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9,256篇论文匹配“Diffusion models”
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Zhanzhou Feng, Qingpei Guo, Xinyu Xiao, Ruihan Xu, Ming Yang, Shiliang Zhang

Existing video generation strategies can be categorized into two categories, i.e., the diffusion and autoregressive (AR) methods. While AR methods achieves high efficiency by predicting the next token based on known visual cues, they generally fall short of diffusion models in terms of video quality. To bridge this gap, this paper introduces a novel continuous-domain next-set prediction strategy.Our approach groups related tokens to be generated into one single set, and simultaneously predicts their probability distributions, thereby better exploiting their spatial and temporal dependencies. Specifically, we propose two token partitioning strategies: Spatial Progressive Partitioning for image tokens and Temporal Next-Frame Partitioning for video tokens. Additionally, we construct a denoising sampler to generate outputs from the token set distribution within a continuous domain. This method unifies image and video generation under a cohesive next-set prediction framework.Experimental results indicate that our method achieves video quality comparable to recent diffusion models, while significantly reducing inference costs. Notably, our method surpasses the recent next token prediction approach Emu3, in video quality despite using approximately 90% fewer parameters. Visualizations further confirm the effectiveness of our method in capturing intricate details and movements, such as water droplets and facial expressions.All implementations will be released.

Mutian Xu, Chongjie Ye, Haolin Liu, Yushuang Wu, Jiahao Chang, Xiaoguang Han

3D data simulation aims to bridge the gap between simulated and real-captured 3D data, which is a fundamental problem for real-world 3D visual tasks. Most 3D data simulation methods inject predefined physical priors but struggle to capture the full complexity of real data. An optimal approach involves learning an implicit mapping from synthetic to realistic data in a data-driven manner, but progress in this solution has met stagnation in recent studies. This work explores a new solution path of data-driven 3D simulation, called Stable-Sim2Real, based on a novel two-stage depth diffusion model. The initial stage finetunes StableDiffusion to generate the residual between the real and synthetic paired depth, producing a stable but coarse depth, where some local regions may deviate from realistic patterns. To enhance this, both the synthetic and initial output depth are fed into a second-stage diffusion, where diffusion loss is adjusted to prioritize these distinct areas identified by a 3D discriminator. We provide a new benchmark scheme to evaluate 3D data simulation methods. Extensive experiments show that training the network with the 3D simulated data derived from our method significantly enhances performance in real-world 3D visual tasks. Moreover, the evaluation demonstrates the high similarity between our 3D simulated data and real-captured patterns.

Nithin Gopalakrishnan Nair, Srinivas Kaza, Xuan Luo, Vishal M. Patel, Stephen Lombardi, Jungyeon Park

Large transformer-based models have made significant progress in generalizable novel view synthesis (NVS) from sparse input views, generating novel viewpoints without the need for test-time optimization. However, these models are constrained by the limited diversity of publicly available scene datasets, making most real-world (in-the-wild) scenes out-of-distribution. To overcome this, we incorporate synthetic training data generated from diffusion models, which improves generalization across unseen domains. While synthetic data offers scalability, we identify artifacts introduced during data generation as a key bottleneck affecting reconstruction quality. To address this, we propose a token disentanglement process within the transformer architecture, enhancing feature separation and ensuring more effective learning. This refinement not only improves reconstruction quality over standard transformers but also enables scalable training with synthetic data. As a result, our method outperforms existing models on both in-dataset and cross-dataset evaluations, achieving state-of-the-art results across multiple benchmarks while significantly reducing computational costs.

Liuyue Xie, Jiancong Guo, Ozan Cakmakci, Andre Araujo, László A. Jeni, Zhiheng Jia

Accurate camera calibration is a fundamental task for 3D perception, especially when dealing with real-world, in-the-wild environments where complex optical distortions are common. Existing methods often rely on pre-rectified images or calibration patterns, which limits their applicability and flexibility. In this work, we introduce a novel framework that addresses these challenges by jointly modeling camera intrinsic and extrinsic parameters using a generic ray camera model. Unlike previous approaches, AlignDiff shifts focus from semantic to geometric features, enabling more accurate modeling of local distortions. We propose AlignDiff, a diffusion model conditioned on geometric priors, enabling the simultaneous estimation of camera distortions and scene geometry. To enhance distortion prediction, we incorporate edge-aware attention, focusing the model on geometric features around image edges, rather than semantic content. Furthermore, to enhance generalizability to real-world captures, we incorporate a large database of ray-traced lenses containing over three thousand samples. This database characterizes the distortion inherent in a diverse variety of lens forms. Our experiments demonstrate that the proposed method significantly reduces the angular error of estimated ray bundles by 8.2 degrees and overall calibration accuracy, outperforming existing approaches on challenging, real-world datasets.

