on this classification result, serving as a zero-distortion watermark that uniquely represents the decision boundaries and, by extension, the knowledge of the diffusion model. Since only the extractor requires training, the performance of the original diffusion model remains unaffected.Extensive experimental results demonstrate that PlugMark can robustly extract high-confidence zero-watermarks from both the original model and its post-processed versions while effectively distinguishing them from non-post-processed diffusion models.
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Specular highlights, though valuable for human perception, are often undesirable in computer vision and graphics tasks as they can obscure surface details and affect analysis. Existing methods rely on multi-stage pipelines or multi-label datasets, making training difficult. In this study, we propose a one-step diffusion-based model for specular highlight removal, leveraging a pre-trained diffusion-based image generation model with an adaptation mechanism to enhance efficiency and adaptability. To further improve the adaptation process, we introduce ProbLoRA, a novel modification of Low-Rank Adaptation (LoRA), designed to adapt the diffusion model for highlight removal effectively. Our approach surpasses existing methods, achieving state-of-the-art performance in both quantitative metrics and visual quality. Extensive experiments on synthetic and real-world datasets demonstrate the effectiveness of our method, highlighting its robustness and generalization capabilities.
Generative AI models, particularly diffusion models (DMs), have demonstrated exceptional capabilities in high-quality image synthesis. However, their large memorization capacity raises significant privacy concerns, especially when trained on sensitive datasets. This paper introduces DP-LoRA, a surprisingly simple yet effective framework for differentially private fine-tuning of latent diffusion models (LDMs) using Low-Rank Adaptation (LoRA). By fine-tuning only a small subset of parameters, DP-LoRA achieves state-of-the-art (SoTA) performance in privacy-preserving image generation while significantly improving the privacy-utility trade-off. DP-LoRA leverages pre-trained LDMs and integrates LoRA modules into attention blocks and projection layers, enabling parameter-efficient fine-tuning under Differential Privacy (DP) constraints. Extensive experiments on benchmarks such as CelebA-HQ demonstrate that DP-LoRA outperforms existing methods, achieving competitive Frechet Inception Distance (FID) scores with strict privacy budgets (e.g., epsilon \leq 10). Additionally, we provide a comprehensive analysis of the impact of LoRA rank, noise multiplicity, and trainable components on model performance. Our results highlight the potential of parameter-efficient techniques to scale privacy-preserving generative models to real-world applications, paving the way for safer deployment of diffusion models in sensitive domains. Anonymous codes available at \href https://github.com/EzzzLi/DP-LORA https://github.com/EzzzLi/DP-LORA .
We propose AV-Link, a unified framework for Video-to-Audio (A2V) and Audio-to-Video (A2V) generation that leverages the activations of frozen video and audio diffusion models for temporally-aligned cross-modal conditioning. The key to our framework is a Fusion Block that facilitates bidirectional information exchange between video and audio diffusion models through temporally-aligned self-attention operations. Unlike prior work that uses dedicated models for A2V and V2A tasks and relies on pretrained feature extractors, AV-Link achieves both tasks in a single self-contained framework, directly leveraging features obtained by the complementary modality (i.e. video features to generate audio, or audio features to generate video). Extensive evaluations demonstrate that AV-Link achieves substantial improvements in audio-video synchronization, outperforming more expensive baselines such as MovieGen V2A model.
MiDSummer: Multi-Guidance Diffusion for Controllable Zero-Shot Immersive Gaussian Splatting Scene Generation
PDF ↗We present MiDSummer, a two-stage framework for generating immersive Gaussian Splatting scenes that leverages multiple diffusion guidance signals to enable structured layout control, enhanced physical realism, and improved visual quality.While 3D scene generation has seen significant recent advances, current approaches could benefit from: (1) achieving precise, reliable layout control while preserving open-world generalization and physical plausibility, (2) balancing high-level semantic reasoning with low-level, directly controllable geometric constraints, and (3) effectively utilizing layout knowledge for visual refinement. Our work addresses these challenges through a structured two-stage planning-assembly framework. For planning, we introduce a dual layout diffusion guidance approach to bridge semantic reasoning and geometric controllability. Our approach uniquely integrates LLMs' open-vocabulary reasoning with Graph Diffusion Models' (GDM) geometric precision by incorporating multi-level self-consistency scores over scene graph structures and layout bounding box parameters. This fusion enables fine-grained control over scene composition while ensuring physical plausibility and faithful prompt interpretation. For assembly, we propose a layout-guided optimization technique for scene refinement. We effectively incorporate layout priors obtained during the planning stage into a Stable Diffusion (SD)-based refinement process that jointly optimizes camera trajectories and scene splats. This layout-aware joint optimization, constrained by multi-view consistency, produces visually compelling immersive scenes that are structurally coherent and controllable.
