We introduce Orchid, a unified latent diffusion model that learns a joint appearance-geometry prior to generate color, depth, and surface normal images in a single diffusion process. This unified approach is more efficient and coherent than current pipelines that use separate models for appearance and geometry. Orchid is versatile - it directly generates color, depth, and normal images from text, supports joint monocular depth and normal estimation with color-conditioned finetuning, and seamlessly inpaints large 3D regions by sampling from the joint distribution. It leverages a novel Variational Autoencoder (VAE) that jointly encodes RGB, relative depth, and surface normals into a shared latent space, combined with a latent diffusion model that denoises these latents. Our extensive experiments demonstrate that Orchid delivers competitive performance against SOTA task-specific methods for geometry prediction, even surpassing them in normal-prediction accuracy and depth-normal consistency. It also inpaints color-depth-normal images jointly, with more qualitative realism than existing multi-step methods.
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LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion
PDF ↗Recovering 3D structures with open-vocabulary scene understanding from 2D images is a fundamental but daunting task. Recent developments have achieved this by performing per-scene optimization with embedded language information. However, they heavily rely on the calibrated dense-view reconstruction paradigm, thereby suffering from severe rendering artifacts and implausible semantic synthesis when limited views are available. In this paper, we introduce a novel generative framework, coined LangScene-X, to unify and generate 3D consistent multi-modality information for reconstruction and understanding. Powered by the generative capability of creating more consistent novel observations, we can build generalizable 3D language-embedded scenes from only sparse views.Specifically, we first train a TriMap video diffusion model that can generate appearance (RGBs), geometry (normals), and semantics (segmentation maps) from sparse inputs through progressive knowledge integration. Furthermore, we propose a Language Quantized Compressor (LQC), trained on large-scale image datasets, to efficiently encode language embeddings, enabling cross-scene generalization without per-scene retraining. Finally, we reconstruct the language surface fields by aligning language information onto the surface of 3D scenes, enabling open-ended language queries. Extensive experiments on real-world data demonstrate the superiority of our LangScene-X over state-of-the-art methods in terms of quality and generalizability.
In this paper, we propose VistaDream, a novel framework to reconstruct a 3D scene from a single-view image. Recent diffusion models enable generating high-quality novel-view images from a single-view input image. Most existing methods only concentrate on building the consistency between the input image and the generated images while losing the consistency between the generated images. VistaDream addresses this problem by a two-stage pipeline. In the first stage, VistaDream builds a global coarse 3D scaffold by zooming out a little step with inpainted boundaries and an estimated depth map. Then, on this global scaffold, we use iterative diffusion-based RGB-D inpainting to generate novel-view images to inpaint the holes of the scaffold. In the second stage, we further enhance the consistency between the generated novel-view images by a novel training-free Multiview Consistency Sampling (MCS) that introduces multi-view consistency constraints in the reverse sampling process of diffusion models. Experimental results demonstrate that without training or fine-tuning existing diffusion models, VistaDream achieves high-quality scene reconstruction and novel view synthesis using a single-view image and outperforms baseline methods by a large margin.
Text-guided image editing aims to modify specific regions of an image according to natural language instructions while maintaining the general structure and the background fidelity. Existing methods utilize masks derived from cross-attention maps generated from diffusion models to identify the target regions for modification. However, since cross-attention mechanisms focus on semantic relevance, they struggle to maintain the image integrity. As a result, these methods often lack spatial consistency, leading to editing artifacts and distortions. In this work, we address these limitations and introduce LOCATEdit, which enhances cross-attention maps through a graph-based approach utilizing self-attention-derived patch relationships to maintain smooth, coherent attention across image regions, ensuring that alterations are limited to the designated items while retaining the surrounding structure. LOCATEdit consistently and substantially outperforms existing baselines on PIE-Bench, demonstrating its state-of-the-art performance and effectiveness on various editing tasks. Code can be found on https://github.com/criticalml-uw/LOCATEdit
Current virtual try-on methods primarily enhance performance through network optimization, employing strategies such as coarse-to-fine structures and ReferenceNet to inject clothing information. However, these methods are often constrained by the limited quantity and diversity of training samples, which ultimately restricts their potential for further improvement. To address this challenge, we propose a unified, mask-free virtual try-on framework. Our approach leverages the inherent strengths of latent diffusion models to enhance the capability of each pipeline component to accurately model the target distribution, thereby achieving superior performance. Specifically, we introduce a text-driven pseudo-input preparation strategy that significantly increases the diversity of clothing regions within the generated person pseudo-samples. This encourages the generator to focus on variations in these areas and improves the model's generalization capability. Within the generator itself, we develop a gated manipulation mechanism to prevent weight forgetting and reduce training costs. Furthermore, we incorporate a texture-aware injection module to explicitly integrate human-perceptible clothing texture information into the generation process. During inference, we propose a refining conditional inference strategy that mitigates the randomness introduced by Gaussian noise. This effectively preserves identity information and fine clothing details in the final results. Extensive experiments demonstrate that our method outperforms existing state-of-the-art virtual try-on approaches.