Chen Liu, Tobias Ritschel

We propose a novel generative video model to robustly learn temporal change as a neural Ordinary Differential Equation (ODE) flow with a bilinear objective which combines two aspects: The first is to map from the past into future video frames directly. Previous work has mapped the noise to new frames, a more computationally expensive process. Unfortunately, starting from the previous frame, instead of noise, is more prone to drifting errors. Hence, second, we additionally learn how to remove the accumulated errors as the joint objective by adding noise during training. We demonstrate unconditional video generation in a streaming manner for various video datasets, all at competitive quality compared to a conditional diffusion baseline but with higher speed, i.e., fewer ODE solver steps.

Jingyi Pan, Dan Xu, Qiong Luo

Developing a unified pipeline that enables users to remove, re-texture, or replace objects in a versatile manner is crucial for text-guided 3D inpainting. However, there are still challenges in performing multiple 3D inpainting tasks within a unified framework: 1) Single reference inpainting methods lack robustness when dealing with views that are far from the reference view; 2) Appearance inconsistency arises when independently inpainting multi-view images with 2D diffusion priors; 3) Geometry inconsistency limits performance when there are significant geometric changes in the inpainting regions. To tackle these challenges, we introduce DiGA3D, a novel and versatile 3D inpainting pipeline that leverages diffusion models to propagate consistent appearance and geometry in a coarse-to-fine manner. First, DiGA3D develops a robust strategy for selecting multiple reference views to reduce errors during propagation. Next, DiGA3D designs an Attention Feature Propagation (AFP) mechanism that propagates attention features from the selected reference views to other views via diffusion models to maintain appearance consistency. Furthermore, DiGA3D introduces a Texture-Geometry Score Distillation Sampling (TG-SDS) loss to further improve the geometric consistency of inpainted 3D scenes. Extensive experiments on multiple 3D inpainting tasks demonstrate the effectiveness of our method. The project page is available at https://rorisis.github.io/DiGA3D/.

Jianhui Zhang, Shen Cheng, Qirui Sun, Jia Liu, Wang Luyang, Chaoyu Feng, Chen Fang, Lei Lei, Jue Wang, Shuaicheng Liu

In this work, we present Patch-Adapter, an effective framework for high-resolution text-guided image inpainting. Unlike existing methods limited to lower resolutions, our approach achieves 4K+ resolution while maintaining precise content consistency and prompt alignment--two critical challenges in image inpainting that intensify with increasing resolution and texture complexity.Patch-Adapter leverages a two-stage adapter architecture to scale the Diffusion models's resolution from 1K to 4K+ without requiring structural overhauls:(1)Dual Context Adapter: Learns coherence between masked and unmasked regions at reduced resolutions to establish global structural consistency.(2)Reference Patch Adapter: Implements a patch-level attention mechanism for full-resolution inpainting, preserving local detail fidelity through adaptive feature fusion.This dual-stage architecture uniquely addresses the scalability gap in high-resolution inpainting by decoupling global semantics from localized refinement. Experiments demonstrate that Patch-Adapter not only resolves artifacts common in large-scale inpainting but also achieves state-of-the-art performance on the OpenImages and photo-concept-bucket datasets, outperforming existing methods in both perceptual quality and text-prompt adherence. The code is available at: https://github.com/Roveer/Patch-Based-Adapter

Peyman Gholami, Robert Xiao

Denoising diffusion models have emerged as powerful tools for image manipulation, yet interactive, localized editing workflows remain underdeveloped. We introduce Layered Diffusion Brushes (LDB), a novel training-free framework that enables interactive, layer-based editing using standard diffusion models. LDB defines each "layer" as a self-contained set of parameters guiding the generative process, enabling independent, non-destructive, and fine-grained prompt-guided edits, even in overlapping regions. LDB leverages a unique intermediate latent caching approach to reduce each edit to only a few denoising steps, achieving 140 ms per edit on consumer GPUs. An editor implementing LDB, incorporating familiar layer concepts, was evaluated via user study and quantitative metrics. Results demonstrate LDB's superior speed alongside comparable or improved image quality, background preservation, and edit fidelity relative to state-of-the-art methods across various sequential image manipulation tasks. The findings highlight LDB's ability to significantly enhance creative workflows by providing an intuitive and efficient approach to diffusion-based image editing and its potential for expansion into related subdomains, such as video editing.