VehicleMAE: View-asymmetry Mutual Learning for Vehicle Re-identification Pre-training via Masked AutoEncoders
PDF ↗Large-scale pre-training technology has achieved remarkable performance in diversified object re-identification (Re-ID) downstream tasks. Nevertheless, to our best knowledge, the pre-training model specifically for vehicle Re-ID, which focuses on tackling the challenge of multi-view variations, has not been fully investigated. In this paper, we first leverage a diffusion model to build a large-scale vehicle Re-ID benchmark dataset, dubbed "DiffVERI", containing over 1700K images from abundant multi-view annotations. In terms of this dataset, we further present VehicleMAE, a novel masked image modeling pre-training paradigm that learns view-invariant representations by performing mutual-distillation in a self-supervised manner. To be specific, the pipeline of VehicleMAE unfolds two core modules, i.e., view-asymmetry masked image modeling (VMIM) and past-to-present mutual-distillation (PPMD). Technically, VMIM consists of two homogeneous masked autoencoders (MAE) that simultaneously reconstruct the RGB pixels and multi-view semantic information of the specific vehicle body region via paired asymmetric mask sampling strategies. To progressively distill the knowledge of the model itself, PPMD considers the two MAEs in the current epoch and the previous one as the student models and the teacher models, respectively, which leverages the knowledge learned by the current student and the historical teacher for mutual feature-level distillation. Extensive experimental results have verified that the proposed pre-training paradigm on DiffVERI gains compelling downstream task performance for vehicle Re-ID.
Recent advances in diffusion models have significantly improved image generation and editing, but extending these capabilities to 3D assets remains challenging, especially for fine-grained edits that require multi-view consistency. Existing methods typically restrict editing to predetermined viewing angles, severely limiting their flexibility and practical applications.We introduce Edit360, a tuning-free framework that extends 2D modifications to multi-view consistent 3D editing. Built upon video diffusion models, Edit360 enables user-specific editing from arbitrary viewpoints while ensuring structural coherence across all views. The framework selects anchor views for 2D modifications and propagates edits across the entire 360-degree range. To achieve this, Edit360 introduces a novel Anchor-View Editing Propagation mechanism, which effectively aligns and merges multi-view information within the latent and attention spaces of diffusion models. The resulting edited multi-view sequences facilitate the reconstruction of high-quality 3D assets, enabling customizable 3D content creation.
EEGMirror: Leveraging EEG Data in the Wild via Montage-Agnostic Self-Supervision for EEG to Video Decoding
PDF ↗Generating high fidelity video from brain activity is an important milestone in brain decoding research. Previous works were mostly based on functional Magnetic Resonance Imaging (fMRI), whose low temporal resolution confines the ability of faithfully reflecting rapid brain activity, motivating us to turn to high temporal resolution brain signals like electroencephalography (EEG). However, EEG-to-video is challenging due to the complexity and nonstationarity of EEG signals and the scarcity of data annotations. Addressing these issues, we present **EEGMirror**. Firstly, we adopt neural quantization for converting nonstationary raw EEG signals into robust discrete representation. Afterwards, a masked self-supervision method with montage-agnostic position embedding (MAPE) is introduced. By MAPE, EEGMirror can process EEG data with various montages (number and position of channels) and thus can flexibly leverage different EEG datasets to acquire an effective EEG encoder, mitigating the lack of well-annotated EEG data. Next, multimodal contrastive learning is applied to align brain modality with dynamic changes and semantic information. Lastly, a fine-tuned inflated Stable Diffusion model is adopted to reconstruct video stimuli guided by visual and semantic information decoded from EEG signals. We show that EEGMirror outperforms the state-of-the-art performance in both semantic (82.1% vs 79.8%) and pixel (0.261 vs 0.256) levels. An exhaustive ablation study is also conducted to analyze our framework. Code: https://github.com/XuanhaoLiu/EEGMirror.