Intellectual property (IP) protection for diffusion models is a critical concern, given the significant resources and time required for their development. To effectively safeguard the IP of diffusion models, a key step is enabling the comparison of unique identifiers (fingerprints) between suspect and victim models. However, performing robust and effective fingerprint comparisons among diffusion models remains an under-explored challenge, particularly for diffusion models that have already been released. To address this, in this work, we propose DiffIP, a novel framework for robust and effective fingerprint comparison between suspect and victim diffusion models. Extensive experiments demonstrate the efficacy of our framework.
Co-speech gesture video generation aims to synthesize realistic, audio-aligned videos of speakers, complete with synchronized facial expressions and body gestures. This task presents challenges due to the significant one-to-many mapping between audio and visual content, further complicated by the scarcity of large-scale public datasets and high computational demands. We propose a lightweight framework that utilizes 2D full-body skeletons as an efficient auxiliary condition to bridge audio signals with visual outputs. Our approach introduces a diffusion model conditioned on fine-grained audio segments and a skeleton extracted from the speaker's reference image, predicting skeletal motions through skeleton-audio feature fusion to ensure strict audio coordination and body shape consistency. The generated skeletons are then fed into an off-the-shelf human video generation model with the speaker's reference image to synthesize high-fidelity videos. To democratize research, we present CSG-405--the first public dataset with 405 hours of high-resolution videos across 71 speech types, annotated with 2D skeletons and diverse speaker demographics. Experiments show that our method exceeds state-of-the-art approaches in visual quality and synchronization while generalizing across speakers and contexts. Code, models, and CSG-405 are publicly released at https://mpi-lab.github.io/Democratizing-CSG
While video compression based on implicit neural representations (INRs) has recently demonstrated great potential, existing INR-based video codecs still cannot achieve state-of-the-art (SOTA) performance compared to their conventional or autoencoder-based counterparts given the same coding configuration. In this context, we propose a **G**enerative **I**mplicit **Vi**deo **C**ompression framework, **GIViC**, aiming at advancing the performance limits of this type of coding methods. GIViC is inspired by the characteristics that INRs share with large language and diffusion models in exploiting *long-term dependencies*. Through the newly designed *implicit diffusion* process, GIViC performs diffusive sampling across coarse-to-fine spatiotemporal decompositions, gradually progressing from coarser-grained full-sequence diffusion to finer-grained per-token diffusion. A novel **Hierarchical Gated Linear Attention-based transformer** (HGLA), is also integrated into the framework, which dual-factorizes global dependency modeling along scale and sequential axes. The proposed GIViC model has been benchmarked against SOTA conventional and neural codecs using a Random Access (RA) configuration (YUV 4:2:0, GOPSize=32), and yields BD-rate savings of 15.94%, 22.46% and 8.52% over VVC VTM, DCVC-FM and NVRC, respectively. As far as we are aware, GIViC is the **first INR-based video codec that outperforms VTM based on the RA coding configuration**. The source code will be made available.