Shaowei Liu, Chuan Guo, Bing Zhou, Jian Wang

Close-proximity human-human interactive poses convey rich contextual information about interaction dynamics. Given such poses, humans can intuitively infer the context and anticipate possible past and future dynamics, drawing on strong priors of human behavior. Inspired by this observation, we propose Ponimator, a simple framework anchored on proximal interactive poses for versatile interaction animation. Our training data consists of close-contact two-person poses and their surrounding temporal context from motion-capture interaction datasets. Leveraging interactive pose priors, Ponimator employs two conditional diffusion models: (1) a pose animator that uses the temporal prior to generate dynamic motion sequences from interactive poses, and (2) a pose generator that applies the spatial prior to synthesize interactive poses from a single pose, text, or both when interactive poses are unavailable. Collectively, Ponimator supports diverse tasks, including image-based interaction animation, reaction animation, and text-to-interaction synthesis, facilitating the transfer of interaction knowledge from high-quality mocap data to open-world scenarios. Empirical experiments across diverse datasets and applications demonstrate the universality of the pose prior and the effectiveness and robustness of our framework. Codes and video visualization can be found at https://stevenlsw.github.io/ponimator/

Yixing Lu, Junting Dong, Youngjoong Kwon, Qin Zhao, Bo Dai, Fernando De la Torre

We present a unified and generalizable framework for synthesizing view-consistent and temporally coherent avatars from a single image, addressing the challenging task of single-image avatar generation. Existing diffusion-based methods often condition on sparse human templates (e.g., depth or normal maps), which leads to multi-view and temporal inconsistencies due to the mismatch between these signals and the true appearance of the subject. Our approach bridges this gap by combining the reconstruction power of regression-based 3D human reconstruction with the generative capabilities of a diffusion model. In a first step, an initial 3D reconstructed human through a generalized NeRF provides comprehensive conditioning, ensuring high-quality synthesis faithful to the reference appearance and structure. Subsequently, the derived geometry and appearance from the generalized NeRF serve as input to a video-based diffusion model. This strategic integration is pivotal for enforcing both multi-view and temporal consistency throughout the avatar's generation. Empirical results underscore the superior generalization ability of our proposed method, demonstrating its effectiveness across diverse in-domain and out-of-domain in-the-wild datasets.

Hanling Zhang, Rundong Su, Zhihang Yuan, Pengtao Chen, Mingzhu Shen, Yibo Fan, Shengen Yan, Guohao Dai, Yu Wang

Text-to-image generation models, especially Multimodal Diffusion Transformers (MMDiT), have shown remarkable progress in generating high-quality images. However, these models often face significant computational bottlenecks, particularly in attention mechanisms, which hinder their scalability and efficiency. In this paper, we introduce DiTFastAttnV2, a post-training compression method designed to accelerate attention in MMDiT. Through an in-depth analysis of MMDiT's attention patterns, we identify key differences from prior DiT-based methods and propose head-wise arrow attention and caching mechanisms to dynamically adjust attention heads, effectively bridging this gap. We also design an Efficient Fused Kernel for further acceleration. By leveraging local metric methods and optimization techniques, our approach significantly reduces the search time for optimal compression schemes to just minutes while maintaining generation quality. Furthermore, with the customized kernel, DiTFastAttnV2 achieves a 68% reduction in attention FLOPs on 2K image generation without compromising visual fidelity.

Qing Lin, Jingfeng Zhang, Yew-Soon Ong, Mengmi Zhang

Despite the rapid progress in image generation, emotional image editing remains under-explored. The semantics, context, and structure of an image can evoke emotional responses, making emotional image editing techniques valuable for various real-world applications, including treatment of psychological disorders, commercialization of products, and artistic design. First, we present a novel challenge of emotion-evoked image generation, aiming to synthesize images that evoke target emotions while retaining the semantics and structures of the original scenes. To address this challenge, we propose a diffusion model capable of effectively understanding and editing source images to convey desired emotions and sentiments. Moreover, due to the lack of emotion editing datasets, we provide a unique dataset consisting of 340,000 pairs of images and their emotion annotations. Furthermore, we conduct human psychophysics experiments and introduce a new evaluation metric to systematically benchmark all the methods. Experimental results demonstrate that our method surpasses all competitive baselines. Our diffusion model is capable of identifying emotional cues from original images, editing images that elicit desired emotions, and meanwhile, preserving the semantic structure of the original images. All code, model, and dataset are available at GitHub.