Given a source image, personalized text-to-image generation produces images preserving the identity and appearance while following the text prompts. Existing methods heavily rely on test-time optimization to achieve this customization. Although some recent works are dedicated to zero-shot personalization, they still require re-training when applied to different text-to-image diffusion models. In this paper, we instead propose a model-agnostic personalized method termed UniversalBooth. At the heart of our approach lies a novel cross-attention mechanism, where different blocks in the same diffusion scale share common square transformation matrices of key and value. In this way, the image encoder is decoupled from the diffusion architecture while maintaining its effectiveness. Moreover, the cross-attention performs hierarchically: the holistic attention first captures the global semantics of user inputs for textual combination with editing prompts, and the fine-grained attention divides the holistic attention scores for various local patches to enhance appearance consistency. To improve the performance when deployed on unseen diffusion models, we further devise an optimal transport prior to the model and encourage the attention scores allocated by cross-attention to fulfill the optimal transport constraint. Experiments demonstrate that our personalized generation model can be generalized to unseen text-to-image diffusion models with a wide spectrum of architectures and functionalities without any additional optimization, while other methods cannot. Meanwhile, it achieves comparable zero-shot personalization performance on seen architectures with existing works.
Recent character image animation methods based on diffusion models, such as Animate Anyone, have made significant progress in generating consistent and generalizable character animations. However, these approaches fail to produce reasonable associations between characters and their environments. To address this limitation, we introduce Animate Anyone 2, aiming to animate characters with environment affordance. Beyond extracting motion signals from source video, we additionally capture environmental representations as conditional inputs. The environment is formulated as the region with the exclusion of characters and our model generates characters to populate these regions while maintaining coherence with the environmental context. We propose a shape-agnostic mask strategy that more effectively characterizes the relationship between character and environment. Furthermore, to enhance the fidelity of object interactions, we leverage an object guider to extract features of interacting objects and employ spatial blending for feature injection. We also introduce a pose modulation strategy that enables the model to handle more diverse motion patterns. Experimental results demonstrate the superior performance of the proposed method.
Low-light image enhancement (LLIE) is a fundamental task in computer vision. Its goal is to extract more useful information from dark regions. Many existing methods have made excellent strides in improving image brightness and enhancing texture details. However, these approaches often lead to overexposure in certain regions when dealing with unevenly illuminated images, resulting in the loss of original information within the images. To address this issue, we propose a Bezier surface constraint (BSCNet) method based on task decoupling to enhance low-light images with uneven brightness. Specifically, we design a diffusion model with a branch structure that separates the enhancement process into brightness adjustment and color restoration, enabling independent control over brightness uniformity. Additionally, we use Bezier surfaces as a learning target to impose smoothness constraints on the image, thereby addressing the issue of uneven brightness in the enhanced image. To counteract potential detail loss introduced by Bezier surfaces, we introduce a spatial-frequency reconstruction module based on the Fourier transform to enhance fine-grained texture information. Experimental comparisons of six generalized LLIE datasets show that our proposed method has demonstrated outstanding effectiveness.
Bimanual manipulation is crucial in robotics, enabling complex tasks in industrial automation and household services. However, it poses significant challenges due to the high-dimensional action space and intricate coordination requirements. While video prediction has been recently studied for representation learning and control, leveraging its ability to capture rich dynamic and behavioral information, its potential for enhancing bimanual coordination remains underexplored. To bridge this gap, we propose a unified diffusion-based framework for the joint optimization of video and action prediction. Specifically, we propose a multi-frame latent prediction strategy that encodes future states in a compressed latent space, preserving task-relevant features. Furthermore, we introduce a unidirectional attention mechanism where video prediction is conditioned on the action, but action prediction remains independent of video prediction. This design allows us to omit video prediction during inference, significantly enhancing efficiency. Experiments on two simulated benchmarks and a real-world setting demonstrate a significant improvement in the success rate over the strong baseline ACT using our method, achieving a 24.9% increase on ALOHA, an 11.1% increase on RoboTwin, and a 32.5% increase in real-world experiments. Our models and code are publicly available at https://github.com/return-sleep/Diffusion_based_imaginative_Coordination.
