We study a sequential selling problem in which an agent receives daily offers to sell a good, incurs a holding cost each day, and is subject to sunk cost bias---allowing past, irrecoverable costs to influence present decisions. We introduce a formal model parameterizing the degree of sunk cost bias and distinguish between three behavioral types: optimistic (who ignore future bias), naive (who assume their current bias persists), and sophisticated (who anticipate the evolution of their own bias). For each type, we characterize the optimal selling strategy and precisely quantify the worst-case gap in expected objective profit compared to an unbiased agent. Our results show that optimistic agents can suffer a quadratic loss in profit due to excessive waiting, naive agents perform identically to unbiased agents, and sophisticated agents limit their losses to a linear function of the time horizon. These findings clarify how different anticipations of sunk cost bias affect sequential decision-making and suggest targeted interventions to mitigate inefficiency.
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We study the problem of allocating indivisible goods among agents with additive valuation functions to achieve both fairness and efficiency under the constraint that each agent receives exactly the same number of goods (the balanced constraint). While this constraint is common in real-world scenarios such as team drafts or asset division, it significantly complicates the search for allocations that are both fair and efficient. Envy-freeness up to one good (EF1) is a well-established fairness notion for indivisible goods. Pareto optimality (PO) and its stronger variant, fractional Pareto optimality (fPO), are widely accepted efficiency criteria. Our main contribution establishes both the existence and polynomial-time computability of allocations that are simultaneously EF1 and fPO under balanced constraints in two fundamental cases: (1) when agents have at most two distinct types of valuation functions, and (2) when each agent has a personalized bivalued valuation. Our algorithms leverage novel applications of maximum-weight matching in bipartite graphs and duality theory, providing the first polynomial-time solutions for these cases and offering new insights for constrained fair division problems.
We consider the problem of fairly allocating the vertices of a graph among n agents, where the value of a bundle is determined by its cut value---the number of edges with exactly one endpoint in the bundle. This model naturally captures applications such as team formation and network partitioning, where valuations are inherently non-monotonic: the marginal values may be positive, negative, or zero depending on the composition of the bundle. We focus on the fairness notion of envy-freeness up to one item (EF1) and explore its compatibility with several efficiency concepts such as Transfer Stability (TS) that prohibits any transfer of item that benefit one agent at another's expense. For general graphs, our results uncover a non-monotonic relationship between the number of agents n and the existence of allocations satisfying EF1 and transfer stability (TS): such allocations always exist for n=2, may fail to exist for n=3, but exist again for all n>= 4. We further show that existence can be guaranteed for any n by slightly weakening the efficiency requirement or by restricting the graph to forests. All of our positive results are achieved via efficient algorithms.
House allocations concern with matchings involving one-sided preferences, where houses serve as a proxy encoding valuable indivisible resources (e.g. organs, course seats, subsidized public housing units) to be allocated among the agents. Every agent must receive exactly one resource. We study algorithmic approaches towards ensuring fairness in such settings. Minimizing the number of envious agents is known to be computationally hard. We present two tractable approaches to deal with the hardness. When the agents are presented with an initial allocation of houses, we aim to refine this allocation by reallocating a bounded number of houses to reduce the number of envious agents. We show an efficient algorithm when the agents express preference for a bounded number of houses and houses are accepted by a bounded number of agents. Next, we consider single peaked preference domain and present a polynomial time algorithm for finding an allocation that minimize the number of envious agents. We further extend it to satisfy Pareto efficiency. Our former algorithm works for other measures of envy such as total envy, or maximum envy, with suitable modifications. Finally, we present an empirical analysis recording the fairness-welfare trade-off of our algorithms.
Algorithms for resolving majority cycles in preference aggregation have been studied extensively in computational social choice. Several sophisticated cycle-resolving methods, including Tideman's Ranked Pairs, Schulze's Beat Path, and Heitzig's River, are refinements of the Split Cycle (SC) method that resolves majority cycles by discarding the weakest majority victories in each cycle. Recently, Holliday and Pacuit proposed a new refinement of Split Cycle, dubbed Stable Voting, and a simplification thereof, called Simple Stable Voting (SSV). They conjectured that SSV is a refinement of SC whenever no two majority victories are of the same size. In this paper, we prove the conjecture up to 6 alternatives and refute it for more than 6 alternatives. While our proof of the conjecture for up to 5 alternatives uses traditional mathematical reasoning, our 6-alternative proof and 7-alternative counterexample were obtained with the use of SAT solving. The SAT encoding underlying this proof and counterexample is applicable far beyond SC and SSV: it can be used to test properties of any voting method whose choice of winners depends only on the ordering of margins of victory by size.
