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9,256篇论文匹配“Diffusion models”
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In Cho, Youngbeom Yoo, Subin Jeon, Seon Joo Kim

Constructing a compressed latent space through a variational autoencoder (VAE) is the key for efficient 3D diffusion models. This paper introduces COD-VAE that encodes 3D shapes into a COmpact set of 1D latent vectors without sacrificing quality. COD-VAE introduces a two-stage autoencoder scheme to improve compression and decoding efficiency. First, our encoder block progressively compresses point clouds into compact latent vectors via intermediate point patches. Second, our triplane-based decoder reconstructs dense triplanes from latent vectors instead of directly decoding neural fields, significantly reducing computational overhead of neural fields decoding. Finally, we propose uncertainty-guided token pruning, which allocates resources adaptively by skipping computations in simpler regions and improves the decoder efficiency. Experimental results demonstrate that COD-VAE achieves 16x compression compared to the baseline while maintaining quality. This enables 20.8x speedup in generation, highlighting that a large number of latent vectors is not a prerequisite for high-quality reconstruction and generation.

Chenjian Gao, Lihe Ding, Rui Han, Zhanpeng Huang, Zibin Wang, Tianfan Xue

Inserting 3D objects into videos is a longstanding challenge in computer graphics with applications in augmented reality, virtual try-on, and video composition. Achieving both temporal consistency, or realistic lighting remains difficult, particularly in dynamic scenarios with complex object motion, perspective changes, and varying illumination. While 2D diffusion models have shown promise for producing photorealistic edits, they often struggle with maintaining temporal coherence across frames. Conversely, traditional 3D rendering methods excel in spatial and temporal consistency but fall short in achieving photorealistic lighting. In this work, we propose a hybrid object insertion pipeline that combines the strengths of both paradigms. Specifically, we focus on inserting bracelets into dynamic wrist scenes, leveraging the high temporal consistency of 3D Gaussian Splatting (3DGS) for initial rendering and refining the results using a 2D diffusion-based enhancement model to ensure realistic lighting interactions. Our method introduces a shading-driven pipeline that separates intrinsic object properties (albedo, shading, reflectance) and refines both shading and sRGB images for photorealism. To maintain temporal coherence, we optimize the 3DGS model with multi-frame weighted adjustments. This is the first approach to synergize 3D rendering and 2D diffusion for video object insertion, offering a robust solution for realistic and consistent video editing.

Jin Cao, Hongrui Wu, Ziyong Feng, Hujun Bao, Xiaowei Zhou, Sida Peng

This paper tackles the challenge of robust reconstruction, i.e., the task of reconstructing a 3D scene from a set of inconsistent multi-view images. Some recent works have attempted to simultaneously remove image inconsistencies and perform reconstruction by integrating image degradation modeling into neural 3D scene representations. However, these methods rely heavily on dense observations for robustly optimizing model parameters. To address this issue, we propose to decouple robust reconstruction into two subtasks: restoration and reconstruction, which naturally simplifies the optimization process. To this end, we introduce UniVerse, a unified framework for robust reconstruction based on a video diffusion model. Specifically, UniVerse first converts inconsistent images into initial videos, then uses a specially designed video diffusion model to restore them into consistent images, and finally reconstructs the 3D scenes from these restored images. Compared with case-by-case per-view degradation modeling, the diffusion model learns a general scene prior from large-scale data, making it applicable to diverse image inconsistencies. Extensive experiments on both synthetic and real-world datasets demonstrate the strong generalization capability and superior performance of our method in robust reconstruction. Moreover, UniVerse can control the style of the reconstructed 3D scene. The code will be released for the reproducibility.

Hongjae Lee, Myungjun Son, Dongjea Kang, Seung-Won Jung

Despite the success of diffusion models in image generation tasks such as text-to-image, the enormous computational complexity of diffusion models limits their use in resource-constrained environments. To address this, network quantization has emerged as a promising solution for designing efficient diffusion models. However, existing diffusion model quantization methods do not consider input conditions, such as text prompts, as an essential source of information for quantization. In this paper, we propose a novel quantization method dubbed Quantization of Language-to-Image diffusion models using text Prompts (QLIP). QLIP leverages text prompts to guide the selection of bit precision for every layer at each time step. In addition, QLIP can be seamlessly integrated into existing quantization methods to enhance quantization efficiency. Our extensive experiments demonstrate the effectiveness of QLIP in reducing computational complexity and improving the quality of the generated images across various datasets.