Aneel Damaraju, Dean Hazineh, Todd Zickler

Vision benefits from grouping pixels into objects and understanding their spatial relationships, both laterally and in depth. We capture this with a scene representation comprising an occlusion-ordered stack of "object layers," each containing an isolated and amodally-completed object. To infer this representation from an image, we introduce a diffusion-based architecture named Concurrent Object Layers (CObL). CObL generates a stack of object layers in parallel, using Stable Diffusion as a prior for natural objects and inference-time guidance to ensure the inferred layers composite back to the input image. We train CObL using a few thousand synthetically-generated images of multi-object tabletop scenes, and we find that it zero-shot generalizes to photographs of real-world tabletops with varying numbers of novel objects. In contrast to recent models for amodal object completion, CObL reconstructs multiple occluded objects without user prompting and without knowing the number of objects beforehand. Unlike previous models for unsupervised object-centric representation learning, CObL is not limited to the world it was trained in.

Shengqi Liu, Yuhao Cheng, Zhuo Chen, Xingyu Ren, Wenhan Zhu, Lincheng Li, Mengxiao Bi, Xiaokang Yang, Yichao Yan

Generating sewing patterns in garment design is receiving increasing attention due to its CG-friendly and flexible-editing nature. Previous sewing pattern generation methods have been able to produce exquisite clothing, but struggle to design complex garments with detailed control. To address these issues, we propose **SewingLDM**, a multi-modal generative model that generates sewing patterns controlled by text prompts, body shapes, and garment sketches. Initially, we extend the original vector of sewing patterns into a more comprehensive representation to cover more intricate details and then compress them into a compact latent space. To learn the sewing pattern distribution in the latent space, we design a two-step training strategy to inject the multi-modal conditions, i.e., body shapes, text prompts, and garment sketches, into a diffusion model, ensuring the generated garments are body-suited and detail-controlled. Comprehensive qualitative and quantitative experiments show the effectiveness of our proposed method, significantly surpassing previous approaches in terms of complex garment design and various body adaptability.

Yufei Zhang, Zijun Cui, Jeffrey O. Kephart, Qiang Ji

While 3D hand reconstruction from monocular images has made significant progress, generating accurate and temporally coherent motion estimates from videos remains challenging, particularly during hand-object interactions. In this paper, we present a novel 3D hand motion recovery framework that enhances image-based reconstructions through a diffusion-based and physics-augmented motion refinement model. Our model captures the distribution of refined motion estimates conditioned on initial ones, generating improved sequences through an iterative denoising process. Instead of relying on scarce annotated video data, we train our model only using motion capture data without images. We identify valuable intuitive physics knowledge during hand-object interactions, including key motion states and their associated motion constraints. We effectively integrate these physical insights into our diffusion model to improve its performance. Extensive experiments demonstrate that our approach significantly improves various frame-wise reconstruction methods, achieving state-of-the-art (SOTA) performance on existing benchmarks.

Kaiwen Zhang, Zhenyu Tang, Xiaotao Hu, Xingang Pan, Xiaoyang Guo, Yuan Liu, Jingwei Huang, Li Yuan, Qian Zhang, Xiao-Xiao Long 等

Diffusion models have demonstrated exceptional visual quality in video generation, making them promising for autonomous driving world modeling. However, existing video diffusion-based world models struggle with flexible-length, long-horizon predictions and integrating trajectory planning. This is because conventional video diffusion models rely on global joint distribution modeling of fixed-length frame sequences rather than sequentially constructing localized distributions at each timestep. In this work, we propose Epona, an autoregressive diffusion world model that enables localized spatiotemporal distribution modeling through two key innovations: 1) Decoupled spatiotemporal factorization that separates temporal dynamics modeling from fine-grained future world generation, and 2) Modular trajectory and video prediction that seamlessly integrate motion planning with visual modeling in an end-to-end framework. Our architecture enables high-resolution, long-duration generation while introducing a novel chain-of-forward training strategy to address error accumulation in autoregressive loops. Experimental results demonstrate state-of-the-art performance with 7.4% FVD improvement and minutes-longer prediction duration compared to prior works. The learned world model further serves as a real-time motion planner, outperforming strong end-to-end planners on NAVSIM benchmarks.