Diffusion models (DMs) have demonstrated an unparalleled ability to create diverse and high-fidelity images from text prompts. However, they are also well-known to vary substantially regarding both prompt adherence and quality. Negative prompting was introduced to improve prompt compliance by specifying what an image must not contain. Previous works have shown the existence of an ideal negative prompt that can maximize the odds of the positive prompt. In this work, we explore relations between negative prompting and classifier-free guidance (CFG) to develop a sampling procedure, Adaptive Negative Sampling Without External Resources (ANSWER), that accounts for both positive and negative conditions from a single prompt. This leverages the internal understanding of negation by the diffusion model to increase the odds of generating images faithful to the prompt. ANSWER is a training-free technique, applicable to any model that supports CFG, and allows for negative grounding of image concepts without an explicit negative prompts, which are lossy and incomplete. Experiments show that adding ANSWER to existing DMs outperforms the baselines on multiple benchmarks and is preferred by humans 2x more over the other methods
We introduce HouseCrafter, a novel approach that can lift a 2D floorplan into a complete large 3D indoor scene (e.g., a house). Our key insight is to adapt a 2D diffusion model, which is trained on web-scale images, to generate consistent multi-view color (RGB) and depth (D) images across different locations of the scene. Specifically, the RGB-D images are generated autoregressively in batches along sampled locations derived from the floorplan. At each step, the diffusion model conditions on previously generated images to produce new images at nearby locations. The global floorplan and attention design in the diffusion model ensures the consistency of the generated images, from which a 3D scene can be reconstructed. Through extensive evaluation on the 3D-FRONT dataset, we demonstrate that HouseCrafter can generate high-quality house-scale 3D scenes. Ablation studies also validate the effectiveness of different design choices. We will release our code and model weights.
Recent advances in monocular depth estimation significantly improve robustness and accuracy. However, relative depth models exhibit flickering and 3D inconsistency in video data, limiting 3D reconstruction applications. We introduce StableDepth, a scene-consistent and scale-invariant depth estimation method achieving scene-level 3D consistency. Our dual-decoder architecture learns from large-scale unlabeled video data, enhancing generalization and reducing flickering. Unlike previous methods requiring full video sequences, StableDepth enables online inference at 13x faster speed, achieving significant improvements across benchmarks with comparable temporal consistency to video diffusion-based estimators.
While Text-to-Image (T2I) diffusion models excel at generating visually appealing images of individual instances, they struggle to accurately position and control the features generation of multiple instances. The Layout-to-Image (L2I) task was introduced to address the positioning challenges by incorporating bounding boxes as spatial control signals, but it still falls short in generating precise instance features. To address this Instance Feature Generation (IFG) task, we introduce the Instance Feature Adapter (IFAdapter). The IFAdapter enhances feature depiction by incorporating additional appearance tokens and utilizing an Instance Semantic Map to align instance-level features with spatial locations. The IFAdapter guides the diffusion process in a plug-and-play module, making it adaptable to various community models. For evaluation, we contribute an IFG benchmark and develop a verification pipeline to objectively compare models' abilities to generate instances with accurate positioning and features. Experimental results demonstrate that IFAdapter outperforms other models in both quantitative and qualitative evaluations.
Light Field Displays (LFDs), despite significant advances in hardware technology supporting larger fields of view and multiple viewpoints, still face a critical challenge of limited content availability. Producing autostereoscopic 3D content on these displays requires refracting multi-perspective images into different spatial angles, with strict demands for spatial consistency across views, which is technically challenging for non-experts. Existing image/video generation models and radiance field-based methods cannot directly generate display content that meets the strict requirements of light field display hardware from a single 2D resource.We introduces the first generative framework \rm EYE ^ 3 specifically designed for 3D light field displays, capable of converting any 2D images, videos, or texts into high-quality display content tailored for these screens. The framework employs a point-based representation rendered through off-axis perspective, ensuring precise light refraction and alignment with the hardware's optical requirements. To maintain consistent 3D coherence across multiple viewpoints, we finetune a video diffusion model to fill occluded regions based on the rendered masks.Experimental results demonstrate that our approach outperforms state-of-the-art methods, significantly simplifying content creation for LFDs. With broad potential in industries such as entertainment, advertising, and immersive display technologies, our method offers a robust solution to content scarcity and greatly enhances the visual experience on LFDs.
RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis
PDF ↗Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significant progress in texture generation. Most existing research approaches this task by first generating images in 2D spaces using image diffusion models, followed by a texture baking process to achieve UV texture. However, these methods often struggle to produce high-quality textures due to inconsistencies among the generated multi-view images, resulting in seams and ghosting artifacts. In contrast, 3D-based texture synthesis methods aim to address these inconsistencies, but they often neglect 2D diffusion model priors, making them challenging to apply to real-world objects. To overcome these limitations, we propose RomanTex, a multiview-based texture generation framework that integrates a multi-attention network with an underlying 3D representation, facilitated by our novel 3D-aware Rotary Positional Embedding. Additionally, we incorporate a decoupling characteristic in the multi-attention block to enhance the model's robustness in image-to-texture task, enabling semantically-correct back-view synthesis. Furthermore, we introduce a geometry-related Classifier-Free Guidance (CFG) mechanism to further improve the alignment with both geometries and images. Quantitative and qualitative evaluations, along with comprehensive user studies, demonstrate that our method achieves state-of-the-art results in texture quality and consistency.
IQA-Adapter: Exploring Knowledge Transfer from Image Quality Assessment to Diffusion-based Generative Models
PDF ↗Diffusion-based models have recently revolutionized image generation, achieving unprecedented levels of fidelity. However, consistent generation of high-quality images remains challenging partly due to the lack of conditioning mechanisms for perceptual quality. In this work, we propose methods to integrate image quality assessment (IQA) models into diffusion-based generators, enabling quality-aware image generation. We show that diffusion models can learn complex qualitative relationships from both IQA models' outputs and internal activations. First, we experiment with gradient-based guidance to optimize image quality directly and show this method has limited generalizability. To address this, we introduce IQA-Adapter, a novel framework that conditions generation on target quality levels by learning the implicit relationship between images and quality scores. When conditioned on high target quality, IQA-Adapter can shift the distribution of generated images towards a higher-quality subdomain, and, inversely, it can be used as a degradation model, generating progressively more distorted images when provided with a lower-quality signal. Under high-quality condition, IQA-Adapter achieves up to a 10% improvement across multiple objective metrics, as confirmed by a user preference study, while preserving generative diversity and content. Furthermore, we extend IQA-Adapter to a reference-based conditioning scenario, utilizing the rich activation space of IQA models to transfer highly specific, content-agnostic qualitative features between images.
Impressive results on real-world image super-resolution (Real-ISR) have been achieved by employing pre-trained stable diffusion (SD) models. However, one critical issue of such methods lies in their poor reconstruction of image fine structures, such as small characters and textures, due to the aggressive resolution reduction of the VAE (e.g., 8xdownsampling) in the SD model. One solution is to employ a VAE with a lower downsampling rate for diffusion; however, adapting its latent features with the pre-trained UNet while mitigating the increased computational cost poses new challenges. To address these issues, we propose a Transfer VAE Training (TVT) strategy to transfer the 8xdownsampled VAE into a 4xone while adapting to the pre-trained UNet. Specifically, we first train a 4xdecoder based on the output features of the original VAE encoder, then train a 4xencoder while keeping the newly trained decoder fixed. Such a TVT strategy aligns the new encoder-decoder pair with the original VAE latent space while enhancing image fine details. Additionally, we introduce a compact VAE and compute-efficient UNet by optimizing their network architectures, reducing the computational cost while capturing high-resolution fine-scale features. Experimental results demonstrate that our TVT method significantly improves fine-structure preservation, which is often compromised by other SD-based methods, while requiring fewer FLOPs than state-of-the-art one-step diffusion models. The official code can be found at https://github.com/Joyies/TVT.