Avinash Paliwal, Xilong Zhou, Wei Ye, Jinhui Xiong, Rakesh Ranjan, Nima Khademi Kalantari

In this paper, we propose RI3D, a novel 3DGS-based approach that harnesses the power of diffusion models to reconstruct high-quality novel views given a sparse set of input images. Our key contribution is separating the view synthesis process into two tasks of reconstructing visible regions and hallucinating missing regions, and introducing two personalized diffusion models, each tailored to one of these tasks. Specifically, one model ('repair') takes a rendered image as input and predicts the corresponding high-quality image, which in turn is used as a pseudo ground truth image to constrain the optimization. The other model ('inpainting') primarily focuses on hallucinating details in unobserved areas. To integrate these models effectively, we introduce a two-stage optimization strategy: the first stage reconstructs visible areas using the repair model, and the second stage reconstructs missing regions with the inpainting model while ensuring coherence through further optimization. Moreover, we augment the optimization with a novel Gaussian initialization method that obtains per-image depth by combining 3D-consistent and smooth depth with highly detailed relative depth. We demonstrate that by separating the process into two tasks and addressing them with the repair and inpainting models, we produce results with detailed textures in both visible and missing regions that outperform state-of-the-art approaches on a diverse set of scenes with extremely sparse inputs.

Xiangyu Han, Zhen Jia, Boyi Li, Yan Wang, Boris Ivanovic, Yurong You, Lingjie Liu, Yue Wang, Marco Pavone, Chen Feng 等

Photorealistic simulators are essential for the training and evaluation of vision-centric autonomous vehicles (AVs). At their core is Novel View Synthesis (NVS), a crucial capability that generates diverse unseen viewpoints to accommodate the broad and continuous pose distribution of AVs. Recent advances in radiance fields, such as 3D Gaussian Splatting, achieve photorealistic rendering at real-time speeds and have been widely used in modeling large-scale driving scenes. However, their performance is commonly evaluated using an interpolated setup with highly correlated training and test views. In contrast, extrapolation, where test views largely deviate from training views, remains underexplored, limiting progress in generalizable simulation technology. To address this gap, we leverage publicly available AV datasets with multiple traversals, multiple vehicles, and multiple cameras to build the first Extrapolated Urban View Synthesis (EUVS) benchmark. Meanwhile, we conduct both quantitative and qualitative evaluations of state-of-the-art NVS methods across different evaluation settings. Our results show that current NVS methods are prone to overfitting to training views. Besides, incorporating diffusion priors and improving geometry cannot fundamentally improve NVS under large view changes, highlighting the need for more robust approaches and large-scale training. We have released the data to help advance self-driving and urban robotics simulation technology.

Hongdi Yang, Chengyang Li, Zhenxuan Wu, Gaozheng Li, Jingya Wang, Jingyi Yu, Zhuo Su, Lan Xu

Soccer is a globally renowned sport with significant applications in video games and VR/AR. However, generating realistic soccer motions remains challenging due to the intricate interactions between the player and the ball. In this paper, we introduce SMGDiff, a novel two-stage framework for generating real-time and user-controllable soccer motions. Our key idea is to integrate real-time character animation with a powerful diffusion-based generative model. Specifically, we first map coarse user control to intricate character trajectories. Then, we employ a transformer-based autoregressive diffusion model to generate soccer motions based on trajectory conditioning. For further physical realism, we integrate a contact guidance module during inference to refine precise ball-foot interactions.Additionally, we contribute a large-scale soccer motion dataset consisting of over 1.08 million frames of diverse soccer motions. Extensive experiments demonstrate that our SMGDiff significantly outperforms existing methods in terms of motion quality and condition alignment.

Zuhao Yang, Jiahui Zhang, Yingchen Yu, Shijian Lu, Song Bai

Leveraging text, images, structure maps, or motion trajectories as conditional guidance, diffusion models have achieved great success in automated and high-quality video generation. However, generating smooth and rational transition videos given the first and last video frames as well as descriptive text prompts is far underexplored. We present VTG, a Versatile Transition video Generation framework that can generate smooth, high-fidelity, and semantic-coherent video transitions. VTG introduces interpolation-based initialization that helps preserve object identity and handle abrupt content changes effectively. In addition, it incorporates dual-directional motion fine-tuning and representation alignment regularization to mitigate the limitations of pre-trained image-to-video diffusion models in motion smoothness and generation fidelity, respectively. To evaluate VTG and facilitate future studies on unified transition generation, we collected TransitBench, a comprehensive benchmark for transition generation covering two representative transition tasks: concept blending and scene transition. Extensive experiments show that VTG achieves superior transition performance consistently across all four tasks.