Xinbo Wang, Wenju Xu, Qing Zhang, Wei-Shi Zheng

This paper presents a portrait style transfer method that generalizes well to various different domains while enabling high-quality semantic-aligned stylization on regions including hair, eyes, eyelashes, skins, lips, and background. To this end, we propose to establish dense semantic correspondence between the given input and reference portraits based on a pre-trained model and a semantic adapter, with which we obtain a warped reference semantically aligned with the input. To ensure effective yet controllable style transfer, we devise an AdaIN-Wavelet transform to balance content preservation and stylization by blending low-frequency information of the warped reference with high-frequency information of the input in the latent space. A style adapter is also designed to provide style guidance from the warped reference. With the stylized latent from AdaIN-Wavelet transform, we employ a dual-conditional diffusion model that integrates a ControlNet recording high-frequency information and the style guidance to generate the final result. Extensive experiments demonstrate the superiority of our method. Our code and trained model are available at https://github.com/wangxb29/DGPST https://github.com/wangxb29/DGPST.

Han Jiang, Wenfei Yang, Tianzhu Zhang, Yongdong Zhang

Single domain generalized object detection aims to train an object detector on a single source domain and generalize it to any unseen domain. Although existing approaches based on data augmentation exhibit promising results, they overlook domain discrepancies across multiple augmented domains, which limits the performance of object detectors. To tackle these problems, we propose a novel diffusion-based framework, termed SDG-DiffDet, to mitigate the impact of domain gaps on object detectors. The proposed SDG-DiffDet consists of a memory-guided diffusion module and a source-guided denoising module. Specifically, in the memory-guided diffusion module, we design feature statistics memories that mine diverse style information from local parts to augment source features. The augmented features further serve as noise in the diffusion process, enabling the model to capture distribution differences between practical domain distributions. In the source-guided denoising module, we design a text-guided condition to facilitate distribution transfer from any unseen distribution to source distribution in the denoising process. By combining these two designs, our proposed SDG-DiffDet effectively models feature augmentation and target-to-source distribution transfer within a unified diffusion framework, thereby enhancing the generalization ability of object detector. Extensive experiments demonstrate that the proposed SDG-DiffDet achieves state-of-the-art performance across two challenge scenarios.

Jisoo Kim, Wooseok Seo, Junwan Kim, Seungho Park, Sooyeon Park, Youngjae Yu

With growing interest in deploying text-to-video (T2V) models in resource-constrained environments, reducing their high computational cost has become crucial, leading to extensive research on pruning and knowledge distillation methods while maintaining performance. However, existing distillation methods primarily rely on supervised fine-tuning (SFT), which often leads to mode collapse as pruned models with reduced capacity fail to directly match the teacher's outputs, ultimately resulting in degraded quality. To address this challenge, we propose an effective distillation method, \loss, that integrates DPO and SFT. Our approach leverages DPO to guide the student model to focus on recovering only the targeted properties, rather than passively imitating the teacher, while also utilizing SFT to enhance overall performance. We additionally propose \ours, a novel framework for filtering and curating high-quality pair datasets, along with a step-by-step online approach for calibrated training. We validate our method on two leading T2V models, VideoCrafter2 and AnimateDiff, achieving parameter reduction of 36.2% and 67.5% each, while maintaining or even surpassing the performance of full models. Further experiments demonstrate the effectiveness of both \loss and \ours framework in enabling efficient and high-quality video generation. Our code and videos are available at https://jiiiisoo.github.io/VIP.github.io/.

Rui Xie, Yinhong Liu, Penghao Zhou, Chen Zhao, Jun Zhou, Kai Zhang, Zhenyu Zhang, Jian Yang, Zhenheng Yang, Ying Tai

Image diffusion models have been adapted for real-world video super-resolution to tackle over-smoothing issues in GAN-based methods. However, these models struggle to maintain temporal consistency, as they are trained on static images, limiting their ability to capture temporal dynamics effectively. Integrating text-to-video (T2V) models into video super-resolution for improved temporal modeling is straightforward. However, two key challenges remain: artifacts introduced by complex degradations in real-world scenarios, and compromised fidelity due to the strong generative capacity of powerful T2V models (e.g., CogVideoX-5B). To enhance the spatio-temporal quality of restored videos, we introduce STAR (Spatial-Temporal Augmentation with T2V models for Real-world video super-resolution), a novel approach that leverages T2V models for real-world video super-resolution, achieving realistic spatial details and robust temporal consistency. Specifically, we introduce a Local Information Enhancement Module (LIEM) before the global attention block to enrich local details and mitigate degradation artifacts. Moreover, we propose a Dynamic Frequency (DF) Loss to reinforce fidelity, guiding the modelto focus on different frequency components across diffusion steps. Extensive experiments demonstrate STAR outperforms state-of-the-art methods on both synthetic and real-world datasets.