Rank aggregation is a task of combining the rankings of items from multiple users into a single ranking that best represents the users' rankings. Alabi et al. (AAAI'22) presents differentially-private (DP) polynomial-time approximation schemes (PTASes) and 5-approximation algorithms with certain additive errors for the Kemeny rank aggregation problem in both central and local models. In this paper, we present improved DP PTASes with smaller additive error in the central model. Furthermore, we are first to study the footrule rank aggregation problem under DP. We give a near-optimal algorithm for this problem; as a corollary, this leads to 2-approximation algorithms with the same additive error as the 5-approximation algorithms of Alabi et al. for the Kemeny rank aggregation problem in both central and local models.
Scalable Solutions to Zero-Sum Partially Observable Stochastic Games Through Belief Aggregation with Approximation Guarantees
PDF ↗We study the problem of solving one-sided, zero-sum, partially observable stochastic games (POSGs). These games model sequential interactions between two adversaries, where one player has partial observability of the game state. They are applicable to many important domains, such as robotics and cybersecurity. Solving such games is computationally challenging since the solution depends on the first player's belief about the game state, which belongs to a continuous (and often high-dimensional) belief space. In the literature, only a single method has demonstrated reliable performance for solving these types of games, namely Heuristic Search Value Iteration (HSVI). However, this method is restricted to small games. We address this limitation by presenting a new method with similar approximation and convergence guarantees but improved scalability and flexibility, which we call SAB: Shapley iteration with Aggregated Beliefs. Our method aggregates the belief space into a finite set of representative beliefs and computes their values through Shapley iteration. It then approximates the value function of the POSG through interpolation from these values. We prove that SAB converges and provide a bound on its approximation error. Experiments across several benchmark games show that SAB matches the performance of HSVI on small game instances while also scaling to larger games. Moreover, we find that SAB is up to 79% faster than HSVI at obtaining a near-optimal approximation.
Binary networked public goods games model situations in which players can choose whether to participate in an action at some cost which benefits players in their immediate vicinity within some typically social or infrastructural network. An important underlying assumption for this model is that participation in an action impacts the entire vicinity of participating players. However, there are numerous natural settings in which participation influences only a subset of the neighbors and is in fact more "interaction-specific''. In this work, we introduce a type of game that is more appropriate in such settings. We initiate the investigation of these games, by studying the complexity of deciding existence of their Nash equilibria in general and with respect to well-motivated structural restrictions on the network. The outcome is a comprehensive understanding of the complexity of computing Nash equilibria with respect to any combination of three natural properties of the network structure.
The proliferation of Large Language Models (LLMs) has established LLM routing as a standard service delivery mechanism, where users select models based on cost, Quality of Service (QoS), among other things. However, optimal pricing in LLM routing platforms requires precise modeling for dynamic service markets, and solving this problem in real time at scale is computationally intractable. In this paper, we propose PriLLM, a novel practical and scalable solution for real-time dynamic pricing in competitive LLM routing. PriLLM models the service market as a Stackelberg game, where providers set prices and users select services based on multiple criteria. To capture real-world market dynamics, we incorporate both objective factors (eg cost, QoS) and subjective user preferences into the model. For scalability, we employ a deep aggregation network to learn provider abstraction that preserve user-side equilibrium behavior across pricing strategies. Moreover, PriLLM offers interpretability by explaining its pricing decisions. Empirical evaluation on real-world data shows that PriLLM achieves over 95% of the optimal profit while only requiring less than 5% of the optimal solution's computation time.
This paper studies the problem of minimizing group-level inequity in facility location games on the real line, where agents belong to different groups and may act strategically. We explore a fairness-oriented objective that minimizes the maximum group effect. For each group, the group effect is defined as its total or maximum distance to the nearest facility, weighted by group-specific factors. We show that this formulation generalizes several prominent optimization objectives, including the classical utilitarian (social cost) and egalitarian (maximum cost) objectives, as well as two group-fair objectives, maximum total and average group cost. In order to minimize the maximum group effect, we first propose two novel mechanisms for the single-facility case, the Balanced mechanism and the Major-Phantom mechanism. Both are strategyproof and achieve tight approximation guarantees under distinct formulations of the maximum group effect objective. Our mechanisms not only close the existing gap in approximation bounds for the group-fairness objectives, maximum total group cost and maximum average group cost, but also unify many classical truthful mechanisms within a broader fairness-aware framework. For the two-facility case, we revisit and extend the classical endpoint mechanism to our generalized setting and demonstrate that it provides tight bounds for two distinct maximum group effect objectives.