Shoubin Yu, Difan Liu, Ziqiao Ma, Yicong Hong, Yang Zhou, Hao Tan, Joyce Chai, Mohit Bansal

While recent video diffusion models enable video editing, unifying diverse instructional editing tasks (e.g., add, remove, modify) under a single framework remains a significant challenge. In this paper, we introduce VEGGIE, a Video Editor with Grounded Generation from Instructions, a simple end-to-end framework that unifies video concept editing, grounding, and reasoning based on diverse user instructions. Specifically, given a video and text query, VEGGIE first utilises an MLLM to interpret user intentions in instructions and ground them to the video contexts, generating frame-specific grounded task queries for pixel-space responses. A diffusion model then renders these plans and generates edited videos that align with user intent. To support diverse tasks and complex instructions, we employ a curriculum learning strategy: first aligning the MLLM and video diffu- sion model with large-scale instructional image editing data, followed by end-to-end fine-tuning on high-quality multitask video data. Additionally, we introduce a novel data synthe- sis pipeline to generate paired instructional video editing data for model training. It transforms static image data into diverse, high-quality video editing samples by leveraging Image-to-Video models to inject dynamics. VEGGIE shows strong performance in instructional video editing with different editing skills, outperforming the best instructional baseline as a versatile model, while other models struggle with multi-tasking. VEGGIE also excels in video object grounding and reasoning segmentation, where other baselines fail. We further reveal how the multiple tasks help each other and highlight promising applications like zero-shot multimodal instructional and in-context video editing.

Ryan Po, Yotam Nitzan, Richard Zhang, Berlin Chen, Tri Dao, Eli Shechtman, Gordon Wetzstein, Xun Huang

Video diffusion models have recently shown promise for world modeling through autoregressive frame prediction conditioned on actions. However, they struggle to maintain long-term memory due to the high computational cost associated with processing extended sequences in attention layers. To overcome this limitation, we propose a novel architecture leveraging state-space models (SSMs) to extend temporal memory without compromising computational efficiency. Unlike previous approaches that retrofit SSMs for non-causal vision tasks, our method fully exploits the inherent advantages of SSMs in causal sequence modeling. Central to our design is a block-wise SSM scanning scheme, which strategically trades off spatial consistency for extended temporal memory, combined with dense local attention to ensure coherence between consecutive frames. We evaluate the long-term memory capabilities of our model through spatial retrieval and reasoning tasks over extended horizons. Experiments on Memory Maze and Minecraft datasets demonstrate that our approach surpasses baselines in preserving long-range memory, while maintaining practical inference speeds suitable for interactive applications.

Xinhao Cai, Qiuxia Lai, Gensheng Pei, Xiangbo Shu, Yazhou Yao, Wenguan Wang

In this paper, we propose a generation-detection cycle consistent (GDCC) learning framework that jointly optimizes both layout-to-image (L2I) generation and object detection (OD) tasks in an end-to-end manner. The key of GDCC lies in the inherent duality between the two tasks, where L2I takes all object boxes and labels as input conditions to generate images, and OD maps images back to these layout conditions. Specifically, in GDCC, L2I generation is guided by a layout translation cycle loss, ensuring that the layouts used to generate images align with those predicted from the synthesized images. Similarly, OD benefits from an image translation cycle loss, which enforces consistency between the synthesized images fed into the detector and those generated from predicted layouts. While current L2I and OD tasks benefit from large-scale annotated layout-image pairs, our GDCC enables more efficient use of annotation-free synthetic data, thereby further enhancing data efficiency. It is worth noting that our GDCC framework is computationally efficient thanks to the perturbative single-step sampling strategy and a priority timestep re-sampling strategy during training. Besides, GDCC preserves the architectures of L2I, OD models, and the generation pipeline within the framework, thus maintaining the original inference speed. Extensive experiments demonstrate that GDCC significantly improves the controllability of diffusion models and the accuracy of object detectors.

Haoxuan Wang, Zhenghao Zhao, Junyi Wu, Yuzhang Shang, Gaowen Liu, Yan Yan

The recent introduction of diffusion models in dataset distillation has shown promising potential in creating compact surrogate datasets for large, high-resolution target datasets, offering improved efficiency and performance over traditional bi-level/uni-level optimization methods. However, current diffusion-based dataset distillation approaches overlook the evaluation process and exhibit two critical inconsistencies in the distillation process: (1) Objective Inconsistency, where the distillation process diverges from the evaluation objective, and (2) Condition Inconsistency, leading to mismatches between generated images and their corresponding conditions. To resolve these issues, we introduce Condition-aware Optimization with Objective-guided Sampling (CaO_2), a two-stage diffusion-based framework that aligns the distillation process with the evaluation objective. The first stage employs a probability-informed sample selection pipeline, while the second stage refines the corresponding latent representations to improve conditional likelihood.CaO_2 achieves state-of-the-art performance on ImageNet and its subsets, surpassing the best-performing baselines by an average of 2.3% accuracy.