World models allow autonomous agents to plan and explore by predicting the visual outcomes of different actions. However, for robot manipulation, it is challenging to accurately model the fine-grained robot-object interaction within the visual space using existing methods which overlook precise alignment between each action and the corresponding frame. In this paper, we present IRASim, a novel world model capable of generating videos with fine-grained robot-object interaction details, conditioned on historical observations and robot action trajectories. We train a diffusion transformer and introduce a novel frame-level action-conditioning module within each transformer block to explicitly model and strengthen the action-frame alignment. Extensive experiments show that: (1) the quality of the videos generated by our method surpasses all the baseline methods and scales effectively with increased model size and computation; (2) policy evaluations using IRASim exhibit a strong correlation with those using the ground-truth simulator, highlighting its potential to accelerate real-world policy evaluation; (3) testing-time scaling through model-based planning with IRASim significantly enhances policy performance, as evidenced by an improvement in the IoU metric on the Push-T benchmark from 0.637 to 0.961; (4) IRASim provides flexible action controllability, allowing virtual robotic arms in datasets to be controlled via a keyboard or VR controller. Video and code are available at https://gen-irasim.github.io/.
Video generation using diffusion models has shown remarkable progress, yet it remains computationally expensive due to the repeated processing of redundant features across blocks and steps. To address this, we propose a novel adaptive feature reuse mechanism that dynamically identifies and caches the most informative features by focusing on foreground and caching more on background, significantly reducing computational overhead with less sacrificing video quality. By leveraging the step and block caching, our method achieves up to 1.8x speed up on HunyuanVideo while maintaining competitive performance on Vbench, PSNR, SSIM, FID and LPIPS. Extensive experiments demonstrate that our approach not only improves efficiency but also enhances the quality of generated videos. The proposed method is generalizable and can be integrated into existing diffusion transformer frameworks.
Diffusion Epistemic Uncertainty with Asymmetric Learning for Diffusion-Generated Image Detection
PDF ↗The rapid progress of diffusion models highlights the growing need for detecting generated images. Previous research demonstrates that incorporating diffusion-based measurements, such as reconstruction error, can enhance the generalizability of detectors. However, ignoring the differing impacts of aleatoric and epistemic uncertainty on reconstruction error can undermine detection performance. Aleatoric uncertainty, arising from inherent data noise, creates ambiguity that impedes accurate detection of generated images. As it reflects random variations within the data (e.g., noise in natural textures), it does not help distinguish generated images. In contrast, epistemic uncertainty, which represents the model's lack of knowledge about unfamiliar patterns, supports detection. In this paper, we propose a novel framework, Diffusion Epistemic Uncertainty with Asymmetric Learning (DEUA), for detecting diffusion-generated images. We introduce Diffusion Epistemic Uncertainty (DEU) estimation via the Laplace approximation to assess the proximity of data to the manifold of diffusion-generated samples. Additionally, an asymmetric loss function is introduced to train a balanced classifier with larger margins, further enhancing generalizability. Extensive experiments on large-scale benchmarks validate the state-of-the-art performance of our method.
Centerline graphs, crucial for path planning in autonomous driving, are traditionally learned using deterministic methods. However, these methods often lack spatial reasoning and struggle with occluded or invisible centerlines. Generative approaches, despite their potential, remain underexplored in this domain. We introduce LaneDiffusion, a novel generative paradigm for centerline graph learning. LaneDiffusion innovatively employs diffusion models to generate lane centerline priors at the Bird's Eye View (BEV) feature level, instead of directly predicting vectorized centerlines. Our method integrates a Lane Prior Injection Module (LPIM) and a Lane Prior Diffusion Module (LPDM) to effectively construct diffusion targets and manage the diffusion process. Furthermore, vectorized centerlines and topologies are then decoded from these prior-injected BEV features. Extensive evaluations on the nuScenes and Argoverse2 datasets demonstrate that LaneDiffusion significantly outperforms existing methods, achieving improvements of 4.2%, 4.6%, 4.7%, 6.4% and 1.8% on fine-grained point-level metrics (GEO F1, TOPO F1, JTOPO F1, APLS and SDA) and 2.3%, 6.4%, 6.8% and 2.1% on segment-level metrics (IoU, mAP_ cf , DET_ l and TOP_ ll ). These results establish state-of-the-art performance in centerline graph learning, offering new insights into generative models for this task.