Diffusion auction design is a new trend in mechanism design which extends the original incentive compatibility property to include buyers' private connection report. Reporting connections is equivalent to inviting their neighbors to join the auction in practice. Then, the social welfare is collectively accumulated by all participants: reporting high valuations or inviting high-valuation neighbors. Hence, we can measure each participant's contribution by the marginal social welfare increase due to her participation. Therefore, in this paper, we introduce a new property called Shapley fairness to capture participants' social welfare contribution and use it as a benchmark to guide our auction design for a fairer utility allocation. Not surprisingly, none of the existing diffusion auctions has ever approximated the fairness, because Shapley fairness depends on each buyer's own valuation and this dependence can easily violate incentive compatibility. Thus, we combat this challenge by proposing a new diffusion auction called Permutation Diffusion Auction (PDA) for selling k homogeneous items, which is the first diffusion auction satisfying 1/(k+1)-Shapley fairness, incentive compatibility and individual rationality. Moreover, PDA can be extended to the general combinatorial auction setting where the literature did not discover meaningful diffusion auctions yet.
We extend the seminal model of Pathak and Sönmez (2008) to a setting with multiple school districts, each running its own separate centralized match, and focus on the case of two districts. In our setting, in addition to each student being either sincere or sophisticated, she is also either constrained—able to apply only to schools within her own district of residence—or unconstrained—able to choose any single district within which to apply. We show that several key results from Pathak and Sönmez (2008) qualitatively flip: A sophisticated student may prefer for a sincere student to become sophisticated, and a sophisticated student may prefer for her own district to use Deferred Acceptance over the Boston Mechanism, irrespective of the mechanism used by the other district. We furthermore show that an unconstrained student may prefer for a constrained student to become unconstrained, regardless of the mechanisms used. Many of these phenomena appear abundantly in large random markets.
In citizens' assemblies, a group of constituents is randomly selected to weigh in on policy issues. We study a two-stage sampling problem faced by practitioners in countries such as Germany, in which constituents' contact information is stored at a municipal level. As a result, practitioners can only select constituents from a bounded number of cities ex post, while ensuring equal selection probability for constituents ex ante. We develop several algorithms for this problem. Although minimizing the number of contacted cities is NP-hard, we provide a pseudo-polynomial time algorithm and an additive 1-approximation, both based on separation oracles for a linear programming formulation. Recognizing that practical objectives go beyond minimizing city count, we further introduce a simple and more interpretable greedy algorithm, which additionally satisfies an ex-post monotonicity property and achieves an additive 2-approximation. Finally, we explore a notion of ex-post proportionality, for which we propose two practical algorithms: an optimal algorithm based on column generation and integer linear programming and a simple heuristic creating particularly transparent distributions. We evaluate these algorithms on data from Germany, and plan to deploy them in cooperation with a leading nonprofit organization in this space.
We study the fair allocation of indivisible goods across groups of agents, where each agent fully enjoys all goods allocated to their group. We focus on groups of two (couples) and other groups of small size. For two couples, an EF1 allocation — one in which all agents find their group's bundle no worse than the other group's, up to one good — always exists and can be found efficiently. For three or more couples, EF1 allocations need not exist. Turning to proportionality, we show that, whenever groups have size at most k, a PROPk allocation exists and can be found efficiently. In fact, our algorithm additionally guarantees (fractional) Pareto optimality and PROP1 to the first agent in each group, PROP2 to the second, and so on, for an arbitrary agent ordering. In special cases, we show that there are PROP1 allocations for any number of couples.
We study the fair allocation of indivisible goods with variable groups. In this model, the goal is to partition the agents into groups of given sizes and allocate the goods to the groups in a fair manner. We show that for any number of groups and corresponding sizes, there always exists an envy-free up to one good (EF1) outcome, thereby generalizing an important result from the individual setting. Our result holds for arbitrary monotonic utilities and comes with an efficient algorithm. We also prove that an EF1 outcome is guaranteed to exist even when the goods lie on a path and each group must receive a connected bundle. In addition, we consider a probabilistic model where the utilities are additive and drawn randomly from a distribution. We show that if there are n agents and the number of goods m is divisible by the number of groups k, then an envy-free outcome exists with high probability if m = ω(log n), and this bound is tight. On the other hand, if m is not divisible by k, then an envy-free outcome is unlikely to exist as long as m = o(√n).
On the Approximation Ratio of Optimal Fixed-Price Mechanisms for Single and Multi-Unit Bilateral Trade
PDF ↗Multi-unit bilateral trade refers to the setting, where there is a buyer and a seller, who holds a finite number of units of an indivisible item. An automated mechanism has to decide how many units are transferred from the seller to the buyer and the corresponding payment from the buyer to the seller. The buyer and the seller have both either increasing or increasing submodular valuation functions in the number of units in possession. The (single-unit) bilateral trade problem arises as a particular case. We study the problem of social welfare maximisation by establishing the fraction (approximation ratio) of the optimal social welfare that a fixed-price mechanism can recover. Fixed-price mechanisms, understood as per-unit price in the multi-unit setting, have been characterised as the only truthful, individually rational and strongly budget balanced mechanisms. We narrow the gap on the approximation ratio of optimal fixed-price mechanisms for bilateral trade, which has been shown to lie between 0.72 and 0.7381. We show that it must lie between 0.7292 and 0.73805, which leads to improved bounds on the approximation ratio of optimal fixed-price mechanisms for multi-unit bilateral trade. In particular, we show that multi-unit bilateral trade is at least as hard as single-unit bilateral trade, and obtain several hardness results for different numbers of units.