Sunung Mun, Jinhwan Nam, Sunghyun Cho, Jungseul Ok

Text-based image editing, powered by generative diffusion models, lets users modify images through natural-language prompts and has dramatically simplified traditional workflows. Despite these advances, current methods still suffer from a critical problem: attribute leakage, where edits meant for specific objects unintentionally affect unrelated regions or other target objects. Our analysis reveals the root cause as the semantic entanglement inherent in End-of-Sequence (EOS) embeddings generated by autoregressive text encoders, which indiscriminately aggregate attributes across prompts. To address this issue, we introduce Attribute-Leakage-Free Editing (ALE), a framework that tackles attribute leakage at its source. ALE combines Object-Restricted Embeddings (ORE) to disentangle text embeddings, Region-Guided Blending for Cross-Attention Masking (RGB-CAM) for spatially precise attention, and Background Blending (BB) to preserve non-edited content. To quantitatively evaluate attribute leakage across various editing methods, we propose the Attribute-Leakage Evaluation Benchmark (ALE-Bench), featuring comprehensive editing scenarios and new metrics. Extensive experiments show that ALE reduces attribute leakage by large margins, thereby enabling accurate, multi-object, text-driven image editing while faithfully preserving non-target content.

Haoxuan Wang, Jinlong Peng, Qingdong He, Hao Yang, Ying Jin, Jiafu Wu, Xiaobin Hu, Yanjie Pan, Zhenye Gan, Mingmin Chi 等

With the rapid development of diffusion models in image generation, the demand for more powerful and flexible controllable frameworks is increasing. Although existing methods can guide generation beyond text prompts, the challenge of effectively combining multiple conditional inputs while maintaining consistency with all of them remains unsolved. To address this, we introduce UniCombine, a DiT-based multi-conditional controllable generative framework capable of handling any combination of conditions, including but not limited to text prompts, spatial maps, and subject images. Specifically, we introduce a novel Conditional MMDiT Attention mechanism and incorporate a trainable LoRA module to build both the training-free and training-based versions. Additionally, we propose a new pipeline to construct SubjectSpatial200K, the first dataset designed for multi-conditional generative tasks covering both the subject-driven and spatially-aligned conditions. Extensive experimental results on multi-conditional generation demonstrate the outstanding universality and powerful capability of our approach with state-of-the-art performance.

Zonglin Lyu, Chen Chen

Video Frame Interpolation (VFI) aims to predict the intermediate frame I_n (we use n to denote time in videos to avoid notation overload with the timestep t in diffusion models) based on two consecutive neighboring frames I_0 and I_1. Recent approaches apply diffusion models (both image-based and video-based) in this task and achieve strong performance. However, image-based diffusion models are unable to extract temporal information and are relatively inefficient compared to non-diffusion methods. Video-based diffusion models can extract temporal information, but they are too large in terms of training scale, model size, and inference time. To mitigate the above issues, we propose Temporal-Aware Latent Brownian Bridge Diffusion for Video Frame Interpolation (TLB-VFI), an efficient video-based diffusion model. By extracting rich temporal information from video inputs through our proposed 3D-wavelet gating and temporal-aware autoencoder, our method achieves 20% improvement in FID on the most challenging datasets over recent SOTA of image-based diffusion models. Meanwhile, due to the existence of rich temporal information, our method achieves strong performance while having 3xfewer parameters. Such a parameter reduction results in 2.3xspeed up. By incorporating optical flow guidance, our method requires 9000xless training data and achieves over 20xfewer parameters than video-based diffusion models.

Hsuan-I Ho, Chen Guo, Po-Chen Wu, Ivan Shugurov, Chengcheng Tang, Abhay Mittal, Sizhe An, Manuel Kaufmann, Linguang Zhang

We introduce PHD, a novel approach for personalized 3D human mesh recovery (HMR) and body fitting that leverages user-specific shape information to improve pose estimation accuracy from videos. Traditional HMR methods are designed to be user-agnostic and optimized for generalization. While these methods often refine poses using constraints derived from the 2D image to improve alignment, this process compromises 3D accuracy by failing to jointly account for person-specific body shapes and the plausibility of 3D poses. In contrast, our pipeline decouples this process by first calibrating the user's body shape and then employing a personalized pose fitting process conditioned on that shape. To achieve this, we develop a body shape-conditioned 3D pose prior, implemented as a Point Diffusion Transformer, which iteratively guides the pose fitting via a Point Distillation Sampling loss. This learned 3D pose prior effectively mitigates errors arising from an over-reliance on 2D constraints. Consequently, our approach improves not only pelvis-aligned pose accuracy but also absolute pose accuracy -- an important metric often overlooked by prior work. Furthermore, our method is highly data-efficient, requiring only synthetic data for training, and serves as a versatile plug-and-play module that can be seamlessly integrated with existing 3D pose estimators to enhance their performance. Code and models are available at https://PHD-Pose.github.io.