3D Gaussian inpainting, a critical technique for numerous applications in virtual reality and multimedia, has made significant progress with pretrained diffusion models. However, ensuring multi-view consistency, an essential requirement for high-quality inpainting, remains a key challenge. In this work, we present PAInpainter, a novel approach designed to advance 3D Gaussian inpainting by leveraging perspective-aware content propagation and consistency verification across multi-view inpainted images. Our method iteratively refines inpainting and optimizes the 3D Gaussian representation with multiple views adaptively sampled from a perspective graph. By propagating inpainted images as prior information and verifying consistency across neighboring views, PAInpainter substantially enhances global consistency and texture fidelity in restored 3D scenes. Extensive experiments demonstrate the superiority of PAInpainter over existing methods. Our approach achieves superior 3D inpainting quality, with PSNR scores of 26.03 dB and 29.51 dB on the SPIn-NeRF and NeRFiller datasets, respectively, highlighting its effectiveness and generalization capability. The code will be publicly available at \href https://pa-inpainter.github.io/ https://pa-inpainter.github.io .
Image restoration aims to recover high-quality images from degraded observations. When the degradation process is known, the recovery problem can be formulated as an inverse problem, and in a Bayesian context, the goal is to sample a clean reconstruction given the degraded observation. Recently, modern pretrained diffusion models have been used for image restoration by modifying their sampling procedure to account for the degradation process. However, these methods often rely on certain approximations that can lead to significant errors and compromised sample quality. In this paper, we propose a simple modification to existing diffusion-based restoration methods that exploits the frequency structure of the reverse diffusion process. Specifically, our approach, denoted as Frequency Guided Posterior Sampling (FGPS), introduces a time-varying low-pass filter in the frequency domain of the measurements, progressively incorporating higher frequencies during the restoration process. We provide the first rigorous analysis of the approximation error of FGPS for linear inverse problems under distributional assumptions on the space of natural images, demonstrating cases where previous works can fail dramatically. On real-world data, we develop an adaptive curriculum for our method's frequency schedule based on the underlying data distribution. FGPS significantly improves performance on challenging image restoration tasks including motion deblurring and image dehazing.
Recovering missing modalities in multimodal learning has recently been approached using diffusion models to synthesize absent data conditioned on available modalities. However, existing methods often suffer from modality generation bias: while certain modalities are generated with high fidelity, others--such as video--remain challenging due to intrinsic modality gaps, leading to imbalanced training. To address this issue, we propose MD^2N (Multi-stage Duplex Diffusion Network), a novel framework for unbiased missing-modality recovery. MD^2N introduces a modality transfer module within a duplex diffusion architecture, enabling bidirectional generation between available and missing modalities through three stages: (1) global structure generation, (2) modality transfer, and (3) local cross-modal refinement. By training with duplex diffusion, both available and missing modalities generate each other in an intersecting manner, effectively achieving a balanced generation state.Extensive experiments demonstrate that MD^2N significantly outperforms existing state-of-the-art methods, achieving up to 4% improvement over IMDer on the CMU-MOSEI dataset. Project page: https://crystal-punk.github.io/.
Generating immersive 360deg indoor panoramas from 2D top-down views has applications in virtual reality, interior design, real estate, and robotics. This task is challenging due to the lack of explicit 3D structure and the need for geometric consistency and photorealism. We propose Top2Pano, an end-to-end model for synthesizing realistic indoor panoramas from top-down views. Our method estimates volumetric occupancy to infer 3D structures, then uses volumetric rendering to generate coarse color and depth panoramas. These guide a diffusion-based refinement stage using ControlNet, enhancing realism and structural fidelity. Evaluations on two datasets show Top2Pano outperforms baselines, effectively reconstructing geometry, occlusions, and spatial arrangements. It also generalizes well, producing high-quality panoramas from schematic floorplans. Our results highlight Top2Pano's potential in bridging top-down views with immersive indoor synthesis.