Incentives for early arrival (I4EA) was recently proposed for studying online cooperative games. In an online cooperative game, players arrive in an unknown order, and the value increase after each player arrived should be distributed immediately among all the arrived players. Although there is only one arriving order in the game, we also hope that the value distribution is equal to their Shapley value in expectation. To achieve these goals, the early solutions ignored the fairness in each single arriving order. More specifically, an important player may receive nothing in a game, which seems unfair in reality. To combat this, we propose refined fairness in this paper and design new solutions in 0-1 value games. Specifically, we compute the distance of the distribution in each order to the Shapley value and aim to minimize it. We propose a new mechanism called Egalitarian Value-Sharing (EVS) to do so. We also show that the mechanism can maximize the egalitarian welfare among all the players who made contributions.
Social choice theory offers a wealth of approaches for selecting a candidate on behalf of voters based on their reported preference rankings over options. When voters have explicit utilities for these options, however, using preference rankings may lead to suboptimal outcomes vis-a-vis utilitarian social welfare. Distortion is a measure of this suboptimality, and an extensive literature uses it to develop and analyze voting rules when utilities have minimal structure. However, in many settings, such as common paradigms for value alignment, available options admit a vector representation, and it is natural to suppose that utilities are parametric functions thereof. We undertake the first study of distortion for linear utility functions. Our theoretical contributions are organized into two parts: randomized and deterministic voting rules. We obtain bounds that depend only on dimension of the candidate embedding, and are independent of the numbers of candidates or voters. Additionally, we introduce poly-time instance-optimal algorithms for minimizing distortion given a collection of candidates and votes. We empirically evaluate these in two real-world domains: recommendation systems using collaborative filtering embeddings, and opinion surveys utilizing language model embeddings. Our results benchmark the distortion bounds of several standard rules against our instance-optimal algorithms.
We study the fair division of indivisible chores among agents with additive disutility functions. We investigate the existence of allocations satisfying the popular fairness notion of envy-freeness up to any chore (EFX), and its multiplicative approximations. The existence of 4-EFX allocations was recently established by Garg, Murhekar, and Qin (2025). We improve this guarantee by proving the existence of 2-EFX allocations for all instances with additive disutilities. This approximation was previously known only for restricted instances such as bivalued disutilities (Lin, Wu, and Zhou (2025)) or three agents (Afshinmehr, Ansaripour, Danaei, and Mehlhorn (2024)). We obtain our result by providing a general framework for achieving approximate-EFX allocations. The approach begins with a suitable initial allocation and performs a sequence of local swaps between the bundles of envious and envied agents. For our main result, we begin with an initial allocation that satisfies envy-freeness up to one chore (EF1) and Pareto-optimality (PO); the existence of such an allocation was recently established in a major breakthrough by Mahara (2025). We further demonstrate the strength and generality of our framework by giving simple and unified proofs of existing results, namely (i) 2-EFX for bivalued instances, (ii) 2-EFX for three agents, (iii) EFX when the number of chores is at most twice the number of agents, and (iv) 4-EFX for all instances. We expect this framework to have broader applications in approximate-EFX due to its simplicity and generality.
We study the problem of fairly allocating a set of m goods among n agents in the asymptotic setting, where each item's value for each agent is drawn from an underlying joint distribution. Prior works have shown that if this distribution is well-behaved, then an envy-free allocation exists with high probability when m=Ω(n log n). Under the stronger assumption that item values are independently and identically distributed (i.i.d.) across agents, it is known that this requirement improves to m=Ω(n log n / log log n), which is tight. However, these results rely on non-strategyproof mechanisms, such as maximum-welfare allocation or the round-robin algorithm, limiting their applicability in settings with strategic agents. In this work, we extend the theory to a broader, more realistic class of joint value distributions, allowing for correlations among agents, atomicity, and unequal probabilities of having the highest value for an item. We show that envy-free allocations continue to exist with a high probability when m=Ω(n log n). More importantly, we give a new randomized mechanism that is truthful in expectation, efficiently implementable in polynomial time, and outputs envy-free allocations with high probability, answering an open question from the literature. We further extend our mechanism to settings with asymptotic weighted fair division and multiple agent types and good types, proving new results in each case.