Zhuoyuan Li, Jiahao Lu, Jiacheng Deng, Hanzhi Chang, Lifan Wu, Yanzhe Liang, Tianzhu Zhang

The open vocabulary capability of 3D models is increasingly valued, as traditional methods with models trained with fixed categories fail to recognize unseen objects in complex dynamic 3D scenes. In this paper, we propose a simple yet effective approach, SAS, to integrate the open vocabulary capability of multiple 2D models and migrate it to 3D domain. Specifically, we first propose Model Alignment via Text to map different 2D models into the same embedding space using text as a bridge. Then, we propose Annotation-Free Model Capability Construction to explicitly quantify the 2D model's capability of recognizing different categories using diffusion models. Following this, point cloud features from different 2D models are fused with the guide of constructed model capabilities. Finally, the integrated 2D open vocabulary capability is transferred to 3D domain through feature distillation. SAS outperforms previous methods by a large margin across multiple datasets, including ScanNet v2, Matterport3D, and nuScenes, while its generalizability is further validated on downstream tasks, e.g., gaussian segmentation and instance segmentation.

Haonan Qiu, Shiwei Zhang, Yujie Wei, Ruihang Chu, Hangjie Yuan, Xiang Wang, Yingya Zhang, Ziwei Liu

Visual diffusion models achieve remarkable progress, yet they are typically trained at limited resolutions due to the lack of high-resolution data and constrained computation resources, hampering their ability to generate high-fidelity images or videos at higher resolutions. Recent efforts have explored tuning-free strategies to exhibit the untapped potential higher-resolution visual generation of pre-trained models. However, these methods are still prone to producing low-quality visual content with repetitive patterns. The key obstacle lies in the inevitable increase in high-frequency information when the model generates visual content exceeding its training resolution, leading to undesirable repetitive patterns deriving from the accumulated errors. To tackle this challenge, we propose FreeScale, a tuning-free inference paradigm to enable higher-resolution visual generation via scale fusion. Specifically, FreeScale processes information from different receptive scales and then fuses it by extracting desired frequency components. Extensive experiments validate the superiority of our paradigm in extending the capabilities of higher-resolution visual generation for both image and video models. Notably, compared with previous best-performing methods, FreeScale unlocks the 8k-resolution text-to-image generation for the first time.

Kang Du, Zhihao Liang, Yulin Shen, Zeyu Wang

Gaussian Splatting (GS) has emerged as an effective representation for photorealistic rendering, but the underlying geometry, material, and lighting remain entangled, hindering scene editing. Existing GS-based methods struggle to disentangle these components under non-Lambertian conditions, especially in the presence of specularities and shadows. We propose GS-ID, an end-to-end framework for illumination decomposition that integrates adaptive light aggregation with diffusion-based material priors. In addition to a learnable environment map for ambient illumination, we model spatially-varying local lighting using anisotropic spherical Gaussian mixtures (SGMs) that are jointly optimized with scene content. To better capture cast shadows, we associate each splat with a learnable unit vector that encodes shadow directions from multiple light sources, further improving material and lighting estimation. By combining SGMs with intrinsic priors from diffusion models, GS-ID significantly reduces ambiguity in light-material-geometry interactions and achieves state-of-the-art performance on inverse rendering and relighting benchmarks. Experiments also demonstrate the effectiveness of GS-ID for downstream applications such as relighting and scene composition.

Yuntao Chen, Yuqi Wang, Zhaoxiang Zhang

World model-based searching and planning are widely recognized as a promising path toward human-level physical intelligence. However, current driving world models primarily rely on video diffusion models, which specialize in visual generation but lack the flexibility to incorporate other modalities like action. In contrast, autoregressive transformers have demonstrated exceptional capability in modeling multimodal data. Our work aims to unify both driving model simulation and trajectory planning into a single sequence modeling problem. We introduce a multimodal driving language based on interleaved image and action tokens, and develop DrivingGPT to learn joint world modeling and planning through standard next-token prediction. Our DrivingGPT demonstrates strong performance in both action-conditioned video generation and end-to-end planning, outperforming strong baselines on large-scale nuPlan and NAVSIM benchmarks.