Text-guided image editing is an essential task, enabling users to modify images through natural language descriptions. Recent advances in diffusion models and rectified flows have significantly improved editing quality, primarily relying on inversion techniques to extract structured noise from input images. However, inaccuracies in inversion can propagate errors, leading to unintended modifications and compromising fidelity. Moreover, even with perfect inversion, the entanglement between textual prompts and image features often results in global changes when only local edits are intended. To address these challenges, we propose a novel text-guided image editing framework based on VAR (Visual AutoRegressive modeling), which eliminates the need for explicit inversion while ensuring precise and controlled modifications. Our method introduces a caching mechanism that stores token indices and probability distributions from the original image, capturing the relationship between the source prompt and the image. Using this cache, we design an adaptive fine-grained masking strategy that dynamically identifies and constrains modifications to relevant regions, preventing unintended changes. A token re-assembling approach further refines the editing process, enhancing diversity, fidelity, and control. Our framework operates in a training-free manner and achieves high-fidelity editing with faster inference speeds, processing a 1K resolution image in as fast as 1.2 seconds. Extensive experiments demonstrate that our method achieves performance comparable to, or even surpassing, existing diffusion- and rectified flow-based approaches in both quantitative metrics and visual quality. The code will be released.
Diffusion Policies have significantly advanced robotic manipulation tasks via imitation learning, but their application on resource-constrained mobile platforms remains challenging due to computational inefficiency and extensive memory footprint. In this paper, we propose LightDP, a novel framework specifically designed to accelerate Diffusion Policies for real-time deployment on mobile devices. LightDP addresses the computational bottleneck through two core strategies: network compression of the denoising modules and reduction of the required sampling steps. We first conduct an extensive computational analysis on existing Diffusion Policy architectures, identifying the denoising network as the primary contributor to latency. To overcome performance degradation typically associated with conventional pruning methods, we introduce a unified pruning and retraining pipeline, optimizing the model's post-pruning recoverability explicitly. Furthermore, we combine pruning techniques with consistency distillation to effectively reduce sampling steps while maintaining action prediction accuracy. Experimental evaluations on the standard datasets, i.e., PushT, Robomimic, CALVIN, and LIBERO, demonstrate that LightDP achieves real-time action prediction on mobile devices with competitive performance, marking an important step toward practical deployment of diffusion-based policies in resource-limited environments. Extensive real-world experiments also show the proposed LightDP can achieve performance comparable to state-of-the-art Diffusion Policies.
Diffusion-based models, widely used in text-to-image generation, have proven effective in 2D representation learning. Recently, this framework has been extended to 3D self-supervised learning by constructing a conditional point generator for enhancing 3D representations. However, its performance remains constrained by the 3D diffusion model, which is trained on the available 3D datasets with limited size. We hypothesize that the robust capabilities of text-to-image diffusion models, particularly Stable Diffusion (SD), which is trained on large-scale datasets, can help overcome these limitations. To investigate this hypothesis, we propose PointSD, a framework that leverages the SD model for 3D self-supervised learning. By replacing the SD model's text encoder with a 3D encoder, we train a point-to-image diffusion model that allows point clouds to guide the denoising of rendered noisy images. With the trained point-to-image diffusion model, we use noise-free images as the input and point clouds as the condition to extract SD features. Next, we train a 3D backbone by aligning its features with these SD features, thereby facilitating direct semantic learning. Comprehensive experiments on downstream point cloud tasks and ablation studies demonstrate that the SD model can enhance point cloud self-supervised learning. Code is publicly available at https://github.com/wdttt/PointSD.
Precise camera pose control is crucial for video generation with diffusion models. Existing methods require fine-tuning with additional datasets containing paired videos and camera pose annotations, which are both data-intensive and computationally costly, and may disrupt the model's distribution learned from the training data. We introduce Latent-Reframe, which enables camera control in a pre-trained video diffusion model without fine-tuning. Unlike existing methods, Latent-Reframe operates during the sampling stage, maintaining efficiency while preserving the distribution learned during pretraining. Our approach reframes the latent code of video frames to align with the input camera trajectory through time-aware point clouds. Latent code inpainting and harmonization then refine the model's latent space, ensuring high-quality video generation. Latent-Reframe can be applied to both DiT- and UNet-based video diffusion models. Experimental results demonstrate that Latent-Reframe can achieve comparable or superior camera control precision and video quality to training-based methods, without the need for fine-tuning on additional datasets.